Abaddon

This is where CSes are moved to when they are marked as "Approved". If this accidentally locks your CS, don't worry, just PM a prophet and we'll unlock it straight away!

Moderators: Pegasus Pug!!!, Staff, Peer Reviewer, Wiki Worker

User avatar
Abaddon
Posts: 120
Joined: Sat Jan 05, 2019 3:01 pm
Race: Lotharro
Profession: Alchemist
Renown: 70
Character Sheet
Plot Notes
Wealth Tier: Tier 5

Abaddon

Image
Abaddon Scaldori


Age: 26

Race: Lotharro

Date of Birth: 7th of Cylus, Arc 693

Marks: Admired Nitahi

Factions Joined:

Languages Spoken:
Fluent Common. Broken Haltunga

.

Partners:

Kin: Alistair (Close Friend)
Appearance

Prime youth molded into a paragon of potential, Abaddon holds a strength in his tall stature few can scarcely match. Unblemished tan skin save for white, jagged scars dotting his frame and cheek helpes to accentuate his toned, gaunt visage. A shapely brow and the curvaceous ridge of a nose so perfectly featured further assist in this culmination of intoxicating beauty. A full head of roaming black hair sways in the breeze as he gazes down at the smaller men in his path with striking brown eyes.

Six and a half feet tall with a chiseled frame, Abaddon possesses a commanding presence. What muscle he has is displayed well, pockets of fat evaporated by Arcs of physical toil and a life of survival, his hands thick and callous, his feet even more so. Often, he wears nothing upon his upper torso save for what is practical, be it a leather pauldron and a baldric, or a leather harness for more social occasions.

Yaralon Gold Circle
A gold circle tattoo over Abaddon's heart marks him as a citizen of Yaralon.

Blessing Marks

Nitahi - Mark of Kielik (Admired):
Upon his right eyelid, there exists a starburst pattern of black wispy tendrils tattooed upon it stretching to just beneath the eyebrow. This is the mark of Kielik, Nitahi, and his right eye will turn solid black when he uses any ability from this blessing.

Witchmarks

Attunement - Puzzle Eyes:
The first Witchmark can only be seen under close scrutiny, but it tells of his magic easily if you know what to look for. The sclera, the whites of his eyes, are divided by a myriad of fragmented, uneven lines, like strands of silk across a spiderweb.

Hone - Rune of Naming:
Ever since Abaddon was born, he bore a birthmark upon his forehead, above his right eye. At first, it was a white streak of stylized bumps, but when Abaddon awoke his Sparks, it became a darker hue of solid black baring his name in the runic language. Each black dot gives some form of meaning to the rune, with concentric connecting lines branching out to connect them.

Mutations

Competent Hone - Umbral Predation
Abaddon can feel how much light is upon his skin, and being in the absence of light and being in the dark yields him a certain comfort depending on how much darkness there is. At the same time, the Spark works to lift his inhibitions in a manner that makes him more opportunistic, guiding him towards its malicious, vindictive nature. While in the shadows, he is so unhinged that he feels the draw to use his abilities on others and has a difficult time resisting, scaling up with how totally immersed he is. A near-total blackout is nearly irresistible, yet obeying the impulse will give him a brief reprieve to the compulsion, a handful of Trials or so.

[/font][/align]
Last edited by Abaddon on Mon Mar 11, 2019 1:49 am, edited 23 times in total. word count: 511
User avatar
Abaddon
Posts: 120
Joined: Sat Jan 05, 2019 3:01 pm
Race: Lotharro
Profession: Alchemist
Renown: 70
Character Sheet
Plot Notes
Wealth Tier: Tier 5

Personality


Personality
Cast a glance, bat an eye, and converse without fear of things going awry; Abaddon is not a bad guy. Outwardly, he's affable and cheery, always quick to point out the [i[good[/i] in things akin to a carefree spirit. An emotional Lotharren mind makes him intensely passionate and extreme with his feelings, though he spends so much time locked up in his head that he's able to repress things that go against the social grain. To cut this whole passage short, know that Abaddon is the type to hide behind the mirror reflecting back at you, a social chameleon living vicariously through you.

Growing strong as a natural citizen to a powerful mercenary culture has its perks; the Lotharro is deeply connected with and aware of his body, his limitations, and his insecurities. Of all he has experienced, it has given him a tolerance for pain, and the ability to adapt to grief when the bonds he does form eventually wither and die as they always do. A youth in poverty leaves him with no complaint for a lack of society's comforts, and he finds clothing to be quite restrictive and alien having not worn a shirt for most of his life.

Abaddon enjoys Cassion's views on the world, mystified by tales of grandeur and the grander scheme of things, ousting away as many surprises as he can in the event that if he is one day surprised, he will inevitably derive a great joy from the experience. There is little that can offend him beyond closed-mindedness and living a life not worth living, two concepts anathema to what he is and has sought to become.

Even though he has this lust for adventure, he is equally obsessed with stories and creation, enjoying the sciences and challenging himself to understand the inner workings of things. The pursuit of knowledge gives him purpose, and many of his dealings revolve around the attainment of information. As he is a social chameleon, he puts this to use by gravitating towards power and influence, leeching what he can in observance of these elder or privileged beings.

The exploration of Emea is perhaps his truest past-time, but these adventures are also where he feels most secure, and so his true nature shines true. The many dreamers of Idalos are his playground, resounding faith to Kielik so deeply ingrained within him that he has forgone most care for others; if he can get away with damaging another whilst they are unawares, and he holds no investiture in them or their well-being, he will manipulate and dominate them, or curse their life in some way if only to watch or play along as valiant hero promising aid to what ails. Morality plays a key role in all of this, and Abaddon tries his best to balance fanaticism for something difficult to justify with the greater good. After all, he sees himself as a force of nature, that these atrocities he commits in the name of his God are merely means to an end, that it could have been anybody to bare the mantle.

Things Abaddon likes

Thrills & Surprises
Exploration & History
Kielik & Nightmares
Spirituality & Gods
Arcana & Spirits
Philosophy & Stories
Music & Introspection
Drinking & Surprises
Creation & Creativity
Wilderness & Animals

Things Abaddon dislikes

Sleeping & Drugs
Poverty & Sickness
Politics & Desk Work
Being Manipulated & Pointless Murder
Uninteresting or Bigoted People
Persecution Of Religion/Magic

Last edited by Abaddon on Tue Mar 12, 2019 6:31 am, edited 6 times in total. word count: 571
User avatar
Abaddon
Posts: 120
Joined: Sat Jan 05, 2019 3:01 pm
Race: Lotharro
Profession: Alchemist
Renown: 70
Character Sheet
Plot Notes
Wealth Tier: Tier 5

History

History


A long, long time ago, a Lotharro clan fragmented, and its men faced exile. Those who traveled together formed a new clan, Skaldori, and it is from these people that Abaddon was born in the blood-soaked sands of Yaralon, screaming into the world from the ripped open chest of his former self.

The clan, one by one, faced annihilation by the hands of some unseen assassin as Abaddon came of age, his mentor knowing full well what power he possessed, guiding him into unlocking his memories perhaps all too soon. There was definitely a fear, a sense of foreboding dread every time Abaddon shut his eyes in the family collection of dwellings they all shared, only to awaken to the sounds of some struggle, a shadowy figure darting into the night with yet another Lotharro dead, reborn and snatched away to perhaps be permanently felled elsewhere, or worse.

It was this deep-seated fear that turned Abaddon's heart inward. Trust never came easy, but he trained and he trained, long sleepless nights spent honing his strengths, his skills in the weapon he was gifted by his clan, the Skaldori Chain Whip, only growing. He was sure the unknowable thing haunting his clan would find him when he was exiled to take on The Run as part of an Arc-long coming-of-age ritual all Yaralon youth must undergo, but by the time he returned as an adult with the Silver Circle of Yaralon, there were only three Lotharro of the Skaldori clan left, himself, his father figure, and another Lotharro who'd gone nearly insane in his drive to track down who or what was preying upon the family. He eventually earned his Golden Circle, though Abaddon shared the same sentiment, and in the end his fear won over, so he sought to flee from Yaralon as far as he could, leaving his family behind and taking that potential with him. His father did not blame him, and suggested he did not return to Yaralon.

In his travels, Abaddon first went back to Uthaldria where he hardly found kinship among his own kind save for his respect for Thetros. Eventually honoring the exile placed upon his lineage, he left to try and seek answers, taking solace in Etzos where he began to study the history of the world, seeking answers in the dusty tomes and soon discovering fragments of his past through long bouts of introspection, his racial memory giving him glimpses of who and what he was, causing the Sparks inside to awaken.

Abaddon sought the mages of Etzos for answers, learning of the nature of his Sparks, of Ether, and Fractures. They sought to convert him to their cause against the Immortals, and fearing the strings, he fled before they could sink their talons too deep. Journeying across the sea to Quacia, he has survived there ever since.
Last edited by Abaddon on Sun Jan 20, 2019 8:51 pm, edited 5 times in total. word count: 484
User avatar
Abaddon
Posts: 120
Joined: Sat Jan 05, 2019 3:01 pm
Race: Lotharro
Profession: Alchemist
Renown: 70
Character Sheet
Plot Notes
Wealth Tier: Tier 5

Skills & Knowledges

Skills & Knowledge


Skills

Skill Total Points Proficiency
Hone
> 105/250
Competent
Attunement
> 50/250
Competent
Transmutation
> 0/250
Being Initiated
Alchemy
> 25/250
Novice
Dreamwalking
> 26/100
Initiated
Meditation [FT]
> 100/100
Master
Resistance
> 0/250
None
Discipline
> 0/250
None
Endurance
> 0/250
None
Strength
> 25/250
Novice
Unarmed Combat (Natural)
> 25/250
Novice
Whip (Skaldori Ball-and-Chain Whip)
> 25/250
Novice
Intimidation
> 0/250
None
Leadership
> 3/250
Novice
Research
> 2/250
Novice

Knowledges

Physical


Strength
  • Strength: Moving a dead body (AG)
  • Strength: A Regimen With Weights & Exercises
  • Strength: Push-Ups Exercise
  • Strength: Making Adjustments to Exercises To Mitigate Pain
  • Strength: Reaching Your Limits In Exercise
  • Strength: Measuring Heart Rate For Fitness
Unarmed Combat
  • Unarmed Combat (Natural): Slashing With Claws
  • Unarmed Combat (Natural): Pinning
Whips
  • [SP] Whips (Skaldori Ball-and-Chain): Throwing With Momentum
  • Whips (Skaldori Ball-and-Chain): Proper whip grip (AG)
  • Whips (Skaldori Ball-And-Chain): Spinning With Momentum
  • Whips (Skaldori Ball-And-Chain): Hitting Yourself In The Arse, Ow!
Acrobatics
  • Acrobatics: Dropping To Your Knees
  • Acrobatics: Moving Easier Without Clothes
  • Acrobatics: Drunken Stumbling
  • Acrobatics: Leaning Back
Resistance
  • Resistance: Not Dying of Alcohol Poisoning

Magical

Hone
  • [SP]Hone: Rune: Strength
  • Hone: Guiding Ether With a Quill To Draw Runes
  • Hone: Strength Runes To Both Legs, Enhancing Running Speed
  • Hone: Balancing On Bolstered Legs
  • Hone: Unlocking Runes Through Meditation
  • Hone: Rune of Naming
  • Hone: Injury From Misuse
  • Hone: Strengthened Limbs Resistant to Self-Injury
  • Hone: Triggering a Rune By Touch
  • Hone: Umbral Rune of Numbing
  • Hone: Numbing a Severe Injury
  • Hone: Rune of Endurance
  • Hone: Core Runes
  • Hone: Lucius Runes
  • Hone: Umbral Rimes
  • Hone: Dispersing An Active Rune
  • Hone: Stabilizing A Limb With a Rune of Strength
  • Hone: Overstepping From Overuse
  • Hone: Dismissing a Rune
  • Hone: Casting Two Runes At Once
  • Hone: Modulating Ether In A Rune
  • Hone: Umbral Cannot Understand Lucis Runes
  • Hone: Lucis Rune of Regeneration
Attunement
  • [SP]Attunement: Frequency
  • [SP]Attunement: Static
  • [SP]Attunement: Compass
  • Attunement: Being Overwhelmed By An Intense Frequency
  • Attunement: Alistair's Frequency
  • Attunement: Dangerous For The Secrets It Can Pry
  • Attunement: The Throbbing Note of Sex
  • Attunement: The Drumming Note of Strength
  • Attunement: The Soothing Note of Love
  • Attunement: The Frequency of a Bed
(Soon) Transmutation
  • .
(Someday) Becoming
  • .
Dreamwalking
  • Dreamwalking: Lucid Dreaming
  • Dreamwalking: Guiding Your Dreams With Intent
  • Dreamwalking: Dreamscapes
  • Dreamwalking: Stepping Into the Veil
  • Dreamwalking: Trespassing
  • Dreamwalking: Improves Like A Muscle
  • Dreamwalking: Nightmares Can Be 'Real'
  • Dreamwalking: Murdering Someone In A Dream
Alchemy
  • Alchemy: Done in a Lab
  • Alchemy: Transferring Properties
  • Alchemy: Explosively Dangerous
  • Alchemy: Relies On Chemistry
  • Alchemy: Measurements Important
  • Alchemy: Filtration
  • Alchemy: Isolation
  • Alchemy: Purification
  • Alchemy: Isolating Properties From A Natural Source
  • Alchemy: Reduce to Powder With Mortar & Pestle
General
  • Revelation: Protean

Mental


Meditation
  • Meditation: Intent
  • Meditation: Visualizing
  • Meditation: Prayer
  • Meditation: Focusing On A Subject With Your Mind
  • Meditation: Trying Not To Think About Spears
  • Meditation: Matching The Pace of Breath
  • Meditation: Concentration
  • Meditation: Easier In The Arms of Another
  • Meditation: Thinking Through Magical Attraction
  • Meditation: Trying to Concentrate Through Pleas Of Help
  • Meditation: Chanting To Drive Focus
  • Meditation: The Mental Fatigue of Too Much Concentration
  • Meditation: Building Confidence With Self-Assurances
  • Meditation: Imagining Yourself As Something Else
  • Meditation: Maintaining Two Trains Of Thought Difficult
  • Meditation: Identifying Your Consciousness
  • Meditation: Questioning A Dismal Reality
  • Meditation: Letting Drink Lead The Way
  • Meditation: Talking to Yourself
  • Meditation: Ignoring Reality
  • Meditation: On the Conundrum Of Oblivion
  • Meditation: Removing Distracting Stimuli
  • Meditation: Ignoring Traumatic Events
  • Meditation: Envisioning Eating A Ton of Food
  • Meditation: On Purpose And Circumstance
  • Meditation: Thinking On Symbiosis With A Dream
  • Meditation: Trusting Something Will Happen
  • Meditation: Thinking About Things In Verse
  • Meditation: Frailties of the Mind
  • Meditation: Assuring Yourself You Are A Force of Nature
  • Meditation: Waking Yourself Up From a Dream
Discipline
  • Discipline: Holding Back Words
  • Discipline: Confessing Something Difficult to Someone You Love
  • Discipline: Pulling Away From Desire
  • Discipline: Taking A Relationship Slowly
  • Discipline: Avoiding Comforts To Remain Strong
Endurance
  • Endurance: Talking Through Pain
  • Endurance: A Regimen With Running, Stretching, and Energy Stimulation
  • Endurance: The Burn of Muscles In Exercise
  • Endurance: Vomiting
  • Endurance: Having Your Shins Broken
  • Endurance: Having Your Shins Re-Broken to Heal
  • Endurance: Pain So Intense You Passed Out
  • Endurance: Long-Term Recovery
Detection
  • Detection: Affection
Tactics
  • Tactics: Studying an Opponent For Weaknesses
Stealth
  • .
Intimidation
  • Intimidation: Scaring Someone Awake
  • Intimidation: Wearing An Insectile Visage
Deception
  • Deception: Reinforcing A Lie
  • Deception: Tricking Someone Into Being Paranoid
Leadership
  • Leadership: Overcoming your own fear (AG)

Craft


Chemistry
  • Chemistry: Basic Chemistry Equipment
Research
  • Research: Old books might contain magic (AG)
Storytelling
  • Storytelling: In Verse
  • Storytelling: With Songs
  • Storytelling: Taking Control of the Narrative
  • Storytelling: A Story Told With Nightmares
  • Storytelling: Ode to Cassion
Business Management
  • Business Management: Taxes
  • Business Management: Customers
  • Business Management: Sometimes Inherited
  • Business Management: Serving Customers
  • Business Management: Running A Business Is Stressful
  • Business Management: Supply
  • Business Management: Demand
  • Business Management: Work Orders
  • Business Management: Unreasonable Work Orders
  • Business Management: Difficult Employers

Other

Alistair
  • Alistair: Mage, Doctor, Advisor to King Arkenstone
  • Alistair: Syroa Blessed

Other

Fridgar
  • .
Immortals
  • Immortal: Syroa
  • [HI]Mortalborn: Kielik
  • Immortal: Cassion, God of Roads and Stories
Cultural
  • [HI] Customs & Festivals: Yaralon
  • [HI] Customs & Festivals: Quacia
  • [HI] History: Human
  • [HI] History: Avriel
  • [HI] History: Tunawa
  • [HI] History: Ithecal
  • [HI] History: Aukari
  • [HI] History: Ellune
  • [HI] History: Mer

Last edited by Abaddon on Mon Mar 18, 2019 5:47 pm, edited 31 times in total. word count: 864
User avatar
Abaddon
Posts: 120
Joined: Sat Jan 05, 2019 3:01 pm
Race: Lotharro
Profession: Alchemist
Renown: 70
Character Sheet
Plot Notes
Wealth Tier: Tier 5

Skill Point Ledger


Skill Point Ledger

Thread or Skill Name Points Adjustment Total
Starter XP +50 50
+20 Hone -20 30
+20 Attunement -20 10
+5 Strength -5 5
+5 Whips -5 0
+25 Meditation -25 RB, -FT 0
+3 Strength +3 (AG) 0
+3 Whips +3 (AG) 0
+3 Leadership +3 (AG) 0
Oblivion Heart +15 (Magic) 15
A House of Flowers +15 (Magic) 30
+30 Attunement -30 0
He Gave Me Wings +15 (Magic) 15
Runewright +10 (Magic) 25
+25 Hone -25 0
Do I Make You Proud, Kielik? +10, +2 DW 10
Nightmare of the Veil +10, +2 DW 20
Intent: Birth of the Umbral Parasite +10, +2 DW 30
One Another +15 45
Dreambind +10, +2 DW 55
Metamorphosis: Accepting What +10, +2 DW 65
+25 Meditation -25 40
+17 Whips -17 23
+17 Strength -17 6
Nightmare of the Veil +10, +2 DW 16
Rough Trial +15 31
+25 Alchemy -25 6
Hangover +15 (Magic) 21
I Need A Favor +15 (Magic) 36
In The Same Boat +15 (Magic) 51
+45 Hone -45 6
Bon Appetit +10, +2 DW 16
Carved Up Wings +10, +2 DW 26
Alchemy Awry +10, +2 DW 36
Anafabulous +10, +2 DW 46
Why +10, +2 DW 56
At Least Bones Mend +15 (Magic) 71
+15 Hone -15 56
+50 Meditation -50 6
We of Folly +10, +2 DW 16
Nitahi Kills +10, +2 DW 26
+25 Unarmed Combat -25 1
Last edited by Abaddon on Mon Mar 18, 2019 5:48 pm, edited 17 times in total. word count: 238
User avatar
Abaddon
Posts: 120
Joined: Sat Jan 05, 2019 3:01 pm
Race: Lotharro
Profession: Alchemist
Renown: 70
Character Sheet
Plot Notes
Wealth Tier: Tier 5

Marks


Blessings

Nitahi

Nitahi, Blessing of Kielik

Kielik isn’t picky when it comes to handing out his mark. There’s a fair number of agents around Idalos who answer to him before all else, subjugated into his service. While he values loyalty in his followers, it’s not necessarily an entry-level requirement. In fact, he’s been known to coerce others into his service and deliver marks as a means of enslaving his servants with the promise of relief from their personal nightmares if they serve diligently. It’s not uncommon that his agents started out cursed and were later promoted once they’d been worn down to the point they could no longer bear to resist him. After being marked, he plants the seeds for and nurtures what will become a deep-seeded sadism in his followers, to enable them to pursue their fellows in Idalos and further Kielik’s and his associates’ agendas.

The mark initially manifests as a subtle starburst pattern, faded in colour like a dark tattoo on the Marked’s upper left eyelid. As their devotion to their master grows, so too does the mark as it slowly starts to expand over the upper left side of their face in wispy, stylized and dark tendrils that stretch ever outward. When utilizing any of their powers, their left eye is additionally coloured a solid black. Once reaching their peak as Cherished, the eye’s colour is permanently changed.

In addition to the below listed effects, all those marked with Nitahi gain access to the Dreamwalking skill and are allowed to progress it as if initiated normally, but do not enjoy the protections that Nyvora grants. Furthermore, the Marked loses their ability to dream normally, all their dreams turned into nightmares, including those they share with others, but are personally immune to the effects of Nightmares other than their own (cannot be wounded or Corrupted by alien Nightmares, unless by Kielik himself).

Nitahi Abilities

Nitahi Abilities

Sleepless Nights - The entry level ability of the Marked is to, with physical contact and intent, magically make others unable to sleep. The touch is inconspicuous and the victim will not feel the effect of this power until they first realize its effect. No matter how exhausted the touched individual gets in the trials to come, they seem unable to fall asleep and must take to artificial or violent means in order to cease their forced state of being awake. The effect lasts for 3/6/9 trials (for Admired/Trusted/Cherished, respectively), but it’s completely cancelled if the individual is knocked unconscious during this time by any other means than natural sleep. For every trial of sleep that the Marked robs another of, they gain equal trials of fulfillment wherein they require no sleep or sustenance. After using the power, it's still usable but provides no additional benefit to the Marked until the end of the effect (meaning they can still subject others to the effect, but the benefit to the marked won't stack). To be able to enjoy the effect continuously and for an extended period of time beyond the listed number of trials, it has to be used again once the beneficial effect runs out to start over the timer.

Stuff of Nightmares (Minor) - Dipping truly into the realm of Nightmares, the initiated of Kielik’s followers are granted the unique ability to create and control Nightmares of their own design, further permitting them to haunt dreamers in range of them through the Veil. At this level, the Nightmares are weak and limited, the creatures created as NPCs with a total of 75 skill points (a maximum of 30 in any one skill) and two Minor Traits from the Nightmare Beast table. The beast has to be created in-thread and approved through the Prophet Support before being used. Once created, it cannot be undone and the Marked can create and control up to three beasts at this level, puppeting two at a time in Nightmares. Provided the Marked is otherwise able to access the Veil through Walking, they are able to control their beasts like puppets and thrust them into the Dreamscapes of others within the same city as the Marked. The dream turns into a Nightmare, orchestrated by the Marked, where the victim can elect to be lucid and self-aware. When the Nightmare is reviewed, the beasts are treated as if it was the Marked, for all intents and purposes, and the victim as if they were lucid and physically present. When a beast dies, however, the Marked suffers feedback from its death and is rendered trapped in their Nightmarish dreamscape, effectively comatose in Idalos, for 6 trials per minor beast that was killed. Minor beasts created by the Marked cannot be used for any other purpose, or otherwise interacted with as they lack sentience. They cannot accompany the Marked while Dreamwalking, nor be used for Waking Nightmare. Nightmare beasts conjured and controlled this way by the Marked are not capable of killing through Nightmares, and may not inflict lethal damage. A Nightmare featuring a Minor Nightmare Beast can be resisted by a PC with a Meditation score of 25 or higher, where the lucid dreamer forces themself to wake up. (For information on the Nightmare Beasts, please visit their Guide.)

Corruptive Influence - It’s the terrifying legacy of Kielik and his followers that some dreams haunt the denizens of Idalos even after they awaken. While the Dreamscapes are sheltered in the Veil from the raw chaos of Emea, those Marked by Kielik are able to bridge this gap in order to subject the unwitting dreamer to the poison of the raw Ether beyond. When in a Nightmare/dream together with other PCs (following the regular guidelines of collaborative dreams, as the Marked is not able to force themselves into dreams unless progressed in Dreamwalking), or haunting them with their Nightmare Beasts, the Marked may elect to subject their victims (and themselves, if they so choose) to additional Corruption. Without the use of their Nightmare Beasts, the Marked is able to conjure Minor Corruptions without limitation (except for a maximum of one/two/three per thread dependent on the level of the mark) and one Moderate Corruption per season. These Corruptions need to be detailed in-thread for the benefit of reviewers. The manner of manifesting the Corruptions is up to the creative liberty of the Marked, depending on the circumstances of the dream/Nightmare in which they manifest, and whether they personally inflict them or through their Nightmare Beasts. No matter which medium is used to inflict the Corruption, the Marked or their beasts, it must be done with intent and physical contact, specifically tasked to transfer the Corruption to the victim. This touch can be physically resisted or avoided as it has to last for about five seconds, or cancelled by the Resistance (25 for Minor, 50 for Moderate) skill. (For more information on Corruption, please visit the Guide.)

Nitahi Knowledge

Nitahi Knowledge
Ability

General
Nitahi: Impossible to dream anything but a nightmare
Nitahi: Do Not Fight The Nightmare, Become It
Nitahi: Nightmares Are Your Hunting Ground
Nitahi: Stuff of Nightmares (Minor): Creating a Nightmare With Intent
Nitahi: Stuff of Nightmares (Minor): Puppeting A Nightmare Beast From The Veil
Nitahi: Stuff of Nightmares (Minor): Thrusting A Nightmare Beast Into a Dreamscape
Nitahi: Stuff of Nightmares (Minor): Can Induce Lucid Dreaming
Nitahi: Stuff of Nightmares (Minor): Makes Nightmares 'Real'
Nitahi: Corruptive Influence: Powerful Corruptions Limited In Number
Nitahi: Corruptive Influence: Remote Corruption Via Nightmare Beast
Nitahi: Corruptive Influence: Imparting a Corruption
Nitahi: Corruptive Infleunce: Designing Moderate Corruption: Infested Body Hallucinations
Nitahi: Corruptive Influence: Corruptions Last Into The Waking World
Last edited by Abaddon on Mon Mar 18, 2019 6:01 pm, edited 8 times in total. word count: 1287
User avatar
Abaddon
Posts: 120
Joined: Sat Jan 05, 2019 3:01 pm
Race: Lotharro
Profession: Alchemist
Renown: 70
Character Sheet
Plot Notes
Wealth Tier: Tier 5

Possessions

Possessions & Housing

  • Treasured Possession: Skaldori Chain Whip
Steel carefully moulded into several loops of metal, this eight foot long whip contains a sharp puncturing blade on one end, and a heavy metal ball with protruding spikes upon the other. It is specifically designed to handle both armored and unarmored mortal races, a weapon born of need and racial heritage for those descended from monster hunters. This was given to Abaddon by his family patriarch upon his coming of age with the intent that he bring the family honor through duels in Quacia.
  • Clothing
A simple tunic, pants, and a cloak, all in mottled browns and greens. Upon his feet are a set of old, fraying boots. More often than not, the shirt is not worn.
  • Possessions
One Set of Toiletries: Soap, Abrush, razor, toothbrush, toothpaste,
One waterskin
Two sets of eating utensils
Tinderbox

Housing

Renting in Quacia
Last edited by Abaddon on Sun Jan 20, 2019 9:16 pm, edited 3 times in total. word count: 146
User avatar
Abaddon
Posts: 120
Joined: Sat Jan 05, 2019 3:01 pm
Race: Lotharro
Profession: Alchemist
Renown: 70
Character Sheet
Plot Notes
Wealth Tier: Tier 5

Wealth Ledger

Wealth Ledger

Wealth Skill: Alchemy

Wealth Points - Tier 5


Note: Current wealth total is in pink
Item Adjustment Total
Tier 5 Opt-In +66 WP 66 WP
WIP Cylus 719 Wages +13 WP 79 WP
WIP Ashan 719 Wages +14 WP 93 WP
.
Wage
.
Note: Current seasonal wage is in pink
Item Adjustment Total
Tier 5 Opt-In +12 WP/Season 12 Seasonal WP
WIP Cylus 719 +1 WP/Season 13 Seasonal WP
WIP Ashan 719 +1 WP/Season 14 Seasonal WP
Last edited by Abaddon on Thu Mar 14, 2019 2:33 pm, edited 11 times in total. word count: 82
User avatar
Abaddon
Posts: 120
Joined: Sat Jan 05, 2019 3:01 pm
Race: Lotharro
Profession: Alchemist
Renown: 70
Character Sheet
Plot Notes
Wealth Tier: Tier 5

Renown Ledger


Item/ Thread Renown Total
Starting Renown +30 (AG) 30
Oblivion Heart +5 35
Rough Trial? +10 45
Bon Appetit +5 50
Carved Up Wings +5 55
Alchemy Awry +5 60
Anafabulous +5 65
Why +5 70
We of Folly +5 75
Nitahi Kills +10 85
Last edited by Abaddon on Mon Mar 18, 2019 5:40 pm, edited 7 times in total. word count: 45
User avatar
Abaddon
Posts: 120
Joined: Sat Jan 05, 2019 3:01 pm
Race: Lotharro
Profession: Alchemist
Renown: 70
Character Sheet
Plot Notes
Wealth Tier: Tier 5

Threads

Thread List


Warning, nightmares are often very graphic with intense themes.

Rebirth Cycle 719

Cylus 719
8th - His Wifely Duties - Job Thread

Ashan 719
17th - 29th Kidnapped By Fridgar, Legs Broken By Fridgar
17th - Rough Trial?
18th - Hangover - Legs Broken
18th - In The Same Boat
23rd - I Need A Favor
29th - At Least Bones Mend - Legs Fixed
51st - Useful - Job Thread

Cold Cycle 718

Zi'da 718
55th - Abject
26th - Point to Point - Transmutation Initiation

Vhalar 718
71st - One Another
67th - He Gave Me Wings
66th - A House of Flower
66th - Oblivion Heart

Memories

715
Nightmare, Cylus, 33rd, 715 - Why
Nightmare, Cylus, 28th, 715 - Anafabulous
Nightmare, Cylus 21st, 715 - Bon Appétit
Cylus 20th, 715 - Runewright
Nightmare, Cylus 15th, 715 - Alchemy Awry
Nightmare, Cylus 10th, 715 - Carved Up Wings
Nightmare, Cylus 5th, 715 - Nightmare of the Veil
Nightmare, Cylus 2nd, 715 - Do I Make You Proud, Kielik?

714
Nightmare, Ashan 24th, 714 - Metamorphosis: Accepting What You Are, A Nightmare
Nightmare, Ashan 20th, 714 - Dreambind
Nightmare, Ashan 4th, 714 - Intent: Birth of the Umbral Parasite

713
Nightmare, Vhalar 8th, 713 - Layers of a Troubled Man

word count: 181
Post Reply Request an XP Review Claim Wealth Thread

Return to “Approved CSes”