Settlement Name:Sweetsong Thread: Capstones: Genesis Splicing 2 ~ Whereas most gardeners aren't able to produce a spliced plant that can pass on its spliced traits to children through reproduction, Kisaik has reached such a skill in gardening that he can create a new viable species of spliced plants that are able to propagate, passing on spliced traits as well as native ones. This takes one parent plant as the base for the traits or produce to be spliced, and then with a second spliced trait from the donor. The result is a plant that is identical to the parent with a second additional trait from another plant donor. Further splicing of new plants/species would require more capstones.
Participants: Kisaik's Capstones Brief description: Some gardening capstones that might help Sweetsong. Settlement Resources Used:
[*The player completes an action that would lead to a new cultural quirk, supernatural effect or other notable change to daily life, or aquires a grandmaster level skill or supernatural ability that would affect the day-to-day lives of their settlers. (Note: This must be a skill, capstone or magical ability that would enable the player to be a better leader, such as leadership or intelligence. Skills that improve the player but not their settlers, such as strength or smithing, should not be applied for unless they provide a capstone relevant to the settlement. When applying for this reward the player should suggest what effect they believe would be appropriate.)]
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Message from: Winston
Hay again Kis!
As with the previous one, please write up something in the format of a settlement perk that can be reviewed.
Last edited by Kisaik on Sat Jul 22, 2023 12:45 pm, edited 1 time in total. word count: 278
Arboreal Wizard: The GIving Tree ~ Kisaik has planted all kinds of trees in his life. He loves trees, trees love him. He hates to hurt trees, so he's found a way of isolating a sizeable measure of wood suitable for harvesting for use in crafting. he can remove this piece of wood in a way that doesn't detract from the health of the tree, in fact removing it will act as a pruning of the tree and actually improve its health.
Functionally, this means Kisaik can harvest a good amount of a tree's useable wood from any tree in his care or in an orchard he's overseeing while improving the health of the tree into the bargain. The amount of wood harvested can be used to construct an average sized construction, or a tier 5 boat at most. He can do this as many times as he needs to within a season. Participants: Kisaik's Capstones Brief description: Some gardening capstones that might help Sweetsong. Possibly especially the Arboreal Wizard: THe Giving Tree, for sustainable wood harvesting. Settlement Resources Used:
The player completes an action that would lead to a new cultural quirk, supernatural effect or other notable change to daily life, or aquires a grandmaster level skill or supernatural ability that would affect the day-to-day lives of their settlers. (Note: This must be a skill, capstone or magical ability that would enable the player to be a better leader, such as leadership or intelligence. Skills that improve the player but not their settlers, such as strength or smithing, should not be applied for unless they provide a capstone relevant to the settlement. When applying for this reward the player should suggest what effect they believe would be appropriate.)
I think this should lead to either greater wood yields or sustainable ones, or yields from any tree that is grown to maturity in the village.
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Message from: Winston
Hay again Kis!
I'm really sorry, but Sweetsong already has some great sustainable hunting things and this would work great alongside them, but please can you write up something in the format of a settlement perk that works along-side Sweetsong's existing perks, that can be reviewed.
+1 Order (Vega proves herself trustworthy to the settlers by performing miracles. They're gonna like that, shurly?
Kisaik / Rabu are expecting a sprout - a miracle baby. I'd like to suggest that perhaps this baby gets seen as a symbol of hope etc by the Sweetsingers?
Thanks so much for looking at this. You rock and your time is really appreciated!
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Message from: Winston
Order +1 approved, please update your Settlement accordingly.
With regard to "a miracle baby", sure, I have no objection in principle, but this specific thread is a bit of a private affair and there is no baby yet, so rather then rule that already the case (cos getting conception to baby is a perilous task), would the following consequence be acceptable until such a time that the baby is here and the efforts proven no to be rumor?
As word spreads of the efforts of Vega to bring life from the true love of these two re-united individuals, a great deal of chatter and rumor begins to build in the settlers of Sweetsong.
If the sprout is born, there is much speculation amongst the settlers (and Fairies in particular) you meet that would tell any one of 15 versions of the story of Rabu's return, that the child might be a paragon of love, a dragon or perhaps a grape. There is a wealth of speculation, wonder and skepticism of the affair right now, but all are happy and supportive of the potential parents and there is much joy at the news, whatever the outcome.
If that's OK, please accept the consequence and next steps would be to thread the arrival and (if you want the whole hope beacon thing) thread the community becoming aware and active in the sprouts arrival etc.
Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
Participants: Winston and Vega Brief description: Winston arranged a fairy treasure hunt as a way to open some form of trade with the fairies around sweetsong and Sweetwine Settlement Resources Used:
Some falderas potatoes from the open trade agreement
The player completes an action that would lead to a new cultural quirk, supernatural effect or other notable change to daily life, or aquires a grandmaster level skill or supernatural ability that would affect the day-to-day lives of their settlers. (Note: This must be a skill, capstone or magical ability that would enable the player to be a better leader, such as leadership or intelligence. Skills that improve the player but not their settlers, such as strength or smithing, should not be applied for unless they provide a capstone relevant to the settlement. When applying for this reward the player should suggest what effect they believe would be appropriate.)
During the this post of the thread above, Vega is given and so exposed to grave gold. As per her effigy power, this means she can now vomit grave gold.
Sweetsong already has the following querk:
Vindecaldra's Foundry: Vega can produce any metal within her wealth tier, up to uncommon metals. Rare metals need to be discovered in a thread before they can be considered a resource.
As a result of this thread can I please add Grave Gold to the list of metals sweetsong can access in this way?
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Message from: Pig Boy
Approved the Grave Gold as part of Vindecaldra's Foundry. Please add that to the available metals through that quirk in the settlement write-up.
+1% Order for being helpful.
word count: 291
Appearance
When standing at his full height, Winston towers a full 1 foot and one blueberry tall. A fact he will happily demonstrate before flicking said blue orb into the air with his nose and then eating it with a snappy grin.
His eyes are dark and sharp, ringed by dark brown fur upon the bright white fur that sets off across the rest of his face.
Equipement
Winston usually carries the following on his person:
Winston's Fairy Bell hangs from his tool-belt attached to his hip. It's 'ringer' is often bound by a small piece of cloth to prevent it giving away his position while in the wilderness.
Participants: Winston and Vega Brief description: Winston arranged a fairy treasure hunt as a way to open some form of trade with the fairies around sweetsong and Sweetwine Settlement Resources Used:
Some falderas potatoes from the open trade agreement
During the this thread, Winston run his first fairy event, whith the express goal of getting the fairies to trade peganots for fun and games.
He will be keeping this up and shares the experience with vega.
For as long as Winston is living at sweetsong, can peganots be added as a primary resource for the settlement off the back of this continued effort?
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Message from: Pig Boy
+1% Order for showing trustworthiness to the Settlers. This one is for Vega. I've given overall 2 order because there were two players involved in this thread. Please in the future only post one entry for the same thread.
Add Peganots to the Primary resources in Settlement write-up.
word count: 178
Appearance
When standing at his full height, Winston towers a full 1 foot and one blueberry tall. A fact he will happily demonstrate before flicking said blue orb into the air with his nose and then eating it with a snappy grin.
His eyes are dark and sharp, ringed by dark brown fur upon the bright white fur that sets off across the rest of his face.
Equipement
Winston usually carries the following on his person:
Winston's Fairy Bell hangs from his tool-belt attached to his hip. It's 'ringer' is often bound by a small piece of cloth to prevent it giving away his position while in the wilderness.
The player completes an action that proves they are trustworthy to the settlers. (helps with the regular work) (+1 order)
New secondary resource x3 (red dye, blue dye, purple dye) (+60 WP)
+3 Focus points
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Message from: Winston
Not Awarded
Hi Dan, unfortunately there were a few issues with this claim that we need to consider. I've attempted to list these objectively below:
+60 WP for a single thread is a very tall order and unless highly justified, not something we can approve, sorry. If this thread had not also suffered from the other issues listed below, it might have been eligible for +20 for having dyes as a Secondary resource, but three sets of +20 for the same thing is not really OK, particularly where it's getting a third colour from mixing two other primary colours. Where would it end?
In this thread, Dan is again a little bit too close to being 'along for the ride'. Please see my previous feedback here regarding this: As wrote, the rules suggest that for the +20 WP, it must be a 'player completes an action'. This is of course to encourage player activity in our settlements. However in this thread Dan was really just 'there for the ride'. Despite this, I did feel that it was well illustrated that Rosebay did seem to have a Brewery, a skilled Brewer that was in permanent residence and an appropriate Primary Resource to process.
As such, on this occasion I have put this one through, though I would request in future that perhaps there be a little more 'challenge' to the evolution of these things, i.e. what problem does Dan actually solve? It does not need to be about brewing itself, perhaps he sources the space, or the equipment or just convinces someone it's a good idea... etc.
While Dan is both learning AND then teaching Dying in this one thread, this is not really in the spirit of the rewards. It's still all coming from an NPC, without which, Dan has not really contributed in any meaningful way.
The suggestion that a dying room has just been set-up by an NPC without Player involvement is not really in the spirit of the settlement system or it's rewards. I would like to have seen a little more involvement, WP investment, threading or management from Dan to justify the inclusion of this new facility, as noted here previously.
As noted, last time I aired on the side of 'the benefit of the doubt', but please consider putting in some adjustments or additionnal threads before re-submitting this one for review.
Arboreal Wizard: The GIving Tree ~ Kisaik has planted all kinds of trees in his life. He loves trees, trees love him. He hates to hurt trees, so he's found a way of isolating a sizeable measure of wood suitable for harvesting for use in crafting. he can remove this piece of wood in a way that doesn't detract from the health of the tree, in fact removing it will act as a pruning of the tree and actually improve its health.
Functionally, this means Kisaik can harvest a good amount of a tree's useable wood from any tree in his care or in an orchard he's overseeing while improving the health of the tree into the bargain. The amount of wood harvested can be used to construct an average sized construction, or a tier 5 boat at most. He can do this as many times as he needs to within a season. Participants: Kisaik's Capstones Brief description: Some gardening capstones that might help Sweetsong. Possibly especially the Arboreal Wizard: THe Giving Tree, for sustainable wood harvesting. Settlement Resources Used:
The player completes an action that would lead to a new cultural quirk, supernatural effect or other notable change to daily life, or aquires a grandmaster level skill or supernatural ability that would affect the day-to-day lives of their settlers. (Note: This must be a skill, capstone or magical ability that would enable the player to be a better leader, such as leadership or intelligence. Skills that improve the player but not their settlers, such as strength or smithing, should not be applied for unless they provide a capstone relevant to the settlement. When applying for this reward the player should suggest what effect they believe would be appropriate.)
Arboreal Wizardry: The Giving Tree: As long as Kisaik is in residence, when growing or planting a single tree, Sweetsong can count on that one tree as a primary resource for its wood and other resources available from it, so long as it's given a season or two to grow from the time it was planted.
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Message from: Winston
Query
Firstly, thanks so much for re-posting this with a completed querk suggestion.
Secondly, I love it, it's awsome! Can I jsut suggest the following tweak to avoid accidental abuse?
Arboreal Wizardry: The Giving Tree: As long as Kisaik is in residence, when growing or planting a single tree, Sweetsong can count on that one tree as a primary resource for its wood and other resources available from it, for small singular projects (that require less than an entire tree's worth of wood), so long as it's given a season or two to grow from the time it was planted.
I.e. Settlers can use these Primary Resources for small projects that would not require an entire tree (or more) to complete. If a project required more than an entire tree, then of course this would still destroy the tree or not be possible.
Please simply DM me to let me know if this is acceptable and if so, I will edit to approve the querk
Genesis Splicing ~ Whereas most gardeners aren't able to produce a spliced plant that can pass on its spliced traits to children through reproduction, Kisaik has reached such a skill in gardening that he can create a new viable species of spliced plants that are able to propagate, passing on spliced traits as well as native ones. This takes one parent plant as the base for the traits or produce to be spliced, and then with no more than one spliced trait from the donor. The result is a plant that is identical to the parent with a single additional trait from the donor. Further splicing of new species would require more capstones.
Participants: Kisaik's Capstones Brief description: Some gardening capstones that might help Sweetsong. Settlement Resources Used:
[*The player completes an action that would lead to a new cultural quirk, supernatural effect or other notable change to daily life, or aquires a grandmaster level skill or supernatural ability that would affect the day-to-day lives of their settlers. (Note: This must be a skill, capstone or magical ability that would enable the player to be a better leader, such as leadership or intelligence. Skills that improve the player but not their settlers, such as strength or smithing, should not be applied for unless they provide a capstone relevant to the settlement. When applying for this reward the player should suggest what effect they believe would be appropriate.)]
It is Genesis: The Splicing of New Fruits: Kisaik's availability for splicing of various plant species, has led to a renaissance for cultivation of fruits and veggies and other edible plants. As such, whenever a pc completes a planting of one edible plant, a trait from another plant available from resources can be added to it, chosen at the point of review of the settlement request system.
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Message from: Winston
Approved
Firstly, thanks so much for re-posting these claims with some really awesome quirk suggestions for review.
To avoid confusion for the Settlement Owner that needs to manage these updates, I have removed this response.
Settlement Name:Sweetsong Thread: Capstones: Genesis Splicing 2 ~ Whereas most gardeners aren't able to produce a spliced plant that can pass on its spliced traits to children through reproduction, Kisaik has reached such a skill in gardening that he can create a new viable species of spliced plants that are able to propagate, passing on spliced traits as well as native ones. This takes one parent plant as the base for the traits or produce to be spliced, and then with a second spliced trait from the donor. The result is a plant that is identical to the parent with a second additional trait from another plant donor. Further splicing of new plants/species would require more capstones.
Participants: Kisaik's Capstones Brief description: Some gardening capstones that might help Sweetsong. Settlement Resources Used:
[*The player completes an action that would lead to a new cultural quirk, supernatural effect or other notable change to daily life, or aquires a grandmaster level skill or supernatural ability that would affect the day-to-day lives of their settlers. (Note: This must be a skill, capstone or magical ability that would enable the player to be a better leader, such as leadership or intelligence. Skills that improve the player but not their settlers, such as strength or smithing, should not be applied for unless they provide a capstone relevant to the settlement. When applying for this reward the player should suggest what effect they believe would be appropriate.)]
It is Genesis: The Splicing of New Fruits part Deaux: Kisaik's availability for splicing of various plant species, has led to a renaissance for cultivation of fruits and veggies and other edible plants. As such, whenever a pc completes a planting of one edible plant, a second trait from another plant available from resources can be added to it, chosen at the point of review of the settlement request system.
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Message from: Winston
Approved
With some very minor tweaks to favour consistency:
The condition that "As long as Kisaik is in residence," was added to the following.
It made more sense to me to simply 'upgrade' the previous quirk, rather then have two seperate quirks. As such, I have suggested the following gets added as a single, better querk, that covers both claims. Hope that's OK.
It is Genesis: The Splicing of New Fruits: As long as Kisaik is in residence, his availability for splicing of various plant species has led to a renaissance for cultivation of fruits and veggies and other edible plants. As such, whenever a PC completes a planting of one edible plant, up to two traits from other plants available from settlement resources can be added to it, chosen at the point of review of the settlement request system.
Vega has just got this ability from the Daianya mark:
The Daianya is a beacon of prosperity to all they share a living area with. So long as they reside within an individual population center (whether as big as a city, village, or settlement. It can extend no further than the bounds of that individual population center) all others in that population center will enjoy the same wealth tier and prosperity as the Daianaya if they are normally at a lower tier. The benefits of this ability vary as not all Daianya are wealthy, but it is certainly a comfort to those who would be considered poor under any other circumstances. In any event, even if the Daianya is at tier 1 at least the poor will not lack for good company."
This won't change our wealth - but it will allow us to access Tier 10 resources for all (as Vega is Tier 10) be the PC or NPC.
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Message from: Winston
Approved!
Please update your settlement profile with this new quirk and enjoy!
Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch