Are You Qit'ria-ing Me?

The plot development forum is designed for players and groups to keep track of their plot lines, goals they wish their characters to complete in each season, and anything else that may tie into your character's past, present, and future. Please remember that this is not the Personal Journals forum and should not be treated as such. All information posted within this forum should be information that ties back to your character within the Standing Trials Roleplay.

Are You Qit'ria-ing Me?

Postby Qit'ria » Wed Sep 20, 2017 4:05 am

Hunt every creature in Scalvoris.

Learn and obtain a weapon in every category.

Primary Skills
(Means max in competency first until knowledgesto upgrade are acquired)
Hunting
Field Craft
Thrown (Javelin and chakram)
Stealth
Acrobatics
Detection
Endurance
Swimming
Ranged (shortbow and longbow)
Polearm (harpoon and spear)
Climbing
Resistance
Strength


Secondary Skills
Blades (Shortsword)
Animal training
Trapmaking
Cooking
Fletching
Carving
Learherworking
Tanning
Mount (flying and aquatic)
Navigation

Tertiary Skills
Axes
Unarmed
Fishing
Poisons
Whips
User avatar
Qit'ria
Approved Character
 
Posts: 435
Joined: Sun Sep 17, 2017 9:58 pm
Race: Sev'ryn
Profession: Huntsman
Renown: +38
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 8
Helper (1) Peer Reviewer (1) Mentor (1) Supporter (1)
Review Master (1) Pioneer (1) Enemy of My Enemy (1) Lol Worthy (1)

Are You Qit'ria-ing Me?

Postby Qit'ria » Thu Oct 12, 2017 5:20 am

1) Successfully hunt every creature in the Scalvoris Bestiary
2) learn all hidden secrets of creatures in Scalvoris Bestiary
3) Acquire Flying mount
4) Acquire Aquatic Mount
5) Achieve underwater breathability to hunt aquatic
6) Unlock Dreamwalking to hunt in Emea
User avatar
Qit'ria
Approved Character
 
Posts: 435
Joined: Sun Sep 17, 2017 9:58 pm
Race: Sev'ryn
Profession: Huntsman
Renown: +38
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 8
Helper (1) Peer Reviewer (1) Mentor (1) Supporter (1)
Review Master (1) Pioneer (1) Enemy of My Enemy (1) Lol Worthy (1)

Are You Qit'ria-ing Me?

Postby Qit'ria » Wed Nov 15, 2017 4:50 pm

Qit'ria's Camp (Heavy WIP)



Decoy Camp

Image



True Camp

Image



Active Traps


Trip Wire Alarms - On the Western, Southern, and Eastern sides of Qit'ria's decoy camp, there are strings of coins and/or knives designed to alert her when the wire is tripped. Crafted in Far Too Civilized



Goals, To Do List and upgrades to the camp

These are things I'd like to do involving Qit'ria's camp, and I'd like to do them IC. Because of how distrusting Qit'ria is, unless she already knows and trusts your PC, she likely will be more violent upon meeting you near her camp. If your PC is trusted, she may allow them to help with any of these Projects.
Trusted PC List
Kali'riel (by extension Pash)
Faith
Tio Silver

Projects
Build Wooden/Grass Hut later upgrade to earthen or stone
Campfire w/ young wood reflector
Smoker
Hide Stretchers
Hunting Blinds
Weapon Stores
Animal Print boots
Birch Bark Torches
Pine Resin Glue
Learn first aid/gather supplies for

Trap Projects
Fish Trap
Pitfalls
Baited deadfall
Tension Spear
Net traps
Ground Snares
Bird Pole trap
User avatar
Qit'ria
Approved Character
 
Posts: 435
Joined: Sun Sep 17, 2017 9:58 pm
Race: Sev'ryn
Profession: Huntsman
Renown: +38
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 8
Helper (1) Peer Reviewer (1) Mentor (1) Supporter (1)
Review Master (1) Pioneer (1) Enemy of My Enemy (1) Lol Worthy (1)

Are You Qit'ria-ing Me?

Postby Qit'ria » Wed Nov 22, 2017 9:38 pm

Ol' Tuck's Run



Image

Through the middle of Sweetwine Woods, like a great, silver serpent winds the river known affectionately by all on Scalvoris as Ol' Tuck's Run. It is a shallow, boulder strewn river, 5-6 meters at its deepest points. The water is clear, usually a bit chilled, and serves to water the entirety of Sweetwine Wood. There isn't a stream, creek, or waterway in the forest that doesn't connect to the Run. The source of the surface side of the river is halfway between Sweetwine Woods and Scalvoris Town, about a half day's ride from either. It emerges powerfully from a granite outcropping and begins its journey toward the Scalvoris eastern coast. Several people believe that the river truly starts in the Scalvoris Mountains, and much of it runs underground. But none have managed to prove it yet.

The river is not deep enough for any boats larger than a canoe to travel upon, and many sections would require the canoe to be dragged or carried. The Run is filled with granite and quartz, both very hard and functional stones. It is often incredibly wide, 20-40 meters on average, slow moving, even in the rougher areas. It is about a day and a half's walk in from its known source to its mouth. It's delta is fairly small and unassuming, though an incredibly active area. Salmon use this river often for spawning, so those attract many predators and fisherman alike.

But the most unique aspect of Ol' Tuck's Run is the strange biodiversity. While it does have many of the creatures one would expect to find in rivers, fish, waterfowl, otters, they are far more rare. This seems to be due to the overabundance of specialized turtle and tortoise species that live in and around the Run. It is said they were all born from Ol' Tuck, and they live in the trail he carved to be close to him. Unlike other turtles and tortoises, these unique species are all hardier, meaning they can survive Scalvoris' winters and cold weather. They do slow down in activity, but they are very much alive and functional.

Creatures in the Area
Gasping Skitterer : 
Name: Gasping Skitterer
Quick Facts: Poisonous Spines, Fast moving, Fast Swimmer, Aggressive
Height: 1-3 ft (from base of shell to tip of tallest spine)
Width: .5-1.5 ft (using base of shell)
Length: 2-4 ft (using base of shell)
Weight: 40-50 lbs
Native to: Ol' Tuck's Run, Scalvoris
Locations: Ol' Tuck's Run
Resources: Gasping Poison, Spikes from shell


Appearance: The Gasping Skitterer is an imposing figure, primarily to the spines that cover its entire body. Its shell has several long spikes up the center that connect to its spine, and several smaller ones jutting from both its shell and skin. It is of medium/small size, the size of a cat or small dog typically. It comes in a wide variety of earthy tones, often with a reddish sheen. Typically the spikes start off lighter in color and transition into darker. The females have eyes in various crimsons, whereas the males' eyes are more indigo and lighter purples.

Habitat: The Gasping Skitterer is a turtle, so much of its time is spent in and around Ol' Tuck's Run. It can often be seen swimming in the clear waters or burrowing itself in the mud along the banks. Occasionally it will be found in the woods near the river, usually while hunting. When winter comes and the river freezes, these creatures tend to migrate east toward the coast. They are able to survive in salt water as well as fresh, so they are just as comfortable there.

Lifespan and Development: The Gasping Skitterer has one of the shortest lifespans for the unique species found here. They tend to live about 6-8 arcs at most, and usually die from wounds sustained while hunting. Skitterers are able to mate at about 2 arcs of age. The eggs, once lain, will take about 90 trials to hatch. Skitterers grow very rapidly, and they do not care for their young. Once born, the skitterers are on their own, and able to hunt smaller prey.

Diet: The Gasping Skitter is both a carnivore and a carrion eater. It will often hunt fish, rodents, birds, and any other creature about the same size as it or smaller. It uses its speed to surprise attack and overtake its prey. If they prey fights back, all it takes is a couple punctures from the poison filled spines to end up as a meal for the skitterer. It also has a tendency to go after other creature's kills, willing to take an easy meal. If attacked by a larger predator, or a creature it stole its meal from, often times the poisoned spines get the best of the creature, providing food for several days to the turtle.

Temperament: The Gasping Skitterer is a hyper aggressive creature. It will attack and chase any creature that moves around it. With its mediocre eyesight and other senses, it really only chases that which moves. They are not intelligent creatures either, and are nearly impossible to train or make docile. The aggression also extends to their own kind, and the only reason they don't kill their kind off is due to the immunity they have to their own poison.

Abilities: The Gasping Poison is stored in the Skitterer's spines. The poison causes the victims lungs to slowly fill with liquid until they suffocate to death. However, it takes a fair bit of this to kill creatures larger than the Skitterer. Typically a full grown Skitterer would need to puncture a full grown man 5-6 times to inject enough poison to kill him. The smaller the skitterer, the more punctures it would require. The poison is stored in a bladder that is roughly a third of the skitterer's body mass (not counting the shell), kept right along the spine. The spines quickly loose their poisonous nature if removed from the skitterer, or if it is dead.

This turtle is also able to run and swim at incredibly shocking speeds, but only over short distances. It is a sprinter, and relies on surprise more often than not.
Tiny Tuck : 
Name: Tiny Tuck
Quick Facts: Extremely Large, Camouflage as boulders and stones, very strong skin and shell and bones, Incredibly long lifespan
Height: 1m-6m+ (will continue to grow its entire life)
Width: 1m-6m+ (will continue to grow its entire life)
Length: 2m-12m+ (will continue to grow its entire life)
Weight: 300lbs+ (will continue to grow its entire life)
Native to: Ol' Tuck's Run, Scalvoris
Locations: Ol' Tuck's Run, Scalvoris
Resources: Skin (highly resistant to slash), Boulder Shell

Appearance: Tiny Tucks are the largest of the turtles and tortoises that live around Ol' Tuck's Run. Their shells appear to look exactly like the granite boulders around the river, and if their are hidden within the shell, its almost impossible to differentiate them. The males and females are the same in all manner in appearances. Their skin is dark grey, typically darker than their shell.

Habitat: Tiny Tucks are found mostly around Ol' Tuck's Run. But when breeding they can be found as far as the low foothills of Scaltoth Mountains, coastlines, and other rivers or lakes. They seem to always stick to rocky areas or well watered areas.

Lifespan and Development: Tiny Tuck's true lifespan is unknown. As far as Scalvoran researchers can tell, none have ever perished from old age. They can breed after reaching about five years of age, and lay large eggs that are camouflaged as rocks near running water. The main difference is these eggs are just as fragile as any other. The eggs hatch after a half arc. The babies reach maturity and adult size at about five arcs of age.

Diet: Tiny Tucks are strictly herbivores, and will eat any and all plant life. This includes leaves, stems, bark, roots, berries, fruits, and vegetables. They seem to be immune to most plant based toxins and poisons, and most of their time is spent foraging.

Temperament: Tiny Tucks are extremely docile, having no need to be aggressive or even fight back. When attacked, they hide within their boulder strength shell until it is safe once more. Most creatures don't even bother to try and kill one, as many a tooth and claw have been broken on their hide and shell.

Abilities: Tiny Tucks don't have any special abilities. Their skin is as tough as stone, and their shells even tougher.

Snatcher : 
Name: Snatcher
Quick Facts: Excellent at hiding, long bite reach, lightning fast
Height: .5-1 ft
Width: .5-1 ft
Length: 1-2 ft
Weight: 10-20 lbs
Native to: Ol' Tuck's Run
Locations: Ol' Tuck's Run
Resources: Sinew, harvested from the neck muscles, used for cords, crossbow or bow strings, etc.


Appearance: The Snatcher Turtle is smaller compared to many of its brethren. It is always dark brown, to blend in with the mud on the banks of Ol Tuck's Run. It is smooth, sleek and uniform, ideal for camouflaging itself. It has an incredibly long neck compared to normal turtles, which is the key to its role in the ecosystem.

Habitat: The Snatcher strictly lives within the mud and waters of Ol' Tuck's Run, and it is very rare to be found outside of those areas. As a turtle, much of its life is spent in the water, finding new places to hide itself in order to catch prey. It can live in the briny waters where the river meets the coast, but cannot permanently live in the ocean.

Lifespan and Development: The Snatcher can live for about 20 arcs or so. Every Saun it lays its eggs in the mud, and the babies hatch in Vhalar. It takes about an arc for them to become fully grown.

Diet: Snatchers are strictly carnivorous, preferring to feast upon fish and other reptiles in the river. It lies in wait in holes and crevices or hidden in the mud waiting for prey to come by. The strike is incredibly fast due to the coiled muscles in its long and flexible neck.It never attacks animals too large for it to eat in a few bites unless in self defense. It isn't a fighter, if its initial attack doesn't succeed, it will hide in its hole and shell and wait to try again.

Temperament: Snatchers are quite cowardly, often hiding at the slightest hint of danger. They only attack in the form of sneak attacks on prey.

Abilities: Lightning fast strikes, camouflage in mud

Panhandler : 
Name: Panhandler
Quick Facts: Digs, absorbs metal and gems into its shell
Height: 1-2 feet
Width: 1-2 feet
Length: 2-4 feet
Weight: 20-40 pounds
Native to: Ol' Tuck's Run
Locations: Ol' Tuck's Run
Resources: Small amounts of native metals and gems from the shell

Appearance: Panhandler Tortoises are the most flashy of those that inhabit Ol' Tuck's run, coming in many varied colors. Their skin and shells absorb metal, gems, and other minerals from the soil they dig through, adding to their appearance. While most of them are covered in the very common Quartz and copper, more rarely can ones of silver and other local gems be found. They are fairly small, with sharp, digging claws. They have tiny eyes due to their underground natures.

Habitat: Underground around Ol' Tuck's run. Panhandlers are almost always exclusively found underground. They can burrow through the most rocky of soils, and if given enough time, can dig through boulders. They are almost never found in the actual waters of Ol' Tuck's run, preferring the safety of ground.

Lifespan and Development: Panhandlers live for about 30 arcs. Their eggs are lain underground in spring, and spend an entire arc growing until they hatch. The babies spend two years in a burrow before venturing out on their own as adults.

Diet: Panhandlers are omnivorous, eating warms, roots, and other subterranean plants and insects. They absorb other nutrients, minerals, even water through their skin to add to their diet. Some theorize they can eat literally anything, and just prefer that which is underground.

Temperament: Panhandlers are very docile and very curious creatures. Often the only time they ever appear above ground is to investigate something disturbing the soil or ground and they are investigating. If captured, they can be relocated to patches of ground that one might want tilled. Many a farmer's child is sent to try and find them before planting season Captured panhandlers rarely stick around for long, tending to go back toward Ol' Tuck's Run. If found as eggs, they will treat their owner as mother, always tilling the ground near the mother's "den", and not leaving during their lifetime.

Abilities: Digging, collecting metals and gems randomly.

Treetle : 
Name: Treetle
Quick Facts: Sharp claws, can climb trees, spreads moss
Height: .5-1 ft
Width: .5-1 ft
Length: 1-2 ft
Weight: 10-20 lbs
Native to: Ol' Tuck's Run
Locations: Ol' Tuck's Run
Resources: Sharp, hooked claws. Moss "seeds"

Appearance: Treetles are small, their skin like soil, though this is rarely seen. They are covered in a layer of moss at nearly all times from birth til death. They are actually tortoises and not turtles so they have the larger, humped shells instead of streamlined for water. They also have very large, sharp, hooked claws for climbing trees.

Habitat: Treetles are always found in and around trees. While they do prefer living trees, they can also be found within fallen trees, logs, and other wood sources, including firewood piles and structures near Ol' Tuck's Run.

Lifespan and Development: Treetles tend to live 10 arcs. Their eggs are laid in large patches of moss in the summer, and are hatched in fall. By the following Spring they are able to mate and are fully grown.

Diet: Treetles are omnivorous. Despite what many think, they never eat moss. Rather they eat bark, leaves, bird eggs, baby birds, insects, fruits, and nuts. Really anything they can associated with their tree habitats. They are very slow creature so catching other animals is rare, but if they did, they'd eat them too.

Temperament: Treetles are fairly docile, similar to squirrels in their temperament, albeit in a slower manner. They'd rather hide or flee from predators than fight. And due to the protection of their shells, don't fear jumping out of trees to avoid danger.

Abilities: Treetles are strong, slow climbers. They also greatly spread the growth of the moss they were born in. This moss grows upon their body, and every time a treetle poos, they spawn more of this moss. As such, when one finds moss covered trees around Ol' Tuck's Run, there are treetles nearby.

Fat Bob : 
Name: Fat Bob
Quick Facts: Lots of tasty meat. Lots. Male companion to Old Bettys
Height: 3-5 ft
Width: 3-5 ft
Length: 6-10 ft
Weight: 500+ lbs
Native to: Ol' Tuck's Run
Locations: Ol' Tuck's Run
Resources: Tasty, fatty, marbled meat


Appearance: Fat Bobs appear to be a large tortoise that is in a shell 3 sizes too small. They are very fat and have lots of meat upon their bones. They come in all shades of greens, browns, greys, and blacks, their skin being darker than their shells. Only the males of this species are called Fat Bobs. The females are Old Bettys.

Habitat: As a tortoise, Fat Bobs live on the banks of Ol' Tuck's Run. They are known to roam all around the lands, the second most traveled of the local turtles and tortoises after the Tiny Tucks. If there are plants around, odds are, a Fat Bob will eventually show up. They are the occasional sight to farms as well.

Lifespan and Development: Fat Bobs are quite long living, up to 80-90 arcs or so. They continue to grow bigger, fatter with age. They mate with Old Bettys after about 20 arcs of age. It takes about a half arc for the eggs to hatch, and another 3 arcs to reach full maturity.

Diet: Anything plant based. Fat Bobs truly can and will eat all plants. Their particular metabolic systems allow them to extract the most nutrients from what the eat, which is what allows them to grow so unusually fat.

Temperament: Fat Bobs are extremely docile. If attacked, they disappear into their shells. They are not particularly curious unless its toward a new source of food. They don't fear people, and typically don't protest if moved, which can be done with great difficulty. This has led to them being one of the easiest creatures for hunters to kill being able to walk right up to them.

Abilities: Long life span, able to eat all plantlife.

Old Betty : 
Name: Old Betty
Quick Facts: Great pets, soft and cuddly, lay a ton of eggs, long life, female counterpart to Fat Bobs
Height: 1.5-3 ft
Width: 1.5-3 ft
Length: 3-5 ft
Weight: 200-300 lbs lbs
Native to: Ol' Tuck's Run
Locations: Ol' Tuck's Run
Resources: Large, delicious eggs


Appearance: Old Bettys appear to be the "granny" of tortoises. They are always a shade of grey, and due to their softer nature, are incredibly wrinkly. They are about half the size of Fat Bobs, their male counterparts. Their shells are not hard, but rather a soft, cool leathery feel. Every part of them to the touch is soft.

Habitat: Old Bettys can be found in a wide range around Ol' Tuck's Run, with large concentrations near to where people live. They connect well with people, and actively seek them out. As a tortoise, they don't live in water, so they are always found on land with suitable vegetation.

Lifespan and Development: Old Betty's can live for up to 50 arcs when unbound to a person. However, if they pair with a person, they will live for as long as that person does. Once their partner dies, they die too, even if its before their normal lifespan. Because of this, parents often give them to children as pets at a young age, to have a life long companion. They can mate after 10 arcs of age. It takes about a half arc for the eggs to hatch, and another arc to reach full maturity. Old Betty's also lay eggs once ever 2 tenday, typically 20 or so at a time.


Diet: Any form of vegetation, but seem to particularly enjoy fruits and vegetables, especially if hand fed by their partner.

Temperament: Old Bettys are incredibly docile and curious of people, and will actively seek them out for companionship. They love small children, and don't mind being played with, cuddled with, or even used as pillows. They even seem to enjoy being decorated and dressed up as small children are often want to do.

Abilities: Long lifespan when paired with a person. Lay a lot of eggs.

Turtle Dove : 
Name: Turtle Dove
Quick Facts: Can fly. Predator.
Height: 1-2 feet
Width: 1-2 feet
Length: 2-4 feet
Weight: 20-40 pounds
Native to: Ol' Tuck's Run
Locations: Ol' Tuck's Run
Resources: Feathers that are stronger and more durable than those of standard birds. Ideal for quills, arrows, darts, etc.


Appearance: Turtle Doves appear to be the strange crossbreeding of a hawk and a sea turtle. Their wings replace a turtle's front flippers. The head appears to be a turtles, with a hawk's beak and eyes. The feathers are typically brown in hues, with their shell and skin being hues of light blue, green, or yellow.

Habitat: Turtle Doves live near the coast, at the mouth of Ol' Tuck's Run. They hunt all around the river and into the sea. They nest in the sands of the beaches. They can be found all up and down Scalvoris' east coast.

Lifespan and Development: Turtle Doves only live for about 8 arcs. They lay eggs twice an arc, and the eggs hatch in 2 tenday. Unlike all the rest of the species, Turtle Doves actually care for their young, feeding them until old enough to hunt for themselves. They live in large colonies along the beaches. They reach maturity after 1 arc.

Diet: Turtle Doves eat fish, crabs, sea birds, reptiles, anything really they can find along the coast. They feed their young through regurgitation.

Temperament: Turtle Doves are highly aggressive and will attack creatures large than themselves. They are very sociable amongst their own kind and will swarm for larger hunts. They are incredibly intelligent, and have adapted their hunting patterns to follow fish migrations, seasonal bird migrations, will pick up shelled creatures and drop on stone to break them open.

Abilities: Flight, higher intelligence.

Sous Sniffer : 
Name: Sous Sniffer
Quick Facts: Strong sense of smell, tameable, often used for gathering specific ingredients
Height: 1.5-3 ft
Width: 1.5-3 ft
Length: 3-5 ft
Weight: 200-300 lbs lbs
Native to: Ol' Tuck's Run
Locations: Ol' Tuck's Run
Resources: None* but are often used to track down particular plants and fungi.


Appearance: Sous Sniffers are a strange looking tortoise. They have an odd nose that appears quite similar to the snout of a pig, and look more like a slug in a turtle shell than an actual tortoise. Their skin is sticky and moist and leaves a trail. They lack limbs, and some have called them Turtle Snails.

Habitat: Sous Sniffers can be found all around the river they call home, as well as the surrounding forest. They prefer shade and night time, for the sun is harsh on their skin.

Lifespan and Development: Sous Sniffers live for about 5 years. They lay mate and lay eggs many times a year, which hatch in a single tenday. They reach maturity within a quarter arc.

Diet: Sous Sniffers are herbivores with a particular pentient for pungent herbs, spices, mushrooms, and roots.

Temperament: Sous Sniffers are fairy docile, preferring the safety of their shell to fighting or fleeing. They are smart enough to be tamed and kept as a pet, and are often used by grocers and chefs to track down specific ingredients. They are also very sociable amongst their kind and usually kept in pairs. A depressed Sous Sniffer often will look for a friend rather than the ingredients their owners seek.

Abilities:
Sous Sniffers have incredibly strong senses of smell. When fed a specific plant based item, a sous sniffer can track down more of it. More experienced animal trainers can train them to be able to remember the scent on command, once they've eaten it at least once before.

Resources
Ol' Tuck's Shellshine (Clay)  : 
Name: Ol' Tuck's Shellshine (Clay)
Type of Material: Clay
How To Gather: With buckets and other implements for carrying clay
Skill Level/Skills Needed: Field Craft (Novice) to gather, Pottery (Novice) to use.
Rarity: Very Common on Scalvoris. Found easily around Ol' Tuck's Run. Uncommon off of Scalvoris.
Durability: Medium (for clay)
Estimated Price: 5 sn per pound
Native to: Scalvoris

Information: Ol' Tuck's Shellshine is a fairly standard clay. If used in pottery, it functions normally, albeit makes shinier objects. However, the more common use of it is to apply it to a dull object, and let it sit in the sun for a day. Once the clay is broken off the object, it will be cleaned and shinier than if it were new and will retain the shine for about 5 tentrial. If applied to rusty objects and left in the sun for 5 trials, it will completely remove the rust.
Turtle Emerald  : 
Name: Turtle Emerald
Type of Material: Gemstone
How To Gather: Find it in Ol' Tuck's Run
Skill Level/Skills Needed: Field Craft (Novice) to gather, Jewelrycrafting (Novice) to use
Rarity: Very Common on Scalvoris, easily found in Ol' Tuck's Run. Uncommon off Scalvoris.
Durability: Low (for gems)
Estimated Price: 1 SN Base x (per carat + per width modifiers) x2 if a segment is whole OR x100 if whole shell found intact
Native to: Ol' Tuck's Run

Information: Turtle Emeralds are formed when the shells of the many turtles and tortoises fall into the mineral rich waters of Ol' Tuck's Run and sit for many arcs. The high concentration of quartz and other minerals causes the shells to crystallize into a beautiful gemstone of green hues. Typically the shell segments fall apart from each other in the process, but in extremely rare cases a whole shell can be found crystallized. These gemstones are quite brittle, and are a favorite for youth as they are easy enough to find for anyone.

Cultural Attachments : Myth - Ol' Tuck

The story of Ol' Tuck is one as old as history. It is believed that Ol' Tuck was an ancient guardian on Idalos, responsible for building mountains and carving rivers all across the surface of the planet. It is often told that he has always carried a city of fairies upon his back, from when he was a small tortoise. But as he grew, the city grew and became prosperous. Some think that the city was actually the origin of fairies on Idalos as well. The city has been called many names from the Tuckton to Feyride to many others based on where the story is told. But it is always the same. Ol' Tuck as a young tortoise came upon this planet, and saw that it was not right. So he started with small change, pushing around stones and carving streams with his fairy brethren assisting him.

As Tuck grew, he built rivers and hills. And eventually oceans and mountains. But then the immortals came for him. It is often told that they were jealous of Tuck's strength and fairy civilization and attacked the giant tortoise. And so he battled while retreating across Scalvoris, carving the river called Ol' Tuck's Run. The city upon his back was destroyed and the fairies were slain. It is believed that each fairy corpse that lay in the wake became the new turtles and tortoises that populate the river area. Ol' Tuck is said to have fled into the ocean, and disappeared into the depths. Believers think that Ol' Tuck will return to rebuild the world after the Immortals lay waste to it and destroy each other.

Ol' Tuck is often viewed by religious zealots as a child's story for the immature. But often those that oppose Immortals' interventions in this world view him as a hero, and a harbinger of a better world.


Player Notes : 
Changelog :  Credits to: Qit'ria
Submitted for Development: Date



Developed by: Qit'ria
User avatar
Qit'ria
Approved Character
 
Posts: 435
Joined: Sun Sep 17, 2017 9:58 pm
Race: Sev'ryn
Profession: Huntsman
Renown: +38
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 8
Helper (1) Peer Reviewer (1) Mentor (1) Supporter (1)
Review Master (1) Pioneer (1) Enemy of My Enemy (1) Lol Worthy (1)

Are You Qit'ria-ing Me?

Postby Qit'ria » Sun Dec 03, 2017 6:30 pm

1. Find out if Curse can be healed - Faith
2. Learn the Graveyard is in Almund, go there - Kura
3. Seek out stories of pirate curses in Almund (possible NPC create), Discover ritual to remove curse - Tybalt
4. P1 - Blood, Freedom. Rescue kin of Dread Pirate Roberts - Egilrun - Available
5. P2 - Eyes, Exploration. Find New Island - Almund - Maxine
6. P3 - Heart, Brotherhood. Discover secret behind ship wrecked on coast - Darbyton - Available
7. P4 - Liver, Rum. Bar crawl across all of Scalvoris - Start in Scalv Town - Available (maybe group cuz fun)
8. P5. - Hands, Theft. Steal... something - Gunvorton - Available
9. Finale - Complete the Ritual - May be modded, seeking permission. Won't do til all 8 previous steps are finished.

Notes:
1-8 can be done simultaneously/any order.
I'm also trying to keep from taking on too many threads with the same player, so if I have a 1x1 with you, and you're not already on the list, please let's finish our other thread first before starting one of these.
First come first serve basis.
User avatar
Qit'ria
Approved Character
 
Posts: 435
Joined: Sun Sep 17, 2017 9:58 pm
Race: Sev'ryn
Profession: Huntsman
Renown: +38
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Are You Qit'ria-ing Me?

Postby Qit'ria » Mon Jan 08, 2018 11:59 pm

Xanthean Stuffs


Xanthean = direct translation = common meaning
Xanthean compound word = Xanthean source words = direct translation = common meaning


äwọndäuä = äwọnọnä däuä = thick skin = gambeson (heavy padded jacket)

kōwhiringa pẹlu = chill stop = jacket

syatẹle = syayvi Atẹle = no freeze = coat
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Qit'ria
Approved Character
 
Posts: 435
Joined: Sun Sep 17, 2017 9:58 pm
Race: Sev'ryn
Profession: Huntsman
Renown: +38
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 8
Helper (1) Peer Reviewer (1) Mentor (1) Supporter (1)
Review Master (1) Pioneer (1) Enemy of My Enemy (1) Lol Worthy (1)

Are You Qit'ria-ing Me?

Postby Qit'ria » Sun Jan 28, 2018 6:09 pm

Beasts of Scalvoris to hunt


Land
Name Type Secrets/Notes Discovered? Slain?
Couriers of Lissira Undead Mod Input No --
Mosster Undead-ish Mod Input, Undeveloped Yes Sliced in half
Screeching Hound Canine -- No --
Hafrein Deer -- Yes Javelin-ed
Dinili Land


Aquatic
Name Type Secrets/Notes Discovered? Slain?
Sea Stalker Sea Monster Modded Only No --
Shimfin (Ganditlip) Fish -- No --
Chrythiam Fish Fish Mod Input No --
Sharkin Shark Shark Mod Input No --
Merquestrians Amphibious Horse -- No --


Air/Flighted
Name Type Secrets/Notes Discovered? Slain?
Enormowl Bird Restricted to Own to Elements (Not to kill :P) No --
Scal Sohr Khal Avian Drake Restricted to Own to Elements (Not to kill :P) Yes --
Irrawaddie Sea Mammal -- Yes --
User avatar
Qit'ria
Approved Character
 
Posts: 435
Joined: Sun Sep 17, 2017 9:58 pm
Race: Sev'ryn
Profession: Huntsman
Renown: +38
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 8
Helper (1) Peer Reviewer (1) Mentor (1) Supporter (1)
Review Master (1) Pioneer (1) Enemy of My Enemy (1) Lol Worthy (1)

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