Creep
Quick Facts: Intelligent, Destructive, Metamorphosis
Height: N/A
Width: Vines are typically between a third and half a foot in width, though they may branch into smaller derivatives.
Length: N/A
Native to: Quacia
Locations: Quacia Outskirts
Appearance:
The Creep is best defined as a never-ending spread of vines. These vines are typically green and rather bright in color. It will begin to darken when it has been severed from other portions of itself, and will eventually rot away into an ugly brown color not dissimilar to the decay of leaves. It is not uncommon to found Creep attached to other forms of animal and plant-life, as well as over broad areas of landmass and structures.
Creep may be found both in the outskirts of Quacia, and acting as a mobilizer of assorted contorted and dreadful abominations throughout Quacia. Creep has some level of difficulty in imitating the effects of humanity to a perfect level, though there is a clear preference for humanoid hosts which has led to the twisting and curling of animals into suitable forms: The infamous Ferahoms.
Habitat:
Creep is primarily found in the wilds around Quacia, and it has failed entirely in its attempts at traversing the vast sea which separates it from the remainder of the world. Thus far it has shown little difficulty in spreading across any terrestrial landscape, and while it has been unable to effectively spread to Desnind, it has suffered no such difficulties in utterly dominating the landscape of the Dead City of Quacia. It has particularly taken a fondness for converting any plant-life it has found to its cause, and the wilds now serve it completely.
Lifespan and Development:
The origins of the Creep are unknown, but it is public knowledge that it must have crossed over into fruition during the events of the Cataclysm. It is known to be a highly-intelligent floral life-form, though there are several discrepancies between suggested thesis for its behavior and the actual activities in partakes in.
It is known that new Creep vines are created on a regular basis, and that these typically serve simply as extensions of previously lain vines. These will proceed outwards, latching onto any living or recently living object that they can locate.
It is also known among the Quacian people that the Creep is bolstered by the presence of what are colloquially known as Creephearts. These are typically large, tree-sized pieces of foliage which have been completely entrapped in Creep. They seem to serve as focal points for many of the smaller vines, and are typically guarded by vast numbers of both Ferahoms and other Creepborne. When assorted viable hosts are captured, they are often-times dragged to one of these Creephearts where they can be converted, though this is not necessary in the manufacturing of a Ferahom.
Creep has never been known to expire of anything other than violent action or fiery consumption, though it seems unwilling to travel underwater, showing a distinct inability to do so. It has also suffered little complication in assuming control of any living entity, though it is incapable of creating perfect replicas of those that it takes, able only to copy their aesthetic at the best. In particular, Creep has been unable to learn the basic ability of birds which enables their flight, a hardship likely caused by the substantially heavier vine-innards which make up Creepborne.
Known Creepborne
• Ferahoms
• Changelings
Temperament: Violent with a focus on capturing hosts where possible to further exert control. It is entirely amoral.
Abilities:
Capable of eliciting the effective reanimation of living and recently deceased beings, Creep will transform living beings until they conform to its standards. This is typically done via a long process involving placing a potential host into a chrysalis of vines where their biological features may be adjusted without worry of outside interference, and where the inevitable wounding may be solved without the presence of bacterium.
In stark contrast with the entities from which they are created, Creepborne are entirely lacking in any sensation of pain or any advanced emotional state. Some are capable of blatant and talented imitation, but they are, in the end, plant life-forms, and incompatible with the social aspects of mammalian and reptilian mortals. The fact that much of their bodies has typically been replaced with vines of Creep means that they are resilient to a great degree of damage, and require mortal wounds to be inflicted upon them to stop their advance.
Credit: Tyrant