appearance
Tall is a bit of an understatement when one looks upon Amaris. While this is not incorrect, it does not encompass the composite of inherited features that have been passed on to the mixed blood child. Although, it isn’t like they mind. Being tall has its perks, they would think. They reach, roughly, near seven feet tall--give or take an inch. They tend to slouch just a little, though they’ve been meaning to fix that for quite some time. A bad habit that subtracts from their height, really. Amaris has a decidedly not as muscular as their Ellune blood would dictate, but there is still a hint of that within their frame. They lean somewhere between an ectomorphic and mesomorphic body type. Not a totally bad thing, but their posture and the inevitable attempts at correcting it tends to mess with that assessment in some ways. Their skin is a tawny brown like the hide of a doe, with cool jewel undertones. They were fortunate to not get the blue tinting of their skin, although in some lights the tone may be closer in color to terra-cotta. But that’s about as close to a tinting of any kind they would ever get.
Amaris’ face is shaped similarly to that of a diamond. Their visage is comprised predominantly of angular features. The set of their jaw could be considered strong, almost square in shape though not quite. Their nose is about average sized, and by no means takes up a majority of their face. It turns up slightly, which some studies have shown to be an attractive look. Flattering, but not too important to the mixed blood. Their eyes are wider set and protruding, appearing a little bigger than they actually are. This is furthered by slightly larger pupils and smaller irises, as brought on by their Eidisi heritage. Their eyes are, though, of a dark and earthy tone that is almost the same color as their pupils in most lighting. In much brighter lights, their eyes may be considered closer in hue to zircon. Amaris’ eyes are accentuated by somewhat prominent cheekbones, adding to the angular features of their face.
Unlike their Ellune ancestors, Amaris’ hair is not rough. In fact, it’s near a silky texture and straight. Their hair, however, does tangle quite easily. It stops at about the middle of their back when left loose, closer to being shoulder length when braided. Their hair is a silvery, grey with the occasional peppering of black hairs. They, though, have been known to dye it on occasion, so it is not uncommon to see them with a lighter shade of pink or blue in their hair. At one point, they had lopped off their hair just to see what would happen. Oddly enough, it was a deep black color for a few trials before becoming a lighter grey than it had ever been. The coloring evened out, eventually, and they were back to having silvery strands of hair. They usually keep their hair in a hair bun or experiment with braids of all kinds, though they do tend to fumble them often. Messy works to describe it, really.
Amaris’ voice tends to be described as fruity and somewhat matter of fact. While their voice may reach a higher octave with each tier of their excitement or annoyance, they remain mildly pleasant to listen to. It is not often that one would take in their higher alto dulcet tones and see it as grating. Their voice tends to be closer to soprano and much softer in the presence of authority figures or those that have some authority over them, while coming off as deeper around peers and friends. One would even go so far as to say that their speech style also changes. While they’re more sure of their words, crisp and clear, they do tend to slow down and use larger words if the other party is someone of repute or is of great merit to them. With those they are closer to, they’re much more likely to use slang and speak quicker.
Amaris has several tattoos that can easily be mistaken for henna. They are, however, bluish in color and span from her fingers to her forearm. They remain contained in that area, and can easily concealed if needed, though whatever is used to conceal them may just as easily rub off their skin. The patterns are generally floral in design, with repeating shapes and curves as is customary of nature.
Mapping the Ice Caves: Trial 1 ( Ashan 13th 717 )
- A number of minor cuts and abrasions from the ice wolf. They have been treated but will take up to 10 trials to heal fully
The Ice Caves of Ishallr: Trial 3 ( Ashan 15 717 )
- Toxic Dust : Amaris breathed in a toxic sample of dust. This is something which is going to lie dormant until Ymiden, but at some point in Ymiden (your choice) she will start to notice mild bouts of nausea which last, off and on, for a five trial period. After that Amaris will start to experience grapheme-color synethesia.
Frozen Hand : Where Amaris’ hand and arm froze will continue to be painful for some time. Careful medical attention will mean that Amaris regains full control and use of said arm. However, the arm will always have a strange appearance, with veins which look like ice is flowing through them and a general appearance of it being slightly frosted over. Bizarrely, though, the side effect of that is that Amaris will not feel the cold again. In a cold place, they can tell that it is cold, but it simply does not affect them anymore.
Rescuing Pigeons from a Cat ( Cylus 15 718 )
- Injuries from Amaris' fall will persist for 14 trials. Mental trauma will last however long it needs to until she sees a therapist.
A stab in the Dark ( Ashan 10th 718 )
- A bump on the back of the head, a gnarly bruise on the hip, and another bruise on the elbow - all of which should heal fairly quickly without any serious issues
Something in the (Sweet) Wine Water? ( Ashan 85th 718 )
- Because of their exposure to the strange ether-soaked winds of The Tree, the pc has experienced a strange mutation. Amaris' mutation is that they now have hair which changes colour regularly, at random intervals and for no discernible reason. It glitters and shimmers, also. Alongside this, Amaris discovers a small patch of skin on their body (behind their left ear) which is rough and coarse. It feels like incredibly dry skin, but no amount of moisturizer will help. It's itchy and uncomfortable.
persona
Amaris has a thirst for knowledge. One could say it’s the Eidisi blood in them, but you’d never really know. Not until you’ve met them. The drive for knowledge is about as important as basic necessities for them, a staple in their life. Their curiosity, though, can get the better of them in most cases and lead to trouble. Not that they really mind, of course. They’re in constant pursuit of learning something new, even if it happens to be mundane information or useless to them in some way. Amaris wishes to know everything there is to know, even with the knowledge that one cannot learn all things. But as the saying goes, “A jack of all trades, master of none, is better than a master of one.”
Part of learning about and from others is to simply listen and watch. Amaris can be good at that. They can sit still for hours to simply watch people as they pass, or even to just listen to conversations drifting around them. Being observant and patient, to them, is key. As well having respect for things around them. The mixed blood has a habit of staring at people, keeping eye contact all throughout a conversation. Some would see this as unnerving, given the way their eyes look to begin with. When they do finally look away, they tend to pick up on little habits here and there that people may not be aware they’re doing. Little things, really, but enough for Amaris to have further insight on how a person may behave. This applies to the animals they study, as well. Their principle is that you cannot disturb the natural order of things, and thus they try to immerse themselves in the natural environment with as little intervention as possible. You gotta have respect for the creations of the Immortals, right?
Amaris has been known to be fairly self-deprecating. It’s not so much that they don’t have confidence in their abilities. By all means, they know how intelligent they are. It’s a fear of that potential and what they can do with it. Or, more accurately, the fear of not knowing what to do with it. There are a wide range of things they could do, given the newfound scholarly reputation of Scalvoris. There’s just so much to learn, really. And on some rare occasions, they mess things up on purpose because they believe something is bound to go wrong at some point so why not just speed up the inevitable. It’s a rare thing, but it happens and they just can’t seem to help it. Most of the time, though, they need some kind of impetus to get them to really voice their opinions and thoughts, other than being directly spoken to. It’s really only in heavily academic areas that they seem to develop an apprehension towards voicing their thoughts.
Most would see the mixed blood as being polite to the point of being almost contemptuous. Like they think themselves better than others. This, of course, is not the case. Getting to know them, one finds that they tend to be a lot more personable the closer you get to them. Amaris was simply taught it was good to have manners and it pretty much stuck. They don’t even really
swear. If they ever did, it’s likely that they’d turn all kinds of red and seek to bury themselves in a pit. Or they’re extremely aggravated, which isn’t likely to be publicly seen. Even while pissed off in the public eye, they maintain a polite and respectful persona. They smile and say their “sir”s and “ma’am”s all while fuming. Once the interaction is over, they calm themselves through whatever means are readily available.