• Location • [Sweetwine Woods]Ol' Tuck's Run

The home to the Induk Sweetwine and populated by fairies, this enchanted forest has many secrets

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[Sweetwine Woods]Ol' Tuck's Run

Ol' Tuck's Run
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Through the middle of Sweetwine Woods, like a great, silver serpent winds the river known affectionately by all on Scalvoris as Ol' Tuck's Run. It is a shallow, boulder strewn river, 5-6 meters at its deepest points. The water is clear, usually a bit chilled, and serves to water the entirety of Sweetwine Wood. There isn't a stream, creek, or waterway in the forest that doesn't connect to the Run. The source of the surface side of the river is halfway between Sweetwine Woods and Scalvoris Town, about a half day's ride from either. It emerges powerfully from a granite outcropping and begins its journey toward the Scalvoris eastern coast. Several people believe that the river truly starts in the Scalvoris Mountains, and much of it runs underground. But none have managed to prove it yet.

The river is not deep enough for any boats larger than a canoe to travel upon, and many sections would require the canoe to be dragged or carried. The Run is filled with granite and quartz, both very hard and functional stones. It is often incredibly wide, two the three stones throw across, slow moving, even in the rougher areas. It is about a day and a half's walk in from its known source to its mouth. It's delta is fairly small and unassuming, though an incredibly active area. Salmon use this river often for spawning, so those attract many predators and fisherman alike.

But the most unique aspect of Ol' Tuck's Run is the unusual variety of creatures. While it does have many of the creatures one would expect to find in rivers, fish, waterfowl, otters, they are far more rare. This seems to be due to the overabundance of specialized turtle and tortoise species that live in and around the Run. It is said they were all born from Ol' Tuck, and they live in the trail he carved to be close to him. Unlike other turtles and tortoises, these unique species are all hardier, meaning they can survive Scalvoris' winters and cold weather. They do slow down in activity, but they are very much alive and functional.

Following the events of The Forging - Ol'Tuck is now known not to be a myth or legend, but in fact one of the ways in which the Induk Sweetwine appears. He is sighted rarely, but more of the sightings are in Ol'Tucks Run than anywhere else and this place is positively swarming with fairies. (see main Sweetwine write up here for fairy write up)

Creatures in the Area

Fauna

Fat BobAn enormous fat tortoise, looking for love...
Gasping SkittererA turtle with poisonous spikes!
Old BettieA soft, sweet, cuddly mate to Fat Bob
PanhandlerA turtle that digs and absorbs gems and metals into its shell. Pretty!
Snatcher A turtle with a long reach and sinew filled neck!
Tiny TuckEnormous turtles with boulder-shells.
TreetlesSmall turtles that climb trees and are covered in moss. Weird!
Turtledoves Is it a bird? Is it a crane? (see what I did there?) No, it's a flying turtle!!
Sous SnifferA funny looking tortoise with an incredible sense of smell!

Any / all Fauna identified in this thread as specific to Sweetwine or across the whole island which make sense for the location. If in doubt, ask a mod!


If you'd like to see more Flora / Fauna etc in this location? Feel free to submit a development piece here


Resources

Ol' Tuck's Shellshine (Clay)

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Name: Ol' Tuck's Shellshine (Clay)
Type of Material: Clay
How To Gather: With buckets and other implements for carrying clay
Skill Level/Skills Needed: Field Craft (Novice) to gather, Pottery (Novice) to use.
Rarity: Very Common on Scalvoris. Found easily around Ol' Tuck's Run. Uncommon off of Scalvoris.
Durability: Medium (for clay)
Estimated Price: 5 sn per pound
Native to: Scalvoris

Information: Ol' Tuck's Shellshine is a fairly standard clay. If used in pottery, it functions normally, albeit makes shinier objects. However, the more common use of it is to apply it to a dull object, and let it sit in the sun for a day. Once the clay is broken off the object, it will be cleaned and shinier than if it were new and will retain the shine for about 5 tentrial. If applied to rusty objects and left in the sun for 5 trials, it will completely remove the rust.

Turtle Emerald

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Name: Turtle Emerald
Type of Material: Gemstone
How To Gather: Find it in Ol' Tuck's Run
Skill Level/Skills Needed: Field Craft (Novice) to gather, Jewelrycrafting (Novice) to use
Rarity: Very Common on Scalvoris, easily found in Ol' Tuck's Run. Uncommon off Scalvoris.
Durability: Low (for gems)
Estimated Price: 1 SN Base x (per carat + per width modifiers) x2 if a segment is whole OR x100 if whole shell found intact
Native to: Ol' Tuck's Run

Information: Turtle Emeralds are formed when the shells of the many turtles and tortoises fall into the mineral rich waters of Ol' Tuck's Run and sit for many arcs. The high concentration of quartz and other minerals causes the shells to crystallize into a beautiful gemstone of green hues. Typically the shell segments fall apart from each other in the process, but in extremely rare cases a whole shell can be found crystallized. These gemstones are quite brittle, and are a favorite for youth as they are easy enough to find for anyone.

Cultural Attachments

Myth - Ol' Tuck
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The story of Ol' Tuck is one as old as history. It is believed that Ol' Tuck was an ancient guardian on Idalos, responsible for building mountains and carving rivers all across the surface of the planet. It is often told that he has always carried a city of fairies upon his back, from when he was a small tortoise. But as he grew, the city grew and became prosperous. Some think that the city was actually the origin of fairies on Idalos as well. The city has been called many names from the Tuckton to Feyride to many others based on where the story is told. But it is always the same. Ol' Tuck as a young tortoise came upon this planet, and saw that it was not right. So he started with small change, pushing around stones and carving streams with his fairy brethren assisting him.

As Tuck grew, he built rivers and hills. And eventually oceans and mountains. But then the immortals came for him. It is often told that they were jealous of Tuck's strength and fairy civilization and attacked the giant tortoise. And so he battled while retreating across Scalvoris, carving the river called Ol' Tuck's Run. The city upon his back was destroyed and the fairies were slain. It is believed that each fairy corpse that lay in the wake became the new turtles and tortoises that populate the river area. Ol' Tuck is said to have fled into the ocean, and disappeared into the depths. Believers think that Ol' Tuck will return to rebuild the world after the Immortals lay waste to it and destroy each other.

Ol' Tuck is often viewed by religious zealots as a child's story for the immature. But often those that oppose Immortals' interventions in this world view him as a hero, and a harbinger of a better world.

Following the events of The Forging - Ol'Tuck is now known not to be a myth or legend, but in fact one of the ways in which the Induk Sweetwine appears. He is sighted rarely, but more of the sightings are in Ol'Tucks Run than anywhere else and this place is positively swarming with fairies. (see main Sweetwine write up here


Player Notes

 ! Message from: Pegasus
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This location is open and free for play.
There are many secrets to discover here!
There are no jobs here.
There is an Induk here, which means that there's a faction presence.

Changelog

Credits to: Qit'ria
Checked for Skills Scale Down by Kori'än. No amendments needed: August 2021
Location Updated following The Forging: August 2021.



Developed by: Qit'ria
word count: 1368
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~~Red in hoof and claw... ~~


Focusing on my PCs. Replies will be slow!

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