• Information • [Scalvoris] NPC Repository

A place where all NPCs are stored.

Herein is kept all the repositories of information for players. Repositories include: flora, fauna, NPCs and materials, for example, along with Scalvoris' Lore Thread and all the information you need on what makes Scalvoris Unique!

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[Scalvoris] NPC Repository

NPC Repository
Prophet Only NPCs
Scalvoris Council /Current or Former Government NPCs
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Name: Brandel
Race: Human
Age: Born 640
Title: Former Albarech of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know! :D
Other Information: Previously the resident on Watch, a job he held for 20 arcs, Brandel was unanimously elected to the position of Albarech by his peers immediately upon the decision that there'd be one. He is very focused on the island and its well-being, without family or any other hobbies to distract him he works tirelessly. He hated the Pirate Lords and all they stood for and he is determined that, on his Watch, he will do good for the island and her people. He handed over his role to Kura but is happy to maintain a close relationship with the council and to advise as necessary.
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Name: Jo'ne Tide
Race: Mixed Blood
Age: Born 691
Title: Almund Representative of Scalvoris Council
Skills: NA: Prophet only NPC. You don't need to know! :D
Other Information: Jo'ne is the Mayor of Almund. Her father was a pirate and his father before him. Her mother was a whore and her grandmother a drug dealer and the bane of the seas. Jo'ne is a foul mouthed, tobacco chewing woman who will take no nonsense from anyone.
Other Prophet-Only NPCs
Tasha von Dwight
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Name: Tasha VonDwight
Race: Human
Age: 14th Ymiden, 692
Title: The Pale Queen of Faldrass
Moderation Type: Moderator Only
Able/Willing to Mentor?: Yes
Skills able/willing to Mentor in:
Necromancy
Medicine
Research
Etiquette
Tactics

Other Information: Tasha was born to a family of doctors on Faldrass. She was raised to be a smart and compassionate person, and her naturally calm temperament and love for learning helped her to develop her skills at a prodigious rate. However her family had a secret: Tasha's great grandfather, Xavier VonDwight, had been a necromancer madly obsessed with becoming immortal. Within a secret laboratory beneath Faldrass he researched many different paths to obtain this goal. Although family history claimed he died insane and alone, his own research notes claim that found such a method in the local legend of the Phoenix Stones.

One day to her surprise a mirror that'd been passed to her as a family heirloom stopped showing her reflection, and instead showed an image of a old, dank laboratory. Following a map Xavier had left, Tasha found her great grandfather's laboratory and within it the necromancer Tio Silver, who had come across the place whilst hunting for a Phoenix Stone and claimed it for himself. Bartering with her hereditary right to the lab, Tasha convinced Tio to take her as an apprentice, and not long afterwards was initiated into necromancy.

Tasha turned out to be a natural and found wielding her spark came easily. Perhaps too easily. She accepted the mutations the spark made to her without a hint of concern, and her love for learning started to take on a more obsessive edge. Tio however was too proud of her talent to notice these changes taking place within her. Soon Tasha came to realise that Tio lacked the commitment to reach the true heights of necromancy, and that if she remained his student she would be condemned to the same fate. When the two went to Yaralon to investigate a strange experiment happening in a Necropolis, Tasha saw her opportunity. Whilst her master battled with another necromancer they found there she stole the secret books and relics within the Necropolis and fled back to Scalvoris, where she reclaimed her great grandfather's laboratory. Ever since her undead minions have been scouring Faldrass for another Phoenix Stone, kidnapping the occasional lone travellers for her to use in her experiments.

Credit: Tio Silver

Kizoran Mer Tribe
Kizoran is the collective name for the series of undersea volcanoes and lava-flows that are located to the far, far east of Scalvoris' coast. It is not a name or a place known to many surface-dwellers, and those few Akktava mer who have ever chanced upon the volcanic mountain range regard it as nothing more than an empty, underwater wasteland.

Which is exactly what the inhabitants want you to think.

In the arc of 467, a civil war broke out amidst the mer of the Akktava clan. It was not a war of resources or of territory, but of ideology. There were those that believed that the Leviathan Sotong should continue to lead their clan the way he had for generations, and those that believed that the mer should instead lead themselves. It was said that the leader of the rebellion had found out some horrible secret of Sotong's that sparked the revolution, but what that was or even if that was true has been lost to history. Brother fought brother, sister fought sister, and bloody conflict consumed clan. War raged from the shadows for so long that eventually the great Sotong deemed it necessary to intervene, and with indiscriminate judgment, slaughter entire families of dissenters. Sotong had won, and the entire conflict, along with the names of every mer who was deemed a rebel, was erased from every record the Akktava had. To their clan, the war had never happened.

To the thirteen dissenting mer that had escaped Sotong's slaughter, they would remember it forever as the Bloodtide War.

This group of thirteen would wander the waters of Idalos for arcs, searching for refuge and a place to raise families safe from their former clan. But Sotong's reach was long, and the group was hunted relentlessly throughout their journey. Thirteen would become nine before they finally found a place free from even the Leviathan's interest. Kizoran.

Not known for its hospitable environment, the Kizoran Volcanic mountain range was not easy to settle when the mer arrived in 473. Undersea lava-flows, earthquakes, and eruptions were only some of the constant environmental hazards that the tribe of mer faced while attempting to tame the sea. Scarce food and terrifying wildlife were others. It proved only due to the dedicated leadership of their sea-shaman, a Defiance mage named Raes, that their group managed to not only survive the dangers of the area, but in time begin to thrive. A new clan was formed in secret, kept intentionally small so that their Akktavan enemies would never find them again. Named after the volcanoes which hid and protected them, that small group of mer would be known as the Kizora Clan.

Arcs after its inception, the Kizora Clan have adopted a culture entirely unique from their Akktavan predecessors. The mer exclusively worship their ancestors and the Kizoran itself, paying tribute to both through elaborate ritual and offerings thrown into lava-flows. They are fiercely xenophobic group who carefully monitor both their borders and the number of their own clan. They are never more than fifty Kizora alive at a time, a number deemed large enough to defend the clan should they encounter conflict and small enough that they may continue to keep their existence a carefully guarded secret. The clan keep their numbers so well regulated by a highly selective and ritualized process of breeding. To be chosen as a mate worthy of reproducing is one of the highest honors a Kizora Mer can achieve. Because of their low numbers, every member of the clan is valuable and considered an equal. Their roles in society are based on merit and constantly shifting depending on what is needed for their survival, with two notable exceptions.

The first permanent position and the unofficial co-leader of the tribe, the Abyssoul is the spiritual guide of the Kizora Clan. Always a Defiance mage and a great sage, many in the tribe will turn to this individual for guidance on the clan's future and its past. It is their job to listen to the elements' warnings of possible intruders, pay homage the ocean and the great volcanoes, and lead the clan to the safest places in the mountain range. They are also the great historians and healers for the clan, telling their people's stories and healing their wounds so that they can build a better future for themselves. An Abyssoul may not be the only Defiance mage in the clan, but they will always be the most skilled. When one of their kind passes, a type of tournament is held by the remaining mages in the clan. They are sent into the heart of the Kizoran, and the one that masters both their opponents and the volcano emerges as the Abyssoul.

The second permanent position and the war leader for the Kizora Clan is known the Shaper. The Shaper is the clan's chief armsmith, and they alone guard the clan's secrets of undersea metallurgy from outsiders. Responsible for the creation of advanced armaments and the organization of the clan's defense, the Shaper serves the clan by ensuring that they are prepared to mount a viscous defense at a moments notice. A fiercey xenophobic clan, all the Kizora must be prepared to mount a defense against prying eyes in order to protect their secret nature. Unlike the Abyssoul, there is only ever one smith, as well as their apprentices, in a clan at a time. A Shaper may only ever have three apprentices at a time, and together these four are the only in the entire clan to know the secret of undersea smithing. This is not out of a need to keep secrets from their fellow mer, but instead because of the immense time one needs to dedicate to craft and the amount of skill forging requires. When a Shaper passes, each apprentice take a bit of bone from the corpse and includes it in the forging of a new weapon. The apprentice with the finest weapon is heralded as the new Shaper, and a new apprentice is selected from the clan.

The Kizora Clan have lived this way, in secret, for hundreds of arcs. Very few of their clan ever leave their borders, because all of the Kizora mer know that discovery is death. Not just for them, but their entire way of life.

Submitted for Development: May 2019
Approved: May 2019
Added to Prophet-Only Npcs: January 2022
Developed by: Faerro
Kizora Clan - The Abyssoul
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Name: Koreal
Race: Mer
Age: 40th of Ymiden, 657
Title: Abyssoul
Skills: Defiance 73
Swimming 52
Storytelling 49
Medicine 46
Meditation 40
Attunement 35
Other Information: Koreal is a patient and gentle soul. It is a rare trial he ever raises his voice, and he can often be found helping the sick in the clan to recovery. He is aware that most others in the clan look to Asva for leadership rather than him, but he is happy to help in an advisory role. He takes great pleasure in his job as the clan's storykeeper, and if given the chance he will spin a truly astounding yarn about the history of the Kizora.

Submitted for Development: May 2019
Approved: May 2019
Added to Prophet-Only Npcs: January 2022
Checked for Skills Scale Down by Avalon. Amended skill for NPCs January 2022
Developed by: Faerro
Kizora Clan - The Shaper
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Name: Asva
Race: Mer
Age: 16th of Ashan, 672
Title: Shaper
Skills:
Transmutation 70
Defiance 44
Hone 30
Smithing 50
Swimming 30
Polearms (Trident) 26
Other Information: Asva is a severe looking mer, but her hard, warrior's exterior masks a truly caring heart. She holds herself up to impossible standards, and she knows it. She feels it necessary as what is asked of her position is often impossible. The clan's chief crafter and primary leader for 27 arcs, her shoulders bear the heavy burden of defending the Kizoran borders from any curious creatures. Still, despite the weight of her responsibility she is proud to serve her clan in the best way she can, by being its chief defender.
Submitted for Development: May 2019
Approved: May 2019
Added to Prophet-Only Npcs: January 2022
Checked for Skills Scale Down by Avalon. Amended skill for NPCs January 2022
Developed by: Faerro
Kizora Clan - Sypha
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Name: Sypha
Race: Mer
Age: 3rd of Saun, 690
Title: Shaper's Apprentice
Skills:
Swimming 55
Strength 44
Endurance 32
Smithing 30
Polearms (Spear) 26
Other Information: Sypha is often wearing a smile bright enough to match her eyes. A dedicated worker with boundless curiosity, her inquisitive energy has often gotten both her and her fellow apprentices in trouble with Asva for asking too many questions or exploring to far. Still, despite her skeptical nature, Sypha shows great respect to their clan's leader. At times she feels restrained by her role as apprentice, but she still put her all in her work. Dedicated, cheery, and pleasant, Sypha has her fair share of suitors among the available Kizora but the Abbysoul has yet to approve a single one for mating.

Submitted for Development: May 2019
Approved: May 2019
Added to Prophet-Only Npcs: January 2022
Checked for Skills Scale Down by Avalon. Amended skill for NPCs January 2022
Developed by: Faerro

Enri von Smooglenuff

Name: Enri von Smooglenuff
Created by: Doran
Race: Mortalborn (Xiur x Human)
Birthday: Cylus 3, Arc 380
Title: The former Baron von Smooglenuff
Location: Travelling
Skills: Master Cartography, Master Storytelling, Expert Navigation, Expert Writing, Expert Investigation, Expert Seafaring, Expert Socialization, Competent Caregiving, Competent Cryptography, Competent Disguise, Competent Tactics, Competent Blades, Competent Athletics, Competent Swimming, Competent Fieldcraft, Competent Hunting
Blessings: Sojourn: Exalted. Nalos: Exalted
Domains: Puzzles, Salvation, Optimism.
Details: To those that know what the Immortal of Hope looks like, it is obvious that Enri is his son. He has the same dark hair and the same dark eyes, and he is of a similar height and physical build, although his skin is a hint lighter than his father’s. On his right forearm is a prominent scar – the mark of Cassion.

Enri is an adventurous individual, highly creative and a born storyteller, but he is never violent and cruel. He has dealt with a fair share of monsters – of the four- and of the two-legged variety – over the course of the centuries, but he has defeated them with wit and cunning rather than with brute force. He has a penchant for anagrams, for riddles and secret codes and often uses a pseudonym.

Enri wants to understand the way the world works. Once described as one of the finest star cartographers he’d ever seen by one Admiral Mosra, he has travelled Idalos far and wide and been to places such as the lost city of Valaris and the Old Ruins of Fensalir in Melrath, but he always returns to the island where his story began as he cares about Scalvoris deeply.

Enri was made Baron von Smooglenuff for his actions in 416 – the story is well-known in Scalvoris by now – and lived on Faldrass for several decades, fathering several children, a daughter named Xaria and a son named Xad among them. He eventually retired as he thought that his daughter who took over after him as well as her descendants should have a chance as well, but he never stopped protecting his beloved island.

He helped out after the collapse of the docks in 718, for example, and told the children that had been affected by the tragedy stories in order to comfort them, although few know that it was him.

Once upon a time, Enri was close to his cousin Araman, a Mortalborn of Qylios who later became known as the Warden of Slag’s Deep. Once upon a time, the two of them were as close as brothers, but things eventually changed.

Notes: Moderator/Special Permission NPC



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            Scalvoris NPC Repository

            NPC Repository
            City NPCs
            Scalvoris Waters
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            Name: Sot
            Race: Female Mer
            Age: Unknown
            Title: Eggmother
            Skills:

            Animal Husbandry: 80
            Socialization: 80
            Logistics: 80
            Mathematics: 80
            Intelligence: 80
            Meditation: 75
            Leadership: 75
            Detection: 75
            Research: 75
            Medicine: 75
            Swimming 75
            Polearms: 50
            Hunting: 50
            Jewelcrafting: 50


            Other Information: The Archivist and Director of the Deori, Sot has seen hundreds and thousands of mer come and go from the Deori, helping them to create and engineer families, tribes, and clans.

            She's a Category 1 Mer, scales of purple and black. Her upper torso is more humanoid-like than the typical Category 1 mer, with flowing, dark purple hair.

            She's said to be able to tell one of her own mer that emerged from the Deori by sight, even after they've grown from an infant and long been out of the Facility.

            There are rumors that the price she asks of those seeking to start a whole new offshoot tribe are required to give a bit of themselves, more than wealth. And that she uses these pieces of them to craft coral jeweled totems.
            Sweetwine Woods
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            Name: "Bear"
            Race: Human
            Age: 4th Vhalar, 680
            Title: Woodsman
            Skills: Fieldcraft: 50, Hunting: 35
            Other Information: No one really remembers Bear's real name, having used the moniker for so long even he calls himself that. A rather befitting name for the bald headed, beaded human. With a hairy barrel chest and arms like tree trunks, the woodsman makes a living chopping down trees in Sweetwine Woods for sale in the townships. He has an exceptional knowledge of the woods, and as such acts a guide when required. He only has one living next of kin, his daughter Talilah.

            Credits to: Kali'rial
            Submitted for Development: 24th June, 2017
            Scaltoth Jungle
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            Name: Eirnala Suffock
            Created by: Avrae Kyric
            Race: Yludih
            Birthday/Age: 32 Arcs on Saun 17th, Arc 684
            Title: The Witch, The Wildling Woman
            Skills: Medicine - 80/100 - Master
            Graft Magic - 50/100 - Competent
            Note: Can only be used in the Scaltoth Jungles. Is not available to be used to initiate anyone
            Details: Eirnala Suffock has lived in Scalvoris for a very long time- and been despised almost as long. Even though she is a healer, she is also a mage. While this may not have been an issue, when she newly learned Graft magic, her little sister got terribly injured. In an effort to save her, Eirnala used her graft magic- and not only did she not save her sister because of her own inexperience, but she also turned her body into a disfigured, grotesque mess that was unrecognizable. Those who knew it was her fault, blamed her, and Eirnala fled to live out in the wilds surrounding Scalvoris. She practices her healing and magic in secret. Her advantage is that she has studied a variety of diseases, even old ones that are thought to be eradicated. Sometimes, if the Order of the Adunih fail to save someone, that someone's loved ones might seek out Eirnala for help instead. Eight times out of ten, she has an answer when no one else does. When she doesn't, she isn't afraid to use dark magic to find one. Eirnala only comes into Scalvoris town once a season, and otherwise can be found in her hut in the Scaltoth Jungles.
            word count: 1508
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                      Scalvoris NPC Repository

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                      City NPCs
                      Scalvoris Small Islands
                      Immortals' Tongue
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                      Name: Reza
                      Race: Human
                      Age: Born 690
                      Title: Overseer of the Shrines
                      Skills: Dagger: 63, Medicine: 50, Cooking: 30
                      Other Information: Reza is a woman of few words. She has responsibility for the island and, somehow, everyone knows this. No one knows who appointed her, but no one argues either. She is a peace keeper and she maintains keeping the peace by whatever means necessary, including drastic measures. She will help visitors by directing them to the shrine they are looking for but no more than that, usually.
                      Ishallr
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                      Name: Zach
                      Race: Human
                      Age: Born 688
                      Title: Expedition Leader
                      Skills: Dagger: 63, Fieldcraft 60, Appraisal: 60, Animal Husbandry: 55, Hunting: 50, Art, 45
                      Other Information: Zach is an eccentric fellow who is entirely engrossed in the task of recording every single creature on Idalos. He is delighted to be here, ignoring the cold and doing his best to jolly everyone along. He is a kind mind, but very focused on the job.
                      Faldrass
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                      Name: Shau'na
                      Race: Aukari / Biqaj
                      Age: Born 693
                      Title: Owner of 'Faldrass' Retreat & Spa'
                      Skills: Seduction: 60, Medicine: 50, Business Management: 45, Leadership: 45
                      Other Information: Shau'na is an astute business woman who makes sure that the invariably attractive men and women who work at her establishment are happy, so that they keep the customers happy. She seems to be driven by coin, although when she returns to the island, she is often seen spending it.
                      word count: 894
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                                Scalvoris NPC Repository

                                NPC Repository
                                City NPCs
                                Small Villages
                                Darbyton
                                Rangers

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                                Name: Rocsan Kiles
                                Created by: Oram Mednix
                                Race: Cadouri
                                Birthday/Age: 1 Vhalar 700
                                Title: Undersecretary, Darbyton Rangers
                                Forum Location: Darbyton Ranger Headquarters.
                                Skills: 35 Socialization, 26 Logistics, 26 Writing, 51 Mathematics, 26 Business Management

                                RPG Details: - Rocsan (pronounced like “Roxanne”) is a squirrel-shaped cadouri who just recently graduated from Saoire’s school, having studied accounting and clerical skills. She had just started her first job at a business in Almund when the pirates attacked, destroying her workplace and severely injuring her boss.

                                Although still traumatized by that event, Rocsan is a fundamentally positive person with a strong work ethic and solid people skills to go with her clerical abilities. Her background does not provide her with much knowledge of the Rangers’ work; thus, she tends by default to approach her job as a generic office bookkeeping/recordkeeping assignment, and is occasionally caught up short by the Rangers’ peculiar requirements. To deal with these, she relies on guidance from the Chief Ranger, much as he relies on her office skills to keep the place running.

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                                Name: Oinine Hyde
                                Created by: Amaris Nyme
                                Race: Sev'ryn
                                Date of Birth: Vhalar 98 691
                                Title: Chief Ranger - Scaltoth Jungle
                                Skills: Field Craft - Expert: 75/100, Hunting - Expert: 63/100, Stealth - Master: 87/100, Detection - Expert: 70/100, Longbow - Expert: 68/100, Medicine - Expert: 61/100, Unarmed, Combat - Expert: 74/100, Athletics - Master: 93/100
                                Details: Often referred to simply as Hyde ( as in run and hide ), one would not think that she had once been a child in the lap of luxury. Deciding that she would much rather "trapeze about the jungle" than carry on in the family import business, Oinine has a notable determination and sense of adventure that has lead to her being a chief ranger. As a protector and mediator for the Scaltoth Jungle, she takes her job far more seriously than she does herself, and is known for being a particularly brutal prankster.
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                                Name: Naheim Olin
                                Created by: Amaris Nyme
                                Race: Mixed Blood - Ellune/Human
                                Date of Birth: Cylus 23
                                Title: Chief Ranger - Trade Route Wilds
                                Skills:
                                • Mount - Master: 97/100
                                  Detection - Expert: 71/100
                                  Spear - Expert: 65/100
                                  Animal Training - Master: 89/100
                                  Discipline - Expert: 72/100
                                  Hunting - Expert: 67/100
                                  Field Craft - Master: 85/100
                                Details: There is not known of chief ranger of the trade route wilds. Even for those that work alongside him, the most they could tell you is that he cares a great amount for his albino raven companion, and seemingly only that. Naheim proves to be incredibly private, and in most instances, indifferent to those around him.
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                                Name: Mariam Folk
                                Created by: Amaris Nyme
                                Race: Human
                                Date of Birth: Ashan 120
                                Title: Chief Ranger of the Sweetvine Woods
                                Skills: Detection - Expert: 75/100, Field Craft - Master: 98/100, Blades - Expert: 63/100, Hunting - Master: 87/100, Stealth - Expert: 72/100, Athletics - Expert: 69/100
                                Details: An apparently hardened woman, Mariam doesn't quite match her appearance. She seems much more like a child exploring the woods than a chief ranger. Her jovial nature tends to put off potential explorers, especially as she delightfully details the risks of they would be taking. She doesn't much match up to the seemingly pleasant woods in which she was in charge of.
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                                Name: Singhar
                                Created by: Amaris Nyme
                                Race: Human
                                Date of Birth: Saun 11
                                Title: Chief Ranger of Scalvoris Mountains
                                Skills: Mount (Ram) - Master: 83/100, Strength - Master: 98/100, Field Craft - Expert: 75/100, Athletics - Expert: 72/100, Hunting - Expert: 67/100, Detection - Master: 76/100

                                Details: Singhar is a proud ranger that quite lives up to his position. He's most noted for his companion, a rather fierce ram named Shatterhorn. He remains an intimidating presence and few can get past him or Shatterhorn
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                                Name: Cornel Sherapo
                                Race: Mixed Blood, Sevryn/Human
                                Age: Born in Saun 23, 673
                                Title: Business Owner of the Logging Consortium
                                Skills: NA: Prophet only NPC. You don't need to know! :D
                                Other Information: Cornel Sherapo is the daughter of the now deceased founder of the Splintered Hatchet Logging Company. She grew up keeping the books, payroll, and organization for her father's company. She worked as his secretary, receptionist, and shopkeeper. She negotiated trade deals, dealt with customers, and dealt with every employee's issue that arose, including the end to a labor strike, a hostile takeover by employees, and many other problems.

                                Cornel Sherapo attended many classes at the University, and there she excelled. She joined several extracurricular activities, and was soon leading them. When she came home from University, she became more aggressive in her business practices, and proceeded to start buying out other logging companies. In a matter of a decade, Darbyton went from dozens of small logging companies to three, with the Splintered Hatchet as the largest, taking Sweetvine Wood and other lesser woods around the island as their claim.

                                She continued to branch out, acquiring shipping vessels and teams, the Darbyton Lumber Yard, and sponsored several smaller businesses around the island, all handlers of her product, including furniture makers, shipwrights, carriage builders, etc. But in 716 AV she made the biggest moves with her company when she bought the remaining two logging companies, the Sweat Brow Company and the Golden Cut. With nearly complete control over the largest industry in Darbyton, nearly the entire population owes their jobs, their homes, and the food on their table to her.

                                She now mostly focuses on giving to charitable organizations, rubbing elbows at events, and meeting the need to know people. That said, some have suggested she's looking at spreading her influence all over the island.
                                Egilrun
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                                Name: Liza
                                Race: Human / Sev'ryn
                                Age: Born 694
                                Title: The Merchant Quen
                                Skills: Socialization: 65, Appraisal: 65, Business Management, 60, Seduction: 50, Glassblowing: 50
                                Other Information: Liza is a friendly woman who has taken the rag tag nature of Egilrun and turned it into a place for trade. She is keen business woman who is more than able to strike a hard bargain. She is hoping to strengthen trade negotiations with Viden and to be able to supply them useful and unusual goods. She is loyal and tenacious and will always work for the betterment of Egilrun specifically and Scalvoris generally.
                                Gunvorton
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                                Raven Fleetfoot.
                                Race: Human
                                Age: Born Cylus 5th 693
                                Role: Harbormaster
                                Skills: Socialization (Expert), Discipline (Expert), Detection (Master), Logistics (Expert), Business Management (Expert) and others, as yet unrevealed.
                                Appearance: Tall, dark, brooding and rather cruel of feature.
                                Personality. Raven is all business, all the time. He is a shrewd business man who is out for the love of money and nothing else, or so it seems. He is always polite, albeit cool, and he is deferential to Shania and anyone who works with her. He runs the docks and harbour like a well-oiled machine and nothing goes on here without him knowing about it. He doesn't play favourites, he doesn't make special deals. He simply drives a hard bargain and gets on with his job.
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                                Pet Fleetfoot
                                Race: Human
                                Age: Unknown
                                Role: Raven's "daughter"
                                Skills: Detection (expert), Larceny (expert), Medicine (expert), Endurance (competent), Strength (competent) and others, as yet unrevealed.
                                Appearance: Small, slight, very thin and nervous looking.
                                Personality: There is no slavery in Gunvorton, everyone knows that. And yet, if Pet is not Raven's slave then his parenting leaves a lot to be desired. The young girl is always at the docks, running around and keeping the place tidy and the people happy. She ducks under the many apparently casual blows which Raven aims at her and she wears ragged clothing compared to his well dressed manner of being. But, ask anyone and they'll tell you. She's his daughter.
                                Havardr
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                                Name: Linca
                                Race: Biqaj
                                Age: Born 678
                                Title: Chief of the village of Havardr
                                Skills: Hunting: 70, Socialization: 55, Fieldcraft: 55, Cooking: 50, Blade: 40, Bow: 25
                                Other Information: Linca is the chief of Havardr, the hardest worker on the island, some say, and a straight talking fellow. He will trade, but he won't be fiddled and is a hard negotiator.
                                word count: 4886
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                                          Scalvoris NPC Repository

                                          NPC Repository
                                          City NPCs
                                          Scalvoris Town
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                                          Name: Kemp Zy'Nacj
                                          Race: Human/Biqaj
                                          Age: Born Arc 667
                                          Title: Sergeant
                                          Marks: None
                                          Skills: 40 Unarmed Combat: Brawling, 40 Combat Blades: Short Sword, 20 Investigation, 20 Teaching, 30 Endurance
                                          Other Information: Kemp was and is a successful soldier in his own right, but was chosen to man the recruitment office in Almund for a single reason. His connections. As well as being born and bred on Scalvoris, he's also the uncle of Vadni Ratsa, the Pirate Lord known as the Bard. He was never close to his nephew and, if he knows anything about the disappearance of the Pirate Lords, he's never mentioned it to anyone.

                                          Kemp is a rough, hearty man with a black gallows humor. He firmly believes that any young man needs at least a decade working with a sword in his hand before he can really consider himself a man. He likely would have been a pirate if he didn't suffer from debilitating seasickness in any body of water larger than a bathtub. Life with the Cats suited him just fine, and while he'd like to be back in action, if he has to be retired, being paid to go home, have a bed and meals provided just for steering likely prospects into the Cats doesn't seem so bad.


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                                          Name: Stan
                                          Race: Tunawa
                                          Age: Arc 686
                                          Title: Head Priest
                                          Marks: N/A
                                          Skills: Unknown
                                          Other Information:
                                          Which of the Immortals Stan worships is open for debate - but not with Stan. He is a cheery and chipper soul who greets most everyone who comes through the doors of the Glass Temple. No matter what question you have about which Immortal, he always seems to know the answer. He is friendly and helpful but refuses point blank to answer any personal questions about himself.


                                          City NPCS Free to use, but please contact a Scalv mod if you want to make any significant change / impact
                                          Alicia
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                                          Name: Alicia Aroniero
                                          Created by: Cad Revel
                                          Race: Human
                                          Birthday/Age: 15th of Zi'da, Arc 693
                                          Title: Favoured of Gwelliph
                                          Location: Scalvoris Town
                                          Skills:
                                          • Investigation - Expert
                                          • Intelligence - Competent
                                          • Detection - Competent
                                          • Combat (Unarmed) - Competent
                                          • Larceny - Novice
                                          • Socialization - Novice
                                          Details: A private investigator in Scalvoris Town who, through her strong sense of morals, earned the attention of Pier and Pre, who saw fit to grant her their favoured mark of Gwelliph. Though she had assisted The Elements from time to time she prefers to stick to civil or public cases when possible rather than criminal, as she'd much prefer not to risk her life. Despite this she has never yet someone who has come to her in need of her, and as a result has ended up getting involved in dangerous situations more often that she'd like. NPC mark abilities can't be used for PC gain unless pre-approved by a mod.
                                          [/style
                                          word count: 13853
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                                                    Scalvoris NPC Repository

                                                    NPC Repository
                                                    City NPCs
                                                    Almund
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                                                    Name: Jacien Raque
                                                    Race: Human
                                                    Age: 3rd Saun, Arc 687
                                                    Title: Master of the Bazaar
                                                    Skills: Business Management: 90, Discipline: 70, Linguistics: 70, Intelligence: 65, Socialization: 55, Intimidation: 50, Writing: 30.
                                                    Other Information: The undisputed master of the Almund Bazaar, Jacien is a cunning and ruthless man who rules the sea of stalls with an iron fist. He lives in the administrative office at the centre of the bazaar and issues sales permits to anyone who wishes to set up a stall, though makes a point of meeting each of them in person to make sure they know that he's the boss, and auctions off the most popular stall spaces on a near daily basis. The Element soldiers patrolling the bazaar are firmly in his pocket, and any merchants who wont pay his permit fees or customers caught disrupting the peace are only given one warning before being harshly dealt with.

                                                    Jacien came to Scalvoris as a young boy with his father, a merchant from Nashaki, though was left stranded after his dad was killed by pirates over a price dispute in the bazaar, which at the time was ruled by one of the Pirate Lords and was a far more violent and disorderly place. With no one to turn to and no possessions except for a handful of his fathers merchandise Jacien was forced to fend for himself, and became a small street peddler in one of the dingy back alleys. He was constantly robbed and scammed in his early years, looked down upon because he was a kid, but through those hardships Jacien learnt to be shrewd, ruthless and clever, and slowly but surely built his way up from a simple peddler to the biggest stall owner in the bazaar. When the Pirate Lords disappeared Jacien saw his chance and teamed up with an officer in the newly established Elements, seizing control of the bazaar with military might and establishing order within it for the first time since the founding of Almund. Not once has he ever forgotten what it was like to be at the bottom, and because of that he works tirelessly to ensure that the order he has brought to the bazaar is never broken.
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                                                    Name: Borik Ikalgo
                                                    Race: Human
                                                    Age: 19th Ashan, Arc 685
                                                    Title: Bizaar Guard Captain
                                                    Skills: Tactics; 50, Polearms (Halbard); 40, Mount; 30, Deception; 30.
                                                    Other Information: Borik is one of the Land Assistants in the Land Troops, overseer of the guards in the Almund Bazaar and perhaps the most corrupt officer in The Elements. Firmly in the pocket of Jacien Raque, Borik hand-picks the members of the land troop who seemed to sign up only for the money to serve as the guards at the bazaar, and keeps them all on a steady bribery payroll to overlook the black market and work hard to keep the place free of thieves and violence. Though not especially bright Borik is undoubtedly good at following orders, and so has been able to keep all evidence of him and his underlings corruption away from the eyes of his superiors by doing exactly what Jacien tell him too.
                                                    City NPCs
                                                    available for anyone to play. Please contact a Scalv mod if you want to make any long term changes / impacts
                                                    Image
                                                    Name: O'leon
                                                    Created by: Baya
                                                    Race: Mixed Blood (Human/Biqaj)
                                                    Birthday/Age: 39th Trial of Saun in the arc 687/30
                                                    Title: Pirate
                                                    Skills: Blades: Cutlass | 66, Larceny | 88, Seafaring | 75, Intimidation | 45

                                                    Details: O'leon is a pirate of no important who calls Almund home, he is known for his hand in the slave trade and connections. He is always open for shadier needs of the seas and is a well known face that frequents the ports. He is not an immediately frightening man but his ragged appearance and perpetual scowl that borders on petulant lead one to be wary of him. Rather than walk he has a nasty habit of stomping everywhere which only lends to the idea of avoiding him, he is never seen without a cutlass and cares little for keeping up appearances he could be a typical vagabond or beggar if not for his well-kept hair. Quick witted, calculating, and bitter make up the essential parts of O’leon followed closely by his dislike of ignorance, strong sense of competition and paranoia. He holds grudges like they were loved ones and when he does speak it is hardly kind or without a point. There is very little that could be considered good about O’leon save for his intelligence and ability to work hard and persevere. Rumor has it that as of 717 he is looking for a particular Tunawa within Scalvoris and is willing to pay for information.
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                                                    Found In: Almund

                                                    Title: Drug Kingpin - The Raven

                                                    Race: Human / Avriel

                                                    History: The Raven has history reaching back to the desert coasts of the western world, having grown up within harsh, dry climates and unbearable heat. It was a struggle, living among the tribes there, as they not only had to fend off the constant promise of death from lack of food or dehydration, but they also had to fight for control of territories. More often than not, it was constant manslaughter and the persistent sight of the dead left many of the young desensitives to its horrors.

                                                    Not many a sure where Zachariah came from exactly, but some are certain it is from a tribe in the west due to the body scaring he wears under his tunic. There are many who are even less sure of how he escaped such a harsh environment and survived enough to end up in Scalvois, though some speculate that it was due to the help of one of the Pirate Lords. Nevertheless, Zachariah is a calculated, cold killer who will make an example out of anyone if it means holding power over the people of his crew: The Red Ravens.

                                                    Crimes: Theft against the city, Arson against the city, Assault upon an Accountant of the City, Assault upon a Militant of the City, Murder of a Militant upon the City, Murder of multiple citizens of the City, Kidnapping of multiple citizens of the city, Involvement in illegal organizations to distribute drugs throughout the region, Drug Trafficking, Slave Trafficking, Raiding of commercial trade caravans, disruption of merchant trade routes.

                                                    Bounty Price: 10,000 GN

                                                    Renown: 50

                                                    Motives: This character is motivated by power. He is drawn to actions and demonstrations of power and control and becomes calmingly infuriated when the situation turns out to be the opposite. He is not above violence and murder and will use fear to motivate others into working with him or bending to his will. His loyalty is in himself and he will gladly exterminate a member of his crew in order to advance ahead in his line of work.
                                                    The Red Ravens
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                                                    Name: Sava O'Ne
                                                    Created by: Freya DuCarinos
                                                    Race: Aukari / Sev'ryn
                                                    Birthday/Age: 104th Vhalar Arc 700 / 18 Arcs
                                                    Title: Supplier / Drug Crafter
                                                    Skills: Science - Expert, Mathematics - Expert, Alchemy - Expert, Medicine - Competent, Gardening - Competent
                                                    Details: Sava is branded with the mark of a slave, having been abducted by Zachariah from her home in the farmlands surrounding Etzos only five arcs ago. At the time, she was experimenting with a new kind of drug that was meant to help relax and focus the mind, to maneuver quicker, faster, and better. Having forcibly requested to try the drug, The Raven liked it so much that he "hired" her onto the crew. Sava used to believe that she would be returning home, but as the arcs ticked by, she's grown used to working with The Raven and his band.
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                                                    Name: Taylon Agca
                                                    Created by: Maxine
                                                    Race: Human
                                                    Birthday/Age: 27th Cylus 687/ 30
                                                    Title: The Enforcer/Shark
                                                    Skills: Unarmed Combat (Brawling) - Expert, Leadership - Expert, Intimidation - Expert, Axes and Bludgeons - Expert, Discipline - Competent, Detection - Competent
                                                    Details:While Taylon is a man of infamy in Almund and one of The Raven's few confidant's, he's also one of very few words. The stoic man has been with The Raven for as long as the crew itself has existed. His loyalty and natural knack for leadership has made him an invaluable asset, as well as a key to the group's cohesion and focus. His blunt demeanor and heavy-handedness keeps even the most wily of the sharks firmly under his thumb. Much like his boss, The Enforcer elicits loyalty through fear rather than adoration. The dread of even garnering his attention keeps most average citizens out of The Red Ravens' business, and even the Elements have been known to turn a blind eye to his dealings rather than confront him.
                                                    Ship's Crew
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                                                    Name: One-Eyed Frank
                                                    Created by: Emerit Nji’Hadi
                                                    Race: Mixed race (Human / Biqaj)
                                                    Birthday/Age: Who knows, but the best guess is somewhere in 50s. (DOB: 660s)
                                                    Title: Captain
                                                    Skills: Seafaring (75), Navigation (30), Leadership (60), Woodworking (15)
                                                    Details: One-Eyed Jack is a man of direct humor or a smack behind the ear if you don’t listen to what he's telling you. Usually a barked command. He has sharp gaze however and the one-eye moniker comes from the fact that he always seems to be looking at people with only one eye. His face turned enough just to see what he needs to see. Where he might sometimes lack in properly motivating others in words, he makes up in leading ships through the trickiest passages around Scalvoris. That earns him enough respect that even if sailors talk about him behind his back, they all know that without Frank, they’d be sometimes as good as dead so they generally listen. Because as he says: “I knows me stuff so you butt off or you gets me boot up yer arse."
                                                    word count: 7136
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