Millstone has quite a large population, however, they do not intend to expand their walls or numbers as Ne’haer did. This town is governed by the Lord and/or Lady that is elected into the political seat. Residing in this town are a number of wealthy individuals that are able to trade well beyond Ne’haer and even hire their own military. Though it’s small, the military within this town is enough to keep it safe from outside enemies. The town itself focuses on a number of things, though the center of their skills revolve around crafting items like clothes, jewelry, weapons, and armor. This town is not lacking entertainment, nor shops or rest spots for travelers. They do tend to raise prices for things rather high and if one isn’t too careful, they may end up getting ripped off. A number of people come to settle in Millstone, most of those people being nobles from the Kingdom of Rynmere. If they don’t settle, they may tend to buy housing in the town. There are a number of large, finely built houses that sit empty due to this.
Being a town that is small in size compared to its neighbors, the privilege of living here tends to be somewhat exclusive. Besides the nobility and the wealthiest business owners, the only people that live in the town proper are those who work for the nobility and business owners. In this way, access and privilege is distributed by the strict control of a select few. This allows the city to function almost as a sanctuary from the surrounding region. Within its stone walls one will find expensive restaurants, fine goods, skilled tradesmen and women, and a well trained, well fed, and well paid private military- The Millstone Battalion. The streets are clean and gardens abound, providing a pleasant fragrance to the air. In many ways, it is a private paradise, and is often used as a place for nobility to escape the troubles of life elsewhere.
But Millstone is not simply a locked away sanctuary. It is also a place of immense opportunity for anyone with the right skills. Nobles will be nobles, and the nature of the upper class has not changed despite being moved about to different places in Idalos. There are many noble houses in Millstone, and all of them vy for power, prestige, and wealth. Almost every noble in Millstone is on constant lookout for remarkable individuals to serve as vassals- a job that can pay very well for one who knows how to earn their keep. Still, such opportunities are not given to everyone. The poor and the beggars of Millstone live in shantytowns outside the walls, a place known by locals as The Outer Ring, entering when they can to find work or hoping to catch the eye- and the purse- of a sympathetic noble of philanthropic merchant. Some nobles actively oppose the exclusive nature of their city by offering work and housing to this lower class. Others see it as a great opportunity to find help for less scrupulous needs. In the end it boils down to this: In Millstone, everyone is either a pawn or a player, and all would do well to keep that in mind.
Things to do in Millstone
- Visit any of the numerous fine dining establishments- if you have the coin!
- Take a walk around The Endless Gardens, the finest and best maintained collection of flora in the region, situated in the center of the city and spanning thirty lush acres.
- Stop in at The King’s Court: Millstones most popular tavern, complete with musical entertainment!
- Looking to earn some coin? Head on over to The Headhunter, home of the Millstone Finders Association and keeper of many a contract.
- The Temple of Chamadarst - A temple dedicated to the most popular deity in the rich city, this place is home to the priesthood of Chamadarst and serves as a popular meeting place. Well funded and filled with many small rooms and catacombs, many disputes are settled and contracts are penned here, away from the prying eyes of legitimate authorities. In Millstone, the term “Temple Contract” has even been coined to refer to an agreement made in secret.
- The Endless Gardens - Occupying the center of the city, the gardens are a 30 acre plot of land that houses a vast array of flora from all over Idalos, some grown in the open and some in specialized greenhouses, even housing an underground exhibit containing certain species of flora not amenable with sunlight. A not insignificant portion of city taxes go toward the upkeep and expansion of the gardens, and it is one of the primary employers of particularly skilled botanists not just in the region but the continent. A single, stone path runs from the entrance into the front of the garden before breaking off into many paths, swirling and interconnecting throughout for easy access.
- The King's Court - A large, two floored tavern built amphitheater style with a stage for performers of all kinds, The Court is the most popular tavern in the city for good reason. One can seldom enter without being treated to either the musical stylings of a local artist or an amusing act from a performer or troupe. Many would call the food and drink secondary, and The Court is often used as a destination for dates or a place to break the ice in negotiations.
- The Royal Coffers - One of the finest restaurants in the city, this establishment is one of the few in Millstone that can boast being a good value, even with the inflated prices. None have ever reported dissatisfaction, or anything less than true bliss, after a meal at The Coffers.
- Georges Place - Quaint in name only, Georges is one of the finest inns in the region, boasting rooms bigger than the houses of most commonfolk and the finest amenities.
- The Pit - For those beyond the walls who need a place to stay that doesn’t cost a cycles salary, there is The Pit. Offering food, drink, and boarding with the rare promise of safety and security thanks to a staff of brutish bouncers. The Pit takes its name from the real source of its popularity and income amongst locals- the fight club that operates out of the actual sinkhole behind the inn.
- Crazy Jacks - The only place to eat outside the walls, if rumors are to be trusted. A one man establishment operating out of a small shack, the owner and namesake is said to be a savant in the kitchen who fell out of favor with the nobility after once being the finest chef in Millstone. Nobody can figure out the secret to his seemingly simple and even common dishes, he is simply superior. If you can bring him the proper ingredients for a fine meal, it is said that he’ll be eternally grateful- though still not free.
- Millstone Exports - The aptly named company has a near monopoly on the export industry, handling the majority of shipments leaving the city, either by caravan or boat. Once a small upstart, the then small business grew rapidly into the juggernaut it is now by aggressively claiming contracts and gradually absorbing the crews and clientele of competitors. Now nearly uncontested and well armed, the only shipping companies that stand in their way are either well funded, bold, or just plain stupid.
- The Steele Advantage - Run by Joseph Steele, a renowned local smith and armorer, this is the place to be if you’re in search of quality weapons and armor. Steele is even available for custom jobs if the price is right.
- Edasha's Cauldron - The best known alchemical shop in Millstone, commonly associated with their invigorating potions and substances, largely trading in aphrodisiacs and vitality potions. For those with the extra coin, however, a whole world of possibilities, both ethical and un, is revealed.
- Lotsa Stuff - Somewhere between a well organized heap of junk, a thrift store, and a barterers dream, Lotsa is the prime spot outside the walls to get what you need. Nel is rarely even considered here, however. The proprietors of this establishment are more apt to make a trade than a sale. Everything here is for sale and if you can’t haggle, you will be taken. However, for those silver tongued individuals, much can be had.
- Drei's Remedies - The only medical establishment in the outer ring that is clean enough to be legitimate, Drei’s offers affordable medical care for a fair price. Patrons of this business need only mind the endless eccentricities of their physician, whom many speculate has a brain addled by overstepping, too many of his own drugs, or some combination of the two.
- The Headhunter - Home of the famed Millstone Finders Association, The Headhunter is an unassuming place, making its home in a small meeting hall. Here, lining the walls, one will find contract requests from nobility, some anonymous and some not. These requests vary wildly, from small trinkets, to very specific requests for captured flora and fauna, to artifacts and more. One does not need to be a "finder" to take a contract, but rather success in fulfilling contracts earns you a place amongst them. Anyone can accept a contract, but will first be warned that returning to Millstone without your quarry is a dubious idea at best.
Government/Political/Educational
- The High Table - The town hall of Millstone proper and the place where the Lord of Millstone holds court. Citizens may come here to voice concerns, levy legal charges, or simply seek to win favor in the eyes of the nobility.
- The Tutors Guild - A dedicated guild of educators with a broad array of skills to draw from, most of the nobility of Millstone employ at least one member. The Guild Hall houses Millstones largest library, open to the public free of charge. This guild is notable for its willingness to employ mages to teach those so inclined, though they maintain a strict policy of not permitting initiation by their members.
- Last Call - What appears to be a simple tavern on the outskirts of the outer ring of the city is, in fact, the defacto town hall. Though there is no true hierarchy of government here, prominent figures in the community will often meet here to decide the direction of those loyal to them, as well as furthering their designs to infiltrate the city and take the upper crust down a notch or ten. Individuals may come here after dark to raise issues for discussion, as well as seeking assistance, direction, or even employment from leaders in the community.
Huge credit to Han for the work on this write up.