[Pirate Attacks 723] Results, Fall Out & Next Steps!

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Vega Dweeb
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Re: [Pirate Attacks 723] Results, Fall Out & Next Steps!

Link to thread: People Speak of Hope
PCs involved: Darius and Vega
Location: Hopetoun
Brief summary of what you did: Vega is helping out in Hopetoun - she's going to do her unique brand of therapy (shurrup, it's fine, gerron with it, mun) on the settlers and thump Darius until he stops feeling guilty.

Oh, also, we're building defences. But that's just a smoke-screen, really. We all know what's REALLY going on here. :lol: :lol:
 ! Message from: Pig Boy
Darius and Vega's reputation for taking charge and getting things done gets a boost here. In time, the settlers begin to take matters into their own hands as encouraged and tasks get underway, and done in good time.

The planning of defenses and such should grant them sound postioning due to Vega and Darius' input and discussion.

The more the Settlers work at recovery, the sooner they'll feel better, even after Vega has departed. Darius should feel some of the trauma, the personal trauma, of the pirate attack subside after he finishes his collaboration with Vega.
word count: 179
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Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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Vega Dweeb
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Re: [Pirate Attacks 723] Results, Fall Out & Next Steps!

Link to thread: Three Ships
PCs involved: Vega
Location: Sweetsong.
Brief summary of what you did: They're going to take care of the pirate dead. Also, they're going to
1. Scavenge as much wreckage as they can.
2. Take the 2 whole remaining ships for Sweetsong.
3. Search the ships for loot.
4. Also - Vega's going to examine the whip she picked up in the pirate thread and check the Pirate Lords themselves for magic items and treasures.
 ! Message from: Pig Boy
The two remaining ships are 1 masterwork longship (bireme style) (from the slaver) and a masterwork cog from the Butcher. The Cog is half-sunk near the shore, having ground to shore in the trial following the battle. There's a good deal of treasure to salvage from it, but the Captain's coffer is obviously fitted with a set of deadly traps that would take a lot of engineering or larceny skill to defeat (Expert-Master). 10 wp in loose treasure. Also enough lumber and material to make a tier 5 structure/boat. Tag me if you try to open the Butcher's coffer.

The Longship of the Slaver is still intact, however, but has many oars that require people to actively row them.

If they want to check the scattered wreckage of the Boar's ship, they'd probably find treasure and stuff spread across where it started tearing out its belly along the shore. The lumber of the boar's ship is mostly charred and useless for building.
word count: 255
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Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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Oram Mednix
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Re: [Pirate Attacks 723] Results, Fall Out & Next Steps!

Link to thread: viewtopic.php?t=31968
PCs involved: Oram Mednix
Location Darbyton
Brief summary of what you did. Oram calls on the Doctor, realizing too late that things are a bit sus. Finds him gone, tunnel leads to the bank of a creek where he was apparently keeping a boat. Escaping in boats makes the conspirators near impossible to track unless the Rangers can find the far rally point. Oh, and the Doctor stepped in some horse poop at some point.
 ! Message from: Peg
You've dealt with this well - trail has gone cold for now - let me know as and when Oram delves further!
word count: 106
Villains are powerless against story beats.
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Vega Dweeb
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Re: [Pirate Attacks 723] Results, Fall Out & Next Steps!

Link to thread: Teachin' Preachin' an' a little bit of Reachin'
PCs involved: Vega
Location: Sweetsong.
Brief summary of what you did: The Elements arrive for training. This is going to be done over a few days, but I'm just putting the starter for the first thread in here. There'll be three or four threads in all.
 ! Message from: Basilisk
No need for a specific modnote in the thread. Assume some of them feel like a Tunawa and/or, a pirate if Diarnav gets involved ain't got much to teach them. Also probably assume some curiosity about Vega's service record. Stories and rumors from Storms Edge have likely made it to Scalvoris by now.
word count: 117
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Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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Balthazar Black
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Re: [Pirate Attacks 723] Results, Fall Out & Next Steps!

Link to thread: Islands Collide
PCs involved: Balthazar Black
Location: Almund and Haven
Brief summary of what you did: The twenty five Haven settlers who were not abducted or killed seek out and find Balthazar at the Black Cats headquarters. They reveal that they left the settlement due to the fear of a second attack and in response to the delay in their new leader's return. As a result of the void in guidance after the attack, they fled and found Balthazar. He will (apart from panic about his wife internally) begin to make arrangements for the 25 settlers. He will reorganize the office and training area in the Black Cats headquarters so that they can act as temporary homes for the displaced settlers. A few of the Black Cats who live in Almund will also offer to provide lodging for those who can't fit into the headquarters (but there should be enough space in the HQ).
 ! Message from: Peg
The Haven settlement has been disbanded - and the people disperse. The people are grateful to Balth but they are also quite disillusioned about living in settlements and make their way to permanent accomodation
Last edited by Balthazar Black on Mon Jul 31, 2023 8:01 pm, edited 1 time in total. word count: 195

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
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Balthazar Black
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Re: [Pirate Attacks 723] Results, Fall Out & Next Steps!

Link to thread: A Temporary Home
PCs involved: Balthazar Black
Location: Almund
Brief summary of what you did: This thread covers Balthazar in the two days after the settlers of Haven arrive at the Black Cats headquarters. He has the headquarters rearranged to house the twenty five displaces people and this thread lays out the space a little better than the last. On the seventh he begins writing a letter to Kura but does not finish it and starts asking around about the kidnappings. He also visits the Merchant Guild HQ to check in. He discovers he is having anger issues hearing merchant needs in light of Haven's and leaves to help an inn keeper who can't afford repairs. He repairs the inn on the seventh and on the eighth, then holds anything meeting with the Black Cats captains. They devise a plan going forward to try and lift morale in the Black Cats headquarters among all of the people present, and Balthazar commits to investigating and finding the missing settlers.
 ! Message from: Peg
Major boost to Balth's reputaiton and that Inn Keeper owes him a favour / is very grateful. Black Cats are strong and pleased that he's got them and their best interests at heart.
word count: 210

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
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Balthazar Black
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Re: [Pirate Attacks 723] Results, Fall Out & Next Steps!

Link to thread: Atop The Roof
PCs involved: Balthazar Black
NPCs involved? Black Cats and Haven Flavor NPC Runners
Location / Location Relevant To: Almund and Haven
Relief / Investigation / Other: Investigation / Relief
Brief summary of what you plan to do in this thread: Balthazar is going to attempt to use his enchanted ring to track down one of the missing Haven settlers. He is hoping that they are all still together but nine days after the attack he will settle for finding anyone. He goes up onto the roof of the Black Cats headquarters to get a better view (with Rupturing he can tell exact distance as far as his eyes can see) and then attempts to activate the ring. If he does find a path to follow he will get Simula and fly to follow the path so far as it goes and remains in Scalvoris. If it goes further he'd return to the headquarters to replan. If there is no path and the ring does not work, he will divert his focus to trying to raise morale among the remaining settlers until he can find a better lead on the missing.
 ! Message from: Basilisk
Modnoted
word count: 196

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
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Darius Baer Bottom
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Re: [Pirate Attacks 723] Results, Fall Out & Next Steps!

Link to thread: Broken Bridges, Broken Homes
PCs involved: Nir'wei, Darius Baer
NPCs involved? Nobody specific at this stage. Most likely a few faceless NPCs.
Location / Location Relevant To: Hopetoun.
Relief / Investigation / Other: Relief.
Brief summary of what you plan to do in this thread: Nir'wei has arrived to offer support and help with the recovery of livestock and crops that were lost during the pirate attack.
 ! Message from: Peg
Noted. Let me know when it's done.
word count: 80
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Darius Baer Bottom
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Re: [Pirate Attacks 723] Results, Fall Out & Next Steps!

Link to thread: Scuttlebutt
PCs involved: Darius Baer
NPCs involved? Astra and Liathen.
Location / Location Relevant To: Hopetoun.
Relief / Investigation / Other: Relief.
Brief summary of what you plan to do in this thread: The two ships used by the Pirate Lords in the attack are being moved. One will be scuttled and will sink into the Hollow Sea. The other will be salvaged.
 ! Message from: Peg
You can gather 8WP worth of treasure from the ships. Also, there's a range of weapons and armour (enough for 30 people) and day-to-day supplies accessories. In the one that is salvaged, there is a locked ches that will need a modnote as you open it
word count: 115
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Woe
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Re: [Pirate Attacks 723] Results, Fall Out & Next Steps!

Link to thread: The Iron Maiden
PCs involved: Woe
NPCs involved? Egil, Woe's Raven/shadow Spirit diri friend. And The Iron Maiden
Location / Location Relevant To: Egilrun
Relief / Investigation / Other: Investigation and negotiation.
Brief summary of what you plan to do in this thread: Woe is asking the Iron Maiden some questions, and trying to build a rapport with her. He pitches his protection deal, in essence endorsing her for a Privateer status under the government of Scalvoris, pending the Albarech's approval. He brings her up to date on all the recent events of Scalvoris, from the time of the shadow beasts invasion, to the docks collapse, to the forging, to Ruin's Dawn. Finally, he introduces her to his dragonling.

He offers in exchange for privateer status, any favor that's within his power to grant, he also offers to initiate her into the Soul-Forged.
 ! Message from: Peg
Ok - this is being moved along and forms part of the current tracker. Carry on!
word count: 167
Words Like Violence, Break the Silence
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Merged Shadow
Poison Blood
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Ignorance Domain
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