Rewards Requested
City/Area: Oakleigh and Welles, Eastern Settlement, Rynmere.
Notes/Warnings: Drug use, but nothing terribly graphic. Some minor violence.
Requested Rewards:
SINTIH
SKILL KNOWLEDGE--
Deception: The exact and total opposite of the truth
Detection: When someone isn't acting like themself
Detection: Dangerous people have dangerous vibes
Discipline: Withstanding magical commands with force of will
Fieldcraft: Hallucogenic mushrooms
Leadership: Tell them only what they need to know
Leadership: Using the right people for the right jobs
Leadership: Guiding people who don't really want to follow
Linguistics: Different grammar for different languages
Mount: Horse: Long trials of riding
Mount: Horse: Galloping is not for new riders
Mount: Horse: Move with the rhythm of the beast
Mount: Horse: It'll hurt less the second trial
Persuasion: Handling a high person
Persuasion: Lots of golden nels usually gets you what you need
Socialization: Using sad events to manipulate a conversation
Tactics: Preparing solutions before problems arise
OTHER KNOWLEDGE--
Location: Eastern Settlements: The road from Oakleigh to Welles
Location: Eastern Settlements: Port Town
Location: Eastern Settlements: Roadside Inn
Hart: A drug user?
Hart: Doesn't know how to ride
Hart: A bad past
Hart: Used to be married, sort of?
Hart: Used to own a boat
Hart: Used to own a dog
Hart: Lost a lot in the past arcs
Hart: Possibly under the influence of magic
Hart: A mage?
Hart: May have tried to get in your pants while high
Loot: 3 knives from the fisherman. -10gn for the knives.
Injuries/Overstepping: None.
Renown: Reviewer's discretion.
Collaboration: Yes.
Magic EXP: No.
HART
SKILL KNOWLEDGE--
Running: Avoid sticks and stones while running with bare feet
Running: Running without proper shoes can cause blisters
Mount: Horse: Press your heels to a horse's sides to make it go
Mount: Horse: A well-trained horse can make riding easier
Mount: Horse: Move with the horse to keep your balance
Mount: Horse: Proper riding posture
Mount: Horse: Use the reins to steer
Endurance: Riding a horse for hours upon end
Endurance: Resisting a magical compulsion
Navigation: Nautical miles are different than miles on land
Navigation: The city of Welles is north and west of Oakleigh
Navigation: The major roads in Oakleigh
Navigation: Three trials on horseback from Welles to Oakleigh
Navigation: Port Town is due east of Pyke
Mixology: Amber moon, a drink that serves as a hangover remedy, made with vodka, hot sauce, and a raw egg
Linguistics: The words used in a language are based largely upon the culture surrounding it (ie a sea-based culture will have a sea-based vocabulary)
Linguistics: Comparing words between languages
OTHER KNOWLEDGE--
The Eastern Settlement: Boasts of a population greater than Rynmere
The Eastern Settlement: Holds anti-nobility, anti-Rynmere sentiments
The Eastern Serrlement: May support the RCA
The Alliance: Has agents in Welles and Oakleigh
NPC: Chelsea
Chelsea: A member of the Alliance
NPC: Marcol
Marcol: A member of the Alliance
NPC: The unnamed Alliance agent in Welles
Sintih: Used a false name, Brada
Sintih: May be yludih
Sintih: His mother taught magical theory at the University of Rynmere
Sintih: Speaks some Rakahi
Location: Oakleigh Town, Oakleigh
Location: Port Town, Welles
Location: The Old Lass, a roadhouse a trial's ride from Dewwich in Oakleigh
Location: Welles City, Welles
Welles City: An old city, perhaps predating Rynmere
Welles City: Perhaps the largest city in the Eastern Settlement
Welles City: Passes through most of the traffic and trade from Rynmere to the Settlements
Welles: The most populated region of the Eastern Settlement
Welles: Has mines in the north
Language: Common sign
Common sign: The sign for help
Common sign: The sign for danger
Common sign: Raised eyebrows turn a statement into a question
Common sign: A stiff middle finger is universal
Common sign: Signs about horses (for example: stable, horse, saddle, etc)
Common sign: The sign for goodbye
Loot: -28.8gn for various expenses (food and board, stabling, drinks, etc). A pair of ill-fitting boots, possibly.
Injuries/Overstepping: Blisters on Hart's feet which will heal within a few days.
Because Hart used his MB ability Fulfillment, he will feel compelled for an unknown length of time (likely a few weeks) to respond to what it was Chelsea wanted of him. Though it was not stated outright in the thread, Chelsea, as an agent of the Alliance, wanted Hart to come with her (in order to aid the Alliance).
Renown: Reviewer's discretion.
Collaboration: Yes.
Magic EXP: No.
Alistair!