• Information • Sweetwine Locations & Links

The home to the Induk Sweetwine and populated by fairies, this enchanted forest has many secrets

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Sweetwine Locations & Links

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One days travel on foot or mount from Scalvoris Town, Sweetwine Wood is aptly named for the abundance of Sweetwine Vines that are scattered throughout. Tall trees thickly cover the area, canopies overlapping to form a rich coverage of foliage once you move past the outskirts. The sum of light that breaks through this canopy allows a generous variety of other plants to prosper. These includes mosses, ferns and lichens, as well as small flowering herbs, grasses and shrubs. Not to mention the uncanny overpopulation of Sweetwine Vine. Due to the variance in different kinds of plants, there is a larger range of animal diversity than found on the grasslands. This ranges from gentle herbivores, to the not so gentle carnivores which feed on them. Copious amounts of rotting wood and decaying leaf litter offer a vibrant ecosystem for bugs and other invertebrates, not to mention fungi.

Settled on the mouth of the eastern river, the woods span both banks and spread out till they become more sparse and finally loose out to the grasslands and lumberjacks. Upon entering the woods, it is deceptively quiet and calm, only broken by the occasional rustle of creatures in the undergrowth or in some cases the scream of some herbivore being taken down by one of the varied carnivores. There are natural tracks through the trees, made by animals on their way to the waters edge and back again to whatever home it is they've made in the woods.

In the warmer seasons, the woods are a vibrant mix of greens, thick and overgrown at times due to the availability of an ongoing water source, and flamboyantly dressed with the beautiful multicolored flowers that peek their heads to find the sun. As the cooler seasons come to play, the trees turn to a beautiful array of reds and oranges, save for the evergreens spattered throughout. Eventually the cold fronts come and the red leaves fall, leaving bare branches reaching out like skeletal fingers reaching to the sky in a final dying cry. All these changes bring both different beauty and danger, given the range of animals that come out of hibernation or into migration.

The Sweetwine Woods are a commonly accessed area, both for hunting and gathering, due to the diverse ecosystem it houses. Some people murmur rumors of a family of Stagrein living in the vast depths of the wood, yet to date there has never been a true confirmed sighting (or even a half sighting story that wasn't accompanied by copious loads of alcohol and heard from a friend of a friend.)

As of the events of Ashan, 721 Sweetwine Woods has been rejuvenated and the Induk of Sweetwine has been released from captivity. It means that there are more animals, more plants and that Ol'Tuck is spotted walking through the woodlands. Also, there are now Fairies in Sweetwine (please see below).


Sweetwine Map
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NPC Bear

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Name: "Bear"
Race: Human
Age: 4th Vhalar, 680
Title: Woodsman
Skills: Fieldcraft: 50, Hunting: 35
Other Information: No one really remembers Bear's real name, having used the moniker for so long even he calls himself that. A rather befitting name for the bald headed, beaded human. With a hairy barrel chest and arms like tree trunks, the woodsman makes a living chopping down trees in Sweetwine Woods for sale in the townships. He has an exceptional knowledge of the woods, and as such acts a guide when required. He only has one living next of kin, his daughter Talilah.

Credits to: Kali'rial
Submitted for Development: 24th June, 2017

NPC Talilah

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Name: Talilah
Race: Human
Age: 15th Ymiden, 707
Title: Scout
Skills: Athletics: 35, Hunting: 30
Other Information: A scrappy little thing in comparison to her father, Talilah is the only living relative of her father Bear. She has wild curly red hair, blue eyes and a face full of freckles. She loves to run and play in the woods, acting as a scout or messenger for her father and the campsites from time to time when he takes people into the wood. The young girl isn't afraid to tussle with the boys or get her hands dirty, and is a huge fan of her Dad. He is just the bee's knees to her. Where her mother is, Talilah couldn't say, and doesn't really care. Her father provides and cares for her and to the girl that is all that matters.

Credits to: Kali'rial
Submitted for Development: 24th June, 2017

NPC Argua

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Name: Argua
Created by: Nir'wei
Race: Human
Birthday/Age: 12th of Ymiden 658/62 years old.
Title: Wildman of Sweetvine.
Skills: 76 Animal Husbandry, 76 Animal Training, 51 Blades: Dagger, 51 Detection.
Details: Nobody really understands where Argua first came from - since it seems from the moment they arrived, Argua was already there. He takes refuge in the Sweetvine Woods, hunting with scores of animals he picks up along the way, and always seeming to be surrounded by both predator and prey - and what he does to make sure they don't eat each-other is a secret that he never shares. While Argua is a grumpy and often hostile presence in the Sweetwine Woods, he's been known to offer nuggets of wisdom and insight to those that can provide an offering, or if one of his pets takes a shining to them.

Sweetwine Induk

Following the events in Ashan, 721 the Induk of Sweetwine has been released. This means that the great turtle Ol'Tuck is, now and then, seen from a distance walking the grass of the Sweetwine. Above the Sweetwine in the night sky can often be seen the star-turtle of Saoire.

The Sweetwine Induk is a mod-only NPC.

Fairies

Sweetwine Wood is prone to fairies.

These tiny creatures are up to 2 inches tall and have wings. Other than that, they look pretty much like mortals.

They never leave the Sweetwine and they do not get involved in the affairs of people. They're capricious and mischievous, but generally nice enough. Their food tends to give weird side effects to mortals. If anyone tries to harm them / capture them - then the fairy tends to simply disappear. Often, they'll take the offender's clothes with them or play some other prank on them, to teach them a bit of humility. They might help an individual find their way, for example, if they feel well-inclined towards that person.

It is well-known (and they'll all be quick to tell you) that they hate Delroth. He's a vile abomination (or a stinky poo-poo head, depending on who you're talking to) who they loathe. They'll tell anyone who asks why that Delroth is a fairy-slayer and that he - and his kind - are not welcome here.

Player Notes

 ! Message from: Pegasus
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This location is open and free for play.
There are many secrets to discover here!
There are no jobs here.
There is an Induk here, which means that there's a faction presence.
There is danger in the Sweetwine Woods.
This location would benefit from more sub-locations.

Changelog

Credits to: Kali'rial
Submitted for Development: 24th June, 2017
Approved: 25th June, 2017 (Pegasus)
Fairies and Ol'Tuck and Induk added June 2021 (Peg)
Checked for Skills Scale Down by Kori'än. Amended skill for NPCs July 2021
Developed by: Kali'rial
Edited by Peg.

Locations:
Bad Man's Hollow
Crystal Lake
Dream Lake
Fairy Ring
Fool's Errand
Garden of Lost Echoes
Garnet Beach
Ghost Chasm
Golden Cliffs
Golden Cliffs (South)
Immortals' Clearing
Ol'Tucks Rapids
Ol'Tucks Run
Serenity Island
Snarkle Swamp
[Settlement] Sweetsong
Nïtọsï Ẹrẹkẹ(Aka Sweetstone)
Weavers' Woods
Worm Island
 ! Message from: Peg
If you use any of these locations or their NPCs in a significant way, please fill in the following form and post at the end of this thread. I will then update the location post with that information, so that we can keep NPCs consistent and so you can see the ongoing story in Scalvoris.

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One I've updated the thread, your post will be deleted. Thanks for helping make Scalvoris fab!
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