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Re: Review Request 2.2.1
Posted: Fri May 17, 2019 1:20 am
by Nir'wei
Thread Name: Puppies, Pegasus, Padraig and Potatoes.
City/Area: Faith Augustin's House, Lake Lovalus, Rharne.
Notes/Warnings: None.
Requested Rewards:
Knowledge:
Faith: None.
Nir'wei: None.
Loot: 2x Diri, Cyshe and Shule.
Injuries/Overstepping: None.
Renown: None.
Wealth Points: None.
Collaboration: Yes.
Magic Experience?: No.
Re: Review Request 2.2.1
Posted: Fri May 17, 2019 3:35 pm
by Mads
Thread Name: Wan Fak
City/Area: Emea
Notes/Warnings: none
Requested Rewards:
Knowledge:
Mads
dreamwalking-
brand: Zarik Venora
Zarik
Dreamwalking: Other dreamers can visit your dream.
Dreamwalking: Time does not operate the same.
Dreamwalking: Seduction can extend to the surrounding environment.
Seduction: The caress of a stranger.
Seduction: A Caress as a Greeting.
Seduction: A Caress as a Farewell.
Seduction: Frequent dynamic eye contact.
Seduction: The controlled beauty of Emea.
Loot: none requested
Injuries/Overstepping: if applicable
Renown: if applicable
Collaboration: yes
Re: Review Request 2.2.1
Posted: Fri May 17, 2019 10:33 pm
by Sybil Malach
Thread Name: [Out and About Viden] The Slow Season
City/Area: Viden
Notes/Warnings: Violence, alcohol, swearing. Cliffhanger ending due to continuing in another scene.
Requested Rewards:
Knowledge:
Sybil Malach
► Show Spoiler
Psychology: People will use others for a drink ticket
Psychology: The fantasy of social interaction can fill social needs
Psychology: Always presume a drinking partner has other motives
Psychology: Diagnosis: Crowd Mentality: In-fighting
Psychology: Accurately judging Jakob's character
Meditation: Being at one with a crowd is like being a single being
Meditation: Mental separation from groupthink through calmness
Discipline: Resisting the urge to join a fight
Discipline: Allowing a drinking acquaintance to think he can manipulate
Discipline: Accepting Jakob's choice of friends without judgement
Discipline: Knowing when to pull back from a self-convinced lie
Discipline: Putting aside a crappy mood to not put it on another
Socialization: Some people aren't worth having as friends
Jakob Daud
► Show Spoiler
Endurance: Getting beaten up by a crowd
Endurance: How to protect oneself when getting kicked on the ground
Endurance: Withstanding an elbow to the jaw
Endurance: Taking multiple blows to the stomach
Endurance: How to take a heavy kick from a much larger opponent
Endurance: Properly covering your face from attacks
Endurance: Taking blows to the head and remaining conscious.
Combat: Unarmed: Knowing when to throw a punch.
Combat: Unarmed: Look for opportunities to land a cheap blow
Combat: Unarmed: Other people can be used as leverage in a fight
Intimidation: Managed aggression is key to intimidate anyone
Intimidation: The threat of force is just as good as force
Intimidation: Sometimes you have to follow through with your threats
Intimidation: Just because you got somebody to back off doesn't mean they have left.
Loot: N/a
Injuries/Overstepping: Jakob- Getting his lights knocked out
Renown: Public barfight. Up to you.
Wealth Points: N/a
- If you are claiming Wealth Points, please link to your Wealth Thread for this season, as Wealth Points can not be awarded before this is completed:
Collaboration: Yes
Magic Experience?: N/a
Re: Review Request 2.2.1
Posted: Sat May 18, 2019 12:58 am
by Eddrick Brodon
Thread Name: An Echo of Meilin
City/Area: The Hotlands
Notes/Warnings: Nahh, just fun
Requested Rewards: 6 - per single page, solo thread
Skill-Based Knowledge:
- Detection: A Ghost's response may reveal their anchors and obsessions
- Discipline: Not Letting a ghoulish image scare you
- Intelligence: Combining Old data with new to realize the whole story
- Leadership: Kissing through a ghost's image to end a possession
- Persuasion: How you structure the delivery of information is important
- Storytelling: Past meeting with elder of the Alakani tribe
NON Skill-Based Knowledge:
- Convey: Breaking an Item a ghost is passing through hurts them
- Ghosts: Being touched by copper and related alloys hurts them
- Ghosts: Not the same as animated dead
- Ghosts: The ghoulish images they may wear are not real
- Ghost Skill: Convey
- Ghost Skill: Possession
- Hotlands Location: Borruck's Farm
- PC Race: Ghost
- Krorros: 'Might of the Conqueror' can make you forget you're injured
- Krorros: 'Mortal Foe' can show that an enemy does not HAVE to be fought
- Possession: A physical shock to the host can disrupt a possession
- Possession: Ectoplasmic damage hurts the host, but does no real injury
- Possession: Willingly allowing it makes for far better communication
- The History of the nomadic Alakani tribe
Loot: (If applicable)N/A
Injuries/Overstepping: Took a good beating, but he's also rested
Renown: 5 maybe if the story gets out among other desert folk.
Wealth Points: N/A
Collaboration: Nope, solo
Magic Experience?: Nope
Re: Review Request 2.2.1
Posted: Sat May 18, 2019 4:15 am
by Mads
Thread Name: No Longer Dreaming
City/Area: Quacia
Notes/Warnings: none
Requested Rewards:
Knowledge:
Zarik-
Dreamwalking: Can be used as a tactic.
Dreamwalking: A Dreamer can follow you into reality?!
Etiquette: Calmly accepting the sudden presence of an uninvited stranger.
Intimidation: Not knowing where someone appeared from.
Intelligence – Contact: Kiwi, a Quacian dreamwalker from Emea.
Negotiation: Open to questions.
-
Kiwi: Quacian dreamwalker that I met in Emea.
Mads
discipline-
refraining from making an instinctive comment
choosing to avoid a touchy subject
calmly waiting for a reply
intelligence-
contact: the Quacian dreamer
Loot: none requested
Injuries/Overstepping: if applicable
Renown: if applicable
Collaboration: yes
Re: Review Request 2.2.1
Posted: Sat May 18, 2019 2:46 pm
by Lei'lira
Thread Name: First Steps
City/Area: Rharne
Notes/Warnings: This thread might need to be reviewed by a mod due to the reward I am asking for it. Also, breeding horses is talked about (and done) in this thread, but there are no graphic descriptions.
Requested Rewards:
Knowledge:
Skill Knowledges
Animal Husbandry; Scalvwing Steed: are bred the same way as horses are
Animal Husbandry; Scalvwing Steed: since they are equines, stallions are interested in a Scalvwing Steed mare when she is in heat just as they are in any other mare that is in heat
Animal Husbandry; Scalvwing Steed: horses and donkeys have similar gestation periods to a Scalvwing Steed mare
Animal Husbandry; Scalvwing Steed: Scalvwing Steed mares will accept other types of equine stallions as acceptable mates
Animal Husbandry; Scalvwing Steed: crossbreeding with horses
Business Management: the importance of keeping detailed records
Loot: Lei'lira is breeding thirty seven mares in all with the aid of
Saikuru to ensure that each of the thirty seven mares would conceive on the first breeding attempt, so I am hoping to gain at least thirty seven foals. She is also using two Animal Husbandry capstone abilities, one in the planning stages, and one in the actually breeding of her mares. One of those abilities has a 15%-25% chance that some of those mares will produce twins without harm to them. I will leave it up to the reviewer to decide if any of the mares do have twins, and if so, how many do.
In addition to this, she is using that same capstone ability to aid her in crossbreeding several breeds of horses that have different abilities. The ability greatly enhances her chances of getting the desired traits she wants in the offspring, but again, I will leave it up to the reviewer to decide how successful the attempt is.
Finally, her other capstone ability (described in the second post of the thread with the approval link) will cause the offspring to be born with high levels of intelligence.[/offtopic]
Injuries/Overstepping: none
Renown: maybe slight (5) since she is discussing her plans with her family, and others might over hear her family talking about it later.
Wealth Points: none
Collaboration: no
Magic Experience?: no
Re: Review Request 2.2.1
Posted: Sat May 18, 2019 5:24 pm
by Llyr Llywelyn
Thread Name: Labyrinth II
City/Area: Emea
Notes/Warnings: Gory dreamscape, physical/mental abuse. unique knowledge request, PM me if you have questions.
Requested Rewards:
Psychology: Using Dreamwalking to process trauma.
-
Dreamwalking: Control over your own dreamscape.
Dreamwalking: Can be useful to recover information.
Non-skill Knowledge
Personal: I remember now.
Alistair: Brainwashed me using an artifact ring.
Dominant Ring of Empathy [Pair]: All Non-Skill Knowledges from Contamination no longer overrides any prior knowledges that contradict them.
Recovered Memories
Alistair: Knows.
Broken Compulsions
Alistair: Never Slapped Me.
Alistair: Never Spat on Me.
Alistair: Never roughly gripped my arm.
Alistair: loves me.
Alistair: My First, My One, My Only.
Personal: It is an Honor for others to enjoy my body.
Personal: I will only ever allow Alistair that honor.
Personal: I am Alistair’s love.
Personal: I love Alistair.
Loot: n/a
Injuries/Overstepping: n/a
Renown: n/a
Wealth Points: n/a
Collaboration: No
Magic Experience?: n/a
Re: Review Request 2.2.1
Posted: Sat May 18, 2019 6:00 pm
by Azrael
Thread Name: The Last Broken Blade Part 1
City/Area: Yaralon (Emea)
Notes/Warnings: None
Requested Rewards:
Knowledge:
- Blades (Dagger): Open Palm Stab
- Blades (Shortsword): Parry in a confined space
- Acrobatics: Rolling to your feet
- Acting: Pretending to be injured
- Stealth: A torch as a distraction
- Stealth: Creating shadows to hide in
Loot: None
Injuries/Overstepping: Arm sliced
Renown: None
Wealth Points: None
Collaboration: No
Magic Experience?: No
Re: Review Request 2.2.1
Posted: Sat May 18, 2019 7:42 pm
by Sybil Malach
Thread Name: Hunting a Hunter.
City/Area: Viden
Notes/Warnings: Psychological recovery, bear corpse, ends on cliffhanger to be continued on another post.
Requested Rewards:
Knowledge: (A list of knowledge)
Sybil Malach
► Show Spoiler
Psychology: Motivation: Greed
Psychology: Motivation: Ignorance
Psychology: Motivation: Fear
Psychology: Motivation: Protection
Psychology: Coming to terms with trauma requires catharsis
Meditation: A deepened understanding with Tulias
Meditation: Fear can be antithesis to serenity
Meditation: Ignorance can be antithesis to serenity
Meditation: Fear can be antithesis to serenity
Meditation: One's own needs can damage serenity
Meditation: Confusion is white noise to the mind
Discipline: Using Wald as motivation to carry on
Discipline: Using Tulias as motivation to carry on
Discipline: Resisting the urge to surrender to despair
Discipline: Finding the resolve to find Wald's camp
Discipline: Resolve is something that requires a goal
Discipline: Strengthening resolve through Tulias
Discipline: Finding strength through continuing to recover
Navigation: Finding Wald's first camp
Tulias
► Show Spoiler
Hunting: searching for tracks in snow
Hunting: searching successfully for signs of other hunters
Hunting: preparing bait for future hunt
Investigation: Investigating a hunter's kill
Navigation: Using landmarks for navigation
Navigation: taking directions
Navigation: taking directions while leading
Navigation: navigating snowy fields
Endurance: holding someone with tail while travelling
Endurance: Travelling through snow
Endurance: Travelling long distance while wearing full plate armor
Endurance: wearing armor in cold weather
Fieldcraft: Making a torch
Fieldcraft: foraging for supplies
Strength: digging through snow
Strength: pulling someone with tail
Strength: carrying a string of small dead animals
Strength: travelling while fully equipped
Socialization: Intense social situations can have long term affects
Loot: N/a
Injuries/Overstepping: N/a
Renown: N/a
Wealth Points: N/a
- If you are claiming Wealth Points, please link to your Wealth Thread for this season, as Wealth Points can not be awarded before this is completed:
Collaboration: Yes
Magic Experience?: N/a
Re: Review Request 2.2.1
Posted: Sun May 19, 2019 5:18 am
by Azrael
Thread Name: The Last Broken Blade Part 2
City/Area: Outside Yaralon
Notes/Warnings: Possible violence warning. I have a guy get hit with arrows... and a guy gets stabbed...
Requested Rewards:
Knowledge:
- Ranged (Short Bow): Notch on the right side
- Ranged (Short Bow): Full draw for power
- Ranged (Short Bow): Half draw for speed
- Disguise: Helmet means they can't see my face
- Deception: Lure them in
- Stealth: Spring loaded doesn't get noticed, normal dagger does.
Loot: A bow. He'd have abandoned the disguise stuff shortly after but kept the bow.
Injuries/Overstepping: Arm still sliced from last part
Renown: I'm not sure that it is worth any?
Wealth Points: None
Collaboration: No
Magic Experience?: No