Rough travel plots
- Vhalar 720: Travel from Melrath to Etzos but have an 'incident' (monsters/danger/bad weather/injury) that drastically impacts travel
- Zi'da 720: Seek refuge in the wilds during the cold, or potentially one of the outlying Etzos villages
- Early Cylus 721: Reach Etzos only to find that the local cartographer already has detailed maps of Etzos and doesn't need Brent's help. Instead they mention a Rharnian cartographer who frequently leads expeditions.
- Late Cylus 721 into early Ashan 721: Travel to Rharne
- 14 Ashan 721: Repairing Storm's edge - Brent sees the construction crew and offers a hand
- Late Ashan 721: Draining of Storm's wastes - Engineering of irrigation/ditch system to drain swamp
Navyri notes:
- Rharne shadow quarter
- Thieving from drunken people
- Old acquaintances (old faction)
- More Delroth themes
- Portraits
- Overcoming trauma
Current Goals:
- Continue working on building Compass and Design Mapping, look for more PC patrons
- Svariella building plot
- Map beyond Melrath
- Map Svariella village (Complete)
- Talk to leaders of Svariella about temple (Complete)
- Map Raelia OR Map region of Melrath
- Grant Hearings in Raelia (Complete)
- Engineering learning in Raelia (library) (Complete)
- Design / engineering thread of the two buildings
- Organize resources for Svariella buildings (opt)
- Foundations thread for one or both buildings (Eihr)
- Building thread for Svariella Winter Lodge, first half
- Building thread for Temple, first half
Solo list (Hot Cycle):
- Building thread for Svariella Winter Lodge, second half
- Building thread for Temple, second half
- Map thread 1 (on the back of Sinir)
- Map/business thread 2 (leaving command to Colin)
- Svariella healing rains (could pair with another plot above)
Svariella Building Plotnotes
Hey Brent, I'm a little pressed for attention so I can't really give you as detailed a plot as Strange might, but there's certainly plenty of building opportunities in Melrath for you to get on with:
Brent has recently received a commission to work on THE Winter Lodgehouse for the Svariella encampment.
But all is not exactly well with that. Although the Children of Myrkvior have been held in check by the Ragnari, there are still cells that cause damage here or there. He may find that his efforts to build are surreptitiously thwarted or sabotaged by mysterious characters.
The Ragnari are not willing to help guard the settlement for whatever reason, but he may find there are mercenaries travelling through Melrath that are willing to guard him and his building efforts.
Should he succeed in the building of the Winter Lodgehouse, he'll be well rewarded with renown and further contracts down the road. Perhaps even one of the Jarls may take notice and commission buildings from him!
So this should take you several threads or major plot points to accomplish, if you like you can do them in less:
1. There's the acquisition of the commission to build the lodgehouse.
2. There's the actual set up and logistics of gathering materials, finding a source, drafting the architecture.
3. Then there's the actual buildings, with all the difficulty that comes from that.
4. There's the outcome and the finishing touches to put on the Lodge.
5. ? Maybe one thing drives out another, leading to more building opportunities. Perhaps a foreigner notices Brent's prowess at building and tries to rope him into travelling elsewhere to build?
Brent has recently received a commission to work on THE Winter Lodgehouse for the Svariella encampment.
But all is not exactly well with that. Although the Children of Myrkvior have been held in check by the Ragnari, there are still cells that cause damage here or there. He may find that his efforts to build are surreptitiously thwarted or sabotaged by mysterious characters.
The Ragnari are not willing to help guard the settlement for whatever reason, but he may find there are mercenaries travelling through Melrath that are willing to guard him and his building efforts.
Should he succeed in the building of the Winter Lodgehouse, he'll be well rewarded with renown and further contracts down the road. Perhaps even one of the Jarls may take notice and commission buildings from him!
So this should take you several threads or major plot points to accomplish, if you like you can do them in less:
1. There's the acquisition of the commission to build the lodgehouse.
2. There's the actual set up and logistics of gathering materials, finding a source, drafting the architecture.
3. Then there's the actual buildings, with all the difficulty that comes from that.
4. There's the outcome and the finishing touches to put on the Lodge.
5. ? Maybe one thing drives out another, leading to more building opportunities. Perhaps a foreigner notices Brent's prowess at building and tries to rope him into travelling elsewhere to build?
Building Sizes
Winter Lodge - Tier 8
A Tier 8 building includes one small room, three average rooms, three large rooms, and one huge room with good+ quality furnishings. Tier 8 buildings are huge in size and are exceedingly complex and luxurious, not only in design but in aesthetics. They have an enormous amount of room to live in, and are usually located within the rich districts of a city.
Temple to Svariella - Tier 7
A Tier 7 building includes one small room, three average rooms, and three large rooms with good-quality furnishings. Tier 7 buildings are big in size and are much more complex, not only in design but in aesthetics. They have an ample amount of room to live in, even with a big family. They are usually located within the upper-middle-class districts of a city.
Note:
2 small rooms = 1 average room
2 average rooms = 1 large room
2 large rooms = 1 huge room
A Tier 8 building includes one small room, three average rooms, three large rooms, and one huge room with good+ quality furnishings. Tier 8 buildings are huge in size and are exceedingly complex and luxurious, not only in design but in aesthetics. They have an enormous amount of room to live in, and are usually located within the rich districts of a city.
Temple to Svariella - Tier 7
A Tier 7 building includes one small room, three average rooms, and three large rooms with good-quality furnishings. Tier 7 buildings are big in size and are much more complex, not only in design but in aesthetics. They have an ample amount of room to live in, even with a big family. They are usually located within the upper-middle-class districts of a city.
Note:
2 small rooms = 1 average room
2 average rooms = 1 large room
2 large rooms = 1 huge room
Collaborative list:
-
Skill Goals:
- Cartography
- Construction
- Woodworking
- Drawing
- Navigation
- Design
- Engineering
- Math
- Leadership
Long-term goals:
- Explore and chart far-away lands
- Become a 'master builder'
- Get nominated to become a member of the Circle
OOC Goals:
Develop Maps for:
- Alivilda (Complete)
- Fensalir (Complete)
- Raelia
Skill write-ups:
- Cartography (Complete)
- Construction