• Closed • Stones Don't Float, Until They Do

One Mr Captain Champion Amazingly Beautiful and Talented Tio Silver

Almund is a thriving township with a dark side. With houses made from the wooden bodies of decommissioned ships, there are many opportunities here, coupled with many dangers.

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Stones Don't Float, Until They Do

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Pick a late Saun Date of your choice
It was the twilight hours for Scalvoris. In any other season it might be dark, with the stars twinkling down upon the island, overlooking as families ate dinner, as children played, as soldiers patrolled, as couples made love. But this was Saun, there were no stars looking down upon everyone. There was just that annoying glow that caused children to not tire at bedtime, the light that distracted lovers during their romp, the shine that messed with night shift soldiers' sleep patterns. Saun was not a time for normalcy, it was the aberration in the arc.

But still, routines were kept to, mostly. Except when a few of the night shift dock guards overslept, and the day shift guards went home for the evening already. Normally no ships came in at night, because that meant waking up a harbormaster, and all sailors knew that harbormasters were grouchy tightasses on their best days. And so, with no guards, no harbormasters, no dock workers hard at it, the harbor was unattended. Which is why no one noticed the Brig with green and yellow striped sails coming into harbor.

Nor did anyone raise alarm as it continued its approach toward the cog ship known as The Thundering Plunderer. One drunk man raised his wine skin and pointed just as the brig came along side the ship, scraping along the entirety of the portside of the cog. But there was no one around to care about the random pointings of a drunkard. The cog crashed hard into the stone wall at the front of the harbor, and that thundering sound of splintering wood and crumbling rock finally got some attention.

Well, some attention, mainly for the patrons at the particularly rowdy bar known as the Smoking Barrel. It was brand new this season, and already had a reputation for being loud, out of control, full of brawls, lewdness, and a spicy ale that made most men weep. The noise drew a couple onlookers out the saloon style doors, and one topless lady upstairs flung open the window, so that she could scream at whoever just scared off her latest customer with all the destruction.

And there, halfway into the street, was The Squabbler.

There were no immediate signs of any crew on the deck, and the ship was clearly worse for wear. Her sails were tattered and worn, her rear mast had an awkward tilt to it, and her figurehead, an especially buxom Mer lass with tentacles in... particularly creative places was covered in barnacles and gull shit.

At the sight of the cause of the disturbance, the hooker huffed, slamming the window shut, breaking the glass, which fell upon the drunks that stepped out of the Smoking Barrel. They cursed and wandered off, to continue their barcrawl, and so it seemed, the wrecked ship was forgotten for more important matters. After all, this was Almund, not Scalvoris Town.
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Tio Silver
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Stones Don't Float, Until They Do

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Port Diablo
30th Saun, 718
It was a good time to be a pirate. With the Elements effectively halved in manpower the seas were all but clean of law enforcement, and with nobody to protect them the merchant vessels passing Scalvoris were easy pickings. Tio had stolen so much cargo lately that he'd finally been able to afford a new vessel; a cog ship called 'The Thundering Plunderer', and was currently in the process of recruiting more brigands for his crew. His recruitment process mostly involved meeting in taverns around Almund with sailors interested in signing up, downing more rum than most would believe physically possible, and hiring whoever struck him as the most fun to bring on board. The tavern they'd chosen for todays recruitment drive was the new one in town that everyone seemed to be talking about: a rowdy place down by the docks called The Smoking Barrel.

It was just as they were getting to the part of the day where people had started falling over when a terrible commotion filled the air. It was the sound of metal grating harshly against stone and a chorus of wooden planks cracking and splintering. A few concerned glances were passed around, and Tio waved at Teddie in a silent gesture to go investigate. His right hand man stepped outside without a word, and a few bits later walked back in with a grimace on his face.

"Captain, I think you'd better come and see this."

Teddie wasn't the type to get worried unless it was genuinely important, so Tio knew that whatever had caused that noise was more important than their current recruiting project. He nodded to him to take charge, and then slipped out whilst everyone was distracted by Grace's drunken rambling.

The moment Tio stepped foot out the door he noticed what had caused the crashing sound: a run-down looking brig that'd smashed its way half a mile down the docks. Ordinarily he wouldn't care if some idiot crashed their ship, but this was different. The Thundering Plunderer was fresh out of the shipwrights! They hadn't even taken it out on it's maiden voyage! And now it had monstrous scratch marks tearing all the way down its left side!

"Burning barnacles! Someone's head is going to roll for this!" He muttered darkly to himself, amber sparks flickering across his eyes as his temper momentarily got the better of him. With a storm of curses on his tongue he marched over to the crashed boat and knocked furiously on the bow as if it was a door.

"Hey! Who's in there! You've scratched the paintwork on my ship jackass! Do you have any idea how much that cost! Get out here!"
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word count: 468
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
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Aegis
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Stones Don't Float, Until They Do

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Date
But no one came from the ship.

There was some shambling and shuffling across the deck of the ship, carried upon the winds that were favorable to the great Captain Tio Silver after befriending them during the Darbyton Derby the previous arc. Soon, the Marrow came into view, looking down at Tio and his men. It began to swing the chained hook it wielded, faster and faster alongside its hip, then launched it directly at Tio.

Or tried.

The hook fell woefully short, and clattered along the stones. The Marrow slowly reeled the chain back in, though stopped as it got caught on an overturned stone. It pulled and pulled but the chain was not budging. The skeleton never gave up, but soon more marrows came into view on the bow. They all grabbed the chain, and pulled and pulled, until the stone exploded and the hook was freed. The assisting Marrows returned back to being out of view, while the one at the front began his swinging again.

The winds carried another sound to Tio's ears, a child's sobs, "Please stop it Kendra." It was faint, echoing, fleeting. As it was given though, the winds swirled around Tio, playing at the loose flaps of his clothing and his hair, much like a child looking for attention and praise, and would not stop until it was received.

Once more the hook was thrown, this time crashing through the window of the Smoking Barrel. Inside, the proprietor began to holler. The hook caught on the inside wall. And once more, the skeleton crew came up and began helping the first pull. The wall around the window began to groan and creak, ever so slightly bulging outward. One of the patrons inside attempt to grab the hook and free it of the wood, but couldn't get it to budge. Meanwhile, three skeletons dropped a gangplank across the gap between the Squabbler and the Thundering Plunder, and they marched over onto the recently scratched up ship, ducking below deck.
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Tio Silver
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Stones Don't Float, Until They Do

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A marrow! The ship was crewed by undead?!

As the animated skeleton shambled its way into view Tio had to admit to himself that he was surprised. He'd never considered using the undead to crew a ship; but then again judging by the way they'd crashed into the docks they obviously weren't very good at it. The skeleton in question swung a sharp looking hook around and launched it through the air towards him, and for a moment Tio prepared to defend himself. But with almost comic timing the hook fell short and clattered uselessly to the ground. More marrows appeared above deck, and Tio couldn't help but chuckle to himself as they struggled to pull the hook back from the stone it'd gotten stuck on. Thralls could be so funny sometimes.

"Please stop it Kendra."

The humour died as the wind carried the sound of a crying child to his ears. Had it come from the ship? The voice sounded young, and since he couldn't imagine a child being strong enough to survive a necromancy initiation he doubted it belonged to the one puppeteering these marrows. Was the child in danger? Keeping a leash on enough marrow to crew a ship of this size would be a challenge for anything short of a master necromancer, and if one of them slipped the leash and went wild they could pose a serious threat to everyone on board. He fed ether into his defiance spark and created a connecting with the wind around him, sending it thoughts about how pleased he was with its help and giving it the etheric equivalent of a pat on the head, then turned his attention to thinking up his next move.

He didn't want to put his crew in danger by leading them in a full on attack, since most of them fought with cutlasses and he knew all to well that only bludgeons would do any real harm to a marrow. Could he subvert control over a few of the marrows and turn the undead crew against itself? That had potential, but he'd have to find out just how powerful the necromancer in control was first. Fighting a more powerful magician head on was just asking for trouble. Perhaps there was a way he could end this situation peacefully? After all just because there was a necromancer on board didn't mean they were here asking for trouble.

"One of you go and get Teddie. Tell him the recruitment is over, and that he is to round up the crew and gather as many blunt weapons as they can find then come back to the ship. The rest of you go to the gangplank and make sure that none of those skeletons leave the ships. If they look like they're trying to steal anything or hijack our ship then rush them and drive them off. If I'm not back in thirty breaks attack; Teddie is in charge."

The sound of breaking glass filled the air as the marrow once again missed its throw by a wide margin; this time sending the hook crashing through the window of the Smoking Barrel. Good lord those things were clumsy. Still they had at least given him an opportunity to get on board. Hoping like crazy that the thralls hadn't been ordered to attack him and had a purpose for the hook that would keep them from letting go of it, Tio ran over to the hook and pulled himself up onto the rope. With as much acrobatic grace as he could manage he put one foot in front of the other and began to slowly tightrope walk up the hook.
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word count: 625
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
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Re: Stones Don't Float, Until They Do

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Name Uncle Tio

Points awarded: 15

Notes:
Well, shoot. This was looking fannygfargingtastic, just the kinda story I would have happily sipped a beer while reading a few times, and then it just... fizzled. Sigh. Always a shame to see that. But here's some points, anyway, so you got something out of it, at least.

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