The Black Cats Headquarters
The exterior of the headquarters for The Black Cats mercenary company, was finished in Cylus of 723, looks like a ship that had a third taken off the bow before being flipped upside down and set in Almund. Hanging from a post just outside the building is a roughly made copy of the old company's sign. Constructed almost entirely of wood and designed to look like the inside of a ship, the front doors of the headquarters let into an average sized reception area with seating for those who did not make an appointment. The room is decently furnished and the receptionist's desk sits at the far side with a door on both the right and the left of it. All guests are greeted at the door by Dane and weapons are taken to ensure no conflict transpires within the shop.
All weapons are returned upon exiting the building.
After being greeted by Dane, guests are shown to Avery Fairchild who will further direct them depending on their needs. Customers who come for immediate services will be sent through the door on the left and customers who come to establish longer contracts are lead through the door on the right.
Both doors lead into a hallway with two doors on the left side and two doors staggered on the right side. Each of those doors leads into a smaller office where customers are asked to wait until a member of the company can come speak with them to figure out the details of the contract. Most often, the first person that they will be interviewed by is Elsa Ironsight and she directs them from there. The offices are fairly simple in design. Each one contains a desk with one chair behind the desk and two chairs in front of it. Some offices are more decorated but the interior decoration depends on who occupies the office the majority of the time.
There is another door at the end of the hallways which leads into a large gymnasium which can be used for training and meetings. The gymnasium is fairly open in design with weapon racks on the walls, a sand pit in the middle, and archery targets on the far wall. There are various rings drawn on the ground and lines that are used for different exercises. There are two doors out of the gymnasium on the right, one which leads to a barracks style housing area for members of the company and another which leads into a bathhouse. The last door in the gymnasium is along the far wall, safely away from the archery targets, and it leads into the head of the company's office.
Developed by: Balthazar Black
All weapons are returned upon exiting the building.
After being greeted by Dane, guests are shown to Avery Fairchild who will further direct them depending on their needs. Customers who come for immediate services will be sent through the door on the left and customers who come to establish longer contracts are lead through the door on the right.
Both doors lead into a hallway with two doors on the left side and two doors staggered on the right side. Each of those doors leads into a smaller office where customers are asked to wait until a member of the company can come speak with them to figure out the details of the contract. Most often, the first person that they will be interviewed by is Elsa Ironsight and she directs them from there. The offices are fairly simple in design. Each one contains a desk with one chair behind the desk and two chairs in front of it. Some offices are more decorated but the interior decoration depends on who occupies the office the majority of the time.
There is another door at the end of the hallways which leads into a large gymnasium which can be used for training and meetings. The gymnasium is fairly open in design with weapon racks on the walls, a sand pit in the middle, and archery targets on the far wall. There are various rings drawn on the ground and lines that are used for different exercises. There are two doors out of the gymnasium on the right, one which leads to a barracks style housing area for members of the company and another which leads into a bathhouse. The last door in the gymnasium is along the far wall, safely away from the archery targets, and it leads into the head of the company's office.
Developed by: Balthazar Black