Player Name: Elisabeth Angelus
Lead Mod: Pegasus
Founding Skill: Leadership
Survival Skill: Business Management
Growth Skill: Alchemy
Settlement Name: Haven
Settlement Location: Faldrass
Statistics
Wealth: +111 WP
- Tax: 0%
Population: 52
- Military: 6
Order: 90%
- Demographic:
Industry:
Lead Mod: Pegasus
Founding Skill: Leadership
Survival Skill: Business Management
Growth Skill: Alchemy
Settlement Name: Haven
Settlement Location: Faldrass
Statistics
Wealth: +111 WP
- Tax: 0%
Population: 52
- Military: 6
Order: 90%
- Demographic:
Industry:
- Primary
- Ignis Clams
- Ignis Shells
- Rubrum Berry
- Faldrass Potatoes
- Phoenix Wood
- Fresh Water
- Radishes
- Tomates
- Peppers
- Peas
- Beans
- Wheat
- Oats
- Corn
- Secondary
- Lumber
- Tertiary
- Scientific Research
- Faldrass' Favour: The Induk of Faldrass favours this settlement. Crops planted in this settlement will grow large and healthy, well-fed by the rich nutrients from the volcanic soil that never seem to run out.
- New Leader: For the Hot Cycle 721, the settlers of Haven see that Elisabeth is working in her new role. Since she has already earned their trust, they work cohesively together and help her where they can. This also means that you have a one-time opportunity to change the Survival and Growth skills for Haven. If you choose to do that, then it will need discussion with me and to be evident in threads for the settlement. It doesn't need it's own threads, per se, but I'd like to see evidence of a shift happening.
- Connections Elisabeth has somehow managed to have the settlement moved by Saoire. This is seen as a very positive thing and she will find the settlers more willing to come to her with issues and concerns. This is a double-edged sword!
- Military Training: Haven's military NPCs possess 15xp in Strength, 5xp in Combat: Unarmed and 15xp in a random combat skill.
- Hub of Science: Haven will gain +1 population for every primary resource it gathers that is a unique development to Faldrass. This population change reflects a new scholar joining the research station to study the resource.
- Taskmaster: When Balthazar is using his taskmaster capstone ability in a thread, the task the settlers are currently working on can be completed as if they are one skill level higher than they really are in the skill most relevant to the task. This effect cannot be stacked with other effects that increase the skill levels of PCS or NPCs.
- Debt to Ria: Haven owes a considerable debt of gratitude to Ria of Haven Farm. When she calls this favour in Haven had better repay it, or else lose the trust of anyone else they ask for help in the future.
- Haven Chapel Haven has a small canopy-style gazebo of trees. They are always blooming, no matter what the season and those who sit beneath them will experience the sort of calm one feels from a jubiplant. Residents of Haven leave small glass gifts and in the center, hanging from the apex of the roof, is a glass wind chime. The sounds which this make are gentle and soothing and simply beautiful.
- Cultural Quirk: Community Spirit Those who live in Haven will experience less conflict among themselves and will experience a sense of calm and serenity as individuals. It's like the effect that people get when being in the gazebo seeps into the residents, who are just more chilled out and xen-like. Conflict (even small conflict) reduces significantly.
- Cultural Quirk: Community Focus Most of the residents of Haven will enjoy spending a few moments in the gazebo each day. When there is something to discuss or some important decision to be made, the gazebo becomes the place where residents of Haven congregate in order to ensure the best outcome.
- The Reputation Reverberation - Logistics is the backbone of any operation and a settlement is no exception. Elisabeth has honed her abilities in this skills in this area to the point of appearing supernatural and Haven, having been under her hands-on leadership for an arc and a half, just works better. It just does. Anyone that visits the settlement will notice that the day-to-day business of the settlement is beyond efficient. Haven, thus, gains a reputation in Scalvoris as a settlement that people might wish to do business with (ie: "Those people know how to get things done!") This effect is not meant to dramatically alter a pc or npc's opinion of Haven, but could be construed as allowing others to view them slightly more favorably (if they are inclined in a negative fashion), getting more of their foot in the door to take advantage of certain opportunities. Opportunities will manifest without the settlement necessarily looking for them.
- Immortals' Embrace Gazebo: Haven has a small canopy-style gazebo of trees. They are always blooming, no matter what the season and those who sit beneath them will experience the sort of calm one feels from a jubiplant. Over time, people will continue to leave small glass gifts and, in the center, hanging from the apex of the roof is a glass wind chime. The sounds which this make are gentle and soothing and simply beautiful.
Settlement NPCs
Settlement Aesthetics
Farmland
Settlement Locations