The Black Cats Headquarters  [Approved]

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Balthazar Black
Approved Character
Posts: 2129
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1885
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Wealth Tier: Tier 5

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The Black Cats Headquarters

Posting this here for location approval. I changed the season it was founded to when the business was approved.
The Black Cats Headquarters
Image
The exterior of the headquarters for The Black Cats mercenary company, was finished in Cylus of 723, looks like a ship that had a third taken off the bow before being flipped upside down and set in Almund. Hanging from a post just outside the building is a roughly made copy of the old company's sign. Constructed almost entirely of wood and designed to look like the inside of a ship, the front doors of the headquarters let into an average sized reception area with seating for those who did not make an appointment. The room is decently furnished and the receptionist's desk sits at the far side with a door on both the right and the left of it. All guests are greeted at the door by Dane and weapons are taken to ensure no conflict transpires within the shop.

All weapons are returned upon exiting the building.

After being greeted by Dane, guests are shown to Avery Fairchild who will further direct them depending on their needs. Customers who come for immediate services will be sent through the door on the left and customers who come to establish longer contracts are lead through the door on the right.

Both doors lead into a hallway with two doors on the left side and two doors staggered on the right side. Each of those doors leads into a smaller office where customers are asked to wait until a member of the company can come speak with them to figure out the details of the contract. Most often, the first person that they will be interviewed by is Elsa Ironsight and she directs them from there. The offices are fairly simple in design. Each one contains a desk with one chair behind the desk and two chairs in front of it. Some offices are more decorated but the interior decoration depends on who occupies the office the majority of the time.

There is another door at the end of the hallways which leads into a large gymnasium which can be used for training and meetings. The gymnasium is fairly open in design with weapon racks on the walls, a sand pit in the middle, and archery targets on the far wall. There are various rings drawn on the ground and lines that are used for different exercises. There are two doors out of the gymnasium on the right, one which leads to a barracks style housing area for members of the company and another which leads into a bathhouse. The last door in the gymnasium is along the far wall, safely away from the archery targets, and it leads into the head of the company's office.

The Receptionist

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Name: Avery Fairchild
Race: Human
Date of birth: 32 Ashan 693
Job Role: Receptionist / Greeter / Guide
Personality: Avery is the sort of polite where you can never tell if she was insulting you or trying to offer you a genuine compliment that just came out wrong. She's a dedicated worker who enjoys her job and the company that comes with it. She is very much a people person and will often be the first one in the room to make a joke, but again, only polite humor. She does not get angry, she gets even.
Skills: Logistics (30/100)
Socialization (26/100)
Business Management (26/100)
Detection (10/100)
Combat: Blades (08/100)
Other information: Avery is the receptionist in the front of The Black Cats headquarters. She greets customers and filters them through doors based on what services they are looking for.

The Doorman

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Name: Dane
Race: Human
Date of birth: 2 Ymiden 683
Job Role: Security Guard
Personality: Dane is a quiet and observant man who is arguably more dedicated to his job than his family. He is not one to start or entertain long conversations, nor does he seem to enjoy spending time out and about. He goes to work and he goes home. Many consider him a fairly simple man and he has done nothing to show otherwise. He has little to no sense of humor.
Skills: Combat: Blades (30/100)
Combat: Unarmed (26/100)
Detection (26/100)
Intimidation (12/100)
Endurance (06/100)

Other information: Dane is there to protect and defend the front of The Black Cats headquarters. He protects the receptionist and keeps a close eye on all people passing through until the purpose of their visit is clear.

The Interviewer

Image

Name: Elsa Ironsight
Race: Human
Date of birth: 5 Cylus 695
Job Role: Interviewer
Personality: Elsa is a fairly straightforward and serious woman. If she has a humorous side, it is not one that customers will see. Over time she tends to grow on people like a fungus because her professionalism never comes across as insulting or rude. She takes her job seriously and she does not enjoy or humor people who attempt to waste her time.
Skills: Investigation (30/100)
Intelligence (26/100)
Combat: Blades (26/100)
Deception (08/100)
Appraisal (10/100)
Other information: Elsa is one of the main interviewers who customers are introduced to. She is responsible for figuring out client needs and ensuring that they get connected with the most fit member of The Black Cats to meet those needs.

Price List / Goods Available

The following goods / services are available here.
Wealth Tier is the Tier at which these goods / services are available at part of your Wealth Tier
WP Cost is the cost for them if they are outside your Tier.
Item: Wealth Tier WP Cost
All Company Services Any Tier Negotiable But In General:
(Investigations) Mild Danger: 3 wp for 10 trials
(Hunting) Moderate Danger: 5 wp for 10 trials
(Protection) Serious Danger: 7 wp for 10 trials
(Other Tasks) Certain Death: 12 wp for 10 trials.

Player Notes

 ! Message from: Pegasus
Please leave this for me to fill in

Changelog

Credits to: Balthazar Black
Submitted for Development: 7/17/22
Developed by: Balthazar Black
word count: 1031

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
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Pig Boy
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Posts: 6484
Joined: Wed Feb 06, 2019 9:54 pm
Race: Prophet
Profession: Rharne City Moderator
Renown: 666
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Wealth Tier: Tier 1

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Re: The Black Cats Headquarters

Hi Balthazar.

I believe this location was approved in the Business and Faction forum when it was submitted for approval there? The change is fine as far as I can tell. So feel free to post this location in Almund, along with a form if you like for transaction records!
word count: 50
User avatar
Balthazar Black
Approved Character
Posts: 2129
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1885
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Re: The Black Cats Headquarters  [Approved]

Ohhhhhhhhh! (Insert Facepalm)

I thought I needed to post it here for approval as well, my bad.
word count: 17

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
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