Brawlers, Brutes, and Other Incidentals.

a place for storing usable templates for nameless npcs.

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Pig Boy
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Brawlers, Brutes, and Other Incidentals.

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As you're likely to meet opponents and enemies of varying skill levels, a system of devising cheap and consistent NPC combatants is compulsory. Please note that while those associated with these templates can have as much personality and identity as a person writing their story wants, they are not exclusive to the character portrayed. The skill set, modus operandi, fighting style and role are to be adhered to absolutely. Any new templates that fall outside the defined parameters of another can be filled in another post.

Rules:

1. When submitting a thread for review that contains an NPC of this type, one must link to this thread with the name of the template that was used for a given NPC.
2. These templates are only considered valid until disapproved by the Storyteller of Rharne. The Storyteller of Rharne can deny the validity of any template at their leisure.
3. These templates cannot possess marks, effigy, magic, or any other supernatural abilities unless specifically approved by the Rharne Storyteller.
4. If the NPCs are going to be reoccurring or end up playing a more important role than Flavor NPCs, please submit them to the Antagonist NPC thread using that format. Or alternatively apply for a personal NPC if the skill levels of the templates are within the skill limits of a personal npc.
5. These templates are limited to the roles delineated by their stated Modus Operandi. Bandits raid caravans and attack travelers according to the criteria identified. Peasants work the land and don't tend to fight. Duelists are for dueling. And so on.
6. None of the NPCs here may have Master level skills or higher quality equipment than wealth tier 5 allows.

Example
Template Identity: River Pirate
Created by: Pig Boy
Role: An easy target for bounty hunters, mercenaries, and Lightning Knights.
Race: Biqaj and Human
Skills: Seafaring: Expert, Combat: Competent, Athletics; Competent, Tactics: Competent.
Fighting Style: - Roving the river Zynyx, assaulting travellers, merchants, and other easy targets. They prefer to attack from afar, and then do boarding action once they judge their quarry weakened or desperate.
Modus Operandi: - They will attack travellers and merchants that aren't clearly well armed. More guarded groups will be avoided.
Restrictions / Role: - Antagonistic only.

Template Code Form:

Code: Select all

[b]Template Identity:[/b] 
[b]Created by:[/b] Your PC name here. 
[b]Role:[/b] Or Rank if military. 
[b]Race:[/b] 
[b]Skills:[/b] Remember - usually 5 or 6 skills is more than enough and skill levels need to be realistic for this NPC.
[b]Fighting Style:[/b] -  
[b]Modus Operandi:[/b] -  
[b]Restrictions / Role:[/b] - 
word count: 437
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Woe
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Re: Brawlers, Brutes, and Other Incidentals.

Template Identity: Windshear Brotherhood Brother (or Sister)
Created by: Woe
Role: Privateers/Pirates operating out of Athart, but having come as far as Rharne to maraud the coasts and rivers.
Race: Mixed. Mostly biqaj, human, and maybe a few avriel per crew.
Skills: Expert: Flying (for avriel), Athletics (for non avriel), Combat, Seafaring. Competent: Swimming, Strength, Tactics.
Fighting Style: - Highly coordinated and experienced seafaring combatants. They use every advantage to their benefit.
Modus Operandi: - They attack merchants and travellers, even some smaller isolated military scout ships. They will raid coastlines to take captives, ransoming the high value captives and enslaving the rest.
Restrictions / Role: - Antagonistic toward Rharne. Supportive of Athart.
word count: 110
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Orik Qe'Ryn
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Re: Brawlers, Brutes, and Other Incidentals.

Template Identity: Knife Gang Members
Created by: Orik Qe'Ryn
Role: An assortment of men that like to pick fights against unsuspecting targets.
Race: Human
Skills: Remember - usually 5 or 6 skills is more than enough and skill levels need to be realistic for this NPC.
Fighting Style: - Intimidation: Expert, Combat Daggers: Competent, Tactics: Competent, Deception: Competent, Unarmed Combat: Novice
Modus Operandi: - They specifically target brawlers and those involved in the brawling circuit. However, the members prefer to take advantage of their large numbers and their often hidden knives.
Restrictions / Role: - Antagonistic towards Brawlers in Rharne.
 ! Message from: Pig Boy
Approved, officially
word count: 101
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Seira Shiryu
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Profession: Bard
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Re: Brawlers, Brutes, and Other Incidentals.

Template Identity: Wandering Artists
Created by: Seira Shiryu
Role: A group of artists
Race: Sev'ryn, Human, Cadouri, and Biqaj
Skills: Expert: Art, Appraisal, and Detection, Competent: Business Management, Psychology (for the artists that prefer drawing people rather than landscapes), and Socialization
Fighting Style: - Non fighters
Modus Operandi: - They travel through Rharne and the nearby towns seeking inspiration rather than running their own shops and they sell their work to businesses (taverns/inns/shops/businesses that are looking to display art to help please/draw in customers), people who inspire them enough to ask if they can use them as their subjects, and people who see them at their work and are interested in buying something from them. Some will accept commissions, others will not.
Restrictions / Role: - Artists seeking inspiration; not hostile to anyone.
 ! Message from: Pig Boy
Approved, officially.
word count: 139
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Zunylanih
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Profession: Pretend Person
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Re: Brawlers, Brutes, and Other Incidentals.

Template Identity: Death Squad (Shadow Quarter)
Created by: Zunylanih
Role: Shadow Quarter Affiliates/Prospects
Race: Any
Skills: Expert Larceny, Competent Combat, Competent Stealth, Competent Intimidation, Competent Deception, Competent Athletics.
Fighting Style: Will try to sneak attack where possible, run where not, and fight when cornered/trapped.
Modus Operandi: These are low-grade assassins operating on orders or jobs given to the Shadow Quarter. Sometimes working alone, sometimes working in pairs or trios.
Restrictions / Role: They're only hired for executing hit jobs for the Shadow Quarter. Not for random attacks. Typically cost 1-2 wp to hire up front, 3 wp for a successful hit.
word count: 105
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Illuvia
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Re: Brawlers, Brutes, and Other Incidentals.

Template Identity: Iron Wolf
Created by: Illuvia
Role: A bandit that dresses like an ordinary traveler
Race: Human
Skills:
Expert: Combat, Cosmetology, Athletics
Competent: Strength, Intimidation
Fighting Style: This bandit travels the roads dressed like anything from a farmer to a merchant. Once he finds a suitable target, he attacks with his sword.
Modus Operandi: He tends to go after low hanging fruit – solo/duo travelers, merchants without sufficient protection, etc.
Restrictions / Role: Especially antagonistic against those foreign to Rharne
 ! Message from: Pig Boy
Approved, thanks
word count: 85
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Illuvia
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Re: Brawlers, Brutes, and Other Incidentals.

Template Identity: Feathered Arrows
Created by: Illuvia
Role: A group of avriel bandits
Race: Avriel
Skills:
Expert: Deception, socialization
Competent: Combat, athletics, strength, cooking
Fighting Style: Bow and arrows, primarily, though they are good up close with a variety of martial weapons. They shoot prey from above to weaken, then drop down to deliver finishing blows.
Modus Operandi: They are primarily hunters who operate illegally in Rharne, poaching and stealing the catch of other hunters. However they have been known to harass travelers and are thought to be the cause of a small number of murders, though proof has been elusive thus far.
Restrictions / Role: They tend to target isolated travelers and the trophies of other hunters.
 ! Message from: Pi g boy
Approved but changed whether they hunt legally. Unrespectable Avriel living on the outskirts are typically not exactly welcome in Rharne (with few exceptions), so they wouldn't likely be given permission to hunt in this territory. Thanks
word count: 159
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