Aukari:
[-10 fame] The Aukaris’ temperament and lack of control makes them a dangerous race to house in such an important city, and most are turned away at the gates or City Dock. The people of Rynmere love and fight for their royal family and oppose the idea of any people as dangerous as these being let loose to roam the city as they please. This is not to say that they believe all of the Aukari to be bad, wild, or out of control, they just prefer not to put their own in danger. A handful of Aukari work as Moseke Knights, but the people as a whole have not been able to establish themselves in the Kingdom of Rynmere, other than some parts of Gawyne and Endor.
Avriel:
[-10 fame] As a very exclusive and unpredictable race, any Avriel caught in the Kingdom of Rynmere are killed on sight without trial unless gifted a special item by Syroa which allows them to assume the disguise of a normal human.
Biqaj:
[+10 fame] Two of the Sacred Seven were members of the Biqaj race, and their people as a whole have managed to establish themselves firmly in Burhan and Gawyne, where they make up the majority of the population. Human and Biqaj partnerships are becoming more and more common, though the race prefers to stick to their own kind. A large part of the kingdom’s navy is made up of Biqaj men and women, who know the waters in these parts like the back of their hands.
Eídisi:
[+10 fame] Being a very intellectual race, the Eidisi find themselves very welcome in Rynmere where the people value knowledge above all else. Like any other race, Eidisi are welcome as long as they manage to keep the peace.
Ellune:
[+10 fame] This frozen race are tolerated but not exactly welcome. Some feel they are a well informed, intelligent race and often admir their stories while others fear they due to their outward appearance. Though they are not barred from entering the lands of Rynmere, they are closely watched.
Humans:
[+10 fame] Three of the Sacred Seven were human, though Venora’s origins have often been in question, many believe her to be the first woman ever offered a knighthood. Their numbers are prominent in the south where the winters are mild and the summers are long. Most of the men and women within power in Andaris City are human, though mixed bloods are becoming more and more common, they are hundreds of years from being accepted as the norm. The current king of Rynmere and his queen are both human, thus the power of Rynmere remains in their hands.
Ithecal:
[+10 fame] Noble, trustworthy, and hardworking, the Ithecals, unlike the Raskithecal, often find themselves welcome in the city of Andaris. Of course, they half snake, half human appearance often earns them a few sidelong glances, but for the most part they will find their stay in Rynmere trouble free as long as they steer clear of making any trouble themselves.
Lotharro:
(+10 Fame)
The citizens of Rynmere look upon the Lotharro with curiosity and welcome them into the Kingdom's boarders, though some do take caution due to the rumors that have circled about their animalistic nature and battle ready prowess.
Mer:
[+10 fame] The tribal Mer people of Idalos are often spotted dotted along the shore or swimming out in the ocean by passing ships. Krome welcomes this race, allowing them to come and go as they please in the north. The busy waterways of Andaris and Venora are less welcoming, and any Mer spotted in Cynere Bay are usually chased from the area as to discourage them from lingering too long or getting in the way of boat traffic. There is a story about the youngest son of Warrick falling in love with a Mer woman, but for the most part the people of Rynmere don't know much about this strange and beautiful race.
Mixed Race:
[+10 fame] Certain mixed bloods are tolerated in Rynmere, though the majority of them are human crossed with another accepted race within the kingdom. A child born of a human father and Biqaj mother, for example, is a perfectly understandable mix, but a human crossed with a Avriel is unacceptable and might be slain if not banished from the lands first. Any mixed blood living in Andaris knows to watch their back, for not everyone feels the same way and idealists can be deadly.
Mortal Born:
[+10 fame] Known Mortal Born are welcome in Rynmere due to Gawyne's role in the history of the kingdom. Often, these children of the gods try their hand in the arena, in an attempt to become the King’s Champion, and claim land within one of the seven regions to farm.
Naerikk:
[+10 fame] The Naerikk don’t often make it to the shores of Rynmere and when they do they are greeted with a quiet respect, known right across the land by their well-traveled tales. Naerikk are not unwelcome but they are watched closely, often admired for their beauty and grace in battle. A handful of Naerikk have settled in Burhan and lived there peacefully for some years now.
Qi'ora:
[+10 fame] Native to the Hotlands, these well known crafters are often sought after by the region of Endor to help with crafting raw materials into metal bars for export. They are the best masons in Rynmere and are often hired to work around Andaris City, helping maintain the vast amount of walls and closely packed buildings. Qi’ora are seen as a peaceful race by the people and Rynmere and don’t often run into any trouble.
Raskithecal:
[-10 fame] These less than noble sanke people will not find themselves welcome in Rynmere and have a long history of being used to fight into the pits. Rynmere has taken them as slaves for a long as the history books show after the Raskithecal launched an attack on Andaris City many years ago. It is feared they will never be welcome and for that reason alone, the race don’t often push their luck, sailing well clear of the Rynmere Kingdom.
Sev'ryn:
[+10 fame] The Sev'ryn people are welcome in Rynmere, a kingdom famed for its greed for knowledge. The people believe that Sev’ryn are wonderful storytellers and often inquire about their travels through Idalos. A small community of Sev’ryn have been permitted to make a place for themselves in Warrick and the current Empress of Andaris is one of their kin.
Tunäwä:
(-10 Fame) Most Tunawa that come through Rynmere, do so as a slave. Tunawa are often bought and sold by many powerful Noble and Merchant families in an effort to use the plant like creatures for their odd racial benefits. Very rarely will one ever find a free Tunawa wandering the streets of Andaris.
Wisps:
[+10 fame] As it is almost impossible to detain a ghost, Wisps are seen every now and then moving across the land, seemingly without purpose, though it is said that only linger if they have unfinished business. The people of Rynmere are used to seeing Wisps and do not fear them, though some will be asked to move along from time or time least any haunt become too popular.
Yludih:
[-10 fame] Shapeshifters with the ability to change between the various races, Yludih are difficult to point out in a crowd and for that reason alone the people of Rynmere tend not to trust them. Known to most of the people of Rynmere as ‘a beautiful lie’ it is impossible to ever truly know whether or not one is dealing with a Yludih, as their true forms are only revealed in death.