Maxine

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Maxine

Postby Max » Sun Nov 12, 2017 4:27 am

Maxine



Name: Maxine

Age: 19

Race: Mixed Blood (Avriel/Human-Biqaj Mixed Blood)

Date of Birth: 1st of Cylus, Arc 699

Marks: Rusalkis

Factions Joined: N/A

Languages Spoken: Fluent: Common and Broken: Rakahi

Partners: None.

Current Location: Almund, Scalvoris



Appearance
Maxine is not a girl that's overly fussy with her appearance. Her dark, wavy hair frames her rounded face to hover always just above her shoulders. Her black-lined, striking caramel eyes are rivaled for attention only by her sharp cheekbones and plump lips. If someone were to gaze upon her for some time, however, they might notice some peculiar attributes associated with her mixed heritage. Diluted Biqaj blood from her birth mother sometimes changes the hue of her usually caramel eyes depending on Max's mood. These alterations are certainly not so drastic as a true Biqaj, but they may appear on a spectrum from hazel to nearly black. Likewise, there exists Avriel influence in her irises, too. Flecks of black proliferate it as though the dark abyss in the center were slowly gaining ground against the Biqaj cover. Any other Avriel influence seems to be deeply rooted in psychology rather than appearance.

Chosen clothes tend to be light-weight and breathable, allowing her the most room to breathe in a world that she feels is constantly trying to nail her down and suffocate her. More often than not she'll happily wear a bandeau beneath a tank-top in the warm cycles and layer up with practical furs come the cold. Yet beneath those clothes one can glimpse the wounds of the past. Small, circular burns, lashes and miscellaneous scars mark her tan skin and sometimes peek outside whatever she's wearing. Since Chrien took notice, Max also boasts the goddess's mark upon her torso.


Personality
As someone who was left by everyone practically at birth, it shouldn't come to much surprise that Maxine is geared toward self-preservation. Repeated let-downs and exposure to the cruelty of the human spirit hasn't planted any trusting seeds in the Mixed Blood. Suspicious of virtually everyone and reluctant to get her hopes up, most will be hard-pressed to deceive the girl that is always expecting it. Being passed along from orphanage to orphanage made making and keeping friends hard, and after a while, Maxine became less preoccupied in developing a friendly/fake attitude that might make creating bonds easier later in life. Given the choice it's likely she wouldn't spend more time than necessary with others in general. Only the fittest of the fittest shall survive and Max has every intention of doing just that. She alone is her closest confidant, her most reliable friend, and her own family. No one can protect Max better than Max can...at least that's what she's come to firmly believe. All in all, when it comes to playing with others, Maxine doesn't play well. If the going gets precarious one shouldn't rely on the Mixed Blood to unreasonably risk her own life for anyone else's.

In many ways Maxine hasn't grown up. Besides her hypervigilance and paranoia, her emotions are tumultuous in that there's very little regulation. While guarded, her ego is easily wounded. Disrespect is answered with violence either verbally or physically. Those that have received both might even admit a verbal lash from the girl packs just as much stopping power as one of her bare-knuckle punches. Even criticism is met with strong resistance. Demanding too much of her can trigger her into a spiral of spite, the end result of such a mistake being entirely unpredictable but no doubt carrying heavy consequences for all. It's probably easier to lead a stubborn horse to water and make it drink than it is to force Max to do something she doesn't want to.

Despite her stark flaws, Max does have some merits. Unless seen as a necessity, the Mixed Blood prefers blunt candor over telling lies. What integrity she does have will manifest strongly despite the punishment she might earn for it. The very, very rare few that manage to create a bond with her will be protected fiercely and enjoy perks of her loyalty. Getting in the way of her determination when she has her mind set on something is extremely difficult. When she likes and is truly dedicated to something, it may manifest like an obsession.


History
For as long as she can remember, Maxine was always some sort of nomad. Perhaps it's due to some defense mechanism that she can recall so little of her early childhood. Whatever the case, even she admits there are glaring holes in her origin story. Most of what she does know has been filled in by caregivers she's had over the years. Born a Mixed Blood to a venturing Avriel man and half-Human, half-Biqaj woman, there's reason to believe she was never born out of love. From the moment she was abandoned at the first, orphanage after orphanage took turns passing the little abomination. Each place of asylum was different: some serving as waking nightmares, and others offering a glimpse into a life filled with genuine compassion and affection. After many arcs she landed in one particularly abhorrent place. It was the sort of establishment that smiled when young couples walked in the door but viciously lashed a starving child with the audacity to reach for seconds. One bout of corporal punishment too many sent a small Max slipping into the night with a sack of stolen, stale bread. The next morning she awoke to find that the docked sloop she'd hidden inside to safely sleep was well out to sea, and a few pairs of pointy-eared sailors blinking down at their stowaway with eyes that changed in light of their curiosity.

For the most part, the Biqaj people had embraced her rather warmly since they discovered her stowed away as a child in one of their sloops. She was fed, clothed, and taught like any other child in their communities. One would've assumed such an upbringing would've resulted in the Mixed Blood practically becoming no different from the pure-blooded adventurers that had taken her in. The charisma and light-hearted attitudes that defined the sea-farers was the part that never seemed to take. Everyday she seemed to wake up just as angry, just as distrusting of the intentions of those around her. No matter how much she practiced her smile never quite reached her eyes. Rolling with the punches was a foreign concept. Yet her prior trauma and paranoia weren't the only problems that barred her from becoming a proper Biqaj. There was simply no denying it: Maxine was a poor sailor. Everyone knew it. Her knots were never quite tight enough, the deck never quite clean enough, but the orphan had did her best to do her part all the same. Max was an unruly ward. Joking slights and ridicule by other children had almost always resulted in fist-to-cuffs. Even the smallest indiscretions seemed capable of setting the emotionally unstable half-Avriel off. Where Max went trouble always followed. Whether one wished to blame it on her genetics or early childhood trauma, the fact was that Max would never fit in. Still she always tried.

A series of altercations, disappointments, and failed jobs convinced Max her best bet would be to join a trading or pirating crew. With her best childhood friend Ned, she joined a ship with good intentions. Yet as the pattern prevailed, repeated conflict with the ships' captain escalated into outright violence. Max struck the last nail in her proverbial coffin when she hit him in the back of the head with the mop, humiliating him in front of his crew after he'd cruelly admonished her for the last time. After a firm kick to the face she was tossed into the ship's stores as punishment. In the midst of her childish tantrum below deck, Max spilled a large volume of gunpowder. By the time she was sent up to take watch the whole night as part of her reparations, a sea swell knocked a lantern lose. The explosion blew the ship apart and sent both Max and Ned into the sea. While those that perished in the explosion or the ship's sinking likely didn't know who was to blame for the tragedy, Ned did.

After a day of drifting a ship appeared on the horizon. At first relief washed over her. Then dread. Before the ship was upon them, Max plunged Ned's own sword into his middle and dropped him in the sea. Though she mourned the murder of her only friend, self-preservation was the strongest instinct. And dead men tell no tales. The Goddess Chrien took notice of this deceitful, devastating performance and elected to mark Max with Rusalkis; effectively unleashing a new, unpredictable, uncontrolled weapon to bring devastation upon the Human world. Soon after Chrien's storm, the ship returned to view to scoop the sea goddess's "Little Storm" from the sea. The simple lie of a ferocious storm breaking her ship apart in the water was bought by the benevolent crew. Without further suspicions, they dropped her off at the nearest trade port: Scalvoris. Now, with a dark secret to keep, Max will see how far she can go before her self-destructive tendencies reveal her again.


Housing
Like everyone else in Almund, Scalvoris, Max currently resides in the remains of decommissioned ships. In compliance with the City Dweller pack, her very humble abode includes a bed, a pair of chairs, a table, two knives, six plates, a fireplace, and a chest.


Knowledge & Skills

SkillPoints AcquiredTotal Points SpentProficiency
Unarmed Combat: Brawling83/100 NA: FTMaster
Detection 76/100 (154/251) Master
Blades: Gladius (RB)51/100 (77/251)Expert
Endurance51/100 (78/251)Expert
Intimidation51/100 (78/251) Expert
Deception 26/100 (26/251)Competent
Seduction 26/100 (27/251)Competent
Stealth 26/100 (27/251) Competent
Strength 26/100 (27/251) Competent
Acrobatics10/100 (10/251)Novice
Navigation 5/100 (5/251)Novice
Resistance 16/100 (16/251) Novice
Swimming 3/100 (3/251)Novice


Knowledge:
  
A-D : 1.Acrobatics: Dodging Thrown Bodies
2.Acrobatics: Jumping Upon a Tall Man's Back
3.Acrobatics: Diving Away From a Strike
4.Acrobatics: Sliding Down a Hole
5.Acrobatics: Maintaining Balance with One Good Foot
6.Acrobatics: Rolling Out of the Way
1.Acting: Pretending to Read
1.Axes & Bludgeons (Pickaxe): Pierces skulls as easily as stone
1.Blades (Gladius): Basic Attacks (SP)
2.Blades (Gladius): Aiming for the soft parts (DJ)
3.Blades (Gladius): Slitting a Throat
4.Blades (Gladius): Striking the Flank
5.Blades (Gladius): Severing an Appendage
6.Blades (Gladius): Point it at the Vulnerable Throat
7.Blades (Gladius): Diagonal Slash
8.Blades (Gladius): Horizontal Slash
9.Blades (Gladius): Basic Thrust
10.Blades (Gladius): Strike the Weapon Hand
11.Blades (Gladius): How to Disembowel
12.Blades (Gladius): Opponents' Backs are Vulnerable
13.Blades (Dagger): Twisting in a Wound for More Damage
14.Blades (Dagger): Driving the Point into the Thigh
15.Blades (Dagger): Putting a Hole in a Throat
16.Blades (Gladius): Attacking from Horseback
17.Blades (Gladius): Attacking to Put an Aggressive Opponent on the Defensive
18.Blades (Gladius): Cutting at the Legs
19.Blades (Gladius): Severing the Femoral Artery
20.Blades (Gladius): Stick Them with the Pointy End
21.Blades (Gladius): Splintering a Spear Shaft
22.Blades (Gladius): Swing for the Back of the Neck
23.Blades (Gladius): Aiming for Unprotected Areas
24.Blades (Gladius): Stabbing a restrained man in the chest
25.Blades (Gladius): Chopping off the hand that wields a weapon against you
26.Blades (Gladius): Stopping a swing at the neck
27.Blades (Gladius): Parrying a Thrust Away
1.Deception: Lying through expressions (DJ)
2.Deception: Downplaying Control of Luck
3.Deception: Denying Knowledge of Interest to Another
4.Deception: Appearing to Know What You're Doing
5.Deception: Feigning Interest in Conversation
6.Deception: Meddling with a Crime Scene
7.Deception: Concocting a Convincing Lie
8.Deception: Using Fire to Get Rid of Damning Evidence
9.Deception: Creating Wounds to Sell a Story
10.Deception: Switching Sides
11.Deception: Manipulating Real Emotions to Escape Wrath
12.Deception: Pledge Allegiance but Serve Yourself
13.Deception: Denying True Rumors
14.Deception: Masquerading as an Ally
15.Deception: Manipulating Trust
16.Deception: Creating an False Identity
17.Deception: Stealing Under the Guise of Heroism
18.Deception: Dodging Questions of Involvement
19.Deception: Let Them Come to Their Own Conclusions
20.Deception: Lie of Omission
21.Deception: Re-purposing Someone Else's Truth for a Convincing Lie
22.Deception: Distracting a Defier's Guardian with a Feint
23.Deception: Confusing Scent with Blood Patterns
24.Deception: Inflating your own importance to downplay another's
25.Deception: Covering a slight of hand with an emotional outburst
1.Detection: Identifying Outsiders Based on Appearance
2.Detection: Spotting an Expected Target
3.Detection: Using a Better Vantage Point to Locate a Mark
4.Detection: Spotting a Gambling Cheat
5.Detection: Body Position Before a Punch
6.Detection: Finding Something Missing from its Place
7.Detection: The unique sound of someone being burned alive
8.Detection: A woman's scream
9.Detection: Relying upon other senses when sight is hindered
10.Detection: The sound of a steady rocking carriage
11.Detection: Hearing the shuffling of people approaching in darkness
12.Detection: Discolored, Worn Bones Indicates Age
13.Detection: Incoming Punch
14.Detection: Recognizing a Becomer by the same mutation carried over forms
15.Detection: Screams Indicate Danger
16.Detection: Recognizing a Familiar Voice
17.Detection: Recognizing Someone You've Only Met Once
18.Detection: Recognizing a Slip in Someone's Mask
19.Detection: Recognizing a Obvious Lie
20. Detection: Truth Serum
21.Detection: Identifying a Potential Movement Leader
22.Detection: Spotting an Optimist
23.Detection: A Force to be Reckoned With
24.Detection: Entering a world completely devoid of light
25.Detection: Picking Mercedes' voice from a crowd
26.Detection: A growing shadow from above means something flying, or falling, toward you
27.Detection: Looking for an Escape
28.Detection: Spying a Silhouette in the Dark
29.Detection: Deciphering a Nearby Sound
30.Detection: Muscle Movements Can Indicate Next Attack
31.Detection: Predicting the Next Strike by Maintaining Contact
32.Detection: Tension Often Precedes Action
33.Detection: Using a Hand to Guide You Through the Dark
34.Detection: The Texture of Black Onyx
35.Detection: Deciphering Average Rock from Materials of Value
36.Detection: Finding Your Bearings in the Dark
37.Detection: Relying on Your Ears When You Can't See
38.Detection: Deciphering Between People's Footsteps
1.Discipline: Refusing to Break Under Mild Torture
2.Discipline: Remaining Focused Despite the Presence of a Lover
3.Discipline: Continuing Despite Troublesome Thoughts
4.Discipline: Calming Down While Taken Captive
5.Discipline: Moving Toward a Goal Despite Danger
6.Discipline: Not Losing Your Cool in Public Due to Fear
7.Discipline: Staying in the Moment Despite Traumatic Memories
8.Discipline: Choosing to Negotiate Over Taking Revenge
9.Discipline: Composing Yourself After a Nightmare
10.Discipline: Sticking to a Personal Promise
11.Discipline: Sitting Still
12.Discipline: Facing an Intimidating Entity
13.Discipline: Remaining Despite Fear
14.Discipline: Keeping to a difficult agreement
15.Discipline: Maintaining a stoic demeanor while stripping in public
16.Discipline: Not reducing yourself to a whore
17.Discipline: Fighting to Stay Awake
18.Discipline: Refusing to Give In
19.Discipline: The Fight Is Never Over
20.Discipline: Steeling yourself to kill someone who might be a friend
21.Discipline: Standing down when all is lost
22.Discipline: Not Letting an Injury Slow You Down
23.Discipline: Mind Over Matter
24.Discipline: Fighting Down a Foot
E-H : 1.Endurance: Weathering Pain (SP)
2.Endurance: Surviving explosions (DJ)
3.Endurance: Functioning Through a Hangover
4.Endurance: Taking a Beating
5.Endurance: Fighting Through Fatigue
6.Endurance: Persisting Despite Head Injury
7.Endurance: Ignoring Skewed Vitals
8.Endurance: Continuing to Work After Combat
9.Endurance: Fighting Through the Cold
10.Endurance: Running Straight to Fighting
11.Endurance: Being thrown around bodily
12.Endurance: Being pummeled by many potatoes
13.Endurance: Being struck by a 'whirlpool punch'
14.Endurance: When Knocked Down, Get Back Up
15.Endurance: Continuing to Bloody Knuckles
16.Endurance: The little black dots in your vision from extreme pain
17.Endurance: Fighting Through a Crossfade
18.Endurance: Tired Muscles
19.Endurance: Taking a Throw to the Ground
20.Endurance: Being kept in the frigid, high altitude airs
21.Endurance: Being smacked in the face by heavy snow
22.Endurance: The nauseating ride of a Scal Sohr Khal nosedive
23.Endurance: The intensely long hike down to level 7
24.Endurance: Facial bruising from a powerfully hawked loogie
25.Endurance: Fending Off Fatigue During a Battle
26.Endurance: Persisting Despite Inferior Strength
27.Endurance: Battling Through Burning Muscles
28.Endurance: Fighting Through Withdrawals
1.Etiquette: Proper Way to Hold Utensils While Eating
2.Etiquette: Sharing a Bottle with Strangers
1.Field Craft: Securing Any Potential Supplies
1.Gambling: Using Logic to Cast Predictions
2.Gambling: Relying on Luck to Win
3.Gambling: Spades
I-L : 1.Intelligence: Picking the Brain of the Religious for Answers
2.Intelligence: Using Rumors and Legends as Leads
3.Intelligence: Finding a Suspect in Their Favorite Locations
4.Intelligence: Listening is more important than speaking
5.Intelligence: Interrogating a Friend
6.Intelligence: Gaining Access to Another Person's Information Network
7.Intelligence: Using the Visual Abilities of Others to Gather Information
1.Interrogation: Demanding Answers
2.Interrogation: Making Accusations
3.Interrogation: Giving a Chance to Explain
4.Interrogation: Ceasing questioning when the target is getting suspicious
5.Interrogation: Recognizing when answers don't match up
6.Interrogation: Making Accusations Based Off Rumors
7.Interrogation: Demanding Answers
1.Intimidation: Stare Down
2.Intimidation: Making a Scene
3.Intimidation: Emphasizing Opinions with Profanity
4.Intimidation: Striking Fear Through Emotional Outbursts (SP)
5.Intimidation: Witty Counts to Ward off Unwanted Advances
6.Intimidation: Coasting Off Powerful Allies to Appear Equally Fearsome
7.Intimidation: Taking a Hostage with a Blade
8.Intimidation: Fighting Words
9.Intimidation: Holding Sword Hilt to Deter Criminals
10.Intimidation: Compliance Through Threats
11.Intimidation: Compliance Through Fear
12.Intimidation: Violent Displays of Anger
13.Intimidation: Threat of Powerful Partner
14.Intimidation: Giving your opponents an ominous warning
15.Intimidation: Threaten with violence
16.Intimidation: Promise of Pain
17.Intimidation: Glare
18.Intimidation: Shouting at Strangers
19.Intimidation: Providing an example of the violence you threaten with
20.Intimidation: Name Calling
21.Intimidation: Breaking Down Egos
22.Intimidation: Inviting an Enemy to Try to Make Good on Their Threat
23.Intimidation: Threatening to Break Teeth
24.Intimidation: Forcibly Shutting Someone Down with Words
25.Intimidation: Mind Your Business
26.Intimidation: Informing of Consequences
27.Intimidation: Threats of Death to Get What You Want
28.Intimidation: Motivating Success with Threats of Death
29.Intimidation: Reminding People of Your Violent Character
30.Intimidation: Making Loud Noises to Make a Point
31.Intimidation: Taunting a mortalborn with words about their parentage
32.Intimidation: Berating Allies Turned to Enemies
1.Investigation: Asking for a Strange Event's Explanation
2.Investigation: Following Clues
3.Investigation: Coming Up with Suspect Theories
4. Investigation: Finding an Expert to Identify a Potion
5.Investigation: Asking About Origin
1.Leadership: Threatening Death to Those That Disobey Your Orders
2.Leadership: Guiding Emotional People Toward Action
3.Leadership: Using powerful, physical symbols to reinforce your point
4.Leadership: Taking the blame to protect others
5.Leadership: Tough Love
6.Leadership: Using Reality to Motivate Toward a Task
7.Leadership: Motivating Your Allies with a Challenge
M-P : 1.Medicine: Applying pressure to a bleeding wound
2.Medicine: Fashioning a splint out of a spear shaft
3.Medicine: Putting Pressure on a Wound
1.Mining: Look for Gemstones or Ore
1.Mount (Horse): Tapping a Horse's Side to Increase Speed
2.Mount (Horse): Steering with the Reigns
3.Mount (Cart): Driving a Cart Forward
1.Navigation: Learning to sail towards a goal (DJ)
2.Navigation: Traveling Streets While High
3.Navigation: Traversing Icy Terrain
4.Navigation: Finding Your Destination with Directions
5.Navigation: Listening Your Way Through the Dark
1.Negotiation: Securing a Contract
2.Negotiation: Using Hostages
3.Negotiation: Giving Your Word
4.Negotiation: Offering Something They Want
5.Negotiation: Striking a Deal
6.Negotiation: Keeping the Other Party at the Table
1.Persuasion: Buying Silence
2.Persuasion: Stating Facts
3.Persuasion: Sewing Suspicion with Accusations
4.Persuasion: Presenting commonality with a person
5.Persuasion: Revealing a disturbing secret to unsettle a person
6.Persuasion: Returning a token of friendship to make a point
7.Persuasion: Stating absolutes to reinforce your point
Q-T : 1.Resistance: Building Tolerance to Bug Berries
2.Resistance: Combating a Bad High with Peppercorn
3.Resistance: The drowsy feeling of having drank drugged wine
4.Resistance: Doing Shots of Rum
5.Resistance: Doing Shots of Tequila
6.Resistance: Working in a Smoke-filled Room
7.Resistance: Doing Shots of Rum
8.Resistance: Alcohol Makes Talking Easier
9.Resistance: Drinking to Ease Pain
10.Resistance: Smoking Ambrosia
11.Resistance: Using Ambrosia to Connect New Dots
12.Resistance: Drinking to Numb Psychological Pain
13.Resistance: Using Liquor to Keep Warm
14.Resistance: Suffering Ambrosia Withdrawals
15.Resistance: Withdrawal-induced Hallucinations
16.Resistance: Withdrawals Worsen Over Time
1.Rhetoric: Riding on the coattails of another speaker
2.Rhetoric: Stating your rebuttal proudly
3.Rhetoric: Pointing out flaws in the opposition
4.Rhetoric: Not allowing the opposition to argue further
5.Rhetoric: Uniting the common man against the uncommon
1.Running: Giving Chase
2.Running: Sprinting over rainy stone streets
3.Running: Sprinting
1.Seduction: Using Innuendos
2.Seduction: Using Weapons to Add Excitement
3.Seduction: Attracting with Wit
4.Seduction: Fighting for Dominance
5.Seduction: Playing Hard to Get
6.Seduction: Public Displays of Affection
7.Seduction: Challenging Bedroom Prowess
8.Seduction: Taking a Familiar Man Home
9.Seduction: Clothes Off
10.Seduction: Erogenous Zones
11.Seduction: Use Tongue
12.Seduction: More Than One Way to Pleasure
13.Seduction: Control from the Top
14.Seduction: Pain and Pleasure
15.Seduction: Dominance
16.Seduction: Testing Another's Endurance
17.Seduction: All About Rhythm
18.Seduction: Give and Take
19.Seduction: Simple, Suggestive Commands
1.Stealth: Blending Into a Crowd (SP)
2.Stealth: Sleeping Drunks Are Easy Targets to Steal From
3.Stealth: Hiding in Plain Sight
4.Stealth: Creating a Distraction to Make a Getaway
5.Stealth: Sneaking About a Ship Unnoticed
6.Stealth: Hiding in Clouds
7.Stealth: Letting the Sound of Battle Mask Your Steps
8.Stealth: Walking Heel-Toe to Diminish Sound of Footsteps
9.Stealth: Testing For Sturdy, Quiet Footing Before You Step
10.Stealth: Attacking Your Opponent Under the Cover of Dark
11.Stealth: Hiding in a Crevice
12.Stealth: A Hand Over Your Mouth to Keep Quiet
13.Stealth: Hiding in the Dark
14.Stealth: Moving Quietly Toward Potential Enemies
15.Stealth: Whispering
16.Stealth: Avoiding Being Seen Until the Time is Right
17.Stealth: Hiding in Plain Sight
18.Stealth: Subtly Conversing with an Agent
19.Stealth: Blending in by doing Mundane Tasks
Strategy: Avoiding a Bar Fight by Moving to the Corner
Strategy: The Power of Surprise
Strategy: Making a Plan Quickly
1.Strength: Lifting a Sword
2.Strength: Pulling apart your bonds
3.Strength: Dragging a full grown woman
4.Strength: Carrying your full weight on one side
5.Strength: Half-Carrying an Injured Man
6.Strength: Use Your Legs
7.Strength: Controlling Someone's Descent
8.Strength: Using Arms to Pull
9.Strength: Keeping Something Heavy Elevated
10.Strength: Throwing Someone Over Your Shoulder
11.Strength: Swinging a Pickaxe
12.Strength: Striking a Wall
13.Strength: Using All Your Arm Strength for Power
1.Tactics: Reacquiring vision first when lost
2.Tactics: Working with what you've got
3.Tactics: Rescuing a particularly useful person
4.Tactics: Moving in close against a spear user
5.Tactics: Try to force a mage to run out of ether in combat
6.Tactics: Relying on Previous Experience
7.Tactics: Improvising Weapons
8.Tactics: Attack While They're Disorganized
9.Tactics: Using the Body of Another as a Shield
10. Tactics: Using Strikes with Wider Surface to Catch Targets
11.Tactics: Choosing to Wait and Learn Rather Than Attack
U-Z : 1.Unarmed Combat (Brawling): Basic Strikes (SP)
2.Unarmed Combat (Brawling): Thrashing Body to Hinder Kidnappers
3.Unarmed Combat (Brawling): Perks of Attacking From Behind
4.Unarmed Combat (Brawling): Feet Make Good Weapons Too
5.Unarmed Combat (Brawling): Ambushing an Opponent From Above
6.Unarmed Combat (Brawling): Slipping a Punch
7.Unarmed Combat (Brawling): Crushing a Face With Your Knee
8.Unarmed Combat (Brawling): Displacing a Mounted Enemy With Your Hips
9.Unarmed Combat (Brawling): Kicking While They're Down
10.Unarmed Combat (Brawling): The Element of Surprise
11.Unarmed Combat (Brawling): Easiest When Attacking from Behind
12.Unarmed Combat (Brawling): Sending an Enemy Down with a Foot
13.Unarmed Combat (Brawling): Using Objects in Your Environment
14.Unarmed Combat (Brawling): No Pattern is Hard to Predict
15.Unarmed Combat (Brawling): Knee to Face
16.Unarmed Combat (Brawling): Never Stay on Your Belly
17.Unarmed Combat (Brawling): Bob and Weave
18.Unarmed Combat (Brawling): Faking a Jab
19.Unarmed Combat (Brawling): Escaping a Top Mount
20.Unarmed Combat (Brawling): Using Ground and Body to Break an Arm
21.Unarmed Combat (Brawling): Ground and Pound
22.Unarmed Combat (Brawling): When in Doubt, Bank on a Nut Shot
23.Unarmed Combat (Brawling): A Kick to the Ribs
24.Unarmed Combat (Brawling): Uppercut to the Chin
25.Unarmed Combat (Brawling): Hit Them When They Least Expect It
26.Unarmed Combat (Brawling): Rope is great for strangling people
27.Unarmed Combat (Brawling): Side stepping around a spear thrust
28.Unarmed Combat: Protecting Your Head with Your Forearm
29.Unarmed Combat: Throwing an Enemy off Top Mount
30.Unarmed Combat: Hook to the Temple
31.Unarmed Combat: Headbutt
32.Unarmed Combat: Dropping Your Weight to Keep from being Taken Down
33.Unarmed Combat: Bashing Their Head off the Ground
34.Unarmed Combat: Transitioning from a Strike to a Chokehold
35.Unarmed Combat: Downward Stomp
36.Unarmed Combat: Simple Throw
Non-Skill : Arlo: Vega's Man
Akktava: Scalvoris Mer Tribe
Akktava: Gathers Intelligence from Scalvoris Ships
Akktava: Working for Someone in Scalvoris
Bug Berries: Illegal for Recreation
Bug Berries: Gets You High
Ceressa Reyes: a Sapphire Inn Employee
Dana: Kennel Master
Edmond: Member of the Merchant Guild
The Elements: Have access to truth serum
Gibney: Hound Master
Genuvah: Mercenary who aided in the defense of Element's Hall
Illaren: Immortal of Intoxication
Intelligentsia: A Scholar Faction
The Kennel: First Place of Scalvoris Employment
Kura: Has a plan to use Max as bait for Earth Mask
Lavana: Works at a Butcher's Shop
Lavana: A Good Ally in a Fight
Lavana: Killed an old lady brutally
Lavana: Daughter of Raskalarn
Lavana: Sister to Valtharn
Lavana: Always the martyr
Location: The Sapphire Inn
Location: The Kennel
Location: Immortals Tongue
Location: Mad O'Rourke's
Location: Slags Deep Prison Mine
Location: Scholar's Nook
Meerabelard: Tribe of Mer Still Loyal to Chrien
Merces: Ability to Stop Flying Objects?
Merces:Not a Fan of Riff-Raff
Merces: King of Epic Shut Downs
Merces: Arrogant and Alluring
Merces: Keeps Me on my Toes
Merces: Uses Magic in Fights
Merces: Murderer
Merces: A Fire-Wielding Mage
Merces: Intended to Kill You
Merces: Controls Earth, Wind, and Fire
Merces: He didn't fight alongside me at the Riot...
The Merchant Guild: Mismanaged Trade Fleet
Qit'ria: Reckless Choice of Suitor
Rapier: Quick but Fragile
The Raven: Drug Kingpin of Almund
The Raven: Enjoys Power and Control
The Raven: Only Deals With Those of Value to His Ends
The Raven: Will Accept You Back in Almund and Share Intelligence...For a Price
The Raven: You Two Have a Deal
The Raven: Accepts People of Worth Into His Ranks
The Red Ravens: The Raven's Gang in Almund
The Red Raven Sharks: Just as Bad as Their Boss
Scalvoris Town Harbor: Ships can work out agreements in order to avoid taxes
Self: My tab is 10,000,000 Golden Nels
Self: I received a 68 arc sentence, release on Ashan 65, 78
Self: I am to receive psychiatric care during my sentence
Self: Killing Elements has brought me no relief from the Earth Mask's torment
Self: Everyone thinks that I am a victim
Sephira: She gave me a chance to come quietly
Sephira: Gave her word to kill Earth Mask in my stead
Sephira: Sided with the Elements
Sephira: A Frenemy That Still Has Your Loyalty
Silviria: Gives energy, strength, and vigor to those who imbibe it
Silviria: Might help one to wake up faster from a drugged stupor
Slags Deep: Somewhere in the mountains
Slags Deep: Has a roof entrance accessible by flying mounts
Slags Deep: An intentionally insane maze
Slags Deep: Full of massive wealth
Slags Deep: More well guarded than anything run by the Elements
Slags Deep: When my name is called, I have 24 breaks to answer
Slags Deep: My belongings are in storage, in a crate with my name on it
Slags Deep: Each level has a narrow set of stairs leading to the guard area
Slags Deep: Each level is locked behind 7 massive of gates, made of differing substances, which are never opened simultaneously
Slags Deep: Guards are not among the prisoners beyond Level 1
Slags Deep: Cannibalism beyond Level 1 is commonplace
Slags Deep - Level 1: A vacation resort, with meals, beds, and games
Slags Deep - Level 2: Where prisoners receive their Tab
Slags Deep - Level 2: Full of hungry, dirty angry criminals
Slags Deep - Level 2: Junior Warden is a smug, redheaded woman
Slags Deep - Level 3: Murder is common
Slags Deep - Level 4: Full of smoke and smog
Slags Deep - Level 5: Full of heat and horrible, bestial screams
Slags Deep - Level 6: Full of Elements and foul stenches
Slags Deep - Level 7: Junior Warden is a massive Ithecal man
Slags Deep - Level 7: They offer an option of whoring yourself out for food or tab reduction
Vega: The Tough Red Head


Skill Point Ledger
Thread or Skill NamePoints AwardedPoints SpentRunning Total
Starting Package 500050
Blades(RB) 25 00 50
Acrobatics ..1040
Unarmed Combat ..10 30
Endurance..10 20
Intimidation..10 10
Stealth .. 10 00
Navigation(DJ) 5 00 00
Endurance(DJ) 4 00 00
The Regulars 10 00 10
Unarmed Combat 00 10 00
Shadows in the Tavern 15 00 15
Unarmed 00 5 10
Intimidation 00 10 00
Rusalkis I 3 00 3
Swimming 00 3 00
Dancing Into The Night 15 00 15
Seduction 00 5 10
Deception 00 10 00
Kenneled 10 00 10
Deception 00 10 00
Every Time, You Remind Me 15 00 15
Deception 00 7 8
Endurance 00 8 00
A Violent Reunion 15 00 15
Endurance 0 3 12
Intimidation 0 5 7
Stealth 0 7 0
The Enemy of My Enemy 15 0 15
Unarmed Combat 0 15 0
Fist to Cuffs 10 0 10
Unarmed Combat 0 10 0
Buggin’ Out 10 0 10
Who Crazy Is 10 0 20
Knuckle Duster 10 0 30
Unarmed Combat 0 25 5
Stealth 0 5 0
Saboteur 10 0 10
The Unemployed 10 0 20
A Poorly Played Hand 15 0 35
Strength 0 25 10
The Butcher's Cut 15 0 25
Blades 0 24 1
Blackout 15 0 16
Resistance 0 16 0
The Darkest Shadow Can Be Found 20 0 20
Endurance 0 20 0
Dead Tales 10 0 10
Intimidation 0 2 8
Unarmed Combat 0 8 0
Ladies’ Night Out 15 0 15
Yet The Resolute Never Give In to Darkness 15 0 30
When It Rains, It Pours 15 0 45
Rumble in the Dark 15 0 60
How Fire Starts 10 0 70
Intimidation 0 50 20
Detection 0 20 0
The Underclass 10 0 10
She Who Made Me Choose 10 0 20
Seduction 0 20 0
Sleepless in Scalvoris 10 0 10
Detection 0 9 1
Pies and Pints 15 0 16
Back So Soon? 10 0 26
A Revolutionary Walks Into a Bar 10 0 36
Into the Deep 15 0 51
Endurance 0 33 18
Slave to the Mask 10 0 28
Anguished by the End 15 0 43
Tides of Change 20 0 63
Detection 0 46 17
And It All Came Crashing Down 15 0 32
Blades 0 29 3
Little Fish in a Sea of Sharks 10 0 13
Masks in the Night 15 0 28
Seduction 0 2 26
Drought 15 0
Ruined Soil 15 0 56
Run, Girl, Run 10 0 66
Stealth 0 5 61
All That Glitters 10 0 71
Strength 0 2 69
The Horrors of War 15 0 84
Detection 0 76 8
A Deal with the Devil 10 0 18


Marks Section
Marks : Rusalkis
Audnev
Rusalkis Abilities : 
  • Turbulent Waters
    • An ability that works on any body of water deep enough for the Rusalka to swim in, Turbulent Waters causes the water to toss and turn, rage and roar as if a storm had risen, even if the day is as clear as can be. In addition, there are strong and uncontrollable riptides under the waves. For an unskilled Rusalka, Turbelent Waters can be dangerous to use, but for the skilled, it is a dangerous and deadly ability. This is due to the fact that while the Rusalka is safe from the waters themselves, they are not immune to any effects the waters have on other things. This ability can only be used once a trial at full strength, more often if the Rusalka affects a smaller area. The power affects an area up to three nautical miles in diameter and lasts for a break.
  • Favorable Outcome
    • An ability that allows the Rusalka to affect the odds of things like dice rolls and card draws, or any thing of a similarly small nature, so that they fall in the Rusalka's favor. The skill can be used as many times in a row as the Rusalka desires, but each consecutive use is less likely to succeed than the one before it, though going a whole Trial without using the ability will reset it.
  • Rusalkis Skills I
    • Add an extra three skill points to one of the following skills: Swimming, Seafaring, Torture, Polearms, Gambling, or Fishing. Any skill points granted by this Mark can break the 100 point cap on skills.
  • Seed of Spite
    • A surprisingly subtle ability for the usually operatic Chrien, Seed of Spite allows the Rusalka to plant the beginnings of a grudge in a target, a seed that can grow into a deep seated resentment and anger. Seed of Spite has been used in the past to ruin friendships, destroy loves, and topple dynasties, for such a small thing is so easily ignored. The seed is planted by touch, and will grow according to the victims natural inclinations, though the Rusalka can sort of "aim" a grudge by whispering into their hand what type of grudge they want the target to have.
  • Root of Dissent
    • Like Seed of Spite, Root of Dissent is a subtle skill, mainly for use in information gathering. Root of Dissent allows the Rusalka to tell what the cause of any given grudge is at any time, as well as being able to tell when someone is holding a grudge. A skill with a myriad of uses, heroic Rusalka's have used such information to heal breaches, while more villainous Rusalka's have used the knowledge to cause entire families to tear themselves apart.
  • Stormy Skies
    • Stormy Skies is an ability that, when activated, surrounds the Rusalka with storm clouds that then flow out from the Rusalka in a wave, allowing for a brief way to hide. The ability can be be used once five times a break, but repeated uses will cause the Rusalka to feel increasingly light headed.
  • Lucky Break
    • An ability that is passive in nature, Lucky Break causes random acts of good fortune to befall the Rusalka, anything from accidentally landing a perfect thrust or managing to avoid hitting hard rocks on a fall. However, this ability is random, chaotic, and out of the Rusalka's control, so many Rusalka prefer not to rely on it, especially as once it causes a good stroke of luck to happen, a bad one is certain to shortly follow. (OOC: While players can use this ability, keep in mind that abusing it will result in a loss of points and repeated offenses could be result in firmer action.)
Audnev Abilities : 
  • Blood Tie
    • The blessed can always tell in what direction The city of Augiery lies. This does not magically open an easy path, but it does give a boon to ignore the many decoys and avoid the traps that ensnare the unblessed who attempt to locate the hidden city. It can double as a compass of sorts. Can be activated twice per trial.
  • Leading the Blind
    • The blessed is able to inflict, upon a single victim, a sense of absolute certainty that some item could only be hidden in one particular place. The victim simply refuses to consider the possibility of it being concealed anywhere else. It lasts as long as the searcher feels the necessity to search, or as many bits (minutes) as the blessed's "Deception" skill point total, whichever comes first. This can be done twice per trial, but not both uses at once, so a pair of guards will still be a problem.
  • Stare Down
    • The blessed is always able to think clearly under extremes of terrifying situations. This does not mean they will never decide to run or hide (or whatever) anyway. But they will have been able to give lucid consideration to other options at the time. This includes the option of acting scared if they think it might give them some edge. This does not protect them from fear inflicted by drugs or arcana, but the impact will be significantly reduced.
Audnev Knowledge : 
Rusalkis Knowledge : Chrien: Created and Abandoned the Mer
Chrien: Hates the Mer
Chrien: Hates Humans
Chrien: Sometimes Saves Humans for...Something Else?
Chrien: You're Her Trojan Horse
Rusalkis: It's a Gift
Rusalkis: More Power in Exchange for Service to Chrien?
Rusalkis: Using Mark to Influence Luck (Favorable Outcome)
Favorable Outcome: Using Ability to Influence Dice Outcomes
Favorable Outcome: Wanes With Continued Use
Stormy Skies: Hiding from Your Enemy
Turbulent Waters: Maximizing Effect of Ability by Using Environment
Turbulent Waters: More Deadly in Cold Water
Turbulent Waters: Can fail if not enough water is present

Story : Maxine had been fired. Again. She could try and tell everyone one of the usual stories: her boss was a dick, the job was a stupid waste of time, or that everyone knew that that one coworker had it coming. It didn't matter. Whatever her excuse, there would be no escaping the look of disappointment and defeat on the faces of her guardians when she broke the news. So routine was the exchange that the Mixed Blood could predict every word of the lecture to come. It seemed, in their opinion, she always was too much of something: too angry, too unfocused, too irresponsible. The redundancy was more than she could bear that day, and for once she desperately wanted to return as a ward that didn't fill anyone up with immense regret. After kicking over one of the business's rubbish bins and throwing up an obscene gesture, Maxine elected to venture down to the docks with what she believed was a genius idea: taking a contract out to sea. It seemed like a master plan. Pirating or trading would relieve her guardians of their unruly ward, and perhaps out on the open ocean she could hone her skills to find her place. She had to try. Just one last time.

Max had the contract pinned for easy. The captain had a reputation for candor but overall he was regarded as a favorite by his crews. Responsibilities were doled out based on merit, and the nature of even the simplest trading voyage could change if he spied a prize upon the horizon. The Mixed Blood had managed to keep quiet enough for the first mate to agree to her usefulness, and so the next day she set sail with her new crew. Most of the faces were new and surprisingly overwhelmingly Human, but Maxine was pleasantly surprised to identify a Human boy from her youth in her company. Ned began his life with the Biqaj as an outcast, too. Though his family preferred to embrace the Biqaj culture from land, Ned was forced to become sea savvy. Through hard work he became a model sailor in his adolescence and a friend to Maxine. He was one of her only friends, really, and perhaps one of the only children in their cohort she'd never felt the urge to smack. Glancing around the crew quarters, it was nice to know there was someone she could trust.

"It'll be a breeze," Ned said with a reassuring smile, the kind that made all worries briefly seem like a distant dream. "Just tie your hammock tighter to the post this time. Don't want it coming loose in the middle of the night again, do you?" Maxine rolled her eyes. She could still feel the pain of her head smacking against the wooden floor all those arcs ago. "And you keep your lips puckered," the Mixed Blood countered quickly. "I'm sure this captain will like all the ass kissing you were always into." Ned scoffed and threw a rag at her before the pair raced like children toward the upper deck to receive their orders. Predictably, Ned scored the duties that required a reliable, experienced sailor. Max was begrudgingly banished to maintenance duties. With each swab of the deck the excitement of her sailing adventure sorely waned. The reputation of their captain proved to be false when it came to her. The more he was on her case for the slightest infractions, the harder it became for her to keep her cool. The slipping of her facade merited her more frequent admonishment until the treatment between her and the rest of the crew was stark indeed.

"MAXINE!" The captain bellowed from beside the first mate at the helm. She felt her heart sink and something begin burning in her chest. She tightened her grip on the mop handle and slopped more water across the deck's surface. His voice came again. "MAXINE!" Heavy boots thumped toward her with hasty fervor. For a moment she shut her eyes tight, wishing him away like a child might the monster in the closet. At only a couple feet away his steps became deafening. Her eyes opened in time to watch his pair of clunky boots print mud all through where she'd just cleaned. Her knuckles around the mop turned white. "Yes, Captain?" If there was any attempt at restraint in her voice, it couldn't have been convincing.
"Have you ever owned a ship before?"
"No."
"No, what?"
"No, sir," Maxine forced the words out between her teeth. By now the rest of the crew had taken notice of the confrontation and a general hush had fallen over the ship. Captain stepped forward so there was little space between their chests. His color-turning eyes looked down upon her as his body cast a shadow. Maxine couldn't help but become acutely aware of the mop in her hands. "This ship is a representation of this crew," Captain bellowed again. "Do you respect your fellow crew members?"
"Yes, sir."
"Do you respect me?"
"Yes...sir," she lied after a lengthy pause. The Captain's anger beat against her skin like the flames from an open pit. She kept her eyes down on the deck, not out of cowardice, but for fear that if he saw the contempt she had for him her final chance would be blown. He shifted one of his muddy boots into her vision and twisted the filth on their bottoms onto the deck. "Get cleaning, you ungrateful mutt," he growled before turning on his heels. It was then that Maxine's gaze lifted. Ned caught her eye once, his brows raised and head shaking wildly. He seemed to repeatedly mouth "no" at her but it was too late. The Mixed Blood had already spun the mop around and smashed the cloth head into the back of the captain's skull. The big Biqaj slammed down into his own footprints and it seemed like everything but the waves breaking against the ship went quiet. One of the other crew members wrenched the mop from Maxine's hands while the first mate helped their disgraced leader up. The crew seemed divided on who needed the most restraint, but ultimately it was the captain that broke through to deliver a kick to Maxine's face when the crew had wrestled her down to her knees.

With a rag to take care of her bloody face, Max was tossed down beneath and banished from the upper deck. A verbally violent tirade was still occurring up top, but she was far too busy attending her own tempest. Her knuckles bloodied against wooden posts. Crates of food were toppled and once carefully wrapped lines strewn about the cabin. "Fucking prick!" she shrieked. "Bastard and his cheap ass fucking ship. Clean this up...how about you fucking clean this!" With two hands she grabbed one of the powder kegs and flung it down upon the floor. The dark powder spilled about in thick clumps at her feet. A large swell crashed against the ship so hard it nearly tossed the tantrum-throwing girl off her feet. The oil lanterns rattled and precariously swung about. "Maxine," Ned's voice came a bit later alongside the sound of a swinging hatch.
"What?!" she griped and turned toward the stream of moonlight, realizing only then she must've been down there for at least a few breaks. Ned smiled kindly but it never reached his eyes. "You'll get the lashing tomorrow," he explained. "But tonight you start making amends with the shit watch." Maxine made for the opening and all but shoved past him. "Don't you give me that look," she sighed to him before slipping past the crew quarters to venture above deck. A long, precarious ascent into the crow's nest started her watch. With each passing break, every swell seemed to disturb the ship with more violence than the last. Then...boom.

An explosion shot out from down below with a force that rocked Maxine in her perch. Thrown against the rim of the nest, she peered down with horror to see bits of the ship hull blasted out in every direction. The ship moaned and immediately began to plunge sidelong. Her eyes widened, but it was too late. Before she knew it, she was tipped with the nest down into the sea. The ocean invited her into its massive, dark swells with heartless chill. Maxine clutched desperately to what she could to stay afloat as she listened to the screams of trapped crew. There were less tormenting her ears than there should've been, leading her to believe a large portions of her compatriots were killed in the blast. Seized with panicked, her eyes blinked at the carnage with horror. The reality of the situation seemed inconceivable...until. The gunpowder. Witless tears streamed down her face. She let out a whimper and desperately attempted to maneuver back toward what little of the ship remained afloat. The door to below peeked up from the waves, and she could hear someone slamming upon it and shouting from inside. Maxine swam over to it and yanked it open, only to peer down and spy Ned hardly keeping afloat inside. "Ned!" she shouted before reaching her hand down. With wide eyes he hurriedly lunged upward to grasp it so she might help hoist him out. A deafening crack sounded before pieces of the ship began to break apart, leaving the two little time to swim from the doomed ship to clamber onto a massive section of debris.

The two rested in their grief upon their makeshift raft, the silence speaking volumes between the two. Ned had seen the mess she'd made in the stores, and with the rock of the ship, it didn't require a detective to assume it must've been a loose lantern that blew their world and friends apart. The next day Maxine lifted her head to spy large white sails drifting toward them. "Ship," she murmured through chapped lips. Ned lifted his own head and the corners of his lips immediately tugged up. He willed himself on top of the makeshift raft and began waving his hands and shouting toward rescue. "Over here, we're here!" he called above the waves, hopping up and down so his short sword slapped against his hip. "Max! Get up here! Quick!" Exhausted, she pulled herself up to stand among the wreckage with less hope than her friend. "They'll never see or hear us, Ned," she despaired. Still he continued to shout. To both their surprise, the ship rotated toward them.
"See!" he whooped. "See! Look at that, Maxine, they're coming. They'll take us home!" Max looked from the incoming ship on the horizon, to her only friend in the world, and then back again. Something panged within her. Then, at near-lightning speed, she tugged his short sword free from the sheath on his hip, and thrust the blade through his center mass with an agonized shriek. The whooping stopped. Max's chest heaved. Blood poured down from the wound and over the hilt of the sword, rolling over her fingers. Sobs began to shake her rib cage when she dared look up at his face. His expression was twisted with pain and disbelief. "Maxine...why?" he managed to choke out. Tears rolled down her cheeks, breath turning haggard as she tried to force the words out.
"You were going to tell," she said softly before yanking the blade free from her friend's chest. Ned blinked and then stumbled back into the water where he would exsanguinate.

Max collapsed onto the bloody, floating wood choking while clutching her sword. The water churned furiously and the wind seemed to pick up out of no where. Clouds gathered above and the promising white sails disappeared in a fury of rain. Lightning flashed. Then something from the depths of the sea themselves ascended. A beautiful, horrifying sea creature broke the sea's surface to loom over the Mixed Blood. Max shook though the sight of the deity paralyzed her in place. The creature's gaze eyed the drenched girl with a mix between disgust and admiration. "You really will betray anyone, won't you?" the deity accused in a way that suggested Maxine need not answer just yet. A webbed hand churned the sea, causing the raft to spin as if the deity wished to get a better look at the Mixed Blood at her mercy. "Do you know who I am, girl?"
"Ch-Chrien," Max managed to voice between shivers. She looked up to glimpse the vast array of white scars that marked the infamous body of her captor.
"Yes," Chrien purred back, sinking deeper in the water until she was nearly eye level with the object of her interest. "I sunk a ship full of humans in these waters just trials ago with a storm you couldn't see through...and somehow you managed to blow apart one and everyone inside in a matter of seconds. Well..." She scooped Ned's lifeless body from the depths, presenting it to Max with a false sense of sympathy before pulling him back down into the darkness again. "Almost everyone."
"Stop it," Max whispered and hurled the bloody sword into the sea.
"Oh, Max," Chrien tsked. "Just what do I do with you? Destroy you? Is that what you deserve?"

The Mixed Blood inched back from the deity as though to make a stand or an escape, which only caused the sea goddess to cackle. "After that performance, you still want to live! I think I have just the thing for you." The storm deity reached out and rested a finger on Max's back. Immediately it felt as though lightning had struck the surface of her skin, bouncing about in a strange pattern that made her involuntarily twitch. When the touch relinquished it felt as though something had been left in its wake. It was something that seemed to course through her very veins. "You'll become one of my Rusalka. My "Little Storm". For what better weapon is there to wreak havoc upon the Human scourge than a Mixed Blood that walks like them, talks like them, but just can't help herself from inevitably destroying them?" Chrien laughed and offered her new Rusalka a final stoke upon her head. Then she retrieved Ned's sword from the depths and laid it before Max, before starting to slink beneath the depths of her sea again. "Serve me well, my Little Storm." Just like that Chrien's absence led to the end of the tempest. Skies cleared. The ocean calmed. And as the sun shined down, those promising white sails began to roll rescue back into view.


Items
  • Acquired via City Dweller's Starting Package
    • One set of clothing (cloak, shirt, pants, undergarments, and a pair of boots)
    • One Set of Toiletries: Soap, A brush, razor, toothbrush, toothpaste (lost)
    • One waterskin (lost)
    • Two sets of eating utensils (lost)
    • Tinderbox (lost)
    • Compass (Loot)
    • Leather Armor
    • Leather Gauntlets
    • Leather Greaves
    • Leather Fauld
    • Leather Padding
    • Leather Helmet (lost)
    • Heirloom: Ned's Gladius Sword
    • Lavana's Necklace
    • Good Quality Bone Dagger
    • Gladius, Mercy's Embrace
    • Chalice of Fortune
    • Kindred Bracelets
    • Cloak of Hiding
    • Silver Cutlery Worth 50gn
    • Stolen Earth Element Pin
      *All above items are currently in a box with Max's name on it in Slags Deep Prison*
    • Robe (Cotton, Itchy)
    • Pickaxe (Good Quality, Steel)



Current Injuries
-Fractured Ribs (2) from being thrown against stone wall -Can heal on own, will heal faster with Medicine of Competent+ applied
-Slash wound from spear along left rib (1 permanent scar) -Will need stitched up, Novice+ Surgery
-Foot Skewered 1 (Permanent scarring) -Will require Expert+ Surgery and Medicine to heal with moderate chronic pain after. Master+ for full recovery

The above listed injuries will all be healed upon 60 Ashan.


Ledger
ItemDebitCredit
City Dweller Starting Package ... 100gn
Leather Armor (Full Set from Price List) -35gn ...
Loot from A Violent Reunion ... +150gn
Zi'Da Seasonal Wages-Expenses ... +535gn
Knuckle Duster Thread +50gn 585gn
Cylus Seasonal Expenses ... -5gn
Pies and Pints Thread ... -11gn
Back So Soon? ... -2gn

Total Currency: 0 ON, 667 GN, 0 SN, 0 CN


Point Bank Ledger
ItemEarnedSpent Total
Earned a Medal (Murder) 5 0 5
+50 in a Skill (Unarmed Combat) 5 0 10
Complete a Collab. Thread with +2 PCs (x2) 10 0 20
Event Participation and Completion (Cylus 718) 2 0 22
Meet a Mortalborn (x2: Lavana and Kura) 4 0 26
Create Approved NPC (x5: Red Ravens Sharks) 10 0 36
Small Renown Reward (1) 50 0 86
Small Renown Reward (2) 50 0 136
Kindred Bracelets 0 30 106
Chalice of Fortune 0 30 76
Cloak of Hiding 0 60 16


Renown Ledger
]Item/ ThreadFameTotal
Starting Race 10 10
Starting Race in City 10 20
Mercenary 10 30
Dancing Into the Night 1 31
Kenneled 3 34
A Violent Reunion 20 54
The Enemy of My Enemy 15 69
Knuckle Duster 4 73
Fist to Cuffs 5 78
Buggin' Out 2 80
The Unemployed 2 82
A Poorly Played Hand 10 92
Saboteur 25 117
Aftermath 15 132
The Butcher's Cut 10 142
Ladies’ Night Out 5 147
Yet The Resolute Never Give Into Darkness 5 152
When It Rains, It Pours 5 157
Rumble in the Dark 5 162
How Fire Spreads 10 172
A Revolutionary Walks Into a Bar 5 177
Pies and Pints 10 187
Anguished by the End 5 192
Tides of Change 0 212
And It All Came Crashing Down 15 227
Masks in the Night 15 242
Run, Girl, Run 5 247


Thread List
Ymiden 718
1: Ruined Soil (Graded)
Drought (Graded)
2: Shattered Earth (In Progress)
3: The Horrors of War (Graded)

Ashan 718
3: The Underclass (Graded)
4: How Fire Spreads (Graded)
5: And It All Came Crashing Down (Graded)
10: She Who Made Me Choose (Graded)
11: A Revolutionary Walks into a Bar (Graded)
12: Masks in the Night (Graded)
13: Back So Soon? (Graded)
14: A Deal with the Devil (Graded)
20: Sleepless in Scalvoris (Graded)
52: Fun In Games (In Progress)
61: Adrenaline and Other Drugs (In Progress)
65: Tides of Change (Graded)
Into the Deep (Graded)
Run, Girl, Run (Graded)
68: [Slags Deep - The Beneath] Little Fish in a Sea of Sharks (Graded)
69: [Slags Deep - The Beneath] And Way Down We Go (TBD)
70: [Slags Deep - The Beneath] Slave to the Mask (Graded)
75: [Slags Deep - The Beneath] Breaking Silence (Pending)
77: [Slags Deep - The Beneath] Hush (In Progress)
80: [Slags Deep - The Beneath] A World of Hurt (Pending)
85: [Slags Deep - The Beneath] Of Blood and Stone (Pending)
Something in the Sweet (Wine) Water? (Redacted)
88: All That Glitters (Graded)
90: [Slags Deep - The Beneath] I Am Not Afraid Anymore(TBD)
95: [Slags Deep - The Beneath] Genesis (TBD)
123: [Slags Deep - The Beneath] See What I've Become (TBD)

Cylus 718
3: The Unemployed (Graded)
5:Dead Tales (Graded)
7: The Butcher's Cut (Graded)
8: Counting Crows (In Progress)
10: Ladies Night Out (Graded)
Rumble in the Dark (Graded)
11: Come All Ye Needy (In Progress)
17: Anguished by the End (Pending)
20: When It Rains, It Pours (Graded)
30: The Darkest Shadow Can Be Found (Graded)
Yet The Resolute Never Give In To Darkness (Graded)

Zi'da 717
10: Aftermath (Graded)
15: Who Crazy Is (Graded)
30: Every Time, You Remind Me (Graded)
Blackout (Graded)
36: Night of Lies (In Progress)
39: Pies and Pints (Graded)
41: An Untouched Paradise (In Progress)
50: Knuckle Duster (Graded)
60: A Poorly Played Hand (Graded)
70: The Enemy of My Enemy (Graded)


Vhalar 717
20: The Twelve fold (Abandoned)
68: Shadows in the Tavern (Graded)
Dancing into the Night (Graded)
105: Kenneled (Graded)
110: The Regulars (Graded)
111: Buggin' Out (Graded)
112: Fist to Cuffs (Graded)
120: A Violent Reunion (Graded)
123: Chasing Ghosts (In Progress)

Memories:
Ashan 710
50: The Outsider (In Progress)
User avatar
Max
I am the storm, so wait
 
Posts: 312
Joined: Mon Nov 06, 2017 12:53 am
Location: Almund, Scalvoris
Race: Mixed Race
Renown: +242
Character Sheet
Prophets' Notes
Partner
Templates
Medals: 4
Painting With Words (1) Bow Chicka Wow Wow (1) Murderer (1) Survivor (1)

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