Settlement Review Guide

The system through which players who are interested in creating and growing their own settlements can track their progress.

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Trouble
Prophet of Old
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Joined: Tue Jan 05, 2021 8:00 pm
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Profession: Developer
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Settlement Review Guide

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Reviewing a settlement thread? Use this handy guide to help measure what changes and consequences are appropriate to award.
ActionReward
A new group of people are able and willing to join the settlement.
  • +1 Population x the number of people joining.
  • -1% Order x the number of people joining.
Settlers die.
  • -1 Population x the number of settlers who've died.
The player completes an action that proves they are trustworthy to the settlers.
  • +1% Order per thread
The player completes an action that directly solves a problem the settlement is experiencing. (Does not stack with the above action.)
  • +2% Order per thread
The player completes an action that directly protects the settlers from harm. (Does not stack with the above action.)
  • +3% Order per thread
The player completes an action that proves they are untrustworthy to the settlers.
  • -1% Order per thread
The player completes an action that creates a new problem for the settlement. (Does not stack with the above action.)
  • -2% Order per thread
The player completes an action that directly leads to the injury or death of a settler. (Does not stack with the above action.)
  • -3% Order per thread
The player discovers a new resource that is mined, harvested, dug up or otherwise collected directly from nature, and instructs settlers on how to gether it.
  • Include the resource in their Primary Resources section of the settlement profile.
The player creates or acquires resources that will help their settlers gather a primary resource.
  • +10WP.
The player discovers a way to process a primary resource their settlement collects into a useful item, and instructs settlers on how to make it themselves.
  • +20WP.
  • Include the resource in their Secondary Resources section of the settlement profile.
The player sets up a useful service in their settlement, such as a bank or insurance broker, and instructs settlers on how to run this service themselves.
  • Include the resource in their Tertiary Resources section of the settlement profile.
  • Add an effect relevant to the service provided.
The player completes an action that would lead to a new cultural quirk, supernatural effect or other notable change to daily life, or aquires a grandmaster level skill or supernatural ability that would affect the day-to-day lives of their settlers.

(Note: This must be a skill, capstone or magical ability that would enable the player to be a better leader, such as leadership or intelligence. Skills that improve the player but not their settlers, such as strength or smithing, should not be applied for unless they provide a capstone relevant to the settlement. When applying for this reward the player should suggest what effect they believe would be appropriate.)
  • Create an effect relevant to the change and add it to the settlement effects list.
An City NPC in the settlement assists the settlement leader in a way that would lead to them developing a skill they possess.
  • + XP to the City NPC, depending on the extent of their contribution.
A thread where the settlement engages in a long-term viable trade with another settlement or a town / city | Reward +5 WP per cycle OR seasonal access to 1 (where NPCs are used) or more (when it's collab / PC to PC) resources from the other settlement (agreement of resource between both settlements) - resources must be identified at cycle change, when it might change. This must have at least 1 IC thread or letter per year in order for rewards to maintain"
  • Permanent Resource Exchange between settlements
A thread where the Settlement engages in a one-off trade with another settlement or a town / city.
  • Reward: +5 WP
The player creates or aquires resources that will help their settlers gather a primary resource.
  • +10WP.
The player has completed their third ever settlement thread, or their first settlement thread of a new Cycle.
  • Secret plotline reward. PM Trouble.
word count: 645

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