hen he asked if there were questions, there
were, of course. First, Arlo spoke and the man nodded his head.
"It's good to see you again, Arlo. Taking my hat into more trouble?" he asked, and there was a feeling that trouble was not a negative thing in his eyes. Not at all. If they weren't getting into it, something was wrong. Still, a question.
"Ah, the gem is the prize that U'frek seeks. Yes, there is something about it, but that's his business and mine." He gave a grin as he spoke. There were no bad questions, but it didn't mean he'd answer them. Then there was the next question, or series of them, from the biqaj. He turned his attention to Pash and answered each question in turn, his gaze on the biqaj with an intense gaze, as though he was looking at him in more than just his physical self.
"Ethelynda and Yvithia, no, some of the groups have less. None have more. It shouldn't matter in terms of the puzzles you will face." His hand motioned in a vague wave to sort-of-out-there
"In terms of how dangerous? Well, I'd hope not at all. I can promise you that this place, this is a game. No more, no less. There will be nothing here which you carry out except memories and trinkets. But I can't guarantee anyone's behaviour except my own. However, I'd like it if we kept to no violence." He turned, then to the sev'ryn who asked her question.
The man grinned broadly at her, his eyes dark pools.
"I would say they are special, aye." He smiled at Kali'rial with a friendly smile.
"Since they're a gift to you from U'frek. As for how to use them? I heard tell once that you can hold one to your ear and hear the sea, but I never tried it and those seem a little small for that. Maybe, they're just a token?" He gave her a grin and winked at her solemnly.
Emmaline had no questions, she listened to the others and smiled to the man at the pit.
"No, no questions from me," she said and the traveler nodded. He stood, then, and bowed to them all.
"Then let the Game begin," he said. As the last of them stepped through the archway, Cassion watched and smiled as the archway shimmered closed behind them and transformed back, once more, to an unremarkable stone wall.
They stepped through the archway, into a room. It boasted high rafters but no windows and other than the small stepping stones they were on, they seemed to be looking out over the ocean. In the middle of the room was a raised area, which had more stepping stone leading up to it. That area had a large checker-board like pattern on it, each "white" square made from glass and transparent, revealing the water lapping below it, the fish swimming beneath them.. It was a six square by six square grid. Each square was large enough for one of them to stand on. They might notice that, as the last of them stepped through, the wall behind them simply shimmered and was a wall again. They were, currently, in a room with no entrance and no exit standing on stepping stones in the deep ocean waters.
Hmmmm.
However, before them was a man. He was wearing a pair of loose slacks and a cotton shirt. He turned to them as they walked in and he beamed. Leaping across the stepping stones he was obviously delighted to see them. He shook hands enthusiastically with Pash and Arlo and solemnly kissed the hands of Kali and Emmaline, clicking his heels as he did so. So happy was he to see them, he had tears of joy sparkling in his eyes.
"The guests! More guests for Schubert! That makes Schubert so happy! Schubert loves his guests!" Schubert ushered them towards the center of the room, the gentle lapping of the water a soothing accompaniment to his chatter
"Schubert has the best job in all the worlds, all of them. Schubert tells you the rules, but he can not help you, no. He would, if he could. But rules! You have to cross. Square to square. Some squares are bad, stop you" Schuberts eyes looked horrified and he reached out and grasped Kali'rial's hand in despair.
"Don't step on them! No, bad!".
When he had regained his composure, he continued.
"There are bad squares in each column, bad squares in each row. Step on the bad square, bad things. Schubert doesn't know what the bad things are, can't tell you. Would if he did." Schubert was, very much,
on their side
"You must cross. Square to square, one step. The bad squares are spaced out. They do not touch each other." Schubert beamed at them and nodded.
"You must step in at least thee columns and all rows. I will give you a statue of yourself, to help you, because Schubert can't.". He really wanted to help them. He really, really did. He loved them.
"Go now!", he said and, as each of them stepped up, he handed them a small statue of themselves (made to a very good standard).
1.
Cross safely: What is the "bad" that happens? Well, until you try, you don't know. Lets hope none of you find out!
2.
Cross quickly!: You are against other groups here, speed is of the essence. The first group to "pass" will earn a significant advantage.