Lethroda


The Blessing of Lethroda

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| Those who posses the Blessing of Lethroda are a remarkably varied group of people, as anyone from common brigands to the advisers of rulers have been found to have Sintra's Blessing after their death. The symbol of Lethroda is a spider on the bottom of the wielders tongue. Most Lethroda bearers are part of Sintra's Webspinners, though there have been a very few outsiders to bear Lethroda.




Favored

Ability Nam e Ability Description
Webspinning The Lethroda skill that the Webspinners take their name from, Webspinning allows the bearer to connect those around them with a thread of energy, allowing them to have a general sense of what's going on around the people connected to them. The number of people they can loop into their web increases as they get more practice.
Temptations (Minor) When in use, the Lethroda aura is able to extend briefly from the character to another individual within arms reach. The aura acts as a transmitter and receiver, implanting suggestions into the person's thoughts while the character receives impressions of the individual's interests and desires. The ability may only be used on 1 person at a time.(Certain skills, like meditation, may prevent this ability from working.)
Manipulative Skills I Add an extra three skill points to one of the following skills: Seduction, Planning, Rhetoric, Leadership, or Persuasion.
Eye of the Beholder (Minor) At this level, the character has only enough control to cover small parts of their body with the aura of Lethroda, causing all who look upon them to see only pleasant, attractive, desirable features. This ability lasts for a short period of time.
Bite of the Spider One of Lethroda's few directly offensive abilities, the Bite of the Spider allows the user to drain the blood, via a bite, from another mortal and receive both their memory and the energy, the latter of which is used to heal the user.
Musical Enchantment (Minor) The character is able to control the emotions of a crowd within a short area around them and for a very short period of time while playing or singing music.
The Art of Persuasion (Minor) The character has a small grasp on persuading others to see things from their angle. This includes haggling, bargaining, information gathering, and much more. Often times, they are not successful in persuading others due to their lack of ability.
Webweaving A skill that allows the user to physically manifest a web, allowing them to set traps for the unwary.
Bluff Exposed (Minor) When this ability is active, the character becomes more aware of some ticks, tells, twitches, and movements of an individual than others will be. They are able to tell if someone is lying, but at this level, the character will almost always have doubts.

Adored

Ability Name Ability Description
Silken Tongue A skill that is passive in nature, Silken Tongue makes the words of the user sound more appealing than they would coming from most, even if they go against the listeners wishes.
Bluff Exposed (Moderate) When this ability is active, the character becomes more aware of most ticks, tells, twitches, and movements of an individual than others will be. They are able to tell if someone is lying, and at this level, are rarely ever wrong in their judgement.
Manipulative Skill II Add an extra three skill points to one of the following skills: Seduction, Planning, Rhetoric, Leadership, or Persuasion.
The Art of Persuasion (Moderate) The character has a decent grasp on persuading others to see things from their angle. This includes haggling, bargaining, information gathering, and much more. They are somewhat successful at persuading others.
Temptations (Moderate) When in use, the Lethroda aura is able to extend a distance from the character to other individuals within a 15ft circumference. The aura acts as a transmitter and receiver, implanting suggestions into the thoughts of the people around the character while the character receives impressions of the individual's interests and desires. The higher number of individuals this ability is use on, the weaker is becomes.(Certain skills, like meditation, may prevent this ability from working.)
Musical Enchantment (Moderate) After two song progressions, whether by musical instrument or singing, the character is able to mesmerize and control a decently sized crowd around them. They are able to send out strong emotional suggestions to their audience that may be either positive or negative. Depending on the strength of the suggestions and the individual's mentality, the character is able to implant emotional memories into the minds of the people, causing them to have false memories of certain events.
Grip of the Spider An ability that grants the bearer of Lethroda a spiders ability to traverse walls as if they were floors. Best used for escape or espionage, though some have used it in conjunction with other abilities for offense.
Eye of the Beholder (Moderate) At this level, the character is able to control the aura to cover their entire body. Any who gaze upon the character will think they are seeing the person of their dreams. This ability lasts for a short amount of time and while at first, the character may appear one way, over time, it will become quite noticeable that their features are changing.
Secrets of the Arachnid Primarily serving as an information gathering skill, Secrets of the Arachnid is an ability that allows the user to speak to arachnids and learn from them.

Exalted

Ability Name Ability Description
Spiders Silence A skill that aids in escape and espionage, Spiders Silence allows the bearer to move without making a sound, making it easier for them to move around.
Eye of the Beholder (Major) At this level, the character is able to control the aura to cover their entire body. Any who gaze upon the character will think they are seeing the person of their dreams. At this level, this ability takes almost no energy to perform, causing it to stay active for a very long time with a minimal rest period.
Manipulative Skills III Add an extra three skill points to one of the following skills: Seduction, Planning, Rhetoric, Leadership, or Persuasion.
Temptations (Major) At this level, the character is able to extend the aura over a great distance to multiple individuals and project to them something of a dream or memory while receiving bits and pieces of the individual's memories. The more individuals affected by this ability, the weaker the dream or memory becomes, allowing the individual to break away from the aura.(Certain skills, like meditation, may prevent this ability from working.)
The Art of Persuasion (Major) The character has a major grasp on persuading others to see things from their angle. This includes haggling, bargaining, information gathering, and much more. They are almost always successful at persuading others.
Bluff Exposed (Major) When this ability is active, the character becomes more aware of all ticks, tells, twitches, and movements of an individual than others will be. They are almost always able to tell if someone is lying with one look.
Musical Enchantment (Major) After three song progressions, whether by musical instrument or singing, the character is able to mesmerize and control a large crowd around them. They are able to send out emotional suggestions, amplified and entrancing to their audience that can either positive or negative. Almost always is the character able to implant emotional memories into the minds of the people, causing them to have false memories of certain events. The memory may be as clear as day in their minds and stay fixed in their thoughts for quite some time. Under the right circumstances, a character may even permanently alter the memories of an individual.
Scorpions Sting Only Sintra's Champions may use this skill, as it requires the Ancient Language to use. Once activated, this ability allows the user to inject a venom into their victims, rendering them incredibly vulnerable to suggestion and manipulation. However, after this ability is used, all other Lethroda abilities are rendered inactive for a full Trial.
Great Arachnid Only Sintra's Champions may use this skill, as it requires the Ancient Language to use. Once activated, the use changes shape, becoming a giant, armored arachnid with the eight legs and venomous pincers of a spider as well as the pincers and venomous stinger of a scorpion. This form, if used well, has great combat capacity but comes with a downside. Not only is the bearer revealed as servant of Sintra, but they are locked into this form for a full Trial..

The Curse of Lethroda

Hated

Despised

Condemned