Ol' Tuck's Rapids
Ol’ Tuck’s Run flows placidly through most of the Sweetvine. But as one passes south of Serenity Island and nears the Emerald Isle, there is a change in the ‘Run’s aspect. Beneath its tranquil murmur a more ominous rumble begins to emerge. The sound grows steadily as one nears the Emerald Isle until it is a menacing roar. The ‘Run’s appearance changes, too. Its limpid, rippling waters grow turbulent, passing gradually into a white froth, seething between jagged rocks like the slaver of a toothy beast eager to devour hapless canoes. These are Ol’ Tuck’s Rapids.
The Rapids, while not insuperable to a capable adventurer, are quite dangerous to those unprepared or lulled by the ‘Run’s wonted mildness. The most powerful part of the rapids occurs right where the ‘Run splits to turn east and west to flow around either side of the Emerald Isle. One must quickly decide which way to turn. Either way culminates shortly in a small cascade, after which the ‘Run quickly regains its usual tranquility. Neither path is clearly safer than the other; the key is simply to choose one quickly and commit to it.
There is a superstition that the Rapids actually exist to protect the sanctity of the Emerald Isle, to pose one more obstacle in the path of those who would violate it. Whether or not this is true, the Rapids present a daunting challenge to would-be navigators, and many choose to portage their canoes past the Rapids rather than risk their craft’s foundering or destruction on the hungry rocks.
The Rapids are home to a variety of lotic fauna otherwise uncommon in the ‘Run, including numerous loaches, mayflies, and the infamous paddlesnatch (see below).
Developed by: Oram Mednix