New Price List Feedback

This is a temporary subforum for managing the massive Wealth Tier System that is being implemented.

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Wealth Tier: Tier 10

New Price List Feedback

What it says.

We're working on the Price List. It's not finished, but we're looking at adopting a very different approach on it.

here it is

Please, any and all comments very welcome!

(BTW, if anyone doesn't know... hello.. Peg here :) )
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Re: New Price List Feedback

I'll probably be posting section by section as I can.

For EDIBLES:
I'm going to post an edited version instead of suggesting edits, because I feel like it takes less effort. Feel free to disregard any edits you don't like. Mostly I'll be editing to make things a little clearer, but let me know if you don't want me to do this in future. Unfortunately I don't know how to code the wiki, but I can copy and paste so--
MY EDITS wrote:<p><b>Rules For This Section</b>
Please refer to the tables below for identification of availability per Wealth Tier. Per Tier, assume that you have access to enough food on a trial by trial basis to feed one person.
<br />
</p>
<ul>
<li>For 1 <a href="/wiki/index.php?title=Wealth_Points" title="Wealth Points"> Wealth Point</a>, you may buy up to <b>ten</b> meals / dishes made from items or ingredients <b>one</b> Wealth Tier above your own. These cost 1 WP whether you buy one meal / dish or ten. You may make this purchase as many times as you wish, and it always costs the same.</li>
<p><br />
</p>
<li>For 1 <a href="/wiki/index.php?title=Wealth_Points" title="Wealth Points">Wealth Point</a>, you may buy up to <b>four</b> meals / dishes made from items or ingredients <b>two</b> Wealth Tiers above your own. These cost 1 WP whether you buy one meal / dish or four. You may make this purchase as many times as you wish, and it always costs the same.</li>
<p><br />
</p>
<li>For 2 <a href="/wiki/index.php?title=Wealth_Points" title="Wealth Points">Wealth Points</a>, you may buy up to <b>four</b> meals / dishes made from items or ingredients <b>three</b> Wealth Tiers above your own. These cost 2 WP whether you buy one meal / dish or four. You may make this purchase as many times as you wish, and it always costs the same.</li>
<p><br />
</p>
<li>Each Wealth Tier above your own thereafter will cost another <a href="/wiki/index.php?title=Wealth_Points" title="Wealth Points">Wealth Point</a> for <b>four</b> meals / dishes. For example, for <b>5</b> Wealth Points, you may buy up to four meals / dishes made from items or ingredients <b>six</b> Wealth Tiers above your own. You may make these purchases as many times as you wish, and it always costs the same.</li>
</ul>
<br /><p class="mw-empty-elt"></p>
<p style="font-size: 15px;">
Players can buy most of these items from their city's marketplace. It is up to each individual player as to whether or not their PC is hunting for or cooking their own food or purchasing it at markets or restaurants. It is important that you consider your regional variations when thinking about what your PC eats / cooks / buys. Seasons and availability will make a massive difference. Please note that the examples included here are real world examples and are meant to give you, the player, an idea of what is available. However, as Idalos is a fantasy setting, please check your city resources and be aware of the more unusual ingredients you may utilize.
<br /><br /></p>
Questions:
1.) What about NPCs (specifically, dependents)? Are we not worrying about accounting for food for NPCs, or are we treating NPCs like PCs in that they will each be assigned a Wealth Tier and thus have access to their own food?

2.) When you say "meals / dishes" do you mean meals or dishes? Ten meals is different, to me, than ten dishes. Perhaps I'm reading too much into it? But for example, American Thanksgiving is one meal that is made up of many dishes.

3.) What tiers have access to non-essential / non-meal edibles, and how might PCs buy them? For example, if Hart wanted candy, would he need to buy that as a "meal / dish" or would that be under some other category?

4.) I'm curious why you settled on four meals / dishes rather than five?
MY EDITS wrote: <table class="wikitable" style="font-size: 15px;">
<tbody><tr>
<th>PC Wealth Tier</th>
<th>PC Diet</th>
<th>Notes
</th></tr>
<tr>
<td>Tier 1</td>
<td>Very Poor</td>
<td>At Tier 1 a PC lives from hand to mouth. Edibles available will be incredibly limited unless they have been begged for, donated, or gathered in the wild.
</td></tr>
<tr>
<td>Tier 2</td>
<td>Poor</td>
<td>At Tier 2 a PC lives on a very limited budget. Edibles available will be very limited and are likely to be of very poor quality, unless they have been purchased with Wealth Points from a higher Tier or gathered in the wild.
</td></tr>
<tr>
<td>Tier 3</td>
<td>Basic</td>
<td>At Tier 3 a PC lives on a limited budget. Edibles available will be limited and are likely to be either very basic and of average quality, or slightly more varied and of very poor quality, unless they have been purchased with Wealth Points from a higher Tier or gathered in the wild.
</td></tr>
<tr>
<td>Tier 4</td>
<td>Basic +</td>
<td>At Tier 4 a PC lives on a tight budget. Edibles available will be limited and are likely to be basic and of average quality. Although there will be at least some variety, variety will be limited unless edibles have been purchased with Wealth Points from a higher Tier or gathered in the wild.
</td></tr>
<tr>
<td>Tier 5</td>
<td>Average</td>
<td>At Tier 5 a PC lives on a budget. Edibles available will be limited and are likely to be basic and of average quality, although there will be variety. More expensive or rare items are also limited, unless they have been purchased with Wealth Points from a higher Tier or gathered in the wild.
</td></tr>
<tr>
<td>Tier 6</td>
<td>Average +</td>
<td>Edibles available at Tier 6 are likely to be of average or sometimes good quality, with reasonable variety. More expensive or rare items are limited, unless they have been purchased with Wealth Points from a higher Tier or gathered in the wild.
</td></tr>
<tr>
<td>Tier 7</td>
<td>Above Average</td>
<td>Edibles available at Tier 7 are likely to be of good quality, with reasonable variety. More expensive or rare items are available, although luxury items are very rare unless they have been purchased with Wealth Points from a higher Tier or gathered in the wild.
</td></tr>
<tr>
<td>Tier 8 +</td>
<td>Luxury</td>
<td>Edibles available at Tier 8 and above are likely to be of very good to exquisite quality, with excellent variety. More expensive or rare items are available, as are luxury items.
</td></tr></tbody></table>
MY EDITS wrote:<b>Please note:</b>
</p>
<ul><li>This applies to all ingredients required for a meal. For example: herbs, spices, vegetables, nuts and grains, fruit, meat, etc. Please always pay attention to regional variations and ensure that you take these into account.</li></ul>
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Re: New Price List Feedback

Looks fine - but will look again tomorrow with less tired eyes. FYI cos it might be easier.

Wiki Coding:

=Heading 1=
==Heading 2==
etc

* List first level
** List second level
* back to first.

# numbered list
## same applies.

'''bold''' ( 3 x ' )
Hope that helps!
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Re: New Price List Feedback

So I'm wondering about the whole calculations for weapons. In the guide it says:

In order to "upgrade" a weapon to another metal choice, simply take 1/2 of the Ingot Cost + Original Weapon Tier (Without Quality Modifiers).

So, am I take take half of the ingot's wealth tier, or half the price to purchase it and add it to the original weapon's tier?
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Re: New Price List Feedback

Pegasus wrote:Looks fine - but will look again tomorrow with less tired eyes. FYI cos it might be easier.

Wiki Coding:

=Heading 1=
==Heading 2==
etc

* List first level
** List second level
* back to first.

# numbered list
## same applies.

'''bold''' ( 3 x ' )
Hope that helps!
So you can code it either longhand or shorthand? Is that what you mean? Lol I know absolutely nothing about this. My experience with coding was c++ like five or six years ago in an into to c++ course. Which I was okay with at the time, but uh, my memory doesn't go that far back. And the course had nothing to do with html.

But like you're saying instead of putting <b>text here</b> I could put '''text here'''?
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Re: New Price List Feedback

Quio wrote: Sun Jan 20, 2019 2:51 am So you can code it either longhand or shorthand? Is that what you mean? Lol I know absolutely nothing about this. My experience with coding was c++ like five or six years ago in an into to c++ course. Which I was okay with at the time, but uh, my memory doesn't go that far back. And the course had nothing to do with html.

But like you're saying instead of putting <b>text here</b> I could put '''text here'''?
Yep. <b> this is text <b> produces the same as '''this is text'''

and, for me, the most exciting is

<ul>
<li> Item 1 </li>
<li> Item 2 </li>
</ul>

Can be shorthanded to
* Item 1
* Item 2

But, that all said, you are being inordinately amazingly helpful. Don't worry about coding I can do that. Whatever is easiest for you.
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Re: New Price List Feedback

Rakvald wrote: Sun Jan 20, 2019 2:47 am So I'm wondering about the whole calculations for weapons. In the guide it says:

In order to "upgrade" a weapon to another metal choice, simply take 1/2 of the Ingot Cost + Original Weapon Tier (Without Quality Modifiers).

So, am I take take half of the ingot's wealth tier, or half the price to purchase it and add it to the original weapon's tier?
There is now a price on the metals themselves, where you can purchase 1 wealth tier above your current at 2 wealth points. You are allowed to purchase up to a total of 50 ingots per season. Anything 2 or more wealth tiers above your current are inaccessible. It works the same for weapons and armour. Those three sections work together, since most players won't be buying ingots without some form of weapon or armour included.

Since most things 2 or more tiers above you are inaccessible, you can use some of the quality modifiers to buy above that limit. Let's say you are Tier 4. You only have leather armour, studded leather armour, and shields available to you since there are no tier 5 armours. Let's say you wanted some chainmail armour. If you take them as poor quality (-1 to the listed wealth tier) they then become Tier 5, which you can afford, at 2wp. Weapons work the same way. Tier 4 PC has access to quite a few weapons, but not some of the more fancy metals, like Adamantite for example. Let's see if we can't get this PC something...better than say, the little dagger he walked out of the dungeons with, yeah? Longsword is tier 6. If we take a poor quality one, it's now tier 5 and costs us 2 wps. Let's add in a different metal so it isn't a standard iron longsword. How about an Embersteel one? That's tier 5 as well, so another 2wps. So for a Poor Embersteel Longsword, our Tier 4 PC would have to pay 4wps in total. Not bad, considering.

Hopefully this answers the question, and is explained well enough!
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Re: New Price List Feedback

Quio wrote: Sun Jan 20, 2019 1:13 am I'll probably be posting section by section as I can.
That works really well.

For EDIBLES:
I'm going to post an edited version instead of suggesting edits, because I feel like it takes less effort. Feel free to disregard any edits you don't like. Mostly I'll be editing to make things a little clearer, but let me know if you don't want me to do this in future. Unfortunately I don't know how to code the wiki, but I can copy and paste so--
edited version
<p><b>Rules For This Section</b>
Please refer to the tables below for identification of availability per Wealth Tier. Per Tier, assume that you have access to enough food on a trial by trial basis to feed one person.
<br />
</p>
<ul>
<li>For 1 <a href="/wiki/index.php?title=Wealth_Points" title="Wealth Points"> Wealth Point</a>, you may buy up to <b>ten</b> meals / dishes made from items or ingredients <b>one</b> Wealth Tier above your own. These cost 1 WP whether you buy one meal / dish or ten. You may make this purchase as many times as you wish, and it always costs the same.</li>
<p><br />
</p>
<li>For 1 <a href="/wiki/index.php?title=Wealth_Points" title="Wealth Points">Wealth Point</a>, you may buy up to <b>four</b> meals / dishes made from items or ingredients <b>two</b> Wealth Tiers above your own. These cost 1 WP whether you buy one meal / dish or four. You may make this purchase as many times as you wish, and it always costs the same.</li>
<p><br />
</p>
<li>For 2 <a href="/wiki/index.php?title=Wealth_Points" title="Wealth Points">Wealth Points</a>, you may buy up to <b>four</b> meals / dishes made from items or ingredients <b>three</b> Wealth Tiers above your own. These cost 2 WP whether you buy one meal / dish or four. You may make this purchase as many times as you wish, and it always costs the same.</li>
<p><br />
</p>
<li>Each Wealth Tier above your own thereafter will cost another <a href="/wiki/index.php?title=Wealth_Points" title="Wealth Points">Wealth Point</a> for <b>four</b> meals / dishes. For example, for <b>5</b> Wealth Points, you may buy up to four meals / dishes made from items or ingredients <b>six</b> Wealth Tiers above your own. You may make these purchases as many times as you wish, and it always costs the same.</li>
</ul>
<br /><p class="mw-empty-elt"></p>
<p style="font-size: 15px;">
Players can buy most of these items from their city's marketplace. It is up to each individual player as to whether or not their PC is hunting for or cooking their own food or purchasing it at markets or restaurants. It is important that you consider your regional variations when thinking about what your PC eats / cooks / buys. Seasons and availability will make a massive difference. Please note that the examples included here are real world examples and are meant to give you, the player, an idea of what is available. However, as Idalos is a fantasy setting, please check your city resources and be aware of the more unusual ingredients you may utilize.
<br /><br /></p>
Added in. For future reference, the <a= html doesn't work on our wiki. Link to the Wealth Points page by [[Wealth Points]] - if you do that, it'll be easier for you, I think?

Questions:
1.) What about NPCs (specifically, dependents)? Are we not worrying about accounting for food for NPCs, or are we treating NPCs like PCs in that they will each be assigned a Wealth Tier and thus have access to their own food?
Nah, I wasn't planning on it being that complex, to be honest. I was going to go with not worrying about personal NPCs unless it starts to get silly, in which case we'll deal with it on a case by case basis.

2.) When you say "meals / dishes" do you mean meals or dishes? Ten meals is different, to me, than ten dishes. Perhaps I'm reading too much into it? But for example, American Thanksgiving is one meal that is made up of many dishes.
LOL - oh my gosh, this was a LONG discussion in the Working Group. What do we mean? Well, I mean ten meals. But. I kind of mean.. actually, might it be better to put "can feed one person at that wealth tier for 10 days" or something? I mean, 1 WP is a LOT of money, potentially.

3.) What tiers have access to non-essential / non-meal edibles, and how might PCs buy them? For example, if Hart wanted candy, would he need to buy that as a "meal / dish" or would that be under some other category?
Oh, that's interesting. I guess I figured that the PC would know what sort of access to food they have - at average / Tier 5, you've got enough to buy some candy now and then. At Tier 1, not so much. Make sense?

4.) I'm curious why you settled on four meals / dishes rather than five?
Ah, now, see. You are a very nice person and you are assuming that there is anything resembling logic in this old brain. I have no clue. :)
Edits
MY EDITS wrote: <table class="wikitable" style="font-size: 15px;">
<tbody><tr>
<th>PC Wealth Tier</th>
<th>PC Diet</th>
<th>Notes
</th></tr>
<tr>
<td>Tier 1</td>
<td>Very Poor</td>
<td>At Tier 1 a PC lives from hand to mouth. Edibles available will be incredibly limited unless they have been begged for, donated, or gathered in the wild.
</td></tr>
<tr>
<td>Tier 2</td>
<td>Poor</td>
<td>At Tier 2 a PC lives on a very limited budget. Edibles available will be very limited and are likely to be of very poor quality, unless they have been purchased with Wealth Points from a higher Tier or gathered in the wild.
</td></tr>
<tr>
<td>Tier 3</td>
<td>Basic</td>
<td>At Tier 3 a PC lives on a limited budget. Edibles available will be limited and are likely to be either very basic and of average quality, or slightly more varied and of very poor quality, unless they have been purchased with Wealth Points from a higher Tier or gathered in the wild.
</td></tr>
<tr>
<td>Tier 4</td>
<td>Basic +</td>
<td>At Tier 4 a PC lives on a tight budget. Edibles available will be limited and are likely to be basic and of average quality. Although there will be at least some variety, variety will be limited unless edibles have been purchased with Wealth Points from a higher Tier or gathered in the wild.
</td></tr>
<tr>
<td>Tier 5</td>
<td>Average</td>
<td>At Tier 5 a PC lives on a budget. Edibles available will be limited and are likely to be basic and of average quality, although there will be variety. More expensive or rare items are also limited, unless they have been purchased with Wealth Points from a higher Tier or gathered in the wild.
</td></tr>
<tr>
<td>Tier 6</td>
<td>Average +</td>
<td>Edibles available at Tier 6 are likely to be of average or sometimes good quality, with reasonable variety. More expensive or rare items are limited, unless they have been purchased with Wealth Points from a higher Tier or gathered in the wild.
</td></tr>
<tr>
<td>Tier 7</td>
<td>Above Average</td>
<td>Edibles available at Tier 7 are likely to be of good quality, with reasonable variety. More expensive or rare items are available, although luxury items are very rare unless they have been purchased with Wealth Points from a higher Tier or gathered in the wild.
</td></tr>
<tr>
<td>Tier 8 +</td>
<td>Luxury</td>
<td>Edibles available at Tier 8 and above are likely to be of very good to exquisite quality, with excellent variety. More expensive or rare items are available, as are luxury items.
</td></tr></tbody></table>
MY EDITS wrote:<b>Please note:</b>
</p>
<ul><li>This applies to all ingredients required for a meal. For example: herbs, spices, vegetables, nuts and grains, fruit, meat, etc. Please always pay attention to regional variations and ensure that you take these into account.</li></ul>
[/quote]
All done!

Thank you - you make things so much clearer, I really do appreciate it.
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Re: New Price List Feedback

We've now gone as far down as Housing & Land. All comments very welcome!
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Re: New Price List Feedback

Kesindir wrote: Sun Jan 20, 2019 1:17 pm Since most things 2 or more tiers above you are inaccessible, you can use some of the quality modifiers to buy above that limit. Let's say you are Tier 4. You only have leather armour, studded leather armour, and shields available to you since there are no tier 5 armours. Let's say you wanted some chainmail armour. If you take them as poor quality (-1 to the listed wealth tier) they then become Tier 5, which you can afford, at 2wp. Weapons work the same way. Tier 4 PC has access to quite a few weapons, but not some of the more fancy metals, like Adamantite for example. Let's see if we can't get this PC something...better than say, the little dagger he walked out of the dungeons with, yeah? Longsword is tier 6. If we take a poor quality one, it's now tier 5 and costs us 2 wps. Let's add in a different metal so it isn't a standard iron longsword. How about an Embersteel one? That's tier 5 as well, so another 2wps. So for a Poor Embersteel Longsword, our Tier 4 PC would have to pay 4wps in total. Not bad, considering.
What about packages which include "take a tier X weapon/armor"?

Do you
1) treat X as your tier in creating that weapon, in which case you could combine a tier X weapon with a tier X metal

2) treat X as the tier for the base weapon + modifiers only, and only use metals your normal wealth tier can afford

3) treat X as the tier for the base weapon + modifiers, but different metals also count as modifiers.



For example, lets say at wealth tier 4 you want to get a masterwork embersteel longsword as your "tier 8 or lower weapon"

1) Masterwork Longsword is tier 8, embersteel is tier 5, both components are tier 8 or below, so you can get your sickass sword

2) Masterwork Longsword is achievable, but embersteel is one above your wealth tier, so you'd have to spend 2 wealth points to get the sword

3) Longsword (6) plus Masterwork (2) plus embersteel (5-4=1) equals a tier 9 weapon, so that's out of your range.




Second question: In the event of something like scenario 3, could you pay 2 wealth points to get something a tier higher? It's only one tier off 8, but it's way out of reach of the normal wealth tier of 4.
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