Faith's Plotting

The plot development forum is designed for players and groups to keep track of their plot lines, goals they wish their characters to complete in each season, and anything else that may tie into your character's past, present, and future. Please remember that this is not the Personal Journals forum and should not be treated as such. All information posted within this forum should be information that ties back to your character within the Standing Trials Roleplay.

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Faith Augustin Champion
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Re: Faith's Plotting

Creation Challenges Submission

  1. Have your character create something in a thread using a skill they do not possess, could be anything from a cake, to an arrow, to a torch. Never tried basketweaving, shoemaking or knitting? Give it a go!: Link to post!
  2. Create a time when your character was seen as weak, or showed signs of weakness in front of another PC. (This can be Memory or Present time): Link to post!
  3. Write a thread where your pc starts to plan / plot or put in place something for their future: Link to post!
  4. Create a location. (You could develop one for a city or ic. with A dream? A story/plot? You decide! Paint with words here people): Link to post!
  5. Create a creature. (You could develop one for a city or ic. with A dream? A story/plot? You decide! Paint a picture with words!): Link to post!
  6. Have your character OR an Npc your character is often around create a song, poem, or tall tale about your character or another PC or NPC: Link to post!
  7. Have your character create a short term goal and then reach said goal by the end of the event: Link to post!
  8. Create a vlog or journal entry going over some details about your character that you think no one has caught on to yet! (Yes, we want to know a thing or two about your character! That and maybe even you haven’t found it out yet! Only time will tell!): Link to post!
  9. Create a tense/awkward situation that your character has to manage to get through somehow by using a skill they've never used / have no points in: Link to post!
  10. Let your character create their own path through,around, and/or over something difficult that they must get past. (Either literally or figuratively):Link to post!
word count: 310
Life, Death and the In-Between .
User avatar
Faith Augustin Champion
Approved Character
Posts: 4827
Joined: Sat Jun 25, 2016 12:12 pm
Race: Human
Profession: Fanatical Philanthropist
Renown: 2285
Character Sheet
Character Wiki
Plot Notes
Personal Journal
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Letters
Point Bank Thread
Wealth Tier: Tier 10

Re: Faith's Plotting

Story Challenges Submission

  1. Have your character encounter a unique regional/city-specific fauna: Link to post!
  2. Have your character discover a secret about another PC - true or not!: Link to post!
  3. Have your PC visit a unique location within their city and meet someone they didn't expect to see there! (This can be PC or NPC and may be someone they know or a stranger.): Link to post!
  4. Include somewhere in a single post the words: heartbeats, tango, dullard, phantom, and wonderland:Link to post!
  5. Pass on a story to a child (17 years of age or younger this can be NPC or PC): Link to post!
  6. Participate in a feast/City -specific celebration: Link to post!
  7. Learn more about an Immortal of your choice (at least 5 non-skill knowledges): Link to post!
  8. Find information about a missing person/bounty/or otherwise lost person that someone is trying to find. Become part of their story: Link to post!
  9. Save an animal/or any being of any race from anything from theft, to death: Link to post!
  10. Take a moment and go back to your characters past. Write about a memory of theirs either in a memory thread or them remembering in a current one. Include important figures from your pc's past and explore an area / aspect / situation you haven't explored so far with them: Link to post!
word count: 231
Life, Death and the In-Between .
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Faith Augustin Champion
Approved Character
Posts: 4827
Joined: Sat Jun 25, 2016 12:12 pm
Race: Human
Profession: Fanatical Philanthropist
Renown: 2285
Character Sheet
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Wealth Tier: Tier 10

Re: Faith's Plotting

How about something like... Logistics: Middle Management. As the head of an international organisation, Faith has become the master of delegation and organisation on a massive scale. As such, by granting powers to representatives of her will, she forgoes restrictions placed upon managing international businesses and factions, remotely controlling and supplying their management from wherever she might be based at that moment through networks of employees and suppliers.
Last edited by Faith Augustin Champion on Sat Feb 02, 2019 11:38 pm, edited 1 time in total. word count: 68
Life, Death and the In-Between .
User avatar
Faith Augustin Champion
Approved Character
Posts: 4827
Joined: Sat Jun 25, 2016 12:12 pm
Race: Human
Profession: Fanatical Philanthropist
Renown: 2285
Character Sheet
Character Wiki
Plot Notes
Personal Journal
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Point Bank Thread
Wealth Tier: Tier 10

Re: Faith's Plotting

Devotion Archive
Moseke
Devotion Ledger: Current Devotion: 82
► Show Spoiler
Vri
► Show Spoiler
Famula
Devotion Ledger: Current Devotion: 307
► Show Spoiler
word count: 506
Life, Death and the In-Between .
User avatar
Faith Augustin Champion
Approved Character
Posts: 4827
Joined: Sat Jun 25, 2016 12:12 pm
Race: Human
Profession: Fanatical Philanthropist
Renown: 2285
Character Sheet
Character Wiki
Plot Notes
Personal Journal
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Point Bank Thread
Wealth Tier: Tier 10

Re: Faith's Plotting

Skills
Skill Name Points Total (x/250) Current Skill Level Knowledge
Caregiving (87) 252 (+2 Bellinos) GrandMaster 2 Capstones GM 3 Capstones
Cooking 106 (FT) + 3 (Zuuda)+3 (Renown) Grandmaster 2 x Non-Legacy Capstones) GM 3 Capstones
Detection (80) 267/250 + 11 Bellinos +3 (Renown) +3 Gwelliph GrandMaster 3 Capstones GM 5 Capstones
Discipline (78) 250/250 GM 1 Capstone GM 2 Capstones
Etiquette (88) 154/251 Master GM 2 Capstones
Investigation (74) 255/250 - (+5 Bellinos) Grandmaster 1 Capstone GM 3 Capstones
Leadership (86) 253/250 3(Renown) Grandmaster 1 Capstone GM 2 Capstones
Medicine (115) 289/250 =18 (Sevrath) +6 (Renown) +15 (zuuda) Grandmaster 10 Capstones GM 14 Capstones
Politics (43) 250/250 Master GM 1 Capstones
Psychology (105) ) 253/250 (+3 Vinyza) Grandmaster 2 Capstones GM 3 Capstones
Socialization (53) 250/250 Master GM 7 Capstones
Tactics (63) 250/250 Grandmaster 1 Capstone GM 2 Capstones
Teaching(20+ ) 250/250 Master GM 1 Capstones
Caregiving +1
Cooking +2
Detection +2
Discipline +1
Etiquette - points then +2
Investigation +2
Leadership +1
Medicine +4
Politics +1
Psych +1
Socialisation +7
Tactics +1
Teaching +1
word count: 186
Life, Death and the In-Between .
User avatar
Faith Augustin Champion
Approved Character
Posts: 4827
Joined: Sat Jun 25, 2016 12:12 pm
Race: Human
Profession: Fanatical Philanthropist
Renown: 2285
Character Sheet
Character Wiki
Plot Notes
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 10

Re: Faith's Plotting

Psych +1
1.
Socialisation +7
1 I exist, therefore I persuade
2
3
4
5
6
7
Tactics +1
1
Teaching +1
1
word count: 23
Life, Death and the In-Between .
User avatar
Faith Augustin Champion
Approved Character
Posts: 4827
Joined: Sat Jun 25, 2016 12:12 pm
Race: Human
Profession: Fanatical Philanthropist
Renown: 2285
Character Sheet
Character Wiki
Plot Notes
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 10

Re: Faith's Plotting

Code: Select all

NPCs:

[url=/viewtopic.php?p=111353#p111353] here [/url] - Alissa, Alex. 

[b] Before the Fighting [/b] 
Faith's Dragonling will be circling and will alert her. 

She will then use her[note=Necklace] A plain-looking gold necklace - the gold has been sprinkled with Euvomine (Euvomine is another metal only given from the Immortals. Euvomine, by nature, is very brittle and easily broken. It is not meant to be hammered into armor but rather sprinkled upon it. This metal is able to fuse on contact with other metals without staining or discoloring them in any way. Each gift of Euvomine has special properties only known by the Immortal who gifted it.), an ancient gift from Ralaith to an unknown follower. It has in it the Pause ability from Ralaith's mark, with a few specific differences.

When activated, this necklace freezes time for all except the wearer. Time is frozen for exactly one break when time resumes, everything must be in the exact same position they were in at the moment time froze. Should this not happen, the item is used but has no effect and the user will have no memory of what they saw / did during the break. If the wearer interferes with an object or person, they must return them to the state they were before in order for time to resume. This ability can be used twice in any given season.[/note] - it will freeze time for 1 break. In that time, she will get to the Order of the Adunih Outpost in Egilrun and she'll make it a [note=Safe Hearth ] This is a simple gold ring which fits around and matches her wedding ring. Faith may designate up to three areas as "Safe Hearths". The area is roughly the size of a large estate (eg: it would cover her home, which is set in 5 acres) and it has two properties. First, if anyone enters that area with violent intention / intention to harm then Faith will know about this - and will have an idea of how many people and in which general direction. The main power, however, is that anyone who actively seeks to enact violence, be it against Faith or anyone else, will become the centre of a dreadful storm, with ice shards and violent winds buffering them. The temperature around them drops to way below zero, freezing them in their tracks and encasing them. This is targeted at those who are attempting to act violently - including using damaging or controlling marks or magics. It is enough that, should the person be unprepared and they continue to fight, it would kill within a few moments. If the Storm power is "tripped" then it needs to be re-activated. Only three areas may be active at any time. [/note] 

After she's done that, she'll go into the order and make a  [note=chalk-drawn door]PB's Palace
A simple piece of chalk. Twice a day Faith can use this chalk to draw a door. When she does, it becomes a door to a "room of requirement" (which PB insists is his palace) of varying size, depending on what it contains.

In there, neatly organised and clearly labelled, is whatever Faith needs for her current project. She can identify one project per season and this item will allow her to resource it. The room itself won't provide raw materials such as building supplies, but it will provide sheets and blankets. Strangely, though, it won't provide prepared food, but will provide the ingredients needed to make that food. Medical supplies, clothing, etc, all of these will be provided. Specialist medical equipment or scientific supplies, however, will not.[/note] This will allow her to grab as many medical supplies and so on as the small order building needs - since they probably aren't equipped enough for the injuries. 

Then - she'll make her way to Woe. 

Depending on how much time they have, she'll do as much of this as she can.

She'll activate:

[note=an addition to her Kaldvind] This power works as an upgrade for the Bearer's Kaldvind, allowing the lesser dragon to sink their tail blade into the ground or into water, causing the ground or water to freeze solid for up to a 10 foot diameter around the Kaldvind. Kaldvind can use this at will or be ordered to by their rider, and they are very good at making clever use of this power if left to their own devices. Kaldvind who have this power have their tail blades start to have a light blue glow from within their tails.[/note]

Then - she'll create a  [note=Snowclone of the Kaldvind]A defensive power, Snowclone allows the Blessed to create a clone of either themselves or their Kaldvind out of snow. This clone will then become mobile and will mirror the movements of the original, and will last until either the Bearer dissipates the clone or it gets attacked. If it gets attacked, the weapon or person that attacked it will be frozen for a short time.[/note] 

The two Kaldvinds will fly out and freeze the water and the boats coming to shore.

Faith will then create [note=clones of herself]This ability requires great concentration to perform. In essence, this ability allows the user to create multiple versions of themselves to traverse both the mortal realm and parts of Emea. Each version holds a piece of the user's soul within it, therefore, allowing it to take physical shape, if the user wishes. However, if the version is cut down, the character will feel the disrupting and pain through the ability. Depending on the number of versions made, and how long they remain away from the user, the character risks losing their life to the ability. If the versions don't return to the user within 5 trials (days), the character has the potential of losing their soul before dying from over exertion.[/note] then she - and her clones will all do what she's doing. They'll use [note=Ice Wall]On the key elements of Frosvinndur's fighting style is controlling area around him. This plays an important part in many of his Effigy's powers. Ice Wall allows the Blessed to create a thick wall of light blue ice by focusing on a stretch of ground around them. The ice wall is never more than 8 feet long and 10 feet tall, but clever use of this power allows the Bearer to stop an incoming attack at a moments notice. It takes 1 minute of concentration for the wall to form, but once that is done, it does so instantly.[/note] - and she and her clones will use the [note=snowshoes]The powers of the Bearer of Frosvinndur's Effigy often make the area around them more hazardous to traverse than they might otherwise be. This power gives the Bearer the same amount of traction on snow and ice as they do on solid soil or stone, preventing them from suffering the negative mobility of their own powers.[/note] power to keep moving and keep freezing the water and the boats.

She'll activate her air armour etc during this time, too. The two Kaldvinds will be defending her if needed and she'll amend the plan if anyone does anything silly. 
word count: 1235
Life, Death and the In-Between .
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