Devin

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Devin
Approved Character
Posts: 1644
Joined: Tue Apr 03, 2018 4:25 am
Race: Mortal Born
Profession: Baron Smooglethorn
Renown: 1145
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Wealth Tier: Tier 10

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Devin

Devin Thorn
Texture used in this CS: Acrohypothermy by ifollowtherabbit & sunmeadow, available under CC BY-NC-SA 3.0.
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Last edited by Devin on Mon Nov 23, 2020 7:28 am, edited 24 times in total. word count: 65

Appearance

  • Due to an encounter with a magical tree Devin has bright violet eyes.
  • Devin has fancy black claw-like nails. The Grafter Rakvald made them from the spines that grow on the dubaebo's back and attached them to Devin's hands.

Items

Devin owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Devin
Approved Character
Posts: 1644
Joined: Tue Apr 03, 2018 4:25 am
Race: Mortal Born
Profession: Baron Smooglethorn
Renown: 1145
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 10

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Devin

Full Name: Devin Thorn
Alias: Hawthorne/ Alexander Hawthorne
Race: Mortalborn (of Zanik)
Date of Birth: 30th of Ashan, Arc 696
Age: Twenty-five

Face Claim: Ezra Miller

Profession: Thief &conman extraordinaire

Marks: Tarouz (Favored)
Factions Joined: N/A

Partner: N/A
Sexuality: Devin likes everybody!

Fluent: Common, Scalveen
Conversational:-
Broken: Common Sign, Xanthea, Rakahi
Image
Last edited by Devin on Sat May 07, 2022 3:02 pm, edited 33 times in total. word count: 56

Appearance

  • Due to an encounter with a magical tree Devin has bright violet eyes.
  • Devin has fancy black claw-like nails. The Grafter Rakvald made them from the spines that grow on the dubaebo's back and attached them to Devin's hands.

Items

Devin owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Devin
Approved Character
Posts: 1644
Joined: Tue Apr 03, 2018 4:25 am
Race: Mortal Born
Profession: Baron Smooglethorn
Renown: 1145
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 10

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Devin

Image
Devin is relatively tall, standing at approximately 6'0", and he has a light and slim build. His skin is a warm ivory hue. It burns easily and hardly ever tans. Since an adventure in Ashan 718, his formerly black eyes are violet, with hints of almost blue, almost like two galaxies. He has full lips and slightly wavy, jet-black hair that he either wears tucked back behind his ears or tied back into a short ponytail. He is usually clean-shaven, mostly because he can’t seem to grow a sufficiently impressive beard, and he is not at all unpleasant to look at – if he wants to. He tends to move with confidence as well as a certain nonchalance, and there is often an amused and slightly mocking smile on his face, as if there is a secret that only he is privy to.

He has slender hands with long fingers that are just as good at wielding a weapon as they are at picking the pockets of the people around him or strumming the strings of a lute. In fact, when he’s off work, he can often be found in a tavern, playing his instrument and singing songs. His voice is in the baritone range, and it’s quite a bit deeper than people expect it to be, considering his slightly feminine appearance.

His style of clothing tends to vary wildly, depending on where he is, who he is with, what he does and who he pretends to be. He often wears a hat though as it's his favourite piece of clothing. He doesn't have any scars, and he hasn't broken any bones yet which is a rather fortunate coincidence considering his high risk lifestyle.

Since late 719 Devin has fancy black claw-like nails. The Grafter Rakvald made them from the spines that grow on a dubaebo's back and attached them to his hands.
Devin lost his Becoming spark in this thread!
► Show Spoiler
Devin doesn’t discriminate. He steals from everybody, from the rich, from the poor, from dark-skinned people, from light-skinned people, from blue-skinned people, from young people, from old people, from mages, from those that burn them, from Immortal-haters and from Immortal-lovers. He supports equal opportunities for everybody, and he wants to give everybody a chance to find out what being deprived of their possessions feels like.

He is daring, assertive and stubborn, he has a flair for the dramatic, and he’s extremely vain and sure of himself. These character traits often lead to him making decisions that have negative consequences for those that are unfortunate enough to be caught in the line of fire. He’s sarcastic and morbid and has a very strange sense of humour that is definitely not everybody’s cup of tea, but he is rarely truly malicious.

He doesn’t particularly care about most people and won't shed any tears if somebody dies, but he’s loyal to his friends. He also cares about his parents, even though he doesn't agree with everything they've taught him, and he regularly sends them gifts - things that he has stolen or bought with stolen money. Of course they don't know that. Sometimes it's better to keep people in the dark, for their own peace of mind.
1. Birth of a Thief

Not all criminals are orphans or come from a broken home. Devin was never abused, his parents were never drunk, and they didn’t use drugs either. They fed him, they treated him well, and they sent him to school so that he would learn something and be able to stand on his own two feet one trial. Nobody ever tried to murder them, and they didn’t die from a horrible disease either. On the contrary, they are still alive and well twenty-two arcs after Devin’s birth.

He is their only child. His parents wanted more children, but his mother was already over forty when he was born, and it was just not meant to be. They weren’t rich, but they had their own little house in Andaris. His father, Daniel, was a labourer, and his mother, Emma, worked as a servant in the house of a judge.

Devin was an active child. He loved to sing and dance, and he had a gift for languages as well. Had his parents been richer, they would have hired tutors to foster his talents, but they didn’t have that kind of money. They occasionally allowed him visit their neighbour though. He owned an old, beat-up lute, and he would sometimes let Devin play on it if he helped him with the work around the house. Since an accident he had trouble walking.

One trial, when his parents and he were going for a walk together, Devin saw another lute in a shop window. It didn’t look anything like his neighbour’s. It was made of fine wood, and it was painted with beautiful ornaments He asked his parents if he could have it, but they said no. They couldn’t afford it. Instead they gave him a couple of coppers so that he would be able to buy sweets. He didn’t want sweets. He wanted the lute. It was all that he could think of.

A few trials later he was sitting at the side of the road, daydreaming, as he often did, when two of his classmates, Harry and Lily, walked his way. They asked him what was wrong, and when he complained about not having enough money, they asked him if he wanted to help him with a trick. They walked to a busy street. Harry told Devin to keep watch, and then he pointed at a woman that looked reasonably well off. Lily grinned, nodded and strolled in her direction. A few metres in front of her she pretended to have a fit. She was even vomiting and foaming at the mouth. Devin was quite impressed.

While the woman desperately called for a doctor to help the poor little girl, Harry quickly reached into her purse and removed a bag full of nels. Soon after that Lily recovered miraculously, and the three children ran as quickly as they could. Devin was upset at first of course because he wasn’t used to this way of life yet and his parents had always told him that stealing was wrong, but then Lily give him twenty golden nels, his share of the booty, and his eyes lit up. That was the money for the lute! He couldn’t believe it!

He immediately ran to the shop where he had seen it and bought it, and then he hid it under his bed. He only played it when his parents weren’t at home because he knew that they were going to ask him where he had gotten it from, suspect that he had done something illegal and take it away from him again. He didn't want them to take it away from him again.

2. All Good Things come to an End

Devin grew quite ambitious. He constantly developed new techniques and tried to perfect his tricks. He discovered that a mixture of mashed bananas, applesauce and different grains made a perfect vomit-substitute. Sometimes he hid a pouch filled with pig’s blood under his shirt and smashed it in front of his victims (usually riders or carriages) so that they would believe that they had hurt him and give him free stuff, and sometimes he just down somewhere, cried and claimed that he was looking for his mummy. The latter usually earned him a meal or a bunch of sweets.

He realized that hiding all the things that he had stolen or bought with stolen money under his bed would be a bad idea. Soon he hid things in the backyard or behind the things that stood on the shelf in the living room as well. His mother discovered that hiding place when she decided to clean the house and get rid of all the dust one trial. When his parents asked him where the money had come from, he claimed that he made music in a tavern after school and that he had hid the money because he wanted to buy them a gift.

He was already fourteen and sitting somewhere and crying for his mummy had stopped working some time ago, but his parents thought that he was too young to work in a tavern nevertheless. They were quite touched by his desire to buy them a gift though. After he had given the matter some thought, his father decided to see if he could find a job for him, and thus Devin started to work at a tailor’s every other trial after school, with the offer of an apprenticeship once he had graduated.

On his way home he would sometimes visit The Crown and watch all the noble lords and ladies, and he began to study them, the way the talked, the way they acted, the way they dressed and the way they walked. He wanted more from life than to work the same job for decades and yet never be able to afford more than a little house in Andaris. He had no qualms about stealing anymore. In his opinion he was only transferring money, from them to him because he had more use for it than they did.

By the time that he was seventeen, he had made enough money to rent a small apartment above a scribe’s shop. His parents thought that he was a hard-working young man (which wasn’t exactly a lie, stealing was occasionally very hard work) and an upstanding member of society, and he persuaded them that he was old enough and responsible enough to live on his own. He still visited them regularly though. Despite the fact that they had very different outlooks on life, he loved them, and he thought that they deserved better as well.

All good things eventually come to an end though. Even as a boy Devin had had a penchant for dramatics, and his crimes didn’t go unnoticed. One evening two men visited him. They informed him that he had been intruding on their master’s turf, beat him within an inch of his life and took all his hard-earned money – and then they gave him the choice between working for their master and giving a share of his earnings to him or stopping to steal. Devin had absolutely no interest in working for the people that had beat him up. Instead he vowed to exact revenge on the master when he was old enough and strong enough to do so.

3. Branching Out

Devin did not stop stealing despite the fact that doing so had become much more dangerous for him. He had lost everything, and he had no interest in being poor again. He just became a lot more careful. Soon his purse was full of coins again. He had made more than three hundred golden nels, and he had even managed to steal a sword off a drunken warrior. It was about then that he realized that he needed to branch out if he really wanted to make it and become a master thief. Besides, he had grown bored of Rynmere. He already knew every tavern and every street. He wanted to travel and see the world and experience everything it had to offer!

He decided not to become a tailor’s apprentice – he’d never wanted to be one anyway - but travel north. His parents were quite sad to see him go, even when he told them that they had a famous university in Viden and that he might just enroll. It was around that time that the first of his false identities was born. As he boarded the ship to Viden, he became Devin Thorn, the merchant’s son. He had found out that there was a wealthy family that had the same name as his family in the Eastern Settlement. A member of a wealthy merchant family was much more likely to get what they wanted than a labourer’s son.

The next chapter of his life began in Ashan 718. Having grown tired of Viden, he booked passage to Scalvoris, an island full of strange plants and animals and nearly endless opportunities.
Last edited by Devin on Thu Dec 02, 2021 3:41 am, edited 55 times in total. word count: 2581

Appearance

  • Due to an encounter with a magical tree Devin has bright violet eyes.
  • Devin has fancy black claw-like nails. The Grafter Rakvald made them from the spines that grow on the dubaebo's back and attached them to Devin's hands.

Items

Devin owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Devin
Approved Character
Posts: 1644
Joined: Tue Apr 03, 2018 4:25 am
Race: Mortal Born
Profession: Baron Smooglethorn
Renown: 1145
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 10

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Devin

SkillPointsProficiencyKnowledges
Acting76/250Expert44
Animal Husbandry26/250Competent45
Animal Training26/250Competent16
Athletics250/250Grandmaster67
Becoming80/250Expert26
Brewing26/250Competent12
Combat: Blades (One-Handed)80/250Expert42
Combat: Unarmed (Brawling)20/250Novice4
Cooking151/250Master76
Cosmetology250/250 (+9 Tarouz, +3 Renown)Grandmaster100
Deception106/100 (FT) Grandmaster97
Detection151/250Master83
Discipline80/250Expert67
Endurance76/250Expert45
Etiquette26/250Competent90
Field Craft3/250Novice12
Gardening76/250Expert28
Intimidation26/250Competent15
Investigation151/250Master71
Jewelry Crafting26/250Competent12
Larceny15/250Novice6
Leadership76/250Expert50
Linguistics5/250Novice18
Logistics76/250Expert41
Medicine250/250Grandmaster136
Meditation80/250Expert30
Mount (Land)26/250Competent23
Musical Instrument: Stringed (Pluck)160/250Master68
Psychology10/250Novice17
Research26/250Competent54
Resistance76/250Expert33
Seduction151/250Master67
Socialization250/250Grandmaster164
Stealth26/250Competent31
Storytelling26/250Competent23
Strength76/250Expert34
Swimming26/250Competent13
Tactics26/250Competent13
Teaching26/250Competent30
Writing26/250Competent20
Skill Boni
100 Renown: +3 Deception
200 Renown: +3 Deception
350 Renown: +3 Cosmetology
Tarouz Bonus: The Charismatics Toolbox: +3 Cosmetology
Tarouz Bonus: The Charismatics Toolbox II: +6 Cosmetology
Capstones

Athletics Capstone 1: Upside Down Man: Devin has a great sense of balance, perhaps because he's had so much practice walking on his two hands, or because of his Mortalborn Domain of Goats. Whatever the case, he finds now that he can move as fast as a run without upsetting his balance, all while maintaining only one point of contact with a stable structure. Mechanically this allows him to move on his feet, his hands, even a combination of one foot and one hand. Should something unbalance him, all he needs is contact with a stable structure in order to right himself. The length of time Devin can do this is dependent on his strength and his endurance skills.

(Approval)

Cosmetology Capstone 1: Wear Anything: Devin has become such an incredibly skilled stylist that he can take virtually anything and create an amazing look for himself or for others with it. He can make someone look stunning in a potato sack. In his hands, a bunch of Moss Bunny fur, twigs or random flowers and grass from a meadow become amazing hair accessories. He can style a trash bag so that it looks like a perfect outfit for a ball.

Even armor can, when combined with accessories or clothing, be transformed into a great look. Things that might normally smell bad can easily be covered with perfume. When it comes to weapons, Devin can incorporate a small weapon, such as a knife or a dagger into an elaborate hairstyle so that it looks like some sort of hair accessory, for example, but bigger weapons are not within the scope of this capstone ability.

Making a halberd or a longsword seem like part of your look requires more than just cosmetology.

While Devin is very good at creating an amazing look with even highly unusual items, this capstone ability does not enable him, or anybody else, to enter a social situation stark naked and pretend that it’s some sort of avantgarde outfit. He could make someone that is wearing next to nothing look great through the clever use of makeup and accessories though, for example.

All in all, Devin is only limited by his imagination. (Approval)


Deception Capstone 1: The Language of Lies: Devin has become so good at lying that there are no signs that he is lying anymore. He doesn’t fidget and squirm, he doesn’t avoid eye contact, his heart rate doesn’t change, and he appears to be completely comfortable. He knows exactly how to modify his body language and the tone of his voice and how to word things to make people believe that he is telling the truth.
(Approval)

Deception Capstone 2: Living a Lie: Devin has become such an exceptional liar and so good at misleading people that he can lie his way into just about any place. He can walk into a room full of people that don’t know him, he can join a gathering of a group that he isn’t really a part of, and claim that he’s supposed to be there, and they’ll be inclined to believe him.

What does that mean in detail? Devin could walk into the university, approach a group of students and claim that he’s their new professor, for example, and even attempt to teach them. He could walk into a ballroom or a party and tell people that he was invited, too, or attend the private meeting of a faction as if he actually were a member, too – or even pretend that he’s the new recruit of the bandits whose hideout he stumbled upon.

As long as he doesn't say or do anything too weird, they won’t question his presence or think about him too much (unless he wants to attract attention!) – which makes his crimes much easier and even provide an additional tool for survival, among other things.

Of course, Devin might have a problem if the real professor in the example above showed up - and he'd need a good excuse.

Furthermore, he might also have a problem if he has to perform (unless he's familiar with the subject in question), and he cannot portray someone that he doesn't know flawlessly. Furthermore, he can obviously not pretend that he's another person's employee, friend or relative as they would know (unless they have memory problems).

Some skill in Acting as well as background research can make this capstone more effective.
(Approval)

Deception Capstone 3: Fake It Till They Make It: Devin is an accomplished conman and liar, but he's long since left a life of attempted crime behind him to pursue altruism. As such, he believes that making people happy is a far better way of getting on their good side.

He can lie to someone, telling them they are great at something, or have this wonderful quality, to the point where the other person will believe it.

Mechanically, this means that Devin can boost a skill that they not have by one level, meaning that an untrained individual now functions at Competent in the skill in question.
(Approval)

Medicine Capstone 1: Staring at Mutants: Due to his extensive knowledge of both magic and medicine, Devin can tell if a mutation, a deformity or something similar has a natural or unnatural cause. He can tell if someone was cursed, has a magical mutation, a corruption, a disease, a grafted addition or a birth defect, for example.

If he diagnoses something as a magical mutation or a corruption, he can tell which domain it is related to as long as he has studied the domain in question beforehand. He can only diagnose physical traits or traits that have a physical component, such as unusual eating habits.

As far as mental mutations are concerned, Devin can tell that they are mental mutations, but nothing more than that. He cannot tell which domain they are related to. (Approval)

Medicine Capstone 2: Improvisation: Devin is such a skilled doctor and surgeon now that he doesn’t have to use proper medical equipment or surgical tools in order to do a good job anymore. Household objects, or whatever other objects happen to be in his vicinity, work just as well. He can make do with whatever is available. Examples of this would be treating a ganglion cyst by striking it with a random heavy object, or using construction tools when performing an orthopedic surgery, treating bone problems or even amputating something. The improvised tools are no better than average quality for the purpose of medical procedures.(Approval)

Socialization Capstone 1: Barely Logical: Devin can be quite a weird and eccentric man sometimes, but if he wants to, he can also be so charismatic and charming that people find it hard to resist him and are inclined to just go along with what he says. When it comes to persuading them or convincing them of his point of view, or of doing certain things for him, his arguments only have to make the tiniest amount of sense. He doesn’t have to carefully craft his arguments or think things through anymore. Barely logical does the job very well nowadays!

Should Devin fail at persuading someone of something, after all, they will be disinclined to be mad at him or feel offended. They are more likely to be amused or entertained instead!(Approval)

Socialization Capstone 2: A Torrent of Persuasion: Some people can persuade quietly, others firmly. Devin has learned that he can persuade people by sheer enthusiasm and a torrent of talking. He waxes lyrical about how wonderful something is and those around him start to feel the same enthusiasm. Rather than being irritating or too much, Devin has learned the fine balance of being absolutely endearing and entirely contagious in his outlook. While this can, of course, be resisted, it is a very up-beat and positive thing and one has to be trying very hard to be very grumpy in order to not feel better about whatever it is Devin is talking about.(Approval)

Socialization Capstone 3: Generosity Boomerang: Devin loves giving gifts and has given many gifts to many people over time. He has developed a reputation as a generous man, and this means that people are more likely to think of him when they are performing acts of kindness. Because of his reputation as a gift-giver, Devin receives many small gifts from people, grateful for what he has done for them. Mechanically, this will add +3WP to his wealth threads, each season.

In terms of narrative, I will write in Devin receiving small gifts throughout my threads, from faceless NPCs, but will not claim the gifts as loot. (Approval)

Socialization Capstone 4: Pathos: From the sermon that he held during the opening of the new Temple of Delroth in Scalvoris Town to his various speeches, Devin knows exactly how he needs to act and how he needs to word things in order to get his point across. He has in fact become so good a rhetoric that he can cause an emotional reaction of his choosing in his audience now. They might feel sad if he talks about all the losses that Scalvoris has suffered recently (and subsequently wants them to try and help people), or they might feel a hint of his admiration for Delroth, for example. He can even get through to someone that isn’t normally likely to go along with him. High levels in relevant skills such as Meditation or Discipline are necessary for a listener to ignore Devin or tune him out. Why would you want to ignore such a brilliant speech though? (Approval)
Skill Points Ledger
Item or ThreadPoints AwardedPoints SpentRunning Total
Racial Bonus (Shortsword)25 ......
Starting Package50 ...50
Deception...2525
Musical Instrument (Lute)...1015
Pickpocketing...105
Disguise...50
Stealth (DJ)500
Pickpocketing (DJ)500
Musical Instrument (Lute) (DJ)200
Deception (DJ)300
The False Fortune Teller155 Deception, 5 Animal Husbandry, 5 Lute15
The Test Subject105 Lute, 5 Deception25
Fod-sack!107 Deception, 3 Lute35
[Tom's Group] Bad News Bunnys Travel Fast236 Deception, 10 Swimming, 7 Lute58
The False Fortune Teller Returns153 Lute, 12 Disguise73
Suspicious Behaviour157 Disguise, 7 Stealth, 1 Acting88
Among the Rubble1513 Stealth, 2 Acting103
Perfection In A Bottle1010 Acting113
Plucking the Strings1510 Acting, 2 Cooking, 3 Meditation128
Scalvoris Harbour Clinic - Patient Encounters1515 Deception143
Something Fishy108 Deception, 2 Acting153
The Misfortune of Aelius and Vanessa Calder (Part One)101 Deception, 9 Lute163
[Seasonal Event] Something in the (sweet) wine water?205 Lute, 15 Deception183
Practice makes perfect (or not)1010 Deception193
Big Trouble in Little Korlasir108 Brawling, 2 Disguise203
For Safety's Sake1512 Brawling, 3 Strength218
How to Cheat at Exams1010 Strength228
Follow the Glow1514 Strength, 1 Lute 243
[Seasonal Event] Dark Hearts B: Sharp Tongues2020 Lute263
[Seasonal Event] Dark Hearts B: Sharp Tongues5 Persuasion5 Persuasion268
The Bard In The Tree106 Lute, 4 Investigation278
Restoring the Shrine, Part One: Repairs101 Investigation, 9 Persuasion288
Can't Con Me!1512 Persuasion, 1 Stealth, 2 Acting 303
Devin Goes Shopping1010 Acting 313
Devin Acquires A Ring1010 Acting 323
Bottoms Up!1515 Acting338
[Seasonal Quest] Little Lost Orphans2012 Acting, 8 Medicine 358
[Seasonal Quest] Little Lost Orphans3 Socialization3 Socialization361
[Seasonal Quest] Little Lost Orphans3 Etiquette3 Etiquette364
[Seasonal Quest] Little Lost Orphans3 Discipline3 Discipline367
Clothed in Finery1010 Medicine 377
The Strangest Party In Idalos158 Medicine, 1 Blades, 6 Discipline 392
Beach Day154 Discipline, 5 Linguistics, 6 Medicine 407
Devin Learns To Use A Sword1010 Medicine 417
Summer Fayre1515 Medicine 432
Storytime1514 Medicine, 1 Endurance 447
The Next Step159 Endurance, 6 Endurance 462
What's the Worst That Could Happen? (Open)2010 Endurance, 10 Persuasion 482
A Fox in the Hen House2020 Persuasion 502
Restoring The Shrine, Part 2: Blades And Paint Jobs1010 Persuasion 512
An Unexpected Visitor1010 Persuasion 522
The Maze: Round 3: Siorey & Devin1515 Seduction 537
All the Little Children (Open)1511 Seduction, 4 Lute 552
I'll Give You A Thunderstorm1515 Lute 567
The Maze: Devin1515 Lute 582
The Maze: Round 4: Devin & Tio1515 Lute 597
Fish for your life - Part IV.1515 Lute 612
Welcome to Scalvoris1511 Lute, 4 Detection 627
Restoring the Shrine, Part 3: Fatal Familial Ventricular Osmosis1010 Detection 637
The Rat Catcher1010 Detection 647
The Lute, Part 1102 Detection, 8 Medicine657
The Lute, Part 2102 Medicine, 8 Seduction 667
The Lute, Part 31010 Seduction 677
The Lute, Part 41010 Seduction687
Doctor Devin, Part 11010 Seduction697
Sword Practice1010 Seduction 707
Doctor Devin, Part 2102 Seduction, 8 Discipline 717
Doctor Devin, Part 3105 Discipline, 5 Surgery 727
The Fortune Teller1515 Surgery 742
Doctor Devin, Part 4105 Surgery, 5 Mount 752
Devin's Treasure Hunt 11010 Acrobatics762
Devin's Treasure Hunt 21010 Acrobatics772
Devin Studies Medicine, Part 1105 Acrobatics, 5 Meditation 782
The Unfeathered Account155 Meditation, 10 Jewelry Crafting 797
Devin's Treasure Hunt 31010 Jewelry Crafting 807
Necromantic Theory105 Jewelry Crafting, 1 Acrobatics, 4 Meditation 817
The Fleshcrafter1511 Meditation, 4 Teaching 832
Devin's Treasure Hunt 4106 Teaching, 4 Medicine 842
Devin tries to Meditate1010 Medicine 852
The Swordswoman and the Thief, Part 11010 Medicine 862
The Swordswoman and the Thief, Part 210 (Becoming)10 Becoming 872
Council Meeting: Rebirth 7202020 Medicine 892
The Flight Potion1010 Medicine 902
The Strange Professor1010 Medicine 912
Devin Studies Medicine, Part 2101 Medicine, 1 Meditation, 8 Mount 922
To Float Away Your Worries152 Mount, 5 Cosmetology, 8 Psychology 937
The Swordswoman and the Thief, Part 3102 Psychology, 8 Cosmetology947
Lost In The Glasslands1513 Cosmetology, 2 Endurance 962
The Dreamwalker1010 Endurance 972
Food Fayre!1010 Endurance 982
The Swordswoman and the Thief, Part 410 (Becoming)10 Becoming 992
Insidious1010 Endurance 1.002
Child Slavery1010 Endurance 1.012
The Swordswoman and the Thief, Part 510 (Becoming)10 Becoming1.022
The Amnesiac108 Endurance, 2 Discipline 1.032
Blending10 (Becoming)10 Becoming1.042
Cupid Without A Bow1515 Discipline1.057
The Amnesiac, Part 21010 Discipline1.067
The Amnesiac, Part 31010 Discipline1.077
An Honest and Honorable Man1010 Discipline1.087
Treat Yo'self (Open)153 Discipline, 12 Intimidation1.102
Heatwave1010 Intimidation1.112
A Fresh Face154 Intimidation, 11 Meditation1.127
The Long Black Arm of Profane Knowledge151 Surgery, 5 Medicine, 2 Acting, 5 Mount, 2 Resistance1.142
Heatwave II103 Resistance, 1 Swimming, 6 Research1.152
Kedyr1010 Research1.162
Kedyr II10 (Becoming)10 Becoming1.172
Misplaced1010 Research1.182
Devin Goes Swimming1010 Resistance1.192
Just Don't Get Caught1511 Resistance, 4 Cosmetology1.207
Devin Goes Swimming, Part 21010 Cosmetology1.217
Homework1010 Cosmetology1.227
[Library] Quiet, not Silent1515 Cosmetology1.242
The Gifting Trial108 Cosmetology, 2 Meditation1.252
Excitable Boy They All Said1515 Meditation1.267
They Haven't Caught Us Yet1515 Meditation1.282
Setting Things on Fire104 Meditation, 6 Surgery1.292
Scientific Misconduct108 Surgery, 2 Cooking1.302
Echo10 (Becoming)10 Becoming1.312
Of Knots and Tangles1010 Cooking1.322
Medical Education1512 Cooking, 3 Discipline1.337
Greed101 Discipline, 4 Meditation, 5 Cosmetology1.347
Adhere1010 Cosmetology1.357
Devin, the Dentist1010 Cosmetology1.367
Singing in Vain1515 Cosmetology1.382
Fire Forged: Basecamp2020 Cosmetology1.402
Fire Forged: Basecamp5 Negotiation01.407
[Scalv-enger Hunt] And the winner is.......2015 Cosmetology, 5 Teaching1.427
Flavian10 Becoming10 Becoming1.437
The Importance of Scheduling.1511 Teaching, 4 Storytelling1.452
Experimental Cooking1010 Storytelling1.462
Cartwheels1010 Storytelling1.472
Bird-Horse102 Storytelling, 8 Persuasion1.482
The Kudi'Eltu King1010 Persuasion1.492
[Faldrass] Fire-Forged Group A1515 Persuasion1.507
[Faldrass] FIre-Forged Group B1515 Persuasion1.522
Duplicity1010 Persuasion1.532
Dissection1010 Persuasion1.542
Herbie107 Persuasion, 3 Acrobaitcs1.552
Heartless101 Acrobatics, 9 Blades1.562
Sticky Fingers105 Blades, 5 Cooking1.572
Arcanesultation1515 Medicine1.587
Hone Shmone1010 Medicine1.597
Two Hearts1010 Medicine1.607
The Ball1515 Medicine1.622
Jayne1010 Medicine1.632
Dining Out1515 Medicine1.647
Two Swords1010 Medicine1.657
Melinda1010 Medicine1.667
Assimilate10 Becoming10 Becoming1.677
Dinner for Two154 Medicine, 11 Writing1.692
Two Swords, Part 2109 Writing, 1 Surgery1.702
Turkey and Chocolate1010 Surgery1.712
Combat Goat1010 Surgery1.722
Feathers1010 Surgery1.732
Staring at Mutants105 Surgery, 5 Detection1.742
Mince Stew1010 Detection1.752
The Song of the Waves1010 Detection1.762
Council Meeting: Ashan 7201515 Detection1.777
Resignation1010 Detection1.787
Devin's Charter Meeting1515 Rhetoric1.802
Puzzle Eyes and Other Things1010 Rhetoric1.812
Broken Chickens101 Rhetoric, 9 Baking1.822
The Hailstorm, Part 2101 Baking, 4 Persuasion, 5 Resistance1.832
The Hailstorm, Part 11010 Resistance1.842
Glowing Cookies1010 Resistance1.852
Requiem for the Never Dead1515 Resistance1.867
Sea of Light1010 Resistance1.877
An Unexpected Gift1010 Leadership1.887
Moderated: Cylus Dusk2016 Leadership, 4 Etiquette1.907
We are all etherists! (Part 1)1010 Etiquette1.917
[Saoire Event 720] Devin and Alyssia159 Etiquette, 6 Animal Training1.932
Sickness? No thanks1515 Animal Training1.947
Moss Bunny Stew105 Animal Training, 5 Acrobatics1.957
The art of falling flat on your face.1515 Acrobatics1.972
A Domain Bag Full of Stuff!1010 Acrobatics1.982
Past, present, future.1515 Acrobatics1.997
Borrowed Echoes101 Acrobatics, 3 Field Craft, 6 Blades2.007
We are all etherists! (Part 2)1010 Blades2.017
Daddy Issues1515 Blades2.032
The Man with the Horn105 Blades, 5 Athletics2.042
[Saoire Event] Cyrus and Devin1515 Athletics2.057
A Whole Lot of Snow!1010 Athletics2.067
Estate Sale1010 Athletics2.077
The Goat Experience1515 Athletics2.092
Abrogators Abolish1010 Athletics2.102
Men who Stare at Goat Mutants, Part 11010 Athletics2.112
Men who Stare at Goat Mutants, Part 21010 Socialization2.122
Garden Survival104 Blades, 6 Socialization2.132
Devin Buys New Swords1010 Socialization2.142
Otorhinolaryngo … whatever!1010 Socialization2.152
SSD: Baking (Cooking was higher)1010 XP to Pool10 Socialization
SSD: Disguise (Cosmetology was higher)2626 XP to Pool26 Socialization
SSD: Negotiation (Persuasion was higher)55 XP to Pool5 Socialization
SSD: Rhetoric (Persuasion was higher)2626 XP to Pool18 Socialization, 8 Detection
SSD: Socialization (Persuasion was higher)33 XP to Pool3 Detection
SSD: Surgery (Medicine was higher)7676 XP to Pool64 Detection, 12 Logistics
SSD: Acrobatics: Now AthleticsN/AN/AN/A
SSD: Pickpocketing: Now LarcenyN/AN/AN/A
SSD: Persuasion: Now SocializationN/AN/AN/A
How to Stare at Mutants 1011010 Logistics2.162
[Hopetoun] Three Men Walk Into A Bar(ony)204 Logistics, 9 Lute, 7 Investigation2.182
Lunch for the Builders1010 Investigation2.192
A Little Practice Session104 Investigation, 6 Mount2.202
Meeting the Builders1010 Cooking2.212
Another Meeting with the Builders1010 Cooking2.222
A Very Furry Patient1010 Cooking2.232
Letters on the Beach1010 Cooking2.242
The Ghost That Never Was105 Cooking, 5 Swimming2.252
Where No Spirits Rest1010 Swimming2.262
Stale Beer and Travelling Merchants1010 Investigation2.272
Haven and Hope1010 Investigation2.282
A Gift for Delroth1515 Investigation2.297
The Road1010 Investigation2.307
Tourists!1010 Investigation2.317
More Tourists!1010 Investigation2.327
Blackbird1010 Investigation2.337
The Plantinosis Hypothesis1010 Investigation2.347
Benches1510 Investigation2.362
The Worm Habitat1010 Investigation2.372
Worm Studies1010 Investigation2.382
Cottage Cheese and Bacon105 Investigation, 5 Cosmetology2.392
The Worm Carriage1010 Cosmetology2.402
Rainbow Glowing Birds!? (Part 1)1010 Cosmetology2.412
Devin Teaches People To Fight (Part 1)1010 Cosmetology2.422
Devin Teaches People To Fight (Part 2)1010 Cosmetology2.432
The Guard House1010 Cosmetology2.442
Rainbow Glowing Birds!? (Part 2)1010 Cosmetology2.452
Planning a Meal1010 Cosmetology2.462
Startup Changes3215 Cosmetology, 17 Animal Husbandry-
Staring at Wall Panels104 Animal Husbandry, 6 Logistics2.472
Rainbow Eggs!1010 Logistics2.482
Glowing Chickens!1010 Logistics2.492
Cucumber Macarons1010 Logistics2.502
Saoire's Kiss1010 Logistics2.512
Preparations and Decorations104 Logistics, 1 Jewelry Crafting, 5 Leadership2.522
Smooglenuff Wine: The Beginning1010 Leadership2.532
[Barony] Waylaid by Chaos1515 Leadership2.547
Lost Becoming Spark8020 Leadership, 60 Athletics2.547
Grape Jelly1010 Athletics2.557
Smooglenuff Wine: The Lunch1010 Athletics2.567
Smooglenuff Wine: The Vineyard1010 Athletics2.577
Smooglenuff Wine: Planting109 Athletics, 1 Gardening2.587
Singular and Dual Wielding1010 Gardening2.597
[Temple of Delroth] Birds of a Feather1515 Gardening2.612
Florence106 Writing, 4 Cooking2.622
Florence Returns1010 Cooking2.632
The Great Smooglenuff Bonfire, Part 11010 Cooking2.642
The Great Smooglenuff Bonfire, Part 21010 Cooking2.652
Cylus Dusk: Aftermath1010 Cooking2.662
Throwing Knives, Part 11010 Cooking2.672
Ferns and Flowers1515 Cooking2.687
Caz and Ryn106 Cooking, 4 Strength2.697
Smooglenuff Wine: Wine Sabayon1010 Strength2.707
Smooglenuff Wine: Spring in the Vineyard1010 Strength2.717
Dragonlings And Other Things1515 Strength2.732
Anthony, Part 11010 Strength2.742
A Test of Trust1010 Tactics2.752
Curious Questions1515 Tactics2.767
Anthony, Part 2101 Tactics, 9 Seduction2.777
Anthony, Part 31010 Seduction2.787
[Smooglenuff Manor] Glowing Rocks.1515 Seduction2.802
Path to Clouds1515 Seduction2.817
Throwing Knives, Part 21010 Seduction2.827
Winter Wonderland2016 Seduction, 4 Gardening2.847
The Duel, Part 11010 Gardening2.857
[Haven] What does love do?2020 Gardening2.877
The Duel, part 21010 Gardening2.887
The Midnight Feast156 Gardening, 9 Brewing2.903
Smooglenuff Bees: The Flowers1010 Brewing2.913
Smooglenuff Bees: The Bees107 Brewing2.923
It's So Nice to be Wanted1502.938
One Hell of a Show1502.953
Smooglenuff Wine: Fire Grapes1002.963
Rations1002.973
[Barony] Dedication and commitment1502.988
Smooglenuff Wine: Harvest Dawn1002.998
Smooglenuff Wine: Making Wine1003.008
Smooglenuff Wine: Harvest Dusk1003.018
Smooglenuff Wine: Harvest Trial1003.028
Craft of Dreams: Devin1503.043


Spare Skill Points: 123
Last edited by Devin on Sun Mar 05, 2023 7:38 am, edited 486 times in total. word count: 3605

Appearance

  • Due to an encounter with a magical tree Devin has bright violet eyes.
  • Devin has fancy black claw-like nails. The Grafter Rakvald made them from the spines that grow on the dubaebo's back and attached them to Devin's hands.

Items

Devin owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Devin
Approved Character
Posts: 1644
Joined: Tue Apr 03, 2018 4:25 am
Race: Mortal Born
Profession: Baron Smooglethorn
Renown: 1145
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 10

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Devin

Skills

Acting: 44
Acting: Collect samples to appear to do your job
Acting: Seeming to be an academic
Acting: A scientist
Acting: Staying in character is important
Acting: Pretending that you are in pain
Acting: Pretending that you are about to pass out
Acting: Walking like a noble
Acting: Faking a posh accent
Acting: Coming up with a background story for your character
Acting: It's important to also dress like your character
Acting: Practice, practice, practice!
Acting: Making your voice sound deeper
Acting: Playing a fortune teller
Acting: A fake sigh
Acting: Pretending to be a student
Acting: Confidence is everything!
Acting: A benevolent smile helps!
Acting: Bring props with you, just in case
Acting: Research your role!
Acting: Putting yourself into the mindset of your character
Acting: Paying attention to your audience is important
Acting: Playing a Businessman
Acting: Pretending to vomit
Acting: Taking charge when a crowd is watching
Acting: It's not a lie if it is for entertainment
Acting: Always bowing to thank the crowd
Acting: Covering a mistake with a change in the narrative
Acting: Strutting like a peacock
Acting: Faking a falsetto makes my throat feel weird
Acting: Acting like a scientist
Acting: Acting as if you're eager to help
Acting: Acting offended
Acting: Sometimes you need to tone it down
Acting x3 (To Float Away Your Worries)
Acting x1 (Scientific Misconduct)
Acting x1 (Medical Education)
Acting x3 (Fire Forged: Basecamp)
Acting: Bowing in a dramatic fashion, like an actor after a great show
Acting: Imitating a penguin’s walk
Acting: Putting on a serious face
Alchemy: 12
Alchemy: Alchemy is a science, not magic
Alchemy: Definition of an accelerator
Alchemy: Reagent: Naf-rush: A potent accelerator
Alchemy: "Improving" a potion
Alchemy: Involves making potions
Alchemy: Potions are temporary in effect
Alchemy: Involves mold and other questionable substances
Alchemy x4 (The Flight Potion)
Alchemy x1 (An Honest and Honorable Man)
Animal Husbandry: 45
Animal Husbandry: Luring an escaped bird with food
Animal Husbandry: Catching an escaped bird by throwing a piece of clothing over it
Animal Husbandry: Praise can be helpful
Animal Husbandry: Animals need to be fed regularly so that they don't starve
Animal Husbandry: Outfitting a birdcage
Animal Husbandry: Magic bunnies like wearing hats
Animal Husbandry: Talking to your parrot helps them.
Animal Husbandry x4 (Devin's Treasure Hunt 3)
Animal Husbandry x2 (An Unexpected Gift)
Animal Husbandry: Feeding a goat a lot of paper is not good for its health
Animal Husbandry: Dogs like to be petted.
Animal Husbandry: Dogs like to be spoken to.
Animal Husbandry: Wheat grains are only suitable for pigeons, doves and pheasants
Animal Husbandry: How to make a worm habitat
Animal Husbandry: Worms need to be in a dark place to be happy and healthy
Animal Husbandry: Chickens are happier if they aren’t kept alone
Animal Husbandry: Shiny feathers are a sign that your chicken is healthy
Animal Husbandry: If your pet wants food, feed it!
Animal Husbandry: How to properly add new chickens to the coop
Animal Husbandry: Chickens can withstand winter temperatures without supplemental heat
Animal Husbandry: Don’t keep chickens closed up in their coop in winter!
Animal Husbandry: Cabbage or lettuce hanging from the ceiling keeps chickens busy and entertained
Animal Husbandry: Grooming your flunny is important for its health
Animal Husbandry x 2
Animal Husbandry: Horses and similar animals need to be moved regularly
Animal Husbandry: Don't overwhelm a new animal!
Animal Husbandry: The advantages and disadvantages of gelding
Animal Husbandry: New horses should be kept separate for a while
Animal Husbandry: Chocolate is bad for goats
Animal Husbandry: Stroking pets so that they don’t feel ignored
Animal Husbandry: Kittenbees have a weakness for rose petals
Animal Husbandry: Comparing hives can tell you if it's normal bee behaviour or not
Animal Husbandry x1 ([Smooglenuff Manor] Glowing Rocks.)
Animal Husbandry: A beard makes a goat more attractive to the opposite sex
Animal Husbandry: Headbutting can be a sign of affection
Animal Husbandry: Making sure that an animal can see you before you stroke it so as to not scare it
Animal Husbandry: Bees will leave the hive without a queen
Animal Husbandry: Young bees need sugar syrup to help them survive
Animal Husbandry: Bees need sunlight to thrive and be productive
Animal Husbandry: Moving bees to a new hive
Athletics: 67
Acrobatics: Maintaining balance in high heels
Acrobatics x10 (Lost In The Glasslands)
Acrobatics x2 (The Amnesiac)
Acrobatics x1 (Cupid Without A Bow)
Acrobatics x1 (Devin Goes Swimming)
Acrobatics x2 (Devin Goes Swimming, Part 2)
Acrobatics x2 (Adhere)
Acrobatics x2 (Cartwheels)
Acrobatics x1 (Bird-Horse)
Acrobatics x2 (Two Swords)
Acrobatics x2 (Resignation)
Acrobatics: Doing a back roll
Acrobatics: Struggling to maintain your balance on ice
Acrobatics: Juggling two potatoes
Running: Running as quickly as you can to get away from a dangerous situation
Running: Across harsh and uneven terrain
Running: Speed is tricky
Running: Twice in one day is tiring!
Running: Racing through snow
Running: Running up the stairs
Running: Running from people that insult you
Running x3 (Cupid Without A Bow)
Running x1 (The Amnesiac, Part 2)
Athletics: Walking on a rope
Athletics: Use your arms rather than your legs for balance
Athletics: Being light on your feet helps you run faster
Athletics: Doing a handstand
Athletics: Walking on your hands
Athletics: Transitioning from a handstand to a somersault
Athletics: Climbing on a table
Athletics: Climbing a narrow staircase onto the roof
Athletics: Jumping down the stairs
Athletics: Juggling with brussel sprouts
Athletics: Juggling while standing on one leg
Athletics: Balancing on a low wall
Athletics: Jumping while standing on a low wall
Athletics x7 (Startup Changes)
Athletics: Doing a headstand
Athletics: Doing a sideward roll
Athletics: Using your bed as a trampoline
Athletics: Stretching your arms a lot so that you can stroke two pets at the same time
Athletics: Swiftly swinging your body across the back of a horse
Athletics: Using acrobatic moves to avoid your opponent's attacks
Athletics: Changing shoes while standing on one leg
Becoming: 26
Becoming: Initiation (The Swordswoman and the Thief, Part 2)
Becoming: Creating a self-totem (The Swordswoman and the Thief, Part 2)
Becoming x3 (The Swordswoman and the Thief, Part 2)
Becoming: Creating a totem (The Swordswoman and the Thief, Part 4)
Becoming x3 (The Swordswoman and the Thief, Part 4)
Becoming: Totem: Male Biqaj (Conversion Approval)
Becoming x4 (The Swordswoman and the Thief, Part 5)
Becoming (Blending) x3 (Blending)
Becoming: Totem: Male Avriel (Kedyr) (Conversion Approval)
Becoming: Assimilate: Male Avriel (Kedyr) (Conversion Approval)
Becoming (Echo) x2 (Echo)
Becoming (Echo): Male Biqaj's Voice (Temporary) (Conversion Approval)
Becoming: Totem: Male Eidisi/Sevryn (Flavian) (Conversion Approval)
Becoming: Assimilate: Male Eidisi/Sevryn Totem (Flavian) (Conversion Approval)
Becoming: Assimilate: Actively assimilating a totem
Becoming: Assimilate: Male Biqaj Totem
Combat: Blades (One-Handed): 39
Blades (Shortsword): Short blade makes for tight spaces
Blades (Shortsword): How to hold your sword correctly
Blades (Shortsword): Basic stance
Blades (Shortsword): Strike
Blades (Shortsword): Thrust
Blades (Shortsword): Slice
Blades (Shortsword): Defending the head
Blades (Shortsword): Attacking the head
Blades (Shortsword): Attacking the torso
Blades (Shortsword): Simply parrying is not enough
Blades (Shortsword): Moving out of the way of an attack
Blades (Shortsword): Combining sword moves with kicks and punches
Blades (Shortsword): An inward cut
Blades (Shortsword): Requires only one hand
Blades (Shortsword): An overhead strike
Blades (Shortsword): Warming up before a fight is important
Blades x3 (Child Slavery)
Blades x3 (Scientific Misconduct)
Blades x2 (Two Swords)
Blades: Cross block
Blades: Every parry should be followed by an attack
Blades: Don’t always use the same attack
Blades: Parrying with one sword, attacking with the other
Blades: Creating an angle so that your opponent’s sword slides off
Blades: Defending the chest
Blades: Defending the legs
Blades: Defending the shoulders
Blades: Executing a feint
Blades: A diagonal slash
Blades: Circle parry
Blades: Parrying and pushing your opponent back
Blades: A diagonal cut
Blades: Two-handed swords allow you to attack with more force
Blades: A cut towards your opponent’s midsection
Combat: Blades: Driving your opponent back with quick and precise strikes
Combat: Blades: A series of straight jabs, altered horizontally
Combat: Blades: Executing feints and immediately following up with a lunge
Combat: Unarmed (Brawling): 4
Unarmed Combat (Brawling): Kick them to all fours
Unarmed Combat (Brawling): Hold their ponytail for control
Unarmed Combat (Brawling): Tying a man's ponytail to his belt
Unarmed Combar (Brawling) x1 (I'll Give You A Thunderstorm)
Dual Wielding: 5
Dual Wield: Blade x Blade
Dual Wield (Blade x Blade) x4 (Two Swords, Part 2)
Cooking: 76
Cooking: How to remove fish scales
Cooking: Frying Fish
Cooking: Peeling Potatoes
Cooking: If you leave the guts and entrails inside the fish, it will spoil the taste
Cooking x5 (Food Fayre!)
Cooking x2 (Heatwave II)
Cooking x5 (Experimental Cooking)
Cooking x1 (Two Swords, Part 2)
Cooking x5 (Turkey and Chocolate)
Cooking x3 (Mince Stew)
Cooking x1 (Resignation)
Cooking x2 (Broken Chickens)
Cooking: Moss Bunny Stew (with Moss Bunny legs)
Cooking: Stir vegetables to prevent charring
Cooking: Mushrooms shrink when you fry them
Baking x4 (The Gifting Trial)
Baking x3 (The Hailstorm, Part 1)
Baking: Baking glowing cookies (with glowing chicken eggs)
Baking: Parchment paper keeps cookies from sticking to the pan
Baking: If the dough is too wet, your cookies fall flat
Baking: Duck eggs are ideal for baking due to being richer than chicken eggs
Cooking: Cooking rice (is challenging)
Cooking: Brussel sprouts with walnuts
Cooking: Breaded chicken with glowing eggs
Cooking: Making whipped cream
Cooking: Using spices as food coloring
Cooking: Mushroom sauce with white wine
Cooking: Adding edible flowers and parsley to make your meal look better
Cooking: Baked potatoes with cottage cheese and bacon
Cooking: Replacing feta cheese with cottage cheese
Cooking: Mashing potatoes with a potato masher
Cooking: Mango and Sunburst Fruit salad with lime vinaigrette
Cooking: Sunburst Fruit is a good side dish for white fish
Cooking: Only the most skilled of cooks can combine all three parts of the Sunburst Fruit
Cooking: A rainbow-colored omelet with ham and herbs
Cooking: Making macaron shells
Cooking: A ganache with cucumber and white chocolate
Cooking: Caster sugar is perfect for macarons or meringue
Cooking: Fizzy candy chocolate
Cooking: Flavoring cookies with Night Scented Stock instead of vanilla
Cooking: Grape jelly
Cooking: Cooking steaks to medium done
Cooking: Port wine sauce with grapes and shallots
Cooking: Cleaning fruit before cooking them is important
Cooking: Wine sabayon
Cooking: Decorating a dessert to make it look more appealing
Cooking: The taste of the garnish should complement the taste of the dish
Cooking: Quiche with blueberries and goat cheese
Cooking: How to tell when something is done baking
Cooking: Using a spiralizer to cut potatoes into noodles
Cooking: Chocolate balls filled with fruit mousse
Cooking: Zucchini noodles with shrimps
Cooking: Dehydrating food in an oven
Cooking: Preserving dehydrated food in mason jars
Cooking: An oxygen absorber extends your food’s shelf life
Cosmetology: 100
Cosmetology: Dressing the part
Cosmetology: Accessories make the Outfit
Cosmetology: You can never go wrong with gold
Cosmetology: Making yourself look as good as possible
Cosmetology: Picking a color that suits someone
Cosmetics: Being generous in application if you need to cover a lot
Cosmetics: Being poked in the eye while putting on mascara
Cosmetics: Putting on heels is difficult, toppling over a lot
Cosmetology x1 (Devin's Treasure Hunt 2)
Cosmetology x2 (The Amnesiac, Part 2)
Cosmetology x8 (Treat Yo'self (Open))
Cosmetology x1(The Long Black Arm of Profane Knowledge)
Cosmetology x2([Library] Quiet, not Silent)
Cosmetology x2 (Greed)
Cosmetology x1 (Adhere)
Cosmetology x1 (Singing in Vain)
Cosmetology x2 ([Scalv-enger Hunt] And the winner is.......)
Cosmetology x2 (The Importance of Scheduling.)
Cosmetology x2 (Cartwheels)
Cosmetology x2 (Bird-Horse)
Cosmetology x2 (Duplicity)
Cosmetology x2 (Herbie)
Cosmetology x3 (Jayne)
Cosmetology x1 (Dining Out)
Cosmetology x2 (Melinda)
Cosmetology x1 (Combat Goat)
Cosmetology x2 (Feathers)
Cosmetology x2 (Devin's Charter Meeting)
Cosmetology x1 (Broken Chickens)
Cosmetology x1 (Sea of Light)
Cosmetology x 2 (Moderated: Cylus Dusk)
Cosmetology: The color of your clothes should complement your skin tone
Cosmetology x1 (We are all etherists! (Part 1)
Cosmetology: Style never goes out of fashion.
Cosmetology: Fashion trends of Scalvoris
Cosmetology: Creating winged eyeliner with an angled brush
Cosmetology: Everything is better with glitter
Cosmetology: Color-coordinating is important
Cosmetology: Matching your clothes to your hair and eyes
Disguise: Hiding your face under a hood
Disguise: A hair growth serum is not a good substitute for a wig
Disguise: Changing your voice is an important part of a disguise
Disguise: Putting a fake moustache on
Disguise: Picking the most beneficial disguise
Disguise: Disguising yourself as a Naturalist
Disguise: Using a potion to change your voice helps
Disguise: Putting a wig on
Disguise: Attention to detail
Disguise: Disguising yourself as a teacher
Disguise: Being critical of the look in front of a mirror goes a long way
Disguise: Wearing a corset to achieve a feminine waist line
Disguise: Using bags of rice to simulate breasts
Disguise: A wig makes life easier for hiding
Disguise: Disguising yourself as a scientist
Disguise: Hiding your eyes behind glasses
Disguise: Disguising yourself as a doctor
Cosmetology: Backcombing gives your hair more volume
Cosmetology: Coconut oil makes your hair shiny
Cosmetology: Combining current fashion trends
Cosmetology: Flowers can make great hair ornaments
Cosmetology: It’s important that your accessories kind of match
Cosmetology: Blue things look good with blonde hair
Cosmetology: Combining shiny clothes and shiny jewelry
Cosmetology: Cotton balls are good for skincare and makeup removal
Cosmetology: Dressing according to a certain theme
Cosmetology: A pirate and dragon inspired look
Cosmetology: Using concealer to cover dark circles under your eyes
Cosmetology x 2
Cosmetology x5
Cosmetology: Oil baths give your skin a fresh glow
Cosmetology: Using powder to make your hair shimmer
Cosmetology: An antiperspirant keeps your skin nice and dry
Deception: 97
Deception: False identity: Devin Thorn: a merchant's son and naturalist from Rynmere
Deception: Hiding the source of your income from your parents
Deception: How to fake an epileptic fit
Deception: If you act confidently, people are more likely to believe you
Deception: A lie is more believable if it contains a grain of truth
Deception: Pretending to be a fortune teller
Deception: Making a famous teacher up in order to appear more competent
Deception: Claiming that your competitor is a fraud
Deception: Lying about the contents of a book
Deception: Lying about the meaning of a tarot card
Deception: Claiming that your services are in high demand
Deception: Shaving your hair in order to pretend that you are going bald
Deception: Feigning despair
Deception: Claiming that you can read palms
Deception: Feigning curiosity
Deception: Claiming that you can see something in the crystal ball
Deception: Thinking about how much you'll be able to get away with
Deception: Confidently talking about something you know nothing about
Deception: Liars don't look somebody in the eyes
Deception: False Identity: Officer Alexander Hawthorne of the Order of the Wolf
Deception: Lying about the reason for your visit
Deception: Acting as if you have absolutely nothing to hide
Deception: Taking care of your sick mother is the same as nursing, right?
Deception: Pretending that you are going to leave
Deception: Lying about the extent of your injury
Deception: Lying about the cause of your injury
Deception: Signing with a fake Name
Deception: Pretending that nothing's bothering you
Deception: Pretending that you are lost
Deception: Hiding your displeasure
Deception: Stifling laughter when it is inappropriate for your current guise
Deception: Exaggerating your skill with the lute
Deception: It wasn't a mistake, it was intentional!
Deception: Lying about your name
Deception: Telling people what they want to hear
Deception: Lying about the future will bring
Deception: Sometimes you need to think on your feet
Deception: How to cheat at exams
Deception: Lying about why you don't have any certificates
Deception: Playing a part to suit your audience
Deception: Not showing fear
Deception: Confidence is everything
Deception: Keep in your role
Deception: Omitting certain details
Deception: Feigning poverty
Deception: Letting someone believe whatever they want
Deception: Pretending that you forgot something in order to get away from an unpleasant Situation
Deception: If you don't want to talk to someone, pretend that you don't speak their language
Deception: Claiming that you know something about alchemy
Deception: Pretending to be nice and helpful
Deception: Secretly emptying the potion you were supposed to drink into the sink
Deception: Pretending that you know what someone is talking About
Deception: Conceal valuable items so you can keep them for yourself
Deception: Lying about someone else to allay suspicions about yourself
Deception: Assuring her that you haven't forgotten
Deception: Luring someone to your shrine with the promise of a party
Deception: Promising someone unimaginable riches if they help you
Deception: Making yourself seem more important than you really were
Deception: Claiming that you have a special power
Deception: Claiming that the ending of the song that you haven't composed yet is a secret
Deception: Lying about your background because the truth isn't impressive enough
Deception: Adding something to your name isn't the same as lying
Deception: Going with what someone already believes
Deception: Using politeness to cover one's desire to leave
Deception: If you voice isn't right, try not to speak at all
Deception: Using partial truths to support a lie
Deception - Alias: Devina
Deception - Alias: Devina was rejected by Yorrick
Deception: Replacing a book's cover
Deception: Pretending to know what you're talking About
Deception: Sometimes it's better not to mention what you really do
Deception: A made-up disease
Deception: Claiming that you can see everything
Deception: "Improving" the vision you just had
Deception x1 (Devin's Treasure Hunt, Part 1)
Deception x1 (The Swordswoman and the Thief, Part 1)
Deception x3 (To Float Away Your Worries)
Deception x1 (A Fresh Face)
Deception x2 (Misplaced)
Deception x1 (I'll Give You A Thunderstorm)
Deception x2 (The Gifting Trial)
Deception x1 (Heartless)
Deception x1 (Glowing Cookies)
Deception x1 (Sickness? No thanks)
Deception: Pretending to work on an exercise when you are really chatting with a classmate
Deception: Feigning generosity
Deception: Saying you are a human even though you aren’t one
Deception: Acting as if you meet ghosts every trial
Deception: There's something behind you!
Deception: Fake It Till They Make It: Telling someone they are great at something even though they aren’t
Deception: Pretending not to notice that you’re being insulted
Deception: Pretending that you are supremely comfortable
Deception: Pretending that you are just making small talk
Detection: 83
Detection: Check and re-check an area
Detection: Noticing when somebody's eye color changes
Detection: The sound of people having sex
Detection: Spotting things which seem invisible to others
Detection: Being aware of your surroundings.
Detection: Hunting out clues from where they’re hidden
Detection: Spotting when you’ve struck a nerve
Detection: The intentional cough of someone who went unnoticed
Detection: Look at strangers for clues to their personality
Detection: Fish in the water
Detection: Noticing that somebody's not happy
Detection x1 (The Strange Professor)
Detection x2 (To Float Away Your Worries)
Detection x2 (The Amnesiac)
Detection x4 (Cupid Without A Bow)
Detection x1 (The Amnesiac, Part 2)
Detection x1 (The Amnesiac, Part 3)
Detection x1 (Heatwave)
Detection x2 (The Importance of Scheduling.)
Detection x1 (Heartless)
Detection x1 (Sticky Fingers)
Detection x1 (Arcanesultation)
Detection x2 (Feathers)
Detection x2 (Puzzle Eyes and Other Things)
Detection x1 (Broken Chickens)
Detection x2 (Requiem for the Never Dead)
Detection x1 (Sea of Light)
Detection x3 (Moderated: Cylus Dusk)
Detection x1 (We are all etherists! (Part 1))
Detection: The gentle tinkling of a bell
Detection: Burning Moss Bunny pelts smell like carrots
Detection: Noticing that the person you are talking to seems confused
Detection: It’s not a disembodied voice, it’s a Tunawa!
Detection: Noticing an unusual occurrence in the street
Detection: Spotting when someone is more than they appear.
Detection: Careful listening
Detection: Noticing that someone seems unusually interested in your answer
Detection: A knock on the door
Detection: It’s a male animal!
Detection: A shimmer of white in the orange sand
Detection: Faint lines in someone’s eyes
Detection: The smell of strawberries
Detection: Noticing that someone speaks with a light accent
Detection: The smell of wheat
Detection: A bird singing in a tree
Detection: Glass stuck in a wound
Detection: Noticing that someone is in pain
Detection: Wiggling movement in the ground
Detection: Spotting the person you are looking for
Detection: Bird poop on a fence
Detection: A glowing feather lying on the ground
Detection: Someone waving to you from a window
Detection: It’s probably not a chicken feather!
Detection: Noticing that two things are the same shade of purple
Detection: Flowers that smell sweet
Detection: Windchimes in a tree
Detection: A rainbow-colored egg in the straw
Detection x2 ([Barony] Waylaid by Chaos)
Detection: A dragonling in front of the temple
Detection: Noticing that your new horse is female
Detection: A figure appearing in the distance
Detection: Hearing that someone is walking in your direction
Detection: Noticing when exactly someone’s smile disappears
Detection: Noticing that someone seems surprised by your magical manicure
Detection x1 ([Smooglenuff Manor] Glowing Rocks.)
Detection: Signs that your friend finds someone attractive
Detection: Hearing someone whisper something
Detection: The sound of birdsong
Detection: A voice from inside a mirror
Detection: Noticing that someone is not impressed with you
Detection: It’s not a painting, it’s pyrography!
Discipline: 67
Discipline: Smiling even though you are miserable
Discipline: Trying not to smile
Discipline: Trying not to look too greedy
Discipline: Being friendly is hard!
Discipline: Trying not to freak out
Discipline: Trying not to show your disappointment
Discipline: Trudging along in misery
Discipline: Refusing to be a footnote in the annals of history
Discipline: Gross sights require you to keep a cool head
Discipline: Not stealing something even though you really want to
Discipline: Knowing when you're clearly superior
Discipline: Not punching someone's smug face for it is too pretty
Discipline: Not resisting when a lover takes charge
Discipline: Reacting to something hugely unexpected.
Discipline: Trying not to stare at a half-naked Woman
Discipline: Trying not to throw up
Discipline: Leaving all your worries behind
Discipline x2 (The Fleshcrafter)
Discipline x1 (The Flight Potion)
Discipline x1 (The Swordswoman and the Thief, Part 3
Discipline x 1 (Food Fayre!)
Discipline x4(The Long Black Arm of Profane Knowledge)
Discipline x1 (Misplaced)
Discipline x1 (Excitable Boy They All Said)
Discipline x1 (Devin, the Dentist)
Discipline x2 (The Importance of Scheduling.)
Discipline x1 (The Kudi'Eltu King)
Discipline x1 (Heartless)
Discipline x1 (Assimilate)
Discipline x1 (The Hailstorm, Part 2)
Discipline x3 (Requiem for the Never Dead)
Discipline x 2 (Moderated: Cylus Dusk)
Discipline: Curbing your curiosity
Discipline: Resisting the urge to eat more of that delicious cake
Discipline: Struggling to hold your breath
Discipline: Getting up even though you don’t really want to
Discipline: Trying to suppress a shudder
Discipline: Resisting the temptation to hold your breath
Discipline: Keeping quiet, even when it's against your nature
Discipline: Resisting the temptation to coo at Cadouri
Discipline: Struggling to suppress a grin
Discipline: Resisting the urge to lick your lips
Discipline x3 (A Gift for Delroth)
Discipline: Overcoming your disgust
Discipline: Trying not to look too horrified
Discipline: Resisting the urge to kick something
Discipline x1 ([Barony] Waylaid by Chaos)
Discipline: Resisting the desire to modify your food
Discipline: Resisting the urge to bounce
Discipline: Resisting the urge to swoon
Discipline x 4
Discipline: Resisting the urge to drink that delicious wine
Discipline: Keeping yourself from standing up and applauding
Discipline: Resisting the urge to exclaim “aww”
Endurance: 45
Endurance: Carrying a heavy load over a long distance
Endurance: Being forced to stay in your room
Endurance: Enduring excruciating pain
Endurance: Standing against a massive gust of wind
Endurance: Extreme pain assaults all senses
Endurance: The heat inside a forge
Endurance: Carrying a lot of stuff for an extended amount of time
Endurance: Running as fast as you can!
Endurance: Being an adventurer is very tiring!
Endurance: Taking a beating
Endurance: Partying for breaks on end
Endurance: Going shopping is exhausting
Endurance: Washing a door
Endurance: Walking across hot sand
Endurance: Enduring the Saun heat
Endurance: Participating in a male-male-female threesome
Endurance: Fighting is exhausting
Endurance: A bright, glaring light in the eyes
Endurance: An old lady’s screams
Endurance: Colliding with another person hurts
Endurance: Dizziness
Endurance: Giving chest compressions is exhausting
Endurance x3 (The Fleshcrafter)
Endurance x1 (The Swordswoman and the Thief, Part 2)
Endurance x1 (A Fresh Face)
Endurance x3(The Long Black Arm of Profane Knowledge)
Endurance x1 (Two Swords)
Endurance x1 (Dinner for Two)
Endurance x1 (Two Swords, Part 2)
Endurance x1 (The Song of the Waves)
Endurance: Shoveling snow is exhausting
Endurance: Enduring the Cylus cold
Endurance: Whisking can make your hands hurt
Endurance: Swimming is exhausting
Endurance: Shopping and investigating is exhausting
Endurance: Walking around a lot is exhausting
Endurance: Running up the stairs is exhausting
Endurance x1 ([Barony] Waylaid by Chaos)
Endurance: Having sore arms after practicing with a sword
Endurance: A chaos bolt-induced headache
Endurance: Enduring a bright light
Etiquette: 90
Etiquette: Having one's feet on the table is bad manners
Etiquette: Greeting a visitor
Etiquette: Making a good impression is important
Etiquette: Introducing yourself
Etiquette: Use a napkin instead of your sleeve
Etiquette: Sitting up straight helps you make a good impression
Etiquette: Greet your Group
Etiquette: A polite bow
Etiquette: Don't eat with your mouth full!
Etiquette: Don’t call out a person’s failings in public!
Etiquette: Don’t ask a new acquaintance something extremely personal!
Etiquette: Apologise with a peace offering
Etiquette: Saying "please" helps
Etiquette: Tact is overrated sometimes
Etiquette: Offering to share your food with someone
Etiquette: Inviting someone to sit with you
Etiquette: Shaking Hands
Etiquette: Accepting tea when offered
Etiquette: Not giving the answers to inappropriate questions asked by Children
Etiquette x1 (Devin Studies Medicine, Part 1)
Etiquette x2([Library] Quiet, not Silent)
Etiquette x2 (Fire Forged: Basecamp)
Etiquette x2 ([Scalv-enger Hunt] And the winner is.......)
Etiquette x3 (Devin's Charter Meeting)
Etiquette x1 (Requiem for the Never Dead)
Etiquette x1 (An Unexpected Gift)
Etiquette x3 (Moderated: Cylus Dusk)
Etiquette: Always be on your best behaviour when facing the Immortals
Etiquette: Don’t scream in a library!
Etiquette: Offering to help put the donations that you just made away
Etiquette: Thanking someone for a gift
Etiquette: Saying condolences
Etiquette: Don’t drag snow into the house!
Etiquette: Offering a visitor something to drink
Etiquette: Don’t let your visitor stand outside in the cold!
Etiquette: Don’t just ride an animal that doesn’t belong to you!
Etiquette: Skilled craftsmen need to be treated with respect
Etiquette: Thank people for the tour
Etiquette: Manners always win over rank
Etiquette: It's not polite to stare - but sometimes, you just have to!
Etiquette: Don't pat Nir'wei.
Etiquette: You can’t go completely wrong by addressing a female Immortal as a lady
Etiquette: Don’t flirt with the people you want to have a professional relationship with
Etiquette x4 (A Gift for Delroth)
Etiquette: Giving someone you meet for the first time a gift
Etiquette: Congratulating a woman on her pregnancy
Etiquette: You usually call a Baron “My Lord”
Etiquette: Giving a helpful person a gift
Etiquette: Give credit to the people who help you solve a problem
Etiquette: Rewarding an employee for their good work
Etiquette: Treating important visitors with respect
Etiquette x3
Etiquette: Don’t just send someone who gave you a gift away!
Etiquette: Ask for permission before you write about someone
Etiquette: Don’t give people unsolicited fashion advice!
Etiquette: Your guest should take a seat before you
Etiquette: Scalvwings shouldn’t be inside the house!
Etiquette x5
Etiquette: What kind of behaviour is acceptable during a duel
Etiquette x5
Etiquette: Don’t outshine the bride of groom
Etiquette: Traditional Scalvorian wedding gifts
Etiquette: Bowing like a gentleman to a lady
Etiquette: Treating an Exalted of Delroth with respect
Etiquette: The details of your romantic life should be kept private
Etiquette x4
Etiquette: Honoring local religious traditions is important
Flying: 2
Intimidation: 15
Intimidation: Showing people that you are armed
Intimidation: Assuring people that you know how to use your weapon
Intimidation: I have something even bigger!
Intimidation: If they don't comply, threaten to call the guards
Intimidation: Screaming can help
Intimidation: Showing someone your fist
Intimidation: Telling someone they'll regret it
Intimidation: Being loud
Intimidation: Cracking knuckles first is always important
Intimidation: Showing one's fists first
Intimidation: Shouting your lesson at someone as you beat them
Intimidation x1 (The Flight Potion)
Intimidation x 2 (Heatwave II)
Intimidation x 1 (Kedyr)
Investigation: 71
Investigation: Investigating something you've heard
Investigation: Identifying what is likely to lead to treasure
Investigation: Question on key issues
Investigation: Ask for clarification
Investigation: Looking for clues
Investigation: Identifying someone by their Immortal mark
Investigation:Don't just look at the obvious, consider the surroundings
Investigation: Searching a house for valuables
Investigation: the source of the smoke
Investigation: Looking for the good stuff
Investigation: Choosing a suitable area to search for a person
Investigation: Thinking like a child to try to find a child
Investigation: Working out the source of a clue
Investigation: Following a blood trail
Investigation: Digging out a clue with your bare Hands
Investigation: Two people get things done faster
Investigation: Sometimes it's best to simply ask for directions
Investigation: Inspecting your surroundings
Investigation: Putting together clues
Investigation: Observing your target
Investigation: Clues in the environment are vital
Investigation: Some things are just really weird.
Investigation: Examining the water
Investigation x2 (Misplaced)
Investigation x3 (Fire Forged: Basecamp)
Investigation: Put together clues in your environment
Investigation: Consider alternatives for behaviour.
Investigation: Noting small details in speech.
Interrogation: Interrogating suspects
Interrogation: Questioning a talking animal
Interrogation: Lots of questions!
Interrogation x3 (The Dreamwalker)
Investigation: Beer Crisis: Visiting a tavern and tasting the beer can provide clues
Investigation: Asking people if they have noticed anything out of the ordinary
Investigation: Beer Crisis: Inspecting the grain beer is made from can help
Investigation: Interrogating possible witnesses
Investigation: Formulating a hypothesis
Investigation: Gathering evidence to back up your hypothesis
Investigation: Looking at things from a different perspective can be helpful
Investigation: Having several samples is helpful when you want to confirm a hypothesis
Investigation: Sometimes it’s necessary to ask an expert for help during an investigation
Investigation: Adjusting your hypothesis to account for new information
Investigation: Answering follow-up questions
Investigation: From the hypothesis to the solution of the case
Investigation: You don’t always have to determine the exact cause to solve a problem
Investigation: Beer Crisis: What caused the beer to go stale and why it went stale
Investigation: Make sure that the possible witness isn’t just high first!
Investigation: Interrogating someone that might know your target
Investigation x2 (Rainbow Glowing Birds!? (Part 2))
Investigation: Coming up with theories as to why your chicken laid a rainbow-colored egg
Investigation x2 ([Barony] Waylaid by Chaos)
Investigation: Examining an animal that's behaving strangely
Investigation: If there is no other explanation, it might be Vhalaritis!
Investigation x5
Investigation: If birds are behaving strangely, it’s a good idea to ask a bird for help
Investigation x5
Larceny: 6
Pickpocketing: Don't steal when people are watching
Pickpocketing: It’s good to have an accomplice that is keeping watch
Pickpocketing: Easier in a team
Pickpocketing: Easier when you have a distraction
Pickpocketing: Speed is important
Pickpocketing: Don’t linger after stealing something
Leadership: 50
Leadership: Taking charge in a difficult situation
Leadership: Telling others what to do - even though you are not in charge
Leadership: Give orders and shout!
Leadership: Taking a ragtag group and trying to turn them around - briefly.
Leadership: Drag someone to make them follow you
Leadership: Telling someone what you want them to do
Leadership: Challenging a rival publicly
Leadership: Reminding the shy why things are fun
Leadership x2 ([Seasonal Event] Something in the (sweet) wine water?)
Leadership x5 ([Faldrass] FIre-Forged Group B)
Leadership x4 (Council Meeting: Ashan 720)
Leadership: Telling your classmates what to do during a team exercise
Leadership x4 (A Gift for Delroth)
Leadership: Making sure that your people are not defenseless
Leadership: Making your employees feel valued is important
Leadership: It’s a good idea to check on your employees
Leadership: Sometimes, it’s a good idea to delegate to people with more experience
Leadership: Don’t argue with people, motivate them!
Leadership: A good leader does his share of the work
Leadership: Leading a mass
Leadership: Don’t just issue an order, let people have a say!
Leadership: It’s a good idea to thank your employees with more than just words sometimes
Leadership: People are unlikely to follow you if you don't keep them safe
Leadership: Don’t favorize any of your employees
Leadership: Don’t take your people’s work for granted!
Leadership: Showing that you care about the people you are in charge of
Leadership: Meeting people at eye level
Leadership: Knowing if you can rely on the people around you is important
Leadership: If you want to be a beloved leader, listen to your people’s wishes!
Leadership: Conducting a job interview
Leadership: Making sure that your employees get along
Leadership x5
Leadership: Giving your employees the option to refuse is a good idea
Leadership: Leading a procession
Leadership: Putting the people who work for you in a good mood
Linguistics: 18
Linguistics: Sometimes something can be both a name and an adjective
Linguistics: Common Sign: Sign language is useful for conversing with deaf people
Linguistics: Common Sign: Signing your Name
Linguistics: Xanthea: Names often contain an apostrophe
Linguistics: Xanthea: Kudi’Eltu means “dumb people”
Linguistics: Names shouldn’t always be taken literally
Linguistics: Knowing the local language helps
Linguistics: Zombies are also known as thralls
Linguistics x1 (Devin Studies Medicine, Part 1)
Linguistics (Xanthea) x1 (Bird-Horse)
Linguistics x1 (Hone Shmone)
Linguistics: Diachronic linguistics: the study of a language through different periods in history
Linguistics x3 Moderated: Cylus Dusk
Linguistics: Vega’s way of speaking
Linguistics: Languages evolve
Linguistics: Some languages have a dual
Logistics: 41
Logistics: Preparing supplies for a rescue Mission
Logistics: What you need for a trial at the beach
Logistics x1 (Devin's Treasure Hunt, Part 1)
Logistics: Planning rooms in your mansion
Logistics: Taking into account what people might bring - like their dog!
Logistics: An Immortal's help makes planning easier.
Logistics: Planning a lunch
Logistics: Lists can be helpful when it comes to planning something
Logistics: Planning which protection your manor needs
Logistics: When planning a house, consider the arrangement of the rooms
Logistics: When planning a house, floorplans are helpful
Logistics: When planning a house, consider the exterior before the interior
Logistics: Planning the interior of your new manor
Logistics: When planning a meal, consider the possibility of your guests wanting seconds
Logistics: When planning a project, make sure that you have ample time
Logistics: When planning a party, consider the number of guests
Logistics: Working out the details of the “benches” project
Logistics: Organizing a sword fighting lesson
Logistics: Planning the meal for the first party ever at Smooglenuff Manor
Logistics: When planning a big meal, a trial run is a good idea
Logistics: Planning the decoration for the first party ever at Smooglenuff Manor
Logistics: When organizing an event, it’s a good idea to give people tasks they are suited for
Logistics: Holding an event requires a lot of coordination
Logistics: Beginning to plan the “Smooglenuff Wine” project
Logistics: The logistics of combat training in winter
Logistics: Organizing a Cylus Dusk celebration
Logistics: A noticeboard makes organizing things easier
Logistics x 2
Logistics: Managing a vineyard in spring
Logistics: Setting up a game to test people’s trustworthiness
Logistics: Planning what needs to be done in the Barony
Logistics x1
Logistics x5
Logistics: Arranging a duel that is also an event
Logistics: Preparing an amazing midnight feast
Logistics: What you need to do to prepare your garden for an apiary
MB Abilities: 3
MB Ability: Scrying: Allows me to turn an object into a mirror
MB Ability: Scrying: Makes me dizzy
MB Ability: Recognizing other Mortalborn
Medicine: 136
Medicine: The correct dosage is important
Medicine: Being a test subject can be hazardous to your health
Medicine: What to do when you come across a casualty
Medicine: Bleeding out kills, broken bones don't
Medicine: Different types of blood vessels
Medicine: You can close an artery with stiches or a raft
Medicine: Cleaning wounds in order to prevent infection
Medicine: Mouth-to-mouth resuscitation
Medicine: Chest compressions
Medicine: Crush injuries often lead to amputation
Medicine: A peg leg keeps you mobile after amputation ... to a Degree
Medicine: Alcohol is used to disinfect Things
Medicine: How to stop a nosebleed
Medicine: ‘Frostbite’ is a treatment for hypothermia
Medicine: Touching unknown substances can be bad for your health
Medicine: Drinking mold is bad for your Health
Medicine: Removing a Splinter
Medicine: What a ganglion cyst looks like
Medicine: Getting rid of a ganglion cyst by striking it with a heavy book
Medicine: Examining the patient is important
Medicine: Not all bumps are cancerous
Medicine: The patient should be informed of their diagnosis
Medicine: Telling human and animal bites apart
Medicine: Bite wounds need to be cleaned and disinfected
Medicine: Bandaging a wound
Medicine: Wear protective gloves when you handle dead bodies
Medicine: Performing an autopsy helps determine the cause of someone’s death
Medicine: Probable cause of death: Alchemy
Medicine: Dead people don’t bleed a lot
Medicine: Any attempt at resuscitation is better than no attempt
Medicine: Resuscitation
Medicine x2 (Devin Studies Medicine, Part 1)
Medicine x2 (Devin's Treasure Hunt, Part 3)
Medicine x5 (Devin Studies Medicine, Part 2)
Medicine x1 (Treat Yo'self (Open))
Medicine x2(The Long Black Arm of Profane Knowledge)
Medicine x5 (Medical Education)
Medicine x5 ([Faldrass] FIre-Forged Group B)
Medicine x1 (Dissection)
Medicine x1 (Herbie)
Medicine x3 (Heartless)
Medicine x2 (Two Hearts)
Medicine x1 (Jayne)
Medicine x2 (Melinda)
Medicine x2 (Devin's Charter Meeting)
Medicine x3 (The Hailstorm, Part 2)
Medicine: Put on protective gloves in case the patient suffers from something contagious
Medicine: Diagnosing someone with bronchitis
Medicine: Inhaling steam can open the airways
Medicine: Clear mucus is better than green or yellow mucus
Medicine: Getting enough rest is important for the healing process
Medicine: Diagnosing a cutaneous horn
Medicine: A tumor does not equal cancer
Medicine: Applying ointment to speed up the healing process
Medicine: Peppermint smell is a stimulant
Medicine: Symptoms of otitis externa
Medicine: Treatment of otitis externa
Medicine: How to perform an ear exam
Medicine: How to perform a throat exam
Medicine: Tonsil stones
Surgery x5 (The Swordswoman and the Thief, Part 3)
Surgery x 5 (Kedyr
Surgery x1 (Kedyr II)
Surgery x5 (Devin, the Dentist)
Surgery x3 ([Faldrass] FIre-Forged Group B)
Surgery x5 (Dissection)
Surgery x2 (Arcanesultation)
Surgery x2 (Jayne)
Surgery x2 (Melinda)
Surgery x2 (The Hailstorm, Part 2)
Surgery: Cleaning the site before surgery can help prevent infections
Surgery: Surgically removing a cutaneous horn
Medicine: How to take an anamnesis
Medicine: Perform a physical examination after taking an anamnesis
Medicine: Symptoms of lateral epicondylitis
Medicine: Treatment of lateral epicondylitis
Medicine: Ask questions to confirm your suspected diagnosis
Medicine: Stale beer doesn’t pose a health risk
Medicine: Stormflowers can provide relief from indigestion
Medicine: Aloe vera and coconut oil prevent sunburn
Medicine: Removing pieces of glass from a wound
Medicine: Numbing a wound to make treatment painless
Medicine: Cleaning your tools beforehand can help prevent an infection
Medicine: Definition of a zoonosis
Medicine: Parasites can occasionally change hosts
Medicine: Treating a hangover
Medicine: Most wounds that require stitches should be treated within six to eight breaks
Medicine: Putting ointment on sutures to reduce the risk of infection
Medicine: Warmth can alleviate a headache
Medicine: Morning savior mixed with basil and mint helps with a headache
Medicine: Avoiding certain foods reduces sweat
Medicine: Eating oxygen absorbers causes poisoning
Mount (Winged): 1
Mount: Winged: Sigh high in the sky!
Musical Instrument: Stringed (Pluck): 68
Musical Instrument (Lute): A stringed Instrument
Musical Instrument (Lute): Finger placement
Musical Instrument (Lute): Parts of a lute
Musical Instrument (Lute): Major and minor scales
Musical Instrument (Lute): Written Notation
Musical Instrument (Lute): Triads
Musical Instrument (Lute): Shaping and completing phrases
Musical Instrument (Lute): Inversions
Musical Instrument (Lute): Tuning a lute
Musical Instrument (Lute): Playing a dance melody
Musical Instrument (Lute): Playing background music
Musical Instrument (Lute): Translating the images you see in your mind into music
Musical Instrument (Lute): Not all lutes have the same number of strings
Musical Instrument (Lute): Old lutes need to be handled with care
Musical Instrument (Lute): Playing a few chords in order to warm up
Musical Instrument (Lute): Playing slowly leads to fewer mistakes
Musical Instrument (Lute): Practicing is important!
Musical Instrument (Lute): Using sheet music
Musical Instrument (Lute): Playing a song that suits the season
Musical Instrumen (Lute): Giving your audience attention while playing
Musical Instrument (Lute): If you don't concentrate, you might make mistakes
Musical Instrument (Lute): Moving on to a new song
Musical Instrument (Lute): Drawing inspiration from your own adventures
Musical Instrument (Lute): Composing a new song
Musical Instrument (Lute): Changing the pace
Musical Instrument (Lute): Enhancing a story with Music
Musical Instruments (Lute): Playing tried and true songs for warm up
Musical Instruments (Lute): Dueling lutes
Musical Instruments (Lute): Fingers slip when playing too fast
Musical Instruments (Lute) - Song: Lover's Whisper by Talieson
Musical Instrument (Lute): Definition of a course
Musical Instrument (Lute): An archlute has 14 courses
Musical Instrument (Lute): The more strings, the greater the range
Musical Instrument (Lute): Pegs are used to adjust string tension
Musical Instrument (Lute): The quality of your instrument matters
Musical Instrument (Lute) x7 (The Unfeathered Account)
Musical Instrument (Lute) x1 (Just Don't Get Caught)
Musical Instrument (Lute) x4 (Greed)
Musical Instrument (Lute) x5 (Singing in Vain)
Musical Instrument (Lute) x2 (Cartwheels)
Musical Instrument (Lute) x2 (The Song of the Waves)
Musical Instrument (Lute) x2 (The Hailstorm, Part 1)
Musical Instrument: Lute x 2 (Moderated: Cylus Dusk)
Musical Instrument (Lute): Playing an ode to Delroth
Musical Instrument: Stringed (Pluck) x5
Research: 54
Research: Taking samples
Research: Necromancy: Necromancers can keep things from decaying
Research: Necromancy: Liches
Research: Necromancy: Necromancers entrap, subjugate and enslave souls
Research: Necromancy: Necromancers can put a soul into a dead body
Research: Necromancy: Thralls
Research: Becoming: Also called Transmogrification
Research: Becoming: Is an actual transformation
Research: Becoming: The Three Sovereign Substances
Research: Becoming: Allows you to blend aspects of different people
Research: Becoming: Transformations are painful and take time
Research x1 (Blending)
Research: Graft: Initiation
Research: Graft: What happens when the initiation fails
Research x1 (Homework)
Research x2([Library] Quiet, not Silent)
Research: Attunement: Everybody has a frequency
Research: Attunement: Enables you to tell when someone is lying
Research: Attunement: Soothing mutations
Research: Attument: Overstepping can give you tinnitus
Research: Defiance: Initiation
Research: Defiance: Kin elements
Research: Defiance: The four elements
Research x2 (Scientific Misconduct)
Research: Empathy: The Tangle
Research: Empathy: Severing
Research: Empathy: Sewing
Research: Empathy: Knot
Research: Graft: Adhere
Research: Hone: Hone Mages are called Runewrights
Research: Hone: Lucis Hone is used to enhance attributes
Research: Hone: Umbral Hone is used to diminish attributes
Research: Hone: The runic alphabet
Research: Hone: Lucis mutations can give you a drive to help others
Research x2 (Feathers)
Research: Topic: Different kinds of mutations
Research x2 (Devin's Charter Meeting)
Research: Attunement: Puzzle Eyes
Research: Attunement: Attuners don’t mutate like other mages
Research: Attunement: Compass
Research: Becoming: Becomers using an animal totem can communicate with animals of the same type
Research: Transmutation: Transmuters are also called Etherists
Research: Transmutation: What Transmutation witchmarks commonly look like
Research: Transmutation: The three steps: Deconstruction, Alteration, Reformation
Research: Abrogation: Definition
Research: Abrogation: The three degrees of preparation
Research: Abrogation: What mutations commonly look like
Research: Empathy: Mutations are often mental or psychological
Research: Getting a lot of books on a subject in order to get an overview
Research: Checking the table of contents and the index helps you find the information you need
Seduction: 67
Seduction: Seducing your professor in order to get better grades
Seduction: Eye contact
Seduction: Inviting someone to a cup of coffee
Seduction: If she says she has a husband, propose a threesome!
Seduction: Assuring someone that, while you are a priest, you are definitely not chaste
Seduction: Wearing the right clothes helps
Seduction: Putting your arms around someone and kissing them
Seduction: Pulling someone close for a kiss
Seduction: Talking about boils is not romantic!
Seduction: Making yourself out to be a hero in order to impress someone
Seduction: Giving compliments helps
Seduction: Giving gifts helps
Seduction: Physical touch is the envoy of seduction
Seduction: Buying drinks for someone goes a long way
Seduction: Don't forget to compliment
Seduction: Being direct yet suggestive
Seduction: Feigning hurt to lure them in
Seduction: Using the eroticism of others to initiate your own
Seduction: Presenting one's naked body to a potential lover
Seduction: Never giving up the chase
Seduction: Being open to the sexual desires of another
Seduction: Mentioning that you are alone now
Seduction x1 (The Unfeathered Account)
Seduction x2 (The Fleshcrafter)
Seduction x3 (The Dreamwalker)
Seduction x5 (Cupid Without A Bow)
Seduction x8 (A Fresh Face)
Seduction x2 (Just Don't Get Caught)
Seduction x2 (Singing in Vain)
Seduction x3 (The Importance of Scheduling.)
Seduction x1 (Two Hearts)
Seduction x4 (Dining Out)
Seduction: Complimenting someone’s hairstyle
Seduction: Comparing someone to an Immortal
Seduction: Playing footsie with someone
Seduction: Mentioning your special ability to impress someone
Seduction: If she says she’s an upstanding moral citizen, suggest that you could be upstanding moral citizens together!
Seduction: A bright and charming smile
Seduction x4 ([Smooglenuff Manor] Glowing Rocks.)
Seduction: Walking close to someone so that they can see exactly how attractive you are
Seduction: Batting your eyelashes
Seduction: Flirty banter
Seduction: Feeding her sweet treats
Socialization: 164
Persuasion: Making people pity you might help
Persuasion: You are not a good leader because...
Persuasion: I am a good leader because
Persuasion: Giving people money helps you get what you want faster
Persuasion: I'm in a lot of pain, give me painkillers!
Persuasion: I have to eat, I need the money!
Persuasion: Trying to persuade someone to do something is easier when the context is relaxed
Persuasion: Pointing out someone's good features to make someone else like them
Persuasion: Point out that someone is stupid to help them understand that they are wrong
Persuasion: Giving people food and drinks helps
Persuasion: How to make people work for free
Persuasion: I have money, don't kill me!
Persuasion: Offering someone a glowing rock for their Blessing
Persuasion: Offering someone a glowing rock for their jewelry
Persuasion: Threaten someone with their fears to convince them to obey you
Persuasion: Being nice helps
Persuasion: If things don't go your way, appeal to someone's pity
Persuasion: If you give me one of your feathers, I'll help you!
Persuasion: Let's skip the main course and just eat sweets!
Persuasion: Mentioning your sick grandmother helps
Persuasion: Mentioning that you are poor helps
Persuasion: Because you love me?
Persuasion: Mentioning that your supplies cost a lot of money helps
Persuasion x3 (Devin's Treasure Hunt, Part 1)
Persuasion x3 (The Fleshcrafter)
Persuasion x5 (The Swordswoman and the Thief, Part 1)
Persuasion x4 (Council Meeting: Rebirth 720)
Persuasion x5 (An Honest and Honorable Man)
Persuasion x4 (The Importance of Scheduling.)
Persuasion x5 (Sticky Fingers)
Persuasion x5 (Arcanesultation)
Persuasion x4 (Dining Out)
Persuasion x1 (Staring at Mutants)
Persuasion x3 (Devin's Charter Meeting)
Persuasion x1 (Broken Chickens)
Persuasion x3 (Moderated: Cylus Dusk)
Persuasion: Persuading someone to open a box that makes suspicious sounds
Persuasion x1 (Sickness? No thanks)
Persuasion: Trying to make the guy who ditched you regret it
Persuasion: If you want to change people's mind about Becoming, mention how it can be used to help!
Persuasion: If you want your roommates to move with you, mention the opportunities!
Negotiation: I'm not giving up my love life
Negotiation: Sometimes, things aren't quite as they seem
Negotiation: If you help me, I'll help you
Negotiation x4 (Council Meeting: Rebirth 720)
Negotiation x3 (Fire Forged: Basecamp)
Negotiation x3 (Fire Forged: Basecamp)
Negotiation x2 ([Faldrass] Fire-Forged Group A)
Negotiation x2 ([Faldrass] FIre-Forged Group B)
Rhetoric: Holding a speech about your favourite Immortal
Rhetoric x3 ([Scalv-enger Hunt] And the winner is.......)
Rhetoric x3 (Mince Stew)
Rhetoric x3 (Devin's Charter Meeting)
Rhetoric x1 (Council Meeting: Ashan 720)
Rhetoric x2 (Requiem for the Never Dead)
Rhetoric: A promise to Delroth
Rhetoric: Rhetorical Device: Rhetorical question
Rhetoric: Emphasizing a word so that people pay more attention to it
Socialization: Following the sounds of music to a party
Socialization: Pausing to allow people to notice you on arrival
Socialization: Being the butt end of public embarrassment
Socialization: Supporting another's narrative
Socialization: Apologizing when you feel it's necessary
Socialization: Getting to know a stranger better
Socialization: Greeting your (possible) fans
Socialization x4 (Just Don't Get Caught)
Socialization x3 ([Scalv-enger Hunt] And the winner is.......)
Socialization x2 (The Importance of Scheduling.)
Socialization x5 (Dinner for Two)
Socialization: Catching up with a former date
Socialization: Persuading a visitor that your pet goat is harmless
Socialization x4 (A Gift for Delroth)
Socialization: Flattering someone so that they are more inclined to help
Socialization: Talking about the price after you’ve worked out the details
Socialization: Interacting with a new business partner
Socialization: An impromptu thank-you speech
Socialization x2 ([Barony] Waylaid by Chaos)
Socialization x1 (Smooglenuff Wine: The Lunch)
Socialization: Looking at people in your audience to make them feel included
Socialization: Holding a sermon about Delroth’s Domain of Wind
Socialization: It’s easier to persuade people if you offer to help
Socialization: Holding a speech to celebrate your staff
Socialization: Offering one secret for another
Socialization: Convincing someone that they do have skills by mentioning examples
Socialization: Convincing someone not to become a mage by pointing out the dangers
Socialization: Assuring someone that their opinion matters
Socialization: Convincing someone that you are not racist by explaining why racism doesn’t make sense to you
Socialization x2 ([Smooglenuff Manor] Glowing Rocks.)
Socialization x5
Socialization: Trying to convince someone that you are harmless
Socialization: Barely Logical: Persuading someone with an argument that only kind of makes sense
Socialization x4
Socialization: A motivational Harvest Dusk speech
Stealth: 31
Stealth: Taking things without people seeing
Stealth: Remaining inconspicuous
Stealth: Wearing clothes that make you blend in with your surroundings
Stealth: Hiding in a doorway
Stealth: Be quiet to remain unseen
Stealth: Slipping away unnoticed
Stealth: Sneaking in through the back
Stealth: Hiding behind objects in your vicinity
Stealth: Crouching
Stealth: Making sure that nobody is watching you
Stealth: A noisy environment makes it easier for you to go unnoticed
Stealth: Sneaking into a house
Stealth: Opening the door slowly so that the hinges don't creak
Stealth Sneaking down the stairs
Stealth: Ducking behind a stack of furniture
Stealth: Moving slowly in order not to scare away the fish
Stealth: Hiding around a Corner
Stealth: Climbing through a window
Stealth: Checking if anybody can hear you is a good idea
Stealth: Sneaking down a hallway
Stealth: Opening a door slowly in order to keep it from creaking
Stealth: Certain kinds of footwear are not conductive to being stealthy
Stealth: Having a lot of metal on your body doesn’t help
Stealth x1 (Devin's Treasure Hunt, Part 1)
Stealth x1 (The Fleshcrafter)
Stealth x1 (Cupid Without A Bow)
Stealth x1 (Medical Education)
Stealth x1 (Singing in Vain)
Stealth: It’s easier to sneak in socks
Stealth: Holding your breath can help you remain hidden
Stealth: When hiding behind a curtain, make sure that your feet aren’t visible!
Storytelling: 23
Storytelling: Sometimes the truth just doesn't make for a good Story
Storytelling: How I got my Blessing
Storytelling: The adventure in the Sweetwine Woods
Storytelling: Creativity is an important trait for a storyteller to have
Storytelling: Letting your audience guess how the story continues
Storytelling: The Tale of Devin
Storytelling x5 (They Haven't Caught Us Yet)
Storytelling x5 (The Kudi'Eltu King)
Storytelling x1 (Duplicity)
Storytelling x1 (Sickness? No thanks)
Storytelling: How I got Heidi
Storytelling: How I met Edasha
Storytelling: How I solved the beer crisis
Storytelling: Kisaik’s encounter in the Heart of the World
Storytelling: How I got my magical manicure
Strength: 34
Strength: Carrying a box full of kitchenware
Strength: Pulling something out from under a trash heap
Strength: Carrying a heavy load
Strength: Lifting heavy Stones
Strength: Slamming a door shut
Strength: Dragging an unconscious person
Strength: Applying pressure to a wound
Strength: Dragging a sack of flour
Strength: Trying to shake somebody off
Strength: Lifting a polearm
Strength: Lifting a big hammer
Strength: The proper diet is important
Strength: If you want to grow stronger, you need to train regularly
Strength: Upending a treasure chest
Strength: Pulling a sword from the ground
Strength: Carrying a keg
Strength: Slamming a door shut
Strength: Carrying a huge wheel of cheese
Strength: Hacking an extremely hard cheese into pieces
Strength: Moving furniture
Strength: Prying a floorboard loose
Strength: Kicking something under the bed
Strength: Wrestling your pet zombie is an excellent Workout
Strength x3 (Devin's Treasure Hunt, Part 4)
Strength x1 (To Float Away Your Worries)
Strength x1 (Misplaced)
Strength: Lifting a big shovel full of snow
Strength: Flattening snow requires a lot of strength
Strength: Thrusting a parasol into the ground
Strength: Carrying a bag full of poles
Strength: Dragging a target
Strength: Crushing grapes with your feet
Swimming: 13
Swimming: You can swim by just using your arms
Swimming: Remove braces and other heavy things before swimming
Swimming x5 (Devin Goes Swimming)
Swimming x4 (Devin Goes Swimming, Part 2)
Swimming: A kickboard allows you to stay afloat more easily
Swimming: Swimming backstroke
Tactics: 13
Tactics: Be extra cautious in unknown situations
Tactics: Always be cautious
Tactics: Letting another suffer can be your gain
Tactics: Retreating when it gets ugly
Tactics: Protect yourself in multiple ways
Tactics x3 ([Faldrass] Fire-Forged Group A)
Tactics x1 (Turkey and Chocolate)
Tactics x3 (Combat Goat)
Tactics: When fighting, don't reveal everything that you are capable of right away!
Torture: 1
Torture: Making a victim walk on all fours in your presence

NPCs

Fod-sack: Parrot
Fod-sack: Loud, rude and unruly
Fod-sack: His owner was a ... sailor
Fod-sack: Escaped during the catastrophe at the docks
Fod-sack: I miss him
Millie Beanata: Receptionist of the Scalvoris Harbour Clinic
Peytr Lovan: Alchemist
Selene: Fod-sack's owner
Selene: Lost everything during the catastrophe at the Docks
Theer: Cadouri

PCs

Albert Magnus: alchemist
Albert Magnus: Mad scientist or just mad?
Alsing: Tarouz
Alsing: Pilgrim
Alsing: Has an owl familiar
Alsing: Has been to Yaralon and Desnind
Alyssia: I gave her a NightPup
Alyssia: Her NightPup is called Novus
Alyssia: Loved my gift
Arlo Creede: Not Mister Arlo
Arlo Creede: Vega's accomplice
Arlo Creede: Not a drug dealer
Arlo Creede: Probably a cannibal
Arlo Creede: The Prince of Eternal Darkness
Balthazar Black: Yari
Balthazar Black: Private Investigator
Balthazar Black: Attuner, Defier and Rupturer
Balthazar Black: His mutations
Balthazar Black: My frequency made him overstep
Carver: Grafter
Carver: Gave me a new title
Carver: New to town
Cyrus: Ellune
Faith: Faith Augustin
Faith: Doctor and restaurant owner
Faith: Part-time construction worker?
Faith: Seamstress?
Faith: Was born in Venora
Faith: Lived in Andaris for a while
Faith: Blessed by Famula, Vri and Moseke
Faith: Can ressurrect people
Genuvah: Gullible
Genuvah: I told him that he's going to become King Cassander's new court jester
Hikaru: Jeweler
Hikaru: Blessed of Edasha
Hookor Crook: Doctor
Hookor Crook: Works at the Scalvoris Harbour Clinic
Hookor Crook: Wanted to amputate my leg
Hookor Crook: Bloodthirsty
Kyreen: Baker
Kyreen: From Darbyton
Laures: New to town
Laures: Likes shiny things
Rynata: Wanted me to tell her her fortune
Rynata: I told her that the love of her life is blonde and has blue eyes
Rynata: I told her that it will rain blood in Vhalar
Shl’Drei: Animal trainer
Vega: An excellent actress
Vega: Not a drug dealer
Vega: Probably a cannibal
Vega: Eva Lei'nox
Vega: Speaks in tongues
Zana: Daughter of Delroth
Zana: Is capable of giving pleasure to another
Zana: Loses the ability to feel pleasure when she gives pleasure to another

Places

Scalvoris: Town Square
Scalvoris: Peytr's Pots & Potions
Scalvoris: The Docks
Scalvoris: Harbour Clinic

Other

Alchemical Potion: Perfection in a Bottle
Cadouri: A Race of Small Talking Mammals
Dreamwalking: Lucid dreaming
Dreamwalking: Initiation
Dreamwalking: The Veil
Dreamwalking: Anchoring
Fractures: Tears in space
Mortalborn: Have Domains, just like the Immortals
Penguin: A bird that doesn’t fly
Scalvoris Event: Ritual of Rememberance
Self: Mortalborn
Last edited by Devin on Tue Feb 28, 2023 5:51 am, edited 296 times in total. word count: 11165

Appearance

  • Due to an encounter with a magical tree Devin has bright violet eyes.
  • Devin has fancy black claw-like nails. The Grafter Rakvald made them from the spines that grow on the dubaebo's back and attached them to Devin's hands.

Items

Devin owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Devin
Approved Character
Posts: 1644
Joined: Tue Apr 03, 2018 4:25 am
Race: Mortal Born
Profession: Baron Smooglethorn
Renown: 1145
Character Sheet
Character Wiki
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Point Bank Thread
Wealth Tier: Tier 10

Featured

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Events

Devin


Divination
Scrying
By moving a hand across a reflective, translucent, refractive or luminescent surface or even smoke or a burning fire, Devin can temporarily turn it into a mirror that shows him a glimpse of an event that takes place in the future* of the city that he is currently in.

Devin can only see events that take place in the current cycle. Furthermore, he can only use this ability once per trial. After using this ability, he will feel slightly confused and lightheaded for several bits.

Attempting to use this ability more often, will result in a splitting headache that will make it hard for him to function properly, and Devin won’t see anything at all, of course.

*This ability is tied directly to the calendar of the city that Devin is currently in. It allows him to predict the calendar event in a rather general way – meaning that the only information available to him will be what’s in the calendar. He won’t be able to predict any details.

(Approval.)
Doorways
Forced Entry
By outlining the shape of a door in front of a wall or another kind of barrier with his hands, Devin can create a temporary opening and access that which that can be found behind the wall or barrier which enables him to bypass locks, guards and other unpleasant obstacles that make a thief’s work so much harder.

Of course, the opening doesn’t manifest instantly. How long it takes for the opening to manifest depends on his Meditation skill as he has to focus on it. Only Devin himself can make the opening disappear, but others can walk through it as long as it is there. In order to make the opening disappear, Devin has to move a hand across it.

At Novice Meditation, it takes 40 trills for the opening to become big enough for Devin to walk through, 20 trills for the opening to become big enough for Devin to crawl through and 10 trills for the opening to become big enough for Devin to stick his head or a hand through it.

These numbers are reduced to 20/10/5 trills at Competent Meditation, 10/5/2 trills at Expert Meditation and 5/2/1 trills at Master Meditation. No matter what Devin does, he cannot create an opening that is bigger than a grown man (which means that he can’t create an opening that is big enough for him to drive a wagon through it, for example).

The same numbers apply to closing the opening.

At Novice Meditation, the opening remains for 15 bits, at Competent Meditation it remains for 25 bits, at Expert Meditation it remains for 40 bits, and at Master Meditation it remains for a break.

Devin can only create one opening at a time.

Should a part of someone’s body be inside the opening when it closes, they become trapped.

How long it takes them to free themselves, depends on their Strength skill.

At Unskilled Strength it takes them 2 bits to free themselves, at Novice Strength it takes them 1 bit to free themselves, at Competent Strength it takes them 30 trills to free themselves, and at Expert Strength it takes them 15 trills to free themselves. An individual with Master Strength can free themselves in 5 trills.
(Approval.)

(MB Ability Edit.)
Goats
Fainting Goat
There is a breed of goat called the fainting goat that falls over when startled. As the Mortalborn of Goats, Devin is capable of doing something similar – no, something even better. When he plays dead, those that are around him, including people and creatures that are about to attack, lose interest in him and focus on something else, or just walk away. For the ability to work, Devin mustn’t say anything, of course, and it stops working the moment he stands up again - which means that he'd better try to make sure that everybody is out of range beforehand.

(Approval/Domain Change)


MB Approval: here.

Name: Emma Thorn
Race: Human
Date of Birth: Ashan 22, Arc 653
Skills: Singing 30, Storytelling 30, Caregiving 30, Socialization 26, Cooking 20, Dancing 10
Appearance: Emma Thorn was a beautiful woman in her youth, tall, with raven black hair, pale skin and warm brown eyes. She is still beautiful in a way, even though her hair is grey, and her face is covered with wrinkles now. Her style of dress is quite eccentric. In spite of her age, she dresses in colourful clothes, she wears high heels, and she is quite fond of makeup.
Personality: Emma is an endlessly creative woman that loves to sing and tell stories, and she’s quite eccentric. She dances in the rain, even though people insist that it’s inappropriate for an old lady like her, she loves thunderstorms, and she laughs at the people that criticize her. She’s a kind and warm-hearted woman, and she is quite fond of her only son.

Emma is usually quite optimistic and happy. She only wonders what her life would have been like if things had gone differently, if she hadn’t met her husband, if she hadn’t become a simple maid and married a labourer, if she hadn’t been poor and if she hadn’t spent her whole life in Andaris occasionally, usually when she thinks she’s alone, and nobody’s watching.

Skill Points Ledger: 10 Caregiving, 10 Dancing (Thread Review), 10 Caregiving, 26 Socialization (PB)
Everybody in that little street in Andaris’ Lowtown district wondered how Mrs. Thorn who was already in her forties and had been married to her husband for more than fifteen arcs without having a child had suddenly fallen pregnant and given birth to a baby boy.

Some claimed that Mrs. Thorn and her husband had adopted a child and decided to pass it off as their own. Others insisted that they were raising the child of a dead relative. Some even claimed that they had abducted a child because they had been so desperate. According to the gossips of Lowtown, there had always been something off about Mrs. Thorn.

She wasn’t like the other, hard-working, stuck-up and conservative wives in the district. She danced in the rain, she laughed when there was a thunderstorm, and she sang when she was working, all those songs about heroes and villains and spirits that visited you in your dreams, and she didn’t dress like a proper lady either. Her clothes were colourful, and her makeup, the gossips who never wore more than a bit of lipstick said, was too much.

There were so many rumours, but nobody could have guessed the truth. Mrs. Thorn hadn’t adopted a child, and she hadn’t abducted one either. She’d met a man, a most wonderful man, a divine man, that had given her what her husband hadn’t managed to give her.

~~~

She was forty-two at the time, and she had been working as a servant in the house of a wealthy judge in Andaris for several arcs by then. It was a demanding job. Her employer’s wife and his daughters were quite rude to her and treated her more like a slave, but she didn’t mind. It didn’t matter to her. She smiled when she made their beds and cleaned their rooms and even when she emptied their chamber pots, and when she thought that nobody could hear her, she sang. Everything was better with a little song in her opinion. Some looked down on her because she was only someone’s servant, but her thoughts were free.

She met him at one of the numerous social gatherings that took place in the judge’s house. She was just preparing a tray with snacks for the judge’s guests in the kitchen, softly singing a song about a sailor that fell in love with a mermaid, when she could suddenly hear someone clap their hands. She was so shocked that she nearly dropped the tray and abruptly stopped singing.

At first, she was afraid of him. He was a very tall man, broad-shouldered, with dark hair, but he had the most beautiful smile, and his voice was so gentle and kind. “I’ve never heard a more beautiful song”, the man said, and she knew that he meant it. There was something special about him, something that she hadn’t seen in any other man, not even in her husband. He reminded her of the songs and the stories she loved so much.

She’d never minded her life before, even though they were poor and didn’t have any children. Her husband was a simple man who didn’t understand the things she dreamed of at night, but she loved him all the same. In that moment, she couldn’t help but wonder what her life could have been like if things had gone differently though – what her life might be like if she had met someone like this man who she simply assumed to be one of the judge’s numerous guests instead of the man she was married to now.

“Can you sing another song for me?” he asked her, and she handed the tray to one of the servants in order to join him outside, on one of the balconies, where they would have a bit of privacy. She didn’t care that the judge’s wife would likely scream at her for not doing her job properly. She didn’t think of her husband. All that she could think of was that man that had something about him that was out of this world, or, maybe, simply magical.

She sang a song for him, and then another, and when he asked her if she wanted to join him in one of the bedrooms upstairs, she went with him willingly. For a moment, as she lay next to him, her head on his chest, she wondered what would happen if she asked him to take her with him – she barely knew him, but she was already quite enamoured with him – if she left her husband and came with him, if they travelled the world together.

Would her dreams come true then?

“I’m sorry”, he said, as if he could read her thoughts. “But I cannot take you with me. I have given you a gift though, something that you wanted all your life.” She was confused, and for a moment she was even angry, even though she knew that he spoke the truth – she was not aware of his divine nature, but she knew that he was much more than he appeared to be.

They parted ways but a break later, and she never saw him again. She went back to her husband and her little house in Lowtown. A part of her was slightly bitter from that trial onwards, but another part of her was almost overjoyed, because something special had happened that night, something that the other wives in her street would never have.

A few seasons after she had met him, she gave birth to a boy that she named Devin. She never told her husband that she had cheated on him – she knew that it was wrong, but she just couldn’t regret what she had done – and her husband never asked. He’d been wondering if their childlessness was his fault for a while and suspected that the boy was not truly his. He was fine with it for the most part though, and he loved him even though there was something quite different about him. He’d always dreamed of having a son one trial.
Last edited by Devin on Mon Jun 06, 2022 6:45 pm, edited 27 times in total. word count: 1962

Appearance

  • Due to an encounter with a magical tree Devin has bright violet eyes.
  • Devin has fancy black claw-like nails. The Grafter Rakvald made them from the spines that grow on the dubaebo's back and attached them to Devin's hands.

Items

Devin owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Devin
Approved Character
Posts: 1644
Joined: Tue Apr 03, 2018 4:25 am
Race: Mortal Born
Profession: Baron Smooglethorn
Renown: 1145
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 10

Featured

Contribution

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Devin

Marks

Tarouz (Adored)

Abilities

Favored
  • Feathered Friend: Immediately granted when blessed by Delroth, Feathered Friend takes the form of a bird companion that is tied mentally and emotionally to the Tarouz. At this level, the bird may be of any species of a Medium size, which is roughly 9-16 inches tall. The bird need not eat or sleep, but will often to mimic other birds to avoid suspicion.
    At this level, the Tarouz can communicate with the bird familiar through flashes of mental and emotional signals, which each interprets flawlessly. The bird can be used to scout, to offer a distraction in combat, or at this level, is mostly used for companionship.
  • Wings of Steel: By using this ability, the Tarouz can grow organic steel feathers all along his or her arms, allowing them both a weapon and armor at a moment's notice. The feathers are as durable as steel, and offer resistance to piercing and bludgeoning damage. They are also razor sharp, though at this level, they must be wielded as melee weapons, as they can't be thrown from the Tarouz. The biggest drawback is that the feathers each weigh a moderate amount, slowing the Tarouz considerably unless well practiced with the ability.
  • The Charismatics Toolbox: The Tarouz may add 3 skill points to any of the following skills: Appraisal, Cosmetology, Falconry, Flying, Persuasion or Seduction. These points may be used to surpass the 100 skill points of the skill chosen.
  • Clothed in Finery: The Tarouz gains the ability to enhance the look and feel of any of his or her clothing, making them appear to be of a much higher quality than they actually are. The illusion is far less effective under close scrutiny, and once discovered, the ability ceases to work until the Tarouz changes clothing, or they don't interact with the same people for 1 trial.
  • The Covetous Covenant: At will, a Tarouz may mark an object that he or she greatly desires. Once marked, the Tarouz will know the basic whereabouts and condition of the object, regardless of distance between the two. This link lasts until the Tarouz comes into possession of the item, and will cause the Tarouz to become more and more obsessed with its acquisition until he or she does so. Once the Tarouz comes to own the object, he or she becomes extremely blissful and their basic needs (eating, sleeping or drinking) are fulfilled.
  • Mirror Mirror: Once per season, a Tarouz may designate two mirrors to act as a two-way communication device. The mirrors become linked, and when a codeword is spoken in front of it, the mirror shows whatever is on the other side of the second mirror. This can be used a way to guard one's belongings, or send a message to a friend. At Favored, this effect is only as large as a city. At Adored, it can be regional. At Exalted, the mirrors may travel to any corners of the world they wish.
  • A Feather's Weight: Once per trial, the Tarouz has the ability to reduce the weight of any item to that of a single feather. This ability only lasts ten bits per level of Tarouz, at the end of which the item returns to its original weight. Often used to carry larger amounts of gold to hide, A Feather's Weight is one of the most coveted abilities of the Favored Tarouz.
  • Secrets in the Wind: Only viable when both parties are outside, Secrets in the Wind allows a Tarouz to whisper into the wind and have that whisper carried to someone the Tarouz desires. Helpful in relaying commands or changing plans, this ability is the available as many times per trial as the Tarouz wishes. At Favored, it affects half a city. At Adored it can affect a whole city. At Exalted it can reach between cities in the same region, as long as both recipients are outside.
  • Birdtongue: This ability allows a Tarouz to communicate with any species of bird, regardless of the Tarouz' familiarity of the species. Birdtongue lets the Tarouz convey basic information, while receiving the same. At Favored, the bird is compelled to obey any orders, but may resist. At Adored, the bird will only resist if the action would endanger itself or its young. At Exalted, the bird will obey, no matter what.

Adored

  • Nest: Considered by some to be Delroth's greatest blessing, Nest allows a Tarouz to designate a home or building as his or her 'nest' once per arc. By doing so, the Tarouz grants the abode the ability to remain hidden, even against practiced eyes, of any who should seek to rob or harm the Tarouz. Addtionally, the Tarouz will always be aware of his or her Nest, and may be able to recollect with certainty every object held within. As a final benefit, the Tarouz will always rest fully and peacefully in his or her nest, cutting their time needed to sleep in half.
  • Feathergrace: The Tarouz' avian familiar may, once every 9 trials, grant the Tarouz a single feather from it's coat. The feather may then be imbued by the Tarouz to improve the charisma of the one wearing it, drawing the eyes of those around them without any true explanation as to why. The Feathergrace draws the targets' interest and attention, forcing them to focus on the Tarouz. This effect may only last two trials, after which the feather must be incinerated lest it confer a curse that causes the opposite effects to happen to the wearer.
  • The Charismatics Toolbox II: The character is granted an extra six skill points which may be spent only on the following skills: Appraisal, Cosmetology, Animal Husbandry, Animal Training, Flying, Socialization or Seduction. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.
  • The Cloak of Wind: Once every trial, a Tarouz may summon around him or herself a strong wind, capable of pushing large objects with its power. The wind surrounds the Tarouz, offering protection against projectiles and increased movement speed as the wind carries the Tarouz. This lasts for one break per level of Tarouz, and may be used even inside, where no air movement is present. The Tarouz may command the wind to break or cease as he or she sees fit, so as to not damage their own property or allies.
  • Hawkeye: At will, the Tarouz may increase his or her vision to that of a hawk's, allowing them to see vast distances with ease. The Tarouz must have a clear view of the target, as the ability cannot circumnavigate any people or structures. The end result is one of a slightly-fisheyed area, where the Tarouz may view in clear detail the surroundings. The use of this ability leaves the Tarouz feeling dizzy and restricts their depth perception for ten bits per use.
  • The Windmasters Boon: When outside, the Tarouz may instruct a breeze to blow at his or her behest. This wind grants the Tarouz and all allies within 250' faster movement speed and the decreased weight of their equipment and belongings. This effect lasts as long as the Tarouz remains outside and commands the wind to blow, and will wear off as soon as willed or the Tarouz enters an abode.
  • Stalwart Against The Storm: The Tarouz with this ability has gained immunity from the wind. This effect allows the Tarouz to stand strong against even the strongest winds, and though it will not diminish other storm effects such as rain or lightning, the winds will split and break before the Tarouz. At Adored, the Tarouz may resist an Air Defier up to the Expert Level, whereas at Exalted, he or she can resist Master, and at Champion, Legendary.
  • Eye of the Flock: A Tarouz, in meditation, may piggyback their senses to any bird within sight. While they may not have the ability to command all birds, they can gain immense vantage. This ability can be used on as many birds as the Tarouz sees when utilizing this ability and can subtly direct their path through the sky. Many Tarouz have used this to ride the senses of entire migrating flocks to scout miles ahead of them. This ability can be maintained as long as the Tarouz likes, but eventually they will need to return to their senses to eat, drink, and take care of themselves.
  • Flawless Visage: The Adored of Delroth's image can never be marred, not by any physical or magical means outside of a mage's Revelation. All physical wounds will heal smoothly, and no burn or bite may leave its mark.


Black Claws While Devin is in a humanoid form, he will have blackened, claw-like nails on his hands that are shiny and attractive, with interesting marbling through the blackness of their surface. They can heal and regrow if cut/manicured just as his ordinary nails would be. They can be filed to be sharpened as well as a big cat's claws, or can be dulled with a file. But they will skew toward sharpness if not tended to. Due to the way that Devin's Becoming ether and Rakvald's Graft ether mixed, the claws do not carry the risk of corruption, like other additions made with Graft. (PSF Approval)

These claws are also connected to one of Devin's Becoming mutations.

Edasha Consequence: Devin has gained enormously in terms of renown / fame now - and he has also drawn Edasha's attention. From this point onwards, Devin will find himself developing a small group of devout "followers" who will do their best to meet his every whim. Are they genuinely adoring of him (they are all devout Delroth followers) - or are they more of Edasha's attempts to seduce him? Up to you! If you ever choose to pursue Edasha's mark, please cite this thread as a reason for why she would look favourably on him.

Liar, Liar: Since trying to throw suspicions on Linika, red, blotchy marks appear on the back of Devin's neck when he lies. It starts out as feeling hot like a blush and the bigger the lies become the worse it gets. If he tells a few lies in the space of a few bits, the marks will become itchy and the desire to rub and scratch at it will grow, eventually causing it to develop into a full-blown rash. The rash develops more quickly when he tells lies that are potentially damaging to others. It’s uncertain if this is a subconscious guilt response or some sort of curse but either way, it’s bloody uncomfortable!

-> Devin is free of this curse as per this PSF thread.

Aidan

Name: Aidan (Approval)
Race: Human
Date of Birth: Cylus 24, Arc 695
Skills: Linguistics 51, Research 30, Teaching 30, Combat: Blades (One-Handed) 54, Swimming 30, Animal Training 30, Animal Husbandry 51, Endurance 20, Strength 26, Medicine 26
Appearance: Aidan stands at approximately 6’0” and is slender, but not underweight. He has curly black hair, gentle brown eyes and pale skin. As far as clothing is concerned, he prefers to wear suits made of tweed, often with elbow patches.
Personality: Aidan is quite a studious young man. As of Saun 718 he is studying for his Diploma in Linguistics. His greatest wish is to become a professor and teach one trial. That doesn’t mean that he is a total bookworm though. Once he is done studying for the trial, he usually goes to Cally’s to listen to the resident bard or to a tavern to drink with his friends. He is a gentle young man that rarely loses his temper, but you shouldn’t mistake his calm demeanor for weakness and helplessness. He knows how to use a weapon!
Relationship to PC: Roommate, friend with benefits etc.
Skill Points Ledger: 20 Animal Training (PB), 10 Animal Husbandry (Zi'da 719), 10 Blades (PB), 10 Linguistics (Cylus 720), 10 Blades (Ashan 720), 30 Swimming (PB), 10 Animal Training (Saun 720), 10 Endurance (Vhalar 720), 20 Animal Husbandry (PB), 10 Endurance (PB), 20 Strength (PB), 10 Animal Husbandry (Cylus 721), 11 Animal Husbandry (PB), 11 Linguistics (PB), 10 Medicine (Ashan 721), 16 Medicine (PB), 10 Teaching (Ymiden 721), 10 Blades (Saun 721), 4 Blades, 6 Strength (Vhalar 721)

Talieson

Name: Talieson (Approval)
Race: Human
Date of Birth: Ashan 34, Arc 688
Skills: Musical Instrument (Lute) 70, Acting 26, Seduction 76, Singing 26, Deception 26
Appearance: Talieson stands at 6'1" He has dark brown hair and hazel eyes that often twinkle with some hidden mischief. His voice is deep and pleasant, the voice of an experienced singer who makes music for a living. He usually walks with a swagger in his step and with utter confidence, as if the world is his for the taking, he wears fine clothes, and he is almost never seen without his beloved lute.
Personality: Talieson is a vain man who really enjoys his fame and who has a way with words that is almost magical. He can often be seen walking down the streets of Scalvoris with a beautiful woman or a handsome man on his arm and enjoying the looks that he is getting from the people that he passes by. He worships Edasha as much as he worships Zanik, he has few inhibitions and dubious morals, and he thinks that there is nothing wrong with adultery. In fact, he thinks adultery a great idea. He smiles frequently, he quite enjoys playing pranks on people and provoking them, and he loves alcohol, perhaps a little too much. When you ask him why he drinks so much, he claims that he’s a better lutist when he’s drunk.
Relationship to PC: Roommate, colleague etc.
Notes: This is a personal NPC that does NOT require upkeep.
Skill Points Ledger: 10 Lute (Zi'da 719), 50 Seduction (PB)

Daniel Thorn

Name: Daniel Thorn (Approval)
Race: Human
Date of Birth: Cylus 14, Arc 653
Skills: Engineering 30, Strength 30, Discipline 30, Endurance 15, Combat (Axes & Bludgeons) 15
Appearance: When he was younger, Daniel Thorn had deep black hair, and he was tall, and strong, making a living with physical labor most of the time. He’s still tall, but his hair has turned grey for the most part, and there are lines on his face that speak of a life that was in equal measures filled with hardships and joyful experiences. As far as clothes are concerned, Daniel prefers plain and functional clothes, and muted colors, quite unlike his wife, and he doesn’t wear any jewelry.
Personality: Daniel Thorn is a quiet man, and he is not given to being overly emotional. He’s not creative, and he doesn’t know how to make music or paint, but he cares deeply about his family and would do anything in order to protect them.
Relationship to PC: Father
Notes: This NPC was awarded in this review. He was allowed to start with 20 XP more than a usual NPC.
Skill Points Ledger: -

Raine

Name: Raine (Approval)
Race: Human
Date of Birth: Ashan 21, Arc 696
Skills: 40 Seduction, 40 Cosmetology, 30 Socialization, 30 Leadership, 30 Etiquette, 28 Logistics, 26 Linguistics, 26 Discipline
Languages Spoken: Fluent Common, Fluent Scalveen, Broken Rakahi, Broken Common Sign
Appearance: Raine is a tall, bronze skinned woman with long hair the colour of honey and vivid green eyes. She is always exquisitely put together. You will never see her wearing plain or ugly clothes!
Personality: Raine is sultry and seductive, without ever being slutty, and she is absolutely devoted to Delroth and, perhaps, a little to Devin himself. She is familiar with the rules of etiquette and absolutely meticulous when it comes to doing her job – because Delroth deserves nothing but the best in her opinion – but there are certain things she refuses to do, either because they are disgusting, or she considers them to be below her. Well, she refuses to do those things for anybody but Delroth!
Backstory: Raine is the only daughter of the first priest that took care of the original shrine of Delroth. Her father grew old and weak and could no longer serve their patron Immortal the way that he deserved it. She took care of her father as he grew older, and when Devin became her “Pappy’s” successor, she decided to help him as his assistant.
Relationship to PC: Assistant
Notes: This is a Point Bank NPC (the 300 PB points version with 250 XP).
Skill Points Ledger: -

Lily

Name: Lily (Approval)
Race: Human
Date of Birth: Ashan 9, Arc 695
Skills: Larceny 25, Acting 25, Deception 25, Cosmetology 25
Appearance: Lily has brown eyes, pale skin and long thick auburn hair that she usually wears in a braid that comes down to the middle of her back. Her face is covered with a multitude of freckles, and there is usually a mischievous smile on her face. She favours trousers over dresses and skirts because dresses and skirts can get in your way when you are running from the guards or climbing through a window.
Personality: Lily is cheeky and stubborn and has a wicked sense of humour – and absolutely no sense of right and wrong. She is a thief and a con woman, and she is creative and extremely proud of what she is and what she does. Furthermore, she is quite bossy sometimes.
Relationship to PC: Childhood friend
Notes: Memory NPC

SSD: "Disguise" changed to "Cosmetology"

Magic Mentor

Name: Adeline
City Location: Scalvoris
DoB: Cylus 17, Arc 695
Race: Human
Organization: ~
Skills:
Becoming: 76
Attunement: 51
Transmutation: 26
Blades: 51
Jewelry Crafting 30
Meditation: 16


Bio: Adeline grew up in Lowtown in Andaris. Her father owned a tavern. She could have taken his tavern over one trial, being his oldest child, but she wanted more from life than that. Even as a girl, Adeline was exceedingly ambitious. When a group of mercenaries stayed at her father’s inn, she persuaded them to let her join them and ran away with them.

For the next couple of arcs, they travelled the world together, selling their swords to the highest bidder and occasionally looking for treasure (that they sold to the highest bidder as well). After a while, they started to argue though. Adeline thought that they should become mages as magic might make them even more successful. Her companions who were wary of magic were firmly against it. For that reason, Adeline left.

She decided to become a mage on her own. Her travels took her from Scalvoris over Yaralon to the deepest jungles of Desnind and back to Scalvoris, looking for adventures and treasure – and allies that might be worth sharing her magic with. During her travels, Adeline didn’t only acquire one spark, but three sparks in order to improve herself and her companions and give herself an edge.

Appearance: Adeline is a pretty woman, with long blonde hair and big brown eyes. She is slender, her skin is slightly tanned, and she has a lot of freckles.

Relationship: Magic Mentor

Approval, Skill Edit
Last edited by Devin on Tue May 31, 2022 6:36 am, edited 78 times in total. word count: 3307

Appearance

  • Due to an encounter with a magical tree Devin has bright violet eyes.
  • Devin has fancy black claw-like nails. The Grafter Rakvald made them from the spines that grow on the dubaebo's back and attached them to Devin's hands.

Items

Devin owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
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Devin
Approved Character
Posts: 1644
Joined: Tue Apr 03, 2018 4:25 am
Race: Mortal Born
Profession: Baron Smooglethorn
Renown: 1145
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Wealth Tier: Tier 10

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Events

Devin

Item or ThreadPoints AwardedTotal Points
Lost In The Glasslands 22
The Dreamwalker2 (Initiation)4
The Ball26
Dinner for Two28
Item or ThreadRenown AwardedTotal Renown
The False Fortune Teller+5 for becoming a successful fortune teller on the fly! 5
The Test SubjectSmall (+10) You will be known as "the guy who turned his hair blue once by trying out crazy alchemical baubles" 15
Fod-sack!5 (That man found and took care of my old grandfather's parrot. We didn't have anything to give him but he helped us anyway.) 20
[Tom's Group] Bad News Bunnys Travel Fast10 30
The False Fortune Teller Returns5 35
Suspicious Behaviour5, Devin’s at it again! 40
Among the Rubble15 - for altruistically saving a woman's life, without even being part of the official relief effort! 55
Plucking the Strings5 - people are chatting about Cally's new bard, though no one can remember his name... yet. 60
Scalvoris Harbour Clinic - Patient Encounters5 (Minor) 65
Practice makes perfect (or not)+5 Expanding Cally's musical scene 70
Big Trouble in Little Korlasir+5 for annoying a known shopkeeper 75
For Safety's Sake+5 for playing up to the local fortune teller 80
How to Cheat at Exams+5 fame for "teaching" the unteachable 85
Follow the Glow15 100
[Seasonal Event] Dark Hearts B: Sharp Tongues20 120
The Bard In The Tree+5 for a public performance at Cally's. 125
Restoring the Shrine, Part One: Repairs10 renown. People are talking about the priest, the shrine and all the goings on. 135
Can't Con Me!5 but because you told Hikaru who you where 140
Devin Goes Shopping+5 for continously announcing Devin is a priest of Delroth145
Devin Acquires A Ring5 (Seen with a pricey ring)150
Bottoms Up!5155
[Seasonal Quest] Little Lost Orphans20175
Clothed in Finery10185
The Strangest Party In Idalos5 points for hosting a weird party190
What's the Worst That Could Happen? (Open)10 for stealing the show200
A Fox in the Hen House20 for making a big scene on ladies night and pairing up with a well known "lady" of Darbyton220
Restoring The Shrine, Part 2: Blades And Paint Jobs10 (really nice shrine!) 230
An Unexpected Visitor5235
The Maze: Round 3: Siorey & Devin5240
I'll Give You A Thunderstorm5245
The Maze: Devin5250
The Maze: Round 4: Devin & Tio5255
Fish for your life - Part IV.5260
Restoring the Shrine, Part 3: Fatal Familial Ventricular Osmosis+5 for the adminration he will get265
The Rat Catcher5 for a good deed270
The Lute, Part 15 drawing attention to oneself275
The Lute, Part 35280
Doctor Devin, Part 1+5 for being an up and coming doctor 285
Doctor Devin, Part 25 290
Doctor Devin, Part 310 for helping with an autopsy and making a diagnosis into the bargain! 300
The Fortune Teller10310
Doctor Devin, Part 4+10 (“You are a hero, Doctor Hawthorne!”)320
Devin's Treasure Hunt, Part 2+5 for being the first to kiss a Kudi'eltu325
Devin Studies Medicine, Part 110335
The Unfeathered Account10 for having a musical duel in a popular establishment
Devin's Treasure Hunt, Part 35350
Necromantic Theory5 for turning up in a classroom and smiling that way at the teacher 355
The Fleshcrafter5, for the nails360
Devin's Treasure Hunt, Part 410 (5 for amazing their guides with special Devin behaviour, 5 for taking credit for the parrot finding a treasure)370
Council Meeting: Rebirth 72020390
The Flight Potion5 for flaunting his position as Academic395
The Swordswoman and the Thief, Part 310, for offering free tooth extractions.405
Food Fayre!10, for participating in a cooking contest415
Insidious10 for "voluntarily" grading a lot of essays and being extraordinarily helpful425
The Amnesiac5430
Cupid Without A Bow5 for accidentally exposing himself to a room full of people435
The Amnesiac, Part 2+5 renown for being seen in public trying to help an amnesiac in your own special way440
The Amnesiac, Part 3+5445
An Honest and Honorable Man10455
Heatwave5 for helping a friend pitch a tent.460
Kedyr10470
Devin Goes Swimming+5; you were seen and recognised!475
[Library] Quiet, not Silent+5480
They Haven't Caught Us Yet10 for hosting the bar crawl and getting publicly wasted.490
Medical Education5495
Greed10 for holding a mass as a priest.505
Adhere+5 fame for being seen with moving tattoos. People will gossip.510
Devin, the Dentist5515
Fire Forged: Basecamp20535
[Scalv-enger Hunt] And the winner is.......20555
Flavian5560
The Importance of Scheduling.5 for arranging a date with a local565
Experimental Cooking5 for feeding a couple of refugees from Faldrass.570
Cartwheels5575
Bird-Horse5 for getting an exotic mount.580
The Kudi'Eltu King5585
[Faldrass] Fire-Forged Group A10595
[Faldrass] FIre-Forged Group B10605
Duplicity5610
Dissection5 for participating in a class.615
Herbie5, for a delightfully dirty and memorable pedagogical approach!620
Heartless5 for making a small discovery during class.625
Sticky Fingers5 for stirring up a ruckus over a button at an orphanage.630
Two Hearts+5 for being such a showboat in class635
Jayne5640
Melinda5645
Combat Goat5 (Some people walking by are bewildered by this bizarre performance from Devin.)650
Mince Stew5, for making stew for the orphans from Faldrass.655
Council Meeting: Ashan 72015670
Resignation10680
Devin's Charter Meeting10690
The Hailstorm, Part 210700
Glowing Cookies5, for ostentatiously tipping a street performer in the town square. Those biqaj women now have something new to talk about.705
Requiem for the Never Dead10 (For officiating the 'funeral' of a councilor)715
An Unexpected Gift5, because Mrs. Kramer apparently spoke to some additional people about Doctor Thorn’s kind deeds.720
Moderated: Cylus Dusk15735
Sickness? No thanks5 for helping a homeless patient740
A Domain Bag Full of Stuff!15755
Past, present, future.15770
We are all etherists! (Part 2)+5 for his work towards his charter. 775
Estate Sale5 780
Men who Stare at Goat Mutants, Part 210 (He attracted a lot of attention)790
How to Stare at Mutants 101+5. Introducing himself to a new class. In style, of course.795
[Hopetoun] Three Men Walk Into A Bar(ony)20 (Saoire came to your meeting! )815
Meeting the Builders5820
Another Meeting with the Builders5 (for inviting the builders for another meeting/dessert)825
Letters on the Beach5 (Writing a letter to an Immortal is a lovely thing to do!)830
Where No Spirits Rest5835
A Gift for Delroth20855
The Road10865
More Tourists!5870
Blackbird+5. Rumors of Devin talking to birds will spread, for good or for ill.875
Benches5 for employing a famous person.880
Worm Studies+5. Rose is tickled pink by the gift!885
The Worm Carriage+20905
Devin Teaches People To Fight (Part 1)+5910
Devin Teaches People To Fight (Part 2)+5, for successfully surviving teaching your first sword class.915
The Guard House5 for arranging an expansion to Smooglenuff Manor.920
Planning a Meal+5. Somebody leaked the menu!925
Staring at Wall Panels+5. There is a buzz of anticipation about the party-themed apparel items Devin has planned. Some of the more brown-nosing enterprising staff start sporting little hair bands of their own.930
Rainbow Eggs!+5935
Glowing Chickens!+5 for a glowing chicken coop!940
Saoire's Kiss+5945
Preparations and Decorations5950
Smooglenuff Wine: The Beginning5 - For coordination with Cally's955
[Barony] Waylaid by Chaos+5. The scholarly community is skeptical of Devin’s diagnosis of “early onset Vhalaritis”, but the case history is highly noteworthy and unusual.960
Smooglenuff Wine: The Lunch+5 for launching a vinyard on Faldrass965
Smooglenuff Wine: The Vineyard+10. Wine is still a ways away, but people will hear about this project and watch its progress eagerly!975
Smooglenuff Wine: Planting5980
[Temple of Delroth] Birds of a Feather10990
The Great Smooglenuff Bonfire, Part 15 planning/hosting a small party.995
The Great Smooglenuff Bonfire, Part 210 for hosting a party event and giving a grand speech.1.005
Cylus Dusk: Aftermath51.010
Ferns and Flowers51.015
Caz and Ryn5 (Baron Devin is a very nice man that treats his employees very well - everyone says so!)1.020
Throwing Knives, Part 25 for accepting a challenge.1.025
Winter Wonderland201.045
[Haven] What does love do?151.060
The Duel, Part 2101.070
The Midnight Feast51.075
Smooglenuff Bees: The Bees51.080
One Hell of a Show101.090
Smooglenuff Wine: Fire Grapes+5 renown for the discovery of new, odd-tasting grapes. People will certainly talk about these!1.095
[Barony] Dedication and commitment151.110
Smooglenuff Wine: Harvest Dawn101.120
Smooglenuff Wine: Making Wine51.125
Smooglenuff Wine: Harvest Dusk51.130
Smooglenuff Wine: Harvest Trial51.135
Craft of Dreams: Devin101.145
Last edited by Devin on Tue Feb 28, 2023 5:54 am, edited 161 times in total. word count: 1467

Appearance

  • Due to an encounter with a magical tree Devin has bright violet eyes.
  • Devin has fancy black claw-like nails. The Grafter Rakvald made them from the spines that grow on the dubaebo's back and attached them to Devin's hands.

Items

Devin owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Devin
Approved Character
Posts: 1644
Joined: Tue Apr 03, 2018 4:25 am
Race: Mortal Born
Profession: Baron Smooglethorn
Renown: 1145
Character Sheet
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Plot Notes
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Letters
Point Bank Thread
Wealth Tier: Tier 10

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Devin

A Tier 8 house in Scalvoris Town.

It has a very "quirky" interior . There is a different colour everywhere. Internally, every wall is painted a different colour, so are floors, doors, ceilings etc.
Notes
A Tier 8 building includes one small room, three average rooms, three large rooms, and one huge room with good+ quality furnishings. Tier 8 buildings are huge in size and are exceedingly complex and luxurious, not only in design but in aesthetics. They have an enormous amount of room to live in, and are usually located within the rich districts of a city.

2 small rooms are equal in size to 1 average room.
2 average rooms are equal in size to 1 large room.
2 large rooms are equal in size to 1 huge room.

Rooms: Bathroom, kitchen, living room, three bedrooms, treatment room, Devin's office, basement, random room/storage (more information on room sizes coming soon).

Wardrobe

  • Black coat with hood (SP, standard quality)
  • Dark red shirt (SP, standard quality)
  • Black pants (SP, standard quality)
  • Undergarments (SP, standard quality)
  • One pair of black leather boots (SP, standard quality)
  • Black wool cloak (standard quality)
  • Brown leather jacket (standard quality)
  • Brown leather gloves (standard quality)
  • Brown men's hat
  • Belt
  • Black leather jacket
  • Black wool cloak with embroidered wolf's head
  • Black men's hat with red feather
  • Gold circlet
  • Gold livery collars
  • Black cotton robe
  • White silk shirt
  • Black skullcap
  • Red cotton pants
  • 3x black wool undergarments (men)
  • Brown thigh boots
  • Blue silk dress
  • Black silk corset
  • Black shoes with heels
  • Blue wool jacket
  • Blue wool pants
  • Blue wool scarf
  • Golden silk robe
  • Golden slipper shoes
  • 5 outfits of average quality (Tier 6)
  • 5 outfits of good quality (Tier 7)
  • 5 outfits of good quality (Tier 8)
  • 1 outfit of masterwork quality (Tier 8)
  • 6 outfits of masterwork quality (Tier 9)
  • 7 outfits of masterwork quality (Tier 10, Saun 720)
  • Portal Footwear
  • 1 collar of average+ quality made of silver (Tier 6, Ymiden 719)
  • 1 collar of average+ quality made of Blood Metal (Tier 6, Ymiden 719)
  • 1 set of rings of average+ quality made of Crystalline (Tier 6, Ymiden 719)
  • 1 set of rings of good quality made of gold (Tier 7, Saun 719)
  • 1 body chain of good quality made of Blood Metal (Tier 7, Saun 719)
  • 1 hair accessory of good quality, made of gold and silver (Tier 7, Saun 719)
  • 1 set of two brooches/buttons of good+ quality, made of gold (Tier 8, Vhalar 719)
  • 1 set of two brooches/buttons of good+ quality, made of silver (Tier 8, Vhalar 719)
  • 1 hair accessory of good+ quality, made of silver (Tier 8, Vhalar 719)
  • 1 sets of rings of good+ quality, made of Blood Metal (Tier 8, Vhalar 719)
  • 1 set of rings of good+ quality made of adamantite, containing three rings (Tier 8, Zi'da 719)
  • 1 set of rings good+ quality made of silver, containing three rings (Tier 8, Cylus 720)
  • 1 set of rings of masterwork quality made of Grave Gold, containing three rings (Tier 9, Ashan 720)
  • 1 collar of masterwork quality made of gold (Tier 9, Ashan 720)
  • 1 set of earrings of masterwork quality made of Grave Gold, containing three earrings (Tier 9, Ashan 720)
  • 1 body chain of masterwork jewelry made of silver (Tier 9, Ashan 720)
  • 2 hair accessory of masterwork jewelry, made of gold and kunzite (Tier 9, Ymiden 720)
  • 1 set of masterwork jewelry (Tier 9, Ymiden 720, tbd)
  • Duplicity Suit
  • A signet ring bearing the crest of the House von Smooglenuff.
  • 1 masterwork cloak made of Mersheep Wool
  • 1 masterwork suit made of wool, embellished with Veshla hide

Weapons & Armor

  • Good shortsword (prized possession)
  • Masterwork shortsword
  • Leather armor (standard quality)
  • Leather gauntlets (standard quality)
  • Leather greaves (standard quality)
  • Leather fauld (standard quality)
  • Masterwork pistol crossbow
  • 20 crossbow bolts
  • Dagger with bone handle
  • Good spring loaded dagger
  • 1 set of masterwork-quality Tier 4 studded leather armor and 1 masterwork-quality Tier 4 shield made of wood and leather (Tier 6, Ymiden 719)
  • Cane sword made of adamantite with gold ornaments and a handle that's shaped like a crow's head (Tier 8, good+ quality, Vhalar 719)
  • 2 masterwork-quality weapons or sets of weapons (Tier 9, Ashan 720, steel longsword & shortsword)
  • 2 good+ quality weapons or sets of weapons (Tier 9, Ashan 720, tbd)
  • 1 masterwork+ quality bastard sword made of steel (Tier 10, Saun 720)
  • 1 masterwork+ quality set of five throwing knives made of steel, with golden handles (Tier 10, Saun 720)
  • 2 masterwork-quality weapons or sets of weapons (Tier 10, Saun 720, steel smallswords)
  • 2 short swords of masterwork+ quality, made of a Grave Gold and Geminite alloy (Acquisition)
  • 1 set of masterwork quality Tier 4 studded leather armor made of Blooded Leather, including a shield (Acquisition)

Household

  • Small table
  • Large cast iron pan

Animals

Totems


Misc.

Signature Items

Memory Mirror

Memory Mirror (250 Renown): The Memory Mirror is a beautiful, large mirror with a frame that is made of gold and decorated with feather-like engravings. If Devin touches it, the enchantment that was placed on it starts to work. The Memory Mirror can record Devin’s favourite looks so that he can see himself with them without having to actually put his clothes on or do his hair and makeup. He just has to tap the mirror and stand still for approximately ten trills. By touching the left and right side of the mirror, Devin can cycle through his various looks, and by tapping the mirror twice, he can delete a look that he doesn’t want anymore

Approval

Legendary Mount

Scalvoris Winged Goat: Upon seeing the Scalvoris Winged Goat, most people cannot help but wonder what exactly it is and where it comes from. Speculations range from it being the result of magic to being some sort of freak of nature. The former is actually the case. The Scalvoris Winged Goat is the result of a Grafting experiment gone wrong (or right?). It is a modified Scalvwing Steed.

The Scalvoris Winged Goat looks just like a somewhat shaggy and unusually large goat with black fur for the most part, it eats the same kind of food that goats eat, and it has most of the other traits that goats have as well, albeit it is comparatively docile.

From its back sprout a pair of magnificent black wings that enable it to fly for an extended period of time though, and it can be ridden like a horse – or rather, like a Scalvwing.

And what more, when someone climbs onto its back, its fur changes color to match their clothes!

The lifespan of the Scalvoris Winged Goat is more or less similar to that of a Scalvwing Steed. Unfortunately, the Scalvoris Winged Goat is completely sterile, most likely due to what esulted in it changing color and having wings that no goat should ever have. Attempts to breed it will not lead to a new kind of goat. They will lead to – exactly nothing!

Approval
Last edited by Devin on Tue Feb 28, 2023 5:54 am, edited 129 times in total. word count: 1734

Appearance

  • Due to an encounter with a magical tree Devin has bright violet eyes.
  • Devin has fancy black claw-like nails. The Grafter Rakvald made them from the spines that grow on the dubaebo's back and attached them to Devin's hands.

Items

Devin owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Devin
Approved Character
Posts: 1644
Joined: Tue Apr 03, 2018 4:25 am
Race: Mortal Born
Profession: Baron Smooglethorn
Renown: 1145
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 10

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Devin

ItemAdjustmentWealth TierTotal WP
Approved+102Tier 6102
Painting of Delroth-1Tier 6101
Ymiden 71914Tier 6115
Saun 71915Tier 7130
Vhalar 71916Tier 8146
Zi'da 71917Tier 8163
Additional Letter (Arcana)-1Tier 8162
Food Fayre1Tier 8163
Cylus 72018Tier 8181
Ashan 72019Tier 9200
Annual Bonus (One Arc)5Tier 9205
Masterwork+ quality furniture for Devin's shrine (average room)-1Tier 9204
Scalv-enger Hunt, 3rd Place5Tier 9209
Additional Certificate (Arcana)-2Tier 9207
Additional Diploma (Arcana)-3Tier 9204
Ymiden 72023Tier 9227
Saun 72027Tier 10254
Vhalar 72028Tier 10282
Zi'da 72029Tier 10311
Additional Charter (Arcana)-4Tier 10307
Cylus 72133Tier 10340
An Offering to Delroth-1Tier 10339
War donations-15Tier 10324
5 trials worth of luxury+ quality food-1Tier 10323
Ashan 72134Tier 10357
Temple of Delroth-28Tier 10329
Offering to Delroth-1Tier 10328
2 Masterwork outfits-1Tier 10327
Masterwork+ quality mount accessories-1Tier 10326
2 masterwork+ shortswords (Grave Gold/Geminite alloy)-28Tier 10298
1 masterwork studded leather set (Tier 4, Blooded Leater), plus shield-9Tier 10289
Ymiden 72135Tier 10324
Annual Bonus (One Arc)5Tier 10329
Travelling Market (Ymiden 721)-2Tier 10327
Saun 72136Tier 10363
Cucumber Macarons-4Tier 10359
Preparations and Decorations-10Tier 10349
Vhalar 72138Tier 10387
Zi'da 72139Tier 10426
ScalvHunt2, 3rd Place5Tier 10431
Cylus 72242Tier 10473
Winter Wonderland donation-15Tier 10458
Ashan 72235Tier 10493
Saun 72237Tier 10530
1 set of masterwork+ jewelry for Zana 722-10Tier 10520
Old Ledger:
► Show Spoiler
Last edited by Devin on Sat Oct 15, 2022 6:17 pm, edited 39 times in total. word count: 1145

Appearance

  • Due to an encounter with a magical tree Devin has bright violet eyes.
  • Devin has fancy black claw-like nails. The Grafter Rakvald made them from the spines that grow on the dubaebo's back and attached them to Devin's hands.

Items

Devin owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
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