Navyri

Of Wind & Shadow

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Navyri
Approved Character
Posts: 665
Joined: Mon Jun 19, 2017 5:27 pm
Race: Naerikk
Profession: Thief
Renown: 348
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Wealth Tier: Tier 7

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Navyri

Navyri Nightingale
Naerrik
7th of Cylus, 663
5'8", Athletic

Languages (8/8)
Fluent: Common
Fluent: Ith'ession
Fluent: Scalveen
Conversational: Rakahi
Conversational: Gravokian
Broken: Avrielian Script
Broken: Ancient Tongue
Broken: Euthic Sign

Notes
  • She started with novice Linguistics, granting her Rakahi, Gravokian, Euthic Sign and Rakahi .
  • Navyri's fluency in Ith'ession and Scalveen were earned from extended time in both Etzos and Scalvoris (see Language Loyalty Bonus).
  • Her Ancient & Avrielian Script was acquired in a modded thread with Maltruism.

Factions
Al’Angyryl

Appearance



Navyri is a stunning woman to behold, with dark hair and captivating blue eyes that strike right through you. Although born to a Biqaj father, she is 100% Naerrik and will wear dark leathers outdoors, sometimes adorning herself in silk and finery when the occasion allows and discarding them when they prove too troublesome. Standing at 5'8", she is athletically inclined, with sun-kissed skin inherited from her father, decorated in dark tattoos along her body that keep the illusion that she is more than a creature of nightmares.

Navyri received her tattoos during her youth in Augiery, around the age of fifteen years old and they span the entirety of her back, as well as the upper thigh and ankle of her left leg. The last image on her body lines the back of her arms, which she was granted shortly after by the Immortal Delroth as his mark Tarouz. It appears as feathers that shift upon her her skin when the wind blows.

Update: Since her time in the Misty Miasma where she released Belaera and discovered the identity of the first Avriel, Navyri has not been the same. Sent to retrieve something taken from Delroth, when she came in contact with what looked to be mummified remains, she experienced a fusing - the magnificent wings attaching themselves to her back. Enormous at fifteen feet and made of a pearlescent downy with streaks of crimson, they shine light off them, giving an ethereal appearance and are truly a magnificent sight to behold.

Tattoos: Back (NSFW), Leg (Left), Forearm (L/R)
Last edited by Navyri on Wed Oct 14, 2020 4:28 pm, edited 11 times in total. word count: 347
User avatar
Navyri
Approved Character
Posts: 665
Joined: Mon Jun 19, 2017 5:27 pm
Race: Naerikk
Profession: Thief
Renown: 348
Character Sheet
Plot Notes
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Letters
Wealth Tier: Tier 7

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Identification


Personality

Commander: ENTJ

Commanders are natural-born leaders. People with this personality type embody the gifts of charisma and confidence, and project authority in a way that draws crowds together behind a common goal. However, Commanders are also characterized by an often ruthless level of rationality, using their drive, determination and sharp minds to achieve whatever end they’ve set for themselves.

If there’s anything Commanders love, it’s a good challenge, big or small, and they firmly believe that given enough time and resources, they can achieve any goal. This quality makes people with the Commander personality type brilliant entrepreneurs, and their ability to think strategically and hold a long-term focus while executing each step of their plans with determination and precision makes them powerful business leaders.

Commanders are dominant, relentless, and unforgiving. This isn’t because they are coldhearted or vicious per se – it’s more that Commander personalities genuinely enjoy the challenge, the battle of wits, the repartee that comes from this environment, and if the other side can’t keep up, that’s no reason for Commanders to fold on their own core tenet of ultimate victory.

If there’s anyone Commanders respect, it’s someone who is able to stand up to them intellectually, who is able to act with a precision and quality equal to their own. Commander personalities have a particular skill in recognizing the talents of others, and this helps in both their team-building efforts (since no one, no matter how brilliant, can do everything alone), and to keep Commanders from displaying too much arrogance and condescension. However, they also have a particular skill in calling out others’ failures with a chilling degree of insensitivity, and this is where Commanders really start to run into trouble.

This occasional ruthlessness with personal relationships is Commanders’ primary weakness, and if they aren’t careful they can develop quite the reputation. Sensing others’ feelings and emotions will never be a comfortable skill for Commanders, but it is critical that they work consciously to develop it, both for their partners’ sake and for their own healthy emotional expression. If they don’t, they risk dominating and overruling their partners, and this insensitivity can easily break a relationship, especially early on.

Commander relationships are built on ideas, and a lot of what they find enjoyable is the repartee of putting thoughts forward and defending them from assault from every angle. People with the Commander personality type are very smart and highly critical, and they won’t back down if they are put on the defensive – in fact, there’s no better way to earn their respect.

Likes
Thrills Parties Gifts
Jewelry Admiration Liquor
Coffee Dancing Wealth
Exhibitionism Combat Word Games

Dislikes
Mess Whining
Physical Weakness Laziness
Sexism Fire
Horses Disrepect
Last edited by Navyri on Fri Oct 09, 2020 1:00 pm, edited 30 times in total. word count: 466
User avatar
Navyri
Approved Character
Posts: 665
Joined: Mon Jun 19, 2017 5:27 pm
Race: Naerikk
Profession: Thief
Renown: 348
Character Sheet
Plot Notes
Partner
Templates
Letters
Wealth Tier: Tier 7

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Appearance

History


Pre-Creation
Navyri, born in the Shadow City to a Naerrik woman named Deshira, had no need to be tattooed at birth, and despite the disdain of her extended family, had her father advocate for her to be unblemished. This was not well received, but given his status as her father and the favor of Deshira, Gaius' wishes were held. Navyri grew up with a relatively good childhood, a little girl with dark hair and a spoiled disposition. She was blessed with almost everything she wanted but seemed to be put in her place with every training session given by the matriarchs of her family.

She began her training around the age of five and learned quickly that in battle, she was not superior. Not yet, at least. While her father was not pleased and would rather have Navyri go on fishing trips with him and Deshira, it was clear her mother had a preference towards the traditions of the Naerrik and kept her daughter focused on her lessons. Navyri was taught the basics - how to hold and wield a dagger and the most vulnerable parts upon the human body to strike. She was bruised daily, beaten and struck with the blunt end of her mother's tamo daggers, and pushed until muscle failure. Wanting to please both her family and her Immortal, Navyri never gave up.

The instruction Navyri received from her grandmother focused more on stealth and flexibility, keeping her light on her toes and playing games of detection, sensing that there would come a day where her father would want to take Navyri outside of Augiery, and she would need to blend into the general populace. She would give small lessons on acting, offering Navyri the challenge of imitating different imaginary roles. These varied as the years went on, and when Navyri took on these personas, she would often refer to simplistic Euthic signs to relay the truth, having to focus on maintaining one silent conversation while voicing another. It was a mental exercise that often led to failure in some way, either she would break character or be unable to focus on two things at once.

This wasn't often a problem, but even the resilience of children is limited. While born a free man, her father agreed to become Deshira's slave while in the city so that time with his daughter was not split. As Navyri got a bit older, she was capable of convincing her mother to let her go on small trips with Gaius within the city. He claimed he needed to teach her things like navigation, and field craft, although these lessons would not happen till after she received her illusions. In the meantime, he tried to educate her on other things - particularly how to appraise items and tell when shopkeepers were attempting to take advantage. Gaius said it was important for a woman to always be quick witted, and claimed it was the reason he had fallen in love with her mother. And while these statements were true, they were also a means for him to be relieved of the judging eyes and constant superiority the women when dealing with him, and Navyri was his breath of fresh air.

Such mental exhaustion put a strain on her parent's relationship after some time, but Gaius stayed around for his daughter, always loving her, despite his souring opinion of others in her race. But nice boat rides and breaks to read star constellations was not enough. Gaius' heart began to harden and he started to resent Deshira and her family. He saw how Navyri grew closer to the children of Audrae and secretly wished to steal her away to the seas so she could learn the ways of Biqaj and not have to worry about turning into a crafty monster. He wanted to save her, to preserve her innocence, so when Navyri's grandmother began the tattoos that would make her a beautiful illusion and saw how much pain it brought Navyri... how she cried in the night... Gaius vowed he would bring an end to her torture.

When his daughter turned sixteen arcs, his scheming began. In the season of Saun, he told Navyri they would go on a nighttime boat ride. Admire the sea life on the coast and then would return by dawn. But that didn't happen. Disgusted at how his daughter fawned over her new appearance, how proud she was to belong to Audrae... he kept sailing, using Navyri's trust to kidnap her. Breaks passed and they sailed into the sea until the coast was but a distant memory. It was far too late when Navyri began to suspect anything and by then, they were surrounded only by water. Confronting Gaius, the truth was revealed and struck by a flurry of emotions - anger, fear, panic - she attacked the man she had called father, accidentally launching her shadow form and stunning him. In the assault, she pushed him overboard where he later drowned and Navyri was lost at sea, alone.

Try as she might to remain resourceful just as she was always taught, Navyri knew far too little on sailing, on reading coordinates and navigating long voyages past the coastline. In preparation, her father had stocked food and supplies, but soon that dwindled. During the day, she struggled, attempting to catch fish or return to any maps in hopes for an epiphany. Instead, she found journals ranting about her training and how "they" would soon corrupt her, and despite what they vowed, she had Biqaj blood in her and should live as he had. He refused to acknowledge who she truly was, a shadow, and Navyri wanted nothing more to go home.

Each night she prayed for Audrae to save her and each day was long and arduous, the double suns of Saun sapping her energy and browning her skin until she burned. When the food ran out and she was huddled inside the cabin for any shade she could, she began to lose hope.

But what other choice did she have? Audrae did not heed her call, and she would die within days. She collapsed upon within the cabin, the door open as she stared hatefully at the blinding sea. Everything was too bright, and her skin was starting to peel. And then she heard it... The squawking of seagulls circling overhead and knew of their greediness. Navyri lifted her head and peered out from her den, imagining one sitting her belly.

"Please," she whispered, her strength renewed momentarily as she scoured the cabin once more, only finding crumbs. Inhaling a sharp breath, she gathered her net and threw the scraps upon the deck, lying in wait. The food remains caught the eyes of one of the birds and when it swooped, she launched her net, scrambling for her dagger and pounced upon it, ready to plunge her knife into its heart.

But... she didn't. Navyri wrestled with the bird, gripping the netting and tried to get a clear shot when she looked into its eyes. And with as much anger as she held for her father, the young Naerrik remembered his favored immortals - one of his favorites being Delroth. A being of vanity, birds, and wind... for a sailor was nothing without a breeze to carry his ship. And that was what she needed... Eating the bird would keep her alive for another day of torture, but finding salvation wouldn't be as easy.

She turned to other immortals - to the immortals of her father, and with a heavy, traitorous heart, she prayed softly, scared but desperate to go to another powerful being. The bird snapped at her fingers and she moved faster, grabbing its beak and staring into its soul, "Delroth," she commanded, voice hoarse from dehydration and desperation, "Find Delroth, the master of Birds and Wind. Tell him... Tell him Navyri Vy'pyjr needs him. He's the only one left who can save me. He..." Navyri hated herself and remembered what Augiery did to other who sought favor outside of Audrae, "He is the only one... Please."

With a great flourish, Navyri pulled the net away and the bird wasted no time in flying off with a loud screeching that lingered in her mind long after it disappeared into the clouds. Meanwhile, Navyri crawled back into the shadows, waiting for death with tears in her eyes and prayed until she fell asleep, not feeling the soft winds that began to push against her sails...

She awoke to a gentle breeze caressing her cheek and Delroth leaning against the rails of the small sloop. The conversation the followed was one that has since torn the Naerrik, making her question her singular loyalty to Audrae. Doing her best to appeal to his vanity, Navyri bowed her head to the Immortal and offered her services as a Naer. Interested that she would turn from her mother goddess and favor him, despite the death risk it posed, she found his fickle approval and that was the day she received his mark and a gift of the wind that guided her sails to the shores of Desnind.

Unsure of how to get back to Augiery and unable to find a traveler who knew its location, she has since traveled with other sailors, going from city to city in hopes to find work and information on how to return back to her homeland. Navyri has discovered a number of clues, but is still scared to return, in fear of being skinned alive and thrown into a great place of light. Instead, she migrates from one place to the next, seeking the feeling of home and mourning the family that accepted her.

Last edited by Navyri on Fri Oct 09, 2020 1:13 pm, edited 31 times in total. word count: 1625
User avatar
Navyri
Approved Character
Posts: 665
Joined: Mon Jun 19, 2017 5:27 pm
Race: Naerikk
Profession: Thief
Renown: 348
Character Sheet
Plot Notes
Partner
Templates
Letters
Wealth Tier: Tier 7

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Personality

Skills

Capabilities
Skill Experience Level
Acrobatics 77/250 Expert
Appraisal 27/250 Competent
Blades 151/250 Expert
Business Management 63/250 Competent
Cosmetology 10/250 Novice
Dancing 80/250 Expert
Deception 75/250 Expert
Detection 76/250 Expert
Discipline 75/250 Expert
Endurance 75/250 Expert
Flying 42/251 Competent
Forgery 5/250 Novice
Intelligence 76/250 Expert
Intimidation 27/250 Competent
Linguistics 27/250 Competent
Lockpicking 75/250 Competent
Navigation 28/250 Competent
Persuasion 3/250 Novice
Pickpocketing 47/250 Competent
Resistance 28/250 Competent
Seduction 90/250 Expert
Stealth 76/250 Expert
Strength 75/250 Expert
Tactics 26/250 Competent
Trapmaking 28/250 Competent
Unarmed Combat 100/100 Master
Whips 25/250 Novice
Racial Bonus: Unarmed Combat
Fast Track: Unarmed Combat


Language Advancement
Language Difficulty Broken Conversational Fluent
Avrielian Script Medium 5/35 0/40 0/45
Ancient Hard 5/40 0/50 10/55
Euthic Sign Medium SP 0/40 0/45
Gravokian Easy SP 0/30 0/35
Rakahi Easy SP 0/30 0/35
Last edited by Navyri on Fri Feb 26, 2021 4:44 pm, edited 24 times in total. word count: 169
User avatar
Navyri
Approved Character
Posts: 665
Joined: Mon Jun 19, 2017 5:27 pm
Race: Naerikk
Profession: Thief
Renown: 348
Character Sheet
Plot Notes
Partner
Templates
Letters
Wealth Tier: Tier 7

Featured

Contribution

Milestones

RP Medals

Miscellaneous

History

Knowledge


A-C

Aberration (2)
What is a Harvester
Aberation: A Trade of Power

Acrobatics (23)
Backflip (SP)
Dodge Roll
Toe Touch
How to Leap Gracefully
How to Do the Splits
The Painful Ordeal of Learning to Land
Twisting Mid-Air
Downward Facing Dog
How to Do a Cartwheel
The Warrior Pose
How to Recover Your Center of Balance
How to Gauge your Landing
How to Hit Water Falling
How to Swing around a Body
How to Optimize Momentum
Balancing on a Narrow Beam
Posture for Beam Balance
Skipping
Squeezing One's Ample Rear Through a Tight Window
Standing Forward Bend
Melrath Cold Cycle 719 Event: Ch 1.
How to Throw Another Off Balance
Jumping Over Obstacles

Acting (4)
Draw From Personal Experience
Pursue a Goal
Playing the part of the shocked woman
The disappointed mistress

Animal Husbandry (5)
Avian
How to Check for Health Abnormalities
Recognizing Cries of Distress
How to Hold an Injured Bird
How to Soothe a Distressed Bird
Birds Make Tasty Snacks for Predators

Alchemy (5)
Possible Effects of Mutilation Anak Teeth
Experimenting on Live Subjects
Triggering a Reagent
Bread Crumbs x2

Appraisal (11)
Using Touch to Assess Fabric Quality
Understand The Value of People
The Costs of Luxurious Fabric
The Price of Gold Jewelry
The Rarity of Red Dye in Idalos
Modifications in Clothing Cost Extra
How to Identify Quality Tailoring
Consider Return Value
Don't Let Rumors Ruin a Good Deal
Death Makes Real Estate Cheap
How to Spot a "Flip"

Baking (5)
Review Your Recipe Beforehand
How to Check the Heat of Your Oven
Let Ingredients Become Room Temp
How to Crack an Egg
Mix Dry & Wet Ingredients Separately

Blades: Tamo Daggers (23)

Strike at Armor Openings (SP)
Forward Knife Grip Techniques
Reverse Knife Grip Techniques
Killing a Man with His Own Weapon
Stab The Opponent Multiple Times
Angle Your Blade to Pierce a Rib Cage
Expect Vibrations when Stabbing
How to Cut a Throat
How to Block a High Attack
How to Counter a High Attack
Technique: "Bursting"
How to Time Strikes
Largo Mano & Proper Distancing
How to Pierce the Heart
When You Can't Disarm, Stun
Cutting Projectiles in the Air
Trust Every Move You Make
Train with Others
Don’t Let Your Guard Down
The Similarity of Fighting w/Different Blade Types
Target Areas to Strike in Combat
When to Use Thrust Striking
Feint & Grapple Techniques

Business Management (32)
Simple Economics
How to Buy a Property
The Social Hierarchy of Co-workers
Negotiating a Salary
Approaching Investors
A Favor for a Favor
Keeping Business Away from Tumultuous Areas
Not Putting Dispassionate Employees in Charge of a Business
Getting as Much Info as Possible Before Entering into a Business Agreement
Don't Fall in Love w/Clientele
The Value of Good Help
Joining a Partnership
How to Read a Ledger
Take Offense to Petty Offerings
Working Long Hours
Put Aside Distaste for a Good Opportunity
How to Exploit Child Labor
Offer Incentives for Good Work
Show Appreciation to Your Employees
Giving a “Raise
How to Recruit Talent
Single's Night x3
Vacation's Over x5
Taking Flight x3

Caregiving (3)
Bread Crumbs x1
Taking Flight x2

Cartography (4)
When Flying, Consistent Altitude Improves Scale
Using Landmarks and Angles to Locate an Object
Using a River as a Reference Point
Comparing Aerial Sketches to Ground Sketches

Climbing (1)
Test The Strength of a Hold First

Construction (6)
How to Mix Mortar
The Proper Consistency of Mortar
How to Build a Wall
How to Fill in Wall Gaps
Consult a Contractor
Facing the Realities of Renovation

Cooking (2)
Recipe: Augiery Omelet
Choose Your Spices by Tasting Them

Cosmetology (15)
The Fine Things in Life Cost a Fine Fortune
Shaving A Man's Beard
Keep a Steady Hand When Grooming
Identifying Where Looks Can Be Approved
Nothing Beats a Good Bath
How to Make a Ponytail
The Use of Nightshade in Cosmetics
Nightshade Dilates the Pupils
Untangling Matted Hair
Cucumbers Rid Dark Circles
Comb Tip to Root
When it Comes to Gold Rings, More is More
Regal Updo Hairstyle
Transforming a Long Dress into More Practical Attire
How to Style Unruly Hair

D-F

Dancing (25)
En Pointe
Tour Jeté
Move Without Inhibition
The Perfect Adagio
How to Follow Your Partner
Feel The Music Flow Through You
Trust Your Partner to Catch You
Read Your Partner's Body Language
How to Follow a Beat
Engage Your Whole Body
How to Grind on Someone
Biqaj “Swing Dancing”
Box-Step
The Fish Tail
How to Twirl
The Mistress Mingle: A Traditional Dance of Scalvoris
Learning a New dance by Settling into a Rhythm with an Experienced Partner
Asking a Partner to Dance
How to Pirouette
How to Mix Dance with Flight
Engage with Your Audience
Add Drama by Finishing on the Final Note
Mutual Understanding x3

Deception (31)
Hiding a Weapon in Clothing (SP)
Concealing Your Facial Features
Using a Diversion
The Damsel in Distress Card
Playing Dumb
Create A False Sense of Comfort
Feigning Cooperation While Plotting for Personal Gain
Pretending To Drink Alcohol
Lying About Who You Know
Utilize Half Truths
Embellish Stories With Detail
Distract With A Little Flirtation
The Past is (Re)Written By the Victors
Use Implication to Find Out Truth
Hide Your Evil From The Eyes of Others
Act Friendly When You Want Something
Use Ignorance to Your Advantage
Play Against Someone's Fears
Use an Ambiguous Tone
Setting Up a Fake Blockade
Looks are as Deceptive as Words
Lie When They Don't Know Any Better
Mix Real and Imaginary Subtleties
How to Control the Gossip
Give them Someone Else to Blame
Lull Them Into False Security
Dancing Around Real Answers
Using a Flourish in Show to Cover a Mistake
Use Honesty to Cover Dishonesty
Act Like You Have Their Best Interest “at Hart”
Dodging Questions with Succinct Answers

Detection (43)
Signs of Being Nervous
Noticing Changes to Someone’s Shadow
Searching your surroundings
The smell of Infection
Finding Your Way Blind
How to Spot The Intent of Others
Recognizing The Look of the Misty Miasma
One Orb for Each Person Present
The Feeling of Being Watched
You Can Learn A Lot By Simply Watching
How to Tell When You’re Being Whispered About
How to Notice Uncharacteristic Details
Keep Your Eyes Peeled for the Unusual
How to Tell if It Doesn't Belong in Nature
The Feeling of Fingers in Your Pocket
Finding Figures Best Left Alone
The Signs of Actual Backbone
Witnessing a pickpocketing
The sound of a Lock Breaking under a Powerful Grip
The Look of Disdain for a Master in a Servant's Face
The Scent & Taste of the Pirate King's Whiskey
The Taste of Sea Charms
Paying attention to your surrounds.
Attention to Detail Pays Dividends
Explore Every Nook & Cranny
How to Notice Twitches and Restlessness
Spotting Lies Through Tone & Body Language
Compare What You See to What You Know
Spotting Darkness in Another
How to Spot Another Tarouz Marked
Melrath Cold Cycle 719 Event: Ch 1. x2
Bread Crumbs x4
Searching a Face for Truth
Pole Dancing x2
Taking Flight x5

Discipline (34)
How to Focus Past Intense Fear
Duirkek Form Maintains Emotional Control
Refraining From Killing the Wretched Midges
Try Not To Slam Doors
Taking Stressful News in Stride
Following Orders You Don’t Want To
Having Patience With Frustrating People
How to Stay Focused in Hot Weather
How to Keep a Clear Mind Around the Attractive
Resist the Advances of Lesser Beings
Know When Perfectionism is Destructive
Resist Old Traumas & Persist
How to Hide Minor Pain
Don't Let Danger Deter You
Dealing with Surprise
Focus in Order to Make Decisions
Don’t Listen to False Voices
How to Conceal Your Fury
When to Show Leniency
Dealing w/Guilt
Resisting The Urge to Commit Homicide
Wrath Can Be Satiated w/Logic
Melrath Cold Cycle 719 Event: Ch 1. x2
Lust Disregards Common Sense
A Good Orgasm Clears the Mind
Bread Crumbs x4
Keeping Calm When You Lose Your Voice
Recalling Traumatic Experience
Showing Confidence in the Face of Adversity
Fight Maternal Instincts

Disguise (1)
How to Conceal Your Wings with Clothing

Drawing (3)
Charcoal is Prone to Smudging
Begin with Simple Shapes
Use a Straight edge

Endurance (36)
Taking a Hit
Functioning with Constant Hunger, Thirst, and Exhaustion
The Side Effects of Starvation
The Challenge of Added Weight
Pushing through the Pain
Getting Smacked By a Staff
Running on Bloodied Feet
The Repercussions of Gift of Shadows
Breaking a Nail
Getting Pinned Repeatedly
Having Your Wings Stepped On
The Aftermath of Sunburn
Being Crushed by Someone Heavier
Being Choked
Refuse to Give Up
How to Push Through Travel Pains
Limb Dislocation
Tolerating Icy Conditions
Not Something Every Man Has
If You’re Not Sweating, You’re Not Working
Landing on your Bottom
Barefoot on Snow & Ice
Making Yourself Bleed
Bright, Glaring Light
The Exertion of Running Encumbered
Solitary Imprisonment (8 Trials)
Some Men Last Longer than Others
Searing Pain
The First Heavy Snow x2
Use Rage to Push Past Pain
Know When to Rest
Pole Dancing x4

Etiquette (8)
People Don’t Like Being Called Stupid
How to Address "Superiors"
Acknowledge the Effort of Others
Returning a Gesture as a Form of Camaraderie
Mind Your Own Fucking Business
Gracefully Accepting an Apology
Knock Before Entering
Melrath Cold Cycle 719 Event: Ch 1. x1

Falconry (4)
What is Falconry
Different Birds Are Suited For Different Purposes
How to Use Hoods For Training
What is a Lure

Fieldcraft (6)
Always Come Prepared
Use Smoke as Insect Repellent
Hide Your Smell from Predators
Energy is a Valuable Resource. Ration it.
Don’t Touch Just Any Plant
Double Trouble x1

Fishing (2)
How to Weave a Net w/Twine
Use Stones to Anchor a Net

Flying (19)
Wings are Designed for Flight
The Use of Vantage to Travel
The Feel of Wind on Your Face is Exhilarating
Gliding
The Challenges of Being the First Winged Naer
A Running Start Aids a Novice Flyer
Strengthen Your Back for Better Wing Control
Chasing a Small Orb Through Tree Branches
Get Used to Heights
How to Recover From an Aerial Fall
How to Adapt to Different Currents
How to Limit Wind Resistance
How to Use Currents to Control Flight Speed
Proper Wing Maintenance
The First Heavy Snow x3
Temperatures Change at Higher Altitudes
The Challenges of Flight in Winter

G-I

Gambling (11)
Keep Track of Cards Played
How to Throw Dice
Keep Your Focus
Setting up a Rigged Match
Know When to Call it a Night
Keep the Stakes High
Winning the Servitude of Others
Bet on the Stronger (& Smarter) Fighter
How to Play Hazard
Use a Lucky Charm
Rigging Results Through Unnatural Means

Hunting (2)
When to Utilize Birds of Prey
Double Trouble x1

Intelligence (32)
Patterns of Behavior
Scout A Perimeter
Utilize the Eyes and Ears of Another
How To Restore Needle Midge Bites' Confusion
The Orbs Avoid Their "Target" Contestant
Birds Make Great Spies
Pros & Cons of a Vantage Point
Ask The Right Questions
Monitor Guard Rotation
Contact: The Warden of Slags Deep
Doing as the Rich Would Like
Contact: Elivarn Kylus, Ithecal Merchant of Scalvoris
Elivarn Kylus: Profited from the Collapse of the Scalvoran Docks
Contact: Madame Nortiz, Heiress to a Shipyard
Contact: Gustav Jimenez, Pork Merchant of Scalvoris
Contact: Calrein, Painter and Criminal
Those Who are Raised on Coattails Find More to Follow
People will Give the World for those they Love
The Warden: Has an Extreme Excess of Wealth
Elivarn Kylus: Seeks the Lost Lady
Choose a Place with the Most People to Learn More Information
The Warden: Has a Particular Soft Spot for Pirate Lord Martiya, "The Knife"
The Warden: Revered and Feared by Serving Class
Lenny: Servant Extraordinaire
The Warden: Attends Council Meetings
The Warden: Father of "The Knife"
Elivarn: Willing to Kill Anyone Regardless of Status
Lenny: Former lover to Elivarn's Deceased Son, Deneviro
Lenny: Working for The Warden All Along
Just Business x3

Interrogation (2)
Keep Control of the Situation
Getting Answers from Strange, Talking Creatures

Intimidation (26)
Exploit Previous Fears
Set The Rules With Silent Threats
Submit to Your Instincts
Casting a Room in Darkness
Threaten The Safety of Loved Ones
How to Show You Mean Business
Don’t Let Them Get Too Comfortable
Threaten To Slit Their Throat
They Can't Run From Shadows
How to Throw Your Weight Around
Be Unapologetic
Deimatic Behavior
Imply Your Otherworldly, Out of Reach
Hurt Them When they Displease You
Use The Favoritism of Powerful Figures
Threats Disguised as Facts
Using an Obvious Lie to Hide a Threat
A Warning through Subtle Physical Contact
Leave Them Bleeding in the Alley
"Take Out that Trash”
The Meaner the Better
Keep Your Morality Unknown
Bread Crumbs x2
Cold Hearts: FYW Chapter 6 x2

Investigation (9)
How to Analyze Presented Information
Ask Pertinent Questions.
Spotting Things Out of Context
Bread Crumbs x4
Cold Hearts: FYW Chapter 6 x2

J-L

Leadership (11)
Giving Simple Commands
Consider Public Approval
Don't Let Them Say No
Servants are More Comfortable Around Leaders
Offering Safe Harbor to the Servants of Worse Leaders
Don’t Let A Lesser Speak Out of Turn
Give Clear Instruction
Cold Hearts: FYW Chapter 6 x3
Single's Night x1

Linguistics (14)
he Art of Two Conversations (NH)
Working Around Unknown Words
Forgetting Words from Disuse
Some Words Can’t be Translated
Practice With Natives for Authenticity
The Sound of a Pidgin
Communicating Non-Verbally
The Local Dialect of Etzos
Gravokian: The Language of the Naerikk
“We” as a Personal Pronoun
Gravokian Requires Context
Sail & Saltwater x3

Lockpicking (20)
The Proper Tools Make All The Difference
Counting Pins
The Raking Method
Breaking a “Pick”
Pin Tumbler Lock
Don’t Push the Key Pins Past Shear Line
Line Up Pin Gap to Shear Line
How to Use a Tension Wrench
Applying Tension to the Cylinder
Find Privacy Before You Begin
Turn the Plug Slightly Left or Right
Practice Pressure Application
While Turning, Insert Pin
Once "Weird Pin" is Set, Turn
Jamming a Lock
Learn Your Trade From a Locksmith
Mortise Deadbolts Weaken a Door Structure
How to Install a Mortise Deadbolt
Combination Locks
Increase Security w/ Alchemy Enhancement

Logistics (3)
Rationing Food and Drink
Calculating Travel Costs
Melrath Cold Cycle 719 Event: Ch 1. x1

M-O

Mathematics (4)
Basic Fractions
How to Use an Abacus
How To Read Measurements
Understanding Ratios

Medicine (3)
Use Alcohol to Numb Your Wounds
A Good Diet Contains Leafy Greens
Can't Fix a Broken Heart

Meditation (4)
Remain Completely Still if Possible
Clear Your Mind
The Calming Effect of Nature
Take Deep Breaths When Emotion Builds

Mixology (1)
How to Brew (Campfire) Coffee

Navigation (16)
Lost At Sea Expands Your Knowledge of the World (NH)
Finding Your Way With The Stars
Consider Shoreline Conditions
Be Mindful of Weather During Travel
How to Use a Compass
How to Read a Map
Notate You Map if Needed
Point Your Map North
Understanding a Map’s Scale
Determine Your Location First
How to Read Distance on a Map
Uses of Topographical Maps
How to Use a Sextant
How to Use an Astrolabe
Exact Degrees are Vital
Double Check Your Calculations

Negotiation (15)
Imply They Will Lose Your Business
Explaining Your Thought Process
Lay Out Your Terms Clearly
Allow Unexpected Nudity
Making an Offer
Just Business x7
Sail & Saltwater x1
Mutual Understanding x2

P-R

Persuasion (22)
Use a Name to Personalize an Offer
Keep Your Requests Open Ended
Don’t Shoot the Messenger
Keeping Your Owl From Turning Your Head Too Far
Find Out What They Want & Offer It
Try Not to Insult The Other Party
Give a Little, Get a Little
Offer An Incentive
Reveal Only Beneficial Details
Reassure Them of Your Plans
Manipulate Cultural Expectation
Butter Them Up with Bribery
Catch Them with Word Play
Better to Ask for Forgiveness than Permission
Appeal to Goals, Personal & Professional
Sail & Saltwater x3
Single's Night x4

Pickpocketing (18)
Removing Someone's Necklace
Identifying Easy Targets
Cutting a Coin Purse
Tucking Away a Stolen Item
Raiding Pockets The Morning After
Scavenge from the Dead
How to Decide What Items Will Go Unnoticed
How to Use Verbal Distraction
Use Income Prejudice to Go Unnoticed
Take Advantage of Kindess & Trust
How to Utilize Chaos as a Thief
Hiding a Scroll in One's Cuff
Slipping a Scroll into Someone's Pocket
Using Distractions to Draw Eyes Where You Want Them
Dazzle Them w/Charm and Friendly Hands
How to Untie a Coin Purse in Public
Keep Your Hands Moving
Discussing the Finer Points of Theft

Poison (12)
Using Poisonous Lipstain
Use Safety Precautions When Handling Substances
Stone Fairy - Keep the Mind, Stop the Body
The Dangerous Death Cap
Death Cap Symptoms
The Red Podostroma Cornue Damae
Nightbane
Poison: Capable of Affecting Emea
The Properties of Nightshade
How Nightshade Affects the Body
How to Create a Deadly Powder
Using Spirit Remains as an Ingredient

Polearms (Bo Staff) (5)
Pole Dancing x5

Politics (6)
Scheming with Another
Everyone Has Their Uses
Social Tensions in Etzos
Garner Sympathy
Try to Present a Good Image
Participate in Public Restoration Efforts

Psychology (6)
An Eye for an Eye Mentality (NH)
The Anxiety of Having Your Body Switched to Another
Restored identity Gives a New Appreciation of Self
Identify Weaknesses for Self-Improvement
How to Shift Blame to Others and Why
Melrath Cold Cycle 719 Event: Ch 1. x1

Research (6)
How to Skim Dense Information
Seek an Expert's Opinion
Take Notes
Seek Primary Sources
How to Analyze Secondary Sources
Locating Information in a Library

Resistance (12)
Liquor Is More Potent Than Ale
The Heat Of Alcohol in Your Stomach
Feeling Light-headed From Good Bud
Alcohol Affects Your Body Awareness
The Faster You Drink, The Faster You Feel
Scalvoran Sweet Smoke
Melrathi Mead for Breakfast
Feeling Crossfaded
Riding a Caffeine Buzz
The Pros and Cons of an Empty Stomach
Sedatives/drugs/poisons can sometimes be hidden in food and water.
Single's Night x1

Ranged Combat: Longbow (4)
How to Knock an Arrow
Dark/Enhanced Vision Helps Shooting
Firing Behind Cover
Send a Warning Shot

Running (1)
Runner's High

S-U

Seafaring (4)
Constant Work
Monitor Wind Direction
The Pirate Lords of Scalvoris
Shifting the Sails

Seduction (48)
Understanding Your Own “Preferences”
Trail Fingertips Along the Skin
The Intoxication of Smell
Nudity Quickly Garners Interest
Sharp Nails Can Feel Good on Skin
Claim Territory with Scratches and Hickeys
Place Their Hands On Areas of Interest
“Fun” Can Mean Many Things
Don’t Be Scared to Get Physical
Buy Your Date’s Meal
Holding Hands
Bend Over in Short Clothes
Gauging a Man's "Excitement"
Straddle The Interested Party
How to Take Control
Explore With Touch
The Sexual Allure of Dominating Another
Introduce Weapons For Added Thrill
How to Exploit Sexuality
Playing Hard to Get
The Best Things Are Worth Waiting For
Make Them Desire You, Say No
Just Exist, Apparently
Flash 'Em a Little Wing
Fire Lit Evenings Are Often Romantic
Show Vulnerability
Read Erotica for Inspiration
Immortals Are Capable of Caring
Requesting Someone's Company
Affectionate Teasing as Playful Pouting
Earning Trust through Subtle Touches When in a Position of Power
Be Bold, Take Charge, Ask Them
Take Interest in Your Date
Good Sex Destroys Morals
Touch Yourself For Show
How to Enjoy a Quickie Fuck
The Qualities of Proper Foreplay
Stir Desire with Dirty Talk
Offer Plenty of Praise & Guidance
The Satisfaction of Claiming Someone’s Virginity
Bread Crumbs x1
Cold Hearts: FYW Chapter 6 x4
Taking Flight x3

Socialization (7)
How to Introduce Yourself
Direct Questions
Balancing Jabs and Compliments
Basking in the Adoration of Fans
Avoiding the Chance of Untoward Rumors
Sail & Saltwater x2

Stealth (35)
Beware Creaky Floors
Naerikk Thieves Thrive in Complete Darkness
Favor Shadowed Areas
How to Move with a Crowd
Avoid Wearing Bright Colors
Attempting a sneak attack
Glide Instead to Silence Flight
Landing Quietly
How to Slither Within the Shadows
Easier If People Are Sleeping
The Early Morning is a Great Time to Sneak Off
How to Hide Footprints in Snow
How to Hide Among the Tree
When to Reveal Yourself & When to Hide
Moss Silences Footfalls
Using High Vantage Points to Hide
Stick to Shady Alleys
Check for Guard Animals
Get Rid of Witnesses
Hiding in Plain Sight
Manipulating Blind Spots
Make them Fearful, Make them Predictable
Strike During Moments of Vulnerability
Masks Draw Attention
Creeping Silently Along Rooftops
The Inability to Hide w/Wings
Double Trouble x1
Just Business x1
Vacation's Over x7

Storytelling (4)
First Person Perspective
Relaying a Series of Events
Reciting a Passage
Sharing Your Side of the Story

Strength (22)
Maintain a Healthy Diet (SP)
Pushing Back Against a Stronger Opponent
Necessary for Wrestling
What is Muscle Fatigue
Required for Facing Heavy Opponents
What is Muscle Failure
Use Your Own Weight to Add Power
Dancing is a Good Work Out
How to Execute a Proper Push-up
Engage Your Core
Roll Out Your Muscles
Hefting a Large Wheel of Cheese
Pulling One's Weight Through a Tight Fitting Space
Jumping Squats
Correct Posture Achieves Goals
Suicides (Exercise)
Over Handed Pull-Ups
Complacency Destroys the Body
Liquor Makes you Tough
Pain Can Strengthen the Weak
Hefting Around Large Buckets
How to Have a Good Arm Day at a Construction Site

Swimming (11)
Not Advisable in Rough Waters
Break the Water's Surface, w/o Breaking Legs
The Possibility of Drowning
Easier When You're Not Injured
The First Heavy Snow x1
Take a Deep Breath Before Going Under
Adjusting to the Temperature of Water
Allow the Water to Carry You
Stay Close to Shore if You're Not a Strong Swimmer
Shorebirds x2

Tactics (33)
Judging Odds of Success
Weigh the Pros and Cons of a Situation
Offering Flattery, in Case Delroth is Listening
Consider Physiology of Enemies
Careful When Talking to Strangers
Consider Your Terrain
Consider Points of Entry & Attack
Don't Let Yourself Be Surrounded
How to Face Impossible Odds
Acknowledge an Opponent's Long-term Goals
Think as They Think
Being Defensive when You're More of a Target than a Targeter
Making a Big Show when You Wish to Disguise a Small Maneuver
Always Keep Track of Time
Don’t Stop Till Their Heart Does
Strike During Times of Vulnerability
Send Out a Patrol
Watch From Afar Before Making a Move
You Cannot Remain Neutral Forever
Studying Floor Plans
Sudden Interruption as a Diversion
Don’t Ally with Reckless Strangers
Drunks Make Wonderful Scapegoats
Fleeing is a Valid Strategy
Logic Counters Flippant Suggestion
Melrath Cold Cycle 719 Event: Ch 1.
Bread Crumbs x2
Cold Hearts: FYW Chapter 6 x5

Teaching (1)
Give Honest Feedback

Torture (8)
Restrain Your Subject
Splitting A Face Open
Sewing Someone’s Hands Together
Draw Out the Punishment
Am I a Sadist?
Lay Out Your Instruments of Play
Try Using Experimental Poison
Waiting in Anticipation is Effective Torture

Trapmaking (15)
Bait and Net (NH)
Make Use of Bait
When to Use Trap Concealment
Remove Disturbances While Crafting
Cover Scent to Avoid Mammal Detection
The Art of Catching a Bird
Mud, Urine, Smoke; Good to Hide Scent
Do Not Handle Traps with Bare Hands
How to Weather a Trap
What is Channelization & Funneling
How to Construct a Channel
How to Set up Trip Wires
The Different Types of Alarms
Determine Where Traps Will Be Most Effective
How to Make a Spiked Board Booby Trap

Unarmed Combat: Krav Maga/Silat Style (34)
Keep Your Claws Sharp (SP)
Gift of Shadows
Resisting an Armored Opponent
The Element of Surprise
Shoving Your Opponent
Leg Sweep
Utilize Size Difference in Close Combat
How to Tag Team an Opponent
Paralyze Your Opponent For Easy Kills
The Element of Surprise
Aim for the Face
The Back of The Knee is Vulnerable
How To Resist A Strong Grip
Strike Before They Scream
Knowing When To Fight Dirty
Finding Openings in Plate Armor
Watch Out For Claws & Talons
Striking with Wings of Steel
Keep Your Defenses Up
Bid Your Time to Combat Exhaustion
The Zone of Control
How to Replicate Strong Footwork
Show No Mercy
Hit 'em In the Dick
How to Tackle From Above
How to Break a Nose
A Proper Grapple
The Classic Headbutt
How to Fight Someone with Longer Reach
Use Your Surroundings
Steal Their Center of Balance
How to Draw Your Opponent Closer
Throwing a Proper Punch
Modified “Ezekial” Sleeve Choke

V-Z

Writing (1)
Creating Lists

Whips (7)
A Versatile Weapon
How to Avoid Backlash
How to Use a Bullwhip
Different Whips for Different Wounds
The Most Brutal Teacher
How to Split Flesh
How to Choke Your Opponent

Locations

Location: Augiery (NH)
Augiery: Slave Expectations
Augiery: Punish Your Insubordinate Slave

Location: Desnind (NH)
Incorporates Nature Everywhere
The Women Age, The Men are Free
Filled with Treehouses
The Native Language is Xanthea
Olọravu Slosneppe (The Medicine House)
Olọravu Slosneppe: Tey'droa
Olọravu Slosneppe: Ivan Sigmun

Location: Emea

Emea: The Gaol
The Gaol: Baleara's Domain

Location: Etzos
Hates Things Not Easily Understood
The City of Intolerance
Full of Ignorant People
Al'Angyrl Base

Location: The Misty Miasma
Contains 6 Paths
A massive bog

Location: Ne'haer
Tolerates Naerikk More or Less
A Port City Filled with Biqaj
Orik’s Shipyard

Location: Orm'del Sea

Location: Rharne
Rharne: The Glass Quarter
Glass Quarter: Luxurious

Location: Rynmere
Location: Andaris
Location: Krome
Location: Krome Fighting Pits
Krome Fighting Pits: Illegal
Krome Fighting Pits: Holds Unfair Matches
Krome Fighting Pits: Blackmails Its Workforce

Location: Scalvoris
The Historical Impact of the Pirate Lords
The Names of the 20 Pirate Lords
Location: Scalvoris Town
Scalvoris Town: Museum
Scalvoris Town: Harbor
Glass Temple
Glass Temple: Serious About Troublemakers
Location: Almund
Almund: Library
Almund: Buckle and Chain

Location: Melrath
Melrath: Ragnari, Valkyrion and Ydaliri
Alivilda: In Need of Public Security

Location: Uthaldria

Environment

Fungi
Flora: Death Cap Mushroom
Flora: Podostroma Cornue Damae Mushroom

Avian
Storm Shrike
Storm Shrike: Can Be Tamed and Ridden
Storm Shrike: Uses Wind Currents to Create Sea Storms
Storm Shrike: The Most Stunning Shades of Blue

Lotharro
All Male Race
Possess Incredible Endurance
Animalistic & Formidable

Naerikk
Believe in Owning Others
Sisters Under Audrae

Insect
Needle Midges
Misty Miasma Creature: Needle Midges
Needle Midges: Their Bite Gives or Takes a Person's Characteristics
Needle Midges: The Color of Their Bite Indicates What Was Changed

Language

Language: Avrelian Script
How to Recognize Written Avrelian

Language: Common Sign
Used By The Deaf Community

Language: Euthic Sign
Hard for Outsiders to Detect
Uses Subtle Body Language
Practiced by the Naerikk
Offers Alternative Meaning

Language: Gravokian
Difficult to Understand
Proper Pronunciation
Honorifics
Counting
Understanding Another's Accent

Language: Rakahi
Has Its Own Pidgin
Language of Biqaj
Family Vocabulary
Basic Sentence Structure
Only Has a Spoken Form
Speak with a Biqaj to Improve

Language: Xanthea

Religion

Audrae
Immortal of Deception, Shadows, and Fear (NH)
A Possessive Mother (NH)

Belaera
The Man in Red
Accepted Arithzma's Wings as a sacrifice
Cruel Immortal
Marked you
Has Grand Designs for You

Delroth
Domains: Birds, Wind, Vanity, Greed
Doesn't do anything for free
Greedy
You Owe Him a Favour
Savior
Lost the Wings of Arithzma
Asked you to retrieve an item
Don't disappoint him.
Delroth's Statue: An Artifact of Importance to Delroth
Prefers Pretty Things
What Happens if You Become his Champion

Moseke
Domains: Earth, Stone, Nature, Life
Mother of Sev'ryn

U'frek
Creator of the Biqaj

PCs

NPCs


Last edited by Navyri on Fri Feb 26, 2021 4:46 pm, edited 35 times in total. word count: 4559
User avatar
Navyri
Approved Character
Posts: 665
Joined: Mon Jun 19, 2017 5:27 pm
Race: Naerikk
Profession: Thief
Renown: 348
Character Sheet
Plot Notes
Partner
Templates
Letters
Wealth Tier: Tier 7

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Skills

Experience

Prior to Cold Cycle 720
Mundane Ledger
Thread Earned Spent Total
Starting Package 50 - 50
Strength - 10 40
Endurance - 10 30
Blades - 10 20
Acrobatics - 10 10
Linguistics - 5 5
Lockpicking - 5 0
Persuasion (Charismatic's Toolbox) 3 3 0
Trapmaking (NH) 2 2 0
Blades (NH) 5 5 0
Endurance (NH) 2 2 0
Strength (NH) 3 3 0
Lost at Sea 10 - 10
Illegal Fighting Pits 15 - 25
Lockpicking - 20 5
Stealth - 5 0
Meeting Curio 10 - 10
Lockpicking - 10 0
Home Invasion 8 - 0
Pickpocketing - 6 2
Unarmed Combat - 2 0
The Audacity of Others 15 0 15
Taking From the Treasury 10 - 25
Endurance - 15 10
Deception - 10 0
Meeting the Madame 10 - 10
The Price of Currying Favor 15 - 25
Flying 10 10 25
A Mother's Touch 10 - 35
Deception - 17 18
En Pointe 10 - 28
Tricks of the Trade 10 - 38
Resistance (The Dualist's Skills) 3 3 38
Flying - 17 21
Unarmed Combat - 21 0
The Shadow Smuggler 20 - 20
Stealth 15 - 5
Acrobatics - 5 0
Learning to Fall & Miss 10 - 10
For Freedom 15 - 25
Second Chances 15 - 35
Pickpocketing - 21 14
Stealth - 7 7
Acrobatics - 7 0
The Carving of the Raven 10 - 10
The Carving of the Raven II 10 - 20
Mixed Messengers 20 - 40
Things Better Left Unsaid 10 - 50
Unarmed Combat (MM) -10 - 50
Ancient Language (Mixed Messengers) ^5 - 50
Avrielian Script (Mixed Messengers) ^5 - 50
Strength - 14 36
Acrobatics - 5 31
Unarmed Combat - 13 18
Endurance - 18 0
Money's Worth 15 - 15
Culture Shock 10 - 25
Stealing for the Shipwright 15 - 40
Blades - 12 28
Seduction - 27 1
Chaotic Good 15 - 16
The First Lamentation 10 - 26
Seduction - 20 6
Play Ball 10 - 16
Whips - 6 10
Cosmetology - 10 0
No Salvation 10 - 10
Big Spender 10 - 20
The Falcon & The Blessed 10 - 30
Dancing - 25 5
Preening Pals 15 - 20
Show No Mercy 15 - 35
To Catch a Bird 10 - 45
Study Buddies 10 - 55
Unarmed Combat - 25 30
Linguistics - 22 8
Detection - 5 3
Bested by a Beast 10 - 13
Shackles and Shadows 15 - 28
Show Stopper 15 - 43
Seduction - 30 13
Navigation - 5 8
The Distractions of Dance 10 - 18
A Criminal's Mercy 15 - 33
Diamond in the Rough 10 - 43
Deception - 28 15
Worth a Whipping 10 - 25
Whips - 19 6
Her and Her Bird 10 - 16
Baking a Cake 10 - 26
Detection - 20 6
Gaze of the Mistress 15 - 21
Deception - 20 1
Meet the Monsters 15 - 16
Abnormality 15 - 31
Intimidation - 25 6
Call of the Void 15 - 21
Honor Among Thieves 15 - 36
Dead and Deader 15 - 51
Nuisance 10 - 61
Trapmaking - 23 38
Whips - 19 19
AU: Bitches 15 - 34
Dark and Darker 15 - 49
Common Interests 15 - 64
Training Grounds 10 - 74
Stealth - 24 50
Navigation - 20 30
Dark Harvest 15 - 45
New Roads: New Ruts 15 - 60
Fires of Obliteration 15 - 75
Free Fall 10 - 85
Appraisal - 25 65
Pickpocketing - 20 45
Detection - 10 35
Stealth - 20 15
The Meaning of Nightingale 10 - 25
A Series of Investments 10 - 35
Blades - 35 0
Dance for Drunken Dreams 10 - 10
Always a Romantic 10 - 20
Snowball Effect 10 - 30
A Scrubbing for the Soul 10 - 40
Blades - 15 25
Strength - 25 0
His True Majesty 10 - 10
Stealth - 5 5
A Blood Stained Cage 15 - 20
A Pretty Thief 10 - 30
Maximum Trouble 15 - 45
A Job Well Done 10 - 55
Strength - 23 32
Endurance - 30 2
Champagne, Diamonds & Dancing 15 - 17
Chase that Peach, Queen 10 - 27
Unarmed Combat - 14 13
The Maze: Navyri 15 - 28
Tactics - 26 2
That's One Hell of a Right Hook! 15 - 17
A Thief's Understanding 10 - 27
Pain is Naer 15 - 42
Dancing - 30 12
Sea-King Knowledge 10 - 22
Handmade 10 - 32
Blades - 32 0
The Chosen Ten 10 - 10
The Maze: Kura & Navyri 15 - 25
Dancing - 25 0
All That Glitters is Bold 15 - 15
Surprise Guest 15 - 30
Discipline - 30 0
The King & Queen 15 - 15
A Breakfast of Champions 15 - 30
Sing a Song of Sixpence 15 - 45
Lockpicking - 40 5
Forgery - 5 0
Of Ink and Iron 15 - 15
Sense of Security 15 - 30
Resistance - 25 5
Navigation - 3 2
Intimidation - 2 0
The Broken & The Damned 15 - 15
Appraisal - 2 13
Seduction - 13 0
Another Man's Treasure 15 - 15
Lead a Bird to Water 15 - 30
The Wordless Wall 15 - 45
Discipline - 45 0
Pole Dancing 15 - 15
Find Your Way (Chapter 1) 20 - 35
Blades - 32 3
Childcare 10 - 13
Trapmaking - 3 10
Unarmed Combat - 10 0
Backstage Pass 15 - 15
Bread Crumbs: FYW Chapter 5 20 - 35
The First Heavy Snow 15 - 50
The Maze: Mute & Navyri 15 - 65
Cold Hearts (FYW Chapter: 6) 20 - 85
A Chilly Reunion 15 - 100
Single's Night 15 - 115
Map Mysteries 10 - 125
Starlight, Star Bright 15 - 140
Intelligence - 76 64
Double Trouble 15 79
Shorebirds 15 94
Just Business 15 109
Sail & Saltwater 15 124
Acrobatics 50 74
Mutual Understanding 15 89
Vacation's Over 15 104
Detection 41 63
Business Management 63 0
Taking Flight 15 0 15
Flying 0 15 0
Last edited by Navyri on Fri Feb 26, 2021 4:44 pm, edited 135 times in total. word count: 865
User avatar
Navyri
Approved Character
Posts: 665
Joined: Mon Jun 19, 2017 5:27 pm
Race: Naerikk
Profession: Thief
Renown: 348
Character Sheet
Plot Notes
Partner
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Wealth Tier: Tier 7

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Knowledge

Religion


Tarouz | Favored

Quests

  • Lost at Sea (SP) | 16th of Saun 679
    Navyri is kidnapped by her own father, a man determined to steal her from the terrible city of Augiery. In a turn of events, she kills him and becomes lost at sea for trials on end. Desperate and dying, Navyri makes a deal with the Immortal of Greed to save herself and enters his service to repay a debt that will change her life forever.
  • The Price of Currying Favor | 16th of Saun, 717
    Navyri wakes up in The Misty Miasma, with Delroth watching her. Swooping upon her, he gives her an order to fetch "his wings". She does as instructed and encounters an Avriel named Garizma on the verge of madness, and a Mutilation Anak, called Shrivma that later makes her claw her own eyes out. After recovering, she is taken to the Man in Red and releases the Immortal, Belaera, from its 600 year imprisonment.
  • Champagne, Diamonds & Dancing | Saun 20, 718
    Nearly an entire arc later, Navyri ends up in Scalvoris, rubbing elbows with some of the most elite residents of Scalvoris. Dressed in finery, she uses this time to make business arrangements with the Warden, but gives a little offering to Delroth, a humble reminder of who who first debtor is.
  • His True Majesty | Zi'da 6th, 718
    While wandering the local art museum of Scalvoris, Navyri notices a painting inspired by the Winged Calamity. She considers this, and decides it is time she paid a bit of respect to the immortal who saved her so many arcs ago. Whispering complimentary prayers, she steals the artwork in an effort to offer it to her patron. Setting up a distraction, she escapes and runs to the outskirts of the city. Elated and breathless, Navyri screams Delroth's praise into the icy wind, and he appears to acknowledge his amusement. Calling her his "little nightingale", he grants her more of his power, finalizing the last ability in Tarouz - Favored.

Abilities

  • Feathered Friend (Master)

Immediately granted when blessed by Delroth, Feathered Friend takes the form of a bird companion that is tied mentally and emotionally to the Tarouz. At this level, the bird may be of any species of a Medium size, which is roughly 9-16 inches tall. The bird need not eat or sleep, but will often to mimic other birds to avoid suspicion. At this level, the Tarouz can communicate with the bird familiar through flashes of mental and emotional signals, which each interprets flawlessly. The bird can be used to scout, to offer a distraction in combat, or at this level, is mostly used for companionship.

  • Wings of Steel (Master)

By using this ability, the Tarouz can grow organic steel feathers all along his or her arms, allowing them both a weapon and armor at a moment's notice. The feathers are as durable as steel and offer resistance to piercing and bludgeoning damage. They are also razor sharp, though, at this level, they must be wielded as melee weapons, as they can't be thrown from the Tarouz. The biggest drawback is that the feathers each weigh a moderate amount, slowing the Tarouz considerably unless well practiced with the ability.

  • The Charismatic's Toolbox

The Tarouz may add 3 skill points to any of the following skills: Appraisal, Cosmetology, Falconry, Flying, Persuasion or Seduction. These points may be used to surpass the 100 skill points of the skill chosen.

  • Clothed in Finery (Novice)

The Tarouz gains the ability to enhance the look and feels of any of his or her clothing, making them appear to be of a much higher quality than they actually are. The illusion is far less effective under close scrutiny, and once discovered, the ability ceases to work until the Tarouz changes clothing, or they don't interact with the same people for 1 trial.

  • The Covetous Covenant (Master)

At will, a Tarouz may mark an object that he or she greatly desires. Once marked, the Tarouz will know the basic whereabouts and condition of the object, regardless of the distance between the two. This link lasts until the Tarouz comes into possession of the item, and will cause the Tarouz to become more and more obsessed with its acquisition until he or she does so. Once the Tarouz comes to own the object, he or she becomes extremely blissful and their basic needs (eating, sleeping or drinking) are fulfilled.

  • Mirror, Mirror (Novice)

Once per season, a Tarouz may designate two mirrors to act as a two-way communication device. The mirrors become linked, and when a codeword is spoken in front of it, the mirror shows whatever is on the other side of the second mirror. This can be used a way to guard one's belongings, or send a message to a friend. At Favored, this effect is only as large as a city. At Adored, it can be regional. At Exalted, the mirrors may travel to any corners of the world they wish.

  • A Feather's Weight (Master)

Once per trial, the Tarouz has the ability to reduce the weight of any item to that of a single feather. This ability only lasts ten bits per level of Tarouz, at the end of which the item returns to its original weight. Often used to carry larger amounts of gold to hide, A Feather's Weight is one of the most coveted abilities of the Favored Tarouz.

  • Secrets in the Wind (Novice)

Only viable when both parties are outside, Secrets in the Wind allows a Tarouz to whisper into the wind and have that whisper carried to someone the Tarouz desires. Helpful in relaying commands or changing plans, this ability is the available as many times per trial as the Tarouz wishes. At Favored, it affects half a city. At Adored it can affect a whole city. At Exalted it can reach between cities in the same region, as long as both recipients are outside.

  • Birdtongue (Master)

This ability allows a Tarouz to communicate with any species of bird, regardless of the Tarouz' familiarity of the species. Birdtongue lets the Tarouz convey basic information, while receiving the same. At Favored, the bird is compelled to obey any orders, but may resist. At Adored, the bird will only resist if the action would endanger itself or its young. At Exalted, the bird will obey, no matter what.

Tarouz Knowledge

Feathered Friend (8)
Aware of Emotions & Mental States
The First Perk of Tarouz is Companionship
Good for Hunting & Scouting
Can be hurt
Mental link Fades
Cannot Truly Die
Will Fight for You
A Literal Piece of Delroth

Wings of Steel (6)
Deflecting Arrows
Drains Your Stamina
Fantastic Armor
Defense and Offense
Sharp As Razors, Sturdy as Steel
Doesn't Hurt to Use

Covetous Covenant (3)
Makes You Very Obsessive
Capable of Satisfying Needs
Gives Awareness to A Marked Item's Location

A Feather's Weight (3)
Makes Anything Light as a Feather
Activated Through Touch
Useful in Unarmed Combat

Birdtongue (3)
Works with Any Bird
Birds Can Understand Basic Information
Birds are Compelled to Obey

Artifacts

  • The Wings of Arithzma
These mummified wings once belonged to the first Avriel of Delroth's creation. Arithzma exiled himself from the creatures before they were warped and twisted by Syora and Lisirra. In his exile, the Avriel nearly died due to exposure, starvation and dehydration. Upon praying for help, Arithzma was approached by Belaera, and he offered her his Wings in exchange for his life. She granted him the wish, and he killed himself the next trial.

These wings are imbued with Arithzma's consciousness. What this means is that Navyri now has a distinctly male voice in her head, persistent and sentient. It is a separate consciousness, with its own opinions and thoughts. Arithzma is a Lawful Good Avriel, whose desire to live up to his moral code is his primary drive. Navyri may control this NPC in her threads, but it is only mental and manifests more the more often she uses the Wings.

Otherwise, these wings function exactly as an Avriel's, allowing her the power of flight. They are large, with a wingspan of 15 feet. The feathers, once those of the beautiful Avriel, are now a crimson-streaked pearlescent, and the light seems to shine off them. Uniquely, they also have the ability to become shadow with Navyri when she is in complete darkness, a feature instilled by Belaera.

Lastly, Navyri's shadow has changed when utilizing her illusion form. Having grown, her shadow is the shape of Arithzma now, longer and broader than it should be. Though not noticeable to most, Navyri can tell that her shadow is no longer her own. This does not affect her form in complete darkness.


Last edited by Navyri on Mon Oct 12, 2020 6:04 pm, edited 149 times in total. word count: 1464
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Navyri
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Brent's Dreamcatcher

Last edited by Navyri on Thu Oct 15, 2020 5:49 pm, edited 39 times in total. word count: 4
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Navyri
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Posts: 665
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Renown: 348
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Real Estate


The Deceiver | Sloop
  • A one-masted sailing Sloop inherited from her father, it has a mainsail and jib rigged fore and aft. The modest vessel has a small hold and living quarters under the deck, enough room for a single bed, writing desk, chair, storage chest, and shelf. While of significant age, Navyri has managed its upkeep, having boards and various parts replaced over the arcs to keep it sailing strong.

Scalvoris | Mansion (Decrepit)
  • This is a run down, ramshackle place which will require a lot of work. It looks haunted and is near an old, abandoned graveyard. Furthermore, everyone who has ever lived here has gone insane and has ended up murdering the other residents. There is a lot of ground with it
Listing
With a bad reputation, this charming and lovely house has been left to the wilds. What a waste of a property brimming with potential, but what an opportunity! Ideal for those non-superstitious souls who can see the potential for this to be, one trial, a truly beautiful property. Viewing highly recommended!

Details: 7 bedrooms, 6 receptions, large garden and in an isolated location.
Reference: Property 10
Purchased for: 3000gn (3wp)

Melrath | The Ox's Bellow Tavern
  • Tier 5: Created by Soren Kviston, Navyri met and became his equal partner IC here and thus owns half of his business. Her role is considered to be something of a financial advisor, allowing her to come and go as she pleases. While Soren is the public face of the tavern, it should be noted that all profits, purchases, and hiring must also be approved by her. No decision is made alone. Approved NPCS here.
  • UPGRADE to S&N Consortium: In progress. Proposal here.

Melrath | Phoenix Hall Theater
  • Tier 10: Once an abandoned theater hall (known as Arne's Playhouse), its prior glory forgotten, Soren and Navyri have since purchased the property and formed it into something beautiful. It is now a beacon of affluent wealth in Raelia, and will one day be the shining example for the performing arts. Purchase & Approval. Approved NPCs here.

Melrath | Vildholm Institute of Alchemy
  • Tier 10: The Vildholm Institute of Alchemy takes up the entire corner lot between Andagatan and Myrkvagan, facing the Eastern Gate's main road, in Vildholm, Raelia. This allows anyone using that Gate to see the prominent building's grand facade. The facility was built under the direction of, Soren Kvistson, and Navyri Nightingale, as a private company researching, utilizing, and producing items through the power of alchemy. Concept approval here. PENDING IC ACTION

Last edited by Navyri on Wed Jan 27, 2021 2:41 pm, edited 173 times in total. word count: 428
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Navyri
Approved Character
Posts: 665
Joined: Mon Jun 19, 2017 5:27 pm
Race: Naerikk
Profession: Thief
Renown: 348
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Wealth Tier: Tier 7

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Wealth


Wealth Ledger
Item Gain Loss Total
Grandfathered Wealth Tier 7 (116) - 116wp
Phoenix Hall Theater: Tier 10 (50%) - 21wp 95wp
Vildholm Institute of Alchemy: Tier 10 - 10wp 85wp
Ox's Bellow Wage 4wp - 89wp

Wealth Tier Conversion: Tier 7 earning 15 wealth points a season.
Current Tier: Tier 5
Last edited by Navyri on Thu Oct 15, 2020 3:20 pm, edited 57 times in total. word count: 50
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