• Information • [Scalvoris] Lore

All of the information on Scalvoris.

Herein is kept all the repositories of information for players. Repositories include: flora, fauna, NPCs and materials, for example, along with Scalvoris' Lore Thread and all the information you need on what makes Scalvoris Unique!

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[Scalvoris] Lore

Society
Language & Slang
Language
Everyone in Scalvoris speaks Common. They have to because there are examples of pretty much every race there, the racial mix is further complicated by the high number of mixed raced folks and so, if they didn't no one would understand anyone. Pretty much every race is represented here and so it is possible or even probably that you will be walking down the streets and hear a half dozen different languages.

Thankfully, everyone speaks Common. Or they learn it pretty quick.

Signed Common is usual, also, and it is worth noting that Rafe at the Public Library is happy to translate texts.
Slang
Pinkie (pronounced ˈpiNGkē')

1. A general term for a small fish, such as a sardine, commonly used as bait. Refers to the fact that they're usually about the size of a man's pinkie finger.
"Ey, hand me that can of pinkies, I'm going to need a little more to lure them in."

2. The pickled version of the bait-fish, commonly eaten on toast or by itself by the poorer in Scalvoris.
"Yeah, times are so tough around here I see people eating only a pinkie a day."

3. A term used to refer to someone cowardly or weak. Common as an insult among sailors, though saying it to a Mer is usually inviting trouble.
"C'mon, don't be like such a PINKIE! It's just water!"


Developed by: Amphitrite
Scalveen
Scalveen
The native language of Scalvoris, the dialect itself can be divided into three parts based on the era in which it was used, as each era added new features onto the structure of the language. It is based upon Spanish in terms of how it is spoken and sounds, however it is structured similarly to english in terms of how nouns, verbs, pronouns and the like are arranged and how it is read from left to right.

The Scalveen alphabet matches the common one quite nicely in terms of phonetics; each common letter has a Scalveen counterpart that represents the same sound, and so providing one knows the correct match for each symbol a rough translation can be created quite easily. The exception to this is the letter ‘A’, for which there are two counterparts. The ‘A’ that sound like ‘a-ye’, like in apricot, and the ‘A’ that sound like ‘a-ha’, like in apple, have separate symbols, giving the Scalveen alphabet of 27 letters. Of those 27 both of the ‘A’s, ‘E’, ‘I’, ‘O’, ‘U’ and ‘Y’ are vowels, making seven vowels in total.

The written symbols for these letters are all wavy and round in appearance, looking similar in shape to letters like ‘O’, ‘G’, and ‘Q’. None of the letter symbols use purely straight lines, since straight lines are used only in numbers, so there are no letter symbols like ‘I’, ‘K’, or ‘T’.


Old Scalveen (Old Tongue)
Used from arcs 198 – 616. This is the kind of Scalveen found in old documents, antiques and ruins, but never in modern conversation.

Scalvoris used to be a rough and inhospitable land, and in order to survive upon it the early settlers had to become tough and efficient. This attitude is reflected in their dialect, which focuses heavily on tangible things and does not concern itself much with intangible things such as concept or feelings. Tangible things often have a number of names, with differences to mark changes in form. For example whilst the word for meat is ‘Kepisto’, the word for meat that is cooked is ‘Vemalla’ and the word for burnt meat is ‘Zarrilo’. However by contrast intangible things do not have many words to offer variation in their meaning; for example the only word to use to call someone that looks good would be ‘Edasha’, the word for ‘Beauty’, however one would not be able to elaborate on that by saying that they look ‘Sexy’, ‘Refined’, ‘Cute’ or anything like that. They had the one word for it, and that word was the only word they needed.

The other thing of note about the original inhabitants of Scalvoris is that they were very religious, as they were often visited by a number of pilgrims because the Immortal’s Tongue was right on their doorstep, and openly worshipped all the Immortals. The result of this is that the name of each Immortal is also the word for the domains that they stand for; for example the word for a bird is ‘Delroth’, as is the word for the wind, and for greed. If the Immortal’s name is used to represent something intangible then that name will be the only word used to represent it (e.g. the only word for knowledge of any kind is ‘Tried’.) However if it is used to represent something tangible then it represents that thing in its simplest form. (e.g. ‘Tried’ would also be the name of a moon in general, but there would be a different name for a full moon, a half moon and so on.)

Normally one can guess which domain the Immortal’s name is meant to represent from context, however this is not always the case. Back in the arcs this version comes from it was used by the locals for wordplay, however in modern times this discrepancy provides a challenge for those who attempt to read it. One might read an ancient text on a monster that drinks ‘Famula' and assume it to mean that it drinks blood, only to find out too late that it actually drinks souls.

Modern Scalveen (Pirate Tongue)
Used from arc 616 onward. When the Pirate Lords came to Scalvoris they brought with them a multitude of different languages, mainly common and rakahi, and upon finding the local’s words for the intangible lacking they taught them the ones they used. This means that from this point in time the Scalveen language grew to include words for many more specific concepts, words which sounded a lot like common or rakahi words said through a Scalvoris locals accent.

The easiest way to remember this change is that if the word stands for something intangible, and does not stand for something directly related to a specific Immortal's domain, then it has a name that sounds a lot like a the common or rahaki words for it and can usually be guessed. ‘Directionia’ for example is the word for ‘Direction’, and ‘Farlight' is the word for ‘Flight'.

The trade-off for this addition of words is that the pirate settlers were not exactly perfectionists when it came to grammar or enunciation, and so the accent associated with Scalveen became gruff and sloppy as the pirates who started speaking it slowly butchered the language. To the rest of the world this, along with the fact that the only ones they saw speaking it were pirates, gave it a reputation as a low class language, a language only spoken by criminals and sinful people, and made it a very unfashionable language to learn. It is this reputation that gave Scalveen the nickname ‘Pirate Tongue’ to the rest of the world.

High Scalveen (Wimp Tongue)
Used in Scalvoris Town from arc 716 onwards. When the Scalvoris Campus of the Viden Academy opened its doors many intelligent and cultured travellers came flocking to Scalvoris Town, most of whom looked down upon Scalveen for it's scruffy accent, bad grammar and low reputation. In response to this the residents of Scalvoris Town began to change the way they spoke Scalveen to a clearer, better structured version, and so High Scalveen was born.

Unlike Modern Scalveen, the High Scalveen accent is crisp and clear, making it easier for foreigners to hear and translate. Important words are often punctuated by a roll of the tongue to give it a romantic flair, and emphasis is placed on the intangible words that sound like their common/rakahi counterparts so that those who don't speak Scalveen can hear them and easily guess at their meaning. This change was made purely for the sake of impressing foreigners by charming them with words that sounded fancy and foreign to them yet they could still roughly follow the gist of, making them think themselves smart for having figured it. This tactic worked almost overnight, and while Modern Scalveen is still seen a crude and dirty language to outsiders, High Scalveen is seen as exotic and roguishly charming, the language of passionate rebels who flirt with danger. Fundamentally the language, and the people speaking it, were no different that before, but now they could hold their heads high when speaking their native tongue to foreigners without seeming crude or uneducated for it.

However this change had a trade-off too in that the other cities in Scalvoris saw this as an act of cultural betrayal. In Almund especially the general consensus was that they should speak as they always had and any outsider who sneered at them for it be damned, and so speaking in a High Scalveen accent outside of Scalvoris Town is likely to earn you a punch in the teeth from the locals.

Development of Scalveen: Credit to Tio Silver and thanks to Djinn for the input!
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[Scalvoris] Lore

Society
Rituals
Scalvoris is a strange place and it's people are real contradictions in some ways. They have a tendency to have quite ritualised behaviour around life events; it's worth to mark the important ones, because you never know when it's going to be your last chance to have a party, after all.
Image Adoption
Adoption is a fairly common occurrence on Scalvoris; parents die, children get orphaned. When an individual, couple or family adopts a child then their friends and family throw a party. Everyone brings three gifts for the child symbolising past, present and future. One which remembers their birth parents, one which celebrates this time of change and one which represents the hopes and wishes for them in their life. The new parent(s) put all of the "past" gifts in a box, along with gifts from them and any siblings the child has and the box is given to them when they come of age.
ImageBirth
Birth is a time of cautious optimism with the emphasis on the cautious. After a woman has given birth she does not leave her home for ten trials, in case she should get ill and pass that on to the child. Only immediate family visit and if there is even the possibility of anyone being unwell, they are ejected from the house. The baby isn't named for the first ten trials, but then on the eleventh trial friends and family come to visit each bringing small tokens. Large or expensive gifts would not be appropriate and the gifts given should be things which can be put away until after the child has passed their first birthday.
ImageBirthday
Birthdays are important celebrations to Scalvorians. If one is underage then gifts are brought and there is festivity and games. Once you come of age though, birthdays are seen as times when you should reflect on your achievements and consider the arc ahead. Once a Scalvorian comes of age, their birthday is a time when they buy gifts to thank their parents, grandparents and even great-grandparents if they are lucky enough that they are still alive. Rather than have a party, the trial is usually spent quietly. It is important to note that, should an immediate family member die on your birthday, then you are expected to change the date to either the trial before or after as a birth- and death-day on the same trial is very bad luck and deathdays can not be moved.
ImageComing of Age
Scalvorians have no time for messing around. Coming of age is 15 and, from that trial onward the individual is an adult with adult responsibilities and expectations. The coming of age birthday is a strange one where the individual is meant to start the day as a child and end it as an adult. They do this by splitting the trial into sections. In the morning, the child is with their parents or their proxy if not available. At noon, they leave and go alone to a temple or other place of worship, where they spend the afternoon in quiet meditative silence. Then, in the evening they are forcibly removed from their meditation by their friends and family, blindfolded and their hands tied behind their back, when they are led to an Inn, untied and then they spend the evening getting drunk. The blindfolding and restraining are meant to represent that no one truly wants to be an adult and the getting drunk teaches the new adult that, really, it's not that bad.
ImageDeath
Death, so they say, walks on Scalvoris and this is seen in the ritualistic manner in which death is treated. When someone dies they are laid out in the family home and kept there for three trials. It is expected that a light will always be lit during that time and someone will sit in the room where the body is in the coffin. If the person lived alone a friend or family member steps in, even a complete stranger would carry out these duties, because it is simply so important. Then, on the fourth trial after the death the funeral is held. Funerals are not public affairs, they are attended by the officiator and three people. Again, if necessary, strangers will be called in. After the body is placed in the ground a headstone is put at the point of the grave where their feet are. This is said to be so that, when they sit up, they have something to grab on to. The headstone has no name on it, just a symbol which is significant to the individual. If this information is not known then a snowflake is always used as each one is different and, lets face it, this is Scalvoris. Snow was important to them.
ImageDeathday
The anniversary of someone's death is an important trial. On the same trial each arc, a candle is lit in the window of the family home to remind the soul, if it should still linger, that it is not forgotten. No celebrations may happen on this trial and the family generally visit the Temple in order to leave offerings to Vri and Famula on behalf of their deceased loved one.
ImageEngagement
Engagement is always celebrated, although how that is done is up to the couple in question. Some have parties, others chose to celebrate only with immediate family. It is tradition that a married member of the opposite sex spends a break with one of the couple, whilst another does with the other, giving them frank advice about what they should and should not do in their relationship. This can be a tricky thing to manage and has led to more than a few married couples falling out quite badly, but it is considered a responsibility. Traditional engagement gifts are herbs, seeds, cloth and money.
ImagePregnancy
When a woman finds out that she is pregnant Scalvorian tradition dictates that she should immediately travel to the nearest Temple or holy place and leave an offering of gold in the name of all Immortals. When they say all of them, they mean all of them, because it is as well not to irritate any of them. During pregnancy women are given very gentle treatment and are encouraged to rest, not get agitated and to look after themselves. Women who insist on working or over exerting themselves are strongly encouraged to stop and if they do not listen they can end up being ostracised by the wider community and bringing shame to their family.
ImageQualification
Especially now that the new campus of the Viden Academy is on Scalvoris, this becomes a very real thing. Passing of basic education is not noted, particularly, although it might be marked by the family. However, if someone gains a qualification from the Academy, then the Scholars' Nook has agreed that they will hold a closed party for the person in question and that they may choose one free book for each level of qualification they have gained. Caz looked rather pained when she said it, but it was her idea and she thought she should.
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[Scalvoris] Lore

Education & Emploment
Education: Overview
Age Overview
Image There is no compulsory education before the age of five arcs. However, that being said the new government created in Zi'da 716 are very mindful of just how much they like the kudos of having a campus of the Viden Academy here and they really want to make sure that this works. Therefore, as of Cylus 716 the local government have introduced an "Early Education and Learning Scheme" or EELS. EELS aims to, they tell us, give all Scalvorians an equal chance to vital early learning. What this actually means is that they have opened up playgroups and learning-focused child care providers. For those who are native to Scalvoris in this 716 and / or 717, these groups will be partially funded by the government, although parents will have to pay something. There are groups in Scalvoris town (3 of them) and one group in Almund. None of the outer or more remote regions of Scalvoris are able to access this yet. It is definitely on someone's to-do list, though.
Image The trial after their 5th birthday, a child starts their formal education. This is a time when they get to learn the value of sitting in rows, keeping quiet and doing their homework. Up until the influx of the Viden Academy, Scalvoris education was, to put it nicely, hit and miss. Now, though, the new government has poured money into education and there are new standards and rules and all sorts of things. Children can expect to learn basics of reading, writing and mathematics as core subject. They also study sciences (biology, chemistry and physics), social science (religion, history and psychology) and fine art (drawing, painting and pottery). As the child grows, their education moves and whilst they must keep up with both their reading/ writing / literature and their mathematics classes they are able to focus on sciences, social sciences or arts, which allows them to take more classes in one group, whilst lessening the classes in another and dropping the third completely. Thus far, the new government are pleased to report, it seems to be working. But it's very early trials.
ImageIn the last two arcs of formal education, the young person focuses on what it is they hope to do when they leave. These arcs see the students split into one of two pathways. The academics continue and deepen their studies, whereas the practicals undertake an apprenticeship or go to work in the place where they hope to make their trade, all under the auspices of the school and under (new) strict guidelines. In order to progress to the Viden Academy directly from school, one must undertake the academic pathway and then secure evidence of continued learning.
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[Scalvoris] Lore

Education & Emploment
The Viden Academy in Scalvoris
The Viden Academy: Scalvoris Campus opened its doors on the 1st Cylus 716. This was a groundbreaking collaboration, it's like unseen in Idalos before. Students in Scalvoris are able to study and gain a qualification from this highly prestigious Academy.

At first, the campus and the available qualifications are limited to the Institute of Metaphysics and the Institute of Science, but there is a phased opening planned, which delights both the governement and the people of Scalvoris. Of course, the reason why Scalvoris gained Viden's attention is the vast array of flora, fauna, materials and general oddness which inhabit the island. This has led to a number of exchange opportunities ~ something which everyone involved agrees is very exciting.
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[Scalvoris] Lore

Education & Emploment
Employment
There is a very simple bottom line when it comes to employment in Scalvoris. You work. That work might be paid, it might not be ~ they don't care about that. Now, what they define as work is an important point here. If you are a child, then you work at learning stuff and growing up well. If you are old, you work on being wise and helping the young ones. Between those ages, you work in a job. Pregnant women have a job and that is to grow a child. New parents, too, one of them has to look after the child. But if you aren't pregnant, looking after a sick relative or a newborn baby (all of which are considered work in their own right) then you had best go get some sort of a job. Many, although not all of the regions of Scalvoris have jobs available, from working in the resort in Faldrass to being a glassblower in Egilrun or a civil servant in Almund. There are jobs, you need to have one.
RegionRegion Flag Jobs / Employment
Almund: ImageWork is defined more loosely in Almund than any other part of Scalvoris. It might be odd jobs running for the Kennels or working as an informant in the Sapphire Inn, both of which are not exactly regular employment. Then again, there are plenty of more guaranteed employment, be that helping out in the medical facility or brewing for O'Rourke's, there are jobs available. Before the age of 15, young ones are expected to help out as much as possible and the later stages of education tends to see far more practicals than academics here.
Darbyton: ImageIf you live in Darbyton, then you work in Darbyton. The place is a logging village with a group of Rangers and if your skills fit into one of those roles, then you are invariably roped into that. If, however, not that is no problem as there are people who have to cook, to repair the houses, to tend the gardens and feed the animal. If you live in Darbyton you have the option of not paying taxes or expenses and having somewhere to live whilst not getting paid. If you wish to discuss that, PM a Scalvoris Prophet and we'll work something out!
Egilrun: Image Anyone who is interested in working as an artisan or crafter is going to gain employment in Egilrun and at a speed which correlates to their skill level. In reality, though, even a complete novice would be welcome here and would gain an apprenticeship. The people of Egilrun are concerned with heart and passion more than anything. Alongside the jobs with any one of the crafting skills, there are always openings for people with high business management or logistics because of the practical use which these skills can have. Failing that? There are messages which need to be taken and goods which need to be carried. Come, work and there will be opportunity here.
Faldrass: ImageThere are two main institutions providing employment on Faldrass, the spa resort and the science expedition. The science expedition is staffed by the Academy, but there are always opportunities open for more scientists, researchers etc. The spa resort, on the other hand is always on the look out for people to work as waiters, servers, receptionists, masseurs etc. The main qualification is that you have to be beautiful or handsome to behold. If you are, they'll train the rest.
Gunvorton: ImageThere are job opportunities in Gunvorton in a range of roles. As a rapidly expanding docks where good are brought in and then shipped out, people who are prepared to work hard are always sought. However, jobs in Gunvorton are dealt with in a different way than anywhere else on the island. There is one central "jobpost" and all jobs are interviewed for by Shania, the overseer of Gunvorton.
Havardr: ImageFishing, whaling and hunting are major pursuits of Havardr and if you are able to help with these, then you're more or less guaranteed a job. Again, there is the possibility of securing employment and housing here, whilst living for free. If you wish to discuss that as a possibility, please PM a Scalvoris Prophet.
Immortals' Tongue: ImageImmortals' Tongue is the only place in Scalvoris where there is no work. There are shrines and there is worship and that is all. Oh, and there's a lot of very weird stuff going on, but no jobs.
Ishallr: ImageThe jobs available on Ishallr are all to do with the scientific expedition there. Explorers, scientists, researchers and guards are always being sought. Enquire at the Academy or go and speak directly to Zach.
Scalvoris Town: ImageThere are many job opportunities available in Scalvoris Town. From helping out at the Scholars' Nook where those with a love of knowledge will surely thrive to joining the successfull father-daughter team in The Knight's Rest Inn & Tavern. There are also positions available at the Viden Academy Scalvoris Campus or, for those who prefer a quieter life, the Public Library.
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[Scalvoris] Lore

Economics
Economy
ImageScalvoris exports a large number of things; food, crafts and unusual items specific to the island. The main issue with exports for Scalvoris is that everywhere else is just so far away that they have to really want it specifically from the island. This is why, for example, the Scalvorians export whale but not an awful lot of fish, their beautiful Egilrun glass or beyond masterwork woodcarvings, but not sand or wood. They have had to learn to export cleverly and, for the most part, they have done so. Exports happen during the non-cold cycle seasons, as a rule of thumb.
Image Imports into Scalvoris tend to be luxury goods or things that they really can not make on the island. Again, this is because of the sheer distance between Scalvoris and everywhere (anywhere) else. Importing, even more than exporting, has to be carefully planned because of the nature of the weather the closer one gets to Scalvoris and how extreme the cold cycle can be. Therefore, imports are, to put it bluntly, a bit of a logistical nightmare.
ImageWell, you don't have an island inhabited by Pirates for 100 arcs and not have a thriving underground, do you? There is, for want of a better expression, a lot of dodgy stuff still going on throughout the island of Scalvoris. Some of it might be more obvious than other bits, but suffice it to say that there are a lot of exports which most people are completely unaware of.
ImageThere are a number of regional variations in what is produced in Scalvoris. Unsurprisingly, Havardr is a major source of fish and whale, for example. It has always been the case that each individual region more or less managed on its own but, since the fog lifted and the new government formed ~ and especially since the Viden academy moved in, Scalvoris has become more 'one island' than ever before.
ImageBy virtue of location and inclination, the population of Scalvoris exist in a largely self sufficient bubble. They export and import, certainly, but they don't need to and that is important on a number of levels. Over the arcs, the people of Scalvoris have developed their own system of agriculture, farming the land and keeping livestock. They have taken advantage of Faldrass and the fact that Scalvoris Town and it's surrounds are warmer because of the shape of the underground volcano. Also, the rich mineral-filled soil of an island with an active volcano on it is helpful for growing. Despite all the odds, they have created a place to live which is able to function even if the rest of Idalos ceased to be.
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[Scalvoris] Lore

Economics
Housing
Housing in Scalvoris is varied, depending on which region of the island you live on. The information below identifies The kind of housing available in each area.
Image
Almund:
A Tier 5 starting house in Almund is a "usual" home. You have the option of it being a stone building or a wooden one, constructed out of the remains of an old ship. Whilst the stone buildings are undoubtedly sturdier, the wooden ones have some beautiful carvings and a lot of character. Most of the houses in Almund have a small garden, also. You can forego that if you wish, but it will not gain you more on the house.

Rentals
These are available as per: this thread

Restrictions: None
Image
Darbyton:
The houses in Darbyton are, unsurprisingly, made of wood. Starter homes here also have a medium sized garden with a small shed included. There is the option, for a pc, to get a free small house (300 square foot) and pay no living expenses if they work as a Ranger or Lumberjack here. Please note that your pc does not own the house, they just have it as a place to live and they will have to work for a minimum of two seasons. [

Rentals
These are available as per: this thread

Restrictions: None
Image
Egilrun:
The majority of people in Egilrun live in barracks style accommodation. If you choose to take this, you get a 250ft square room (300 for a couple). If you take this option, pc's will receive a 2WP gift from the town council. If you wish to have an individual home in Egilrun, some are available. These are made of wood, with a small garden included.

RentalsAvailable as per: this thread

Restrictions:
None - but be aware of the barracks-style accommodation. Other kinds are very limited.
Image
Faldrass:

There is very limited accommodation available on Faldrass. Those who work on the island spa have barracks style accommodation. If you choose to take this, you get a 250ft square room (300 for a couple). If you wish to have an individual home in Faldrass, some are available. These are made of stone with a medium sized garden included. Living on Faldrass is very isolating, however, as the island has a very small population.

Rentals[/td][td] Not available

Restrictions: None
Image
Gunvorton:

The houses in Gunvorton are mostly made of wood with some stone and brick homes. Starter homes here also have a medium sized garden with a small shed included. However, any pc who wishes to live in Gunvorton must pm a Scalvoris mod before hand in order to clarify the current situation and restrictions on your pc. Please note that you are not guaranteed to be allowed to live here.

Rentals[/td][td] Not available

Restrictions: Must be allowed to live here by Shania. This will require moderator input.
Image
Havardr:

Havardr is a township made up almost entirely of yurts. With a popular of over 15,000 however, it is worth to note that it is not a small camp. Many of the yurts here have been here for generations. There is the option, for a pc, to get a free yurt (300 square feet ish) and pay no living expenses if they work as a whaler here. Please note that your pc does not own the yurt, they just have it as a place to live and they will have to work for a minimum of two seasons. If you wish to chose this option, speak to a Scalvoris mod.

RentalsNot available

Restrictions: Yurt only.
Image
Scalvoris Town:

The thing to remember about Scalvoris Town is that it is as higgledy piggledy as a town can be. The houses in Scalvoris Town are made of wood or stone or brick, but there is absolutely no uniformity to them, they could be towers, cottages, or anything in between. Starter homes here have a medium sized garden with a small shed included.
Rentals Available as per: this thread

Restrictions: None


*NB: There is no housing available on Ishallr or Immortals' Tongue.
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[Scalvoris] Lore

Economics
Expenses & Taxes
Expenses
With our Wealth System you may simply assume that your PC meets their day-to-day expenses appropriate to their Tier. Please be aware, that doesn't mean that they have no expenses - it just means that you're able to focus on it, or not, as you choose.

Taxes
Scalvoris has a taxation system - everyone who works pays taxes. Again this is assumed in your Wealth Tier, but all players should be aware of it. If your PC wouldn't pay their taxes, let a mod know and we'll make a story from it. Be aware, this story has a high likelihood of being your "How I Got Put In Prison" story arc.

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[Scalvoris] Lore

Economics
Business
Please make sure to have read the Guide to Business.

Trade, especially trade between islanders, is the lifeblood of Scalvoris and therefore the Town Council formed the Merchants' Guild who oversee all businesses on Scalvoris. There are some rules for all businesses.
  • All businesses must join the Merchants' Guild.
  • There is a 1WP joining fee (which includes your first token).
  • The Merchants' Guild has four ranks.
  • Moving from one rank to another carries a fee of 1WP.
  • Upon moving to a new level or rank the member is required to carry a token proving this rank. This token is made from Scalvoris glass, and costs 1WP to replace. Without a token to prove your rank, you are not entitled to any of the benefits.
  • Each rank has two levels, novice and adept. This is merely an indication of time served and a member is a novice at that rank for at least the first full season after achieving it, two seasons for higher ranks. During that time, they may be stripped of rank by majority vote.
  • An adept at any rank may only be stripped of that rank following a full and frank investigation by the guild
  • Progression to the next rank is by application, not guaranteed. The business is expected to be growing and showing a clear profit etc.
Merchants' Guild Ranks & Benefits
ColourNoviceAdeptDescription
YellowImageImage
  • Membership of the Merchants' Guild
  • Member vote is equal to one vote
  • Able to access Merchants Guild building groups etc, providing a 1 Tier discount to construction works to existing businesses only.
  • Minimum membership time before progression to next rank = 2 seasons after gaining adept status.
BlueImage Image
  • Membership of the Merchants' Guild
  • Member vote is equal to two votes once Adept level is reached
  • Able to access Merchants Guild building groups etc, providing a 10% discount to construction works for your business buildings etc only.
  • Is entitled to a 1 Tier discount in all local (NPC or PC members) shops on showing their pin
  • Minimum membership time before progression to next rank = 3 seasons after gaining adept status.
GreenImageImage
  • Membership of the Merchants' Guild
  • Member vote is equal to three votes at novice (which lasts for 2 seasons).
  • Member vote is equal to four votes once Adept level is reached
  • Able to access Merchants Guild building groups etc, providing a 2 Tier discount to construction works for your business buildings etc only.
  • Able to access Merchants' Guild building groups etc, providing a 1 Tier discount to any private construction.
  • Is entitled to a 2 Tier discount in all local (NPC or PC members) shops on showing their pin
  • Minimum membership time before progression to next rank = 3 seasons after gaining adept status.
PurpleImageImage
  • Membership of the Merchants' Guild
  • Member vote is equal to four votes at Novice (which lasts for 3 seasons)
  • Member vote is equal to five votes once Adept level is reached
  • Able to access Merchants Guild building groups etc, providing a3 Tier discount to construction works for your business buildings etc only.
  • Able to access Merchants' Guild building groups etc, providing a 2 Tier discount to any private construction.
  • Is entitled to a 3 Tier discount in all local (NPC or PC members) shops on showing their pin.
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City Moderator
City Moderator
Posts: 10449
Joined: Sun Sep 11, 2016 1:08 am
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Renown: 666
Plot Notes
Office
Templates
Point Bank Thread
Wealth Tier: Tier 1

[Scalvoris] Lore

Politics
Government
"Alright, boys and girls. Things are changing round here, an' they're changing right now. I didn't live twenty arcs on tha' place fer us to fall apart now."
Brandel, former watchman on Watch (20 arcs) now Scalvoris Albarech
Fateful words spoken by Brandel on the 3rd Vhalar 716. That was the trial that he was unanimously (by everyone there at the time) voted as the Albarech of Scalvoris. In fairness to him, Brandel has been a fine leader thusfar and, with the help of the Scalvoris Council, he has created laws and made deals with Viden and so on which have just completely changed the economy, shape and structure of Scalvoris. It is worth to note, however, that it is still very early days and there are bound to be hiccups along the way.

For an up to date list of the current members, please see this post. The Scalvoris Council has the following members:~
Title Represents
Albarech The Whole Island
Militant Armed forces / military
Accountant Budget
Devout Religion
Trainer Compulsory Education
Academic Academy
Merchant Merchants' Guild
Almundian Almund
Darbytonian Darbyton
Egg Egilrun
Gunvortonian Gunvorton
Havardreen Havardr
Proper Scalvoris Town
Please note: each member has their own vote, everyone's vote is equal. Everyone must vote,
word count: 210
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