Lavana Tharn

Character Sheet

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Lavana Tharn
Approved Character
Posts: 237
Joined: Thu Jan 25, 2018 11:09 pm
Race: Mortal Born
Renown: 20
Character Sheet
Wealth Tier: Tier 1

Contribution

Milestones

Miscellaneous

Lavana Tharn

Lavana Tharn
Image
Name:Lavana Tharn

Age:130

Race:Mortal Born

Date of Birth: 1st Of Saun 587

Marks:None

Factions Joined:None

Languages Spoken: Common Fluent

Partners: None
Appearance

Strong, Agile and Durable a little of each from her days in basic training in the imperial legion. She has amber eyes and short silky jet black hair. She looks exactly like Valtharn the only difference between her and her sister is she has not been scarred in combat.
Personality

Extremely aloof, nonchalantly dismissive and very secretive about herself. She can be charming easy going and laid back, but when people try to dig thats when its an intrusion. Discomfort in herself has given her the ability to retreat, she knows it well unlike her mother and older sister. She views small things as conquests, chores, hard labor, working out to better herself. Beneath the surface though she feels something dark and primal,
She likes violence and murder and even as a nobody she finds herself drawn to death and dismemberment she is deeply disturbed with herself and the spirits of her domains that guide her to the abyss are very well felt though not completely understood.
History


When Valtharn was born there had been two children one vibrant and full of life the other still born, all Lavana received from her mother was a kiss hello and good bye she was held and cradled with love. But swept away by her father, as Valtharn the living child was more deserving of Raskalarns attention. It was best to keep this a secret amongst themselves, no one wants to talk about such things as the empress said sometimes things are better left forgotten.

Wisked away by her father to his modest home to make preperations for a lost loved one, he made his way stricken with grief as he lay the dead child on his bed. It hadn't been long since his arrival when one of Sintras assassins had kicked the door into his home, a fight broke out in the living room and her fathers steel the better of the two that evening. The assassin was felled cleaved from shoulder to heart by his claymore. It was as if the death had been a sacrifice and the cries of a newborn baby echoed in the next room, her spark jumpstarted from the calamity and bloodshed somehow her unique spark drank the brutality, the butchery and slaughter and gave her mortal coil restoration. 

Taking his now living daughter as a gift, the child was kept as a secret. Her father a general understood the importance of keeping the child hidden from Sintra, and thus a princess was secured in case tragedy should befall Valtharn and they could still conquer lands they could not by force, through wedding bands. 

A ceremonial burning took place. A celebration of a princess born and a funeral pyre set ablaze in an elaborate celebration of gain and loss. There was tension in the relationship as the pyre had been set ablaze early, concealing the truth; there was no baby. This had created considerable tension, Raskalarn was furious but preoccupied with her daughter.

When Valtharn was almost murdered in her crib in her palace home, it only cemented his certainty that this secret had to stay. As Sintra was shamelessly after Raskalarns daughters, that spidery immortal must have gleaned this information from there very own inner circle that one of the children was a still born and thus targeted the living Valtharn. 

He grew distant from both as he harbored a secret from the empress and the princess and it ate away at him. He knew the penalty, but he carried on with honor as he believed firmly in his heart that he was doing the right thing for there nation and for his beloved empress.

The baby had been placed in an orphanage where she was harbored narrowly missing the upheaval of the legions doing a door to door search for betrayals in connection to Sintra. Raskalarns fury was unmatched that day any involvement with Sintra was met by death.

During the time of peace when Lavana Tharn had reached the right age she had become a squire of sorts, always tagging along side her fathers friend who adopted her from the orphanage he was a master of arms kind of guy and spent alot of time teaching her battlefield strategy and leadership which unsurprisingly fell on deaf ears. Lavana never understood why she was always forced to where great helms with a slit visor for visibility. Said it built character, and battle readiness for the field when she was to be out in public it seemed reasonable considering she was wearing armor and took it as a serious responsibility. Most people didnt bat a second glance at a squire, much less one in full gear. Although those that had had spoken to her did get a surprise when they got a womans voice as her armor had no curves and people assumed her a young man. She always had the same story, she was building situational awareness and that she was adapting to the limited vision during her excursions to better serve her in combat. Helmets were tricky the safest ones had little vision and stifled breathing.

She never realized the old man was her father that came to visit time and time again. All Lavana knew is she just had been picked up at an orphanage and had become lucky enough to be adopted by a man of some status. Her real passion was the combat, and she trained relentlessly using the swords heft which would be burdensome to most as a boon as she targeted muscle groups realizing early on her sword was simply an extension of herself. It was a blessing, her body could train and grow stronger in ways that most couldnt fathom.

However the golden age was soon drawing to a close and Valtharn had begun showing signs of instability her father believed that she was jealous that hed neglected her further as Lavana appeared exactly like Valtharn and hed grown concerned and restless and anxious that hed be sniffed out. Even Lavana was beginning to have questions she was nearly fifty five years old and didnt look or feel a day over twenty.

Raskalarn had seemed to withdraw from Valtharn, investigating rumors that were starting to circulate that there was a Valtharn look alike and that the woman was allegedly about the same age, but it was dismissed as wives tales just some tavern wench telling tall tales to catch the fancy of some noble lad. It tugged at her heart strings as she mourned the loss of her baby, and made her aloof and melancholy for years.

When Valtharns emotional upheaval had reached its peak, he was by now an old man and was realizing this charade would outlast him and fall apart that it was creating a rift in the family. He was starting to think that maybe what he did that felt right at that moment in time was no longer the case.

Her fathers friend had been given permission and he told Lavana she would have her answers when they returned. And he rode out with her real father to find Valtharn.

When he reached Valtharn he told her he was sorry that he wasnt there for her and that the reason was that her dead twin had actually survived and they could go back from this as a family that she was pushing herself to hard for approval and her mother would understand that hed take the blame there was still time. Valtharn felt betrayed, her military blunder she took as grounds for replacement by her surprise twin sister and she clashed with her father then and there. 

He may have been a man long past his prime but he had skill with a blade, maybe enough to get the job done. But he had come to a realization as the song of swords clanged in clashes the old man didnt have it in him to cut his daughter down one whom felt he betrayed her. He decided to atone for his digressions and to die instead. He made an opening and cut her face to mark her, leaving himself exposed for Valtharn to cut him down and she obliged by severing his head from his shoulders in a fit of rage, before the story reached her mother from his lips. 

It was then her rebellion blossomed, and it was squelched just as quickly by Raskalarn. The story became a catalyst for survival when Valtharn tried to excuse herself of fault by declaring her father had secretly witheld her sister from them and that he planned to replace her after the military catastrophe had unfurled. This simply was not true, Lavana didnt have those skills she just trained with her sword.

Raskalarn was torn on one hand her daughter failed miserably by killing a lot of good loyal soldiers and someone had to pay for this less she wanted descent amongst the nation she governed. On the other the thought of betrayal of her former lover, loomed leaving the shadow of doubt.

However her daughter's dubious actions had been inexcusable but the distance and apparant coldness stirred belief in this story and she sentenced her daughter to exile rather then death as she couldn't bring herself to do it the thought of foul play hung heavy in her heart. 

For Lavana news of her adopted father and trusted friend being slain reached her. Distraught and upset she geared herself with what she could, old armor and took her wolf and a claymore that her adopted fathers friend gave her and set out on a path of vengeance as she deserted her station and duty and fled the imperial legion in pursuit of the royal bitch that took everything from her.

Around the same time Raskalarn withdrew from her empire having exiled what she believed her only daughter, and began investigating this wild tale. Slowly the yarn of deception began untangling, the assassination attempts the orphanage the friend that adopted the child and the whispered resemblance of Lavana and Valtharn. How her lover distanced himself further and further it all gave her the impression something was wrong something was truly hidden from her as she went over every meticulous detail. 

It was not long before the Rasthical came kicking in the door to an abandoned home. A portrait hung above the mantle Lavana Tharn, Raskalarns lover and his friend, smiling during there golden years. Lavana must have been sixty given the age of the men standing beside her. However from first glance at the painting she looked twenty resting under her palms was the pommel and guard of a claymore she had gifted her former lover and she was adorned in armor from when they first met it might have been old and worn but she remembered how handsome and dashing hed been in it when there was still firey passion in there relationship. Her daughter once again eluded her unbeknownst mother.

Lavana now a deserter has fled, Raskalarns loyalist rasthical, and her most trusted scouts have been sent out to retrieve her lost daughter behind enemy lines but theyve been unsuccessful. The few times scouts and rasthical have found Lavana it has been met with resistance wagered in steel and lives. It was so wrong to feel so right felt, hacking and cleaving with wreckless abandon shed just go beserk in malicious glee maybe she didnt have to kill that scout but that talk felt like nonsense in the moment. The screams the pleas for undeserved mercies it was a titillating little delight watching the life bleed from mans eyes as she carved him like wild game in sublime slaughter she felt nothing short of jubilation as she made damn well sure her existence was kept hidden afterall dead men tell no tales.

The truth is she is terrified of Raskalarn and thinks she wished to do her ill will. That she is held responsible for Valtharns actions and that her ploys to come back are a tactic to swiftly end her existence. So she went into hiding after this exhilarating experience, betraying the spirits of her unknown domains that called for blood no demanded it.

But the spirits would have there way, one way or another. Lavana found herself making a living by scraping off the crust of society in the dirt and mud as a sales clerk to a butcher she wasnt allowed to cut and part meat off the carcass but she could fantasize and daydream of it while she packaged it and handed it out. There was a certain irony in being told by a forty year old man that flaying live stock was no place for a fragile young lady, especially when you were like three times older than the guy. She could work someplace for a time change cities, towns, provinces rinse wash repeat.

She doesnt dare tread near nobility of any kind, she knows so she keeps a low profile and her head even lower. Lavana has also learned to keep her mouth shut. She exists openly amongst the rabble blending incognito, shes just a kid that grew up in an orphanage so shes like the other poppers and urchins.

No one thinks anything of her, if they dont know. Its her secret, and she will be safe.

Lavana has come to the realization she is a mortal born or that perhaps shes been enchanted by magic another thing she knows little of except the stories meant to scare kids at night. Lavana has no clue what being a mortal born means other than she can live a really long time, she also isn't sure about her lineage if she was truly Valtharns sister or if Raskalarn was her mother like the scout said. For all Lavana knows Valtharn could be her mother. She doesnt know that the general who visited so often was the deceased lover of Raskalarn. She seems to feel that she had been selected at the orphanage because she was identified as a mortal born. But to whom did she belong to? Was she Karems child? Her adopted father was a scout. Was she the spawn of Sintra, was that why she was hidden in an orphanage for all those years? Was she a product of sorcery as a replacement strategy for Valtharn?

Why or to what end remains a mystery.

Sixty some odd years have since past since who she believed to be her father died. And she still remains as those she once knew withered away to nothingness and dust. A full generation had come and gone, the wolf she took long dead, the armor in a fashion long out of style, the only thing she has from those times that feels consistent is her sword and memories.

It was funny how time changes things trials come and go but time is always moving and she had difficulty keeping track of it. She must have been a hundred and thirty presently.

And it still calls to her when shes alone in her room hidden in her closet like a bad dream and time and time again she digs it out when she tells herself one more time but never again as she becomes reacquainted with an old friend. Something in her mortal coil makes her stare at her visage in the blades mirror finish for hours lost in something that tugs at her from within, beyond her muscles and fibers something deeper than even the marrow of her bones. As the spirits of her domains whisper inaudible lulls that bring her back to fond memories of mortal combat and that live or die struggle right down to how that sword felt when she opened a man with it such fond sugary sweet little nothings that

Make her giddy

Make her smile

Make her giggle
Housing


Lives poorly in Almund, rents a room above a tavern.
Knowledge & Skills

Poisons 5/250
SkillPoints AcquiredTotal Points SpentProficiency
Weapon Blades Two Handed Claymore RB +3C 74/100 (74/100)Fast TrackExpert
Unarmed26/100 (27/251)Competent
Throwing25/100 (10/251)Novice
Strength26/100(27/251) Competent
Acrobatics 26/100 (27/251)Competent
Endurance26/100(27/251)Competent
Riding10/100(10/251)Novice
Tactics26/100(27/251)Competent
Discipline26/100(27/251)Competent
Disguise5/100(5/251)Novice
Seduction5/100(5/251)Novice
Leadership26/100(27/251)Competent
[anchor=marks][/anchor]

Knowledge

Blades Claymore; Basic Attacks
Unarmed; Groin Kick
Unarmed, Proper Jab Technique
Strength; Rage Makes You Stronger
Acrobatics; Understanding Weapon Reach
Knowledge of - Eternal Empire
Knowledge of (Imperial Legion) military protocol
Animal Husbandry; Basic Care Of A Scout Wolf.
Knowledge of - Valtharn
Knowledge of - Karems Scouts
Tactics: Basic Imperial Tactics Bas
Blades: Imperial Formation Technique Bas
Discipline: Keeping disguise maintained Bas
Disguise: Keeping your face hidden Bas
Riding: Staying on your mount Bas
Riding: Basic riding techniques Bas
Endurance: Handling the weight of heavy armor Bas
Strength: Wielding a heavy sword Bas
Endurance; Drinking water to keep yourself hydrated.
Endurance; Working in the bitter cold.
Endurance; Working Through Pain.
Discipline; Staying busy to keep warm.
Strength; Lift Using Your Legs
Strength; Walking With Post Above Head.
Tactics; Two people are stronger then one
Deception; Giving A False Name
Leadership; Knowing When To Accept Help
Leadership; Working Together To Complete A Task
Leadership; Finding The Goal To Rally Behind.
Strength; Moving Broken Boards
Discipline; Staying, Not Running
Endurance; Carrying On Despite Minor Fatigue
Acrobatics; Walking backwards carrying a load.
Blades Claymore; Half Swording
Blades Claymore; Using The Pommel
Blades Claymore; Power Cutting
Leadership; Taking control of a bad situation
Leadership; Coming up with a plan to overcome an obstacle.
Tactics; Laughing At Death, Makes Things Easier To Cope.
Tactics; Using Human Resources to get preparations for help.
People: Sephira : Mage
People: Sephira : Makes Portals
People: Sephira : Noodly of Arm but Strong of Spirit
Faction: Elements: Military of Scalvoris
Business Management; Honoring Promises
Seduction; Attempt To Steal A Kiss
Tactics; Waylay While Buttonholed
Tactics; Always come to a fight prepared.
Tactics; A fleeing enemy can potentially bring his allies.
Leadership; Trying to take care of a wounded allie.
Intimidation; Laughing While Vanquishing Foes Is Not Only Fun, Its Scary.
Blades; Blade Twisting
Blades; Using The Cross Guard Like A Warhammer.
Blades; Spearing Strike While Half Swording
Unarmed; Head Stomp
Unarmed; Basic Forarm Block.
Maxine, Badass Bitch
Maxine; Her Man Could Be A Fire Mage.
Acrobatics: Attacking While Moving
Acrobatics: Slipping Imaginary Attacks
Acrobatics: Using the center-line to bait attacks.
Acrobatics: Using Foot Work To Stay Balanced In The Flow.
Acrobatics: Using Foot Work To Shift Stances, and open new angles of attack
Unarmed(Boxing): Roundhouse Kick
Acrobatics; Evasively Stepping Back
Acrobatics; Pulling hand Away From Snapping Dog
Acrobatics; Stepping Off To The Side To Create Angle Of Attack.
Acrobatics; Using Foot Work To Create Distance To Retaliate.
Acrobatics; Relaxing your body makes you much faster then being tense.
Animal Training; Letting The Beast Know Who Is In Charge
Axes/Bludgeon (Flail): A stone-in-a-sack is a flail in a pinch
Axes/Bludgeon (Flail): Slow, but powerful swings
Axes/Bludgeons (Flail): Hard to hit a fast and nimble opponent
Discipline: Staying true to yourself despite the odds
Discipline: Knowing to not over drink
Discipline: Using the fear of the unknown to drive you
Discipline: Not lamenting on a failure
Endurance: Having a heavy bag thrown atop you
Endurance: Recovering from a sizable fall
Endurance: Swinging a heavy weapon, while underwater
Endurance: Many cuts and slashes from broken glass
Endurance: Pulling a blade from your own chest
Field Craft: A stone in a sack makes a formidable weapon
Field Craft: Scavenging clothing from corpses
Intimidation: Strike first and fast as an example
Intimidation: Catchphrases (with a pun) are a must
Leadership: Betrayal is never tolerated
Leadership: Demanding silence when the moment calls for it
Leadership: Explaining your reasons to those you wish to ally with
Leadership: Offering valuable favors when in need of allies
Medicine: Plugging a stab wound with cloth as field dressing
Persuasion: Finding common ground with others
Resistance: The drowsy feeling of having drank drugged wine
Resistance: Poisoned bite of a Siren Class Mer, increases pain
Stealth: Using softer sounds so as to only be heard by those you want to hear you
Strength: Pulling apart bonds
Strength: Pulling a brick from a wall
Strength: Picking up a small woman by the throat
Tactics: Teeth work well as blades in a pinch
Tactics: Attacking a weak point in a trap
Tactics: Using your surroundings to your advantage
Tactics: Striking in a moment of weakness
Tactics: Passing along weaponry you can't use to those who can
Tactics: Searching for a new enemy when all others are slain
Thrown (Dagger): Throwing (and missing) with absolutely zero form
Thrown (Javelin): The Spear Chuck Shuffle
Strength; Using sword form as a target muscle work out.
Strength; The slower the movements the more intense the work out.
Discipline; Hard work pays off.
Blades Two Handed Claymore; Sword play while moving backwards.
Blades Two Handed Claymore; Fighting while maintaining distance with foot work.
Blades Two Handed Claymore; Wider stance allows better sword swings.
Unarmed Brawling; Using a chair as a weapon.
Unarmed Grappling; Applying A Blood Choke
Unarmed Dirty Boxing; Elbow Block
Unarmed Dirty Boxing; Elbow Strike
Unarmed Boxing; Tighten Your Guard When Cornered.
Unarmed Striking; Front kick to a kneeling enemy's temple
Tactics; Letting an adversary tire themselves out.
Tactics; Planning an ambush when enemies are drunk and in poor form.
Discipline; When the chips are down, hold on, hang in there, and wait for an opportunity to present itself.
Endurance; Taking a right cross to the face
Strength; Using strength to tighten a strangle hold instead of proper technique.
Strength; Maintaining a strangle hold while others attempt to pry you off.
Strength; Jockeying for a superior grappling position while struggling against a larger adversary.
Strength; Holding on while being thrashed into a wall.
Maxine; Has Wonderful Unarmed Form
Maxine; Smart to leave it on there tab.
Discipline; Staying Vigilant Of Danger
Discipline; Realizing when eyes are wandering
Leadership; Taking charge to help a sick or injured person.
Leadership; Taking responsibility for your actions, and trying to make things right.
Business Management; Trying to buy out a would be assassin.
Business Management; Not allowing a customer to die on the floor, on your shift.
Tactics; Using the counter as a barrier from possible danger.
Strength; Lifting a man off the floor
Endurance; Using oneself as support
Endurance; Walking while carrying an injured comrade
Nalin; Not an assassin
Nalin; Possibly a victim of a mugging
Nalin; Claims his injury is ink bloom
Nalin; Easy on the eyes
Nalin; Soft of body.
Nalin; Speaks broken common
Acrobatics: Navigating over extremely unstable ground
Detection: Recognizing a voice you'd heard before
Discipline: Getting to work immediately after a job is done
Discipline: Controlling one's desire to kill on a whim
Discipline: Recognizing your own mistakes and moving past them
Discipline: Cooperating with local authorities instead of only getting revenge
Intimidation: A knife to the throat works wonders
Leadership: Using religion as a tool to get those to do as you wish
Strength Tapping Into emotion to spur on actions
Strength Lifting a heavy object while injured
Strength Putting your fury into an action.
Strength Going Into A Beserker Frenzy
Discipline; Harnessing Emotional Turmoil
Discipline; Channeling Dark Emotions Into A Focus, A Weapon
Blades Two Handed Claymore; Using Disciplined Sword Strokes.
Blades Two Handed Claymore; Utilizing Both Hands On The Handle
Blades Two Handed Claymore; Horizontal Slice
Blades Two Handed Claymore; Chopping The Hand Behind The Cross Guard.
Blades Two Handed Claymore; Deflecting an adversaries weapon using leverage.
Strength; A Steel Sword Is Lighter Then Bronze
Blades Two Handed Claymore; Experimenting against a one handed sword.
Blades Two Handed Claymore; engaging in sword play with a sparring partner.
Blades Two Handed Claymore; Overhead Strike
Blades Two Handed Claymore; Using a parry as a set up for a counter attack.
Blades Two Handed Claymore; Aim to swing low to the back of the legs when they charge in.
Blades Two Handed Claymore; Ripost
Endurance; Maintaining a two handed weapon flurry
Tactics; Platemail armor is a more suitable defense against one handed swords then leather.
Tactics; understanding portal magic and how it operates in a sword fight
Tactics; A mage that loses focus, cannot maintain there magic.
Discipline; Maintaining the integrity of a sparring session.
Unarmed; Kick to the solar plexus
Unarmed; Right Cross Counter
Unarmed; Kick To The Knee
Endurance; Taking A Stomach Blow
Seduction; Jacadon Kiss
Resistance; Smoking Bug Berries
Strength; Breaking A Mans Ribs
Acrobatics; Elastic Recoil
Tactics; Speaking Without Saying
Tactics; Buying Time
Discipline: Rejecting Possible Wealth And Privilege
Discipline: Finding The Courage To Reject Her Mother
Discipline: No longer Resigning Herself To Her Mothers Intolerance Of Her
Discipline: Making choices that will make enemies to better herself.
Discipline: Finding the resolve to commit to saving sister
Meditation: Reflecting on the actions of those around her.
-
Acrobatics; Leaping onto horse stall gate.
Strength; Pulling oneself over the stall gate.
Tactics Evading Capture from tactical retreat
Running; Full Sprint
Endurance; Maintaining full sprint.
Stealth; Not waking up the old horse.
Stealth; Trying to hide in the horse stall
Endurance; Holding onto a rough ride
Skill Point Ledger


Record all of your Skill Point Expenditure here. Include your starting package.

Example:
Thread or Skill NamePoints AwardedPoints SpentRunning Total
Starting Points + 50 50
Unarmed Combat +15 35
Strength +15 20
Acrobatics +5 15
Endurance +5 10
Riding +10 0
Completion Bonus + 15 15
Discipline +5 Bas 10
Tactics +5 Bas 5
Disguise +5 Bas 0
Racial Bonus Blades: Claymore +25 0
Hammer Time +15 15
+5 Seduction 10
+5 Leadership 5
+5 Unarmed 0
Into The Storm +15 15
+5 Strength 10
+5 Acrobatics 5
+5 Endurance 0
The Butcher's Cut +15 15
+10 Thrown Weapon 5
+5 Endurance 0
Move Like A Phantom +10 10
+10 Acrobatics 0
Out With The Old In With The New +10 10
+7 Acrobatics 3
+3 Endurance 0
The Darkest Shadow Can Be Found +20 20
+5 Unarmed 15
+5 Strength 10
+5 Discipline 5
+5 Endurance 0
Basic Sword +10 10
+5 Blades: Claymore 5
+5 Strength 0
Ladies Night Out +15 15
+2 Unarmed Combat 13
+2 Endurance 11
+11 Blades: Claymore 0
Ink Burning Darker Than Black +15 15
+6 Blades: Claymore 9
+2 Endurance 7
+7 Discipline 0
Yet the Resolute Never Give in to Darkness +15 15
+10 Discipline 5
+5 Tactics 0
+3 Blades: Claymore (Illustrious Skills Rank 1) 0
Let It Out, Child +10 10
+10 Tactics 0
A Bazaar Revelation +10 10
+3 Leadership 7
+7 Tactics 0
On The Edge +15 15
+15 Blades: Claymore 0
Rumble In The Dark +15 15
+6 Blades: Claymore 9
+9 Leadership 0
Tempered Steel +10 10
+10 Leadership 0
The Tides Of Change +20 20
+15 Thrown Weapons 5
+5 Poison 0
[viewtopic.php?f=262&t=11036]Darkness And Daggers[/url] +15 20
+15 Claymore 5
Domains Section

Marks


Bloodlust Domain: Call for Blood-
During the heat of battle Lavana is at her most dangerous. The drive to bring about death flows through her, driving her to kill and maim as many of her enemies as possible. After being in combat for two bits, Lavana’s bloodlust reaches its zenith and she is capable of channeling that drive into her own body and activating this ability.

When activated, Call for Blood will enhance Lavana’s strength and endurance by a substantial amount. Making her an absolute terror on the battlefield the longer that she fights. This ability initially lasts for two bits and will enhance her Strength and Endurance skills by 50%. If the battle continues beyond two bits then Call for Blood will be extended by two more bits and her strength and endurance will be enhanced another 50%. If the confrontation continues past the fourth bit then Lavana’s strength and endurance skills will reach their ultimate state and increase another 50% for the length of one final bit. During this single bit her Strength and Endurance skills are boosted by 150% in total.

While this ability is active she will be consumed by her fervor for battle and prone to over exerting herself and causing damage to her body. This power is violent and and will result in anything as damaging as shattered bones or something as minor as a severely pulled muscle.

Call for Blood may be activated once per trial.

Demise:Hand of Mercy -
When Lavana strikes down a foe, she is able to activate her divine heritage to take on the youth and vitality of the slain. By concentrating for ten trills on the body as the life expires, Lavana draws in the person’s strength, using it to aid her for up to a trial. This energy heals wounds that Lavana has sustained, with more grievous wounds requiring more energy; barring decapitation which will ultimately mean death.

A fatal wound would absorb all the energy, a serious wound would absorb half the energy, and minor wounds would allow many or all to be healed by this. Additionally, this ability allows Lavana to remain youthful in appearance, so long as she uses this ability at least once per season. This ability may be used once per trial, but is a very delicate balancing act as Lavana must consider that over using any Mortalborn ability can and will lead to Fracturing. The very thing which keeps her young could, if overused, be what tips the balance of her mortal born powers.

After going a season without using this ability, Lavana ages at twice the normal rate, taking on physical frailties that would befit her age rapidly. Her skin begins to wrinkle and sag, and her bones and body become weaker with each passing trial. Her hair grays, and she finds it more difficult to move and act. At a cycle without using this ability, she ages at four times her normal rate, being able to go from youthful to ancient in a matter of ten trials. Using this ability can restore her to her former youth, but the more aged she is, the more energy it takes. If Lavana has gone a whole season without using the ability and has begun, therefore, to age, it will take five separate instances of death energy to restore her. Should she have gone a cycle without using it, she will require 10.


Massacre Domain: Brutal Crown - Lavana is an agent of Massacre. Where she goes, so too does wanton death and destruction upon those that oppose her agenda. They must be vanquished, man, woman or child. The white flag of surrender provides no quarter or capitulation, this ability acts as an aura around her for thirty yards when activated; it may be used once per trial. Within that radius Lavana becomes a catalyst for aggression and brutality, affecting those around her. Those in her presence are inspired to dig up harbored hatred and become more likely to carry out atrocities against those they perceive as having wronged Lavana. Individuals that are normally passive in nature are harder to be coerced by this ability, and skill in Discipline and Empathy can aid in negating it to a degree.

This aura lasts for ten bits, allowing Lavana to place the Brutal Crown effect on others during that time. Those under this influence maintain this effect for one break after having left the aura, and any murderous acts they commit under the influence add to Lavana’s vital energy in a similar way to Hand of Mercy, but with some very important differences. If Lavana activates the energy replenishment aspect of this ability, then she can heal no more than minor to moderate wounds (so a single deep cut or a single broken bone), however to heal even a minor wound would take five times the amount of energy that Hand of Mercy requires. Furthermore, the damage Lavana heals is given to her followers, due to her connection with them via Brutal Crown.

Extended or repeated use of Brutal Crown on Lavana’s followers will have a demoralizing effect on her comrades. Those that are impacted by the aura more than once a season will be aware afterwards that they have been manipulated or physically harmed because of her choices. This makes mutiny and betrayal a reality that Lavana must contend with every trial.

Knowledge

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Marks Section

Marks

Celarion

Knowledge



Immortal Mark Celarion Mark of Qylious
Celarion Ability Bond (Minor) The Favored can Bond with 1 other person. In doing so the Bonded individual gains a single glowing band around their left forearm. The Bond remains as long as both the Favored and the Bonded allow it. The Bond only functions within 300 feet of the Favored, and dissipates shortly beyond that distance.
Celarion Ability Illustrious Skills I Add an extra three skill points to one of the following skills: Blades, Leadership, Discipline, or Endurance. Any skill points granted by this Mark can break the 100 point cap on skills.
Celarion Ability Bound in Battle The Favored and those Bonded with them are better able to fight together. Their tactics and movements flow almost seamlessly with little-to-no spoken communication. The Bond passes insights and slight thoughts between those Bonded while in combat together.
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Items
  • Infantry Deserter -package
    Good Bronze Claymore DP
    Good Dagger Dp
    Good Bronze Studded Plate Gauntlets DP
    High Grade Leather Armor DP
    Studded Bronze Plate Sabatons DP
    -1 Prized Possession; A silver pendant with an amethyst it carries raskalarns official seal on the back. No longer in possession given to Maxine in the butchers cut.
    Horse- Deceased DP
    Wolf- Deceased DP
    Tinderbox DP
    Whetstone DP
    Soap DP
    Razor DP
    Tin plate Dp
    spoon Do
    X2 water skins DP
    Standard shirt DP
    pants DP
    stockings DP
    underwear DP
    Small backpack DP
    Field Medical Kit DP

    (A small shoulder bag containing the following items): Dp
    Bundle of 15 cloth bandage strips w/holding clips
    Needle and thread
    3-use vial of antiseptic alcohol
    Single-use vial of strong local anesthetic
    1 tourniquet kit

Ledger
ItemDebitCredit
Starting Package
Infantry Deserter
Good Bronze Claymore DP
Good Dagger DP
Good Studded Bronze Plate GauntletsDP Destroyed
High Grade Leather Armor DP Destroyed
Studded Bronze Plate SabatonsDP Destroyed
Prized Possession; A silver pendant with an amethyst it carries raskalarns official seal on the back. No longer in possession given to Maxine. Thread Butchers Cut
Horse- Deceased DP
Wolf- Deceased DP
Tinderbox DP
Whetstone DP
Soap DP
Razor DP
Tin plate, spoon an DP
2 water skins DP
Standard shirt, pants, stockings, underwear
Small backpack
Field Medical Kit (A small shoulder bag containing the following items): DP
Bundle of 15 cloth bandage strips w/holding clips
Needle and thread
3-use vial of antiseptic alcohol
Single-use vial of strong local anesthetic
1 tourniquet kit
Zida Seasonal Expense -28gn of 558gn = 530
Cylus Seasonal Expenses: -100gn poor with added expense, Maxines seasonal expense included. Not sure what that is, 100gn seems fair don't have time for the math.
Final Wage: 240gn -100gn =140gn
Various injuries, bumps, bruises received 10th of Cylus
Loot: 1/4 Bottle Of Rum 10th of Cylus Ladies Night Out
Loot 1/2 Bottle Top Shelf Tequila 10th of Cylus Ladies Night Out
Bag Of Bug Berry x25 -1gn 10th of Cylus Ladies Night Out
-100 GN given to Nalin out of guilt, ink darker then black
Standard Full Plate excluding helmet and gauntlets -100gn
Extravagant Plate Helm -80 / 20x4
Extravagant Spiked Plate Gauntlets -80 / 20x4
Chainmail -60
Good Claymore - Polished To Mirror Finish -110
Combat Knife-5
×10 Throwing Knives -4gn
Bandolier -5gn
Leather Padding -5gn
-475
Total Currency: 0 ON, 94GN, 0 SN, 0 CN
Fame Ledger
Item/ ThreadFameTotal
Starting Fame +20 +20
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Thread List

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