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Szil's Plots

Posted: Tue Jul 11, 2023 11:02 am
by Szilvia Meszarone
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NPC Template

Magic Mentor
Skill Level XP
Glamour Expert 51
Empathy Expert 51
Dreamwalking Expert 51
Becoming Competent 40
Teaching Competent 26
Meditation Competent 26
Name: Silas Montvaliar
Age: 691 Zi'da 23rd
Gender: Male
Organization (if any):

Appearance: Silas has silver hair that falls just past his shoulders. His eyes are a vibrant emerald green. He has a lean and agile build, standing at an average height. Silas prefers to dress in dark, flowing robes of simple browns and grays that allow for ease of movement. He always carries a satchel filled with the trappings of a mage scholar, little sketches of various things, becoming totems, and so on.

Personality: He has a quick wit and enjoys making jokes, even if they don't always land. However, he can also be somewhat awkward in social situations, often struggling to connect with others on a deeper level. Silas has a strong sense of loyalty and is always willing to help those in need, even at the risk of his own safety. He has an established desire to use Dreamwalking to explore Emea. The mage tends to form emotional dependencies on others, often relying on their good will to accomplish his goals. This can make him vulnerable if those he depends on betray him or are unable to help. Additionally, his jokes and awkwardness can sometimes hinder his ability to effectively communicate with others, especially in serious or tense situations.

Bio: He is a follower of Unity. Although not marked, he seeks to understand the Entity that emerged from the wake of Kielik and Jesine's murder. He wishes to explore every aspect of Emea, from Uleuda to the Immortal Domains. He often resides in dreams, and doesn't have as much a tangible effect upon the waking world as many other mages. Even so, he is a force to be reckoned with in terms of the mischief he can get up to with a combination of glamour and empathy magic. He's seeking a student to help in his explorations of Emea, whether they occupy the same space in Idalos or not, he will probably maintain contact with them through the bonds of dreams.

Relationship: His interest in Szilvia is opportunistic mostly. The fact that she knows a little bit of Qa has intrigued him, to the point where he thinks she may be able to turn the key to Uleuda for non Yludih. He also noticed she's marked by Unity herself, and therefore doubles his interest.

Re: Szil's Plots

Posted: Tue Jul 11, 2023 12:29 pm
by Szilvia Meszarone
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Plot & Thread Planning
The Hungry (Becoming Mutations Ideas)
Theme: Thirst and Hunger

Persona: The Hungry: The Hunger generally pushes its host to engage in bestial behavior when it comes to their eating habits and appetites. This manifests in a variety of ways, not limited to the preference for consumption of blood or raw meat or expressing a lack of ether as revealing bestial traits.

Witchmark: The blackened, fractal tattoos that cover Szil's arms begin to incorporate various of her totems into their imagery. These do not move or reveal themselves to be arcane in nature, unless examined by one who can perceive ether traces.

Competent Mutation: Fangs of Arcane Thirst: Szil's teeth elongate, harden and sharpen when she is beginning to strain her capacity for channelling ether. These are effective unarmed weapons, however, and grant her a source of dealing wounds commensurate with her strength skill.

Expert Mutation: Nocturnal: As a becomer, Szil has developed an affinity for predators, particularly those who are prone to activity and hunting during the nighttime. As such, she finds her body's circadian rhythm has adjusted to suit this. She finds herself more awake and alert during the night while during the day she tends to be less so. The day weariness can be alleviated by more frequent feedings at night, particularly those engaging the Feed technique from Becoming.

Master Mutation 1:

Master Mutation 2:
The Dark Mirror (Glamour Mutations Ideas)
Theme: Trickery and Obfuscation

Persona: The Dark Mirror: The Dark Mirror wishes to erase and obfuscate all sense of identity from its host. It begins by twisting the perception of its host to where they see the world in terms of a vast trickery played upon mortals.

Witchmark: The pupils of Szil's eyes now show small, miniscule versions of the visual illusions she's currently channelling. These shapes and figures are small enough that they aren't apparent immediately apparent to anyone who lacks detection skill.

Competent Mutation: Erasure: Szil no longer presents a reflection to any surface that would show one. This persistent illusionary mutation cannot be disbelieved or disrupted.

Expert Mutation: Wrongthink: The Dark Mirror has begun to manifest with hallucinations that while not debilitating are slightly distracting to Szil. Small cosmetic changes to the world that reveal potential shapes that Szil will be tempted to create as she sees them, in order to spread her own perception of the world. Often these hallucinations will take on a twisted and frightening twist on their actual subjects. Cosmetically the subjects that she acts upon by imposing illusions on them to reveal these special illusions won't change their look, but something will just feel wrong about them. Since nothing cosmetically has changed about the objects, however, the illusions cannot be disbelieved or disillusioned.

Master Mutation 1:

Master Mutation 2: