The Mauraders
Name: The Marauders
Appearance: The Marauders are not exactly easily described. Their height, weight, and entire appearance is dependant on the body that is being controlled. But one thing is for certain -- all Marauders will have moss, plants, and sometimes insects living on them, as if they were part of the forest. Logs and other Marauders that do not naturally have limbs will regrow them in the form of wood, and fungi will encompass parts of their body, usually around the chest or head area.
Description: Those who enter the Ywyngyll Forest and never return are expected to have been swallowed up alive by the living forest, but a fate far worse encompasses them. If someone were to stray within it's woods with any intention other than pure, the lush and violent forest will attempt to not only push away or kill the intruder, but to take their body and infuse it within itself. The nature found in the forest is far more vicious and brutal than most, and the Unabor that connects everything intends to keep it that way by setting up intense predators along it's borders. Should someone enter the wood, they would find beings - simple logs or trees, dead animals, or sometimes even other humanoid races completely devoid of emotion, or thoughts, with fungi growing out along their body. The fungi, referred to as The Marauders by the hearts, are another precaution of the forest. Along the border, these moving, dead creatures are almost completely invisible to the naked eye, camouflaging as simple logs or animals. Once someone falls deeper within the wood, and strays near a heart, The Marauders track and follow their prey, believing that they might turn back, or perhaps be friendly to the forest. Should someone aggravate them, by attacking the creatures there, going near a heart, cutting down too much wood from it's trees - The Marauders will lash out.
These creatures purely aim to kill, and although completely docile before they are activated, they should be approached cautiously. Should someone cut themselves on the defensive fungi found later in the forest, The Marauders are part of the creatures that will attempt to secure and kidnap the person and bring them towards the hearts, but this doesn't always happen, and The Marauders sometimes kill their target. They do this in any way necessary, logs will simply ram their target, animals will use claws and teeth, and humans will attempt to wrestle and beat their opponent. A single Marauder is not lethal usually to any competent person, but they are extremely dangerous in numbers, as dozens can overwhelm a single foe.
Should one of these creatures be captured, they will wilt and immediately die upon being taken out of the forest. A necromancer will not be able to revive it in any way, for The Marauder is not an entity, but a part of the forest, and an invasive fungi that attaches and redirects plants and animals to defend the forest. It has no purpose beyond this, and does not need food or water to survive, as it is not truly living.
Frequency: Uncommon (only in Ywyngyll Forest)
Level of Danger: Medium
Special Properties: The Marauder that attaches itself is able to control and pivot the body or tree to work in favor of the forest.
Additional Information: None
Credit: Ministry
Appearance: The Marauders are not exactly easily described. Their height, weight, and entire appearance is dependant on the body that is being controlled. But one thing is for certain -- all Marauders will have moss, plants, and sometimes insects living on them, as if they were part of the forest. Logs and other Marauders that do not naturally have limbs will regrow them in the form of wood, and fungi will encompass parts of their body, usually around the chest or head area.
Description: Those who enter the Ywyngyll Forest and never return are expected to have been swallowed up alive by the living forest, but a fate far worse encompasses them. If someone were to stray within it's woods with any intention other than pure, the lush and violent forest will attempt to not only push away or kill the intruder, but to take their body and infuse it within itself. The nature found in the forest is far more vicious and brutal than most, and the Unabor that connects everything intends to keep it that way by setting up intense predators along it's borders. Should someone enter the wood, they would find beings - simple logs or trees, dead animals, or sometimes even other humanoid races completely devoid of emotion, or thoughts, with fungi growing out along their body. The fungi, referred to as The Marauders by the hearts, are another precaution of the forest. Along the border, these moving, dead creatures are almost completely invisible to the naked eye, camouflaging as simple logs or animals. Once someone falls deeper within the wood, and strays near a heart, The Marauders track and follow their prey, believing that they might turn back, or perhaps be friendly to the forest. Should someone aggravate them, by attacking the creatures there, going near a heart, cutting down too much wood from it's trees - The Marauders will lash out.
These creatures purely aim to kill, and although completely docile before they are activated, they should be approached cautiously. Should someone cut themselves on the defensive fungi found later in the forest, The Marauders are part of the creatures that will attempt to secure and kidnap the person and bring them towards the hearts, but this doesn't always happen, and The Marauders sometimes kill their target. They do this in any way necessary, logs will simply ram their target, animals will use claws and teeth, and humans will attempt to wrestle and beat their opponent. A single Marauder is not lethal usually to any competent person, but they are extremely dangerous in numbers, as dozens can overwhelm a single foe.
Should one of these creatures be captured, they will wilt and immediately die upon being taken out of the forest. A necromancer will not be able to revive it in any way, for The Marauder is not an entity, but a part of the forest, and an invasive fungi that attaches and redirects plants and animals to defend the forest. It has no purpose beyond this, and does not need food or water to survive, as it is not truly living.
Frequency: Uncommon (only in Ywyngyll Forest)
Level of Danger: Medium
Special Properties: The Marauder that attaches itself is able to control and pivot the body or tree to work in favor of the forest.
Additional Information: None
Credit: Ministry