Ela Wolfsdotter

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Ela Wolfsdotter
Posts: 93
Joined: Thu Feb 22, 2018 8:24 pm
Race: Mortal Born
Renown: 95
Character Sheet
Wealth Tier: Tier 1

Milestones

Miscellaneous

Ela Wolfsdotter

Bloodclaw
Image

Name: Ela Wolfsdotter

Age: 18

Race: Mortalborn (Approval here)

Date of Birth: 4th Ymiden, 699

Marks: None

Factions Joined: Nope

Languages Spoken: Fluent Common, Broken Omyeric

Partners: ha no
Appearance

Ela has long, flowing brown hair that she constantly keeps tied up. It is poorly looked after and as such is kept long at all times. Her eyes are a deep blue, sharp and ferocious. Her claws are prominent on her hands, and her body is lean and tough. She also has sharp but small spikes along her arms. Her look is savage and fierce, a natural look she keeps to scare away other predators, which mixes well with her height of 6'4. As far as she is concerned, she is the Apex predator, and that shows in her look. Paint is often spread on her face, when she can afford it, and if she can’t then she will use the blood of her most recent prey.
Personality

Ela is very much conflicted between her human side and her animalistic side. On one hand, she wants to be a creature, a predator like no other. But one of the most important things to her is her family. Kura, most specifically. She wants to embrace her humanity, but all of her instincts are that of an animal, making her want blood and the hunt. This leads Ela to be brutal in personality, her tongue as sharp as her fangs.
History

Ela was born of Karem and a man called Alrur, destining her to a life of hunting. They lived in a small cabin in Scalvoris, in the wilderness. Her childhood until the age of five was fairly regular, though the time she spent with her mother was lacking compared to that of most children, as was true with her sister. It meant, however, that the time she did spend with them all together was that much more precious. She idolised her sister, and adored her mother.

When she reached five, she joined her father hunting. The two would go out together, with the dogs at their side, after animals. It started more with Ela watching, but she very quickly joined in. She was in no way good, but she loved it. It was her passion, she came to life when she was chasing after animals, dogs at her side helping. But her hunting was more than that, it was the love she shared for them. The beautiful deer that would often come to the house, and she would give food to. She had a bond with nature almost as close as she had to the family around her.

This bond grew over years, her ability to hunt as well as her general physique changing. However, she always enjoyed the kill more than the friendship. Something about it was more rewarding. She started going out on her own at the age of eight, bringing the dogs with her and bringing home food for her father. It was then, however, that she had her first issue with predators. As the girl was coming home, her dogs barked, growling at something. Ela, young and afraid, stayed behind them – as a small pack of hounds emerged from the trees.

Before Ela could run in her panic, or the dogs attack, the hounds started screeching. Their noise made Ela drop to her knees, covering her ears in pain as her dogs whimpered and ran back to the house, leaving Ela and the hounds. She tried to crawl away, leaving the two rabbits behind, but it was no use. A dog pounced and pinned the girl down, scratching at her chest, leaving a gash from her chest to her stomach. Her scream was enough, however, for her mother to find her.

An arrow struck the beast down, shattering it’s skull, before a small pack of wolves came – one abnormally large. The alpha wolf roared at the creatures, causing them to run in panic, before Karem immediately ran to Ela to get her to safety. Ela had passed out from the injury already, and was in a bad state. Without any hesitation, Karem took her back to the house. Her and Alrur put Ela in bed, before a healer was found and summoned.

As she was healed, Ela had dreams. Dreams of the beasts that had attacked her, but more importantly, those that had saved her. Big wolves, fierce creatures with razor sharp fangs and vicious claws. Her heart beat quickened as her head rushed with these predators, hunting and taking down their enemies. These dreams continued for the hours she was unconscious, until she woke up to the sight of her mother stood over her. Karem embraced the girl, the healer having done all she could before leaving.

For seasons, those dreams continued, every night without fail. When Ela told Karem about it, she said it was just nightmares, that the girl was bound to be scared from what had happened and that it was all just a dream. But to Ela, it felt like much more than that. Watching the wolves hunt, watching them tear different animals apart as the dreams changed, becoming more and more vivid. One night, in Cylus, the girl’s dream was different. The wolves ran at their prey, but this time the prey was her. As soon as the wolf pounced, she awoke, to the sound of a shout.

As Ela got up to look, her door was kicked open by a man, coated in blood. She’d never seen him before. The realisation kicked in as she saw the shimmering dagger in his hands, and her eyes widened. It was in that moment her powers came to life. Her nails burst in to claws, and a primal instinct took over. She pounced the man as he came close, her claws sinking in to his shoulder and chest, gripping on tight. As the man fell to the ground, her claws kept going, tearing through his flesh violently. His screams filled the house as she ripped chunks of him away, before finally landing the killing blow, tearing his throat out with a sharp swing.

Immediately, she got up and ran to the room, shouting for her father – only to see what she feared. By the front door, lying in a pool of his own blood, was Alrur – stab wounds over him. She knelt down beside him, sobbing in to the man, begging for him to wake up. But he didn’t, and wouldn’t ever again. Ela suddenly felt alone.

For a day, the girl sat on her own, looking at her fathers body in the house. But then her hunger kicked in. Not for cooked food, but for blood and flesh. Seeing her father on the floor, and the man that killed him, made her stomach growl. It was a hunger she couldn’t control, couldn’t grasp. It started to become unbearable. Hesitantly, the girl stood up, looking at the killers body and walking over to it. She knelt down over it and put her nose to it, sniffing it. The scent smelt different, appetising.

Before she knew it, she’d lost control, and was tearing through the body with her teeth and claws, eating what she could of it. It was too much for her in one go, but she ate more than was expected of a girl her size. When she realised what she had done, she started to cry. But nobody heard her, nobody saw her tears or her sadness. She was alone.

Two weeks later, Karem came back to the house to check on the girl. As she arrived at the door, she saw it was kicked in, and immediately came rushing in. When she walked in the door, her eyes widened with horror. Curled up on the floor was Ela, fast asleep. Surrounding her, however, was a pile of bodies. Three dogs, mostly eaten, and two people. Neither of the people were recognisable, but it took little for Karem to see what had happened.

Carefully, Karem woke the girl. Seeing her mother, the shell of a girl embraced her. But it was clear she was different. Her body language had changed, and her breathing seemed similar to that of low growls. Karem picked up the girl, and promised to take her home where she would be safe.
When the two arrived back in the eternal empire, Ela was nothing like Karem or Kura remembered her to be. She was broken from what had happened, and broken from the fact that she had to eat flesh – especially that of her father. But after two weeks of it, and nothing but it, it became almost instinct. She craved it, couldn’t eat without it. Whether it was animal or human. This was put on show when she was offered cooked food and was sick when she tried to eat it, but when presented with a raw deer ate happily to her hearts content.

Over the next few seasons, both tried to help Ela gain control of her powers, teach her how to use them. But the more time she spent using them, the more wild she became. So the two split up responsibility. Karem helped Ela control and use her wild side, to hunt and to grow in prowess, where Kura was given the task of helping her function in society. Ela was able to live civilly, but when given the chance, her Wild side always took over. This was most prominent when the three would hunt together, Ela preferring speed and her claws than a weapon.

While out hunting, Ela’s first Dominate was brought through, a Feral dog being taken. While her and the dog competed, Karem and Kura watched, seeing how the girl behaved like an animal, using her speed and strength to her advantage. Eventually, she dominated the beast, proving to be superior – and her first relationship outside of her family begun. She named the beast Alrur, after her father, and the two went hunting together often.

Eventually, as Ela grew more accustomed to her wild side, she found her own footing. Over years she worked on refining her abilities and hunting prowess, going out with Alrur to hunt a lot. As she grew older, she became more independent, so Kura leaving wasn’t such a bad thing for her. She missed her sister, but it was one less person to keep her wild side in check.

After years of living in the Eternal Empire, Ela decided to move back to where she had once lived in Scalvoris. With her mothers permission, she left. But instead of going back to the house, or to civilization, she found a cave – settling there. Gradually her cave became more like home, as Ela lived her life like the beast she wanted to be. It was later that Arc she met Kura again, and her hunting adventures just became more and more interesting.
Housing

Ela is settled in a cave, marked with her Wild Refuge, near Sweetwine Woods. This location was specifically chosen to be near her sister Kura, and for the wilderness around her. Inside it are all of her supplies, as well as her dog Alrur. Because of her ability, the area is void of predators that aren't her own and filled with prey, prey animals sat in the area and enjoying the peace of it
Knowledge & Skills

SkillPoints AcquiredTotal Points SpentProficiency
Animal Husbandry 10/100 (10/251)Novice
Axes and Bludgeons - Two-handed axe (11)20/100 (20/251)Novice
Discipline (1)2/100 (2/251)Novice
Endurance (1)18/100 (18/251)Novice
Fieldcraft (2)10/100 (10/251)Novice
Hunting (2)5/100 (5/251)Novice
Intimidation (2)10/100 (10/251)Novice
Running (1)15/100 (15/251)Novice
Strength (3)25/100 (25/251)Novice
Unarmed Combat (11)50/100 NA: FTCompetent
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Knowledge

Axes and Bludgeons - Two-handed axe: Aiming for weak points
Axes and Bludgeons - Two-handed axe: Heavy blows
Axes and Bludgeons - Two-headed axe: Testing the weight
Axes and Bludgeons - Two-headed axe: Downward swing
Axes and Bludgeons - Two-headed axe: Keeping good posture
Axes and Bludgeons - Two-headed axe: Footwork is important
Axes and Bludgeons - Two-headed axe: Using momentum helps
Axes and Bludgeons - Two Handed Axe: Shattering ribs
Axes and Bludgeons - Two Handed Axe: Overhead strike
Axes and Bludgeons - Two Handed Axe: Rushing with an Axe
Axes and Bludgeons - Two Handed Axe: Striking the shoulder

Caregiving: Comfort someone who is upset
Caregiving: Ensure that you remind someone that you will hurt others for them.

Detection: Spotting unusual things about your surroundings

Discipline: Fighting the Wild side [BH]
Discipline: Not killing people just because they annoy you. Especially when everyone does.
Discipline: Confronting your fear

Endurance: Being knocked to the ground by a gust of wind

Etiquette: Pet names are disconcerting
Etiquette: Greet everyone individually
Etiquette: Feigning manners
Etiquette: Good posture
Etiquette: Smiling
Etiquette: Bowing politely

Unarmed: Punching with claws
Unarmed: Uppercuts
Unarmed: Crosses
Unarmed: Jabs
Unarmed: Biting with fangs
Unarmed: Slashing with claws
Unarmed Combat: Tearing apart a body
Unarmed Combat: Ripping flesh with fangs
Unarmed: Pinning to the wall
Unarmed: Gripping the throat
Unarmed: Dragging and biting

Running: Maintaining good form

Hunting: Looking for tracks
Hunting: Working with a dog [BH]

Intimidation: Snarling is intimidating
Intimidation: Roaring with anger
Intimidation: Scraping your claws
Intimidation: Raising your voice
Intimidation: Smirk in an intimidating fashion
Intimidation: Keeping claws on show

Fieldcraft: Making a campfire
Fieldcraft: Read your environment

Leadership: Stepping up to the task
Leadership: A vote of confidence
Leadership: State what you will do, not what you'd like.
Leadership: Being elected a leader puts you in a strong position
Leadership: With great power, comes great responsibility
Leadership: It's a dirty job, but someone's got to do it.
Leadership: Firm orders
Leadership: Alpha of a pack

Negotiation: Sometimes, it's not worth arguing

Psychology: Friendship is important
Psychology: There is a strength to having friends which is hard to explain.

Resistance: Experiencing hallucinations
Resistance: Recovering from hallucination experiences

Seafaring: Boat journeys need you to be safe

Strength: Hauling boats
Strength: Pulling yourself along by your claws
Strength: Lifting a heavy weapon

Storytelling: It has been a very, very odd day.

Tactics: Prepare for a worst case scenario

Non-Skill

Alrur: Dog won over through Alpha Dominance

Kura Wolfsdotter: Sister and fellow Mortalborn

Sweetwine Woods: General Layout (WP)
Sweetwine Woods: Ela's Cave (WP)

Ability Knowledge

Mortalborn Ability - Alpha Dominance: Teaching an animal your superiority [BH]

Mortalborn Ability - Predatory Form: Hunger for Raw Flesh [BH]

Mortalborn Ability - Wild Refuge: Marking out your territory [BH]
Skill Point Ledger


Record all of your Skill Point Expenditure here.
Thread or Skill NamePoints AwardedPoints SpentRunning Total
Starting Package 500050
Unarmed: Combat ..2525
Intimidation ..1015
Running ..15 0
Fieldcraft (WP)..100
Hunting [BH] ..5 ..
Endurance [BH] ..3 ..
Discipline [BH] ..2 ..
Fish you were here 20.. 20
Axes and Bludgeons - Two-handed axe ..20 ..
Getting an Upgrade 10.. 10
Strength ..10 0
New life brings new death 10.. 10
Animal Husbandry ..10 0
The Hunt Begins 10.. 10
Unarmed Combat ..10 0
Something in the (sweet) wine water 20..20
Unarmed Combat ..15 5
Claws and Companionships15..15
Fractured Family15..30
Strength ..15 15
Endurance ..15 ..
Domains and Powers:

Predators - Predatory Form
Predatory Form - Ela is slowly trying to become the perfect predator, a hunter like no other. One of the ways her form has helped enhance this is by physical changes to her form, altering her body to be like that of a predator. Three changes are in play with this, her eyes, claws and fangs. Her fangs and claws are sharp enough to tear through flesh, and to do serious damage to some strong materials. Her eyes give her the ability to see in darkness easier, giving her expanded low light vision like that of other predators. All of these appear animalistic, her eyes slit and a deep red, where her claws and fangs appear sharp and ferocious. With this evolution came a deep and feral hunger for fresh meat. Ela is unable to eat a meal that has been cooked and has cravings for fresh blood. The longer Ela goes without eating the harder it gets to ignore the cravings, until she gets desperate and can’t hold back anymore. This hunger can only be ignored for two days before the cravings start again, and in another two days without eating she’ll lose control, going on a killing spree until her hunger has been sated. This rampage will normally last at least four breaks, but has lasted up to ten before, and as few as two.

Dominance - Alpha Dominance
Alpha Dominance - Ela has the power to assert her dominance to other predators, showing them her ability. This is done through Dominance, an ability that allows her to pick a target animal. Once this animal has been chosen, she must make a show of power and ability, proving to the beast that she is superior. This is done through conflict between the two, where Ela must physically dominate the animal in a fight directly. Whoever wins out and takes down the other, without killing of course, rises to the top predator. Should the creature win, it will leave, knowing that it is superior to Ela, leaving Ela with a burst of depression for 10 trials. If Ela wins however, the creature will become her companion, accepting her as it's Alpha and as the top predator. This means that her word is law, and it will follow it as such, as well as her friends being equally important to the animal. This can only be done once per season, and Ela may only have one animal dominated at a time. Should her animal die, Ela's intelligence will revert to that of a wild animal for 5 trials, causing her to become feral and animalistic, losing all sense of humanity for those trials.

Ferity - Wild Refuge
Wild Refuge - Encompassing the ferity of the forest, Ela is able to mark a space for herself in any non-civilized area, typically a forest or jungle. Requiring her to cut her hand and drip her blood along its perimeter in a fifty square yard diameter, this marks the place as a Wild Refuge. While Ela remains in her Wild Refuge, the place is a ward to predators and those that would seek to harm the Mortalborn. The predatory species of the area avoid the Wild Refuge, paying deference to the predator that has staked its claim there, Ela. Additionally, prey animals are drawn to the Wild Refuge, seeking a place of comfort and safety from the beasts around them. They are unaware, though, of the true danger that lies within.

The Wild Refuge can be broken, however, by a sapient intruder entering its diameter. Because it works only to keep out animal predators, an unwanted mortal entering the zone cancels the effect, but provokes Ela and the prey animals to attack to defend her territory. This isn’t true if Ela is expecting the person, and has put a drop of her blood on them within the last trial. If the Refuge is broken in this way, Ela will be immediately alerted of it. As well as this, the prey animals will attack whoever has entered the area in an attempt to defend their safe space.

Ferity - Feral Form
Feral Form - When Ela is overcome with intense emotion or in mortal danger, the Ferity inside of her bursts free with a bloody and horrific transformation. After ten trills of transformation with agonizing pain, Ela becomes a new predator. Thick scales cover her body and her natural weapons grow to match it. As well as this, a thick scaled tail covers her back with sharp barbs running down the sides. Her claws are sharper and figure designed to be quick and agile, allowing swift movements and easier manoeuvring. When entering this form the girl is given access to the new abilities the form offers, yet with it comes a dark drawback. When first activating this power Ela will lose all control, turning entirely animalistic. Without the right training of Discipline or Meditation Ela will never be able to leave or control this form. While locked in this form her skills are limited in growth to whatever she could feasibly do, more difficult skills like Smithing impossible with that form. Even with control of the power, Ela can never activate it of her own accord. When her Discipline reaches Competent the girl will be able to differentiate friend from foe and, at expert, she will be able to have some level of control. This form will last until she can regain control, in which case it will end when she decides to end it. Only dangerous situations and intense emotion will reactivate it, however. In this form her skills remain relative to her size, scaling as her normal body would. Transforming back is equally painful and also lasts for five seconds.

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Marks Section

Marks

Abilities

Knowledge

Items
  • Possessions
    • Six torches
    • Two lanterns
    • Two tinderboxes
    • 200 feet of rope
    • Two barrels (for food storage)
    • A pull wagon (two feet wide, three feet long, two feet deep)
    • Two knives
    • One bedroll
    • One compass
    • Fisherman's net, fishing pole, and thirty hooks
    • Trapper's Kit
    • One blanket
    • One longbow
    • Thirty arrows
    • One set of toiletries
    • One set of unkempt fur clothing - Poor quality
    • Three waterskins
    • Three rucksacks
    • Feral Dog - Alrur (See Domination Ability)
    • Pigeon (linked to Starter Quest) [BH]
    • Red glowing rock
    • Waterproof Map (Sweetwine Woods)
    • Weird coin (To be used in thread)
    • Treasure map
    • Truth Serum
    • Exquisite Blue Dress
    • Gold Ring
    • Never ending candle
    • Enlightened Leaf
    • Magic shoes (change colour)
    • Pretty Feather
    • Spearhead
    • Silver hairpin shaped like a dove with little rose quartz eyes
    • One pearl stud earring
    • Broken gold chain
    • Masterwork Double-headed axe
Pets List

Quetzal - Fey

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Fey is a beautiful Quetzal that followed Ela after the Scalvoris seasonal of Ashan, 718. Fey is obedient to Ela, though not trained for much, and is more of a friendly pet than of any use to Bloodclaw. Fey does, however, bring Ela a lot of comfort in her time in the cave, proving to be an incredible friend for the Mortalborn.

Trained Cheetah - Aila

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Aila was bought by Ela when she was rewarded for her help in the seasonal. She is Ela's hunting partner, going side by side in to a fight together, constantly. Both work well as a duo, fighting people head-on while Ela's other 'soldiers' work in other ways. Both have a close bond, both in and out of battle, keeping eachother warm and spending lots of time play-fighting.

Feral Dog - Alrur

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Alrur is a feral dog that Ela has had for years, hence why he is on his last legs and no good at hunting. He's been worn out by the time the two have spent together. Named after her father, Ela adores the dog, though sometimes gets frustrated with his inability to hunt. Soon enough, Ela intends to remove him from her Dominate ability, though the heartbreak of it is causing her to hesitate.

Flunny - Rosie

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Rosie followed Ela out of Sweetwine when she was in the Ashan seasonal. Despite Ela's irrational hatred and fear of Flunnies, the two found a bond between them both. Something about the beast, and its scars, made Ela see a strength in it. So, like Fey, the two are companions outside of combat.

Cougar - Darkfur

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Now working as a guard in Beacon, Darkfur is an asset to the team, tasked with protecting the village from any attack. Ela has a very close bond with these two, both being predators. As such, they are some of her favorite animals in her pack. It is returned, a strong bond being shared between Darkfur and Ela.

Cougar - Redfang

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Redfang is a powerful cougar, with a ferocity only matched by Ela's. As such, the two play rough a lot, though would never dare hurt one another. They are, after all, companions and friends. Redfang cares more for Ela than any other member of her pack, so will do anything to protect her with the same ferocity he puts in to everything else they do. Due to this, however, he is skeptical around visitors - aside from Ela's family.
Ledger
ItemDebitCredit
Starting Package 10gn ...
Ymiden Bandit Wage 473gn 1sn ...
Broad Axe ... 40gn
Cougar (Trained - Darkfur) ... 200gn
Cougar (Trained - Redfang) ... 200gn
Raiding a pouch 50gn 25sn 10cn[/url] ...
The Hunt Begins 120gn 21sn 43cn ...
Renown Reward 300gn ...
Seasonal Payment 300gn ...
Total Currency: 0 ON, 813 GN, 47 SN, 53 CN
Renown Ledger
Item/ ThreadRenownTotal
Starter Fame (Pre-Renown) 30 30
Fish you were here 10 40
New life brings new death 15 55
The Hunt Begins 15 70 ... ...
Something in the (sweet) wine water 15 85 ... ...
Fractured Family 5 90 ... ...
Claws and Companionship 5 95 ... ...
Thread List

Cylus, 718
In to the woods - 11th Cylus, 718
Fangs and scars - 26th Cylus, 718
Ela Bella - 26th Cylus, 718
Ashan, 718
Arrival - 11th Ashan, 718
Claws and Companionship - 18th Ashan, 718
word count: 4204

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