As I gain approved PB NPCs, faction renown/rep will increase to relevant levels.
The Rhakrii Raiders
OOC INFO & NPC APPROVAL LINKS
This is a somewhat unique situation in that The Rhakrii Raiders appear to be the only faction that was originally a lore entry turned PC-run faction. This is allowed by the original Faction Guide rules under the Q & A.
As you can see in the old entry, Eddrick Brodon was named as one of the "team of leaders."
Warchief Talon was then killed in a skirmish with a squad of Imperial scouts and troops, and Eddrick became the new warchief.
How it exactly came about is stated in this thread, particularly in the last post.
At the time, PC-run factions required 3 player/members to make it official.
This has since changed, but is the main reason why I never bothered trying to make them an official "PC" faction before.
The fresh, "ground floor" feel of the new Wealth system has prompted me to do it now.
As for the required HQ/stronghold, the 2 locations ('Rah Cliffs' and 'Krii Caves') mentioned in the original write-up were deemed sufficient, and Eddrick has provided more than the initial 800gn start-up cost. The Ongoing Loot Ledger documents the contributions given by Eddrick. Mod approval is clearly shown in both this and the IC links below.
I have at times had other PC members who either chose to go their Separate Ways, or became inactive without ever officially joining. As for NPCs, I have made none official, though I have definitely made mention of a number of nameless members. They have provided no loot, and have, in fact, been the reason for Eddrick to take little beyond his wages under the old system. Nor have these NPCs had any updates to their skills, which were never listed anyway. This was primarily due to my previously stated fact that I had not originally expected to make this an official PC-run faction. I believe there are only 2 NPCs I have made mention by name; Barrek, an Empath, and Jeth, a healer. There was also Coren, in the 'Separate Ways' thread, but he is deceased.
I have recently updated my Point Bank total under the new system, which combines all the points for all my accounts into one pool, which is now at 1817. I expect to use this to "buy" NPCs to write-in as those occasional named NPCs I have used in threads. They will also add enough renown to eventually move the Rhakriis up the chart to some considerable reputation.
Jeth has now been added.
Current PB total is 1417.
Then, Feb. pbp added 54 for a total of 1471
Barrek has now been added as well.
The 400 PB cost brings the balance down to 1071 pbp.
March and April PB rewards of 343 bring this total to 1414 pbp.
Plus 81 more for May brings it to 1495 pbp.
Daireen has now been added as well.
The 400 PB cost brings the balance down to 1095.
This will always be in flux.
Quick access to PB developments.
As you can see in the old entry, Eddrick Brodon was named as one of the "team of leaders."
Warchief Talon was then killed in a skirmish with a squad of Imperial scouts and troops, and Eddrick became the new warchief.
How it exactly came about is stated in this thread, particularly in the last post.
At the time, PC-run factions required 3 player/members to make it official.
This has since changed, but is the main reason why I never bothered trying to make them an official "PC" faction before.
The fresh, "ground floor" feel of the new Wealth system has prompted me to do it now.
As for the required HQ/stronghold, the 2 locations ('Rah Cliffs' and 'Krii Caves') mentioned in the original write-up were deemed sufficient, and Eddrick has provided more than the initial 800gn start-up cost. The Ongoing Loot Ledger documents the contributions given by Eddrick. Mod approval is clearly shown in both this and the IC links below.
I have at times had other PC members who either chose to go their Separate Ways, or became inactive without ever officially joining. As for NPCs, I have made none official, though I have definitely made mention of a number of nameless members. They have provided no loot, and have, in fact, been the reason for Eddrick to take little beyond his wages under the old system. Nor have these NPCs had any updates to their skills, which were never listed anyway. This was primarily due to my previously stated fact that I had not originally expected to make this an official PC-run faction. I believe there are only 2 NPCs I have made mention by name; Barrek, an Empath, and Jeth, a healer. There was also Coren, in the 'Separate Ways' thread, but he is deceased.
I have recently updated my Point Bank total under the new system, which combines all the points for all my accounts into one pool, which is now at 1817. I expect to use this to "buy" NPCs to write-in as those occasional named NPCs I have used in threads. They will also add enough renown to eventually move the Rhakriis up the chart to some considerable reputation.
Jeth has now been added.
Current PB total is 1417.
Then, Feb. pbp added 54 for a total of 1471
Barrek has now been added as well.
The 400 PB cost brings the balance down to 1071 pbp.
March and April PB rewards of 343 bring this total to 1414 pbp.
Plus 81 more for May brings it to 1495 pbp.
Daireen has now been added as well.
The 400 PB cost brings the balance down to 1095.
This will always be in flux.
Quick access to PB developments.
Name: The Rhakrii Raiders
Location: The Hotlands
Affiliations: The Eternal Empire of Raskalarn
Location: The Hotlands
Affiliations: The Eternal Empire of Raskalarn
PC member(s): Eddrick Brodon, Leader (pictured )
Qualifications: Leadership 40 / Tactics 40 / Ball & Chain 35 / UC (Brawling) 35
Fieldcraft 31 / Falconry 29 / Shortbow 27
Personal Renown: 198
NPC Renown: Jeth Mo-la Dabril - 350
Barrek Camarel - 350
Daireen Togrith - 350
Total Faction Renown: 1248 (Locally Renowned - 20% cost reduction on items related to your faction's function (including buildings & future land purchases. 4 NPC limit.)
Leadership Wealth Level: Competent (40) 4wp
Faction Wealth Tier: Tier 6
NPC members: See below.
Faction Back Story
At the beginning, the Rhakriis were nothing more than a gang of bandits. As a young man, Eddrick was a loyal member of the Athartian Slave Raiders. Framed and betrayed for the murder of a Nashaki diplomat, he fled into the jungle, eventually making his way to the desert. He hoped to find a place in the city of Nashaki, but it became clear that he would find the same plot waiting to incarcerate him there as in Athart.
He became a bandit, joining the Rhakriis fairly quickly and rising in their ranks due to his disciplined Slave Raider training and tactics. When the warchief was killed in a skirmish with Imperial forces, Eddrick replaced him as a result of an Empathic trick gone awry by the second-in-command, named Barrek. If anything, Eddrick's more careful and disciplined approach made ensuing Rhakrii raids more lucrative than under the previous warchief.
Just prior to this, the Imperials invaded the Hotlands, and the leader, Talon, had informed his men that Nashaki had promised loot and amnesty if they fought on the side of the desert city. Shortly after that, the Rhakriis took Nshaki up on their offer by bringing a host of horsemen to The Battle of the Claypans, a losing effort resulting in a number of Rhakrii dead and Eddrick's capture.
After enduring an horrific supernatural ordeal, Eddrick was embraced as full leader upon his return. Apparently Talon had died in the battle, and Eddrick's bounty of eerily acquired loot made his ascension unanimous. This same unanimity was embraced by the Rhakriis when it was discovered that Nashaki had reneged on their offer of amnesty. Apparently they had hoped to see the Rhakriis eradicated in the battle and had only made the offer to lure them to their doom.
This prompted Eddrick to seek out a representative of the encroaching empire, and offer their services in hopes of gaining mere neutrality in their eyes. This resulted in their taking part in the Battle of the Northern Reaches Fortress. Here, Eddrick's tactics, knowledge of Avriel tactics, and inventive use of landscape and wreckage brought him to the attention of Raskalarn herself. After the battle, where Eddrick hoped only to make a sacrifice of himself on behalf of his men's freedom, he found Raskalarn to be scrupulously honorable and appreciative of his abilities.
She not only bestowed her mark upon him, she granted the Rhakriis full amnesty and autonomy, saying that she did not require them to fight on her side so long as they inflicted no trouble upon her troops or her efforts of conquest. She did however, go onto spell out a number of considerable perks if the Rhakriis DID join her cause. And to Eddrick, and those that had fought with him, she gave rewards as well as a promise of full backing and support. OOC, this accounts for the source of future faction purchases.
Eddrick was enthralled and swore loyalty, asking only that any of his troops that did not wish to join would not be punished. Raskalarn assured him that there would be no retribution, so long as they observed her initial requirement. Part of her blessing gave Eddrick to immediately realize that a challenge would be awaiting him from a highly placed lieutenant, Coren, who would not agree to this, upon his return to the Stronghold from the east.
The challenge was made, dealt with and resolved when Eddrick got back. He followed through with his promise and allowed any to leave that did not wish to remain with the understanding that they would be on-call to serve the Eternal Empire for much greater future freedoms than they could have ever hoped for under Nashaki rule. This significantly lowered his numbers, but purified the loyalty and cooperative structure of all that stayed with him.
They still raid caravans of anything not bearing an Imperial banner, as well as staking out the secret ways of the Hotlands to thwart strategic scouting and ambush efforts of Nashaki forces. In addition, they help out the nomadic tribes of the Hotlands, making gifts of food, water, weapons and armor looted from the enemy, both to help them survive, and to build diplomatic good will with them. When the Hotlands fall, as Eddrick believes it will. It will be to the great benefit of any that sided with the Eternal Empire, or even just stayed out of their way.
Eddrick generally has 4 lieutenant/advisors in the ranks, so that group decisions will not end in ties. With the death of Coren in the Falling Out, an opening has been created. Jeth, the Healer, Barrek, the Empath, and Daireen the Smith remained loyal and still hold their positions as Sub-chiefs of Body, Mind and Supply, respectively. This gives Eddrick needed input from those with more expertise in medical, magic and camp logistics than he personally possesses, to make better-informed decisions (those NPCs will be Point Bank purchases, and written up at that time).
Coren was the chief of those manning the outlying camps and recon squads. Fortunately, it is the one capacity that Eddrick is most able to cover while a new Sub-chief of Warning is chosen. All these Sub-chiefs have the authority to choose their own men and command order from among those Rhakrii available for any given task. The command order in any such endeavor is designated by the color of the scarves worn by those involved.
The color pattern changes from task to task to confuse any foes who may be watching. The one exception to this is that yellow always designates the lowest rank, and Eddrick himself always wears gold, which is easily mistaken for yellow at most enemies' surveillance distance. Other than those two colors, blue, black, green and red are common choices to display command level.