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Postby Max » Sun Nov 12, 2017 4:27 am


Name: Maxine

Age: 19

Race: Mixed Blood (Avriel/Human-Biqaj Mixed Blood)

Date of Birth: 1st of Cylus, Arc 699

Marks: Rusalkis

Factions Joined: N/A

Languages Spoken: Fluent: Common and Broken: Rakahi

Partners: None.

Current Location: Almund, Scalvoris

Maxine is not a girl that's overly fussy with her appearance. Her dark, wavy hair frames her rounded face to hover always just above her shoulders. Her black-lined, striking caramel eyes are rivaled for attention only by her sharp cheekbones and plump lips. If someone were to gaze upon her for some time, however, they might notice some peculiar attributes associated with her mixed heritage. Diluted Biqaj blood from her birth mother sometimes changes the hue of her usually caramel eyes depending on Max's mood. These alterations are certainly not so drastic as a true Biqaj, but they may appear on a spectrum from hazel to nearly black. Likewise, there exists Avriel influence in her irises, too. Flecks of black proliferate it as though the dark abyss in the center were slowly gaining ground against the Biqaj cover. Any other Avriel influence seems to be deeply rooted in psychology rather than appearance.

Chosen clothes tend to be light-weight and breathable, allowing her the most room to breathe in a world that she feels is constantly trying to nail her down and suffocate her. More often than not she'll happily wear a bandeau beneath a tank-top in the warm cycles and layer up with practical furs come the cold. Yet beneath those clothes one can glimpse the wounds of the past. Small, circular burns, lashes and miscellaneous scars mark her tan skin and sometimes peek outside whatever she's wearing. Since Chrien took notice, Max also boasts the goddess's mark upon her torso.

As someone who was left by everyone practically at birth, it shouldn't come to much surprise that Maxine is geared toward self-preservation. Repeated let-downs and exposure to the cruelty of the human spirit hasn't planted any trusting seeds in the Mixed Blood. Suspicious of virtually everyone and reluctant to get her hopes up, most will be hard-pressed to deceive the girl that is always expecting it. Being passed along from orphanage to orphanage made making and keeping friends hard, and after a while, Maxine became less preoccupied in developing a friendly/fake attitude that might make creating bonds easier later in life. Given the choice it's likely she wouldn't spend more time than necessary with others in general. Only the fittest of the fittest shall survive and Max has every intention of doing just that. She alone is her closest confidant, her most reliable friend, and her own family. No one can protect Max better than Max least that's what she's come to firmly believe. All in all, when it comes to playing with others, Maxine doesn't play well. If the going gets precarious one shouldn't rely on the Mixed Blood to unreasonably risk her own life for anyone else's.

In many ways Maxine hasn't grown up. Besides her hypervigilance and paranoia, her emotions are tumultuous in that there's very little regulation. While guarded, her ego is easily wounded. Disrespect is answered with violence either verbally or physically. Those that have received both might even admit a verbal lash from the girl packs just as much stopping power as one of her bare-knuckle punches. Even criticism is met with strong resistance. Demanding too much of her can trigger her into a spiral of spite, the end result of such a mistake being entirely unpredictable but no doubt carrying heavy consequences for all. It's probably easier to lead a stubborn horse to water and make it drink than it is to force Max to do something she doesn't want to.

Despite her stark flaws, Max does have some merits. Unless seen as a necessity, the Mixed Blood prefers blunt candor over telling lies. What integrity she does have will manifest strongly despite the punishment she might earn for it. The very, very rare few that manage to create a bond with her will be protected fiercely and enjoy perks of her loyalty. Getting in the way of her determination when she has her mind set on something is extremely difficult. When she likes and is truly dedicated to something, it may manifest like an obsession.

For as long as she can remember, Maxine was always some sort of nomad. Perhaps it's due to some defense mechanism that she can recall so little of her early childhood. Whatever the case, even she admits there are glaring holes in her origin story. Most of what she does know has been filled in by caregivers she's had over the years. Born a Mixed Blood to a venturing Avriel man and half-Human, half-Biqaj woman, there's reason to believe she was never born out of love. From the moment she was abandoned at the first, orphanage after orphanage took turns passing the little abomination. Each place of asylum was different: some serving as waking nightmares, and others offering a glimpse into a life filled with genuine compassion and affection. After many arcs she landed in one particularly abhorrent place. It was the sort of establishment that smiled when young couples walked in the door but viciously lashed a starving child with the audacity to reach for seconds. One bout of corporal punishment too many sent a small Max slipping into the night with a sack of stolen, stale bread. The next morning she awoke to find that the docked sloop she'd hidden inside to safely sleep was well out to sea, and a few pairs of pointy-eared sailors blinking down at their stowaway with eyes that changed in light of their curiosity.

For the most part, the Biqaj people had embraced her rather warmly since they discovered her stowed away as a child in one of their sloops. She was fed, clothed, and taught like any other child in their communities. One would've assumed such an upbringing would've resulted in the Mixed Blood practically becoming no different from the pure-blooded adventurers that had taken her in. The charisma and light-hearted attitudes that defined the sea-farers was the part that never seemed to take. Everyday she seemed to wake up just as angry, just as distrusting of the intentions of those around her. No matter how much she practiced her smile never quite reached her eyes. Rolling with the punches was a foreign concept. Yet her prior trauma and paranoia weren't the only problems that barred her from becoming a proper Biqaj. There was simply no denying it: Maxine was a poor sailor. Everyone knew it. Her knots were never quite tight enough, the deck never quite clean enough, but the orphan had did her best to do her part all the same. Max was an unruly ward. Joking slights and ridicule by other children had almost always resulted in fist-to-cuffs. Even the smallest indiscretions seemed capable of setting the emotionally unstable half-Avriel off. Where Max went trouble always followed. Whether one wished to blame it on her genetics or early childhood trauma, the fact was that Max would never fit in. Still she always tried.

A series of altercations, disappointments, and failed jobs convinced Max her best bet would be to join a trading or pirating crew. With her best childhood friend Ned, she joined a ship with good intentions. Yet as the pattern prevailed, repeated conflict with the ships' captain escalated into outright violence. Max struck the last nail in her proverbial coffin when she hit him in the back of the head with the mop, humiliating him in front of his crew after he'd cruelly admonished her for the last time. After a firm kick to the face she was tossed into the ship's stores as punishment. In the midst of her childish tantrum below deck, Max spilled a large volume of gunpowder. By the time she was sent up to take watch the whole night as part of her reparations, a sea swell knocked a lantern lose. The explosion blew the ship apart and sent both Max and Ned into the sea. While those that perished in the explosion or the ship's sinking likely didn't know who was to blame for the tragedy, Ned did.

After a day of drifting a ship appeared on the horizon. At first relief washed over her. Then dread. Before the ship was upon them, Max plunged Ned's own sword into his middle and dropped him in the sea. Though she mourned the murder of her only friend, self-preservation was the strongest instinct. And dead men tell no tales. The Goddess Chrien took notice of this deceitful, devastating performance and elected to mark Max with Rusalkis; effectively unleashing a new, unpredictable, uncontrolled weapon to bring devastation upon the Human world. Soon after Chrien's storm, the ship returned to view to scoop the sea goddess's "Little Storm" from the sea. The simple lie of a ferocious storm breaking her ship apart in the water was bought by the benevolent crew. Without further suspicions, they dropped her off at the nearest trade port: Scalvoris. Now, with a dark secret to keep, Max will see how far she can go before her self-destructive tendencies reveal her again.

Like everyone else in Almund, Scalvoris, Max currently resides in the remains of decommissioned ships. In compliance with the City Dweller pack, her very humble abode includes a bed, a pair of chairs, a table, two knives, six plates, a fireplace, and a chest.

Knowledge & Skills

SkillPoints AcquiredTotal Points SpentProficiency
Acrobatics10/100 (10/251)Novice
Blades: Gladius (RB)37/100 (49/251)Competent
Intimidation25/100 (25/251)Novice
Unarmed Combat: Brawling75/100 NA: FTExpert
Stealth 22/100 (22/251) Novice
Endurance35/100 (45/251)Competent
Navigation 5/100 (5/251)Novice
Swimming 3/100 (3/251)Novice
Seduction 5/100 (5/251)Novice
Deception 26/100 (26/251)Competent
Strength 25/100 (25/251) Novice
Resistance 16/100 (16/251) Novice

A-D : Acrobatics: Dodging Thrown Bodies
Acrobatics: Jumping Upon a Tall Man's Back
Akktava: Scalvoris Mer Tribe
Akktava: Gathers Intelligence from Scalvoris Ships
Akktava: Working for Someone in Scalvoris
Blades (Gladius): Basic Attacks (SP)
Blades (Gladius): Aiming for the soft parts (DJ)
Blades (Gladius): Slitting a Throat
Blades (Gladius): Striking the Flank
Blades (Gladius): Severing an Appendage
Blades (Gladius): Point it at the Vulnerable Throat
Blades (Gladius): Diagonal Slash
Blades (Gladius): Horizontal Slash
Blades (Gladius): Basic Thrust
Blades (Gladius): Strike the Weapon Hand
Blades (Gladius): How to Disembowel
Blades (Gladius): Opponents' Backs are Vulnerable
Blades (Dagger): Twisting in a Wound for More Damage
Bug Berries: Illegal for Recreation
Bug Berries: Gets You High
Ceressa Reyes: a Sapphire Inn Employee
Dana: Kennel Master
Deception: Lying through expressions (DJ)
Deception: Downplaying Control of Luck
Deception: Denying Knowledge of Interest to Another
Deception: Appearing to Know What You're Doing
Deception: Feigning Interest in Conversation
Deception: Meddling with a Crime Scene
Deception: Concocting a Convincing Lie
Deception: Using Fire to Get Rid of Damning Evidence
Deception: Creating Wounds to Sell a Story
Deception: Switching Sides
Deception: Manipulating Real Emotions to Escape Wrath
Deception: Pledge Allegiance but Serve Yourself
Deception: Denying True Rumors
Deception: Masquerading as an Ally
Deception: Manipulating Trust
Deception: Creating an False Identity
Detection: Identifying Outsiders Based on Appearance
Detection: Spotting an Expected Target
Detection: Using a Better Vantage Point to Locate a Mark
Detection: Spotting a Gambling Cheat
Detection: Body Position Before a Punch
Detection: Finding Something Missing from its Place
Detection: The unique sound of someone being burned alive
Detection: A woman's scream
Detection: Relying upon other senses when sight is hindered
Detection: The sound of a steady rocking carriage
Detection: Hearing the shuffling of people approaching in darkness
Discipline: Refusing to Break Under Mild Torture
Discipline: Remaining Focused Despite the Presence of a Lover
Discipline: Continuing Despite Troublesome Thoughts
Discipline: Calming Down While Taken Captive
E-H : Edmond: Member of the Merchant Guild
Endurance: Weathering Pain (SP)
Endurance: Surviving explosions (DJ)
Endurance: Functioning Through a Hangover
Endurance: Taking a Beating
Endurance: Fighting Through Fatigue
Endurance: Persisting Despite Head Injury
Endurance: Ignoring Skewed Vitals
Endurance: Continuing to Work After Combat
Endurance: Fighting Through the Cold
Endurance: Running Straight to Fighting
Endurance: Being thrown around bodily
Endurance: Being pummeled by many potatoes
Endurance: Being struck by a 'whirlpool punch'
Etiquette: Proper Way to Hold Utensils While Eating
Field Craft: Securing Any Potential Supplies
Gambling: Using Logic to Cast Predictions
Gambling: Relying on Luck to Win
Gambling: Spades
Gibney: Hound Master
I-L : Illaren: Immortal of Intoxication
Intelligence: Picking the Brain of the Religious for Answers
Intelligence: Using Rumors and Legends as Leads
Intelligence: Finding a Suspect in Their Favorite Locations
Intelligentsia: A Scholar Faction
Interrogation: Demanding Answers
Interrogation: Making Accusations
Interrogation: Giving a Chance to Explain
Interrogation: Ceasing questioning when the target is getting suspicious
Interrogation: Recognizing when answers don't match up
Intimidation: Striking Fear Through Emotional Outbursts (SP)
Intimidation: Witty Counts to Ward off Unwanted Advances
Intimidation: Coasting Off Powerful Allies to Appear Equally Fearsome
Intimidation: Taking a Hostage with a Blade
Intimidation: Fighting Words
Intimidation: Holding Sword Hilt to Deter Criminals
Intimidation: Compliance Through Threats
Intimidation: Compliance Through Fear
Intimidation: Violent Displays of Anger
Intimidation: Threat of Powerful Partner
Intimidation: Giving your opponents an ominous warning
Intimidation: Threaten with violence
Investigation: Asking for a Strange Event's Explanation
Investigation: Following Clues
The Kennel: First Place of Scalvoris Employment
Lavana: Works at a Butcher's Shop
Lavana: A Good Ally in a Fight
Lavana: Killed an old lady brutally
Lavana: Daughter of Raskalarn
Lavana: Sister to Valtharn
Leadership: Threatening Death to Those That Disobey Your Orders
Location: The Sapphire Inn
Location: The Kennel
Location: Immortals Tongue
M-P : Medicine: Applying pressure to a bleeding wound
Medicine: Fashioning a splint out of a spear shaft
Meerabelard: Tribe of Mer Still Loyal to Chrien
Merces: Ability to Stop Flying Objects?
Merces:Not a Fan of Riff-Raff
Merces: King of Epic Shut Downs
Merces: Arrogant and Alluring
Merces: Keeps Me on my Toes
Merces: Uses Magic in Fights
Merces: Murderer
Merces: A Fire-Wielding Mage
Merces: Intended to Kill You
Merces: Controls Earth, Wind, and Fire
The Merchant Guild: Mismanaged Trade Fleet
Mount: Tapping a Horse's Side to Increase Speed
Mount: Steering with the Reigns
Navigation: Learning to sail towards a goal (DJ)
Navigation: Traveling Streets While High
Navigation: Traversing Icy Terrain
Navigation: Finding Your Destination with Directions
Negotiation: Securing a Contract
Q-T : Resistance: Building Tolerance to Bug Berries
Resistance: Combating a Bad High with Peppercorn
Resistance: The drowsy feeling of having drank drugged wine
Running: Giving Chase
Scalvoris Town Harbor: Ships can work out agreements in order to avoid taxes
Seduction: Using Innuendos
Seduction: Using Weapons to Add Excitement
Seduction: Attracting with Wit
Seduction: Fighting for Dominance
Seduction: Playing Hard to Get
Seduction: Public Displays of Affection
Seduction: Challenging Bedroom Prowess
Seduction: Taking a Familiar Man Home
Seduction: Clothes Off
Seduction: Erogenous Zones
Seduction: Use Tongue
Seduction: More Than One Way to Pleasure
Seduction: Control from the Top
Seduction: Pain and Pleasure
Seduction: Dominance
Seduction: Testing Another's Endurance
Seduction: All About Rhythm
Seduction: Give and Take
Silviria: Gives energy, strength, and vigor to those who imbibe it
Silviria: Might help one to wake up faster from a drugged stupor
Stealth: Blending Into a Crowd (SP)
Stealth: Sleeping Drunks Are Easy Targets to Steal From
Stealth: Hiding in Plain Sight
Stealth: Creating a Distraction to Make a Getaway
Stealth: Sneaking About a Ship Unnoticed
Strategy: Avoiding a Bar Fight by Moving to the Corner
Strategy: The Power of Surprise
Strategy: Making a Plan Quickly
Strength: Lifting a Sword
Strength: Pulling apart your bonds
Strength: Dragging a full grown woman
Tactics: Reacquiring vision first when lost
Tactics: Working with what you've got
Tactics: Rescuing a particularly useful person
Tactics: Moving in close against a spear user
Tactics: Try to force a mage to run out of ether in combat
U-Z : Unarmed Combat (Brawling): Basic Strikes (SP)
Unarmed Combat (Brawling): Thrashing Body to Hinder Kidnappers
Unarmed Combat (Brawling): Perks of Attacking From Behind
Unarmed Combat (Brawling): Feet Make Good Weapons Too
Unarmed Combat (Brawling): Ambushing an Opponent From Above
Unarmed Combat (Brawling): Slipping a Punch
Unarmed Combat (Brawling): Crushing a Face With Your Knee
Unarmed Combat (Brawling): Displacing a Mounted Enemy With Your Hips
Unarmed Combat (Brawling): Kicking While They're Down
Unarmed Combat (Brawling): The Element of Surprise
Unarmed Combat (Brawling): Easiest When Attacking from Behind
Unarmed Combat (Brawling): Sending an Enemy Down with a Foot
Unarmed Combat (Brawling): Using Objects in Your Environment
Unarmed Combat (Brawling): No Pattern is Hard to Predict
Unarmed Combat (Brawling): Knee to Face
Unarmed Combat (Brawling): Never Stay on Your Belly
Unarmed Combat (Brawling): Bob and Weave
Unarmed Combat (Brawling): Faking a Jab
Unarmed Combat (Brawling): Escaping a Top Mount
Unarmed Combat (Brawling): Using Ground and Body to Break an Arm
Unarmed Combat (Brawling): Ground and Pound
Unarmed Combat (Brawling): When in Doubt, Bank on a Nut Shot
Unarmed Combat (Brawling): A Kick to the Ribs
Unarmed Combat (Brawling): Uppercut to the Chin
Unarmed Combat (Brawling): Hit Them When They Least Expect It
Unarmed Combat (Brawling): Rope is great for strangling people
Unarmed Combat (Brawling): Side stepping around a spear thrust

Skill Point Ledger
Thread or Skill NamePoints AwardedPoints SpentRunning Total
Starting Package 500050
Blades(RB) 25 00 50
Acrobatics ..1040
Unarmed Combat ..10 30
Endurance..10 20
Intimidation..10 10
Stealth .. 10 00
Navigation(DJ) 5 00 00
Endurance(DJ) 4 00 00
The Regulars 10 00 10
Unarmed Combat 00 10 00
Shadows in the Tavern 15 00 15
Unarmed 00 5 10
Intimidation 00 10 00
Rusalkis I 3 00 3
Swimming 00 3 00
Dancing Into The Night 15 00 15
Seduction 00 5 10
Deception 00 10 00
Kenneled 10 00 10
Deception 00 10 00
Every Time, You Remind Me 15 00 15
Deception 00 7 8
Endurance 00 8 00
A Violent Reunion 15 00 15
Endurance 0 3 12
Intimidation 0 5 7
Stealth 0 7 0
The Enemy of My Enemy 15 0 15
Unarmed Combat 0 15 0
Fist to Cuffs 10 0 10
Unarmed Combat 0 10 0
Buggin’ Out 10 0 10
Who Crazy Is 10 0 20
Knuckle Duster 10 0 30
Unarmed Combat 0 25 5
Stealth 0 5 0
Saboteur 10 0 10
The Unemployed 10 0 20
A Poorly Played Hand 15 0 35
Strength 0 25 10
The Butcher's Cut 15 25
Blades 0 24 1
Blackout 15 0 16
Resistance 0 16 0
The Darkest Shadow Can Be Found 20 0 20
Endurance 0 20 0

Marks Section
Marks : Rusalkis
Abilities : 
  • Turbulent Waters
    • An ability that works on any body of water deep enough for the Rusalka to swim in, Turbulent Waters causes the water to toss and turn, rage and roar as if a storm had risen, even if the day is as clear as can be. In addition, there are strong and uncontrollable riptides under the waves. For an unskilled Rusalka, Turbelent Waters can be dangerous to use, but for the skilled, it is a dangerous and deadly ability. This is due to the fact that while the Rusalka is safe from the waters themselves, they are not immune to any effects the waters have on other things. This ability can only be used once a trial at full strength, more often if the Rusalka affects a smaller area. The power affects an area up to three nautical miles in diameter and lasts for a break.
  • Favorable Outcome
    • An ability that allows the Rusalka to affect the odds of things like dice rolls and card draws, or any thing of a similarly small nature, so that they fall in the Rusalka's favor. The skill can be used as many times in a row as the Rusalka desires, but each consecutive use is less likely to succeed than the one before it, though going a whole Trial without using the ability will reset it.
  • Rusalkis Skills I
    • Add an extra three skill points to one of the following skills: Swimming, Seafaring, Torture, Polearms, Gambling, or Fishing. Any skill points granted by this Mark can break the 100 point cap on skills.
  • Seed of Spite
    • A surprisingly subtle ability for the usually operatic Chrien, Seed of Spite allows the Rusalka to plant the beginnings of a grudge in a target, a seed that can grow into a deep seated resentment and anger. Seed of Spite has been used in the past to ruin friendships, destroy loves, and topple dynasties, for such a small thing is so easily ignored. The seed is planted by touch, and will grow according to the victims natural inclinations, though the Rusalka can sort of "aim" a grudge by whispering into their hand what type of grudge they want the target to have.
Knowledge : Chrien: Created and Abandoned the Mer
Chrien: Hates the Mer
Chrien: Hates Humans
Chrien: Sometimes Saves Humans for...Something Else?
Chrien: You're Her Trojan Horse
Rusalkis: It's a Gift
Rusalkis: More Power in Exchange for Service to Chrien?
Rusalkis: Using Mark to Influence Luck (Favorable Outcome)
Favorable Outcome: Using Ability to Influence Dice Outcomes
Favorable Outcome: Wanes With Continued Use
Turbulent Waters: Maximizing Effect of Ability by Using Environment
Turbulent Waters: More Deadly in Cold Water
Turbulent Waters: Can fail if not enough water is present

Story : Maxine had been fired. Again. She could try and tell everyone one of the usual stories: her boss was a dick, the job was a stupid waste of time, or that everyone knew that that one coworker had it coming. It didn't matter. Whatever her excuse, there would be no escaping the look of disappointment and defeat on the faces of her guardians when she broke the news. So routine was the exchange that the Mixed Blood could predict every word of the lecture to come. It seemed, in their opinion, she always was too much of something: too angry, too unfocused, too irresponsible. The redundancy was more than she could bear that day, and for once she desperately wanted to return as a ward that didn't fill anyone up with immense regret. After kicking over one of the business's rubbish bins and throwing up an obscene gesture, Maxine elected to venture down to the docks with what she believed was a genius idea: taking a contract out to sea. It seemed like a master plan. Pirating or trading would relieve her guardians of their unruly ward, and perhaps out on the open ocean she could hone her skills to find her place. She had to try. Just one last time.

Max had the contract pinned for easy. The captain had a reputation for candor but overall he was regarded as a favorite by his crews. Responsibilities were doled out based on merit, and the nature of even the simplest trading voyage could change if he spied a prize upon the horizon. The Mixed Blood had managed to keep quiet enough for the first mate to agree to her usefulness, and so the next day she set sail with her new crew. Most of the faces were new and surprisingly overwhelmingly Human, but Maxine was pleasantly surprised to identify a Human boy from her youth in her company. Ned began his life with the Biqaj as an outcast, too. Though his family preferred to embrace the Biqaj culture from land, Ned was forced to become sea savvy. Through hard work he became a model sailor in his adolescence and a friend to Maxine. He was one of her only friends, really, and perhaps one of the only children in their cohort she'd never felt the urge to smack. Glancing around the crew quarters, it was nice to know there was someone she could trust.

"It'll be a breeze," Ned said with a reassuring smile, the kind that made all worries briefly seem like a distant dream. "Just tie your hammock tighter to the post this time. Don't want it coming loose in the middle of the night again, do you?" Maxine rolled her eyes. She could still feel the pain of her head smacking against the wooden floor all those arcs ago. "And you keep your lips puckered," the Mixed Blood countered quickly. "I'm sure this captain will like all the ass kissing you were always into." Ned scoffed and threw a rag at her before the pair raced like children toward the upper deck to receive their orders. Predictably, Ned scored the duties that required a reliable, experienced sailor. Max was begrudgingly banished to maintenance duties. With each swab of the deck the excitement of her sailing adventure sorely waned. The reputation of their captain proved to be false when it came to her. The more he was on her case for the slightest infractions, the harder it became for her to keep her cool. The slipping of her facade merited her more frequent admonishment until the treatment between her and the rest of the crew was stark indeed.

"MAXINE!" The captain bellowed from beside the first mate at the helm. She felt her heart sink and something begin burning in her chest. She tightened her grip on the mop handle and slopped more water across the deck's surface. His voice came again. "MAXINE!" Heavy boots thumped toward her with hasty fervor. For a moment she shut her eyes tight, wishing him away like a child might the monster in the closet. At only a couple feet away his steps became deafening. Her eyes opened in time to watch his pair of clunky boots print mud all through where she'd just cleaned. Her knuckles around the mop turned white. "Yes, Captain?" If there was any attempt at restraint in her voice, it couldn't have been convincing.
"Have you ever owned a ship before?"
"No, what?"
"No, sir," Maxine forced the words out between her teeth. By now the rest of the crew had taken notice of the confrontation and a general hush had fallen over the ship. Captain stepped forward so there was little space between their chests. His color-turning eyes looked down upon her as his body cast a shadow. Maxine couldn't help but become acutely aware of the mop in her hands. "This ship is a representation of this crew," Captain bellowed again. "Do you respect your fellow crew members?"
"Yes, sir."
"Do you respect me?"
"Yes...sir," she lied after a lengthy pause. The Captain's anger beat against her skin like the flames from an open pit. She kept her eyes down on the deck, not out of cowardice, but for fear that if he saw the contempt she had for him her final chance would be blown. He shifted one of his muddy boots into her vision and twisted the filth on their bottoms onto the deck. "Get cleaning, you ungrateful mutt," he growled before turning on his heels. It was then that Maxine's gaze lifted. Ned caught her eye once, his brows raised and head shaking wildly. He seemed to repeatedly mouth "no" at her but it was too late. The Mixed Blood had already spun the mop around and smashed the cloth head into the back of the captain's skull. The big Biqaj slammed down into his own footprints and it seemed like everything but the waves breaking against the ship went quiet. One of the other crew members wrenched the mop from Maxine's hands while the first mate helped their disgraced leader up. The crew seemed divided on who needed the most restraint, but ultimately it was the captain that broke through to deliver a kick to Maxine's face when the crew had wrestled her down to her knees.

With a rag to take care of her bloody face, Max was tossed down beneath and banished from the upper deck. A verbally violent tirade was still occurring up top, but she was far too busy attending her own tempest. Her knuckles bloodied against wooden posts. Crates of food were toppled and once carefully wrapped lines strewn about the cabin. "Fucking prick!" she shrieked. "Bastard and his cheap ass fucking ship. Clean this about you fucking clean this!" With two hands she grabbed one of the powder kegs and flung it down upon the floor. The dark powder spilled about in thick clumps at her feet. A large swell crashed against the ship so hard it nearly tossed the tantrum-throwing girl off her feet. The oil lanterns rattled and precariously swung about. "Maxine," Ned's voice came a bit later alongside the sound of a swinging hatch.
"What?!" she griped and turned toward the stream of moonlight, realizing only then she must've been down there for at least a few breaks. Ned smiled kindly but it never reached his eyes. "You'll get the lashing tomorrow," he explained. "But tonight you start making amends with the shit watch." Maxine made for the opening and all but shoved past him. "Don't you give me that look," she sighed to him before slipping past the crew quarters to venture above deck. A long, precarious ascent into the crow's nest started her watch. With each passing break, every swell seemed to disturb the ship with more violence than the last. Then...boom.

An explosion shot out from down below with a force that rocked Maxine in her perch. Thrown against the rim of the nest, she peered down with horror to see bits of the ship hull blasted out in every direction. The ship moaned and immediately began to plunge sidelong. Her eyes widened, but it was too late. Before she knew it, she was tipped with the nest down into the sea. The ocean invited her into its massive, dark swells with heartless chill. Maxine clutched desperately to what she could to stay afloat as she listened to the screams of trapped crew. There were less tormenting her ears than there should've been, leading her to believe a large portions of her compatriots were killed in the blast. Seized with panicked, her eyes blinked at the carnage with horror. The reality of the situation seemed inconceivable...until. The gunpowder. Witless tears streamed down her face. She let out a whimper and desperately attempted to maneuver back toward what little of the ship remained afloat. The door to below peeked up from the waves, and she could hear someone slamming upon it and shouting from inside. Maxine swam over to it and yanked it open, only to peer down and spy Ned hardly keeping afloat inside. "Ned!" she shouted before reaching her hand down. With wide eyes he hurriedly lunged upward to grasp it so she might help hoist him out. A deafening crack sounded before pieces of the ship began to break apart, leaving the two little time to swim from the doomed ship to clamber onto a massive section of debris.

The two rested in their grief upon their makeshift raft, the silence speaking volumes between the two. Ned had seen the mess she'd made in the stores, and with the rock of the ship, it didn't require a detective to assume it must've been a loose lantern that blew their world and friends apart. The next day Maxine lifted her head to spy large white sails drifting toward them. "Ship," she murmured through chapped lips. Ned lifted his own head and the corners of his lips immediately tugged up. He willed himself on top of the makeshift raft and began waving his hands and shouting toward rescue. "Over here, we're here!" he called above the waves, hopping up and down so his short sword slapped against his hip. "Max! Get up here! Quick!" Exhausted, she pulled herself up to stand among the wreckage with less hope than her friend. "They'll never see or hear us, Ned," she despaired. Still he continued to shout. To both their surprise, the ship rotated toward them.
"See!" he whooped. "See! Look at that, Maxine, they're coming. They'll take us home!" Max looked from the incoming ship on the horizon, to her only friend in the world, and then back again. Something panged within her. Then, at near-lightning speed, she tugged his short sword free from the sheath on his hip, and thrust the blade through his center mass with an agonized shriek. The whooping stopped. Max's chest heaved. Blood poured down from the wound and over the hilt of the sword, rolling over her fingers. Sobs began to shake her rib cage when she dared look up at his face. His expression was twisted with pain and disbelief. "Maxine...why?" he managed to choke out. Tears rolled down her cheeks, breath turning haggard as she tried to force the words out.
"You were going to tell," she said softly before yanking the blade free from her friend's chest. Ned blinked and then stumbled back into the water where he would exsanguinate.

Max collapsed onto the bloody, floating wood choking while clutching her sword. The water churned furiously and the wind seemed to pick up out of no where. Clouds gathered above and the promising white sails disappeared in a fury of rain. Lightning flashed. Then something from the depths of the sea themselves ascended. A beautiful, horrifying sea creature broke the sea's surface to loom over the Mixed Blood. Max shook though the sight of the deity paralyzed her in place. The creature's gaze eyed the drenched girl with a mix between disgust and admiration. "You really will betray anyone, won't you?" the deity accused in a way that suggested Maxine need not answer just yet. A webbed hand churned the sea, causing the raft to spin as if the deity wished to get a better look at the Mixed Blood at her mercy. "Do you know who I am, girl?"
"Ch-Chrien," Max managed to voice between shivers. She looked up to glimpse the vast array of white scars that marked the infamous body of her captor.
"Yes," Chrien purred back, sinking deeper in the water until she was nearly eye level with the object of her interest. "I sunk a ship full of humans in these waters just trials ago with a storm you couldn't see through...and somehow you managed to blow apart one and everyone inside in a matter of seconds. Well..." She scooped Ned's lifeless body from the depths, presenting it to Max with a false sense of sympathy before pulling him back down into the darkness again. "Almost everyone."
"Stop it," Max whispered and hurled the bloody sword into the sea.
"Oh, Max," Chrien tsked. "Just what do I do with you? Destroy you? Is that what you deserve?"

The Mixed Blood inched back from the deity as though to make a stand or an escape, which only caused the sea goddess to cackle. "After that performance, you still want to live! I think I have just the thing for you." The storm deity reached out and rested a finger on Max's back. Immediately it felt as though lightning had struck the surface of her skin, bouncing about in a strange pattern that made her involuntarily twitch. When the touch relinquished it felt as though something had been left in its wake. It was something that seemed to course through her very veins. "You'll become one of my Rusalka. My "Little Storm". For what better weapon is there to wreak havoc upon the Human scourge than a Mixed Blood that walks like them, talks like them, but just can't help herself from inevitably destroying them?" Chrien laughed and offered her new Rusalka a final stoke upon her head. Then she retrieved Ned's sword from the depths and laid it before Max, before starting to slink beneath the depths of her sea again. "Serve me well, my Little Storm." Just like that Chrien's absence led to the end of the tempest. Skies cleared. The ocean calmed. And as the sun shined down, those promising white sails began to roll rescue back into view.

  • Acquired via City Dweller's Starting Package
    • One set of clothing (cloak, shirt, pants, undergarments, and a pair of boots)
    • One Set of Toiletries: Soap, A brush, razor, toothbrush, toothpaste,
    • One waterskin
    • Two sets of eating utensils
    • Tinderbox
    • Compass (Loot)
    • A Small Vial (A small vial - with an X as a label. It is a "truth serum" and there is one dose. Anyone who drinks it will tell the absolute truth for 2 breaks. Loot.)
    • Leather Armor
    • Leather Gauntlets
    • Leather Greaves
    • Leather Fauld
    • Leather Padding
    • Leather Helmet
    • Heirloom: Ned's Gladius Sword (Missing)
    • Lavana's Necklace
    • Good Quality Bone Dagger

Current Injuries
-Fractured Ribs (2) from being thrown against stone wall -Can heal on own, will heal faster with Medicine of Competent+ applied
-Slash wound from spear along left rib (1 permanent scar) -Will need stitched up, Novice+ Surgery
-Foot Skewered 1 (Permanent scarring) -Will require Expert+ Surgery and Medicine to heal with moderate chronic pain after. Master+ for full recovery

City Dweller Starting Package ... 100gn
Leather Armor (Full Set from Price List) -35gn ...
Loot from A Violent Reunion ... +150gn
Zi'Da Seasonal Wages-Expenses ... +535gn
Knuckle Duster Thread +50gn 585gn
... ... ...
... ... ...

Total Currency: 0 ON, 685 GN, 0 SN, 0 CN

Renown Ledger
]Item/ ThreadFameTotal
Starting Race 10 10
Starting Race in City 10 20
Mercenary 10 30
Dancing Into the Night 1 31
Kenneled 3 34
A Violent Reunion 20 54
The Enemy of My Enemy 15 69
Knuckle Duster 4 73
Fist to Cuffs 5 78
Buggin' Out 2 80
The Unemployed 2 82
A Poorly Played Hand 10 92
Saboteur 25 117
Aftermath 15 132
The Butcher's Cut 10 142

Thread List
Cylus 717
3: The Unemployed (Graded)
5:Dead Tales (In Progress)
7: The Butcher's Cut (Graded)
8: Counting Crows (In Progress)
10: Ladies Night Out (Pending)
Rumble in the Dark (In Progress)
11: Come All Ye Needy (In Progress)
20: When It Rains, It Pours (In Progress)
30: The Darkest Shadow Can Be Found (Graded)
Yet The Resolute Never Give In To Darkness (Pending)

Zi'da 717
10: Aftermath (Graded)
15: Who Crazy Is (Graded)
30: Every Time, You Remind Me (Graded)
Blackout (Graded)
36: Night of Lies (In Progress)
39: Pies and Pints (In Progress)
41: An Untouched Paradise (In Progress)
50: Knuckle Duster (Graded)
60: A Poorly Played Hand (Graded)
70: The Enemy of My Enemy (Graded)

Vhalar 717
20: The Twelve fold (Abandoned)
68: Shadows in the Tavern (Graded)
Dancing into the Night (Graded)
105: Kenneled (Graded)
110: The Regulars (Graded)
111: Buggin' Out (Graded)
112: Fist to Cuffs (Graded)
120: A Violent Reunion (Graded)
123: Chasing Ghosts (In Progress)
User avatar
I am the storm, so wait
Posts: 168
Joined: Mon Nov 06, 2017 12:53 am
Location: Almund, Scalvoris
Race: Mixed Race
Renown: -142
Character Sheet
Prophets' Notes
Medals: 1
Murderer (1)

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