To Heal or Not to Heal (Gennadiya Lyosha)

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11th of Ashan 719

Seated on the shores of Lake Lovalus, Rharne serves as the home of the Lighting Knights, the Thunder Priestesses, and the Merchant's guild. This beautiful trade city is filled with a happy and contented people who rarely need an excuse to party.

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Octopie
Prophet of Old
Posts: 275
Joined: Sat Apr 06, 2019 6:45 pm
Race: Mixed Race
Renown: 0
Character Sheet
Wealth Tier: Tier 1

Re: To Heal or Not to Heal (Gennadiya Lyosha)




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Comments

This was an enjoyable thread, I loved writing with you and Gen's internal thoughts were a pleasure to read.Though she seemed to struggle it was as if she knew already she would do what was needed. You managed to weave in her actions and thoughts perfectly so it kept things going smoothly, it'll be interesting to see where she goes from here. Lovely job and congrats on your mark!

Points

20

Can be use for magic? Yes or No

Knowledge

Skill
Discipline: Working through chaos
Discipline: Not allowing personal feelings to cloud your judgement
Medicine: Recognizing drug induced psychosis
Medicine: Recognizing drug induced seizues
Medicine: Knowing when it's proper to use medications
Medicine: Signs of an overdose
Psychology: Empathizing with someone
Psychology: Sharing your past to make a statement
Surgery: How to properly remove blades
Surgery: Cleanliness of tools
Surgery: Removing a blade incorrectly causes more damage

Non
Immortal: Moseke
Marks: Sevrath
Location: Rharne Order

Loot

  • Mark of Sevrath w/ first three abilities unlocked
    • Sanctuary Through divine will, the user is able to draw toxins out of the body by pulling them through the skin. When this ability is in use, the mark of Sevrath shimmers green/yellow and releases tendrils of branches, transparent and completely made of energy, that will cover the user's body or the body of the individual. These branches will connect with the flesh and begin to draw the toxins from the body while forcing divine energy back into the body to heal any damage. The toxins gather in front of the mark where they may either be collected or burned up by the divine energy. Concentration is imperative while this ability is in use and must be completed once started. Should the character be interrupted during this ability, they risk allowing toxins into parts of the body that could be fatal to their life or the life of the person they are trying to save. Using this ability more than two times in a day will cause great exhaustion on the user.
    • Sevrath's Skills The character is granted an extra three skill points which may be spent only on the following skills: Meditation, Medicine, Singing, or Musical Instrument. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.
    • Moseke's Light (Minor) Similar to Sevrath's Will, the user is capable of focusing divine energy into a minor injury (abrasion, small cut/puncture, etc.) and coax the cells into healing. This ability requires multiple events to "convince" the cells to heal, and even then they may not heal. This ability does not weaken the character as another, more powerful healing ability would, however, the character is unable to heal major injuries. When this ability is in use, a pale green/yellow light emits from the character's skin like a mist and is focused towards the palms and fingers where it is released upon contact of another individual's flesh. Multiple uses of this ability for long periods of time will cause headache and fatigue.
  • Mosekes Bandage: The bandage that was used to treat Moseke's wound was left behind. The bandage is impervious to infection and can be used multiple times but must be washed in-between uses.

Wealth

NA

Renown

20

Injuries

NA
word count: 571
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