NPC Repository
Prophet Only NPCs
Scalvoris Council /Current or Former Government NPCs
Name: Brandel
Race: Human
Age: Born 640
Title: Former Albarech of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: Previously the resident on Watch, a job he held for 20 arcs, Brandel was unanimously elected to the position of Albarech by his peers immediately upon the decision that there'd be one. He is very focused on the island and its well-being, without family or any other hobbies to distract him he works tirelessly. He hated the Pirate Lords and all they stood for and he is determined that, on his Watch, he will do good for the island and her people. He handed over his role to Kura but is happy to maintain a close relationship with the council and to advise as necessary.
Race: Human
Age: Born 640
Title: Former Albarech of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: Previously the resident on Watch, a job he held for 20 arcs, Brandel was unanimously elected to the position of Albarech by his peers immediately upon the decision that there'd be one. He is very focused on the island and its well-being, without family or any other hobbies to distract him he works tirelessly. He hated the Pirate Lords and all they stood for and he is determined that, on his Watch, he will do good for the island and her people. He handed over his role to Kura but is happy to maintain a close relationship with the council and to advise as necessary.
Name: Rand Broson
Race: Sev'ryn / Human
Age: Born 667
Title: Militant of Scalvoris Council / Militant of Elemental
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: Rand is a hard, fair man. He doesn't speak much as he believes that you learn a lot more by listening than you ever will by talking. He is the head of the Scalvoris Military (the Elements) and he is very proud of that job. A hard working man, he tends towards solitude and does not make friends easily. He has a temper, as his troops will attest and he will not back down when he believes he is right.
Race: Sev'ryn / Human
Age: Born 667
Title: Militant of Scalvoris Council / Militant of Elemental
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: Rand is a hard, fair man. He doesn't speak much as he believes that you learn a lot more by listening than you ever will by talking. He is the head of the Scalvoris Military (the Elements) and he is very proud of that job. A hard working man, he tends towards solitude and does not make friends easily. He has a temper, as his troops will attest and he will not back down when he believes he is right.
Name: Sidhe'nn Fraear
Race: Human
Age: Born 679
Title: Former Accountant of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: Sidhe'nn is a cold, calculating and utterly callous individual whose bottom line is money. He doesn't care if giving a little bit less money to a cause means the twenty five hungry children or vulnerably elderly folk die. However, what he does care about is keeping his well paid job and ensuring that he maintains his own lifestyle. Therefore, he does his job well and he follows the whim and ethos of the council. He used to do the same for the Pirate Lords and he was probably more vicious than at least seventeen of them put together. He was exited from the Council.
Race: Human
Age: Born 679
Title: Former Accountant of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: Sidhe'nn is a cold, calculating and utterly callous individual whose bottom line is money. He doesn't care if giving a little bit less money to a cause means the twenty five hungry children or vulnerably elderly folk die. However, what he does care about is keeping his well paid job and ensuring that he maintains his own lifestyle. Therefore, he does his job well and he follows the whim and ethos of the council. He used to do the same for the Pirate Lords and he was probably more vicious than at least seventeen of them put together. He was exited from the Council.
Name: Reza
Race: Human
Age: Born 690
Title: Overseer of the Shrines on Immortals Tongue. Former Devout.
Skills: More than the other write up. But you don't need to know!
Other Information: Reza is a woman of few words. She has responsibility for the island and, somehow, everyone knows this. No one knows who appointed her, but no one argues either. She is a peace keeper and she maintains keeping the peace by whatever means necessary, including drastic measures. She will help visitors by directing them to the shrine they are looking for but no more than that, usually.
Race: Human
Age: Born 690
Title: Overseer of the Shrines on Immortals Tongue. Former Devout.
Skills: More than the other write up. But you don't need to know!
Other Information: Reza is a woman of few words. She has responsibility for the island and, somehow, everyone knows this. No one knows who appointed her, but no one argues either. She is a peace keeper and she maintains keeping the peace by whatever means necessary, including drastic measures. She will help visitors by directing them to the shrine they are looking for but no more than that, usually.
Name: Marcelle Tren
Race: Mixed Blood
Age: Born 687
Title: Trainer of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: An educator of children by trade, Marcelle would be the first person to tell you that she is out of her depth in this whole Council thing. But she's doing her best and she has a sharper mind than she gives herself credit for. She is a passionate teacher and a friendly woman. Also, she isn't afraid of conflict and has the skills of managing a classroom of five arc olds. Veteran soldiers have quivered and quaked at her stare.
Race: Mixed Blood
Age: Born 687
Title: Trainer of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: An educator of children by trade, Marcelle would be the first person to tell you that she is out of her depth in this whole Council thing. But she's doing her best and she has a sharper mind than she gives herself credit for. She is a passionate teacher and a friendly woman. Also, she isn't afraid of conflict and has the skills of managing a classroom of five arc olds. Veteran soldiers have quivered and quaked at her stare.
Name: James Witchbane
Race: Human
Age: Born 664
Title: Former Academic of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: James is an enthusiastic individual whose personality strongly resembles that of a puppy. He is enthused by learning, loves people and thinks the best of them. He is a dreamer, an optimist and determined to see the good in everyone. He loves swimming in the ocean (even when it's freezing) and never feels more free than in that moment of diving into the water.
Race: Human
Age: Born 664
Title: Former Academic of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: James is an enthusiastic individual whose personality strongly resembles that of a puppy. He is enthused by learning, loves people and thinks the best of them. He is a dreamer, an optimist and determined to see the good in everyone. He loves swimming in the ocean (even when it's freezing) and never feels more free than in that moment of diving into the water.
Name: Francis LeShard
Race: Mixed Blood
Age: Born 687
Title: Merchant of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: Francis is a shrewd businesswoman who is here representing the Merchants' Guild. Really that is exactly and only who she is representing. She has worked as a businesswoman throughout the north and east of Idalos and her bottom line is the profit. She is nice, friendly and polite to everyone. She would also sell her grandmother for the right price.
Race: Mixed Blood
Age: Born 687
Title: Merchant of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: Francis is a shrewd businesswoman who is here representing the Merchants' Guild. Really that is exactly and only who she is representing. She has worked as a businesswoman throughout the north and east of Idalos and her bottom line is the profit. She is nice, friendly and polite to everyone. She would also sell her grandmother for the right price.
Name: Jo'ne Tide
Race: Mixed Blood
Age: Born 691
Title: Almund Representative of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: Jo'ne is the Mayor of Almund. Her father was a pirate and his father before him. Her mother was a whore and her grandmother a drug dealer and the bane of the seas. Jo'ne is a foul mouthed, tobacco chewing woman who will take no nonsense from anyone.
Race: Mixed Blood
Age: Born 691
Title: Almund Representative of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: Jo'ne is the Mayor of Almund. Her father was a pirate and his father before him. Her mother was a whore and her grandmother a drug dealer and the bane of the seas. Jo'ne is a foul mouthed, tobacco chewing woman who will take no nonsense from anyone.
Name: Elliot
Race: Human / Sev'ryn
Age: Born 679
Title: Chief Ranger
Skills: Bow: 70, Sword: 55, Hunting: 50, Animal Husbandry: 50, Animal Training: 50, Fieldcraft: 50
Other Information: Elliot is a stern man who will not suffer fools at all. He is a hard working individual who has no family ties; there have been many women and men who have attempted to attract his attention but he appears to be completely married to his job. He is a man of few words and will act rather than debate. He will defend Darbyton and Scalvoris with fibre of his being and is as loyal a man as can be.
Race: Human / Sev'ryn
Age: Born 679
Title: Chief Ranger
Skills: Bow: 70, Sword: 55, Hunting: 50, Animal Husbandry: 50, Animal Training: 50, Fieldcraft: 50
Other Information: Elliot is a stern man who will not suffer fools at all. He is a hard working individual who has no family ties; there have been many women and men who have attempted to attract his attention but he appears to be completely married to his job. He is a man of few words and will act rather than debate. He will defend Darbyton and Scalvoris with fibre of his being and is as loyal a man as can be.
Name: Liza
Race: Human / Sev'ryn
Age: Born 694
Title: The Merchant Queen
Skills: Socialization: 65, Appraisal: 65, Business Management, 60, Seduction: 50, Glassblowing: 50
Other Information: Liza is a friendly woman who has taken the rag tag nature of Egilrun and turned it into a place for trade. She is keen business woman who is more than able to strike a hard bargain. She is hoping to strengthen trade negotiations with Viden and to be able to supply them useful and unusual goods. She is loyal and tenacious and will always work for the betterment of Egilrun specifically and Scalvoris generally.
Race: Human / Sev'ryn
Age: Born 694
Title: The Merchant Queen
Skills: Socialization: 65, Appraisal: 65, Business Management, 60, Seduction: 50, Glassblowing: 50
Other Information: Liza is a friendly woman who has taken the rag tag nature of Egilrun and turned it into a place for trade. She is keen business woman who is more than able to strike a hard bargain. She is hoping to strengthen trade negotiations with Viden and to be able to supply them useful and unusual goods. She is loyal and tenacious and will always work for the betterment of Egilrun specifically and Scalvoris generally.
Name: Shania
Race: Unknown
Age: Unknown
Title: Accountant for the Council
Skills: Unknown
Other Information: If there is one thing which everyone agrees on, it is that Shania is a nice lady. Friendly, helpful and always willing to help out, she is the backbone of the growing region on Gunvorton. She knows everyone, it seems, and she's always there should anyone need a little bit of information. She used to run the local inn and now she runs the economics and budgets of the island. When she ran the Home and Hearth, she saw it as her job, as she tells everyone, to make sure that all who came to her establishment leave just a little bit happier. Now, it's her job to make sure that the numbers add up.
Race: Unknown
Age: Unknown
Title: Accountant for the Council
Skills: Unknown
Other Information: If there is one thing which everyone agrees on, it is that Shania is a nice lady. Friendly, helpful and always willing to help out, she is the backbone of the growing region on Gunvorton. She knows everyone, it seems, and she's always there should anyone need a little bit of information. She used to run the local inn and now she runs the economics and budgets of the island. When she ran the Home and Hearth, she saw it as her job, as she tells everyone, to make sure that all who came to her establishment leave just a little bit happier. Now, it's her job to make sure that the numbers add up.
Name: Linca
Race: Biqaj
Age: Born 678
Title: Chief of the village of Havardr
Skills: Other things too. Need to know....
Other Information: Linca is the chief of Havardr, the hardest worker on the island, some say, and a straight talking fellow. He will trade, but he won't be fiddled and is a hard negotiator.
Race: Biqaj
Age: Born 678
Title: Chief of the village of Havardr
Skills: Other things too. Need to know....
Other Information: Linca is the chief of Havardr, the hardest worker on the island, some say, and a straight talking fellow. He will trade, but he won't be fiddled and is a hard negotiator.
Name: Leigh Birch
Race: Human
Age: Born 693
Title: Scalvoris Town Representative of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: Leigh is the Mayor of Scalvoris Proper. She lives there and has her offices there. She is a friendly and very well organised woman who is keen to listen to all of the opinions on offer. She has trouble sometimes as she can have a bit of a tendency to avoid conflict, but that just means that she sits back and doesn't take sides. It certainly doesn't mean that she's lacking opinions.
Race: Human
Age: Born 693
Title: Scalvoris Town Representative of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know!
Other Information: Leigh is the Mayor of Scalvoris Proper. She lives there and has her offices there. She is a friendly and very well organised woman who is keen to listen to all of the opinions on offer. She has trouble sometimes as she can have a bit of a tendency to avoid conflict, but that just means that she sits back and doesn't take sides. It certainly doesn't mean that she's lacking opinions.
Other Prophet-Only NPCs
Tasha von Dwight
Name: Tasha VonDwight
Race: Human
Age: 14th Ymiden, 692
Title: The Pale Queen of Faldrass
Moderation Type: Moderator Only
Able/Willing to Mentor?: Yes
Skills able/willing to Mentor in:
Necromancy
Medicine
Research
Etiquette
Tactics
Other Information: Tasha was born to a family of doctors on Faldrass. She was raised to be a smart and compassionate person, and her naturally calm temperament and love for learning helped her to develop her skills at a prodigious rate. However her family had a secret: Tasha's great grandfather, Xavier VonDwight, had been a necromancer madly obsessed with becoming immortal. Within a secret laboratory beneath Faldrass he researched many different paths to obtain this goal. Although family history claimed he died insane and alone, his own research notes claim that found such a method in the local legend of the Phoenix Stones.
One day to her surprise a mirror that'd been passed to her as a family heirloom stopped showing her reflection, and instead showed an image of a old, dank laboratory. Following a map Xavier had left, Tasha found her great grandfather's laboratory and within it the necromancer Tio Silver, who had come across the place whilst hunting for a Phoenix Stone and claimed it for himself. Bartering with her hereditary right to the lab, Tasha convinced Tio to take her as an apprentice, and not long afterwards was initiated into necromancy.
Tasha turned out to be a natural and found wielding her spark came easily. Perhaps too easily. She accepted the mutations the spark made to her without a hint of concern, and her love for learning started to take on a more obsessive edge. Tio however was too proud of her talent to notice these changes taking place within her. Soon Tasha came to realise that Tio lacked the commitment to reach the true heights of necromancy, and that if she remained his student she would be condemned to the same fate. When the two went to Yaralon to investigate a strange experiment happening in a Necropolis, Tasha saw her opportunity. Whilst her master battled with another necromancer they found there she stole the secret books and relics within the Necropolis and fled back to Scalvoris, where she reclaimed her great grandfather's laboratory. Ever since her undead minions have been scouring Faldrass for another Phoenix Stone, kidnapping the occasional lone travellers for her to use in her experiments.
Credit: Tio Silver
Race: Human
Age: 14th Ymiden, 692
Title: The Pale Queen of Faldrass
Moderation Type: Moderator Only
Able/Willing to Mentor?: Yes
Skills able/willing to Mentor in:
Necromancy
Medicine
Research
Etiquette
Tactics
Other Information: Tasha was born to a family of doctors on Faldrass. She was raised to be a smart and compassionate person, and her naturally calm temperament and love for learning helped her to develop her skills at a prodigious rate. However her family had a secret: Tasha's great grandfather, Xavier VonDwight, had been a necromancer madly obsessed with becoming immortal. Within a secret laboratory beneath Faldrass he researched many different paths to obtain this goal. Although family history claimed he died insane and alone, his own research notes claim that found such a method in the local legend of the Phoenix Stones.
One day to her surprise a mirror that'd been passed to her as a family heirloom stopped showing her reflection, and instead showed an image of a old, dank laboratory. Following a map Xavier had left, Tasha found her great grandfather's laboratory and within it the necromancer Tio Silver, who had come across the place whilst hunting for a Phoenix Stone and claimed it for himself. Bartering with her hereditary right to the lab, Tasha convinced Tio to take her as an apprentice, and not long afterwards was initiated into necromancy.
Tasha turned out to be a natural and found wielding her spark came easily. Perhaps too easily. She accepted the mutations the spark made to her without a hint of concern, and her love for learning started to take on a more obsessive edge. Tio however was too proud of her talent to notice these changes taking place within her. Soon Tasha came to realise that Tio lacked the commitment to reach the true heights of necromancy, and that if she remained his student she would be condemned to the same fate. When the two went to Yaralon to investigate a strange experiment happening in a Necropolis, Tasha saw her opportunity. Whilst her master battled with another necromancer they found there she stole the secret books and relics within the Necropolis and fled back to Scalvoris, where she reclaimed her great grandfather's laboratory. Ever since her undead minions have been scouring Faldrass for another Phoenix Stone, kidnapping the occasional lone travellers for her to use in her experiments.
Credit: Tio Silver
Kizoran Mer Tribe
Kizoran is the collective name for the series of undersea volcanoes and lava-flows that are located to the far, far east of Scalvoris' coast. It is not a name or a place known to many surface-dwellers, and those few Akktava mer who have ever chanced upon the volcanic mountain range regard it as nothing more than an empty, underwater wasteland.
Which is exactly what the inhabitants want you to think.
In the arc of 467, a civil war broke out amidst the mer of the Akktava clan. It was not a war of resources or of territory, but of ideology. There were those that believed that the Leviathan Sotong should continue to lead their clan the way he had for generations, and those that believed that the mer should instead lead themselves. It was said that the leader of the rebellion had found out some horrible secret of Sotong's that sparked the revolution, but what that was or even if that was true has been lost to history. Brother fought brother, sister fought sister, and bloody conflict consumed clan. War raged from the shadows for so long that eventually the great Sotong deemed it necessary to intervene, and with indiscriminate judgment, slaughter entire families of dissenters. Sotong had won, and the entire conflict, along with the names of every mer who was deemed a rebel, was erased from every record the Akktava had. To their clan, the war had never happened.
To the thirteen dissenting mer that had escaped Sotong's slaughter, they would remember it forever as the Bloodtide War.
This group of thirteen would wander the waters of Idalos for arcs, searching for refuge and a place to raise families safe from their former clan. But Sotong's reach was long, and the group was hunted relentlessly throughout their journey. Thirteen would become nine before they finally found a place free from even the Leviathan's interest. Kizoran.
Not known for its hospitable environment, the Kizoran Volcanic mountain range was not easy to settle when the mer arrived in 473. Undersea lava-flows, earthquakes, and eruptions were only some of the constant environmental hazards that the tribe of mer faced while attempting to tame the sea. Scarce food and terrifying wildlife were others. It proved only due to the dedicated leadership of their sea-shaman, a Defiance mage named Raes, that their group managed to not only survive the dangers of the area, but in time begin to thrive. A new clan was formed in secret, kept intentionally small so that their Akktavan enemies would never find them again. Named after the volcanoes which hid and protected them, that small group of mer would be known as the Kizora Clan.
Arcs after its inception, the Kizora Clan have adopted a culture entirely unique from their Akktavan predecessors. The mer exclusively worship their ancestors and the Kizoran itself, paying tribute to both through elaborate ritual and offerings thrown into lava-flows. They are fiercely xenophobic group who carefully monitor both their borders and the number of their own clan. They are never more than fifty Kizora alive at a time, a number deemed large enough to defend the clan should they encounter conflict and small enough that they may continue to keep their existence a carefully guarded secret. The clan keep their numbers so well regulated by a highly selective and ritualized process of breeding. To be chosen as a mate worthy of reproducing is one of the highest honors a Kizora Mer can achieve. Because of their low numbers, every member of the clan is valuable and considered an equal. Their roles in society are based on merit and constantly shifting depending on what is needed for their survival, with two notable exceptions.
The first permanent position and the unofficial co-leader of the tribe, the Abyssoul is the spiritual guide of the Kizora Clan. Always a Defiance mage and a great sage, many in the tribe will turn to this individual for guidance on the clan's future and its past. It is their job to listen to the elements' warnings of possible intruders, pay homage the ocean and the great volcanoes, and lead the clan to the safest places in the mountain range. They are also the great historians and healers for the clan, telling their people's stories and healing their wounds so that they can build a better future for themselves. An Abyssoul may not be the only Defiance mage in the clan, but they will always be the most skilled. When one of their kind passes, a type of tournament is held by the remaining mages in the clan. They are sent into the heart of the Kizoran, and the one that masters both their opponents and the volcano emerges as the Abyssoul.
The second permanent position and the war leader for the Kizora Clan is known the Shaper. The Shaper is the clan's chief armsmith, and they alone guard the clan's secrets of undersea metallurgy from outsiders. Responsible for the creation of advanced armaments and the organization of the clan's defense, the Shaper serves the clan by ensuring that they are prepared to mount a viscous defense at a moments notice. A fiercey xenophobic clan, all the Kizora must be prepared to mount a defense against prying eyes in order to protect their secret nature. Unlike the Abyssoul, there is only ever one smith, as well as their apprentices, in a clan at a time. A Shaper may only ever have three apprentices at a time, and together these four are the only in the entire clan to know the secret of undersea smithing. This is not out of a need to keep secrets from their fellow mer, but instead because of the immense time one needs to dedicate to craft and the amount of skill forging requires. When a Shaper passes, each apprentice take a bit of bone from the corpse and includes it in the forging of a new weapon. The apprentice with the finest weapon is heralded as the new Shaper, and a new apprentice is selected from the clan.
The Kizora Clan have lived this way, in secret, for hundreds of arcs. Very few of their clan ever leave their borders, because all of the Kizora mer know that discovery is death. Not just for them, but their entire way of life.
Submitted for Development: May 2019
Approved: May 2019
Added to Prophet-Only Npcs: January 2022
Developed by: Faerro
Which is exactly what the inhabitants want you to think.
In the arc of 467, a civil war broke out amidst the mer of the Akktava clan. It was not a war of resources or of territory, but of ideology. There were those that believed that the Leviathan Sotong should continue to lead their clan the way he had for generations, and those that believed that the mer should instead lead themselves. It was said that the leader of the rebellion had found out some horrible secret of Sotong's that sparked the revolution, but what that was or even if that was true has been lost to history. Brother fought brother, sister fought sister, and bloody conflict consumed clan. War raged from the shadows for so long that eventually the great Sotong deemed it necessary to intervene, and with indiscriminate judgment, slaughter entire families of dissenters. Sotong had won, and the entire conflict, along with the names of every mer who was deemed a rebel, was erased from every record the Akktava had. To their clan, the war had never happened.
To the thirteen dissenting mer that had escaped Sotong's slaughter, they would remember it forever as the Bloodtide War.
This group of thirteen would wander the waters of Idalos for arcs, searching for refuge and a place to raise families safe from their former clan. But Sotong's reach was long, and the group was hunted relentlessly throughout their journey. Thirteen would become nine before they finally found a place free from even the Leviathan's interest. Kizoran.
Not known for its hospitable environment, the Kizoran Volcanic mountain range was not easy to settle when the mer arrived in 473. Undersea lava-flows, earthquakes, and eruptions were only some of the constant environmental hazards that the tribe of mer faced while attempting to tame the sea. Scarce food and terrifying wildlife were others. It proved only due to the dedicated leadership of their sea-shaman, a Defiance mage named Raes, that their group managed to not only survive the dangers of the area, but in time begin to thrive. A new clan was formed in secret, kept intentionally small so that their Akktavan enemies would never find them again. Named after the volcanoes which hid and protected them, that small group of mer would be known as the Kizora Clan.
Arcs after its inception, the Kizora Clan have adopted a culture entirely unique from their Akktavan predecessors. The mer exclusively worship their ancestors and the Kizoran itself, paying tribute to both through elaborate ritual and offerings thrown into lava-flows. They are fiercely xenophobic group who carefully monitor both their borders and the number of their own clan. They are never more than fifty Kizora alive at a time, a number deemed large enough to defend the clan should they encounter conflict and small enough that they may continue to keep their existence a carefully guarded secret. The clan keep their numbers so well regulated by a highly selective and ritualized process of breeding. To be chosen as a mate worthy of reproducing is one of the highest honors a Kizora Mer can achieve. Because of their low numbers, every member of the clan is valuable and considered an equal. Their roles in society are based on merit and constantly shifting depending on what is needed for their survival, with two notable exceptions.
The first permanent position and the unofficial co-leader of the tribe, the Abyssoul is the spiritual guide of the Kizora Clan. Always a Defiance mage and a great sage, many in the tribe will turn to this individual for guidance on the clan's future and its past. It is their job to listen to the elements' warnings of possible intruders, pay homage the ocean and the great volcanoes, and lead the clan to the safest places in the mountain range. They are also the great historians and healers for the clan, telling their people's stories and healing their wounds so that they can build a better future for themselves. An Abyssoul may not be the only Defiance mage in the clan, but they will always be the most skilled. When one of their kind passes, a type of tournament is held by the remaining mages in the clan. They are sent into the heart of the Kizoran, and the one that masters both their opponents and the volcano emerges as the Abyssoul.
The second permanent position and the war leader for the Kizora Clan is known the Shaper. The Shaper is the clan's chief armsmith, and they alone guard the clan's secrets of undersea metallurgy from outsiders. Responsible for the creation of advanced armaments and the organization of the clan's defense, the Shaper serves the clan by ensuring that they are prepared to mount a viscous defense at a moments notice. A fiercey xenophobic clan, all the Kizora must be prepared to mount a defense against prying eyes in order to protect their secret nature. Unlike the Abyssoul, there is only ever one smith, as well as their apprentices, in a clan at a time. A Shaper may only ever have three apprentices at a time, and together these four are the only in the entire clan to know the secret of undersea smithing. This is not out of a need to keep secrets from their fellow mer, but instead because of the immense time one needs to dedicate to craft and the amount of skill forging requires. When a Shaper passes, each apprentice take a bit of bone from the corpse and includes it in the forging of a new weapon. The apprentice with the finest weapon is heralded as the new Shaper, and a new apprentice is selected from the clan.
The Kizora Clan have lived this way, in secret, for hundreds of arcs. Very few of their clan ever leave their borders, because all of the Kizora mer know that discovery is death. Not just for them, but their entire way of life.
Submitted for Development: May 2019
Approved: May 2019
Added to Prophet-Only Npcs: January 2022
Developed by: Faerro
Kizora Clan - The Abyssoul
Name: Koreal
Race: Mer
Age: 40th of Ymiden, 657
Title: Abyssoul
Skills: Defiance 73
Swimming 52
Storytelling 49
Medicine 46
Meditation 40
Attunement 35
Other Information: Koreal is a patient and gentle soul. It is a rare trial he ever raises his voice, and he can often be found helping the sick in the clan to recovery. He is aware that most others in the clan look to Asva for leadership rather than him, but he is happy to help in an advisory role. He takes great pleasure in his job as the clan's storykeeper, and if given the chance he will spin a truly astounding yarn about the history of the Kizora.
Submitted for Development: May 2019
Approved: May 2019
Added to Prophet-Only Npcs: January 2022
Checked for Skills Scale Down by Avalon. Amended skill for NPCs January 2022
Developed by: Faerro
Kizora Clan - The Shaper
Name: Asva
Race: Mer
Age: 16th of Ashan, 672
Title: Shaper
Skills:
Transmutation 70
Defiance 44
Hone 30
Smithing 50
Swimming 30
Polearms (Trident) 26
Other Information: Asva is a severe looking mer, but her hard, warrior's exterior masks a truly caring heart. She holds herself up to impossible standards, and she knows it. She feels it necessary as what is asked of her position is often impossible. The clan's chief crafter and primary leader for 27 arcs, her shoulders bear the heavy burden of defending the Kizoran borders from any curious creatures. Still, despite the weight of her responsibility she is proud to serve her clan in the best way she can, by being its chief defender.
Submitted for Development: May 2019
Approved: May 2019
Added to Prophet-Only Npcs: January 2022
Checked for Skills Scale Down by Avalon. Amended skill for NPCs January 2022
Developed by: Faerro
Kizora Clan - Sypha
Name: Sypha
Race: Mer
Age: 3rd of Saun, 690
Title: Shaper's Apprentice
Skills:
Swimming 55
Strength 44
Endurance 32
Smithing 30
Polearms (Spear) 26
Other Information: Sypha is often wearing a smile bright enough to match her eyes. A dedicated worker with boundless curiosity, her inquisitive energy has often gotten both her and her fellow apprentices in trouble with Asva for asking too many questions or exploring to far. Still, despite her skeptical nature, Sypha shows great respect to their clan's leader. At times she feels restrained by her role as apprentice, but she still put her all in her work. Dedicated, cheery, and pleasant, Sypha has her fair share of suitors among the available Kizora but the Abbysoul has yet to approve a single one for mating.
Submitted for Development: May 2019
Approved: May 2019
Added to Prophet-Only Npcs: January 2022
Checked for Skills Scale Down by Avalon. Amended skill for NPCs January 2022
Developed by: Faerro
Enri von Smooglenuff
Name: Enri von Smooglenuff
Created by: Doran
Race: Mortalborn (Xiur x Human)
Birthday: Cylus 3, Arc 380
Title: The former Baron von Smooglenuff
Location: Travelling
Skills: Master Cartography, Master Storytelling, Expert Navigation, Expert Writing, Expert Investigation, Expert Seafaring, Expert Socialization, Competent Caregiving, Competent Cryptography, Competent Disguise, Competent Tactics, Competent Blades, Competent Athletics, Competent Swimming, Competent Fieldcraft, Competent Hunting
Blessings: Sojourn: Exalted. Nalos: Exalted
Domains: Puzzles, Salvation, Optimism.
Details: To those that know what the Immortal of Hope looks like, it is obvious that Enri is his son. He has the same dark hair and the same dark eyes, and he is of a similar height and physical build, although his skin is a hint lighter than his father’s. On his right forearm is a prominent scar – the mark of Cassion.
Enri is an adventurous individual, highly creative and a born storyteller, but he is never violent and cruel. He has dealt with a fair share of monsters – of the four- and of the two-legged variety – over the course of the centuries, but he has defeated them with wit and cunning rather than with brute force. He has a penchant for anagrams, for riddles and secret codes and often uses a pseudonym.
Enri wants to understand the way the world works. Once described as one of the finest star cartographers he’d ever seen by one Admiral Mosra, he has travelled Idalos far and wide and been to places such as the lost city of Valaris and the Old Ruins of Fensalir in Melrath, but he always returns to the island where his story began as he cares about Scalvoris deeply.
Enri was made Baron von Smooglenuff for his actions in 416 – the story is well-known in Scalvoris by now – and lived on Faldrass for several decades, fathering several children, a daughter named Xaria and a son named Xad among them. He eventually retired as he thought that his daughter who took over after him as well as her descendants should have a chance as well, but he never stopped protecting his beloved island.
He helped out after the collapse of the docks in 718, for example, and told the children that had been affected by the tragedy stories in order to comfort them, although few know that it was him.
Once upon a time, Enri was close to his cousin Araman, a Mortalborn of Qylios who later became known as the Warden of Slag’s Deep. Once upon a time, the two of them were as close as brothers, but things eventually changed.
Notes: Moderator/Special Permission NPC
Created by: Doran
Race: Mortalborn (Xiur x Human)
Birthday: Cylus 3, Arc 380
Title: The former Baron von Smooglenuff
Location: Travelling
Skills: Master Cartography, Master Storytelling, Expert Navigation, Expert Writing, Expert Investigation, Expert Seafaring, Expert Socialization, Competent Caregiving, Competent Cryptography, Competent Disguise, Competent Tactics, Competent Blades, Competent Athletics, Competent Swimming, Competent Fieldcraft, Competent Hunting
Blessings: Sojourn: Exalted. Nalos: Exalted
Domains: Puzzles, Salvation, Optimism.
Details: To those that know what the Immortal of Hope looks like, it is obvious that Enri is his son. He has the same dark hair and the same dark eyes, and he is of a similar height and physical build, although his skin is a hint lighter than his father’s. On his right forearm is a prominent scar – the mark of Cassion.
Enri is an adventurous individual, highly creative and a born storyteller, but he is never violent and cruel. He has dealt with a fair share of monsters – of the four- and of the two-legged variety – over the course of the centuries, but he has defeated them with wit and cunning rather than with brute force. He has a penchant for anagrams, for riddles and secret codes and often uses a pseudonym.
Enri wants to understand the way the world works. Once described as one of the finest star cartographers he’d ever seen by one Admiral Mosra, he has travelled Idalos far and wide and been to places such as the lost city of Valaris and the Old Ruins of Fensalir in Melrath, but he always returns to the island where his story began as he cares about Scalvoris deeply.
Enri was made Baron von Smooglenuff for his actions in 416 – the story is well-known in Scalvoris by now – and lived on Faldrass for several decades, fathering several children, a daughter named Xaria and a son named Xad among them. He eventually retired as he thought that his daughter who took over after him as well as her descendants should have a chance as well, but he never stopped protecting his beloved island.
He helped out after the collapse of the docks in 718, for example, and told the children that had been affected by the tragedy stories in order to comfort them, although few know that it was him.
Once upon a time, Enri was close to his cousin Araman, a Mortalborn of Qylios who later became known as the Warden of Slag’s Deep. Once upon a time, the two of them were as close as brothers, but things eventually changed.
Notes: Moderator/Special Permission NPC