Religious Order

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Vluharqih
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Religious Order

Hey All

So a while ago I was looking at the lore, and noticed this lovely little phrase:
In today's world, Delana's existence is now legend as very, very few people still believe she lived. Even some Immortals doubt whether she survived or not.
Now this sparked a little niggling thought, but I decided to mull it over a bit before putting some more work into it.

Basically my thought is to create a VERY small religious order that is wholly devoted to destroying the Immortals. This desire stems from their two core beliefs; that the Immortals caused the Shattering, and Delana will never return to Idalos as long as her siblings spawn walks free.

I thought that they could start by owning a small keep a ways outside of Etzos somewhere (pending Mal's approval), since their goals align reasonably well. The order could have somewhere south of 500 members, any races allowed. They are all magicians of some sort, though Abrogation is mandatory for all members.

I've got a bunch of other ideas, but before I put the pen to paper I wanted to get some input from the community and prophets!

So let me know what you think
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Mal
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This sounds like something Mal could get involved in later. I would imagine one of their goals would be finding things that could wound the immortals or defend against them, so Dustforge, Ensorcelling, Alchemy, and Transmutation could be commonplace.
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Vluharqih
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Yeah, for sure. They're into all kinds of magic, but they focus HEAVILY on abrogation due to its ability to prevent or at least diminish the danger of attacking an Immortal.

I'm tossing around the idea of basing their ranking system on their Abrogation mastery, and having a bunch of benefits of levelling up Abrogation. They would then accept anyone, but they would have very few benefits unless they at least began to learn abrogation. But again, I'm not sure about this.
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Vluharqih
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Religious Order

So seeing as this idea didn't get immediately squashed by one of our lovely prophets, I went ahead and did some more work so people actually have an idea of what I'm proposing. This all needs to be refined, so please send me your input!!

Name of the Order: Dalene's Disciples

Central Tenets:
1. The Original Eight are the only absolute power in the Universe

2.The Shattering was caused, intentionally or not, by the Immortals, and they are to blame for it.

3. Dalene's disappearance is tied to the existence of the Immortals, thus when they are all gone she will return

Life in the Order:
Any can join at any stage of life, though any applicants must work their way through the ranks regardless of previous personal achievement or fame. As an outward symbol of the inward change, all applicants are required to remove their family name. Though technically members are not required to remain in the order and can in fact leave at any time, the reality is that few do. Any who leave are never accepted back, and there are rumours of a secret branch of the Disciples that hunt down and exact a bloody toll on those who leave.

The Disciples were founded around the idea that Abrogation could severely limit the powers an Immortal could wield in close combat, and in the decades since their founding, the Disciples have made their entire organization revolve around this concept.

All magics are studied, and the Disciples would never turn away a mage, regardless of their talents, however if the mage was unable to learn Abrogation they would be permanently placed in the Applicants. As a results, nearly every mage in the Disciples is at least competent in Abrogation.

Applicants


These form the bulk of the Disciples. It includes the various staff that are required for the day-to-day upkeep, as well as those who are still novices at the art of Abrogation. Any new arrivals are lumped into this group before their skills can be established and verified.

Most of the members live in the free lodging provided: A small, minimalist single room for individuals and a small apartment for families. Each floor will work and train together, and as a result form close bonds. However this is not to say that the Disciples will tolerate freeloaders. Everyone is given a task, regardless of how small or menial it may be. Sweeping, repairing the walls, gardening or preparing food are all tasks that would be given to an Applicant.

Applicants are consulted before being given a job, and if there is a particular task they are well suited for or would prefer, every effort is made to accommodate them. Tutors are available in every magic discipline as well as many non-magic skills, however additional tasks will likely have to be undertaken on behalf of the tutor.

If one is looking for an initiation to magic, this too can be arranged. Many of the Applicants arrive with no knowledge of magic, but seek to advance in the Disciples. However due to the limited number of times a Magician can initiate another, there is another cost associated. One must dedicate a minimum of a year to the Disciples, to do with as they see fit. In order to ensure that one doesn't simply learn a magic then run away, the Disciples have recently taken to legally declaring the initiates an 'indentured servant' for the span of the year.

This is a barrier to many, however the Disciples refuse to budge on this fact. The servants are treated no differently than any other Applicant, and the implementation of the rule has resulted in no losses of Applicants for over a decade.

Applicants do not have the full rights and responsibilities when it comes to the Disciples, however. They are often used as squires by the higher ranking Disciples, are given the more menial jobs and are rarely given any sort of task that requires thinking. They aren't allowed to own anything beyond the contents of a single chest, and they are not allowed to leave the Citadel unless accompanied by a full Disciple. Their word is worth less than that of a Disciple, and this led to a string of crimes committed against the Applicants in previous arcs. It was combated by a significant increase in the severity of the punishments for false witness. Since then there have been few issues.

Disciples

Disciples are the remainder of those living within the Citadel. In order to become a Disciple one must live with them for a minimum of four seasons and must achieve at least competency in Abrogation. Once these have been accomplished, there is a small, simple ceremony in which the Council bestows the Medallion of Dalene to the Applicant. Two current Disciples must come forward to vouch for them, and then they are officially welcomed as a member.

All Disciples are expected to train both in a martial skill of their choice and continuously improve their Abrogation.

Lay Disciples
These are those who have obtained competency in Abrogation, but have yet to decide on a path. They have full rights and responsibilities as a member of the Disciples, but are often looked down on. Disciples in this group are allowed far more freedom than others simply due to the unorganized manner of this group. Some stay here while they learn more in each of the branches of the Disciples before committing fully.

Disciples of the Mind
These are those whose passion lies in crafting and research and development. Skills such as Alchemy, Research, Language, Dustforge, Weaponsmithing all fall into this category. This sect produces many of the items needed by the Disciples, from swords to plowshares and stone to build with.

Like all branches, there are four levels to it: First, Second, Third and Fourth. First Disciple of the Mind is a title only one person can have at a time- they are the most skilled in Abrogation while also being an expert of several other related skills. Second Disciple of the Mind is for any who have obtained at least Mastery of Abrogation and at least a related skill to expert.
Third requires Expertry in Abrogation and competency in three related skills. Fourth requires Competency in Abrogation.

Disciples of the Sword
These are the disciples who focus heavily on combat, and whose role is to kill Immortals. Skills such as combat skills, Sovereign, Pact or Aberration are all useful. Abrogation is much more heavily influential here, and it requires a minimum of Expert in it in order to join. These Disciples are the ones who test and use the

Like all branches, there are four levels to it: First, Second, Third and Fourth. First Disciple of the Sword is a title only one person can have at a time- they are the most skilled in Abrogation while also being an expert of several other related skills. Second Disciple of the Sword is for any who have obtained at least Mastery of Abrogation and at least a related skill to expert.
Third requires Expertry in Abrogation and competency in three related skills. Fourth requires solely Expertry in Abrogation.

Disciples of the Spark
Members who specialize in Magic in all its forms, but specifically those forms that are not covered by one of the other categories. This group focuses more on the day to day running of the Disciples and has, unintentionally, become known as the administrative sect. Despite this, nearly all of the talented instructors come from this sect, and many are counted among the best in their craft.

Like all branches, there are four levels to it: First, Second, Third and Fourth. First Disciple of the Spark is a title only one person can have at a time- they are the most skilled in Abrogation while also being an expert of several other related skills. Second Disciple of the Spark is for any who have obtained at least Mastery of Abrogation and at least a related skill to expert.
Third requires Expertry in Abrogation and competency in three related skills. Fourth requires Competency in Abrogation.

The Iron Guard
They protect the Grand-Master and the Council from any threats. Each of the Iron Guard wears a unique mask that protects their identity, and it is rumoured that the same guards have been on duty since the beginning of the Disciples. They are supposedly incredibly gifted at all forms of combat, though none have seen evidence. Beyond that, very little is known of this order, though it is rumoured that they never die.

OOC: Info must be gained through Moderated Thread/With Moderated Permission. Only ever a dozen at any given time, the current member must be bested in a complex trial. The exact details of the competition vary from test to test, as the remaining Iron Guard are responsible for setting it up.

It invariably takes the form of some attempt on the life of an actor taking the place of the Grand-Master, however the type and length of the test varies. It pulls from an incredibly long list of talents that any must have in order to gain a position here, and it is rare that any would replace a current member.

Requires a minimum of 90 in Abrogation, 75 in a related Magic, 75 in Three combat skills, Expert in Detection and Four other related skills (Up to the Moderator)

The Grand-Master
The Grand-Master is responsible for making the majority of any decisions with regards to the Disciples. He, or she, handles the small, day-to-day issues as they arise, the judging of any criminal trials, and participates in the Council. The Grand-Master is a position that requires one to have been born in the Disciples and grown up embodying the beliefs that they hold sacred. It is both a religious, governmental and judicial position, and is elected by the Council once every Twenty Arcs.

The Council
The Council covers any large decisions that need to be made with regards to the direction of the Disciples. It is made up of the First from each sect, or a suitable replacement should the First elect not to join. The coucil meets to discuss things once every ten days, and each member is expected to create a list of any greivences brought forward by the members of their sect and present them to the council. They then discuss the items on the list and vote. The Grand Master is given two votes in the event of a tie, and as such holds immense power on sensitive issues.

A seemingly small rift exists in the Disciples- there are those who still hold to the old ways and believe that all Immortals, regardless of their orientation, should be killed in order to hasten the return of Dalene. On the other hand, there is an increasingly large group that believes that the Disciples efforts should be better spent on ridding the world of those Immortals judged to be against the betterment of the mortal races. This sect is significantly less dogmatic than the rest of the Disciples.

The Citadel


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The Citadel is comprised of a central keep surrounded by four districts. A thick wall cuts through all four districts, a relic from the early days of the Disciples. Since then they have grown and expanded beyond the original wall, and much of the exterior wall is still in construction. The houses are a combination of wood, adobe and stone, and the streets are wide and paved with cobble. Wells are dug for water, and the city appears to sit on a large underground water source as wells only need to be dug down twenty feet or so. Farm fields surround the Citadel, producing enough food for those living within the walls. Traders will bring other necessities such as salt, fish or exotic foods.
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