Aeodan

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Aeodan
Approved Character
Posts: 263
Joined: Fri Mar 17, 2017 3:31 am
Race: Human
Profession: Sojourner
Renown: 30
Character Sheet
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Wealth Tier: Tier 1

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Aeodan

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Full Name: Aeodan Burnett
Nickname: None
Race: Human
Birthdate: 3 Ymiden Arc 697 (20)

Profession: Seeker
Studying: Diploma in Linguistics at the Viden Academy
Earned: Letter in Linguistics, Certificate in Linguistic Anthropology
Location: Ivorian Sea

Fluent: Common
Fluent: Jourkadri Cuts [XY]
Fluent: Leni
Fluent: Rakahi -Taken by Envoy in Ruinfall
Fluent: Common Sign
Conversational: Ancient Language
Broken: Omyeric

Language Ledger: Start: Fluent Common, Broken Ancient Language
Gained: Broken Leni, Broken Rakahi (Novice Linguistics)
Conversational Ancient Language, Conversational Leni, Conversational Rakahi (Competent Linguistics)
Fluent Leni, Fluent Rakahi ( Expert Linguistics )
Broken Common Sign ( Master Linguistics ), Conversational Common Sign ( Master Linguistics )
Fluent Common Sign ( Legendary Linguistics ), Broken Omyeric ( Legendary Linguistics )

Marks: Xypha (Adored)
Faction: N/A

Likes: Silence, knowledge, stillness, history and languages.
Dislikes: Violence, immodesty, liars, ignorance
Merits: Perceptive, intelligent, witty, honest, analytical
Flaws: Disinterested, naive, solemn, pedantic

Sexuality: Bisexual
Partners: Edalene Burnett
Sister: Edalene Burnett
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Appearance


Like his sister, Aeodan is tall and lanky, but is considerably thinner in the legs than she is. Due to his sickness, he has developed nearly no muscle mass, especially in his lower body. He often dresses in somber colors, and tends to stick to simple hairstyles, often just allowing it to fall into his eyes. His hair and eyes are both a dark brown, and he has full lips.

Faceclaim: Matt Ryan
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Personality


Often too humble to describe himself, those close to Aeodan espouse his intellect and intuition as his defining qualities. His family often attributes his lack of social skills to his ever-increasing intelligence, though he would never agree with that. Instead, he thinks himself withdrawn from necessity, because he does not understand many his age.

To him, his greatest strength would be his curiosity. The desire to uncover the mysterious is inexplicably important, and delving into the past, whether through written or oral evidence, is a true passion of his. Most comfortable among books and scholars, when he is freed from his shell, he becomes an earnest and honest friend. Never one to shy away from making observations, whether polite or not, Aeodan is often either liked immensely, or detested heatedly.
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History


Born mere bits after his sister Edalene, Aeodan was sickly from the beginning. Immediately after birth, it was evident that he was frail, and that his body was not meant for rigorous action. He was swaddled into a soft place, and according to him, he never left that place.

As a child, his parents often spoke to him as though his mind were as fragile as his body. They coddled him, far more so than Edalene, and it drove Aeodan’s desire to succeed, either to spite them or despite them. From an early age, Aeodan began his voracious quest for knowledge, finding that he could garner more information from the people around him than dusty old tomes. Not that he didn’t appreciate the dusty tomes, he just utilized them less than his sister.

Ever curious, Aeodan spent much of his time outside, much to his parents’ chagrin. Of necessity, they demanded that Eda accompany him everywhere, and the two grew to be close. Though they were so very similar, they were different enough to interest each other, and they never grew tired of one another. To Aeodan, Eda was the best friend he could want.

From the time he could read, which was earlier than most, Aeodan spent his time between the libraries and public places, always carrying a book or chart with him. He would sit under the trees for hours, breathing best in the fresh air of a park, and would pore over translations to learn languages, or to study the history of Rynmere and its people. And whenever he found something interesting, he would share it with Edalene, and the two would delight with each other.

As they grew older, though, their interests diverged and became more apparent. His years in school proved to be intensely difficult for Aeodan, but not because of the studies. Highly perceptive, Aeodan became disinterested in making connections with others, outside of Edalene, and received teasing and criticism in light of it. He withdrew into his studies, fueling his fire ever further to ensure his success. It did not take long before his studies consumed him.

When he was old enough, he applied to the University of Rynmere, hoping to study for his marks in history or anthropology. In order to help pay his way, he applied for a job as an assistant researcher, much as his sister did, though in the field of anthropology.


Marks

Xypha
Total Points: 44
  • The Blessing of Xypha isn't difficult to miss on an individual who has been rewarded by Yvithia, such that it appears as a silvery, scar-like impression on the skin around the right eye, which only grows as one is blessed more and more by the Immortal of Communication and Intelligence. Any first-generation eídisi (those created by Yvithia) is automatically blessed thrice (a small compensation for suffering three deaths). Most often the mark is found on Yvithia's creation, though it has been found on nigh all races, save the mer and naerikk. All marks, no matter what the colour of the bearer's skin, will appear as a metallic blue impression: a pale blue for a newly blessed, fading to navy for her Champion. Individuals blessed with Xypha will find that many of their manipulative abilities will not work as well on others who have also been blessed at equal levels, though telepathic links are markedly stronger.


Bellinos
Total Points: 16
  • Vri is often reserved with his blessings. Most will see the Immortal of Death at least once in their lives and Vri isn't in any particular hurry to speed along that encounter. While having his own motivations and desires to remain close with mortals, to mark them is a sign of remarkable trust on behalf of the Immortal. Vri is a somber individual and rarely as boisterous or social as many of the other Immortals. Vri tends to get to know a prospective before marking them, seeing them as a unique soul in a long line of countless he's seen to over the Arcs.
    Those who are marked of Vri consider it one of the highest honors and often take a somewhat detached view of mortality. To them, eventually they will meet the one who imbued them with power and find they only have reason to fear the pain before death, not the moments after.
    Vri’s Blessing of Belinos appears on the hands of those marked, more specifically, their nails. Coated in a black paint, the nails appear claw like, growing sharper when the abilities are used. The black paint coating the nails slowly creep up the skin, turning it pitch black before fading into the flesh color of the marked.


Sojourn
Total Points:

Abilities

Xypha
  • Telepathic Communication
    • As the Immortal of Communication, Yvithia is synonymous with spoken and written language. But those who truly wish to follow the Immortal find themselves with the ability to communicate with others with nothing more than their minds. With this ability, the Favored Xypha can send communications willingly with those within their range of vision, so long as the person's eyes can be seen. This ability can be used indefinitely as long as the two parties remain within visual range of each other. However, at this level, the Xypha cannot receive the thoughts back, only send his or her own.

    Intuitive Linguist
    • With this ability, the Xypha can choose any one EASY language and rank up to Fluent for free. This language may be denoted with an [XY] in the list, and may exceed the language cap imposed by the character's Linguistics skill.

    The Intellectual's Skills
    • Add an extra three skill points to one of the following skills: Linguistics, Mathematics, Meditation, Research,
      Teaching. These points may allow the skill to exceed the 100 cap.

    Identify
    • By observing or hearing a gestured or verbal language, the Favored Xypha instinctively knows the name of the language and the region where it is most commonly used. Additionally, this allows the Xypha to know the place from which the speaker hails as well. Often used for determining intent, this ability does not allow the Xypha to understand the language, if they do not already know it.

    Perfect Copy
    • Communication and Language are important domains to Yvithia, and with this ability the Favored Xypha can accurately copy any document he or she has ever read, whether they remember the exact details or not. This also transcends language barriers, so that they may write what the document said, even if they have no real knowledge of the language. They cannot understand what they've written, but instead regurgitate the information verbatim.


Bellinos
  • Final Moment
    • A Blessed of Vri has the ability to experience the last few minutes of a corpse’s life. They experience the death as if it were happening to them and only come out of the trance when the experience has ended. This is always a jarring and emotionally devastating ability to use as one can never quite get ‘used’ to dying, but it can reveal remarkable clues and insights as to the wishes or circumstances behind a death. A body must be presented, mostly intact (Within a Cycle or two of age), for the ability to work.


    Death's Pallor
    • A blessed of Vri understands the nature of life and death better than any. This ability allows a user to suspend their bodily functions and fall into a death-like trance. Unless another marked of Vri is in attendance, this act is almost impossible to see through without a mastery in the medicinal or surgical field. When entering this suspension, the body effectively acts dead. Limbs stiffen, skin pales, and eyes become cloudy. Any wounds suffered by the marked will bleed coagulated blood. Some marked, after receiving a grievous wound, will leave instructions to fetch a doctor and suspend themselves in the state till help arrives. The marked must define how long they intend to stay in this state. At Blessed, the time cannot exceed three trials. At Adored this time cannot exceed a single cycle. Likewise at Adored this ability can be transferred to another, although only one use of this power may remain active at a time. Supposedly there is no upper limit on how long an exalted or Champion can remain in this deathless trance, although none dare exit the world for too long. The body will not decay in this state, appearing freshly slain for the entirety of the duration. A marked can be killed in this state if irreparable harm is done to the body, in which case the state will become permanent upon the ending of the ability.


    Deathkeeper's Skills
    • Add an extra three skill points to any of the following. These skill points may exceed the 100 cap. Interrogation, Investigation, Meditation, Detection


    Eidetic
    • Those marked by Vri aren’t able to forget anything they have been exposed to or seen within their lifetime. The marked can recall events, conversations, and picture moments with perfect clarity, no matter what time frame within their life they draw the memory from.


Sojourn
  • Blood Son
    • The first ability in Sojourn comes with the blood that is shared of Cassion. The marked is forever changed, transformed a small measure divine by the Immortal’s own blood and commitment. The blooded of Cassion find they are no longer satiated by stagnancy. To be a chosen of Cassion is to have your home always on the horizon. Staying longer than a single Arc in any one city will impart a thorough sense of lethargy and sap the health of the Sojourner until they have finally moved on. They must be away from the location longer than they stayed in order to build a tolerance once more. The Blooded of Cassion are vibrant people flowing with life. Each is gifted with enormous appetites and the ability to subsist on substandard food. So long as it is edible, they can thrive upon it. Each one heals half again as fast as another member of their race and can often push the limits of the endurance that a member of their species might have. By virtue of their divine nature, Sojourners can always recognize each other on sight and any object or person touched by Cassion.


    Journey's Meal
    • A Sojourner must prepare many meals on the road between adventures. Most often, they are accompanied by others. This ability can only be used once a trial but allows any meal prepared for a Sojourner to satiate both themselves and their companions, no matter how little there was to prepare in the first place. In order to work, the Sojourner must do their best to make the meal as appetizing and filling as they have the material to provide. This Meal can feed the Sojourner and up to three other companions (including animals). Those who eat the meal will find the taste vastly improved, so long as the Sojourner explains either the origin or the process of making such food available as they are enjoying it.


    Traveler's Skills I
    • Add an extra three skill points to one of the following skills: Discipline, Fieldcraft, Sailing, Storytelling, Cooking, or Navigation. These points can exceed the 100 point limit.


    Cassion Compass
    • When first marked, every Sojourner receives a small gold compass. This compass does not point the way North as most compasses might, but instead will point the direction to a place of the Sojourner’s choosing. In order to apply, they must have visited this place before in a manner that allowed them to experience the journey there. Teleportation will not count as a justifiable way to input a destination. The Sojourner can impart this compass to others for use to navigate to the location of their choosing and once they have reached the destination, the compass will be instantly transported back to the Sojourner’s person. This compass cannot be lost in any way. If destroyed or stolen, it will take five trials to return, whole, to the possession of the marked.


    Road-Kissed
    • Cassion’s chosen cannot help but choose the life of the road. It calls to them, commands them march along it. But this is no curse, as the road cares for the chosen who tend and travel it. Those with this ability often have a much easier journey than those who do not. Inclement weather, obstacles, dangers, these all still exist on the road but tend to be much less disastrous to the marked if they were not expecting to encounter them. Travel time for the marked is reduced by 25% as they naturally know the fastest paths and shortcuts to reach their destination. This ability does not apply to ‘discovering’ hidden ways into restricted areas, but simply allows the marked to naturally take the quickest un-obscured path between any two points they are traveling towards.


    Safe Camp
    • When one takes camp in the wilderness, they take risk. Dangers lurk when the traveler is in stasis and many expeditions have ended with ambush in the dark of night. Safe Camp is an ability Cassion allows his followers during such a time to avoid some of the worst of what untamed Idalos has to offer. Any camp can be deemed, ‘safe’, but only a single camp for a trial. The Sojourner marks the edges of the camp with drops of his own blood, naturally warding away predators and creatures who might prowl through the night. Marking an entrance, a Sojourner opens a door to a comfortable extra-dimensional space with a warm roaring fire in the hearth that will burn all eve if willed to. This room often changes depending on the area the Sojourner is in, naturally blending with local customs of comfort and style. No object from this room can be taken from the inside as it exists only as a respite for the weary. This ability is only available if the Sojourner takes the time to set up camp, and cannot be used instantly in a combat situation to avoid harm or escape to an extra-dimensional space. This space, while comfortable and roomy enough for a traveler, a few companions, and even their mount, holds no food or other comforts save those that they might need to enjoy a restful evening. A side effect of the ability is that it naturally draws non-aggressive travelers to the location, a beacon for any and all who walk the road to their own ends, but do not seek the end of others they may meet. A Sojourner is not permitted to refused entrance or rest to any who come, even if that means they must sleep on the hard floor outside. Any outsiders seeking to enter the extra-dimensional space for a hostile or aggressive purpose will find themselves in the material space taken up by the camp, not allowed into the space created by the Sojourner. Should the entrance to the space be discovered and destroyed, the Sojourner and all interred companions are transported back to the material space occupied by the Camp.

Points Ledger

Xypha
+3 from here
+4 from here
+5 from here
+5 from here
+13 from here
+10 from here
+4 from here

Bellinos
+8 from here
+2 from here
+6 from here

Sojourn
+5 from here[/list][/list]

LEDGER DISCONTINUED WITH THE DEVOTION SYSTEM CHANGE SEPT. 2017
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Skills
Skill Points Acquired Points Spent Proficiency
Cooking 54/100 78/250 Competent*
Detection 6/100 3/250 Novice
Linguistics 103/100 NA:FT Grandmaster
Leadership 25/100 25/250 Novice
Research 26/100 27/250 Competent
Sociology 5/100 5/250 Novice
Unarmed Combat, Zin'mataa 51/100 78/250 Expert
Writing 10/100 10/250 Novice
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Starting Package: Research 15, Sociology 5, Linguistics 20, Writing 10
Racial Bonus: Leadership 25
Fast Track: Linguistics
CS Approval: Linguistics 3 (GL), Detection 3 (GL)
Xypha: 3 Linguistics
Bellinos: 3 Detection
Sojourn: 3 Cooking
Chosen Grandmaster Skill(s): Linguistics

Capstones:

Linguistics
  • Language Mastery
    • With this ability, Aeodan learns languages at twice his normal rate. By being able to relate linguistic similarities and shared characteristics, he is able to double his capacity for learning languages. Additionally, when he teaches a PC any language he is Fluent in, the PC may use his Linguistics bonus instead of their own when buying ranks for that specific language.
Thread Points Awarded Points Spent Points Remaining
Not a Morning Person 15 x 15
Truth is the Hardest Thing 15 x 30
Research - 10 20
Working Together Again 15 x 35
Charting the Trajectory 10 x 42
Linguistics x 40 5
Research x 2 3
Polyglot 15 x 18
Linguistics x 10 8
Breaking the Barrier 10 x 18
Garnering Support 15 x 33
Linguistics x 24 9
Ruinfall 15 x 24
Field Research I 10 x 34
Twin Souls 15 x 49
The Suns 15 x 64
Zin'mataa I 10 x 74
Field Research II 10 x 84
Must Be the Place 15 x 99
Zin'mataa II 10 x 109
Unarmed Combat, Zin'mataa x 78 31
Meeting Duke Tristan 15 x 46
Field of Dreams 15 x 61
Welcome to Viden 10 x 71
Never Settle 15 x 86
The Spirit of Giving 10 x 96
Happy Happenstance 15 x 111
The Line Between 15 x 126
Trial By Fire 20 x 146
Cooking x 78 68
Boundaries Broken 10 x 78
Together Again 15 x 93
Foreign Affairs 15 x 108
The Hills Are Alive 20 x 128
We Bare The Fires of Our Souls 15 x 143
It Could Have Been Us 15 x 158
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Knowledge


Skills

Acrobatics: Curling up into the smallest ball possible
Alchemy: Color Changing Techniques
Alchemy: Misty Miasma Elements Only Work Well There
Alchemy: Finished Misty Miasma Products Work Anywhere
Alchemy: Obtaining Your Own Materials Takes Physical Work
Alchemy: The Surprising Versatility of Slug Slime
Alchemy: Slugs' Foods Affect the Properties of Slugs' Slime
Animal Husbandry: Cats' Tails are Emotionally Demonstrative
Axe: Basic Swings
Becoming: Transforming the Self
Becoming: Requires a totem
Becoming: Blending, Mixing two Totems Together
Becoming: A Totem requires the Three Sovereign Substances of Blood, Flesh, and Bone
Caregiving: Comforting an upset individual
Caregiving: Gentle hugs and soft words to calm
Caregiving: Promises and reassurance
Caregiving: Soothing emotional anguish
Caregiving: Listening can help
Caregiving: Physical touch to help calm
Caregiving: Drawing a bath
Caregiving: Easing someone’s anxieties
Caregiving: Massaging sore muscles
Climbing: Difficulty of Descending a Stone ladder
Construction: Requirements to Make a Sitting Room into a Laboratory
Cooking: Frying eggs in animal fat
Cooking: Frying pork in leftover fat and fond to enhance flavor
Cooking: Rabbit Stew
Cooking: Spicy Nashaki Colby called Iktet
Cooking: Yogurt, a dairy dish from Athart.
Cooking: Peanut Butter, a Hiladrith Staple from ground peanuts
Cooking: The perfect temperature for steak
Cooking: Roasting vegetables together
Cooking: Sauteeing asparagus for flavor
Cooking: Pairing the right wine with steak
Cooking: Finishing a steak in the oven
Defiance: The consequences of Overstepping
Detection: Listening to distant conversations for lead
Detection: Noting changing in weather
Detection: Subtle scents in a room
Detection: Slight changes in facial expression
Detection: Noting signs of respect in an opponent's face
Detection: Using body language to determine hidden agendas
Detection: Finding artifacts in the cairns
Detection: Trying to spot someone in a crowded area.
Discipline: Functioning clearly whilst in emotional pain
Discipline: Using repetition to cement names to memory
Discipline: Staying calm under pressure
Discipline: Remaining quiet despite objection
Discipline: Allowing events to unfold despite wanting to aid the participants
Discipline: Staying calm during a panic
Discipline: Always Wash Your Hands after Alchemical Work
Endurance: Swinging a pickaxe repeatedly
Endurance: Working in the suns
Endurance: Repeatedly being thrown on the ground hurts
Endurance: Continuous, strenuous exercise builds resistance
Endurance: Enduring extreme pain
Endurance: Moderate pain feels great compared to extreme pain
Endurance: Resisting joint locks
Endurance: Running on fitful sleep
Endurance: Allowing someone to climb down you
Endurance: Running through a sprained ankle
Endurance: Keeping one’s wits through immense pain
Endurance: Fighting through wounds
Endurance: Pushing down pain.
Endurance: Taking a trampling
Endurance: Cutting Your Own Hand to Get Blood for Alchemy
Endurance: Gathering Materials for the Lab is Hard Work
Ensorcelling: Being able to use magic on others without initiation
Ensorcelling: The Explosive Properties of Wells
Etiquette: Graciously accepting an apology
Etiquette: Knock and ask before entering
Etiquette: Knowing what to call nobility
Etiquette: Being polite in the presence of nobility
Etiquette: Formal ceremonies, pomp and grandeur.
Fieldcraft: Navigating a forest
Fieldcraft: Pitching a Tent
Field Craft: Many Necessities Can be Improvised
Field Craft: Weapons, Bandages, Containers and Water (or Wine!)
Field Craft: Weather Often Determines Where to Search for Something
History: The Jourkadri tribes had a chiefdom-like structure
Investigation: Using the smell of a room to determine what's happened there.
Investigation: Facial expressions as clue to inner turmoil
Leadership: Taking control when a situation is beginning to spiral
Leadership: Stating clearly what must be done
Leadership: Facial expressions must match words
Linguistics: Ancient to Common Translation (SP)
Linguistics: Using root words to determine meaning
Linguistics: Understanding trends in lingual development
Linguistics: Studying language fragments to familiarize oneself with the language
Linguistics: Studying written languages allows for transcription
Linguistics: Using a reference material to decipher a new language
Linguistics: Runic languages use different techniques to denote specific concepts
Linguistics: Making connections between different languages to compare their similarities
Linguistics: Transcribing an alphabet to familiarize oneself
Linguistics: Studying runic languages by copying and comparing the runes
Linguistics: Making educated guesses on intent
Linguistics: Using Common to translate a related language
Linguistics: Finding similarities in language families
Linguistics: Adapting Your Tongue to Different Languages
Linguistics: Morphological Roots of the Common Tongue
Linguistics: The Interaction of Rakahi, Ancient Tongue, and Common
Linguistics: Literal Translation
Linguistics: Making Translation Fluid In Both Languages
Linguistics: Translating Limericks
Linguistics: Keeping Track of Syllables
Linguistics: Context Is Important In Translation
Linguistics: Deciphering Words Based on Surrounding Context
Linguistics: Adding Connecting Words To Translation Can Improve Meaning
Linguistics: Determining language families by noting verbal similarities
Linguistics: Embedded in Culture
Linguistics: Instinct and Innate Understanding
Linguistics: Perpetual Instability Within the Standard
Linguistics: Metalinguistics (7)
Linguistics: Phonetics (2) and Phonology (1)
Linguistics: Pragmatics (6)
Linguistics: Semantics (5)
Linguistics: Syntax (4) and Morphology (3)
Linguistics: Languages Change Over Generations of Use
Linguistics: Practice Makes Perfect
Linguistics: The Fluidity of Languages Bring Similarities and Differences
Linguistics: Tonal Patterns Denote Questions in Most Languages
Linguistics: With Enough Use, Improper Words Can Replace Proper Ones
Logistics: Creating a hierarchy of possible emotions to identify how others feel
Logistics: Categorizing escape routes
Logistics: Trained Cats Make Good Collectors of Small items
Medicine: Treating and wrapping a burn
Necromancy: Thralls
Necromancy: Haunts
Negotiation: Carrying a bluff through
Negotiation: Laying your options on the table
Persuasion: Use examples from childhood
Persuasion: Techniques to force someone to calm
Persuasion: Using logic to persuade someone to do what you want
Persuasion: Pleading with someone to rescue you
Persuasion: Keeping a Modest Home Endears You to Commoners
Philosophy: Democracy as a governmental form
Psychology: Emotions can be overwhelming
Psychology: Breathing aids clarity
Psychology: Addressing alternate solutions to problems
Psychology: Finding solutions to someone’s problems
Psychology: Picking Up On Others' Moods
Psychology: Moving Past Old Traumas
Psychology: Joking to relieve tension
Psychology: Sacrificing oneself for one’s loved ones
Research: Finding a proper source (SP)
Research: Gathering and recording oral history(SP)
Research: People can be as Useful as Books (GL)
Research: Cross-referencing makes cataloguing easier
Research: Using a historical text to make connections
Research: Creating Hypotheses
Research: Theories Are Fluid
Research: Avoid manipulating text to meet your theories
Research: Understanding reference material
Research: Finding written records
Rhetoric: Clear statements of emotions
Rhetoric: Using past examples to strengthen an argument
Rhetoric: Using dramatic pauses and phrases to enhance your point
Rhetoric: Forceful words to emphasize points
Rhetoric: Telling the truth to gain trust
Running: Running through crowds
Rupturing: The Sound of Portals
Rupturing: Using small portals to spySociology: A Friend Will Help Gather Slugs
Sociology: Odd Alchemy Ingredients Draws Peoples' Interest
Strength: Using a bedpost for leverage to lift ones body weight
Strength: Lifting an Unconscious Man
Storytelling: Building anticipation
Teaching: Even Casual Talk on a Subject Can Impart Knowledge
Unarmed Combat, Zin'mataa: The Three Tilao
Unarmed Combat, Zin'mataa: Far Eastern Combat Style
Unarmed Combat, Zin'mataa: Balance is the most important Tilao
Unarmed Combat, Zin'mataa: Shoulder throw
Unarmed Combat, Zin'mataa: Instinctive reactions
Unarmed Combat, Zin'mataa: Joint locks after throws
Unarmed Combat, Zin'mataa: How to apply an armbar
Unarmed Combat, Zin'mataa: How to apply a 'kih-murah'
Unarmed Combat, Zin'mataa: How to apply a kneebar
Unarmed Combat, Zin'mataa: Controlling an opponent means dictating their capabilities
Unarmed (Zin’mataa): Quick chokehold
Unarmed (Zin’mataa): Overwhelming an opponent before they can react
Unarmed (Zin’mataa): Flowing with combat maneuvers
Unarmed (Zin’mataa): Stepping into harm to execute a move
Unarmed (Zin’mataa): Attacking from behind to break a neck
Unarmed (Zin’mataa): Ground and pound

Places

Andaris: The Waystone in the Woods
Andaris: Proper Sacrifice for a Waystone
Andaris: A Farmer with an Adventurous Cow named Mable
Eastern Settlements: An amalgamation of Shore People and Sheoran refugees
Eastern Settlements: Cultural melting pot
Farafan Temple: Location
The Rynmere University (SP)
Location: Prime Atheneum
Location: Rynmere (GL)
Location: Andaris (GL)
Location: Rynmere University (GL)
Misty Miasma: A New Look Often Overlays the Existing Landscape
Misty Miasma: Sudden Mist and Dizziness are Signs of its Manifestation
Misty Miasma: What Resides in the Landscape is Greatly Changed
Misty Miasma: You Must Do a Task for a Resident Before You Can Leave
Misty Miasma: You Leave After Completing Your Task And Going to Sleep
Misty Miasma: You Wake Up Back in Idalos
Miasty Miasma Fauna: Needle Midges
Misty Miasma Flora: Brummafern
Misty Miasma Flora: Diplomat Scroll Lily
Rynmere: Rufus Maslow ‘Blackbird’ led a company of bandits
Rynmere: Maslow’s men were Burhan woodcutters
Sheor: Kingdom on the Eastern Continent
Sheor: Tolerated magic
Temple: The Mighty Front Doors
Farafan’s Temple: Filled with its Children
Viden: Most People Speak Common
Viden: Knowledge over Family
Viden: The Lover’s Tree where Thomas carved his name
Viden: The Prime Athenum

History

Basic History of Andaris (SP)
Farafan: The heart of the Temple
Farafan: Driven mad with Lisirra’s poison, struck by Raskalarn
History: The Custom for Traveling Companions
Jourkadri Tribes: Isolate their burial mounds
Jourkadri Tribes: Bury their dead with tribute to Vri
Jourkadri libraries housed trade records
Strange Illness: Source of Jourkadri suffering
The Originals: Arrived during the Shay Empire
The Originals: Responsible for the destruction of the Shay
The Originals: Pieren, Brelt'ek, Cierel, Luesco, A'tiel, Anox, and Delana.
The Shay: Healing power of the SongStone
The Shay: Religious Architecture
The Shay: The shape of their body
The Shay: Secret of their Sung Language
The Shay: Worshipped the Twelve Versus
The Shay: Farafan, the Many Mother
The Shay: Farafan, Of a million, million eyes.
The Shay: Farafan, Uniter and Spirit of Communication
The Shay: Grandfather Mountain
The Shay: Andrea Mason discovered Shay ruins
The Shay: Predate the Immortals
The Shay: Symmetrical and curved architecture
The Shay: religiously led by a Hierophant
The Shay: White Clay
The Shay: Built machines
The Shay: The Key and the bound spirit
The Shay: Their Written Language is Song
The Shay: The inner Temple
The Shay: The SongStone is Connected to the Verses
The Shay: The SongStone is given to one Hierophant Each
The Shay: Rough Locations of the other Temples
The Shay: Lyolon the Hierophant of Farafan
The Shay: Lyolon had a husband and daughter
The Shay: Civil War Over Religions when the Originals Came
The Shay: Koakul, Healer
The Shay: Children of Song

Religion

Bellinos: Marked by the Death god
Bellinos: Eidetic: Remember the tiniest detail
Cassion: Devour that you Might Face Peril with a Smile
Religion: Beghesh, ancient bear-based religion from Khrome
Religion: The Brookridge Scripture in Ne’haer
Religion: Later Gospels do not Mention Delana
Religion: The Immortals’ Grand Pact
Religion: The Shadow Gospel, The Shirvain Bible, Desnid Doctrine, and the Thetros Scrolls
Sojourn: Mixing blood with Cassion
Sojourn: Ninacky’s statue made into a Souvenir
Xypha: Stigma of Bearing Yvithia's Mark
Xypha: Using Telepathic Communication
Xypha: Telepathic Link: Allows two people to communicate silently
Xypha: Telepathic Link: Using the link to disorient opponents
Xypha: Telepathic Link: Warning someone before conflict
Xypha: Emotional Palette: Sees colours of emotions off the skin
Xypha: Telesthetic’s Boon: Disorganized streams of thought are hard to categorize
Yvithia: Busts Throughout Viden

Culture

Book: Old Mythologies of the Eastern Continent
Book: The Evolving Language of Western Idalos
Brummafern: Copies Certain Substances on Contact
Myth: When The Suns Sear The Moons (Sheoran)
Old Lays of the Land: A Book of Mythology
Rituals: Sacrifice is valued at what is lost
Talaith Esves (Children's Tales): A Book of Nursery Tales in the Ancient Tongue

Languages

Ancient Tongue-Common Tongue, A Dictionary
Ancient Tongue: Rolling Your Rs
Ancient Tongue: Elongating Your Vowels
Basa: "L" Sound Starting First Word Usually Means a Question
Basa: More Actual Words, Less Prefixes and Suffixes
Basa: More Vowel Combinations than Omyeric
Basa: No Word is More than Four Syllables
Basa: Similar to Omyeric
Basa: Vowel Emphasis in First Word Shows Respect Level
Jourkadri Cuts: Carved on skeletal remains
Jourkadri Cuts: Used a mixture of script and runes
Jourkadri Cuts: Recorded a person's history on their bodies
Jourkadri Cuts: Placed on their cairns
Jourkadri Cuts: Carved into ivory pieces
Language: Common (GL)
Language: Ancient Language (GL)
Language: Omyeric
Omyeric: Shares a family with Rakahi
Omyeric: Fewer Vowel Combinations than Basa
Omyeric: Similar to Basa
Rakahi: Furak - Word for Frog
Shay’ava: Song

People

Aegeo: Defier and Abrogator
Aegeo: Taught and Initiated by Thomas
Aegeo: Brutal and Proud
Aegeo: A Curse Dictionary
Alexios Alexopolous: Captain of the Seventh Sun
Alexios Alexopolous: Speaks Omyeric
Alexios Alexopolous: Admires your drive
Anari: Yseulte Keant's Daughter
Anari: Expedition Supervisor
Cassion: Was Daevus
Cassion: Saved you
Cassion: Made you a Sojourner
Daevus: Associate of the Professor
Daevus: Knows of Ruinfall
Daveus: Disliked by Envoy
Duncan: Edalene's lover
Duncan: A Part Of Your Family
PC: Edalene(GL)
Edalene: You Would Abandon Everything For Her
Edalene: Loves her job
Edalene: Loves helping her brother
Edalene: Often has many 'gentleman callers'
Edalene: Holding onto a large, life-changing secret
Edalene: Loves you
Edalene: Needs you in her life
Edalene: Murdered Allan's father
Edalene: Loves you back
Edalene: Watching her die
Edalene: Singing her back to life
Edalene Burnett: Her Truth
Edalene: The SongStone is inside her
Edalene: Can sing in the Voices of the Shay
Edalene: Can cure the venom of spiders and insects
Edalene and Aeodan: Marked with similar scars
Edalene: Vri’s Mission for her
Edalene: Must free Farafan by killing Narav
Edalene: Wants to find another way to free Farafan
Edalene: Wants to be your everything
Edalene: You kissed her
Edalene: Depressed
Edalene: Is jealous of you and Duncan
Edalene: Appreciates you
Envoy: A Diri
Envoy: Knows Shay artifacts
Envoy: Must deliver a message
Envoy: Took Rakahi from you
Envoy: Speaks in your voice
Envoy: A Pact to collect all languages
Envoy: Can recite others’ words in their voices
Farafan: A Body of Corpses
Heath Barclay: Only survivor of Blackbird’s Men
Judah: Baker's son
Judah: Loves horses
Judah: Soldier
Judah: Grew up poor
Judah: Poor relationship with his father
Judah: Prefers to fight with his hands
Judah: Prefers to spend time with you
Judah: Is cheeky
Judah: Likes jokes
Judah: Philosophical
Judah: Appreciates your attraction
Judah: Relaxed and easy-going
Kayled Wine: Wears the Venora rose
Kalyed Wine: Lord Inquisitor of the Order of the Mantis
LYCHL, the Jourkadri with a sickness
LYCHL: Warrior and father
LYCHL: "Knife of Soul"
Malena: Thomas’ Second
Malena: Mother to Tommy and Mara
Malena: Necromancer
Mistral: May be From Riabar's Misty Miasma Clan
Mistral: May be the Name of The Cat Clan's Language
Narav: Was Allan's friend
Narav: Syroa’s Son
Narav: Marked by Lisirra
Narav: Didn't think Edalene should get involved with Allan's father
Neville de Bougervile: Professor of Linguistics in Rynmere
Ninacky: Envies you
Ninacky: Loves Thomas
Ninacky: Made you promise to help her
Ninacky: You failed her
Ninacky: Dead
Ninacky: Aukari
Ninacky: Rupturer and Transmuter
Nji’Ihadi: Biqaj Clan
Nji’Ihadi: On the Ivorian Sea
Nji’Ihadi: Means Seeker of Dreams in Rakahi
Nji’Ihadi: Lineage knot, the firstborn ties a knot
Biqaj: Well known for siring twins
Nji’Ihadi: Twins are One Soul
Nji’Ihadi: Clan leader is married to his twin
Niji’Ihadi: Sea Tribe of Twins
Niji’Ihadi: The Landbird and Black Dolphin
Niji’Ihadi: Vakoj and Ijue
Niji’Ihadi: Vani/Okue, and Kukaji/Kef
Nolan: Librarian in the University
Nolan: Transmuter
Nolan: Sessfiend Cursed
Nolan: Left Behind
Nolan: Speaks with a stutter
NPC: Allan: Father used to beat him when drunk
NPC: Allan: Edalene and Narav were his friends
NPC: Allan: Edalene wanted to help him.
NPC: Allan: Sweet and kind
Seekers: Mage Organization
Seekers: Spread across Idalos
Seekers: Enemy with the Coven
Sheoran Refugees: Tried to impose their culture on the Shore People
The Coven: Led by a Lich named Ellasin
The Shore People: First inhabited the Eastern Settlements
The Hiladrii: Magic Knives
The Hiladrii: A Mage Hunter
U’Frek: A Voice in the Sea
Thomas Theodore Terrance: Professor of Archeology
Thomas Theodore Terrance: Seeker Mage
Thomas Theodore Terrance: Follower of Cassion
Thomas Theodore Terrance: Can command the elements
Thomas Theodore Terrance: Journey Philosophy
Thomas Theodore Terrance: Plagiarist
Thomas Theodore Terrance: Pan flute Musician and Singer
Thomas Theodore Terrance: Knows many Languages.
Thomas Theodore Terrance: Lost his Magic
Thomas Theodore Terrance: His Truth
Thomas: Father of Stillborn twins
Thomas: Once married to Nicoleda
Thomas: Exalted Sojourner
The Seekers: Enclave in Quacia
The Seekers: Enclave in Ne’haer
The Seekers: Thomas, Aegeo, Nolan, Ninacky, Malena, Vhalo
The Seekers: Fights the Coven
The Seekers: Wizards who seek truth
The Seekers: Organized into Cells
The Seekers: Three Enclave Headquarters
Ayla Venora: Tristan's daughter
Tristan Venora: Duke of Oakleigh
Tristan Venora: Has a daughter
Tristan Venora: Excited about the Jourkadri
Yseulte Keant: Approved Expedition
Yseulte Keant: Dean of Linguistics

Other

Jacodon: The shape of their tracks
Spirits: Language Anak in the key
Spirits: Language Anak can Translate.
Spirits: The Sensation of a Pact
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Housing


Typical apartment in Rynmere, non-descript.
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Items


Wardrobe

  • Sturdy boots (SP).
  • Warm brown coat (SP).
  • Brown linen trousers (SP).
  • Gray linen shirt (SP).
  • Undergarments (SP).

Work

  • To be filled
  • To be filled

Furniture

  • One bed (SP).
  • Two chairs (SP).
  • One table (SP).
  • One chest (SP).
  • One fireplace (SP).
  • Two knives (SP).
  • Set of six plates (SP).
  • Two sets of eating utensils (SP).

Misc

  • One set of toiletries. (SP)
  • One waterskin (SP).
  • Echo Scroll, the other half of Edalene's set.
  • Shay Key and ChordBox, listed here

Prized Possession

  • A small ribbon-wrapped scroll, with a phrase written on it in the Ancient Language, translating to 'Clarity through Knowledge'.
  • One copy of Old Lays of the Land, that Anari left for your perusal. The copy is old - about eighty arcs. It belonged to Anari's grandmother.
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Ledgers
Adjustment (link) Wealth Tier Total Wealth Points
Wealth Approval 6 106 WPs
Example A number XX WPs
Fame: Reason Positive Negative Total
Human +10 - +10
Human in Rynmere +10 - +20
Historian +10 - +30
Truth +5 - +35
Support +10 - 45
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Miscellaneous Abilities


Ruinfall
  • One Body

    Summary: Aeodan and Edalene are permanently linked now. While they are within the same city, they will share injuries. If farther away than that, only the scars and impressions of such wounds will find them. If one dies, so will the other.
  • Empathic Bond

    Summary: While in close proximity, Aeodan and Edalene will be able to feel eachother’s emotions as if they are their own. This can cause a fairly powerful echo chamber if they don’t learn to keep their inner selves separate. This can be mitigated with Discipline or Meditation
  • SongStone

    Summary: While within the same room or close proximity, Aeodan can harness a small measure of the SongStone’s power.



Trial by Fire
  • Ninacky's Statue

    Summary: When held, this object fills the user with the wild, excited abandon of her spirit. All sources of fire in a 30 foot radius will leap and dance, encouraged to grow. Any fire effected in such a way can be taken by the user of this Souvenir and placed on other surfaces to burn, with no damage to the user
  • Twin Parchments

    Summary:The ink is full now, but must be refilled with your own blood. You may write on both sides of the parchment and when read on its partner, it will fade off of the parchment you wrote on, opening it up to be responded on by the other. If destroyed, the other parchment (its twin) will crumble to dust.
Last edited by Aeodan on Sat Jul 18, 2020 5:35 am, edited 23 times in total. word count: 6503
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Aeodan
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Posts: 263
Joined: Fri Mar 17, 2017 3:31 am
Race: Human
Profession: Sojourner
Renown: 30
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Aeodan

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Xypha Blessing Story


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25 Vhalar Arc 716

It felt heavy in his hands, though it could not have weighed more than a pound or two. The cover, tattered and faded blue, held no script, only a small tear along the cover, a faint silvery-grey showing from beneath. The spine offered no clues as to its content. But something resonated in him, a curiosity that he was all too familiar with. He cast aside the stack of books he was to arrange for the trial, and instead sat down at the table, cluttered though it was, and opened the book.

Inside, the runes were both innately familiar and obscenely foreign, written in a language very few deigned to learn. In fact, were it not for Aeodan's intense obsession with discovering knowledge about the first people of Idalos, he might not even recognize the language the text was written in: Ancient. His basic knowledge of the language offered him very little in the way of reading the text, but a few of the runes and words stood out to him, mostly YVTHA... Yvithia.

With a burning enthusiasm in his stomach, much like a child excited for a gift on his birthday, Aeodan pored over the text. He huddled close, dainty shoulders hunching in order to see the book better. Excitedly, he yanked a scrap of parchment from his bag, and grabbed his quill and ink. Quick strokes saw to poor handwriting, but it was good enough for him to decipher later. YVTHA. He wrote it, and then continued on, trying to use a basic substitution and some intuition to decipher the other letters.

As he pushed through the text, the words eluded him. His basic translation offered little in the way of true deciphering, but instead provided him with a few words to dwell upon: YVTHA, LNGUGE, and MASTERY. The final word was clearer than many he'd deciphered, and it gave him hope for the rest of the text. He continued to work diligently, paying no attention to the waning breaks descending ever so quickly into twilight. It was not long before one of the assistant librarians approached him, a pretty girl with slight features.

"Excuse me, but the library is closing for the trial. May I return that book for you?" Her voice was sweet and crystalline, ringing more clearly in Aeodan's ears than any he'd ever heard. But he could not bring himself to hand over the book. Instead, he asked to check it out, which the young girl did with a knowing smile. Relieved and terrified simultaneously, Aeodan clutched the book tightly as he sprinted towards his home.

The night fared no better for the youth. Instead, he grew increasingly more obsessive over the text, unable to tear himself away for more than a handful of bits at a time. Even his food tasted dull without the book near, and he knew the curiosity would consume him until he could sate it with knowledge. With a half-eaten tray of dried bread and meat, Aeodan sat cross-legged, the book resting on his calves. A few more words illuminated themselves, and once again, hope flared in the young boy. The trial dragged on, with the next approaching more swiftly than any Aeodan could remember in his life.

Six words, all discovered on that first trial, were the only that Aeodan had that night. As he put the book next to him in his bed, he tried to drift to sleep, but the calligraphy lettering seared into his mind, flashing before his eyes like memories he couldn't quite grasp. YVTHA. LNGUGE. MASTERY. TNG. TMPTN. BLSS. After two breaks of staring at the words in his mind, he cast the thin blanket from his form and went to his writing desk. The candle was lit without any ceremony, as it usually was when he was trying to learn, and he sat with the book in front of him. The quill felt natural in his hand, an extension of himself, as he scratched and scribbled away on the parchment.


Three trials passed in the same manner, but to no avail. The rest of the script eluded him, even with his rudimentary translation key. The words were either too complex, or he just could not place them together, for in three trials, those six words remained with him. His nights remained the same as the first, sleepless, and he grew more desperate to find what he could find so that he may sleep normally again. But sleepless nights would not deter him, they would not stop him from uncovering the secrets of this book of Yvithia.

A part of him knew that the stakes made the chase that much more interesting. His curiosity had caused problems before, but never like this. Three trials of no sleep, and Aeodan's already-weak constitution was failing him more than usual. He was weaker, more sluggish... He lost his appetite, and his family noticed, he was sure. But they did not question him, not even to ask about the increasingly-dark circles appearing under his eyes. Instead, they left him to himself, offering him the only support they could when he grew more obsessive: silence. The whole house remained as quiet as a mausoleum, which afforded Aeodan the quiet necessary to think. And he turned the runes over and over in his head, learning them front to back, their shapes consuming him.

Every time he put the book down in his room, he found that he could produce nothing. Frustrated, the boy ravaged his room, looking for anything he might own to give him an advantage. Finding none, he snatched the book up and returned to the library, the bright suns beating down on him as he ran. At the very same table as the first trial, hunched once again, Aeodan resumed his vigorous search for the meaning of the text.

From behind him, he could feel eyes on his back, and the discomfort finally grew too much to bear. Agitated, he spun in his seat, coming nearly nose to nose with the librarian who'd escorted him out three trials previously. Startled by how silently and quickly she approached, Aeodan leaned back in his chair, glaring at her.

"Still with that book, then?" she asked, voice light and airy. Her eyes sparkled in the sunslight, but Aeodan just blinked at her, unsure of her intent. "You know, I work here... Perhaps I could help..." She brushed a light strand of hair behind her ear, but Aeodan frowned at her.

"No, thank you. I'm not sure you'd be a help anyhow." He turned back to the book, growing more frustrated with it by the passing break. But she persisted, standing ever so close to him that he could smell the faint mustiness of her skin, like an old book. It reminded him of Eda's hair.

"Are you sure? I'm much brighter than I look." When she smiled, so did her eyes, but there was no true mirth in it. Intrigued, Aeodan examined her again, this time much more closely than before. She could not be any older than he was, but her eyes carried with them something that reminded him of his grandparents, wisdom that only age could bring. With a half-shrug, he sidled to the side, allowing her to take a seat next to him, in full view of the book. She gave a girlish giggle and sat down, hair immediately obscuring Aeodan's view of the text.

"Move your hair!" It was louder than he meant for it to be, and a chorus of "SHHHHHHH"s came from the other inhabitants of the library. Cowed and grumpy, Aeodan glared at the librarian, who had tucked her hair behind her ear so that he could see the page... which she'd written directly on. Beginning to protest, Aeodan saw that she had marked under a word he could not work out, writing in Common: UNDERSTANDING. He shook his head, attempting to clear the daze from his sleep-deprived brain, before she turned to look at him. Only this time, her eyes were a pale blue-ish silver, rather than the brown they'd been before. They had to have been brown. He remembered brown.

"Hm. Your notes here seem to be on the right track, but you missed a common one: Understanding. Or perhaps it's not so common." She smiled, and her tone seemed much more serious and full of gravitas. He found himself enraptured as she spoke to him, and he crowded closer to listen to her speak.

As he did so, she lifted his quill in her hand, dangling it in front of his face. His dark eyes fixed on it, watching its surreal movement as she twirled it and spun it closer. Out of instinct, he closed his eyes and felt the feather brush lightly against the skin by his left eye socket, tickling down to alight halfway on his cheek. Tranquility formed over his face as he could feel the residual tingling of the feather's down even after it left his skin. At noticing his relaxation, the librarian spoke again.

"Understanding is more important than any other word you've found, including Yvithia. Without understanding, there would be no Yvithia, right? It is, simply put, the true key to deciphering this text. Try as you might, without it, you will find no success and will only be plagued the same as you are for as long as you can think about the text. But with understanding, you will come to learn what this text is truly about. Look again."

And he did. Suddenly, it was as if the words fell into place. His blood began to pump, and the librarian stood and smiled, gliding away before he could even thank her. Instead, he fell back into the text, quickly scribbling the notes he could with his new understanding. The book unfolded in front of him, with enough of the words becoming clear to him to give him an idea of the text. It was a book about Yvithia and her followers, the Eidisi. It outlined their worship of her, and her gifts to them for their servitude. Something in Aeodan stirred, and that night, he slept better than he ever had. The Librarian was in his dreams, and he would forever swear she was Yvithia come to guide him to Her. That could just be speculation, but Aeodan was not wrong often...


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Aeodan
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Joined: Fri Mar 17, 2017 3:31 am
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Renown: 30
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Duncan Oisin
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Yoooooo, bb! Marry me!
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Lorem
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word count: 75
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"Let your plans be dark and impenetrable as night,
and when you move fall like a thunderbolt"
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Duncan Oisin
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Lorem

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"Let your plans be dark and impenetrable as night,
and when you move fall like a thunderbolt"
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Edalene
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Edalene
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Edalene
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[center][style=max-width: 450px; margin-top: 0px; margin-bottom: 0px; background-color: #35411b][img]/gallery/image.php?album_id=261&image_id=8770[/img][style2=padding: 25px; margin-top: -20px; font-size: 15px;][align=left][googlefont=Crimson Text][font size=105][color=#e3e5de]Description.
    No dialogue colours.[/color][/font][/googlefont][/style2][/style][/align][/center]
word count: 63
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Edalene
Approved Character
Posts: 409
Joined: Wed Mar 08, 2017 3:15 am
Race: Human
Profession: Seeker
Renown: 39
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Wealth Tier: Tier 1

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Aeodan

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Cutest goddamn twins ever seen.

Code: Select all

[center][style=max-width: 550px; border-radius: 20px;background-color: #686868; color:#bebebe;][img]/gallery/image.php?album_id=261&image_id=8955[/img]
[style2=padding: 25px; margin-top: -20px; font-size: 15px;][color=#000000][font size=110][align=justify][googlefont=Crimson Text]Cutest goddamn twins ever seen.[/googlefont][/align][/font][/color][/style2][/style][/center]
word count: 63
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