Padraig

This section is for Character Sheets specifically. Please make sure to read over the starting guides, rules, and the lost history information before completing a character sheet.

Moderators: Storytellers, Developers, Advocates


Padraig

Postby Padraig » Mon Oct 03, 2016 12:09 pm




Name: Padraig
face claim: Lorenzo Richelmy

Age: 21

Race: Human

Date of Birth: Saun 30, Arc 695

Languages Spoken: Fluent Common / Broken Rakahi

Partners: Faith



Basic Information




Appearance
Padraig is an attractive young man. But if he's aware of it; he seems for the most part unconcerned.That's not to say that he ignores his appearance or that of others completely. He only believes that vanity and its dressings are shallow distractions from much more important things.

He is just half an inch over six feet tall, and just shy of one hundred and seventy pounds. His eyes are the color of aged brandy with spare flecks of darker brown stirred in. His hair is dark brown, kept regularly trimmed and clean; like the rest of him; but is often unkempt, as if he'd forgotten or not cared to drag a comb through it. He prefers clothing with unremarkable lines; usually choosing shades of black, gray, camel or white. Sometimes, on a whim, he mixes them up by adding a splash of blue or green. But while he may opt for clean lines in his wardrobe, often as not, like his hair, they tend to err on the side of rumpled.

Padraig carries himself straight and tall, and moves with purpose from place to place, or task to task. He can sometimes appear aloof, or indifferent, although in reality he is neither. He may seem immune to excitability. He isn't that either. By all appearances, he is a serious young man not quick to smile. But he does, on occasion; and more so when good and abundant liquor gets the better of his more serious impulses.



Personality
Padraig's appearance, his affectations, his manner of speech; all combined paint a fairly accurate picture of who he is. But not the reasons why. He doesn't hide behind half altered truths. At his best he is honest and forthright. At his worst, he can be painfully blunt. Politeness, or rarer, flattery, is something he sees as virtuous, desired and often necessary. On the other hand, like his unkempt hair and sometimes rumpled clothing, too much of a good thing is a wasted distraction.

He is a creature of habit. From his grooming rituals, such as they are, to his dietary choices. Padraig eats the same morning meal, every morning without fail. Two eggs, soft scrambled. A slice of crusty bread, lightly toasted in a buttered iron pan. An apple. He finds that simple rituals with few exceptions, free his mind to focus on much more important things. Therefore it shouldn't come as a surprise that he believes romantic attachments are shallow endeavors that distract from more serious ones. But he's a young man, and like any other appreciates pretty faces and swaying hips. And he is no more immune to engaging when the inclination strikes. But he finds it more reasonable, more conducive to maintaining his focus, to indulge those whims at a local brothel. If anyone said he hasn't met the right woman yet, he would say that there isn't one.

Padraig isn't lacking in compassion or kindness; though children, especially young ones, unnerve him. Many of his apparent constraints, in defiance of his wishes, tend to evaporate somewhere near the bottom of a good bottle of liquor. On the other hand, even when not entirely sober, he is driven, focused and ambitious. He isn't arrogant, so much as he can seem to be. Still, he has little patience for ignorance, yet respects a quick and inquisitive mind. Science is his passion. Alchemy, Chemistry, Physics and Mathematics, Astronomy, the sciences in general, which he finds to be much more worthy of devotion than religion or worship. He'd prefer to remain out of the fray, the struggle between factions, immortal or no. If only any mortal could.



History
In Arc 695, a pretty young woman named Etta showed up at her widowed father's doorstep in the village of Venora. It was long after dark, closer to early morning, and she was heavy with child. Cy, her father, hadn't seen his daughter since she was sixteen. She'd left in the night then too, unexpectedly. She had come from Andaris, where she'd been earning her living at prostitution. He took her in, but as always the relationship between father and daughter was a contentious one. Nothing had changed in that respect. She refused to name the father, if she even knew who he was. Still, when she gave birth, she named the boy Padraig, meaning nobly born, as if she thought the name might somehow propel him to better things than she had done.

In spite of Cy's efforts to convince her to stay and make something better of herself, she soon returned to Andaris, leaving her infant son in his grandfather's care. She'd promised to write, to eventually come back. But she never did. With the help of a nurse, Cy did well enough. But he was a dour and critical man, who grew more so as he aged. But Etta had been an only child, and in Padraig, Cy saw a boy that might become useful when he was old enough. Someone to inherit his work as a shoemaker and cobbler once his own eyes and hands found the job too difficult. Someone who might care for him in his old age.

Unfortunately, as he grew, Padraig showed little interest in mending or making shoes, and even less inclination. He resisted at every turn, and took every opportunity he could to slip away to a small house in town, where an eccentric old man spent his waning arcs mixing potions, experimenting and selling cures to unsuspecting travelers; and welcomed the boy in. But however odd the old alchemist might be, he was learned and must have been quite the success in his youth. Or at least to hear him tell it, he was. His name was Adhamh. And while Padraig's grandfather found scholarly pursuits to be a waste of time for a commoner with otherwise capable hands; this man had shelves full of scrolls, tattered and yellowed notes of his own, racks of beakers and vials full of mysterious things, pots full of powders, and plenty to teach a young man who was fascinated and eager to learn before he'd reached even seven or eight. Even then, Padraig yearned to escape what seemed a very small world in Venora compared to what he saw of the land and the heavens through the old man's treasured telescope, and make something great of himself.

But if Padraig had found a source with which to fuel his voracious appetite for the sciences, his childhood was far from ideal. Friendships were difficult, especially after the other children in Venora uncovered his mother's identity and his father's lack of one. But it hadn't been difficult. Padraig was blunt and straightforward even then, and had as much as told them so. As a result, he learned to defend himself early with his fists and feet, and became even better at it as he grew into a young man. To a lesser extent, he picked up a knack for knife fighting. Turned out Adhamh had more to teach him than what could be found in his notes and his potions.

He made a place, well as he could. But so far as Padraig was concerned, it was only temporary. He'd learn what he could, he'd earn enough coin for what he needed, and then he'd leave for Andaris. Not to find his mother. He had as little interest in her as she'd apparently had in him. He worked beside his grandfather, as poor a job as he made of it. And to make his way quicker, he worked for a baker as well. He'd save what he could, as quickly as he could. And when he had enough, he'd leave for Andaris, secure himself a place to live, and a living to go with it, and attend the university there. If he was lucky and could prove himself, he'd get himself a scholarship. But no matter how he had to go about it, so far as Padraig was concerned, it was only the beginning.



Injuries/Weird Abilitites
From the Ice CavesLink
Breathing in the dust Padraig breathed in a toxic sample of dust. This is something which is going to lie dormant until Ymiden, but at some point in Ymiden (depending on your own time scale) he will start to notice mild bouts of nausea which last, off and on, for a five trial period. After that Padraig will start to experience grapheme-color synethesia.

Ice Tiger Mauling Padraig has scarring on his leg from where the tiger mauled him. He will need pretty urgent medical attention. Once it has healed, he will discover that the scars itch at odd times, usually when he’s experiencing a rush of adrenaline. If he explores this, it will become evident that, during times of crisis, he can seem to pull on greater “inner reserves” and maintain longer.

Killing the Necromancer here When fighting Alexander, the necromancer who had spent seasons tormenting him and Faith, Padraig was stabbed with a sword through his shoulder. This has left a faint but jagged scar.





Titles
Cage Breaker Those freed by Faith and Padraig have given them both the title of Cage Breaker, and will oft refer to them and about them with that title. here
User avatar
Padraig
Approved Character
 
Posts: 875
Joined: Mon Oct 03, 2016 11:22 am
Race: Human
Renown: +544
Character Sheet
Prophets' Notes
Templates
Medals: 23
Character of the Month (1) Story of the Month (2) Painting With Words (1) One Arc Later... (1)
Living Legend (1) Hallowed (1) Pioneer (1) Hoarder (1)
First Love (1) Bow Chicka Wow Wow (1) Right In The Feels (1) True Love (1)
Married (1) Starting A Family (1) Shopaholic (1) Scandalous (1)
Party Animal (1) Lol Worthy (1) Vhalar 716 (1) Idalos Awards 2016 (1)
Winner Idalos Awards 2016 (1) Holiday Event 2016 (1)

Padraig

Postby Padraig » Mon Oct 24, 2016 3:53 pm




Skills






SkillPercentage PointsTotal PointsProficiency
Alchemy100/100 (FT/NA)Grandmaster
Baking20/100 (20/250)Novice
Chemistry100/100 (251/251)Legendary
Combat: Blades +6 Qylios blessing
+6 Renown
112/100 (251/251)Grandmaster
Combat: Unarmed50/100 (80/250)Competent
Combat: Ranged/Crossbow+ 6 Renown98/100 (228/250)Master
Endurance35/100 (45/250)Competent
Investigation50/100 (75/250)Novice
Leadership +3 Qylios blessing99/100 (236/250)Master
Mathematics +3 Xypha blessing53/100 (74/250)Competent
Medicine 50/100 (75/250) Competent
Physics100/100 (251/250)Legendary
Poisons39/100 (54/250)Competent
Research35/100 (45/250)Competent
Strength25/100 (25/250)Novice
Tactics 50/100 (75/250)Competent
Teaching+3 Xiur blessing103/100 (250/250)Master





Grandmaster Capstones



Sword : Immovable Object
Immovable Object: This ability allows Padraig to stand in defense of people or a place. When standing his ground and ensuring that what he is defending gets full protection, he becomes a force to be reckoned with. His defensive capabilities increase to near-impossible levels and he is able to deflect multiple opponents with apparent ease. Even if the attacks are ranged or coming in from a number of directions, he is able to defend. However, when using this his attack abilities are very limited and he must focus on defending. Any attacks will be less frequent than usual as he needs to wait until his opponent is open for a quick strike.

Unstoppable Force
Unstoppable Force: This ability allows Padraig to fight somewhat akin to a whirling dervish. This ability allows him to move against multiple opponents at a speed which seems to defy the laws of physics, although it is in fact from clever use of those laws that he sees the openings and minimizes his need to move. Against one opponent this attack can be used to release a flurry of attacks, meaning that he can strike three times for each one that he normally would; each of these will be at normal accuracy and damage, but the speed of them means that he is incredibly difficult to defend against. The down point to this ability is that he too finds it harder to defend and it is an ability where he must be focused on attacks.

Approval here
Alchemy : Alchemical Adrenaline
Alchemical Adrenaline: In times of severe duress Padraig can create alchemical solutions without the necessity of controlling apparatus or a lab without risk of backfire. These solutions cannot be dependent on time and must be fairly quick solutions to begin with, the power of this ability is that under pressure, Padraig can enter a sort of careful, zen-like state that allows him perfect measuring, control, and concocting of alchemy necessary for the dangerous situation. All ingredients must be on his person and any chemical solution pushed by heat or cold must also be supplied if he wants to create something requiring one of those steps.

Approval here
User avatar
Padraig
Approved Character
 
Posts: 875
Joined: Mon Oct 03, 2016 11:22 am
Race: Human
Renown: +544
Character Sheet
Prophets' Notes
Templates
Medals: 23
Character of the Month (1) Story of the Month (2) Painting With Words (1) One Arc Later... (1)
Living Legend (1) Hallowed (1) Pioneer (1) Hoarder (1)
First Love (1) Bow Chicka Wow Wow (1) Right In The Feels (1) True Love (1)
Married (1) Starting A Family (1) Shopaholic (1) Scandalous (1)
Party Animal (1) Lol Worthy (1) Vhalar 716 (1) Idalos Awards 2016 (1)
Winner Idalos Awards 2016 (1) Holiday Event 2016 (1)

Padraig

Postby Padraig » Mon Oct 24, 2016 4:18 pm




Skill Point Ledger




Thread or Skill NamePoints AwardedPoints SpentRunning Total
Unarmed Combat 25 [RB]25 RB
Starting Package 50--50
Alchemy ..10 [SP] 40
Chemistry ..10 [SP]30
Poisons ..10 [SP]20
Physics ..10 [SP]10
Mathematics ..10 [SP]..
Alchemy 5 [KG] 5 ..
Chemistry 5[KG] 5 ..
Mathematics 3 [KG] 3 ..
Live and Learn 15 ... 15
Mathematics ... 10 5
Chemistry ... 5 ...
Ignorance is Bliss 15 ... 15
Physics .. 10 5
Chemistry -- 5 ..
Funny Sort of Education 14...14
Fancy That 14...28
Alchemy ..1018
Mathematics ..4 14
Physics..4 10
Poisons..100
Straight Lines15---15
Poisons --5 10
Physics -- 1 9
Medicine -- 90
To Tutor a Tutor15---15
Combat: Blade --15 0
Red In Tooth & Claw15---15
Combat: Blade --10 5
Medicine --5 0
The morning after the night before15---15
Teaching --15 0
We do not flee from fleas15---15
Teaching --14 1
Medicine --1 0
A body in motion stays in motion...Not so fast!10---10
Physics --10 0
The Humble Son 17---17
Blades ---107
Tactics ---70
Mind into Matter09---09
Physics --08 1
Tactics --1 0
Alchemical Gastronomy 15---15
Physics ---141
Tactics ---10
A Very Complicated Relationship 15---15
Physics ---141
Tactics ---10
Call the shots, name the price 15---15
Blades ---141
Tactics ---10
Learning the Steps 15---15
Physics ---132
Tactics ---20
Honeycomb forgotten 15---15
Chemistry ---141
Tactics ---10
Small Steps 15---15
Baking ---150
Facing the Future 15---15
Chemistry ---141
Tactics ---10
The Room 15---15
Teaching ---141
Tactics ---10
The Room 15---15
Cemistry ---141
Tactics ---10
Waking Up 15---15
Poisons ---141
Tactics ---10
The Death of Science 15---15
Combat: Blades ---141
Tactics ---10
Just One Key 15---15
Alchemy FT ---150
Mirror, Mirror... 15---15
Alchemy FT ---150
Lowtown Snow Party in Midtown 15---15
Chemistry ---141
Tactics ---10
Tea for Three 15---15
Physics ---150
[Global Event] The Great Meeting 20---20
Alchemy FT ---200
Ready, Steady, Lock and Load 15---15
Medicine ---105
Tactics ---50
Clarity 15---15
Physics ---150
Lost Lists 15---15
Chemistry ---150
The Patter of Tiny Feet 12---12
Chemistry ---120
Coal Hands Warm Heart? 14---14
Chemistry ---140
A tapatea for four 15---15
Chemistry ---141
Poisons ---10
When Tomorrow Comes 15---15
Medicine ---141
Poisons ---10
Playing with Fire 15---15
Physics ---150
Welcome to Welles 08---08
Mathematics ---080
Of Chases and Chess 12---12
Combat: Blades ---120
Magical Threads 15---15
Alchemy ---150
Unwelcome Reunions 15---15
Physics ---150
The Room 2 15---15
Physics ---141
Poisons ---10
Alchemy is Better than Magic, Right? 15---15
Mathematics ---141
Tactics ---10
The First Battle 15---15
Teaching ---141
Alchemy ---10
A Raft of Possibilities 15---15
Alchemy ---096
Mathematics ---60
On the 72nd trial of Zi'da, my true love gave to me 15---15
Physics ---150
A Clear Solution 15---15
Chemistry ---123
Mathematics ---30
Closing In 15---15
Investigation ---150
Surprise Meetings 15---15
Chemistry ---123
Investigation ---30
Aftermath 15---15
Chemistry ---123
Investigation ---30
Integrity 15---15
Chemistry ---123
Investigation ---30
Planning what we see 15---15
Chemistry ---123
Physics ---30
And So It Goes 15---15
Chemistry ---123
Baking ---30
Misfits 15---15
Chemistry ---123
Mathematics ---30
Decisions 15---15
Chemistry ---123
Teaching ---30
Chapter 1: Sleep 15---15
Physics ---123
Mathematics ---30
Schooling for the Schooled 15---15
Physics ---123
Teaching ---30
Seven words to change the worldDecisions 15---15
Chemistry ---87
Teaching ---61
Investigation ---10
Returning 15---15
Physics ---123
Teaching ---30
Ready or Not 15---15
Physics ---123
Teaching ---30
On the scent 15---15
Physics ---123
Teaching ---30
Bruce The Tiny Dog Goes On An Adventure 15---15
Physics ---105
Teaching ---50
Hazardous Conditions 15---15
Physics ---141
Teaching ---10
Classroom Management 15---15
Leadership ---150
Burning Winter Snow 12---12
Physics ---57
Teaching ---70
Nature's Bounty 15---15
Leadership ---150
A Cut Above 15---15
Teaching ---150
The Reticent Midwife 15---15
Teaching ---150
A Much Needed Talk 15---15
Leadership ---150
Study Buddies 15---15
Teaching ---150
The Note 15---15
Teaching ---150
Soft Landings 15---15
Combat: Ranged: Crossbow ---150
Warm Sand 15---15
Combat: Ranged: Crossbow ---141
Cooking ---10
Warm Sand 20---20
Combat: Ranged: Crossbow ---1010
Combat: Unarmed ---100
Cup of Tea and a Good Book 15---15
Teaching ---150
First Trials and Tribulations 15---15
Combat: Ranged ---150
Options 15---15
Combat: Ranged ---141(saved)
It's a Dog's Life 15 + 1---16
Combat: Unarmed ---160
Fallout 12---15
Leadership ---121
Mapping the Ice Caves 1 20---20 + 1
Combat: Longsword ---210
We Bear Our Cloaks 15---15
Combat: Crossbow ---150
Digging in the Dirt 15---15
Combat: Longsword ---150
Broken Promises 14---14
Leadership ---140
when is a cure not a cure 14---14
Unarmed Combat ---150
A Royal Tragedy 11---0
*Saved Points ---0+11
Taking Stock 15---0
*Saved Points ---015+11 (26)
Shall We Do Lunch? 15---0
*Saved Points ---015+26 (41)
[Viden Academy: Scalvoris Campus] Viva 15---0
*Saved Points ---015+41 (56)
Along Came a Spider 15---0
*Saved Points ---015+56 (71)
Leadership ---764
Medicine ---3628
Teaching ---721
Combat: Bladed ---210
Standing on the Shoulders of Giants? 15---0
*Saved Points ---015
[Faldrass] A Diamond Geyser 15---0
*Saved Points ---015 + 15 (30)
Mathematics ---1614
Poisons ---140
Mapping the Ice Caves 2 20---18
Ranged Combat: Shortbow ---182 Saved Points
[Faldrass]The First Bite 15---0
*Saved Points ---015 + 2 (17)
[Faldrass]How much is that enormowl in the window? 15---0
*Saved Points ---017 + 15 (32)
[Faldrass]The enormowl with the waggly tail 15---0
*Saved Points ---032 + 15 (47)
[Faldrass]Naming Trial 15---0
*Saved Points ---047 + 15 (62)
Old Friends New Customs 15---0
*Saved Points ---062 + 15 (77)
The best laid plans 11---0
*Saved Points ---077 + 11 (88)
Ice Caves 2 20---0
*Saved Points ---088 + 20 (108)
Combat: Blades ---0999
Combat: Shortbow ---4851
Tactics ---251
Stargazing and Swashbuckling 15---15
Leadership ---150
Tools of the Trade 15---15
*Saved Points ---015
Family Matters 15---30
*Saved Points ---1530
Staging an Intervention 15---45
*Saved Points ---1545
One Arc Later 15---60
*Saved Points ---1560
Digging in the Ruins: Flora 20---80
*Saved Points ---2080
Combat: Blades: Longsword ---800
Power Dynamics15---15
*Saved Points ---015
Ganging aft a-gley15---15
*Saved Points ---030
Combat: Blades: Longsword ---300
Foreboding15---15
*Saved Points ---015
Gods Only Know20---20
*Saved Points ---035
Leadership ---3302
Growth15---0
*Saved Points ---017
Moon and Stars15---0
*Saved Points ---032
Planning on the Porch15---0
*Saved Points ---047
The Future15---0
*Saved Points ---062
Pragmatic Presents Prevail15---0
*Saved Points ---077
A Fine Time for a Fine Vine15---0
*Saved Points ---092
The One on the Right15---0
Combat: Shortbow ---7730
leadership ---282
*Saved Points ---02
An Unexpected Withdrawal15---0
*Saved Points ---017
Flying Colours15---0
*Saved Points ---032
Gone20---0
*Saved Points ---052
The One on the Right II15---0
*Saved Points ---067
Alchemy15---0
leadership ---802
*Saved Points ---002
Foot Fungus is No Fun15---17
Politics & Weddings15---32
Preparing Props15---47
The Game15--62
Vulnerabilities & Strengths15---77
Best Foot, Prof15--92
Blood Bath20--112
Nothing Lasts Forever20--132
Accuracy is Vital15--147
The Edge15--162
Nestled in the Trees15--177
A Well-Deserved Reprieve15--192
Wedding15--207
Investigation ---50157
Teaching ---8473
Research ---4528
Strength ---2503
*Saved Points ---003
Answered in the Flesh15--15
An Early Wedding Gift15--30
Tipping Point15--45
*Saved Points ---048
Endurance ---4503
Missed Carriage20--23
Post Partum15--38
Come Join The Murder 115--43
The Longest Night of Cylus20--63
Only the FInest Dishes15--78
Practical Purchases15--93
Return to Work15--108
Necessity, Invention, Yadda Yadda15--123
Freedom from the Human Trap15--138
User avatar
Padraig
Approved Character
 
Posts: 875
Joined: Mon Oct 03, 2016 11:22 am
Race: Human
Renown: +544
Character Sheet
Prophets' Notes
Templates
Medals: 23
Character of the Month (1) Story of the Month (2) Painting With Words (1) One Arc Later... (1)
Living Legend (1) Hallowed (1) Pioneer (1) Hoarder (1)
First Love (1) Bow Chicka Wow Wow (1) Right In The Feels (1) True Love (1)
Married (1) Starting A Family (1) Shopaholic (1) Scandalous (1)
Party Animal (1) Lol Worthy (1) Vhalar 716 (1) Idalos Awards 2016 (1)
Winner Idalos Awards 2016 (1) Holiday Event 2016 (1)

Padraig

Postby Padraig » Mon Oct 24, 2016 4:28 pm




Skills Knowledge





Skills A - L : 
Skills M - Z : 
User avatar
Padraig
Approved Character
 
Posts: 875
Joined: Mon Oct 03, 2016 11:22 am
Race: Human
Renown: +544
Character Sheet
Prophets' Notes
Templates
Medals: 23
Character of the Month (1) Story of the Month (2) Painting With Words (1) One Arc Later... (1)
Living Legend (1) Hallowed (1) Pioneer (1) Hoarder (1)
First Love (1) Bow Chicka Wow Wow (1) Right In The Feels (1) True Love (1)
Married (1) Starting A Family (1) Shopaholic (1) Scandalous (1)
Party Animal (1) Lol Worthy (1) Vhalar 716 (1) Idalos Awards 2016 (1)
Winner Idalos Awards 2016 (1) Holiday Event 2016 (1)

Padraig

Postby Padraig » Mon Oct 24, 2016 4:29 pm




Marks & Devotion





Qylios Devotion : Mark Gained in Global Event 716
Adored Gained here
Favoured : 
NameAbility Description
Bond (Minor) The Favored can Bond with 1 other person. In doing so the Bonded individual gains a single glowing band around their left forearm. The Bond remains as long as both the Favored and the Bonded allow it. The Bond only functions within 300 feet of the Favored, and dissipates shortly beyond that distance.
Illustrious Skills Add an extra three skill points to one of the following skills: Blades, Leadership, Discipline, or Endurance. Any skill points granted by this Mark can break the 100 point cap on skills.
Bound in Battle The Favored and those Bonded with them are better able to fight together. Their tactics and movements flow almost seamlessly with little-to-no spoken communication. The Bond passes insights and slight thoughts between those Bonded while in combat together.
Brilliant Weapons (Minor) The Favored is able to create weapons out of solid light. The Favored can only generate one melee weapon at a time. To produce a weapon, the Favored must be in an area of substantial illumination (ie. Outside during the day, in a well-lit room, or at night during a full moon).Gained via Devotion
Bound Tongue (Minor) The Favored is able to understand one Fluent Language of those they have Bonded. The selected language can be changed once per trial. Gained via Devotion
"Hold the Line!" The Favored is able to bolster the morale of any who stand with them. The call rings out and dispels fear in the defenders, whether mundane or magical. Those affected by the shout gain a small boost in stamina and the use of a shield. The effects of this ability last for ten bits, and can only overcome magical fear effects from other Marks of the same tier or lower. Any fear effects caused by Domain Magic can be overcome as follows: Favored can overcome Magic at a Competent level or lower, Adored can overcome Expert level or lower, and Exalted can overcome Master level or lower.Gained via Devotion
Guiding LightThe Favored is able to summon a free floating orb of light to brighten their surroundings. The color and intensity of the light can be controlled, though it doesn't get any brighter than daylight. The orb has no physical form and can't be touched. The light generated by the orb cannot be used by the Brilliant Weapon ability. Gained via Devotion
Radiant Mantel (Minor) Once per trial, the Blessed can call upon their inner light and shroud themselves in an aura of light. The aura draws those around the Blessed to them and holds them in awe. Those bathed in its light are more willing to listen to what the Blessed says and are willing to follow the Blessed in actions that are only slightly against their nature.Approved here
"Fall Back!"The Blessed calls for a tactical retreat. Those within earshot of the call, or if a signal is given via horn or other means, are filled with renewed vigor as they retreat. Those bonded to the Blessed move quicker and only need to be within functioning range of their Bond to take effect of this ability upon activation. Approved here
Adored : 
NameAbility Description
Bond (Moderate) The Adored can Bond with up to 3 other people. In doing so all Bonded individuals gain the single glowing band around their left forearm. The Bond remains as long as both the Adored and those Bonded allow it. The Bond only functions within 1000 feet of the Adored, and dissipates shortly beyond that distance. Images and feeling can be willed across the Bond. The higher the sender’s Discipline, the more details can be relayed.
Illustrious Skills II Add an extra six skill points to any two of the following skills (max of 3 points per skill): Blades, Leadership, Discipline, or Endurance. Any skill points granted by this Mark can break the 100 point cap on skills.
Bound Beyond Blood The Adored can share in the Racial Bonus' of those whom they have Bonded, and share their own Racial Bonus with the Bonded. 10 points of the Adored's Racial Bonus are shared with those they have Bonded, and 10 points of each Bonded’s Racial Bonus is shared with the Adored.
Brilliant Weapons (Moderate)The Adored is able to create weapons out of solid light. The Adored can generate one melee weapon and one shield, or one ranged weapon at a time. To produce a weapon, the Adored must be in an area of decent illumination (ie. Outside during sunrise or sunset, near a campfire or other light source during the night, or in a dimly lit room). Approved here
Bound Tongues (Moderate) The Adored is able to understand and speak one Fluent Language of those they have Bonded. The selected language can be changed once per trial.Approved: here
Lead the ChargeThe Adored is able to empower and bolster the morale of those who follow them. If the Adored is at the head of any group of individuals, they and any mounts they ride are less likely to flinch during a charge. The number of targets affected by the aura is equal to the Adored's Leadership skill.Approved: here






Yvithia Devotion : Mark Gained: here
Yvithia Abilities : 
NameAbility Description
Telepathic Communication (Minor)As the Immortal of Communication, Yvithia is synonymous with spoken and written language. But those who truly wish to follow the Immortal find themselves with the ability to communicate with others with nothing more than their minds. With this ability, the Favored Xypha can send communications willingly with those within their range of vision, so long as the person's eyes can be seen. This ability can be used indefinitely as long as the two parties remain within visual range of each other. However, at this level, the Xypha cannot receive the thoughts back, only send his or her own.
Intuitive LinguistWith this ability, the Xypha can choose any one EASY language and rank up to Fluent for free. This language may be denoted with an [XY] in the list, and may exceed the language cap imposed by the character's Linguistics skill.
The Intellectuals' Skills Add an extra three skill points to one of the following skills: Linguistics, Mathematics, Meditation, Research, Teaching. These points may allow the skill to exceed the 100 cap.
IdentifyBy observing or hearing a gestured or verbal language, the Favored Xypha instinctively knows the name of the language and the region where it is most commonly used. Additionally, this allows the Xypha to know the place from which the speaker hails as well. Often used for determining intent, this ability does not allow the Xypha to understand the language, if they do not already know it. Gained here
Perfect CopyCommunication and Language are important domains to Yvithia, and with this ability the Favored Xypha can accurately copy any document he or she has ever read, whether they remember the exact details or not. This also transcends language barriers, so that they may write what the document said, even if they have no real knowledge of the language. They cannot understand what they've written, but instead regurgitate the information verbatim.Gained here
Emotional PaletteBy using this ability, the Xypha takes on metaphorical coloured lenses. As they look over others in their immediate vicinity, the person takes on a shade of colour depending on their strongest emotion. For happiness, this is a yellow nimbus around them, anger is red vein-like streaks on their skin. Sadness is blue swirling clouds over their skin, envy is green ivy-like vines twirling the person's extremities. Those with this ability and Empathy are able to more easily identify the emotion, and often leads to easier manipulation of the emotions through Empathy. Gained here.
The Telesthetic BoonOnce per trial, for two breaks, the Xypha can hear streams of conscious thought around him or her. The greater the number of individuals around him or her, the harder it is to make sense of the jumble of thoughts. Without training, this is overwhelming and can cause the Xypha to black out, should they be around too many people. But with training and understanding of the ability, the Xypha gains the powerful tools necessary to hear and anticipate the coming actions of those around them. Gained here






Xiur Devotion : Mark gained: here
Mark gained after Devotion system
Xiur Abilities : 
NameAbility Description
OptimismAdd an extra three skill points to one of the following skills: Etiquette, Navigation, Psychology or Teaching. Any skill points granted by this Mark can break the 100 point cap on skills.
Flow of Morale The Blessed is able to bring a brief surge of hopeful resolve to those around him. Within 10 feet, this lasts for eight bits; to 20 feet, it lasts for five bits; to 30 feet it lasts for two bits. At "Adored", double either the range or duration. At "Exalted", double both.
Calming OvercastA tense situation suddenly undergoes a dusky graying light, and the attitudes of everyone within 50 feet are affected as if the current hostility instead happened the day before, and everyone has had the time to cool off.




User avatar
Padraig
Approved Character
 
Posts: 875
Joined: Mon Oct 03, 2016 11:22 am
Race: Human
Renown: +544
Character Sheet
Prophets' Notes
Templates
Medals: 23
Character of the Month (1) Story of the Month (2) Painting With Words (1) One Arc Later... (1)
Living Legend (1) Hallowed (1) Pioneer (1) Hoarder (1)
First Love (1) Bow Chicka Wow Wow (1) Right In The Feels (1) True Love (1)
Married (1) Starting A Family (1) Shopaholic (1) Scandalous (1)
Party Animal (1) Lol Worthy (1) Vhalar 716 (1) Idalos Awards 2016 (1)
Winner Idalos Awards 2016 (1) Holiday Event 2016 (1)

Padraig

Postby Padraig » Mon Oct 24, 2016 4:33 pm




Belongings & Housing






Items:

* A small house in midtown Andaris
* Clothing: A three quarter length, wool coat in camel, white shirt, brown trousers,briefs, and a pair of brown boots ( starting) + 3 Briefs. Wool vest. Leather Doublet. Cloak. Leather Gloves. 2 trousers. 3 shirts. Hat, scarf, slippers. Leather Breeches. Brimmed hat.
* Toiletries
* Waterskin
* Eating utensils
* Tinderbox
* Scribe's Kit 18 gn
* Good quality arming sword 40 gn
*Blank Journal 5 gn
*Textbook: Physics 10 gn
* Textbook: Applied Physics 10 gn
*Horse: Halter, lead, bridle, bit, reins, blanket.
*First aid kit
*Tent
*Clay pots
*Water skin
*Bedroll
*A Good knife
*Loot:
1 full set of master-craft leather armour, 1 alder wood shield, good crossbow and bolts 60 gn, A gift from U'frek: Seashell Necklace that makes you invisible to Dangerous Spirits, Wisps, Shadow Creatures, and Familiars when worn.
*Chemist's Kit
*Garrotte Vine Sap x 3
*Ghost Mushroom x 3
*Fist Nut
*Whitemoss
*Gift from Faith:
Echo Scroll
Loot:
Small Mirror Alchemically Imbued by Padraig: Mind's Eye
*Holiday Gifts from Anonymous:
Weatherproof leather bag, well-made and bronze compass in leather packet, hardback book covered in dark green fabric ('Travels in Idalos. A Guide to Establishments and Features in Viden, Eztos and Ne'haer.'), 20 gn added to ledger and a new blank journal
*Gift from Faith:
2 medium crystals of bottled lightning
*Gift from Faith:
4 ozs of stormdust
*Gift from Faith:
8 small crystals of bottled lightning
*Loot:
Book: Steinman's Astronomy Text
Domain Bag
Spelunking Kit
Telescope, box of lenses, journal
*Loot:
Various Samples of 4 Species of Mushroom
Various Samples of 5 Species of Plant
Various Samples of 3 Rock Formations
3x Spider Talons
1 Vial of Spider Blood
1 Vial of Spider Venom
1 Jar of Spider Web
*Gifts:
jars of rainbow sand
letter opener
lightstones
*Loot:
1 vial of Xiur's blood
*Loot:
1 x sample of water from the river
3 x perfectly spherical snowballs
3 x samples of: Red icicle, blue icicle, green icicle and purple icicle. stalagmite
2 x samples of yellow icicle stalagmite
3 x samples of: Red icicle, blue icicle, green icicle, and purple icicle. Stalactite
2 x samples of yellow icicle stalactite
3 x ice berries
1 x sample of frozen waterfall
1 x sample of wood (dust) from the broken cart
1 x sample of black ash ice
*Gift: vial of Karem's blood
*Ice Caves Loot*
+1 Domain Bag (as per PB item)
+3 x small (pocket sized) sacks of warm sand : (link)
All clothing and equipment you chose
Samples of:
3 x yellow goo: This goo is a toxin which functions as an anaesthetic
3 x purple goo: This goo is a toxin which acts as a paralytic
5 x small purple spider bits: These spiders have been touched by the strangeness of Ishallr and exist half in the world of the living and half the world of the dead.
5 x small white spider bits: These spiders are completely immune to cold
5 x spider snake pieces: This spider snake has undergone a magical amalgamation. Its pieces are intrinsically touched by the strangeness of Ishallr. Experimentation on these will show that they have been touched by rupturing.
3 x black sound-stealing ice: this ice (or water, when it melts) is black and seems to absorb sound in a 20 foot area around it. If it gets diluted, the range doesn't increase, but the effectiveness lessens
4 x wolf bits: An amalgamation of wolves, touched by the ice snowflakes. These do not defrost / melt. They have been infused with the essence of the Fracture which Scalvoris sits on. If experimented on, the effects found could be / will be very random.
4 x spider bits: An amalgamation of spiders, touched by the ice snowflakes. These do not defrost / melt. They have been infused with the essence of the Fracture which Scalvoris sits on. If experimented on, the effects found could be / will be very random.
4 x snake bits: An amalgamation of snakes, touched by the ice snowflakes. These do not defrost / melt. They have been infused with the essence of the Fracture which Scalvoris sits on. If experimented on, the effects found could be / will be very random.
4 x tiger bits: An amalgamation of tiger, touched by the ice snowflakes. These do not defrost / melt. They have been infused with the essence of the Fracture which Scalvoris sits on. If experimented on, the effects found could be / will be very random.
12 x warm bars (5 ft long each): These are bars with a Faldrunite alloy
5 x crystal snowflakes here
5 x samples of ice tiger pieces: These remain frozen and are incredibly sharp. Could be used to add to a weapon etc. Can be ground up.
1 x ice tiger tooth: This is very sharp and has a light glow to it. It has swirling mist inside it. Whilst wearing it (as a necklace, for example) or carrying it, the wearer is able to see and communicate with spirits if the spirits wish to show themselves.

Payment: As recognition and with thanks, you are given 200gn.

He has also found:
1 x wedding ring
1 x small silver locket

Padraig also finds that, in the pocket of his jacket on the side where Carla held his hand, there is a small silver bracelet. It is obviously a child-sized one and it has, hanging from it a small silver heart with the name “Carla” engraved on it. When Padraig holds it, he feels warm.

Renown Rewards
Tier 1: A pair of spectacles / goggles.When Padraig puts them on, at first they seem to be nothing more than protective eye wear. However, if he holds / touches an item while wearing them and concentrates on it, then he is able to read the impressions and memories on the item. Once per trial, Padraig can use these goggles. The visions Padraig sees / hears when using the goggles show him the history of the object not in a linear time order but with the most emotionally impactful first. The process takes two breaks of concentration per memory and Padraig sees or hears or feels them.here


Tier 2: Scientists Specs: A pair of spectacles which, when worn, allow Padraig to truly examine the world around him. If he wears them in normal day-to-day life, they make his vision blurry and lacking focus. However, if he truly focuses on an item / object / person / area, then they focus his sight beyond human capability.

In mechanical terms, these are a pair of spectacles which function as either a microscope or telescope, depending on what he is looking at. If he is observing the night sky, he will see it as though through a telescope of exceptional quality. Conversely, if he was examining a potion, it would function as though looking under a microscope. Wearing them when not examining something leads to headaches and dizziness.here




Housing





Padraig co-owns a large home in Scalvoris Town with Faith, where they live together.
User avatar
Padraig
Approved Character
 
Posts: 875
Joined: Mon Oct 03, 2016 11:22 am
Race: Human
Renown: +544
Character Sheet
Prophets' Notes
Templates
Medals: 23
Character of the Month (1) Story of the Month (2) Painting With Words (1) One Arc Later... (1)
Living Legend (1) Hallowed (1) Pioneer (1) Hoarder (1)
First Love (1) Bow Chicka Wow Wow (1) Right In The Feels (1) True Love (1)
Married (1) Starting A Family (1) Shopaholic (1) Scandalous (1)
Party Animal (1) Lol Worthy (1) Vhalar 716 (1) Idalos Awards 2016 (1)
Winner Idalos Awards 2016 (1) Holiday Event 2016 (1)

Padraig

Postby Padraig » Mon Nov 07, 2016 12:16 am



Coin Ledger



ItemDebitCredit Total
Starter Pack .. 100gn 100gn
Sribe's Kit 18gn 82gn
Good Arming Sword 40gn.. 42gn
(above items purchased on starting)
*Vhalar 716 Wages ...1402.2 1444gn 2sn
Briefs 8sn.. 1443gn 4sn
Briefs 8sn.. 1442gn 6sn
Briefs 8sn ..1441gn 8sn
Vest 1gn ..1440gn 8sn
Doublet 3gn.. 1437gn 8sn
Cloak 5gn ..1432gn 8sn
Gloves 2gn ..1430gn 8sn
Trousers 3gn ..1427gn 8sn
Trousers 3gn ..1424gn 8sn
Shirt 12sn ..1424gn 68sn
Shirt 12sn ..1424gn 56sn
Shirt 12sn ..1424gn 44sn
Blank Journal 5gn ..1419gn 44sn
(above items purchased Vhalar 716)
Viden University Tuition 200 ..1219gn 44sn
Textbook: Physics 10gn ..1209gn 44sn
Loot .. 50gn1259gn 44sn
Chemist's Kit 115gn ..1144gn 44sn
Theater Ticket 8gn ..1136gn 44sn
Tuition at Rynmere University 200gn ..936gn 44sn
Textbook Applied Physics 10gn ..926gn 44sn
Pillows 10gn ..916gn 44sn
Bed 25gn ..891gn 44sn
Dresser 60gn ..831gn 44sn
Sheets 8sn ..831gn 36sn
Heavy Blanket 8gn ..823gn 36sn
Linen for curtains 1gn ..822gn 36sn
Garrotte Vine Sap x 3 120gn ..702gn 36sn
Ghost Mushroom x 3 30gn ..672gn 36sn
Extra room on home/window 286gn 2sn ..386gn 34sn
Horse 50gn 0sn ..336gn 34sn
Halter 6gn 0sn ..330gn 34sn
Lead 2gn 0sn ..328gn 34sn
Saddle 25gn 0sn ..303gn 34sn
Blanket 30gn 0sn ..273gn 0sn
Bit 0gn 4sn ..269gn 0sn
Bridle 15gn 0sn ..254gn 0sn
First Aid Kit 22gn 0sn ..232gn 0sn
Tent 30gn 0sn ..202gn 0sn
Clay pots 9gn 0sn ..193gn 0sn
Bedroll 5gn 0sn ..188gn 0sn
Leather Breeches 1gn 0sn ..187gn 0sn
Lether hat 10gn 0sn ..177gn 0sn
Waterskin 3gn 0sn ..174gn 0sn
Sulfur, Charcoal, Oil, Wood 14gn 0sn ..160gn 0sn
Stabling 1gn 0sn ..159gn 0sn
Fist Nut 30gn 0sn ..129gn 0sn
Whitemoss 30gn 0sn ..99gn 0sn
Mirror 30gn 0sn ..69gn 0sn
Psinia seed 5gn 0sn ..64gn 0sn
Storm brain 15gn 0sn ..49gn 0sn
Loot: Crossbow and bolts 0gn .. 49gn 0sn
Holiday Gift: .. 20gn 69gn 0sn
*Zi'da 716 Wages ...1348.08 1417gn 0sn 8cn
Loot: Gifts from Faith: .. .. 1417gn 0sn 8cn
Meal in Rharne 1gn 1sn 2cn ..1416gn 0sn 4cn
Sale of house in Andaris .. 536gn1952gn 0sn 4cn
Purchase of co-owned home in Scalvoris 983gn ..969gn 0sn 4cn
Tuition for two seasons of study in Scalvoris 200gn ..769gn 0sn 4cn
House Furnishings 350gn ..419gn 0sn 4cn
Loot: .. ..gn .419gn 0sn 4cn
*Cylus 717 Wages ...405gn 824gn 2sn
Purchases on Faldrass 74gn ..750gn 0sn 4cn
Spelunking Kit 30gn ..720gn 0sn 4cn
*Cylus 717 Wages ...351gn 1071gn 0sn 4cn
Fee for entrance exam (Scal) 300gn ..771gn 0sn 4cn
*Ashan 717 Wages ...2337gn 3108gn 0sn 4cn
Loot: Ice Caves: ...200gn 3308gn 0sn 4cn
Deduction for npc slave 250gn ..3058gn 0sn 4cn
*Ashan 717 Wages ...2337gn 5395gn 0sn 4cn
*Ymiden 717 Wages ...1889gn 7284gn 0sn 4cn
*Ymiden 717 Wages ...2175gn 9459gn 0sn 4cn
2 NPC Bumps 20gn ... 9439gn 0sn 4cn
Gifts for Faith 272gn ... 9167gn 0sn 4cn
*Saun 717 Wages ...gn 1062gn 10229gn 0sn 4cn
Gifts for Faith 1161gn ... 9068gn 0sn 4cn
*Saun 717 Wages Prof880gn...9,948gn 0sn 4cn
*Vhalar 717 Wages Prof 3,190gn 3sn...13,138gn 3sn 4cn
*Zi'da 717 Wages Prof + 5k bonus 7430gn 5sn 5cn...20,568gn 8sn 9cn
Purchase of House Scalvoris 5K gn ..15,568n 8sn 9cn
Donation to Relief Efforts 5K gn ..10,568n 8sn 9cn
Cylus 718: No work------
Ashan 718 Wages Prof--3,433gn 1sn 1cn14,002gn

*(wages have expenses/taxes deducted)
Total Currency: ON 14,002 GN, 0 SN, 0 CN
User avatar
Padraig
Approved Character
 
Posts: 875
Joined: Mon Oct 03, 2016 11:22 am
Race: Human
Renown: +544
Character Sheet
Prophets' Notes
Templates
Medals: 23
Character of the Month (1) Story of the Month (2) Painting With Words (1) One Arc Later... (1)
Living Legend (1) Hallowed (1) Pioneer (1) Hoarder (1)
First Love (1) Bow Chicka Wow Wow (1) Right In The Feels (1) True Love (1)
Married (1) Starting A Family (1) Shopaholic (1) Scandalous (1)
Party Animal (1) Lol Worthy (1) Vhalar 716 (1) Idalos Awards 2016 (1)
Winner Idalos Awards 2016 (1) Holiday Event 2016 (1)

Padraig

Postby Padraig » Sat Nov 19, 2016 8:11 pm



Approved Non-Player Characters



NPC Cyrus : Personal NPC
Name: Cyrus “Cy” Augustin

Race: Human

Date of Birth: 23rd Ymiden 655

Skills: Business Management (30), Shoemaking (30), Tanning (20), Caregiving (20)

Appearance: Cy stands at 6 foot tall and is of an average build, although arcs of physical work mean that his physique is muscular and healthy. His hair was one a deep brown but is now much more grey and white than anything else and his eyes are a deep amber. He keeps his hair and moustache neat and trimmed and tends to wear shirts with collars, which are always done up. He is physically fit and healthy and has the energy levels of someone in their forties.

Personality: As firmly as Padraig is a scientist, so is his grandfather a fatalist. He believes that what is meant to be, will inevitably be. He follows the Rynlist religion and believes in the fates. He doesn’t deny the Immortals, simply accepting that they are all part of the greater plan. He can seem to be a dour and critical man, but in truth that is a front for a caring individual who is very proud of his grandson, with whom he shares a dry and somewhat caustic sense of humour. He is a shoemaker and has always owned a business in Venora where he has lived all his life. However, he has recently decided that it is time to sell the business and go and spend time with his family.

Relationship to PC: Grandfather

NPC Luna : Personal NPC
Name: Luna

Race: Sev'ryn

Age: 17

Skills: Drawing (55), Endurance (30), Discipline (20), Basketweaving (20), Caregiving (25)

Description: 5 ft 7 tall, long brown hair and green eyes. She has a slave brand on her face, one on her left shoulder and her right thigh. She is scarred all over, especially on her back, but down her arms and legs also. She looks nothing like that picture right now, nor will she for a lot of months.

Personality: She's meek, submissive, obedient, refers to herself as "this slave" and "it". If there is any personality hidden under there, it's well hidden.

Currently: She's dehydrated, injured and almost starved. She has injuries on her wrists and the rest of her body which are old and have not been tended to.


User avatar
Padraig
Approved Character
 
Posts: 875
Joined: Mon Oct 03, 2016 11:22 am
Race: Human
Renown: +544
Character Sheet
Prophets' Notes
Templates
Medals: 23
Character of the Month (1) Story of the Month (2) Painting With Words (1) One Arc Later... (1)
Living Legend (1) Hallowed (1) Pioneer (1) Hoarder (1)
First Love (1) Bow Chicka Wow Wow (1) Right In The Feels (1) True Love (1)
Married (1) Starting A Family (1) Shopaholic (1) Scandalous (1)
Party Animal (1) Lol Worthy (1) Vhalar 716 (1) Idalos Awards 2016 (1)
Winner Idalos Awards 2016 (1) Holiday Event 2016 (1)

Padraig

Postby Padraig » Thu Dec 29, 2016 12:56 pm




Previous Season Threads:




Arc 716
Vhalar

* 3rd Vhalar, 716 - Live and Learn
Padraig tutors Faith in Mathematics at his home in Mid-town Andaris

* 9th Vhalar, 716 - A funny sort of education, really!
Padraig's home is invaded by a shadow beast

* 13th Vhalar, 716 - Straight Lines
Apothecary: Faith shows up at Padraig's place of employment

* 14th Vhalar, 716 - The Humble Son
Padraig receives a summons from the Immortals in a dream, and climbs aboard a mysterious ghost ship

* 14th Vhalar, 716 - Fancy That!
Padraig meets Faith aboard said ghost ship

* 14th Vhalar, 716 - Call the shots, name the price
Faith, Aeon and Padraig at swordplay aboard the Ghost Ship

* 14th Vhalar, 716 - To Tutor a Tutor
Padraig meets Yanahalqa aboard the ghost ship and learns a little swordplay

* 15th Vhalar, 716 - Back to back we stood
Padraig and Symbri battle shadowbeasts in Ne'hael

* 16th Vhalar, 716 - Only those who know say that ignorance is bliss
Padraig tutors Faith and Tabitha (npc) at his home in Mid-town Andaris

* 19th Vhalar, 716 - The Great Meeting
Part II of the Humble Son - Ne'haer

* 20th Vhalar, 716 - Battle to the Tomb of Treid
Part III of the Humble Son - Ne'haer

* 32nd Vhalar, 716 - We do not flea from fleas
Faith, Aeon and Padraig bathe a necromantic cat

* 41st Vhalar, 716 - Red in tooth and claw
Faith and Padraig go out in search of herbs, and are visited by bandits and all sorts of trouble

* 42nd Vhalar, 716 - The morning after the night before
Faith and Padraig go out in search of herbs, and are visited by bandits and all sorts of trouble - Part II

* 42nd Vhalar, 716 - Satisfaction brought it back.
Faith and Padraig go out in search of herbs, and are visited by bandits and all sorts of trouble - Part III - w. Tristan

* 40th Ymiden, 714 - A body in motion stays in motion...Not so fast. (Memory)
Padraig pursues his letter in physics at Viden University.

* 21st Saun, 714 - Mind into Matter (Memory)
Padraig pursues his letter in physics at Viden University - Part II.

* 65th Vhalar, 716 - Alchemical Gastronomy
Faith and Padraig, Alchemy and Baking

* 75th Vhalar, 716 - Honeycomb, forgotten
Plans for Faith and Padraig to make honeycomb candy go awry when Padraig's home is robbed.

* 80th Vhalar, 716 - A complicated relationship
Padraig and Faith - project for university class

* 96th Vhalar, 716 - A Royal Tragedy
Padraig attends a play.

* 121st Vhalar, 716 - Learning the steps
Faith comes to Padraig's home after receiving her freedom.

* 122nd Vhalar, 716 - Small Steps
Faith moves into Padraig's home.

* 122nd Vhalar, 716 - Facing the Future
Pad and Faith talk about brands, injuries, campaigns.

* 123rd Vhalar, 716 - Waking Up
Faith and Padraig discuss wine making.


Zi'da

* 1st Zi'da, 716 - Tea for Three
Padraig and Tristan meet.

* 1st Zi'da, 716 - Lowtown Snow Party in Midtown
Attending a party with Faith.

* 7th Zi'da, 716 - Mirror, Mirror...
Job thread, a little alchemy, etc.

* 9th Zi'da, 716 - Coal Hands Warm Heart
Pad and Faith, Alchemy Chatter

* 10th Zi'da, 716 - 10th Zi'da, 716 - Alchemy is better than magic right?
A visitor for the young alchemist

* 10th Zi'da, 716 - 10th Zi'da, 716 - Magical Threads
Faith, Alex, Pad, Enchantments

* 10th Zi'da, 716 - The Room
Faith and Padraig discuss brands, new construction and campaigns.

* 11th Zi'da, 716 - A Romantic Stroll
Moonlit stroll, interrupted by Famula.

* 13th Zi'da, 716 - [b]* 10th Zi'da, 716 - The Death of Science
Faith helps Pad with his physics project.

* 14th Zi'da, 716 - Welcome to Welles
Campaign. Faith, Pad, Malcolm, Elyna, et al.

* 16th Zi'da, 716 - Clarity
A little scuffle, prob'ly

* 16th Zi'da, 716 - 10th Zi'da, 716 - A tapatea for four
Faith, Pad, Malcolm, Elyna at the inn

* 17th Zi'da, 716 - 10th Zi'da, 716 - Just One Key
Faith and Pad at the inn

* 17th Zi'da, 716 - 10th Zi'da, 716 - Ready, Steady, Lock and Load
Faith, Kylar, Pad, Crossbow

* 17th Zi'da, 716 - 10th Zi'da, 716 - Playing with Fire
Faith and Padraig test explosives and sleeping powder

* 18th Zi'da, 716 - 10th Zi'da, 716 - Lost Lists
Faith and Padraig discuss stuff

* 18th Zi'da, 716 - 10th Zi'da, 716 - Fallout
Faith, Pad, Malcolm

* 19th Zi'da, 716 - 10th Zi'da, 716 - The Patter of Tiny Feet
Faith and Padraig on an outing

* 22nd Zi'da, 716 - 10th Zi'da, 716 - When Tomorrow Comes
Faith and Padraig talk about campaign

* 23rd Zi'da, 716 - 10th Zi'da, 716 - Burning Winter Snow
Padraig goes on patrol with warden and other soldiers

* 23rd Zi'da, 716 - 10th Zi'da, 716 - On Chases and Chess
Padraig returns from patrol to find Faith injured

* 37th Zi'da, 716 - The Room Pt2
Faith furnishes the house, Pad discovers her brands and scars are fading

* 38th Zi'da, 716 - The First Battle
Faith assists Padraig with a student - job thread

* 72nd Zi'da, 716 - On the 72nd trial of Zi'da, my true love gave to me
Faith and Pad investigate a series of murders in Rharne

* 72nd Zi'da, 716 - Closing In
Faith and Pad investigate a series of murders in Rharne pt 2

* 73rd Zi'da, 716 - On the Scent
Faith and Pad investigate a series of murders in Rharne pt 3

* 73rd Zi'da, 716 - Aftermath
Faith and Pad discuss their capture of a serial killer, and then Aelig brings them a nasty surprise

* 74th Zi'da, 716 - And so it goes
Faith and Pad discuss Aelig's nasty surprise, and decide what their future will be

* 75th Zi'da, 716 - Surprise Meetings
Faith and Pad drop into a spot for lunch, meet Kura

* 81st Zi'da, 716 - Unwelcome Reunions?
A trip to the Lightening Cathedral in Rharne. Things turn ugly fast.

* 81st Zi'da, 716 - A Raft of Possibilities
Pad and Faith talk alternate treatments for wounds and infections

* 82nd Zi'da, 716 - A clear solution
Pad and Faith create alternative, infection fighting natural bandages

* 86th Zi'da, 716 - Planning what we see
Once again, Faith and Pad try to plan a romantic outing

* 88th Zi'da, 716 - Decisions
Faith and Padraig discuss pregnancy

* 88th Zi'da, 716 - The Reticent Midwife
Faith and Padraig help deliver a baby

* 91st Zi'da, 716 - Integrity
Once again, Aelig comes along and messes with Faith and Padraig, draws them into Emea

* 92nd Zi'da, 716 - Misfits
Faith and pad discuss pregnancy

* 92nd Zi'da, 716 - A much needed talk
Kura and Pad, more pregnancy stuff


Arc 717
Cylus, 717

* 1st Cylus, 717 - We Bear Our Cloaks
Pad attends Faith's robe ceremony at the Order in Rharne

* 2nd Cylus, 717 - A Cut Above
Pad takes a commission for his job thread

* 18th Cylus, 717 - Ready or Not
Faith gives birth. Sort of.

* 20th Cylus, 717 - Returning
Faith and Pad return to Andaris, discuss selling the house and moving to Andaris

* 20th Cylus, 717 - Nature's Bounty
Faith and Pad discuss a trip and enroll her in university

* 23rd Cylus, 717 - Hazardous Conditions
Faith and Pad arrive in Scalvoris, settle into their new home and discover a squatter

* 24th Cylus, 717 - [Viden Academy/Scalvoris Campus] Schooling for the Schooled
Pad receives tutoring before beginning his diploma level physics course

* 24th Cylus, 717 - Study Buddies
Pad and Faith go to Faldrass

* 24th Cylus, 717 - Warm Sand
Pad and Faith go to Faldrass, sit on beach, run into crazy guy

* 25th Cylus, 717 - Soft Landings
Pad and Faith go to Faldrass, fall through hole in the ground

* 25th Cylus, 717 - Cup of Tea and a Good Book
Pad meets Niv at Scholar's Nest

* 26th Cylus, 717 - Standing on the shoulders of giants
Pad and Faith attend Intelligentsia meeting

* 26th Cylus, 717 - Options
Pad and Faith discuss her professor

* 28th Cylus, 171 - It's a Dogs Life
Training for Cosmo.

* 29th Cylus, 717 - Classroom Management
Pad teaches first level chemistry students

* 30th Cylus, 717 - The Note
Pad gets called to the Dean's office

* 30th Cylus, 717 - Lets Do Lunch!
Pad and Faith have lunch, he tells her his news.


Ashan, 717



Ymiden, 717



Saun, 717



Vhalar, 717

2nd: Only the Finest Dishes meeting Qit'ria
3rd: Preparing Props study thread
12th: Early Wedding Gift ~ Nir'wei visits Pad and Faith
13th: Accuracy is Vital study thread
13th: What's your best foot, Prof? ~ with Faith
33rd: Bonding and Solutions fun with Niv
34th: Leave for Desnind.
59th: Arrive in Desnind.
59th: Nestled in the Trees - explore Desnind a bit
62nd: Take my hand, erase the past forever - get married.
64th: Promises and Lies ~ dream thread with Faith, Noth, & Gangui.
65th: Vulnerabilities & Strengths ~ with Faith, dealing with stuff.
100th: Tipping Point - with Faith, preparing for Bun


Zi'da, 717

1st - 25th: The Edge Pad travels to the edge of the world.
25th: Questions Written in the Void and Answered in the Flesh Pad portal boots home
70th: When I'm lost I feel so very found Pad and Faith chat
80th: Missed Carriage ~ an attempted kidnapping leads to early labor!
81st: Post Partum ~ the new parents plan and stare at the children.


Arc 718
Cylus, 718

1st: Babies, Wolves, Slaves & Barriers ~ with Kura and Faith
8th: Come join the murder, come fly with black ~ Alexander's Endgame Pt 1.
8th: We'll give you freedom from the human trap ~ Alexander's Endgame Pt 2.
28th: The Longest Night of Cylus ~ Pad gets political!
User avatar
Padraig
Approved Character
 
Posts: 875
Joined: Mon Oct 03, 2016 11:22 am
Race: Human
Renown: +544
Character Sheet
Prophets' Notes
Templates
Medals: 23
Character of the Month (1) Story of the Month (2) Painting With Words (1) One Arc Later... (1)
Living Legend (1) Hallowed (1) Pioneer (1) Hoarder (1)
First Love (1) Bow Chicka Wow Wow (1) Right In The Feels (1) True Love (1)
Married (1) Starting A Family (1) Shopaholic (1) Scandalous (1)
Party Animal (1) Lol Worthy (1) Vhalar 716 (1) Idalos Awards 2016 (1)
Winner Idalos Awards 2016 (1) Holiday Event 2016 (1)

Padraig

Postby Padraig » Thu Jul 13, 2017 10:52 am




Current Season Threads:




Ashan, 718

3rd: Relief Effort; Collapse = with Faith, relief effort
10th: Practical Purchases ~ with Faith, buy a house.
19th: Common Interests ~ dinner with people
24th: Return to Work ~ Faith returns to work, trouble happens.
30th: Necessity, Invention, Yadda Yadda ~ planning for the expedition
65th: Tides of Change ~ Riot!
95th - 123rd: Hypnagogic ~ return to the Edge of the World
User avatar
Padraig
Approved Character
 
Posts: 875
Joined: Mon Oct 03, 2016 11:22 am
Race: Human
Renown: +544
Character Sheet
Prophets' Notes
Templates
Medals: 23
Character of the Month (1) Story of the Month (2) Painting With Words (1) One Arc Later... (1)
Living Legend (1) Hallowed (1) Pioneer (1) Hoarder (1)
First Love (1) Bow Chicka Wow Wow (1) Right In The Feels (1) True Love (1)
Married (1) Starting A Family (1) Shopaholic (1) Scandalous (1)
Party Animal (1) Lol Worthy (1) Vhalar 716 (1) Idalos Awards 2016 (1)
Winner Idalos Awards 2016 (1) Holiday Event 2016 (1)

Next

Return to Character Sheets