Lei'Lira

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Lei'Lira

Postby Lei'lira » Wed Feb 03, 2016 3:41 am

Lei'lira

Name: Lei'lira

Age: 22 Arcs

Race: Mixed Blood; Sev'ryn, and human

Date of Birth: 7 Vhalar 695

Marks: Celarion; favored

Factions Joined:

Languages Spoken: Fluent: Xanthea, Rakahi, Conversational: Common, Broken: Cursive

Partners:

Face: saoirse ronan


Language Ledger



Skill Points: Used 30 skill points to raise Common from Broken to Conversational

Novice Linguistics: gained Broken Cursive, and Rakahi

Skill Points: Used 65 skill points to raise Rakahi to Fluent

Appearance
Lei'lira has her father's facial features; a slightly rounded jaw, strong chin, and straight nose. She also got his blond hair. Her small mouth with a well defined lip-line could have come from either parent, but her soft, gentle smile is definitely all her own. Her father's strong features are softened by her mother's gentle beauty. From her mother, she inherited her piercing blue eyes. Her features are too strong to be considered classically beautiful. There is, however, a soft, forthright innocence about her that is quite pretty.

If asked what her favorite feature was, Lei'lira would say that it was a tie between her hair, and her eyes. Her large, expressive eyes are the windows to her soul. They often betray her true feelings no matter how much she tries to hide them. The feature she likes least is her fair skin. It tans easily in the sun, which is good because she prefers the sun-kissed look. But if she is not careful, her skin tends to burn almost as easily as it tans. As a result, she is careful to keep her skin covered as much as possible when she knows she is going to spend a significant amount of time outside. Lei'lira also wishes that she had a mask of light freckles like her twin's. For as long as she can remember, she has considered freckles to be cute. And at times, she envies her sister for hers.

When she was younger, Lei'lira used to smile most of the time. But these days, her smiles are rare. And when they are seen, they are usually sad, wistful ones. Failing that, they tend to be faint, and distant, making one wonder just what she is smiling at. Like her twin, Lei'lira's eyes change with her mood. When she is happy, her eyes are so bright that they almost seem to sparkle when the light hits them the right way. But they darken into a stormy blue grey when she is troubled, anxious, or frightened. And when she is angry, they take on a steel blue grey hue.

Lei'lira has great difficulty making eye contact with anyone other than her twin, who she trusts completely. And even that can be hard for her at times. The less she knows and trusts someone, the harder it is for her. Likewise, the less comfortable she is with a situation, the less likely she is to look at someone directly. She is far more comfortable keeping her gaze down, and off to one side, eyes flickering towards the person she is speaking to only occasionally, and for a brief moment. When she walks, she keeps her head down, and her eyes firmly on the ground. She often gives the impression that she wishes she could disappear, and standing at 5'6", she is often able to escape notice.

Her luxurious light blonde hair frames her face in soft, messy waves, before drifting down to fall just below her shoulders. She prefers to wear it in simple styles that take little effort to maintain while still retaining its natural beauty. Lei'lira often wears her hair down, doing no more than brushing it when it is needed. When she does put her hair up, she prefers a simple braid, or ponytail tied back with a ribbon. Something to keep her hair out of her way when she is working.

Lei'lira hates dresses and skirts with a passion. They are difficult to work in, and require far too much effort to wear well, and keep clean. She prefers loose fitting clothes that won't constrict her movements. Unless there is very good reason for it, you will never see her wearing anything other than pants, blouses, and coats or cloaks when it is cold enough to warrant it. She is not a fan of bright colors. Instead, she likes blacks, whites, creams, greys, browns, and dark colors, specifically blues, greens, and purples. But during the hot season, she tends to stick to lighter materials, and colors; whites, light greys, creams, and the like.

When Lei'lira bonded to her familiar, Lei'luna, a mark appeared on her chest, directly above her heart. It is a palm sized black image of a wolf head singing to the moon. The image is slightly raised, giving it a different look than a tattoo would have.


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Personality
Lei'lira is one of those girls that most people like, but few ever get to know well. She is polite, and even friendly in a distant sort of way. But she is content with her own company, and that of her twin, Lazuil, with whom she shares a very strong bond. And in general, she is more comfortable around animals than she is around people.

She is very bright, and she loves to learn. As a student, there were subjects that she enjoyed more than others, but there were none that she truly hated. In her eyes, all information has value to those willing to take the time to discover it. Even now that she is no longer a student, Lei'lira takes great enjoyment in learning a new skill that interests her, or a new method to accomplish something she already knows how to do. She also loves to read, and is perfectly happy to spend a rare free morning or afternoon lost in a book.

As a child, Lei'lira was very shy. She was quiet, and hated large crowds. Being at the center of attention frightened her. The only person she was truly comfortable with was her twin, who was her best friend as well as her beloved sister. But she did have a few friends that she was fairly close to in school. They weren't the type that were invited home, but she wasn't the tom boy her sister was, and when Lazuli was playing with the boys, Lei'lira spent time reading, and discussing books, drawing, or making crafts with her friends. A lot of people liked to confide in her because she was a good listener who listened without judging. Although not a social person, she was smart enough that she was the one to go to if you needed help with an assignment. And she would never betray a secret, or pass gossip that she had been trusted with.

Lei'lira is a hard worker. She loves life dearly, and lives each day to the fullest. Although there are few people that have earned her trust, she is intensely loyal to those she cares about. She would do anything in her power to help her loved ones. Lei'lira loves music in all its many forms. She loves listening to it, and will do so any chance she gets. She loves playing the flute, or at least trying to. One day, she hopes to be as good as her mother was. Lei'lira also loves to sing. Her voice, though soft spoken when she speaks, is very pretty, despite being completely untrained. She can usually be found singing as she works.

She is also very creative. Her mother was a storyteller, and Lei'lira is following in her footsteps. Many long winter nights have been spent curled up in front of the fireplace, telling stories to her sister - much the was their mother used to tell them stories when they were children. Some of the stories Lei'lira tells are stories that she has heard over the years. But many are of her own creation.

History
Sar'eiris Warrick

Sar'eiris was a stay at home mother, tending to her husband's farm while he was away for long periods of time, serving the Kingdom of Rynmere in his role as a Moseke Knight. She had been on a quest, in search of her animal guide, one that had brought her to this strange, foreign land and seen that her path had crossed with Jared's. She often spoke about love at first sight, of a spell she had fallen under, as if trapped by the man's gaze.

Unlike Lazuli, who was closer to their father, Lei'lira shared a special bond with her mother. As a young child, she spent most of her time with her twin. But when Lazuli was busy, or wanted to spend time alone with her father, Lei'lira spent a great deal of time following her mother around. Their mother loved to explore the woods around their farm when she wasn't out working the land. She spent a good deal of time out hunting. Lei'lira went out with her on many occasions, and learned to love hunting from her mother.

Lei'lira also learned her love of telling stories from her mother. One of her favorite stories was that of how her parents met. She believes wholeheartedly in love at first sight, even if she doesn't think it will ever happen to her. From a very young age, their mother used to tell Lei'lira and her twin stories each night before they went to bed. Lei'lira enjoyed the stories so much that she started creating her own. Her mother even taught her how to play the flute. And if Lei'lira ever had a problem that she needed an adult to help with, she went to her mother over her father.

When their mother decided to leave the family, and return to her birthplace after their father died, her decision nearly destroyed Lei'lira. It left a deep, and lasting impact on her that may never heal completely. Their father didn't have a choice about leaving them; he died. But their mother chose to leave...chose to abandon them. Lei'lira wants to hate her mother for her choice, but she can't. She feels deeply betrayed, and she's angry. But deep down, she fears that it was her fault. That something she did, or didn't do is what drove their mother away.

The loss of her mother left her reeling, and the insecurity left in her wake has had a deep impact on her. She doesn't trust as easily as she once did. And she has retreated into a world consisting of little more than her farm, and her remaining family.


Jared Warrick

Lei'lira's Human father was a descendant of the great Henry Warrick, a founding member of Rynmere. Like the legend, Jared died in battle on a routine mission while stationed in Krom, arc 712 just before Lei'lira's seventeenth birthday, when he was thirty nine. Jared was a warden of the Moseke Knights, hard and battle ready around his men, gentle and softly spoken with his twin daughters, Lei'lira and Lazuli. He was an excellent teacher, endearing father, and loved husband.

As a boy, Jared had dreamed of following in the footsteps of his forefathers and worked hard to gain favor with the local knights, trading the bucket and spade of his farm boy life for a sword and shield, an art he later worked valiantly to teach his two children, who were far more interested in riding horses than learning how to defend themselves. Once Lei'lira discovered a shared love of hunting with her mother, she began to take her father's lessons more seriously. Wanting to learn how to hunt was one thing. But it would be useless if she didn't also know how to use a weapon well enough to be able to kill the animals she hunted. Since the crossbow seemed like a good weapon to use while hunting, Lei'lira chose it as the weapon she wanted to learn.

Although the lessons brought her closer to her father than she had been, Lei'lira remained much closer to her mother. Looking back now, she feels a wistful longing, and a sense of guilt that she didn't spend more time with her father while she had the chance.


NPCs

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Name: Drayas Warrick

Date of Birth: 45 Vhalar, 689

Skills: Blades; 15, Business Management; 50, Intimidation; 20, Psychology; 15

Appearance: Standing at 6'2", Drayas makes an imposing figure with his broad shoulders, and muscular build. He is a Biqaj, so two of his most notable features are his gracefully pointed ears, and the way his eyes change colors. He has wavy black hair, and sports a short beard. When he smiles, there is a roguish charm about him that makes him easy to like. But a scowl or fierce frown darkens his features in such a way that makes him look utterly ruthless.

Drayas wears fine clothes; the best quality he can afford. Some would say that he dresses above his station, but he wears is outfits so well that it is hard to take him to task for it. He prefers dark colors, especially black. And he is rarely seen without some form of jewelry.

Personality: When he wants to be, Drayas is quite the charmer. Outgoing, and friendly, with a boyish charm, it is hard to dislike him when he is in a good mood. But he has a darker side as well. He has a dangerous temper when provoked, and a cruel, vindictive streak when crossed.

Relationship to PC: husband

Anything: 1) Drayas's father is a noble bastard. His grandfather is Gaius Burhan (nee Lael, 51, biqaj male), who had a brief fling with a Biqaj woman that caught his eye, resulting in the birth of his father. When Gaius learned of his child, he agreed to provide some support for him, and see to it that he got the kind of education, given to a noble child. But he refused to acknowledge him as his child. Drayas's father is content with his lot, and happy in life. But when Drayas learns that his grandfather is a Burhan, he longs to be a noble himself, and resents the fact his father isn't acknowledged. 2) Like his father before him, Drayas is a wealthy merchant. He works hard, and becomes known as a good, if ruthless merchant. Over the arcs, he develops his own reputation, and forms a trading relationship with several noble families. But it isn't enough, so when given the chance to marry into nobility, he jumps at the chance; it is his way into the circle that he believes is his by right of birth. He is chosen because he is known to the nobles as a skilled merchant who does business with them. He is powerful for what he is, and has the funds to offer a good life to Lei'lira. But since he is marrying into a higher class, the marriage puts him in a position where he owes the Warrick family. He resents this deeply, and takes it out on his wife in private.

***As of 75 Zi'da, Drayas is dead***

Approval Link: here



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Name: Tiran Warrick

Date of Birth: 67 Zi'da, 716

Skills: Agriculture; 5, Animal Husbandry; 20, Animal Training; 10, Business Management; 50, Hunting; 5, Ranged Combat; 10

Appearance: Tiran is a mixed blood; 1/2 Biqaj, 1/4 human, and 1/4 Sev'ryn. He has bright red hair, and hazel eyes. His ears are delicately pointed like his father's. His bright red hair, and hazel eyes come from his father, as well. But he inherited his mother's facial features, and fair skin. And his eyes do not change colors the way a Biqaj's do. His limbs are long, suggesting that he will be quite tall when he reaches his full height. When awake, he always appears alert.

Personality: Tiran is incredibly bright. He loves to learn new things, and is always exploring the world around him with avid interest. To help him in his endeavors, he is very observant. Very little gets past him, and he has perfect recall; always remembering what he sees/hears/reads. He is quite creative, and is constantly getting himself into and out of trouble. Fortunately, he has a boyish charm that makes it very difficult to stay angry at him for any length of time.

Tiran is friendly, and outgoing. He has an easy way about him that makes others comfortable in his presence. He loves to tease people, and to play pranks. But he is very sensitive to the needs, and moods of others. When teasing someone he likes, it is always light hearted, and fun; nothing that is likely to upset them. Likewise, if they are not in a mood to enjoy his teasing, he will refrain from doing so. If he is teasing someone he doesn't like, it can turn a bit nastier. But he only teases them about the qualities he finds fault with; never something they can't help. And like with his friends, if he feels they are in a mood to be hurt by his teasing, he won't do it. It is the same with his pranks. When done to people he likes, they are always amusing, and meant to lighten a situation, or life someone's spirits. When played on someone he doesn't like, they can turn nastier, but still will never truly hurt anyone. And as with his teasing, they are used to point out qualities he doesn't like about the person he is playing pranks on.

When slighted, Tiran is quick to anger. But he is equally quick to forgive once an apology is offered. But hurt a friend, or loved one, and you've got an enemy for life in him. Tiran is fiercely protective of his friends and loved ones.

Relationship to PC: son

Anything: Tiran will grow into his skills as he gets older.

Approval Link: here



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Name: Taerin Warrick

Date of Birth: 67 Zi'da, 716

Skills: Agriculture; 5, Animal Husbandry; 50, Animal Training; 15, Cooking; 10, Musical Instrument; flute; 10, Storytelling; 10

Appearance: Taerin is a mixed blood; 1/2 Biqaj, 1/4 human, and 1/4 Sev'ryn. She has bright red hair, and delicately pointed ears that she inherited from her father. But her piercing blue eyes, fair skin, and facial features come from her mother. And her eyes do not change colors the way a Biqaj's do. She has long limbs, suggesting that she will rival her twin in height when she is full grown.

Personality: Taerin is very bright. She loves to learn new things, and has perfect recall like her twin. But rather than her brother's desire to explore, she tends to be more creative. She loves music in all its forms, and enjoys learning how to play the flute from her mother. She also loves stories, whether it is hearing them, or making them up on her own to share with others.

Like her mother, she is quiet, and shy. Other than her family, she is more comfortable with animals than she is with people. She is also very much a homebody as her mother is; she would be perfectly content never traveling outside Warrick, and spending most of her time on the family farm. There is a sweet, child like innocence about her that makes it easy to like her. Those who are close to her tend to be very protective, sheltering her from people who would take advantage of her innocence.

Relationship to PC: daughter

Anything: 1) Taerin is the younger twin by an hour. 2) She will grow into her skills as she gets older.

Approval Link: here


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Name: Eriana (Eri)

Date of Birth: 119 Ashan 704

Skills: Animal Husbandry; 10, Animal Training; 15, Drawing; 13, Gardening; 26, Linguistics; 26, Mount; 10

Appearance: Standing at 3'7", Eri is small for her age. This combined with a waif like build make her look younger than she truly is. But she has a haunted, wary expression in her soft brown eyes most of the time. Her expression tends to make her look older since no one her age should have seen anything that would make her that cautious and wary of others. Eri has waist length light brown hair that has warm auburn highlights when the light hits it the right way. She is of mixed blood, being half Sev'ryn, and half Biqaj. Her Biqaj heritage shows in her delicately pointed ears, and auburn highlights.

Personality: Eriana was once a shy, gentle soul. Kind to all who met her, she had a sweet innocence about her that made it difficult not to like her. She was a good listener, and bright enough that she often had good advice to offer as well as being a sympathetic ear. But seeing her family slaughtered by bandits, and being captured by those bandits along with her sister changed her. So did the trauma of being a captive, and seeing the fates of the other captives changed her even more

Now, she is wary, and cautious. She has great difficulty trusting anyone, especially adults, and men even more so. She is angry at the world, and terrified of drawing attention to herself for fear of being captured again. She is defensive, and bitter, but it is all a mask to hide how hurt and terrified she really is. For all that she tries to convince others that she is tough, hard, and doesn't need anyone, deep down, she is a frightened child.

Relationship to PC: ward/slave

Anything: 1) When Lei'lira met Eri, she had recently escaped from bandits. Her family had been slaughtered, and the survivors captured. The bandits branded her with a personal brand with the intention of selling her as a slave. Eri drew the attention of the guards down on herself because she stole food to survive after escaping the bandits with a younger child. A guard caught up with her at the same time Lei'lira found her hiding in her barn with the younger child. She struggled to escape, and her brand was discovered in the struggle. The guard arrested her, and brought her in to Andaris to be given the Rynmere slave brand, and registered as a slave. Since she was a thief, Lei'lira wasn't given the option of freeing her instead of registering her as a slave. So instead, Lei'lira bought her once she had been registered, and brought her back to the farm. Although Eri is a slave, Lei'lira sees her more as a ward who works for her in exchange for room and board. 2) Eri's personal brand is a palm sized star within a circle with wavy lines coming out of each point of the star. It is located on her right side, shoulder, and thigh. She will bear the brand of the symbol of Rynmere on her left side once she is registered as a slave in thread. 3) Due to her stealing things (food to survive), Lei'lira was not given the option of freeing her instead of registering her as a slave, and buying her. But in the future, after her debt has been paid through time as a slave, it may be possible for her to be freed. 4) Eri is deeply grateful to Lei'lira for buying her, and sparing her from a much worse fate. Lei'lira treats her more as a friend or part of the family than a slave. But at the same time, she is very angry, and bitter about being enslaved. Some of that anger is directed at Lei'lira because Lei'lira is her master. 5) Eri is fluent in Xanthea. Since she is competent in Linguistics, rather than taking two easy languages at the broken level, she is conversational in Rakahi.

*as of the 33rd of Ymiden 717 Eri has been freed*

***approval thread***


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Name: Teia

Date of Birth: 119 Ashan 693

Skills: Animal Husbandry; 10, Animal Training; 30, Baking; 10, Cooking; 30, Mount; 10, Sewing; 10

Appearance: Teia has a tall, graceful build with curves in all of the right places. Her features are rather plain, but her warm red hair, and blue eyes that sparkle when she smiles give her a quiet beauty. Her delicately pointed ears and red hair make her look more Biqaj than Sev'ryn, but her diminutive height of 5'3" is proof of her Sev'ryn heritage.

Personality: Teia is a strong, determined young woman. She tends to be quiet when placed in an unfamiliar situation, preferring to listen, and observe until she understands what is going on before deciding on how to proceed. She is not an impulsive person, but once she has made her mind up, very little will persuade her to change her mind. Teia is very intelligent, and she has a good eye for character.

In some ways, Teia was broken by what she endured at the hands of the bandits who captured her. Her trust in others that was once so easily given has taken a huge blow, and she has become deeply wary of men. But her inner strength has left her determined to get past what she suffered and go on with her life rather than letting it destroy her. She has always been very protective of what she cares about, and seeing the cruelty that others can be capable of has only made her even more protective. But there are times when nightmares, or flashbacks leave her feeling especially vulnerable, and she is the one who needs to be protected.

Relationship to PC: close friend/like a sister

Anything: 1) Teia is Eri's older sister, and the only other survivor of their family, 2) Teia's personal brand is a palm sized star within a circle with wavy lines coming out of each point of the star. It is located on her right side, buttock, and thigh. She bears the brand of the symbol of Rynmere on her left side, and will bear the small sword mark over her right cheekbone once she is bought and freed by Lei'lira in thread.

***approval thread***




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Name: Teirue

Date of Birth: 1 Vhalar 714

Skills: none yet; skills will be earned in thread when she is old enough

Appearance: Teirue is a tiny wisp of a girl. She is small for her age, and has a frail look about her. But she is an adorable child with the promise of growing into a beautiful women as she gets older. Teirue has pale blond hair that just barely touches her shoulders. Her large blue eyes sparkle when she smiles, and her keen gaze gives you the impression that she can see through to your soul. Although she is half Sev'ryn, she looks more like her Biqaj mother, inheriting her blond hair, and delicately pointed ears from her.

Personality: Teirue is a sweet, gentle child. She can be shy around strangers, and is easily startled and frightened, but she is warm and loving towards those who have earned her trust. Teirue can be incredibly sensitive, which leads to her being hurt easily, but she is also very empathetic towards others. This makes her a great listener, and an even better friend. Once her trust is earned, she is incredibly loyal, but that is harder to do now because of the things she has seen. Teirue is a bright, curious child. She is also very creative. She loves beautiful things, and tends to collect them. Her Sev'ryn nature shows in a deep love of nature.

Relationship to PC: adopted daughter

Anything: 1) Teirue was the only survivor when bandits slaughtered her family, and took her. While a captive, she met Eri, who protected her as best she could. And when she escaped from the bandits, Eri took Teirue with her. 2) Lei'lira adopts her as her own child when she finds Teirue and Eri hiding in her barn.

*This NPC is free of cost until she turns 3 arcs because he is starting with no skills*

***approval thread***




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and when he's a bit older

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Name: Kaien Warrick

Date of Birth: 19 Saun, 717

Skills: none yet; will develop them in thread when he gets old enough

Appearance: Kaien is an adorable child. With black hair, and eyes, he tends to take after his father in looks more than his mother. But the shape of his face, and facial features is all Lei'lira.

Personality: Kaien is a charming little rascal. Bright, and curious, he loves life, and it shows. He loves adventure, and is always looking for another challenge. Kaien can be very stubborn when his will is thwarted, and he has something of a temper. But he forgives and forgets easily if the slight is against him; hurt someone he loves, and you will have an enemy for life. Kaien is incredibly protective of what he loves.

Relationship to PC: son

Anything: 1) As Drayas's son, he is a painful reminder of Lei'lira's time with her husband. And him being a boy seems like Drayas got one last triumph over Lei'lira because he wanted a son. But she loves him dearly despite all of this. 3) Since Lei'lira's first born twins were sired by a bandit in an act of violence, and they cannot be claimed to have been sired by her husband, Kaien is often seen as the first born Warrick child by some of the Warrick family.

*This NPC is free of cost until he turns 3 arcs because he is starting with no skills*

***approval thread***




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Name: Lil'ari

Date of Birth: 13 Ashan, 706

Skills: Animal Husbandry: 10, Baking; 26, Candlemaking: 10, Caregiving: 10, Cooking: 26, Mount: 10, Storytelling: 8

Appearance: Lil'ari has a thin, graceful build, and her calloused hands betray the fact that she is no stranger to hard work. A bright, cautious expression fills piercing green eyes that seem to miss nothing that happens around her. Her most attractive feature is her wavy, waist length brown hair. As a Sev'ryn, she bears the tattoo of a willow tree on her left hip, given to her when she was one month old.

Personality: Lil'ari is a bright, intelligent child. In better circumstances, she would be filled with curiosity, and a deep love of life. But her past has made her wary, and cautious. So she watches the world around her, taking in everything, but acting only when she has had time to think about the right course of action. She loves to learn, but only when she has first determined that what she wants to learn about is safe. When she loves, she loves deeply. She is fiercely protective of those she cares about, and there isn't anything she wouldn't do for them. But she rarely speaks to anyone who hasn't earned her trust. Lil'ari loves animals; far more than people in most cases. She can be very nurturing, and kind...but only towards the few she cares about. Others will see her as being cold, and aloof, separate from the world around her. Lil'ari is a very good judge of character, mostly because she is very observant, and catches subtle clues that many others would miss. It doesn't take her long to decide whether someone can be trusted or not. But even if she feels they can be, actual trust comes far more slowly, only when she had gotten to know them, and has been given proof that her initial judgement is warranted. Someone else in her situation might become bitter, or feel that they are a victim. Instead, Lil'ari has become very independent. She tries to be someone those she cares about can rely on rather than allowing herself to rely on them. And she hates the thought of being a burden with a passion. The slightest thought that she might be will still deep insecurities within her, and she will drive herself into the ground to prove herself not to be a burden if allowed to do so. Even so, when around her loved ones, she will sometimes allow herself to relax, and have fun, simply enjoying their company.

Relationship to PC: adopted daughter

Anything: 1) Lil'ari's mother was a Sev'ryn who was not born in Desnind. The woman journeyed to the city of her people when she began having dreams about her familiar, and followed the call. While in Desnind, she fell in love with the city, and thought she had found the home that she'd been craving all her life. This feeling was enhanced when she bonded to her familiar, and fell in love with a man who had lived in Desnind all his life. They were married, and she was with child not long after she married. But her life before coming to Desnind had been a very hard one. She had been on her own from a very young age, stealing to survive for as long as she could remember. Over the arcs, the need to steal became a compulsion for her; one she couldn't overcome even after she no longer needed to steal to survive. Repeated thefts caused friction between her, and her husband; so much so that when the time came that it was decided that she needed to be exiled, a part of him was glad to see her go, even knowing that he would never get to see his child. She didn't have the skills needed to survive on her own, so she was left with the choice of boarding a slave ship, or a slow death; it was a close decision, but she chose slavery. The woman ended up in Rynmere where she was bought by a captain in the Iron Hand. Lil'ari was born soon after her mother was bought by her new master. Arcs later, her mother gave birth to a second child. It was a difficult labor, and she never fully recovered from it. Growing steadily weaker over the course of six arcs, she finally succumbed to death. 2) Her mother's master joined the Qe'dreki, and was executed for his crimes when he was arrested in Vhalar of 716. Lil'ari and her younger sister were sentenced to working in the mines of Endor, but they escaped that fate when they escaped from the caravan headed to Endor. They were found by a family of traders who took them in. But illness claimed the lives of the family while they were seeking shelter from the cold seasons in Venora. With no one else willing to take responsibility for them, they were taken to the orphanage. 3) Lil'ari was never enslaved, but she grew up with the threat of it as a constant companion. This, combined with the abuse she suffered at the hands of her mother's master, and the neglect she endured from her broken mother has made her extremely protective of her younger sister. It has also made her wary of most adults. But once her trust and loyalty have been earned, there isn't anything she wouldn't do for someone she has come to care for. 4) Lil'ari is thought to be bad luck by the other kids in the orphanage. As a result, her only friends are her younger sister, who is also thought to be bad luck, and Atrayas, a boy who has just as few friends as Lil'ari does because he is considered to be bad blood. Lil'ari has something of a crush on her best friend, Atrayas. 5) Tenrai is Lil'ari's familiar. She is a winged tortoise shell cat that is the size of a puma. Her form represents both Lil'ari's fierce independence (feline), and need for freedom (wings/flight). Dreams of her familiar first started coming when she was eight arcs old. She didn't have to travel far distance wise in order to find Tenrai, but it took her three long arcs to find her all the same because she had to admit to herself that she couldn't do everything herself, that she, like everyone else had times when she needed to rely on others...and that it was okay to do so.

***Approval thread***


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Name: Kei'iru

Date of Birth: 113, Ashan 710

Skills: Animal Husbandry: 10, Candlemaking: 5, Cooking: 10, Drawing: 26, Mount: 10, Musical Instrument; Flute: 26, Singing: 5, Writing: 8

Appearance: In some ways, Kei'iru looks much like her older sister. They have the same piercing green eyes, body type, and facial features. But she inherited her delicately pointed ears from her father, and her long, straight hair has reddish undertones that make it look more auburn than brown, especially in the light.

Personality: On the surface, Kei'iru is a happy, carefree child. No one could call her outgoing, but she is polite and friendly towards everyone she meets. But that is a mask she hides behind; she doesn't want to be hurt by others, so she tries to make them like her. Most of the people who would say she was their friend never get close to her true self, and there are few people she truly trusts. For those few, she loves them deeply, and there isn't anything she wouldn't do for them. In her deepest heart, Kei'iru is very insecure, believing herself to be a curse to those she cares about because of the way she was born.

Relationship to PC: adopted daughter

Anything: 1) Kei'iru was a product of rape. While her mother was alive, she made very sure that Kei'iru knew that. She convinced her own daughter that she should never have been born. Kei'iru lives her life trying desperately to prove (to herself, and everyone else) that her mother was wrong, and that she deserves to be alive as much as anyone else does. 2) Because of what her mother instilled in her, Kei'iru is convinced that her mother died because of her. Her mother was weakened by her birth, and never truly recovered from it, so deep down, she wonders if she really is the curse her mother claimed she was. 3) Kei'iru loves her older sister more than anyone. Lil'ari is her best friend as well as her big sister.

***Approval thread***


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Name: Atreyas

Date of Birth: 29 Cylus, 702

Skills: Animal Husbandry: 26, Blades; dagger: 10, Fishing: 10, Mount: 10, Storytelling: 8, Trap Making: 10, Unarmed Combat: brawling: 26

Appearance: Atreyas has a scruffy look about him, with his shaggy brown hair that barely brushes his shoulders, and dark skin. Some people would say that he looks like a bandit. He is tall for his age, and has strong, well defined features. His Sev'ryn mother gave him the deep brown eyes that shine with an inner warmth when he is happy or amused, and darken in anger. But for the most, he more closely resembles his Biqaj father, having gotten his delicately pointed ears, shaggy hair, and strong, wiry build from him.

Personality: Atreyas is a kind soul, but experience has hardened him, teaching him to be wary of others. This has left him intensely loyal to, and fiercely protective of the people he cares about, but it is often hard to earn his trust. He is intelligent, and curious, but cautious, and suspicious. He is endlessly patient with the people he cares about, but defensive, and quick to anger around others. And he has a temper; hurt someone he cares about, and you have an enemy for life. He will hunt you down and destroy you if it is the last thing he ever does.

Relationship to PC: adopted son

Anything: 1) Atreyas is the son of a bandit, and a woman his father enslaved. His mother died when he was five, killed for trying to escape his father. And his father was put to death for his crimes when he was twelve. 2) Atreyas lived on his own for an arc. It is quite possible that he would have been forced into the life of a bandit himself, or enslaved had he not been caught trying to pickpocket the right person. The man who caught him was a kind scholar. He would have adopted Atreyas himself, but his age, and failing health made him unfit to be the parent of an active teenager. So he brought Atreyas to the orphanage in Venora, hoping that he would find a family that would truly appreciate him. The scholar made donations to the orphanage when he could afford to do so, and visited Atreyas from time to time until he died when Atreyas was fourteen. 3) Being the son of a bandit, Atreyas is considered to be "bad blood," and as such, most of the other kids in the orphanage hate him. He might have been bullied by some of them, except for the fact that he is strong enough to hold his own, and if pushed, will give back as good as he gets in a fight. 4) Atreyas has learned to be wary of others. But he is fiercely protective of the few he cares about - including Lil'ari (who he considers to be his best friend, and has a crush on), and Kei'iru, who he considers to be his younger sister. 5) Tanris is his familiar. He is a three tailed wolf that is the size of a horse. His familiar reflects his loyalty and protectiveness to those he loves (pack is everything to a wolf).

***Approval thread***


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Name: Ryl'ari
Race: Mixed; 3/4 Sev'ryn, 1/4 human
Date of Birth: 11th Ymiden, 718
Skills: none until she turns 3 arcs
Appearance: With long black hair, and black eyes, Ryl'ari takes after her father more than her mother in appearance.
Personality: Ryl'ari is bold, and daring; she will try anything once if it catches her interest. She loves a good challenge, and obstacles in her path will only make her more determined to succeed. She can be stubborn and willful at times, and she hates to admit that she is wrong. But she is a good kid, and will do anything for those she cares about. Ryl'ari has a fierce protective streak. Although she is usually quick to forgive and forget, threatening someone she loves will earn you an enemy forever.
Relationship to PC: daughter
Anything: 1) Viran of Faction VII is her father, 2) She is the elder twin (identical), 3) She is free until she turns 3 arcs, and will begin earning skills from that time on.

Approval Thread here





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Name: Mei'rune
Race: Mixed; 3/4 Sev'ryn, 1/4 human
Date of Birth: 11th Ymiden, 718
Skills: none until she turns 3 arcs
Appearance: With long black hair, and black eyes, Mei'rune takes after her father more than her mother in appearance.
Personality: In many ways, Mei'rune is the opposite of her twin. Where Ryl is bold, Mei'rune is quiet, and shy. Mei'rune is easily intimidated by strangers, and it takes a long time for her to open up to anyone she doesn't know. But once someone has earned her trust, they have a friend for life. And there isn't anything she wouldn't do for someone she loves. She has a gentle, caring nature that she gets from her mother.
Relationship to PC: daughter
Anything: 1) Viran of Faction VII is her father, 2) She is the younger twin (identical), 3) She is free until she turns 3 arcs, and will begin earning skills from that time on.

Approval Thread here




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Name: Ei'ryl
Race: Sev'ryn
Date of Birth: 15th Ashan 705
Skills: Cooking; 5, Gardening; 7, Linguistics; 26, Musical Instrument; Glass Flute; 26, Singing; 10, Woodworking; 26
Appearance: At 13, Ei'ryl has yet to grow into her full height, but she currently stands at 4'7". She has a graceful, willowy build and moves with the grace of a willow tree bending in the wind. Her fair skin and delicate features suggest that she will be a beautiful woman when she reaches her full maturity. Even now, she is a very comely child. Ei'ryl has pale blond hair, and large, expressive stunning blue eyes.
Personality: As the elder twin, Ei'ryl feels a burning desire to succeed in all that she does. She feels a responsibility towards her family, and will do anything it takes to see them safe, and happy. Ei'ryl is bright and clever. She tends to pick things up quickly...if she is interested in them. But if she isn't, she will struggle to put in the necessary effort to learn the basics, or as much as she feels she needs to know about the subject. Ei'ryl loves beautiful things. Whether it is a song, or a painting, a stunning garden, or a beautiful house, Ei'ryl admires and greatly respects the hard work and creative genius that goes into creating a work of beauty. She longs for the ability to create beauty of her own, and she spends much of her time pursuing that goal. Ei'ryl is friendly and outgoing. She has a natural charm that allows her to make friends without even trying to. She also has a protective streak. Animals and younger children love her because they sense that they are safe around her. Her protective streak is strongest towards her family. Ei'ryl also has a stubborn streak; when she is determined to do something, very little will stop her.
Relationship to PC: adopted daughter
Anything: 1) Ei'ryl's parents left Desnind when her mother began dreaming of her ose-bori. Her mother was pregnant with her at the time, but the need to find her ose-bori was too strong to ignore. Their journey took them to Scalvoris where her mother found her ose-bori shortly before giving birth to twins. The stress of the trip took its toll on her, and although she survived, she never recovered fully. The money her parents had left went to medical bills rather than fare to return home. And when she regained enough strength, they both got jobs to earn enough to return home. But they grew to love the island, and they decided to stay. They gave birth to two more children before her mother finally died, not strong enough to survive her final pregnancy. Her father died of grief less than a season later. Ei'ryl was 8 at the time. 2) Ei'ryl and her sisters were left in the of a scholar that her parents had become close friends with over the arcs. He loved the kids as if they were his own, and became a mentor to them as well as working at the University. It was only natural that he take them when their parents died. But he was old, and his health slowly began to fail. He finally succumbed to death when Ei'ryl was 11. 3) Ei'ryl and her sisters didn't have anyone else to take them in, so they lived on the streets until Luna's Dream was started in Vhalar 717. Wanting to provide everything she could for her remaining family, Ei'ryl approached the people who were in charge and offered to work for them in exchange for sanctuary for her sisters. Instead, she was taken in as well. The girls were given a place to call home and the opportunity to explore their interests and get a good education while deciding what they wanted to be when they grew up. 4) Ei'ryl has an ose-bori named Sarasin that she found during her time on the streets. Sarasin is a horse, symbolizing the driving force that demands the best out of her in all that she does. 5) Eiryl's initial languages were Common (fluent), and Scalveen (broken). Novice level linguistics gave her broken Xanthea, and Rakahi. Competent level linguistics gave her broken Cursive and Omyeric, and ranked her Xanthea, Rakahi, and Scalveen up to conversational. So she is fluent in Common, Conversational in Xanthea, Rakahi, and Scalveen, and Broken in Cursive and Omyeric.

Approval Thread here





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Name: Ei'ryn
Race: Sev'ryn
Date of Birth: 15th Ashan, 705
Skills: Animal Husbandry; 8, Cooking; 5, Drawing; 26, Gardening; 10, Linguistics; 26, Musical Instrument; Glass Flute; 15, Painting; 10
Appearance: Ei'ryn is identical to her older twin sister
Personality: Ei'ryn is a creative genius. She loves beautiful things, and her one desire for herself is to learn how to bring more beauty to the world. As a Sev'ryn, she tends to find more beauty in the natural world than any other place, but she has a good eye, and knows how to see the beauty in just about anything. She is smart, and observant. But she is also timid, and painfully shy. Aside from her sisters, and a few trusted friends, she tends to keep people at a distance. She is easily intimidated, and it isn't easy to earn her trust. But she will do anything for her family and friends, so if her trust is earned, you have a very loyal friend. She loves animals, and tends to deal with them better than most people. Ei'ryn tends to be quiet and introspective. But she "speaks" through her art quite clearly.
Relationship to PC: adopted daughter
Anything: 1) Ei'ryn's parents left Desnind when her mother began dreaming of her ose-bori. Her mother was pregnant with her at the time, but the need to find her ose-bori was too strong to ignore. Their journey took them to Scalvoris where her mother found her ose-bori shortly before giving birth to twins. The stress of the trip took its toll on her, and although she survived, she never recovered fully. The money her parents had left went to medical bills rather than fare to return home. And when she regained enough strength, they both got jobs to earn enough to return home. But they grew to love the island, and they decided to stay. They gave birth to two more children before her mother finally died, not strong enough to survive her final pregnancy. Her father died of grief less than a season later. Ei'ryn was 8 at the time. 2) Ei'ryn and her sisters were left in the of a scholar that her parents had become close friends with over the arcs. He loved the kids as if they were his own, and became a mentor to them as well as working at the University. It was only natural that he take them when their parents died. But he was old, and his health slowly began to fail. He finally succumbed to death when Ei'ryn was 11. 3) Ei'ryn and her sisters didn't have anyone else to take them in, so they lived on the streets until Luna's Dream was started in Vhalar 717. 4) Ei'ryn has an ose-bori named Hoshi that she bonded to before her parents died. Hoshi is a rabbit, symbolizing creativity, cleverness, fertility, fear, and anxiety. 5) Ei'ryn's initial languages were Common (fluent), and Scalveen (broken). Novice level linguistics gave her broken Xanthea, and Cursive. Competent level linguistics gave her broken Rakahi and Omyeric, and ranked her Xanthea, Cursive, and Scalveen up to conversational. So she is fluent in Common, Conversational in Xanthea, Cursive, and Scalveen, and Broken in Rakahi and Omyeric.

Approval Thread here



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Name: Sai'ryl
Race: Sev'ryn
Date of Birth: 1st Vhalar, 709
Skills: Baking; 5, Candlemaking; 5, Cooking; 10, Gardening; 10, Linguistics; 26, Medicine; 5, Research; 9, Singing; 5, Storytelling; 20, Writing; 5
Appearance: Sai'ryl is a younger version of her older sisters. She has the same fair skin, delicate features, pale blond hair, and large, beautiful blue eyes. But she is tiny, even for her age. Standing at 3'5", it seems unlikely that she will ever reach the same height her older sisters will when they reach their full growth.
Personality: Sai'ryl's nickname is "Little Mother" for a reason. She has a kind, gentle nature, and her greatest joy is to make others happy. Sai'ryl is eager to please the people she cares about. She is bright, and she tends to learn quickly, but unless she is interested in what she is learning, she is unlikely to stay with it for long. She is a sensitive soul, and can't bear to see violence.
Relationship to PC: adopted daughter
Anything: 1) Sai'ryl was only 4 when her parents died, so she doesn't remember them clearly. Her clearest memories of them are her mother's smile, and beautiful voice, and the stories her father loved to tell them. 2) Sai'ryl and her sisters were left in the of a scholar that her parents had become close friends with over the arcs. He loved the kids as if they were his own, and became a mentor to them as well as working at the University. It was only natural that he take them when their parents died. But he was old, and his health slowly began to fail. He finally succumbed to death when Sai'ryl was 6. 3) Sai'ryl and her sisters didn't have anyone else to take them in, so they lived on the streets until Luna's Dream was started in Vhalar 717. 4) Sai'ryl's initial languages are fluent Common, and broken Dehasin (learned while being with her parents as they helped some slaves they'd befriended). Novice linguistics gave her broken Xanthea and Scalveen. Competent linguistics gave her broken Cursive and Rakahi, and ranked her Xanthea, Dehasin, and Scalveen up to Conversational. So she is fluent in Common, Conversational in Xanthea, Dehasin, and Scalveen, and Broken in Cursive and Rakahi.

Approval Thread here


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Name: Tae'ryn
Race: Sev'ryn
Date of Birth: 3rd Cylus, 713
Skills: Animal Husbandry; 5, Baking; 5, Cooking; 5, Gardening; 5, Linguistics; 26, Mount; 10, Musical Instrument; Glass Flute; 10, Singing; 15, Storytelling; 14, Writing; 5
Appearance: Tae'ryn looks much like her sisters, but her hair is a little darker, more of a light brown or dark blond than pale blond. And at 5, she still has the remains of baby fat left in her face that her time on the streets hadn't stripped from her.
Personality: Tae'ryn is shy around strangers, but once she gets to know someone, she warms up around them. She is friendly, caring, and eager to please. She is deeply attached to the people she loves, and she can be very clingy when she is frightened.
Relationship to PC: adopted daughter
Anything: 1) Tae'ryn doesn't remember her parents at all since her mother died giving birth to her, and her father died soon afterwards. As a result, she was hit harder by the loss of the scholar who took them in than by the loss of her parents. 2) Tae'ryn's initial languages are fluent Common, and broken Scalveen. Novice linguistics gave her broken Xanthea and Pailtic (learned from a tourist who helped her when she got lost on an errand). Competent linguistics gave her broken Cursive and Ku'aric (learned from the same tourist), and ranked her Xanthea, Pailtic, and Scalveen up to Conversational. So she is fluent in Common, Conversational in Xanthea, Pailtic, and Scalveen, and Broken in Cursive and Ku'aric.

Approval Thread here





Prized Posession

When Sar'eiris returned to her homeland, she left her flute behind. Lei'lira doesn't know if she simply forgot it in her rush to abandon them, or if she meant to leave it as her final gift to them. Either way, Lei'lira has claimed it as her own, and cherishes it deeply. From one day to the next, Lei'lira can't decide if she loves the flute for the memories of happier times that it stirs within her whenever she sees it, or hates it for the painful reminder of what has been lost to her. But she will never get rid of it, and her love of music ensures that she uses it regularly rather than letting it sit on a shelf and collect dust.

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Housing
Lei'lira lives in a modest cottage that she shares with her twin sister, Lazuli. Their property consists of half an acre of land in the region of Warrick within the realm of Rynmere. Together they grow crops and raise animals, working as humble farmers. Their cottage is made out of stone and wood with high beams in the ceiling, wooden floors, a stone fireplace, and moderate furnishings. Most of the artwork, fixtures, furniture, and bedding was crafted with the materials they had available to them on the farm, such as wool, pelts, bones, river rocks, and flax.

The cottage is situated about a ten minute walk from the River Kyo, and it is a half hour ride by horse to the village of Warrick, located just north of the family farm which Jared explained had been in the Warrick family since the time of the Sacred Seven. The land around the homestead is fairly flat for the most part, with a small forest situated between their farm and the village. Lei'lira likes to believe that by keeping ownership of her father’s farm, she is keeping his memory alive. It was his last gift to them, and she loves it with all her heart. She is determined to see it prosper, or die trying.

Lei'lira's belongings consist of a simple bed, chair, table, place settings, and cutlery. She also owns a pet dog named Maia. Maia started out as the runt of her litter, and would have been drowned by her owner had Lei'lira not felt sorry for the pup. Instead, she is now Lei'lira's loyal companion. Through good care, and plenty of food and attention, Maia is growing into her own, but while no longer as much of a runt as she was, she will always be on the small size. She is fiercely protective of her master, and prefers to sleep at the end of Lei'lira's bed. Lei'lira is currently trying to train Maia to follow simple commands, such as sit, stay, come, down, fetch, and listen, but so far, she has had very little luck.

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Housing: 1400 sq ft, four bedroom stone cottage. Two 300 sq ft bedrooms were added to the original 800 sq ft house.

Funiture:
Bed
2 x Chairs
Table
2 x knives
6 x plates (assorted)
Chest
Fireplace
User avatar
Lei'lira
Approved Character
 
Posts: 424
Joined: Wed Feb 03, 2016 1:41 am
Race: Mixed Race
Profession: Farmer
Renown: +197
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Medals: 18
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Lei'Lira

Postby Lei'lira » Thu Feb 18, 2016 5:58 pm

Knowledge & Skills

Skill Points AcquiredTotal
Animal Husbandry [SP] 25, [RB] 5, [JD] 5, +2 37
Animal Training +1 1
Appraisal +1 1
Detection [AL]+3, [AL]+2 5
Endurance +1 1
Foraging +2 2
Investigation +1, +1 2
Medicine [SP] 10, [AL] 10 20
Mount +1 1
Musical Instrument: Flute [SP] 5, [JD] 5, +2 12
Ranged (crossbow) [RB] 5, [AL]+1 6
Storytelling [JD] 5 5
Thrown (Hefty Rocks) [AL]+1 1



SkillPoints AcquiredTotal Points SpentProficiency
Agriculture15/100 (15/251)Novice
Animal Husbandry100/100 (100/100)Master (fast track skill)
Animal Training51/100 (78/251)Expert
Appraisal1/100 (1/251)Novice
Baking10/100 (10/251)Novice
Blades (katana)8/100 (8/251)Novice (3 points from Celarion blessing)
Business Management1/100 (1/251)Novice
Candlemaking1/100 (1/251)Novice
Caregiving26/100 (27/251)Competent
Cooking26/100 (27/251)Competent
Detection5/100 (5/251)Novice
Endurance1/100 (1/251)Novice
Field Craft2/100 (2/251)Novice
Gardening1/100 (1/251)Novice
Investigation2/100 (2/251)Novice
Linguistics1/100 (1/251)Novice (gaining Broken level Rakahi & Cursive)
Medicine26/100 (27/251)Competent
Mount; horse35/100 (45/251)Competent
Musical Instrument; flute12/100 (12/251)Novice
Ranged Combat (cross bow)6/100 (6/251)Novice
Sewing1/100 (1/251)Novice
Storytelling5/100 (5/251)Novice
Thrown Weapons (hefty rocks)1/100 (1/251)Novice
Writing1/100 (1/251)Novice



Skill Point Ledger


Thread or Skill NamePoints AwardedPoints SpentRunning Total
[Warrick] Dangerous Encounters10/1510
[Warrick] Simple Pleasures10/1520
[Warrick] A Day in the Life10/1530
[Warrick] A Forgotten Key10/1540
Earning Conversational level Common3010
[Global Event] Swords, Axes, Daggers Oh My [Side Challenge]15/1525
[Warrick] Saving Grace15/1540
+13 to Animal Husbandry1327
+7 to Medicine720
+5 to Blades (dagger)515
[Global Event] The Humble Son17/2032
[Warrick] Tending the Flock10/1542
[Global Event] The Great Meeting20/2062
[Warrick] Mixed Blessings10/1072
[Warrick] Revelations15/1587
[Warrick] Securing the Future10/1097
Broken Wings15/15112
[Global Event] Heal Thyself....20/20132
[Warrick] Good Intentions10/10142
+15 to Cooking15127
Onward15/15142
[Warrick] Lost in the Twilight Snow10/10152
[Warrick] Increasing the Herd10/10162
[Global Event] Battle To The Tomb of Treid13/20175
Dancing in the Forest of Wonders10/10185
The Marking of a Slave10/10195
The Trouble with Bullies15/15210
[Warrick] The Trouble with Children10/10220
[Warrick] Dark Days15/15235
Twilight Outings10/10245
I'm Coming Home15/15260
+50 to Animal Husbandry50210
+26 to Mount26184
+12 to Cooking12172
+77 to Animal Training7795
+1 to Linguistics194
Earning Fluent level Rakahi6529
+10 to Baking1019
+1 to Candlemaking118
+10 to Caregiving108
+1 to Gardening17
+1 to Sewing16
+1 to Writing15
+1 to Business Management14
[Warrick] The Tale of Drayas15/1519
+9 to Mount181
[Courthouse] Black Sheep5/56
[Warrick] Tending to Business10/1016
Freedom for Eri10/1026
[Warrick] Many Hands Make Light Work10/1036
[Warrick] Living the Dream10/1046
All the Pretty Little Horses10/1056
Changes15/1571
Honoring the Andaris8/1579
+17 to Caregiving 1762
[Venora] Adopting Teirue10/1072
Cast Upon Uncertain Shores15/1587


Knowledges
Job Skills : ❖Animal Husbandry: 64 Knowledges
❖Animal Husbandry: Feeding
❖Animal Husbandry: The best caretaker is an animal’s owner
❖Animal Husbandry: Assessing an animal’s health
❖Animal Husbandry: Common Illnesses (JD)
❖Animal Husbandry: Crossbreeding
❖Animal Husbandry: Checking Animals in Cylus
❖Animal Husbandry: Horse; different breeds can have vastly different qualities
❖Animal Husbandry: Horse Breed; Apanie come in buckskin, palomino, bay, black, chestnut, and grey with a natural metallic sheen to their coat, stand 14.2 to 16 hh, and are used for riding, show jumping, scouting, and hunting. They have a refined head with a predominantly straight or slightly convex profile and long ears, their mane and tail are usually sparse, and their long back is both lightly muscled, and coupled to a flat croup and long, upright neck. Their temperament tends to be excitable and restless, so they can be difficult to control. They are a desert breed that is somewhat common in the Hotlands. But they are most well known for their "sixth-sense" when it comes to detecting predators and enemies. Possible due to their long ears, it is believed that they use vibrations in the air to know when a threat approaches.

❖Animal Husbandry: Horse Breed; Etan Ponies are usually either chestnut or gray, stand 13 to 13.5 hh, and are used for short burst riding, and packing. They are not the most attractive of creatures, having heavy heads, and short, thick necks. And if ridden, they are quite slow. But they are able to carry heavy weight very well and for long distances. They are a desert breed that is somewhat common in the Hotlands. Their most notable quality is that they can go three trials or longer without water and require virtually no care.

❖Animal Husbandry: Horse Breed; Neeraja are usually bay, gray, chestnut, black, and roan, stand 14.1 to 15.1 hh, and are used for riding, show jumping, and dressing. They have refined, wedge-shaped heads and a peculiar broad forehead. Most show a distinctive concave, or "dished" profile. They are noted for both their intelligence and a spirited disposition. They are a desert breed that is somewhat rare in the Hotlands. Their most notable quality is an abnormal organ in their foreheads which allows the Neeraja to detect sources of water from as far as 300ft away.

❖Animal Husbandry: Horse Breed; Namib are usually bay, chestnut or dun, stand 14 to 14.3 hh, and are used for riding, packing, racing, and combative purposes. They are athletic, muscular, have clean limbs, and are strong boned. They are short-backed with oblique shoulders, have good withers and good conformation. The Namib are one of the native wild horse breeds of the Hotlands. As such, they are feral, and spirited. They are incredibly hard to train, but once you do, they become the fiercest of all mounts. They are a desert breed that is quite rare in the Hotlands. Their most notable quality is their coat. It is an odd combination of tough hide and a semi-permeable membrane. Their skin is hard to cut, giving it an asset in combat with members of its own kind, or as a war mount. It is also breathable, allowing the Namib a tremendous resistance to the scorching climates of the Hotlands.
❖Animal Husbandry: Horse; the average gestation period is 320-362 trials, but most mares give birth within 330-345 trials; on average, a pregnant mare begins showing 180 trials into her pregnancy
❖Animal Husbandry: Horse; a mare's cycle runs 18-23 trials with her showing signs of being in heat for 3-7 trials, 5 being average
❖Animal Husbandry: Horse; the signs that a mare is close to foaling
❖Animal Husbandry: Horse; foal heat is the term for a mare's first heat after giving birth; it occurs 6-12 trials after a mare gives birth, and successfully breeding her during this time is the only absolute chance of getting a foal from her each arc
❖Animal Husbandry: Horse; mares due to foal should be separated from other horses both for the benefit of the mare and the safety of the soon to be birthed foal. In addition, separation allows the mare to be closely monitored for any problems that may occur while giving birth
❖Animal Husbandry: Horse; how to muck out a stall
❖Animal Husbandry: Horse; how to pick a horse's hooves
❖Animal Husbandry: Horse; the tools needed to properly groom a horse
❖Animal Husbandry: Horse; grooming is a good bonding experience for horse and rider; it's hard to know who enjoys it more
❖Animal Husbandry: Horse; daily exercise is important
❖Animal Husbandry: Horse: Proper stabling
❖Animal Husbandry: Horse; Grooming: Horses
❖Animal Husbandry: Horse: Colic: Signs and Symptoms
❖Animal Husbandry: Horse: Colic: Causes
❖Animal Husbandry: Ways to avoid Colic
❖Animal Husbandry: Clean water buckets means happy horses.
❖Animal Husbandry: A messy stall can mean distress.
❖Animal Husbandry: Horses are smarter than you think.
❖Animal Husbandry: Horse: Lets you know if they're uncomfortable
❖Animal Husbandry: Horses: Examining a horse for signs of injury
❖Animal Husbandry: Horses: Calming a panicked horse
❖Animal Husbandry: Horses: Will find their way to shelter
❖Animal Husbandry: Horses: Rubdowns and grooming
❖Animal Husbandry: Horse: Choosing good stock
❖Animal Husbandry: Horse: Horses crave balance
❖Animal Husbandry: Horse: Approaching a difficult horse
❖Animal Husbandry: Cow: Milking
❖Animal Husbandry: Cow: Importance of milking
❖Animal Husbandry: How to milk a cow
❖Animal Husbandry: Keeping to a schedule when milking.
❖Animal Husbandry: Cows; a cow's gestation period is 279-287 trials, with 283 being average; cows bearing bull calves tend to have slightly longer pregnancies than those bearing heifer calves
❖Animal Husbandry: Cows; should be roughly 450 trials old before they are bred, and a bull should be at least an arc old before being bred
❖Animal Husbandry: Cows; cows need a 90 trial rest from being milked before they birth their calves to allow the damage caused to their udders from milking to heal before they must nurse their calves
❖Animal Husbandry: Cows; how to choose the right bull for your herd
❖Animal Husbandry: Caring for a stressed dog
❖Animal Husbandry: Hens: Collecting eggs
❖Animal Husbandry: Hens: Let them keep eggs to stay calm
❖Animal Husbandry: Housing hens in the henhouse
❖Animal Husbandry: Preparing the henhouse for hens
❖Animal Husbandry: Sheep: Ram and ewe breeds
❖Animal Husbandry: How to shear a sheep
❖Animal Husbandry: Sheep; Sheep should be sheared during late Ashan or early Ymiden each arc in order to prevent them from overheating in Saun.
❖Animal Husbandry: Sheep: Buy your ram at least a month before breeding
❖Animal Husbandry: Sheep: Checking your ram for foot diseases
❖Animal Husbandry: Sheep: Healthy rams have bright pink skin around their eye.
❖Animal Husbandry: Sheep: Flushing ewes before breeding
❖Animal Husbandry: Ewe: Putting on weight for pregnancy
❖Animal Husbandry: Ewe: Testing out different breeds for wool
❖Animal Husbandry: Ewe: Clipping wool
❖Animal Husbandry: Ewe: Breed in twins often
❖Animal Husbandry: Ewes: Housing pregnant ewes together makes lamb season easier
❖Animal Husbandry: Ewes: Twins are common
❖Animal Husbandry: Lambs: Recognizing signs of good health
❖Animal Training: 14 Knowledges
❖ Animal Training: Leading a horse
❖Animal Training: Rewards to help reinforce good behavior.
❖Animal Training: Horse: Different saddles can making training more, or less, difficult.
❖Animal Training: Horse: Techniques for breaking in a horse
❖Animal Training: Horse: Voice commands
❖Animal Training: Horse: The importance of maintaining a soft mouth
❖Animal Training: Horse; begins by socializing foals and getting them used to people
❖Animal Training: Not all animals can be trained.
❖Animal Training: Different types of training
❖Animal Training: Dog: Basic Commands
❖Animal Training: Dog: Command to sit, coupled with forcing the dog to sit.
❖Animal Training: Dog: Couple commands with praise
❖Animal Training: Dog: Treats as incentives
❖Animal Training: Dog: Train better in short, sharp bursts
Combat Skills : ❖Blades: 7 Knowledges
❖ Blades, Dagger: Short reach
❖Blades: Gladius: Basic stance
❖Blades: Gladius: Grip
❖Blades: Gladius: Slashing attack
❖Blades, Katana: Wild swings
❖Bladed Combat (Katana) Raise and slash
❖Bladed Combat (Katana) Thrust
❖Unarmed Combat: 6 Knowledges
❖ Unarmed Combat: Bite
❖Unarmed Combat: Kicking the asshole right in the shin
❖Unarmed Combat: Hard stomp to the foot (take that jackass)
❖Unarmed Combat: Dodging an attack
❖Unarmed Combat: Use your body weight to disarm
❖Unarmed Combat: The art of a face slap

Random Info

❖ Battle: Hard to think, harder to act
Battle: doesn’t make sense
❖ Rocks as weapons, ranged or melee
Skills : ❖ Acrobatics: 1 Knowledge
❖ Acrobatics: The quick reflexes of a mother who’s child is in danger.
❖ Business Management: 5 Knowledges
❖Business Management: : Replacing only what’s been soiled.
❖Business Management: Bartering for services rendered
❖Business Management: Balancing your budget with your desires
❖Business Management: buying superior quality that is too young for your immediate needs over lesser quality that can be bred immediately
❖Business Management: unless specializing, being able to cater to as wide a market as possible is important
❖Caregiving: 14 Knowledges
❖ Caregiving: A Mother's Will To Protect Her Young
❖Caregiving: The Needs of The Children Come First
❖Caregiving: Young babies sleep frequently and wake often
❖Caretaking: Having the Older Children Help with the Younger Ones
❖Caregiving: Establishing a routine
❖Caregiving: Anticipating your child's needs
❖Caregiving: Singing to soothe a child's crying
❖Caretaking: Comforting an injured friend
❖Caregiving: knowing when sleep is the best remedy
❖Caregiving: leaving the room with the little one so the injured child can sleep
❖Caregiving: recognizing when your child is hungry
❖Caregiving: the suffering of your children is far worse than your own
❖Caregiving: softening food with water for young children if it isn't already soft enough
❖Caregiving: cuddling an infant reassures the parent as much as it does the child
❖ Carpentry: 3 Knowledges
❖ Carpentry: Constructing a henhouse
❖Carpentry: The importance of sanding to create a smooth surface and remove splinters
❖Carpentry: Sanding is best done in a circular motion
❖ Cooking: 22 Knowledges
❖ Cooking: Using mint to add flavour
❖ Cooking: Mint comes in a variety of flavours / types
❖ Cooking: Types of cooking
❖ Cooking: How to make Oatmeal
❖ Cooking: Oatmeal can be seasoned with Cinnamon or sugar
❖ Cooking: Fruit can be used as a seasoning or sweetener
❖ Cooking: Oatmeal is simple and easy to make
❖ Cooking: Oatmeal is only bad when under cooked or burnt.
❖ Cooking: A quick cheese omelette.
❖ Cooking: It takes 10 bits to boil an egg
❖ Cooking: Scrambled Eggs
❖ Cooking: Eggs are bland without seasoning
❖ Cooking: Lacing scrambled eggs with medicinal herbs
❖ Cooking: Cook each portion of the meal simultaneously to avoid one part getting too cold
❖ Cooking: Breakfast is an important factor in energy in the trial ahead
❖ Cooking: How to burn an egg
❖ Cooking: Separating ingredients that look the same is something to keep in mind for the future
❖ Cooking: Preparing a Mash
❖ Cooking: Cooking in batches
❖ Cooking: How To Make Grilled Cheese
❖ Cooking: How To Make A Batch of Willow Bark Tea
❖Cooking: good, hearty food can be comforting
❖ Construction: 5 Knowledges
❖ Construction: Slate Tile Roofing
❖ Construction: Cob
❖ Construction: Different Types of Masonry
❖ Construction: Masonry Tools
❖ Construction: Checking stalls for the safety of the horses.
❖ Deception: 5 Knowledges
❖ Deception: Don't blush when you lie, it's a dead giveaway
❖ Deception: Offering yourself as a decoy to protect your children
❖ Deception: The best lies are those that do not stray far from the truth
❖ Deception: The danger is in the details
❖ Deception: If you cannot lie, do not let your actions give you away
❖ Detection: 13 Knowledges
❖ Detection: Hearing movement while resting
❖Detection: The slamming of the door.
❖Detection: looking for cooking ingredients in a hurry
❖Detection: Focusing on the details around you when distracted
❖Detection: Signs of being poisoned
❖Detection: The smell of death and dying.
❖Detection: Spotting bird nests in the grass
❖Detection: The sound of a bird's song
❖Detection: The popping sound of burning an egg
❖Detection: The taste of salt when mixed with sweet things
❖Detection: Seeing a man through mist
❖Detection: Reading Nervous Body Language
❖Detection: Keeping a sharp eye on the crowd for pickpockets and thieves
❖ Discipline: 7 Knowledges
❖ Discipline: Staying on track with work
❖Discipline: Making tough decisions
❖Discipline: Accepting that sometimes all you can do is your best.
❖Discipline: Keeping going in a place of horror
❖Discipline: Not crying even when it really hurts
❖Discipline: Knowing when not to go to the aid of a friend
❖Discipline: Meeting Unpleasant Political Obligations
❖ Endurance: 36 Knowledges
❖ Endurance: Adrenalin
❖ Endurance: Practicing is tiring
❖ Endurance: Breathing through pain
❖ Endurance: Healing wounds
❖ Endurance: Sunburn
❖ Endurance: Starvation
❖ Endurance: Thirst
❖ Endurance: Repeated Assault
❖ Endurance: Relentless attacks from Shadow Creatures
❖ Endurance: Labour: No pain like it!
❖ Endurance: Labour: Walking helps.
❖ Endurance: child care is tiring work.
❖ Endurance: Terror at the arrival of Drayas
❖ Endurance: Seeing stars from a strong slap
❖ Endurance: Emotional distress caused by mistreatment.
❖ Endurance: Feet slashed.
❖ Endurance: Agony from a brutal assault
❖ Endurance: Emotional scars coming to the surface.
❖ Endurance: Nightmare sleep.
❖ Endurance: Fear for your child's well being
❖ Endurance: finding power through intense hatred
❖ Endurance: Painful memories lessen over time, but they must first be endured
❖ Endurance: The pain of a fatal disease
❖ Endurance: The sounds of screaming is torture
❖ Endurance: Carrying patients.
❖ Endurance: How to stay standing when all you want to do is run and hide
❖ Endurance: Sometimes, being alive is the bravest thing you can do
❖ Endurance: The biting cold.
❖ Endurance: Watching someone else be branded
❖ Endurance: Pain of falling from stairs
❖ Endurance: Continued effort takes its toll
❖ Endurance: Fighting Against Restraints With Chafed and Bleeding Wounds
❖ Endurance: Surviving In The Cold of Zi'da
❖Endurance: Enduring the crush of a crowd when crowds make you nervous
❖Endurance: taking strength from the familiar
❖Endurance: the pain of deprivation
❖ Etiquette: 3 Knowledges
❖ Etiquette: When one is a noble, err on the side of formality, even with family
❖ Etiquette: Noble Parties, No Matter For What, Are Normally Fancy
❖Etiquette: when someone introduces themselves, it is rude not to offer your own name in return
❖ Field Craft: 1 Knowledge
❖ Field Craft: Slippery elm bark makes fine porridge!
❖ Gardening: 6 Knowledges
❖Gardening: Planting season
❖Gardening: Some plants are aggressive. Mint, for example
❖Gardening: Collect slippery elm bark in Ashan
❖Gardening: Plant aggressive plants in pots.
❖Gardening: When transplanting, keep original soil on the roots
❖Gardening: How to take a mint cutting
❖Hunting: 1 Knowledge
❖ Hunting: Luring a bird from it's nest to seize it's eggs
❖Investigation: 4 Knowledges
❖Investigation: What disturbed my children nap
❖Investigation: Using every advantage you have while searching for clues for a missing person (like checking the bounty board)
❖Investigation: When you don't know something, ask someone who looks like they might know; you might just get the answer you need
❖Investigation: listening to others talk around you is a good way to gain information
❖Intimidation: 3 Knowledges
❖Intimidation: Outnumbering the target
❖Intimidation: Spooking a horse.
❖Intimidation: Shouting threats
❖ Leadership: 3 Knowledges
❖ Leadership: Priorities
❖Leadership: Taking decisive action
❖Leadership: Calling out commands
❖ Linguistics: 5 Knowledges
❖ Linguistics Common: A trade language
❖Linguistics: Rakahi: A difficult language to learn
❖Linguistics: Children pick up languages more easily than adults do
❖Linguistics: Being multilingual is very useful
❖Linguistics: a polyglot is someone who knows several languages, and learns them because they enjoy doing so rather than out of necessity
❖Logistics: 3 Knowledges
❖Logistics: Effective triage uses simple methods
❖Logistics: Ensuring that everyone knows what to do
❖Logistics: Stocktake is important
❖Mathematics: 2 Knowledges
❖Mathematics Multiplication
❖Mathematics: Ten times table is the easiest
❖Medicine: 35 Knowledges (11 in Herbs section)
❖Medicine: Treating Common Illnesses (Cow) (JD)
❖Medicine: Cows; rectal palpation of the uterus is a good way to tell if a cow is pregnant, and can be done as soon as 35 trials into the pregnancy
❖Medicine: Checking stool for early signs of illness.
❖Medicine: A warm mash helps to restore proper body temperature
❖Medicine: How to apply a leg wrap
❖Medicine: Be careful using herbs around pregnant women
❖Medicine: Inflamed wounds could be infected
❖Medicine: Triage Techniques
❖Medicine: Diagnosing: Look at the eyes.
❖Medicine: Diagnosis of poison
❖Medicine: Cleaning wounds
❖Medicine: Pressure & bandaging
❖Medicine: Bandaging
❖Medicine: Risks of a Tourniquet
❖Medicine: Tourniquet
❖Medicine: Different Kinds of Burns
❖Medicine: Burn Symptoms
❖Medicine: Burn Causes
❖Medicine: Treating a Burn
❖Medicine: Burn Phases of Healing
❖Medicine: when at sea, the dead are thrown overboard to prevent sickness among those still living
❖Medicine: drinking salt water doesn't quench thirst, it only makes it worse
❖Medicine: when supplies are limited, they should be used on those who need them the most first
❖Medicine: even the best healer cannot bring the dead back to life
❖Meditation: 5 Knowledge
❖Meditation: Talking a short nap refuel your energy.
❖Meditation: is supposed to calm the mind, and help you to focus
❖Meditation: has many different techniques; some simple, others more complex
❖Meditation: Technique; slow, deep breaths
❖Meditation: doesn't always work
❖Mount: 20 Knowledges
❖Mount Darkwind spooks at blood
❖Mount: The further you ride the slower the horse becomes
❖Mount: Recognizing the signs of a horse feeling skittish
❖Mount: Knowing when to rein in, when not to
❖Mount: Lean back in the saddle when you pull back on the reins
❖Mount: Leaning forward whilst moving tells the horse you want to go faster
❖Mount: Horse: Cues for reinless riding
❖Mount: Horse: Combining reining with pressure focused riding
❖Mount: Horse: Knowing your limits as a rider
❖Mount: Horse: Mixed messages (mismatched riding cues) can confuse and frustrate your mount
❖Mount: Horse; a pregnant mare shouldn't be ridden past 180-240 trials into its pregnancy, and shouldn't be ridden again until its foal is at least 90 trials old
❖Mount: Horse; it is a good idea to test ride a horse you want to use as a mount before buying it
❖Mount: Horse; good gaits are important in a mount
❖Mount: Horse; riding through a crowd
❖Mount: Horse; in a first mount, speed is not an asset
❖Mount: Horse; the proper way to introduce yourself to a strange horse
❖Mount: Horse; trust between horse and rider is of utmost importance
❖Mount; Horse: Long trials of riding are hard on those who aren't used to it
❖Mount; Horse: Sore leg muscles are a guarantee for inexperienced riders
❖Mount; Horse: See to your horse's needs before your own
❖Musical Instrument; Flute: 4 Knowledges
❖Musical Instrument; Flute: Basic Notes and Chords (JD)
❖Musical Instrument; Flute: Light breaths have a better sound
❖Musical Instrument; Flute: The importance of controlled breathing
❖ Musical Instrument; Flute: The Mariner’s Way Song (can be played as a sad song, or a lively one; the melody in both cases is a simple one) (JD)
❖Navigation: 1 Knowledge
❖Navigation: The ins and outs of a tall ship
❖Persuasion: 3 Knowledges
❖Persuasion: Getting the children to calm down.
❖Persuasion: Bribing a Child
❖Persuasion: Dropping the Family Name
Philosophy: 1 Knowledge
❖Philosophy: Men only inflict pain and humiliation
Politics: 5 Knowledges
❖Politics: A noble’s actions and experiences can impact their entire family
❖Politics: A noble’s reputation is their most important tool
❖Politics: Rynmere Laws Need To Change
❖Politics: Gala Events Show Disregard for the Poor
❖Politics: Those Not Suited for Titles Should be Free of Them
❖Psychology: 13 Knowledges
❖Psychology: Block out bad memories
❖Psychology: Nightmares replace dreams
❖Psychology: Hope gives strength
❖Psychology: Sometimes calm words can be more terrifying than harsh ones.
❖Psychology: Losing time and sense of reality through Trauma.
❖Psychology: The natural high of realizing a dream
❖Psychology: Overcoming fear isn't always easy
❖Psychology: Learning from your mistakes
❖Psychology: Knowing when to stay
❖Psychology: Losing your temper (or finding it?)
❖Psychology: Feeling of being empowered
❖Psychology: Social Anxiety Brought On By The Children
❖Psychology: Preferring the Simple Life
❖Research: 6 Knowledges
❖Research: Note taking is key for remembering information
❖Research: Take regular breaks!
❖Research: Your eyes can get strained.
❖Research: Asking a Librarian for Help
❖Research: Narrowing Down Subjects By Subject/Author/Title
❖Research: Keeping Your Distractions At Bay
❖Running: 4 Knowledges
❖Running Run while the psycho husband is distracted
❖Running: Don’t stop to look back.
❖Running: Leading an aggressor away from a defenceless target
❖Running: Racing back indoors to finish the task at hand
❖Singing: 1 Knowledge
❖Singing: Can help to pass the time.
❖Seduction: 1 Knowledge
❖Seduction: Batting eyelids and moving hips
❖Stealth: 2 Knowledges
❖Stealth: The tall grass
❖Stealth: Quiet is easier in noise
❖Storytelling: 1 Knowledge
❖Storytelling: Tailoring stories to your audience
❖Strength: 3 Knowledges
❖Strength: Lift with your knees
❖Strength: The force of a mother
❖Strength: the will to stand up against a horrible man
❖Tactics: 11 Knowledges
❖Tactics Alone and unarmed is often not a good move
❖Tactics: Dagger fighting is different than sword fighting
❖Tactics: Areas to attack
❖Tactics: Don’t go anywhere without being prepared
❖Tactics: Trading one good for another
❖Tactics: Using a horses instincts to your advantage.
❖Tactics: Underestimating the horse taming skills of a useless dirtbag.
❖Tactics: A smaller space means less possibility of threats
❖Tactics: Use your assets wisely
❖Tactics: The fine art of winning a snowball fight
❖Tactics: Not Buying More Than You Can Carry
❖Tracking: 1 Knowledge
❖Tracking: Prints
Places : Rynmere

Warrick

Location: Warrick Family Farm
❖ Warrick Region: Bandit Ambush
❖Rynmere: Villages: Meadow Farms: Breeding farm
❖Location: Library in Fort Warrick
❖Warrick Library: That's a lot of books.

Andaris

Location: Andaris Capital City
❖Andaris: Variety in the Markets
❖Location: Branding shed
❖Location: Malcolm and Elyna's Estate
❖Location: Ye Olde Inn
❖Warrick's Watch: Tree planted at the main gate leading into Andaris
❖Warrick's Watch: Planted by Henry II of House Warrick

Venora

Location: Venora
Location: The Little Garden
❖The Little Garden: an orphanage located in Venora

Eastern Settlements

Location: Eastern Settlements
Location: Oakleigh
❖Oakleigh: origin of the Oakleigh Destrier

❖ Rynmere: Growing Seasons
❖Rynmere: Common Herbs
❖Rynmere: Fauna
❖Rynmere: Law Puts Men Over Women


Athart

Location: Athart
❖Athart: city of the Avriel
❖Athart: city of slavery

Ne'haer

Location: Ne’haer
❖Ne’haer: Located in the west of Idalos
❖Ne'haer: City of Religious Tolerance
❖Ne'haer: In Ruins Due To Mist Men Attack
❖Ne'haer: Council of Minäih Judgement Hall
❖Ne'haer: Destruction of The Judgement Hall

Scalvoris

Location: Beacon Village
❖Beacon Village: located just outside Scalvoris Town
❖Beacon Village: the houses are small, but comfortable and clean
❖Beacon Village: a good community where everyone helps everyone else as needed

Other

❖Location; U’frek’s ship
Animals : ❖ Chickens: Don't stray far from their food source.
Chickens: Storing eggs
Chickens can't fly
Chickens hide when nesting
❖Cows: must be pregnant in order to be milked
Cows: Heifers are bovines that have not had a calf yet, and are considered to be such until they birth their second calf
Cows: cows are mature bovines that have birthed two or more calves
❖ Daisy: Doesn’t like cold hands.
Daisy: Lets her displeasure be known.
❖Horses: mares are very devoted mothers; the best way to have a happy, contented mare and a calm, confidant foal is to leave mother and foal together uninterrupted
❖Horses: stallions can sire up to 200 foals per arc
❖Horses: only about one in 10,000 horses have twins, and even fewer survive birth
❖ Darkwind: Likes to roll in the grass
Darkwind: Loves to be groomed
❖ Kaiyu: Impatient for attention.
❖ Star: Patient
Star: Came to your aid
❖ Signs that a horse is in season
Whales: Really Big Animals
Whales: Live Deep in the Ocean
People : 
Self

❖ Lei'lira: Pregnant
❖ Self: Disgraced
❖Lei'lira: believes that experience is the best teacher
❖Lei'lira: worries about overworking her kids
❖Lei'lira: hates the thought of Eri being a slave
❖Lei'lira: hopes to create her own breed of horses one trial
❖Lei'lira: won't tolerate the abuse of an animal
❖Lei'lira: is easy to read
❖Lei'lira: thinks Drayas drugged her with Saikuru to get her pregnant
❖Lei'lira: fears she may be pregnant again

❖ Lei’Luna: Gives comfort
❖Lei'luna: worries about Lei'lira

Others


❖ Ari Lendon: Short on eggs

❖NPC: Atreyas
❖Atreyas: an orphan at The Little Garden
❖Atreyas: adopted by Lei'lira
❖Atreyas: Lil'ari's friend
❖Atreyas: doesn't want to be separated from Lil'ari

❖ King Cassander: Rumored to have seen Tristan’s play

❖ Damon Andaris: Lord of the House Andaris

❖ Drayas: Will be your husband
❖Drayas: Uncle Victor will speak to him.
❖Drayas: Rapes you
❖Drayas: Is angry about you having a child that is not his
❖Drayas: Wanted to be there for the birth of the child/twins
❖ NPC: Drayas: Not likely to be happy at the twins' red hair

❖ Elyna: Mother of Luke
❖Elyna Burhan: a noble
❖Elyna Burhan: knows Lazuli
❖Elyna Burhan: mother of Elise
❖Elyna Burhan: pregnant again
❖Elyna Burhan: chose to deny an arranged marriage and face life without her family
❖Elyna Burhan: wants to be friends

❖ Erelda: Midwife

❖NPC: Eri: Plays off her fear
❖Eri: hates being reminded that she is a slave
❖Eri: hates being pitied
❖Eri: is free now
❖Eriana: Teirue's Friend
❖Eriana: Sister to Teia
❖Eriana: To be Bought

❖NPC: Evan
❖Evan: an orphan at The Little Garden
❖Evan: is a polyglot who speaks 8 languages, and can read a 9th written one
❖Evan: Kei'iru's friend
❖Evan: is a Lotharro

❖NPC: Evy: your midwife / healer

❖Faith: a healer
❖Faith: incredibly kind
❖Faith: had a daughter named Rose who died
❖Faith: gave birth to twins recently

❖NPC: Hannah Yavich
❖NPC: Hannah Yavich: Owner of Ye Olde Inn

❖Iggy: Your friend

❖ Isabel Warrick: Your grandmother
❖Isabel Warrick: Will not allow this child to be born out of wedlock
❖Isabel Warrick: Determined you will not bring shame to your sister

❖Kaien: brought back to life by Faith

❖NPC: Kei'iru
❖Kei'iru: an orphan at The Little Garden
❖Kei'iru: adopted by Lei'lira
❖Kei'iru: Lil'ari's younger sister

❖ Lazuli: Give comfort
❖Lazuli: Tortured
❖Lazuli: Not up to seeing anyone
❖Lazuli: Doesn’t want to see you?
❖Lazuli: Tortured by the King’s men
❖Lazuli: Expected to guide the Warrick family to greatness
❖Lazuli: News of your assault could destabilize her power
❖Lazuli: You have a responsibility to protect her

❖NPC: Lil'ari
❖Lil'ari: an orphan at The Little Garden
❖Lil'ari: adopted by Lei'lira
❖Lil'ari: Kei'iru's older sister
❖Lil'ari: Atreyas's friend
❖Lil'ari: has an ose-bori

❖ Malcolm: Elyna's...?
❖Malcolm: Father of Luke
❖Malcolm: Looking Into Drayas' Disappearance
❖Malcolm: Blackmailing You to Testify at Vivian's Trial

❖NPC: Maybella Dawson
❖Maybella Dawson: runs The Little Garden
❖Maybella Dawson: cares deeply about the kids she looks after

❖NPC: Mother of Dust: A Healer

❖Odessa Andaris: Lady of the House Andaris

❖ Quio: Knows Ne'haer
❖Quio: Has a dog called Jack
❖Quio: Innocent
❖Quio: Has a dog

❖Saoire: The Holiday Woman
❖Saoire: The Beauty of a Gift
❖Saoire: Wear Variable Holiday Crowns

❖School Crush: Failed to notice your flirting
❖School Crush: Remembers you but not your name
❖School Crush: Runs a Jacadon farm

❖NPC: Teirue: Quiet
❖NPC: Teirue: Has a fear of men
❖Teirue: Eriana's Friend
❖Teirue: To be Adopted
❖Teirue: wants to help
❖Teirue: curious about Elise

❖ NPC: Tiran and Taerin: Your twins (Tiran male, Taerin female)

❖NPC: Taerin: Red hair
❖Taerin: hasn't been eating solid food for long

❖Tiran: hasn't been eating solid food for long


❖ Trevon: Your neighbor
❖Trevon: Skilled at carpentry and carving

❖ Tristan Venora: Has a play ‘A Royal Tragedy’

❖Victor: Made the Bandits scream
❖Victor: Uncle
❖Victor: Strong
❖Victor: Promised not to hurt you
❖Victor: Burnt the camp to ashes
❖Victor Warrick: Will keep news of your assault a secret and requires you to do the same

❖Vakhanor: Knew Lazuli
❖Vakhanor: Smith Working In Andaris

❖Vaughn: Has Worked With Horses

❖Violet: Lady of the House Warrick

❖ Vivian: Rescuer
❖Vivian: Has lost her title and military rank
❖Vivian: Wishes to run away from Rynmere
❖Vivian: Wants to kill Drayas
❖Vivian: Helped you with the twins
❖Vivian: Was there for you in a hard time
❖Vivian: Asked you to run away with her
❖Vivian: Qe'dreki Rebel
❖Vivian: A Skilled Fighter
❖Vivian: One of The Only Few You Trust

❖ House Warrick Servants: Rude

❖Zedarius: Fiance to Lady Odessa Andaris


Immortals

❖ Immortals: Witness To Their Existence
Immortal: U'frek
Immortal: Xiur
Immortal: Moseke
Immortal: Yvithia
Immortal: Qylios
Immortal: Ilaren
Immortal: Ymiden
Immortal: Ethelynda
Immortal: Jesine
Immortal: Faldrun
❖ Jensine: A troubling dream
❖ Moseke: Revitalised and healed all present
❖ U'frek: Immortal of the sea
U'frek: Biqaj Immortal
Languages : 
❖Language: Basa
Basa: spoken and written in Northern Idalos

❖Language: Cerke
Cerke: a written language of Northern Idalos

❖ Language: Common
Common: A quick spoken language
Common, use gestures to convey meaning
Common: Phrase: Wolf spirit
Linguistics: Common: A trade language
Common: slang
Common: numbers

❖Language: Common Sign
Common Sign: "spoken" with gestures
Common Sign: useful for street kids, and hunters

❖Language: Dehasin
Dehasin: one of two languages spoken in Athart
Dehasin: spoken by human slaves in Athart
Dehasin: the only language specifically for slaves
Dehasin: is a hard language to learn; many slavers don't understand it
Dehasin: swears
Dehasin: lullaby

❖Language: Haltunga
Haltunga: language of the Lotharro

❖Language: Lorien
Lorien: one of two languages spoken in Athart
Lorien: spoken by the Avriel

❖Language: Murmasian
Murmasian: a spoken language of Northern Idalos

❖Language: Perwarshian
Perwarshian: spoken and written in Northern Idalos

❖Language: Pij'thak
Pij'thak: spoken and written in Northern Idalos

❖ Language: Rakahi
Language: Rakahi Phrase: Wolf spirit
Linguistics: Rakahi: A difficult language to learn
Rakahi: recogniseable but incomprehensible
Rakahi: ship language
Rakahi: word: 'sorry'
Rakahi: nautical terms for areas of ship.

❖ Language: Sulnysian
Sulnysian: spoken and written in Northern Idalos
Sulnysian: a rare language

❖ Language: Xanthea
Other : ❖ Bandits: Tattooed with a V
❖ Fear: A man’s touch
❖ Orders: To be obeyed, always
❖ Pregnancy: Would reflect badly on Lazuli
❖ Recovery: Distance helps
❖ Sex: Agonizing pain
Sex: Shame and guilt
❖Slavery: Must register the slave at auction house
❖How to free a slave
❖ The sight of two Immortals locked in battle is one not many mortals see
❖ Angry people are dangerous people
❖Power is dangerous

Global Event: Treid's Heart

❖ Portal: To Oscillus
Portal: Lights above it like stars
❖ Task: The immortals need your help
Task: Head to the Council of Minäih
Herbs : Medicine: Aloe is good for burns
Medicine: Ginger mint has antiseptic properties
Medicine: Mint can be used to sooth an upset stomach
❖Medicine: Mint can be put into a salve
Medicine: Lemon balm to treat colds, flu and allergies
Medicine: Plantain poultice is good for treating burns, bites and acts as an analgestic.
❖Medicine: Plantain Compresses are helpful for reducing swelling
❖Medicine: Fresh plantain more effective than dried
Saikuru: is not poisonous, but misusing this plant can lead to dangerous pregnancies
❖Saikuru: a single dose made from one part of the plant (flowers, or leaves, or roots, etc.) used on a female, will guarantee that they will become pregnant, even if an animal is not in heat, or if a woman has given birth recently
❖Saikuru: using more than one part of the plant will make the drug more potent, and may cause multiple births, especially in animals who are prone to them, or people who have twins in their family; this will also cause animals that birth litters (like cats and dogs) to bear litters on the larger side of average for their species.
❖Saikuru: using the entire plant will ensure multiple births; horses will bear twin foals, women will give birth to twins or triplets with a small chance of quadruplets or quintuplets, and so on
❖Saikuru: works on both people, and animals
❖Saikuru: also called Farmer's friend
❖Saikuru: makes it easier for a farmer to breed their livestock
❖Saikuru: often used when an heir is needed
❖Saikuru: has a sweet, pleasant flavor
Medicine: Slippery Elm bark poultice is one of the best for treating wounds, boils, ulcers etc.
Medicine: Willow tree bark can be used as an analgesic
❖Medicine: Willow bark tea is good for pain
User avatar
Lei'lira
Approved Character
 
Posts: 424
Joined: Wed Feb 03, 2016 1:41 am
Race: Mixed Race
Profession: Farmer
Renown: +197
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Letters
Medals: 18
Story of the Month (1) World Developer (1) Painting With Words (1) Supporter (1)
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Living Legend (1)
Pioneer (1) Right In The Feels (1) Starting A Family (1) Shopaholic (1)
Legend In Waiting (1) Vhalar 716 (1) Holiday Event 2016 (1) Cylus 717 Thread Challenge (1)
Cylus 717 PC/Dev Challenge (1) Cylus 717 All Star (1)

Lei'Lira

Postby Lei'lira » Thu Feb 18, 2016 6:13 pm

Items

  • *Books*

      Lei'lira

    • Blank Journals (3)
    • Herbs of Rynmere: A Complete Guide to Herbs in Rynmere (a 10 volume encyclopedia that contains, pictures of the herbs, descriptions of their uses, where they are found, and how to grow them as well as how to make various salves, teas, etc. from them)
    • The Immortals (names them, and describes who they are, what they stand for, their marks/blessings/curses, etc.)
    • Gardening Made Easy; a guide for basic gardening techniques that describes different types of gardens (vegetable, flower, herbal, water, etc.), suggests plants that are easy to care for for each type, and tells how to care for them
    • Herbal Gardens; details what an herb is, what ones can be cultivated effectively, which ones are easy/moderate/hard to cultivate, which ones can be grown together, etc.
    • Beautiful Medicine; a guide to what herbs offer pretty flowers, and pleasant aromas, and how to cultivate them
    • Mother's Helper: Simple Herbal Remedies Every Mother Should Know; lists herbal remedies for ailments and injuries that children are prone to, and describes how to make them
    • Candle Making: Tips and Tricks; teaches how to make a variety of candles
    • Home Made Soaps; teaches how to make a variety of soaps, and herbal soaps
    • Languages of Rynmere, and Those Who Speak Them; teaches simple phrases in Common, Rakahi, and Xanthea, and discusses both the native cultures of the peoples who speak them, as well as the cultures of the Sev'ryn and Biqaj living in Rynmere
    • How to Speak Rakahi
    • Cooking Made Easy; teaches different methods of cooking, and about the different kinds of cooking tools, it also has some simple recipes that utilize the most common cooking methods
    • Baking Made Easy; teaches a beginner how to bake
    • How to Run a Business; gives tips on how to run a successful business, giving examples for several types of businesses of varying sizes
    • Simple Recipes for Beginners
    • Tasty Treats; dessert recipes ranging from easy to impossibly hard
    • Cooking with Herbs and Spices; explains the different herbs and spices used in cooking, and gives recipes that feature them
    • Jams, Jellies, and More; recipes for making home made jams, jellies, syrups, herb butters, etc.
    • Sea Side Stories; a collection of cute, funny, and romantic tales by the sea
    • Horse Stories: Fact or Fiction; a collection of zany horse stories, some of which are true, leaving the reader to guess what is fact, and what isn't til the end
    • Scalvoris: The History and Language (gift)

      Teirue
    • Animal Tales; a collection of stories about animals
    • Let's Learn About Plants; picture book with simple words about plants
    • Let's Learn About Animals; picture book with simple words about animals
    • Rynmere; a child's book about Rynmere
    • Blank Journals (5 for drawing)

      Eri
    • Working with Animals; a brief overview of how to care for common animals
    • How to Speak Common
    • Gardening and You; contains pictures of many kinds of gardens ranging from simple to hard to maintain, and describes how to create them
    • Blank Journals (6; for drawing, and a diary)
    • Themed Gardens; teaches how to create a garden around a specific theme

      Tiran
    • Funny Pirate Tails (kid's book about cat pirates) (gift)

      Taerin
    • Shapes and Colors (gift)


  • *Clothes*

      Lei'lira

      Night Wear

    • Sapphire blue Nightgown; medium sized, made out of taffeta (taffeta is a smooth, soft fabric with a slight sheen to it. It is often used for garments and clothing), has lace trimming on the neck line, sleeves, and bottom, and embroidery (a purple orchid) on the chest
    • Black Nightgown; medium sized, made out of wool (wool is a very warm, soft, and durable fabric often worn throughout Idalos. It can be resistant to dirt and fire), has an inner lining for added warmth, fur trimming on the bottom, and embroidery (a purple orchid) on the chest
    • White (undyed) Nightgown; medium sized, made out of cotton, has embroidery (a deep blue phoenix like bird clutching a green vine with red flowers) on the chest (gift)
    • Slippers; medium sized, made out of blue wool


      Day Wear
    • Sky blue Blouse; medium sized, made out of cotton.
    • Undergarments (women); medium sized, made out of cotton, has 6 pairs (3 black and 2 beige that are good quality, and 1 undyed pair of standard quality - the standard pair was from the SP)
    • Purple Blouse (deep blueish purple); medium sized, made out of cotton.
    • Beige Blouse; medium sized, made out of cotton.
    • Blue Blouse; medium sized, made out of hemp (hemp is known for its versatile use for clothing, furniture, shoes, and accessories. It can be warm and soft, or rough depending on the type of hemp fabric.), is of standard quality (SP)
    • Brown Blouse (tan colored); medium sized, made out of cotton.
    • Dove grey Blouse; medium sized, made out of cotton.
    • White Blouse; medium sized, made out of cotton.
    • Black Blouse; medium sized, made out of cotton.
    • Green Blouse (bright emerald green); medium sized, made out of cotton.
    • Cream Blouse (soft buttermilk cream color); medium sized, made out of cotton. (gift)
    • Black Pants; medium sized, made out of hemp, standard quality, (SP)
    • Black Pants; medium sized, made out of cotton, has a braided cord to hold them up
    • Brown Pants; medium sized, made out of cotton, has a braided cord to hold them up
    • Grey Pants; medium sized, made out of cotton, has a braided cord to hold them up
    • Beige Pants; medium sized, made out of cotton, has a braided cord to hold them up (gift)
    • Dark blue Blouse; medium sized, made out of wool.
    • Purple Blouse (amethyst purple); medium sized, made out of wool.
    • Beige Blouse; medium sized, made out of wool.
    • Dark brown Blouse; medium sized, made out of wool.
    • Dark grey Blouse; medium sized, made out of wool.
    • White Blouse; medium sized, made out of wool.
    • Black Blouse; medium sized, made out of wool.
    • Green Blouse (dark green); medium sized, made out of wool.
    • Black Pants; medium sized, made out of wool, has a braided cord to hold them up
    • Brown Pants; medium sized, made out of wool, has a braided cord to hold them up
    • Grey Pants; medium sized, made out of wool, has a braided cord to hold them up

      Fancy Stuff
    • Sky blue Blouse; made out of taffeta
    • Black Skirt (very dark at the top but gradually fades into a dark grey); made out of taffeta
    • Brown Skirt (fawn colored); medium sized, made out of cotton (gift)


      Cold Weather Gear
    • Black Cloak; medium sized, made of wool
    • Black Cloak; medium sized, made of hemp, standard quality (SP)
    • Black Coat; medium sized, made of wool
    • Gloves; medium sized, made of wool


      Shoes
    • Black Ankle Boots; medium sized, made out of leather
    • Brown Ankle Boots; medium sized, made out of leather
    • Black Shoes (flats); medium sized, made out of leather
    • Black Boots; medium sized, standard quality (SP)


      Teia

      Day Wear
    • White Blouse; medium sized, made out of cotton (gift)
    • White Skirt; medium sized, made out of cotton (gift)
    • Black Skirt; medium sized, made out of cotton (gift)
    • Black Pants; medium sized, made out of cotton, has a braided cord to hold them up (gift)
    • Undergarments (5 pairs); medium sized, white cotton (gift)

      Night Wear
    • White (undyed) Nightgown; medium sized, made out of cotton, has embroidery (a deep blue floral pattern) on the chest (gift)


      Teirue

      Night Wear
    • Blue Nightgown; X-Small sized, made out of taffeta (taffeta is a smooth, soft fabric with a slight sheen to it. It is often used for garments and clothing), has lace trimming on the neck line, sleeves, and bottom, and embroidery (a purple orchid) on the chest
    • Black Nightgown; X-Small sized, made out of wool (wool is a very warm, soft, and durable fabric often worn throughout Idalos. It can be resistant to dirt and fire), has an inner lining for added warmth, fur trimming on the bottom, and embroidery (a purple orchid) on the chest
    • Purple Slippers; X-Small sized, made out of wool, have weaving vines embroidered along the top

      Day Wear
    • Light blue Blouse; X-small sized, made out of cotton.
    • Undergarments (women); X-Small sized, made out of cotton, has 5 pairs (all beige)
    • Purple Blouse (deep blueish purple); X-Small sized, made out of cotton.
    • Beige Blouse; X-Small sized, made out of cotton.
    • Black Blouse; X-Small, made out of cotton.
    • Red Blouse; X-Small sized, made out of cotton.
    • Brown Blouse (tan colored); X-Small sized, made out of cotton.
    • Dove grey Blouse; X-Small sized, made out of cotton.
    • White Blouse; X-Small sized, made out of cotton.
    • Green Blouse (bright emerald green); X-Small sized, made out of cotton.
    • Black Pants; X-Small sized, made out of cotton, has a braided cord to hold them up
    • Brown Pants; X-Small sized, made out of cotton, has a braided cord to hold them up
    • Grey Pants; X-Small sized, made out of cotton, has a braided cord to hold them up
    • Dark blue Blouse; X-Small sized, made out of wool.
    • Purple Blouse (amethyst purple); X-Small sized, made out of wool.
    • Beige Blouse; X-Small sized, made out of wool.
    • Dark brown Blouse; X-Small sized, made out of wool.
    • Dark grey Blouse; X-Small sized, made out of wool.
    • White Blouse; X-Small sized, made out of wool.
    • Black Blouse; X-Small sized, made out of wool.
    • Green Blouse (dark green); X-Small sized, made out of wool.
    • Red Blouse; X-Small sized, made out of wool.
    • Black Pants; X-Small sized, made out of wool, has a braided cord to hold them up
    • Brown Pants; X-Small sized, made out of wool, has a braided cord to hold them up
    • Grey Pants; X-Small sized, made out of wool, has a braided cord to hold them up

      Fancy Wear
    • Blue Dress; X-Small sized, made of taffeta, has beads on the neck line, chest, sleeve cuffs, and bottom
    • Purple Dress; X-Small sized, made of wool, has beads on the neck line, chest, sleeve cuffs, and bottom

      Cold Weather Gear
    • Black Cloak; X-Small sized, made of wool, has a beaded trim
    • Purple Gloves; X-Small, made of wool, have fur trim
    • Purple Coat; X-Small, made of wool, has embroidery along the neck, sleeves, and trim

      Shoes
    • Black Ankle Boots; X-Small sized, made out of leather
    • Brown Ankle Boots; X-Small sized, made out of leather
    • Black Shoes (flats); X-Small sized, made out of leather

      Eri

      Night Wear
    • Blue Nightgown; Small sized, made out of taffeta (taffeta is a smooth, soft fabric with a slight sheen to it. It is often used for garments and clothing), has lace trimming on the neck line, sleeves, and bottom, and embroidery (a purple orchid) on the chest
    • Black Nightgown; Small sized, made out of wool (wool is a very warm, soft, and durable fabric often worn throughout Idalos. It can be resistant to dirt and fire), has an inner lining for added warmth, fur trimming on the bottom, and embroidery (a purple orchid) on the chest
    • Purple Slippers; Small sized, made out of wool, have black orchids embroidered along the top

      Day Wear
    • Blue grey Blouse; Small sized, made out of cotton.
    • Undergarments (women); Small sized, made out of cotton, has 5 pairs (all beige)
    • Purple Blouse (deep blueish purple); Small sized, made out of cotton.
    • Beige Blouse; Small sized, made out of cotton.
    • Black Blouse; Small, made out of cotton.
    • Brown Blouse (earth colored); Small sized, made out of cotton.
    • Dove grey Blouse; Small sized, made out of cotton.
    • White Blouse; Small sized, made out of cotton.
    • Green Blouse (jade green); Small sized, made out of cotton.
    • Black Pants; Small sized, made out of cotton, has a braided cord to hold them up
    • Brown Pants; Small sized, made out of cotton, has a braided cord to hold them up
    • Grey Pants; Small sized, made out of cotton, has a braided cord to hold them up
    • Dark blue Blouse; Small sized, made out of wool.
    • Purple Blouse (reddish purple); Small sized, made out of wool.
    • Beige Blouse; Small sized, made out of wool.
    • Dark brown Blouse; Small sized, made out of wool.
    • Dark grey Blouse; Small sized, made out of wool.
    • White Blouse; Small sized, made out of wool.
    • Black Blouse; Small sized, made out of wool.
    • Green Blouse (dark green); Small sized, made out of wool.
    • Black Pants; Small sized, made out of wool, has a braided cord to hold them up
    • Brown Pants; Small sized, made out of wool, has a braided cord to hold them up
    • Grey Pants; Small sized, made out of wool, has a braided cord to hold them up

      Fancy Wear
    • Purple Blouse; Small sized, made of taffeta
    • Black Skirt; Small sized, made of taffeta

      Cold Weather Gear
    • Black Cloak; Small sized, made of wool
    • Purple Gloves; Small sized, made of wool
    • Black Coat; Small sized, made of wool

      Shoes
    • Black Ankle Boots; Small sized, made out of leather
    • Brown Ankle Boots; Small sized, made out of leather
    • Black Shoes (flats); Small sized, made out of leather


      Tiran

    • Swaddling Clothes
    • Diapers
    • Dark Blue Dress (baby clothes); X-small, made out of cotton (gift)
    • Cream Dress (baby clothes); X-small, made out of cotton (gift)
    • Black Dress (baby clothes); X-small, made out of cotton (gift)

      Taerin

    • Swaddling Clothes
    • Diapers
    • Sky Blue Dress (baby clothes); X-small, made out of cotton (gift)
    • Cream Dress (baby clothes); X-small, made out of cotton (gift)
    • Black Dress (baby clothes); X-small, made out of cotton (gift)


      Kaien
    • Swaddling Clothes (gift)
    • Diapers (gift)


  • *Prized Possession*
    • Sar'eiris's flute (SP)


  • *Personal*

      Lei'lira

    • Ink Well
    • Ink Pen
    • Childhood treasure: a small white stone no bigger than a cat's paw that has swirls of blue, and silver flecks; earned here
    • Set of Toiletries: Soap, A brush, razor, toothbrush, toothpaste (SP)
    • Hair Brush (gift)
    • Comb (gift)
    • Toothbrush (Boar Bristles) (gift)
    • Toothpaste (Herb Paste) (gift)


      Teia
    • Hair Brush (gift)
    • Comb (gift)
    • Toothbrush (Boar Bristles) (gift)
    • Toothpaste (Herb Paste) (gift)

      Teirue

    • Ink Well
    • Ink Pen
    • Stuffed cat; very realistic looking, has glass beads for eyes, tortise shell coloring

      Eri

    • Ink Well
    • Ink Pen
    • Slave papers saying that she is free now

      Tiran
    • Stuffed Animal; cat (gift)
    • Ball (red) (gift)
    • Set of Wooden Blocks (gift)
    • Hair Brush (gift)
    • Comb (gift)
    • Toothbrush (Boar Bristles) (gift)
    • Toothpaste (Herb Paste) (gift)

      Taerin
    • Stuffed Animal; wolf (gift)
    • Ball (purple) (gift)
    • Set of Wooden Blocks (gift)
    • Hair Brush (gift)
    • Comb (gift)
    • Toothbrush (Boar Bristles) (gift)
    • Toothpaste (Herb Paste) (gift)

      Kaien
    • Stuffed Animal; horse (gift)
    • Ball (blue) (gift)
    • Set of Wooden Blocks (gift)



  • *Animals*
    • Maia: dog; companion (SP)
    • 1 x Ox (SP)
    • Shinta: dog; herd dog (currently untrained) (SL)
    • 1 cow (SL)
    • Darkwind: horse; stallion (SP)
    • Thunder: Buckskin Stallion Mustang (Holiday 716 Event: here)
    • Kaiyu: horse; mare (SP)
    • Spirit: horse; Kaiyu's foal (sired by Darkwind)
    • Star: horse; mare
    • Smokey: horse; mare
    • Hoshi: horse; Smokey's foal
    • Lightning: horse; mare
    • Stormy: horse; mare
    • 1 trained filly; 5 arcs old
    • 4 Namib (desert horses; here); 2 young (4 arcs) but trained (1 stallion, 1 filly), 1 mare of breeding age (5 arcs), and an unborn foal to be born in Zi'da 717
    • Oakleigh Destriers (11); 4 untrained mares, 1 trained mare, 1 trained stallion, and 5 unborn foals to be born in Ashan 718
    • Etan Ponies: 6 young, trained horses; 5 mares, and 1 stallion
    • Neeraja:7; 5 young untrained mares, 1 young trained stallion, and 1 trained mare
    • Katura: 2 young, trained horses; 1 stallion, and 1 mare
    • Apanie: 6 young horses; 5 mares, and 1 stallion
    • Shadow: cat (SL)
    • 1 rooster (SL)
    • 5 hens (SL)
    • 14 hens
    • 4 rams
    • 20 ewes
    • 2 more cows
    • 1 bull
    • 2 unborn calves to be born in Zi'da 717


  • *Farming*
    • 1 large Water container (SP)
    • 1 large Feed container (SP)
    • Saddle (SL)
    • Bridle (SL)
    • Reins (SL)
    • Lead Rope (SL)
    • Bit (SL)
    • Curry Comb
    • Dandy Brush (a hard-bristled brush used to take off the dirt and hair brought out by the curry comb)
    • Body Brush (a soft brush that removes any remaining surface dust and hair)
    • Mane/tail comb
    • Hoof Pick
    • Bucket (for milking)
    • Manure fork
    • Wheelbarrow
    • Pitchfork
    • Buckets (3) (for water; one for each horse)
    • Bucket (large)
    • Broom (large)
    • Wooden Scrub Brush (large)
    • Iron Shears
    • lantern


  • *Land*
    • 1 1/4 acre (1/4 SP, 1/4 SL, 3/4 IGP)
    • Barn (Appropriate housing structure for the horses from my SP)
    • Chicken Coop
    • Stable (basic quality; for 2 horses)


  • *Cooking*
    • Fireplace Rod and Hook Stand (For Cooking)
    • 5 Soup Bowls; 4 were a (gift)
    • 5 Dinner forks; 3 were a (gift)
    • 2 Children's forks(gift)
    • 5 Dinner knives; 2 (SP), 3 were a (gift)
    • 1 Soup spoon (gift)
    • 14 Dinner plates (assorted); 6 (SP), 8 were a (gift)
    • 4 Cups (gift)
    • Small Frying Pan
    • Small Cooking Pot

  • *Weapons*
    • Katana; masterwork quality, made of cobalt
    • Image

      Gladius; masterwork quality, earned here as a reward for the side challenge here; value is 96 GN which meets the 100 GN limit
    • Crossbow; masterwork quality, earned here as a reward for the side challenge here; it can't be sold or gifted to anyone


  • *Treasure*
    • Old Key; won from a bribe in Ashan 716
    • full set of master-craft leather armour earned here
    • alder wood shield earned here
    • A gift from U'frek: Seashell Necklace that makes you invisible to Dangerous Spirits, Wisps, Shadow Creatures, and Familiars when worn earned here


  • *Housing*
    • Bed (SP)
    • 2 x Chairs (SP)
    • Table (SP)
    • Chest (SP)
    • Fireplace (SP)
    • Tinderbox (SP)
    • 4 Pillows (gift)
    • 4 Pillow Cases (gift)
    • 4 Single Fitted Sheets (gift)
    • 4 Single Flat Sheets (gift)
    • 4 Light Blankets (gift)


  • *Other*
    • 6 large (can hold a variety of different sized items) heavy duty canvas bags, waterproof
User avatar
Lei'lira
Approved Character
 
Posts: 424
Joined: Wed Feb 03, 2016 1:41 am
Race: Mixed Race
Profession: Farmer
Renown: +197
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Letters
Medals: 18
Story of the Month (1) World Developer (1) Painting With Words (1) Supporter (1)
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Living Legend (1)
Pioneer (1) Right In The Feels (1) Starting A Family (1) Shopaholic (1)
Legend In Waiting (1) Vhalar 716 (1) Holiday Event 2016 (1) Cylus 717 Thread Challenge (1)
Cylus 717 PC/Dev Challenge (1) Cylus 717 All Star (1)

Lei'Lira

Postby Lei'lira » Thu Feb 18, 2016 6:16 pm

Animals
  • *Horses*
    • Image

      Darkwind: Darkwind is a young stallion who can be too clever for his own good at times. He is bright, and if not worked with enough to keep him challenged, is likely to find his own sources of amusement. He is usually pretty easy going since Lei'lira works with him frequently. Darkwind will be the founding sire of the breeding farm that Lei'lira hopes to own one day. He's 5 arcs old as of 717.

    • Image

      Thunder: Thunder is a buckskin stallion. His socks are black, and he has a white flare on his forehead. His hair is a sun kissed tan, that fades as it wraps around his belly. Thunder is a show off. He wants all eyes to be on him all the time. And he is clever enough to think of ways to get what he wants. When his mind can be kept on task, he is easy to work with, but he always wants praise, and treats, so if someone approaches him while he is being ridden, he will trot over to them, and try to impress them with his beauty. He's 5 arcs old as of 717.

    • Image

      Kaiyu: Kaiyu is a frisky young mare who loves a good challenge. She is curious about everything, but she can be a bit skittish around strange people. She's 6 arcs old as of 717.

    • Image

      Spirit: Spirit is a bright, intelligent foal who is full of life, and heart. She will do anything for a person she loves and trusts, but she can be very stubborn, and will refuse to work for anyone she doesn't know. She is Kaiyu's first foal (sired by Darkwind), and was born in Ashan 717.

    • Image

      Star: Star loves to run. With, or without a rider, it is her favorite thing to do. For the most part, she prefers the company of her own kind rather than that of people. And while she doesn't mind cats due to their small size, she really doesn't care much for dogs. But she has formed a strong bond with Lei'lira over the years when she comes to volunteer at Meadow Farms. And Lei'lira feels the same way about her. So when she had the chance to buy her, she jumped at it. She's 5 arcs old as of 717.

    • Image

      Smokey: Smokey is a very tempermental mare. If she likes you, there isn't anything she wouldn't do for you. But if she decides that she doesn't like you, it's a good idea to steer clear. She is well known for biting anyone she doesn't trust, stomping on their feet if they get close, and throwing them if they dare try to ride her. She's 5 arcs old as of 717.

    • Image

      Hoshi: Hoshi is a bright, curious foal, and she is full of life, and spirited energy. She is very intelligent, and unless kept properly challenged, she is likely to find her own amusement. Hoshi is Smokey's first foal, born in Ashan 717.


    • Image

      Lightning: Lightning was given her name because she is as fast as lightning when she wants to be. She is a clever mare who is likely to find her own way of amusing herself unless kept challenged enough. But she loves to be ridden, and is easy to work with. She's 5 arcs old as of 717.

    • Image

      Stormy: Stormy is a gentle, even tempered mare. She loves a good grooming, and really, any form of positive attention at all. But she can be quite vain at times, and when she gets in a mood, she won't work well unless lavishly praised, and rewarded with a treat, usually a bit of sugar as she has a deep love of sweets. She's 5 arcs old as of 717.
    • 1 trained filly; 5 arcs old
    • 4 Namib (desert horses; here); 2 young (4 arcs) but trained (1 stallion, 1 filly), 1 mare of breeding age (5 arcs), and an unborn foal to be born in Zi'da 717
    • Oakleigh Destriers (11); 4 untrained mares, 1 trained mare, 1 trained stallion, and 5 unborn foals to be born in Ashan 718
    • Etan Ponies: 6 young, trained horses; 5 mares, and 1 stallion
    • Neeraja:7; 5 young untrained mares, 1 young trained stallion, and 1 trained mare
    • Katura: 2 young, trained horses; 1 stallion, and 1 mare
    • Apanie: 6 young horses; 5 mares, and 1 stallion




  • *Sheep*
    • Image

      Asirax: Asirax is one of three rams that Lei'lira bought when she decided she needed some sheep. He is easy to work with, but very protective of his ewes.

    • Image

      Asirax's Ewes: Lei'lira owns 5 ewes of this particular breed.

    • Image

      Iras: Iras has a temper. If handled when he doesn't want to be, he will bite, or try to gore the offending person with his horns. He is very protective of his ewes.

    • Image

      Iras's Ewes: Lei'lira owns 5 ewes of this particular breed. This breed can be sheared like other breeds, but even if they aren't, their wool will fall off and can be collected during Saun.

    • Image

      Tyrol: Tyrol is a friendly, but vain creature. Pay him the attention he deserves, and he will be easy to work with. Fail to do so, and he can be as stubborn as anything.

    • Image Image
      Image Image

      Tyrol's Ewes: Lei'lira owns 5 ewes of this particular breed. This breed comes in many varieties.

    • Image

      Hiron: Hiron is easy to work with, but he hates dogs, and will attack them on sight.

    • Image

      Hiron's Ewes: Lei'lira owns 5 ewes of this particular breed.


  • *Feline*
    • Image

      Shadow: Shadow is a young female cat who was supposed to be a barn cat, but she had other ideas. She's a sweet, gentle creature who loves being held, cuddled, and generally pampered in every way. She especially loves sitting on Lei'lira's lap, and getting her belly rubbed. Lei'lira named her Shadow for her tendency to follow her around. If Lei'lira is in her cottage, or out on her farm, Shadow isn't far away. And when Lei'lira does leave, Shadow is always at the door when she returns, ready to greet her with a warm purr, and plea for attention.


  • *Canine*

    • Image

      Maia: Maia is a sweet, gentle girl that follows Lei'lira everywhere when allowed. Although not trained, she is very protective of her mistress, and will try to "herd" Lei'lira away from perceived dangers. She is very clever, and will do anything for a good belly rub.

    • Image

      Shinta: Shinta is supposed to be a well trained working dog. And he will be...eventually. But he has other ideas, and would much rather spend his time goofing off, and getting into trouble. He has to explore absolutely everything. But he is a friendly, charming rogue of a dog who is easy to love.



  • *Other*

    • Image

      Tara: Tara is mild natured, and easy going most of the time. But she hates being approached from behind, and will lash out at anyone who approaches her that way.

    • Image

      Daisy: Daisy is an easy going cow who rarely gives anyone any trouble. But she can be stubborn at times, and she hates being milked by someone with cold hands. Anyone who tries is likely to be stomped, or find their bucket kicked over.
    • 2 other cows, and a bull

    • Image

      Tory: Tory is very protective of his hens, and can be vicious when he wants to be. But he is a very reliable rooster.

    • Image

      Chickens: Lei'lira owns 19.


User avatar
Lei'lira
Approved Character
 
Posts: 424
Joined: Wed Feb 03, 2016 1:41 am
Race: Mixed Race
Profession: Farmer
Renown: +197
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Plot Notes
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Medals: 18
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Lei'Lira

Postby Lei'lira » Thu Feb 18, 2016 6:18 pm

Ledger
Item AmountBalance
[SP] +25 GN 25 GN
Fireplace Rod and Hook Stand (For Cooking) -6SN 24GN, 4SN
Soup Bowl -1SN 24GN, 3SN
2 Dinner Forks -2SN 24GN, 1 SN
Small Frying Pan -2GN 22GN, 1SN
Small Cooking Pot -3GN 19GN, 1SN
Blank Journal -5GN 14GN, 1SN
Ink Well -2GN 12GN, 1SN
Ink Pen -1GN 11GN, 1SN
Selling wheelbarrow +17GN 28GN, 1SN
Curry Comb -2GN 26GN, 1SN
Dandy Brush (for grooming horses) -2GN 24GN, 1SN
Body Brush (for grooming horses) -2GN 22GN, 1SN
Mane/tail Comb -2GN 20GN, 1SN
Ashan Bribe -5GN 15GN, 1SN
Failed Bribe-5GN 10GN, 1SN
Ashan Bribe -5GN 5GN, 1SN
Rebirth 716 Wages +765 GN 770GN, 1SN
Living Expenses and Tax -53 GN, 5 SN, 6 CN 716GN, 5SN, 4CN
SP Loan Repayment -300 GN 416GN, 5SN, 4CN
1/4 acre of land -200 GN 216GN, 5SN, 4CN
1 horse -50 GN 166GN, 5SN, 4CN
Buckets (4) -12 GN 154GN, 5SN, 4CN
Large Bucket -6 GN 148GN, 5SN, 4CN
Pitchfork -7 GN 141GN, 5SN, 4CN
Manure Fork -7 GN 134GN, 5SN, 4CN
Wheelbarrow -14 GN 120GN, 5SN, 4CN
Broom (large) -6 SN 119GN, 9SN, 4CN
Wooden Scrub Brush (large) -3 GN 116GN, 9SN, 4CN
Chicken Coop -50 GN 66GN, 9SN, 4CN
Hens (14) -14 GN 52GN, 9SN, 4CN
Ymiden Wages +830 GN 882GN, 9SN, 4CN
Ymiden Expenses/Tax -74 GN, 7 SN 808GN, 2SN, 4CN
Saun Wages +480 GN 1288GN, 2SN, 4CN
Saun Expenses/Tax -67 GN, 2 SN 1221GN, 4CN
Hot Cycle Feed -5 GN 1216GN, 4CN
Saun NPC Expenses -10 GN 1206GN, 4CN
Katana (masterwork quality) -200 GN 1006GN, 4CN
Loot from here +50 GN 1056GN, 4CN
Rams (4) -80 GN 976GN, 4CN
Ewes (20) -200 GN 776GN, 4CN
Land (1/2 acre) -400 GN 376GN, 4CN
Zi'da Event Gift -50 GN 326GN, 4CN
Iron Shears -7 GN 319GN, 4CN
Vhalar Wages +1845 GN 2164GN, 4CN
Vhalar Expenses -258 GN, 3 SN 1905GN, 7SN, 4CN
Vhalar NPC Expenses -10 GN 1895GN, 7SN, 4CN
Vhalar Feed Expenses -37 GN 1858GN, 7SN, 4CN
Zi'da NPC Wages +1284 GN, 6 SN, 6 CN 3143GN, 4SN
Zi'da Expenses -221 GN, 3 SN, 4 CN 2922GN, 6CN
Zi'da NPC Expenses -30 GN 2892GN, 6CN
Zi'da Feed Expenses -45 GN 2847GN, 6CN
lantern -10 GN 2837 GN, 6CN
Cylus NPC Wages +425 GN, 2 SN 3262GN, 2SN, 6CN
Cylus Expenses -144 GN, 8 SN 3117GN, 3SN, 6CN
Cylus NPC Expenses -20 GN 3097GN, 3SN, 6CN
Cylus Feed Expenses -45 GN 3052GN, 3SN, 6CN
stable (basic quality; houses 2 horses) -200 GN 2852GN, 3SN, 6CN
horses (3; trained to ride, 1 pregnant) -320 GN 2532GN, 3SN, 6CN
Hoof Pick -6 GN 2526GN, 3SN, 6CN
Loyalty Bonus for 1 Arc on the job +5000 GN 7526GN, 3SN, 6CN
Eri (skilled female slave) -350 GN 7176 GN, 3 SN, 6 CN
Ye Olde Inn (10 trial stay, luxury room with stabling for 1 horse) -10 GN, 5 SN 7165 GN, 8 SN, 6 CN
Ye Olde Inn (10 trial stay, luxury room with stabling for 1 horse) -10 GN, 5 SN 7155 GN, 3 SN, 6 CN
Nightgown; black, made from wool, with fur trimming, a liner, and embroidery, medium sized -32 GN, 5 SN 7122 GN, 8 SN, 6 CN
Nightgown; blue, made from taffeta, with lace, and embroidery, medium sized -24 GN, 5 SN 7098 GN, 3 SN, 6 CN
5 pairs of cotton women's undergarments; medium sized, 3 black, and 2 beige -15 GN 7083 GN, 3 SN, 6 CN
Blouse; blue, taffeta, medium sized -3 GN, 6 SN 7079 GN, 7 SN, 6 CN
Skirt; black, taffeta, medium sized -4 GN 7075 GN, 7 SN, 6 CN
Coat; black wool, medium sized -25 GN, 9 SN 7049 GN, 8 SN, 6 CN
Cloak; black wool, medium sized -18 GN, 5 SN 7031 GN, 3 SN, 6 CN
Slippers; blue wool, medium sized -9 SN, 4 CN 7030 GN, 4 SN, 2 CN
Gloves; black wool, medium sized - 6 GN, 5 SN 7024 GN, 9 SN, 2 CN
Nightgown; X-Small, blue taffeta with lace trimming and embroidery -15 GN, 5 SN, 5 CN 7009 GN, 3 SN, 7 CN
Nightgown; X-Small, black wool with fur trimming, a lining, and embroidery -12 GN, 2 SN, 5 CN 6997 GN, 1 SN, 2 CN
5 pairs of cotton women's undergarments; X-Small, beige -5 GN, 1 SN 6992 GN, 2 CN
Dress; X-small, blue taffeta, with beads -15 GN, 5 SN 6976 GN, 5 SN, 2 CN
Dress; X-small, purple wool, with beads -19 GN, 7 SN, 5 CN 6956 GN, 7 SN, 7 CN
Slippers; X-Small, purple wool with embroidery -7 SN, 3 CN 6956 GN, 4 CN
Coat; X-Small, purple wool with embroidery -25 GN, 9 SN 6960 GN, 1 SN, 4 CN
Cloak; X-Small, black wool with beads -8 GN, 7 SN, 5 CN 6951 GN, 3 SN, 9 CN
Gloves; X-Small, purple wool with fur trim -7 GN, 8 SN 6943 GN, 5 SN, 9 CN
Nightgown; Small, blue taffeta with lace trimming and embroidery -21 GN, 4 SN, 5 CN 6922 GN, 1 SN, 4 CN
Nightgown; Small, black wool with fur trimming, a lining, and embroidery -19 GN, 4 SN 6902 GN, 7 SN, 4 CN
5 pairs of cotton women's undergarments; Small, beige -4 GN, 6 SN 6898 GN, 1 SN, 4 CN
Skirt; Small, black taffeta -3 GN 6895 GN, 1 SN, 4 CN
Blouse; Small, purple taffeta -4 GN, 3 SN, 2 CN 6890 GN, 8 SN, 2 CN
Slippers; Small, purple wool with embroidery -1 GN, 1 SN, 1 CN 6889 GN, 7 SN, 1 CN
Gloves; Small, purple wool with fur trim -11 GN, 4 SN 6878 GN, 3 SN, 1 CN
Cloak; Small, black wool -13 GN, 8 SN, 8 CN 6864 GN, 5 SN, 9 CN
Coat; Small, black wool -19 GN, 6 SN, 1 CN 6844 GN, 9 SN, 8 CN
Blouse; medium, purple cotton -3 GN, 7 SN, 2 CN 6841 GN, 2 SN, 6 CN
Blouse; medium, beige cotton -1 GN, 4 SN, 4 CN 6840 GN, 8 SN, 2 CN
Blouse; medium, black cotton -1 GN, 6 SN, 2 CN 6839 GN, 2 SN
Blouse; medium, brown cotton -1 GN, 8 SN 6837 GN, 4 SN
Blouse; medium, blue cotton -2 GN, 2 SN, 2 CN 6835 GN, 1 SN, 8 CN
Blouse; medium, white cotton -1 GN, 3 SN, 2 CN 6833 GN, 8 SN, 6 CN
Blouse; medium, green cotton -1 GN, 8 CN 6832 GN, 7 SN, 8 CN
Pants; medium, brown cotton with braided cord -9 GN 6 SN 6823 GN, 1 SN, 8 CN
Pants; medium, black cotton with braided cord -8 GN, 7 SN 6814 GN, 4 SN, 8 CN
Pants; medium, grey cotton with braided cord -8 GN, 7 SN 6805 GN, 7 SN, 8 CN
Blouse; medium, purple wool -4 GN, 3 SN 6801 GN, 4 SN, 8 CN
Blouse; medium, beige wool -2 GN, 4 CN 6799 GN, 4 SN, 4 CN
Blouse; medium, black wool -2 GN, 2 SN, 2 CN 6797 GN, 2 SN, 2 CN
Blouse; medium, brown wool -2 GN, 4 SN 6794 GN, 8 SN, 2 CN
Blouse; medium, blue wool -2 GN, 8 SN, 2 CN 6792 GN
Blouse; medium, white wool -1 GN, 9 SN, 2 CN 6790 GN, 8 CN
Blouse; medium, green wool -3 GN 6787 GN, 8 CN
Pants; medium, brown wool with braided cord -12 GN, 6 SN 6774 GN, 4 SN, 8 CN
Pants; medium, black wool with braided cord -11 GN, 7 SN 6762 GN, 7 SN, 8 CN
Pants; medium, grey wool with braided cord -11 GN, 7 SN 6751 GN, 8 CN
Swaddling Clothes; 6 yards of wool (3 for each twin) -26 GN, 4 SN 6724 GN, 6 SN, 8 CN
Diapers; 10 yards of cotton cloth (5 for each twin) -24 GN 6700 GN, 6 SN, 8 CN
6 Bags (large; can hold a variety of different sized items), waterproof heavy duty canvas -15 GN, 6 SN 6699 GN, 8 CN
Blouse; medium, grey cotton -1 GN, 6 SN, 2 CN 6697 GN, 4 SN, 6 CN
Blouse; medium, grey wool -2 GN, 2 SN, 2 CN 6695 GN, 2 SN, 4 CN
Shoes; black leather ankle boots -4 GN, 4 SN 6690 GN, 8 SN, 4 CN
Shoes; brown leather ankle boots -4 GN, 6 SN, 4 CN 6686 GN, 2 SN
Shoes; black leather flats -1 GN, 9 SN 6684 GN, 3 SN
Blouse; X-Small, black cotton -8 SN, 1 CN 6683 GN, 4 SN, 9 CN
Blouse; X-Small, white cotton - 6 SN, 6 CN 6682 GN, 8 SN, 9 CN
Blouse; X-Small, grey cotton -8 SN, 1 CN 6682 GN, 8 CN
Blouse; X-Small, beige cotton -7 SN, 2 CN 6681 GN, 3 SN, 6 CN
Blouse; X-Small, blue cotton -1 GN, 1 SN, 1 CN 6680 GN, 2 SN, 5 CN
Blouse; X-Small, brown cotton -9 SN 6679 GN, 3 SN, 5 CN
Blouse; X-Small, purple cotton -1 GN, 8 SN, 6 CN 6677 GN, 4 SN, 9 CN
Blouse; X-Small, red cotton -2 GN, 4 SN, 6 CN 6675 GN, 3 CN
Blouse; X-Small, green cotton -1 GN, 2 SN 6673 GN, 8 SN, 3 CN
Pants; X-Small, black cotton with braided cord -4 GN, 3 SN, 5 CN 6669 GN, 4 SN, 8 CN
Pants; X-Small, brown cotton with braided cord - 4 GN, 8 SN 6664 GN, 6 SN, 8 CN
Pants; X-Small, grey cotton with braided cord -4 GN, 3 SN, 5 CN 6660 GN, 3 SN, 3 CN
Blouse; X-Small, black wool -1 GN, 1 SN, 1 CN 6659 GN, 2 SN, 2 CN
Blouse; X-Small, white wool -9 SN, 6 CN 6658 GN, 2 SN, 6 CN
Blouse; X-Small, grey wool 1 GN, 1 SN, 1 CN 6657 GN, 1 SN, 5 CN
Blouse; X-Small, beige wool -1 GN, 2 CN 6656 GN, 1 SN, 3 CN
Blouse; X-Small, blue wool -1 GN, 4 SN, 1 CN 6654 GN, 7 SN, 2 CN
Blouse; X-Small, brown wool -1 GN, 2 SN 6653 GN, 5 SN, 2 CN
Blouse; X-Small, purple wool -2 GN, 1 SN, 6 CN 6651 GN, 3 SN, 6 CN
Blouse; X-Small, red wool -2 GN, 7 SN, 6 CN 6648 GN, 6 SN
Blouse; X-Small, green wool -1 GN, 5 SN 6647 GN, 1 SN
Pants; X-Small, black wool with braided cord -5 GN, 8 SN, 5 CN 6641 GN, 2 SN, 5 CN
Pants; X-Small, brown wool with braided cord -6 GN, 3 SN 6634 GN, 9 SN, 5 CN
Pants; X-Small, grey wool with braided cord -5 GN, 8 SN, 5 CN 6629 GN, 1 SN
Shoes; X-Small black leather ankle boots -2 GN, 2 SN 6626 GN, 8 SN
Shoes; X-Small brown leather ankle boots -2 GN, 3 SN, 2 CN 6624 GN, 4 SN, 8 CN
Shoes; X-Small black leather flats -8 SN, 3 CN 6623 GN, 6 SN, 5 CN
Stuffed animal; cat -1 GN 6622 GN, 6 SN, 5 CN
Blouse; Small, black, cotton -1 GN, 2 SN, 2 CN 6621 GN, 4 SN, 3 CN
Blouse; Small, white, cotton -9 SN, 9 CN 6620 GN, 4 SN, 4 CN
Blouse; Small, grey, cotton -1 GN, 2 SN, 2 CN 6619 GN, 2 SN, 2 CN
Blouse; Small, beige, cotton -1 GN, 8 CN 6618 GN, 1 SN, 4 CN
Blouse; Small, blue, cotton -1 GN, 6 SN, 6 CN 6616 GN, 4 SN, 8 CN
Blouse; Small, brown, cotton -1 GN, 2 SN, 6 CN 6615 GN, 2 SN, 2 CN
Blouse; Small, purple, cotton -2 GN, 7 SN, 9 CN 6612 GN, 4 SN, 3 CN
Blouse; Small, green, cotton -1 GN, 8 SN 6610 GN, 6 SN, 3 CN
Pants; Small, black cotton with braided cord -6 GN, 5 SN, 5 CN 6604 GN, 8 CN
Pants; Small, brown cotton with braided cord -6 GN, 5 SN 6597 GN, 5 SN, 8 CN
Pants; Small, grey cotton with braided cord -6 GN, 5 SN, 5 CN 6591 GN, 3 CN
Blouse; Small, black, wool -1 GN, 6 SN, 7 CN 6589 GN, 3 SN, 6 CN
Blouse; Small, white, wool -1 GN, 4 SN, 4 CN 6587 GN, 9 SN, 2 CN
Blouse; Small, grey, wool --1 GN, 6 SN, 7 CN 6586 GN, 2 SN, 5 CN
Blouse; Small, beige, wool -1 GN, 5 SN, 3 CN 6584 GN, 7 SN, 2 CN
Blouse; Small, blue, wool -2 GN, 1 SN, 2 CN 6582 GN, 6 SN
Blouse; Small, brown, wool -1 GN, 8 SN, 1 CN 6580 GN, 7 SN, 9 CN
Blouse; Small, purple, wool -3 GN, 2 SN, 4 CN 6577 GN, 5 SN, 5 CN
Blouse; Small, green, wool -2 GN, 2 SN, 5 CN 6575 GN, 3 SN
Pants; Small, black wool with braided cord -8 GN, 8 SN 6566 GN, 5 SN
Pants; Small, brown wool with braided cord -9 GN, 5 SN 6557 GN
Pants; Small, grey wool with braided cord -8 GN, 8 SN 6548 GN, 2 SN
Shoes; Small black leather ankle boots -3 GN, 3 SN 6544 GN, 9 SN
Shoes; Small brown leather ankle boots -3 GN, 4 SN, 8 CN 6541 GN, 4 SN, 2 CN
Shoes; Small black leather flats -1 GN, 2 SN, 5 CN 6540 GN, 1 SN, 7 CN
House Expansion; 2 300 sq ft rooms -746 GN, 8 SN 5793 GN, 3 SN, 7 CN
9 Fresh aloe leaves -3 GN 5790 GN, 3 SN, 7 CN
Herbs of Rynmere; A Complete Guide to Herbs in Rynmere (10 volume encyclopedia) -100 GN 5690 GN, 3 SN, 7 CN
The Immortals -10 GN 5680 GN, 3 SN, 7 CN
Gardening Made Easy -10 GN 5670 GN, 3 SN, 7 CN
Herbal Gardens -10 GN 5660 GN, 3 SN, 7 CN
Beautiful Medicine -10 GN 5650 GN, 3 SN, 7 CN
Mother's Helper: Simple Herbal Remedies Every Mother Should Know -10 GN 5640 GN, 3 SN, 7 CN
Candle Making: Tips and Tricks -10 GN 5630 GN, 3 SN, 7 CN
Home Made Soaps -10 GN 5620 GN, 3 SN, 7 CN
Languages of Rynmere, and Those Who Speak Them -10 GN 5610 GN, 3 SN, 7 CN
How to Speak Rakahi -10 GN 5600 GN, 3 SN, 7 CN
Cooking Made Easy -10 GN 5590 GN, 3 SN, 7 CN
Baking Made Easy -10 GN 5580 GN, 3 SN, 7 CN
How to Run a Business -10 GN 5570 GN, 3 SN, 7 CN
Simple Recipes for Beginners -10 GN 5560 GN, 3 SN, 7 CN
Tasty Treats -10 GN 5550 GN, 3 SN, 7 CN
Cooking with Herbs and Spices -10 GN 5540 GN, 3 SN, 7 CN
Jams, Jellies, and More -10 GN 5530 GN, 3 SN, 7 CN
Sea Side Stories -8 GN 5522 GN, 3 SN, 7 CN
Horse Stories: Fact or Fiction -8 GN 5514 GN, 3 SN, 7 CN
Blank Journals (13) -65 GN 5449 GN, 3 SN, 7 CN
Ink Well (2) -4 GN 5445 GN, 3 SN, 7 CN
Ink Pen (2) -2 GN 5443 GN, 3 SN, 7 CN
Animal Tales -8 GN 5435 GN, 3 SN, 7 CN
Let's Learn About Animals -8 GN 5427 GN, 3 SN, 7 CN
Let's Learn About Plants -8 GN 5419 GN, 3 SN, 7 CN
How to Speak Common -10 GN 5409 GN, 3 SN, 7 CN
Working with Animals -10 GN 5399 GN, 3 SN, 7 CN
Gardening and You -10 GN 5389 GN, 3 SN, 7 CN
Themed Gardens -10 GN 5379 GN, 3 SN, 7 CN
Rynmere -10 GN 5369 GN, 3 SN, 7 CN
Donation to Malcom's Center for Kids here -50 GN 5319 GN, 3 SN, 7 CN
Cows (2) -40 GN (2) 5279 GN, 3 SN, 7 CN
Calves (2 unborn) -20 GN 5259 GN, 3 SN, 7 CN
Bull -100 GN 5159 GN, 3 SN, 7 CN
Ashan Wages +2829 GN 7988 GN, 3 SN, 7 CN
Ashan Expenses -396 GN, 6 CN 7592 GN, 3 SN, 1 CN
Ashan NPC Costs - 342 GN, 9 SN 7249 GN, 4 SN, 1 CN
Ashan Feed Costs -65 GN 7185 GN, 4 SN, 1 CN
5 doses of fresh Saikuru made from 1 part of the plant -5 SN 7184 GN, 9 SN, 1 CN
Nels donated to kids in need -2 GN 7182 GN, 9 SN, 1 CN
6 young, trained Apanie (horses) -468 GN 6714 GN, 9 SN, 1 CN
6 young, trained Etan Ponies (horses) -504 GN 6210 GN, 9 SN, 1 CN
5 young untrained Neeraja (horses) -270 GN 5940 GN, 9 SN, 1 CN
1 young trained Neeraja (horse) -108 GN 5832 GN, 9 SN, 1 CN
1 trained Neeraja (horse) -180 GN 5652 GN, 9 SN, 1 CN
2 young, trained Katura (horses) -288 GN 5364 GN, 9 SN, 1 CN
2 trained Oakleigh Destriers (horses) -200 GN 5164 GN, 9 SN, 1 CN
4 untrained Oakleigh Destriers (horses) -200 GN 4964 GN, 9 SN, 1 CN
5 unborn Oakleigh Destriers (to be born in Ashan 718)/stud fees -100 GN 4864 GN, 9 SN, 1 CN
1 trained horse -100 GN 4764 GN, 9 SN, 1 CN
2 young, trained Namib (horses) -240 GN 4524 GN, 9 SN, 1 CN
1 unborn Namib foal -20 GN 4504 GN, 9 SN, 1 CN
1 trained Namib (horse) -200 GN 4304 GN, 9 SN, 1 CN
Donation to The Little Garden -300 GN 4004 GN, 9 SN, 1 CN
Ymiden Wages +2075 GN 6079 GN, 9 SN, 1 CN
Ymiden Expenses -290 GN, 5 SN 5789 GN, 4 SN, 1 CN
Ymiden NPC Costs -238 GN, 4 SN 5551 GN, 1 CN
Ymiden Feed Costs -127 GN 5424 GN, 1 CN
Saun Wages +1080 GN 6504 GN, 1 CN
Saun Expenses -151 GN, 2 SN 6352 GN, 8 SN, 1 CN
Saun NPC Costs -70 GN 6282 GN, 8 SN, 1 CN
Saun Feed Costs -127 GN 6155 GN, 8 SN, 1 CN
Vhalar Wages +3567 GN 9722 GN, 8 SN, 1 CN
Vhalar Expenses -499 GN, 3 SN, 8 CN 9223 GN, 5 CN
Vhalar NPC Costs -120 GN GN 9103 GN, 5 CN
Vhalar Feed Costs -139 GN 8964 GN, 5 CN
Travel Fare from Andaris to Rharne for 5 -80 GN 8884 GN, 5 CN
Small Renown Reward +300 GN 9184 GN, 5 CN
Small Renown Reward +300 GN 9484 GN, 5 CN
Travel Fare from Rharne to Scalvoris for 5 -190 GN 9294 GN, 5 CN
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Total Currency: 0 ON, 9294 GN, 0 SN, 5 CN
User avatar
Lei'lira
Approved Character
 
Posts: 424
Joined: Wed Feb 03, 2016 1:41 am
Race: Mixed Race
Profession: Farmer
Renown: +197
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Letters
Medals: 18
Story of the Month (1) World Developer (1) Painting With Words (1) Supporter (1)
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Living Legend (1)
Pioneer (1) Right In The Feels (1) Starting A Family (1) Shopaholic (1)
Legend In Waiting (1) Vhalar 716 (1) Holiday Event 2016 (1) Cylus 717 Thread Challenge (1)
Cylus 717 PC/Dev Challenge (1) Cylus 717 All Star (1)

Lei'Lira

Postby Lei'lira » Thu Feb 18, 2016 6:20 pm

Thread List

Memory Threads : 
Cylus 702

3rd of Cylus, 702: [Warrick] Good Intentions: Story: 5/5, Collaboration: 0/5 (solo), Structure: 5/5, Loot: None, Injuries: None, Fame: General good deed +1, Devotion: None, and Magic: These points may NOT be used for Arcana.

Cylus 704

13th of Cylus, 704: [Warrick] Trouble with Bullies: Story: 5/5, Collaboration: 5/5, Structure: 5/ 5, Loot: 1 stone (you did have 2), +1 lovely memory, and Fame: +10 (give a gift, combat victory etc)

Ashan 711

1st of Ashan, 711: Hunting Party

716 : Cylus 716

9th of Cylus, 716: [Warrick] The Rooster Crows Rewards: Observation: 3, Appraisal: 1, Foraging: 2, Investigation: 1

20th of Cylus, 716: [Warrick] An Eventful Visit Rewards: Instrument (Flute): 2, Mount: 1, Investigation: 1, Ranged Combat: 1, Unarmed Combat: 1, Socialization: 1, Endurance: 1
Injuries: Bruised coccyx from falling off a horse. Sore lower back and legs for three trials.

aaa[Warrick] Once Upon a Time

Ashan 716

15th of Ashan, 716: [Warrick] The Start of a Dream Rewards: Animal Husbandry: 2, Observation: 2, Animal Training: 1, Kaiyu is now in foal.

25th of Ashan, 716: [Warrick] Disturbing News

37th of Ashan, 716: [Warrick] Fox Hunt

43rd of Ashan, 716: [Warrick] Forgotten Key: Story: 5/5, Collaboration: 0/5, Structure: 5/5, Loot: 1 x silver key, Fame: -2 Breaking a City Law (Bribing a guard!)

64th of Ashan, 716: Honoring the Andaris: Story: +2, Collaboration: +1 (1 post), Structure: +5, Knowledges: Discipline: Meeting Unpleasant Political Obligations, Persuasion: Dropping the Family Name, Politics: Gala Events Show Disregard for the Poor, Politics: Those Not Suited for Titles Should be Free of Them, and Psychology: Preferring the Simple Life

Ymiden 716

7th of Ymiden, 716: [Warrick] Simple Pleasures: Story: 5/5, Collaboration: 0/5, Structure: 5/5, Loot: n/a, Fame: n/a

Saun 716

7th of Saun, 716: [Warrick] Dangerous Encounters: Story: 5/5, Collaboration: 0/5, Structure: 5/5, Loot: n/a, Injuries: Whip lashes: heal time 15 x days. Sexual Assault: heal time 7 x days, Fame: n/a

12th of Saun, 716: [Warrick] Saving Grace: Story: 5/5, Collaboration: 5/5, Structure: 5/5, Loot: n/a, Injuries: Healing wounds on back, Bruises along abdomen, thighs, neck and wrists, Internal damage and tearing, Malnourishment, Dehydration, and Exposure. With careful rest, cleaning of wounds along with proper food and water the physical wounds should heal within 20 trials. However Lei'Lira will bear the scars of whipping for a good number of arcs. They will slowly fade in time. As for the emotional and mental wounds, I am unable to give a timescale, Fame: -10 Witness and Victim to countless acts of cruelty

15th of Saun, 716: Broken Wings: Story: 5/5, Collaboration: 5/5, Structure: 5/5, Injuries: Lei’lira is suffering from Post-Traumatic Stress Disorder as a result of her ordeal, and Fame: +1 good deed for showing courage in the face of trauma, +2 for supporting a popular cause (Lazuli Warrick)

17th of Saun, 716: Onward: Story: 5/5, Collaboration: 5/ 5, Structure: 5/ 5

19th of Saun, 716: A Sacred Vow

19th-22nd of Saun, 716: Wedding Night

20th of Saun, 716: [Warrick] A Much Needed Discussion

35th of Saun, 716: A New Tragedy

35th of Saun, 716: [Warrick] A Day in the Life: Story: 5/5, Collaboration: 0/5, Structure: 5/5, Loot: A new henhouse, Fame: n/a

Vhalar 716

5th Vhalar, 716: [Warrick] What Dangers Lurk in the Shadows?

7th Vhalar, 716: [Warrick] Far From Home

14th Vhalar, 716: [Global Event] The Humble Son: Story: 7/10, Collaboration: 5/5, Structure: 5/5, Loot: 50gn, 1 full set of master-craft leather armour, 1 alder wood shield, 1 weapon of your choice worth up to 100gn (gladius mentioned in rewards of the Humble Son challenge thread), A gift from U'frek: Seashell Necklace that makes you invisible to Dangerous Spirits, Wisps, Shadow Creatures, and Familiars when worn. 1 master-craft weapon of your choice that cannot be sold or gifted (it can be stolen in modded thread), Injuries: A couple of scuffs and bruises (five trials), Fame: +5 fame (for competing in the side-challenge), +3 fame assorted. Total: +8 fame, Devotion: +1

14th Vhalar, 716: [Global Event] Swords, Axes, Daggers Oh My [Side Challenge]: Story: 5/5, Collaboration: 5/5, Structure: 5/5, Loot: 1 x gladius (as described), Fame: n/a

19th Vhalar, 716: [Global Event] The Great Meeting: Story: 10/10, Collaboration: 5/5, Structure: 5/5, Loot: NA, Injuries: None, Fame: +10 for event participation, +5 for an Immortal speaking directly to you, Devotion: +1 (Prayer), +5 (Moseke spoke to you)

20th Vhalar, 716: [Global Event] Battle To The Tomb of Treid: Story: +5/10, Collaboration: +3/5 (2 posts), Structure: +5/5, Injury: Sword to upper right thigh, Fame: +10 (Event participation)

20th Vhalar, 716: [Global Event] Heal Thyself....: Story: 10/10, Collaboration: 5/ 5, Structure: 5/ 5, and Fame: +10 (taking part in the event), +3 (attempting to take charge), +5 (good deeds)

aaa Vhalar, 716: [Warrick] Good Deeds Will be Punished

103 Vhalar, 716: [Warrick] Tending the Flock: Story: 5, Collaboration: N/A, Structure: 5, Loot: Please deduct all the supplies and animals for your farm if you haven’t already, Injuries: Minor puncture that will heal in 4 trials, Fame: N/A

aaa Vhalar, 716: Paradise

Zi'da 716

3rd Zi'da, 716: [Warrick] Increasing the Herd: Story: 5/5, Collaboration: 0/5 (Solo), Structure: 5/5, and Loot: New stable. New Mares. (1 in foal)


66th-67th Zi'da, 716: [Warrick] Mixed Blessings: Story: 5, Collaboration: NA (solo thread), Structure: 5, Loot: Twinsies!, Fame: NA

69th Zi'da, 716: Revalations: Story: 5/5, Collaboration: 5/5, Structure: 5/5, Magic: N/A, Loot: N/A, Injuries: N/A, Fame: N/A, Devotion: N/A

75th Zi'da, 716: [Warrick] Securing the Future: Story: 5/5, Collaboration: O/5, Structure: 5/5, Loot: N/A, Injuries: light slashes to the soles of feet. Several bruises around the body, and burns around the neck, Fame: +1 for good deed, Magic: These points can NOT be used for Domain Magic, Devotion: N/A

75th Zi'da, 716: [Warrick] Dark Days: Story: 5/5, Collaboration: 5/5, Structure: 5/5, Magic: N/A, Loot: The Deed to Vivian's House, Injuries: Bodily Scrapes and Bruises - 10 Trials, Sore Lady Parts - 5 Trials, Fame: +2 for protecting children, and Devotion: N/A
717 : Cylus 717

3rd Cylus, 717: Dancing in the Forest of Wonders: Story: 5/5, Collaboration: 0/5, Structure: 5/5

9th Cylus, 717: [Warrick] Lost in the Twilight Snow: Story: 5/5, Collaboration: 0/5, Structure: 5/5, Devotion: Prayer to Moseke. +1 Save an Animal. +2 Total Devotion +3

19th Cylus, 717: [Warrick] The Trouble with Children: Story: 5/5, Collaboration: 0/5, Structure: 5/5, and Fame: +5 (Helping the Innocent), -2 (Soiling the Warrick Name with Nobodies)

27th Cylus, 717: The Marking of a Slave: Story: 5/5, Collaboration: 0/5, and Structure: 5/5

29th Cylus, 717: Twilight Outings: Story 5/5, Collaboration 0/5, and Structure 5/5

30th Cylus, 717: New Beginnings

Ashan 717

10th Ashan, 717: Changes: 15 skill points, Fame: +2 General good deed

25th Ashan, 717: All the Pretty Little Horses: 10 skill points, Fame: +3 Stopping theft, +3 General good deeds, +2 Horse spending spree, Injuries: Mild concussion. Headaches and dizziness are a risk for the rest of the season

30th Ashan, 717: [Venora] Adopting Teirue: 10 skill points, Loot: Four Adopted Kids (already approved personal NPCs), Injuries: Muscle Soreness in Legs for 6 trials, and Renown: Medium (+15)

35th Ashan, 717: [Warrick] Living the Dream: 10 skill points, Loot: 5 foals! 3 fillies and 2 colts to be born in Zi'da 717

35th Ashan, 717: [Warrick] Idle Nights

57th Ashan, 717: I'm Coming Home: Story: 5/5, Collaboration: 5/5, Structure: 5/5, and Magic: N/A

58th Ashan, 717: A Lion, a Wolf, and a Couple of Horses

58th Ashan, 717: Running Circles

59th Ashan, 717: Privlege


Ymiden 717

3rd Ymiden, 717: [Warrick] The Tale of Drayas: Story: 5/5, Collaboration: 5/5, Structure: 5/5, Loot: None, Injuries: None, and Fame: -10 (Associate to Drayas' Murder); +5 (Protecting Family)

5th Ymiden, 717: [Warrick] Tending to Business: 10 skill points

16th Ymiden, 717: [Warrick] A Lesson in Need

33rd Ymiden, 717: Freedom for Eri: XP: 10/10, Fame: +3

aaa Ymiden, 717: [Warrick] Place Holder Thread

aaa Ymiden, 717: [Warrick] Place Holder Thread 2

aaa Ymiden, 717: [Warrick] Place Holder Thread 3

aaa Ymiden, 717: [Warrick] Place Holder Thread 4

aaa Ymiden, 717: [Warrick] Place Holder Thread 5

aaa Ymiden, 717: [Warrick] Place Holder Thread 6

aaa Ymiden, 717: [Warrick] Place Holder Thread 7

aaa Ymiden, 717: [Andaris] Place Holder Thread 8


Saun 717

4th Saun, 717: [Warrick] Called Before Us

15th Saun, 717: [Warrick] Many Hands Make Light Work: 10/10 skill points

19th Saun, 717: [Warrick] Welcome to the Family

39th Saun, 717: [Courthouse] Black Sheep: 5 exp

Vhalar 717

1st Vhalar, 717: [Warrick] Good Deeds are Well Rewarded

1st Vhalar, 717: [Warrick] Place Holder 1

109th Vhalar, 717: [Burning Mountians] Place Holder 9

111th Vhalar, 717: [Warrick] Place Holder 3

118th Vhalar, 717: Andaris Place Holder 1

aaa Vhalar, 717: [Burning Mountians] Place Holder 1

aaa Vhalar, 717: [Burning Mountians] Place Holder 2

aaa Vhalar, 717: [Burning Mountians] Place Holder 3

aaa Vhalar, 717: [Burning Mountians] Place Holder 4

aaa Vhalar, 717: [Burning Mountians] Place Holder 5

aaa Vhalar, 717: [Burning Mountians] Place Holder 6

aaa Vhalar, 717: [Burning Mountians] Place Holder 7

aaa Vhalar, 717: [Burning Mountians] Place Holder 8

aaa Vhalar, 717: [Burning Mountians] Mature Place Holder 1

aaa Vhalar, 717: [Burning Mountians] Mature Place Holder 2

aaa Vhalar, 717: [Burning Mountians] Mature Place Holder 3

aaa Vhalar, 717: [Burning Mountians] Mature Place Holder 4

aaa Vhalar, 717: [Burning Mountians] Mature Place Holder 5

aaa Vhalar, 717: [Burning Mountians] Mature Place Holder 6

aaa Vhalar, 717: [Burning Mountians] Mature Place Holder 7

aaa Vhalar, 717: [Burning Mountians] Mature Place Holder 8

Zi'da 717

26th Zi'da, 717: Stranger in a Strange Land

30th Zi'da, 717: Stand

aaa Zi'da, 717: JT Place Holder

aaa Zi'da, 717: [Quest] Place Holder

aaa Zi'da, 717: Place Holder 1

aaa Zi'da, 717: Place Holder 2

aaa Zi'da, 717: Place Holder 3

aaa Zi'da, 717: Place Holder 4

aaa Zi'da, 717: Place Holder 5
718 : Cylus 718


aaa Cylus, 718: JT Place Holder

aaa Cylus, 718: House Hunting Place Holder

Ashan

76th Ashan, 718: Cast Upon Uncertain Shores: 15 skill points, Renown: Slight (+5)

77th Ashan, 718: Taking Stock

81st Ashan, 718: Getting a Handle on the Situation

93rd Ashan, 718: Seeing the World through a Child's Eyes

99th Ashan, 718: [Beacon] Helping Out

101st Ashan, 718: The Glass Flute

115th Ashan, 718: Lost Puppy

123rd Ashan, 718: Sandy Tales

Ymiden

11th Ymiden, 718: New Arrivals

aaa Ymiden, 718:

Saun

aaa Saun, 718
User avatar
Lei'lira
Approved Character
 
Posts: 424
Joined: Wed Feb 03, 2016 1:41 am
Race: Mixed Race
Profession: Farmer
Renown: +197
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Letters
Medals: 18
Story of the Month (1) World Developer (1) Painting With Words (1) Supporter (1)
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Living Legend (1)
Pioneer (1) Right In The Feels (1) Starting A Family (1) Shopaholic (1)
Legend In Waiting (1) Vhalar 716 (1) Holiday Event 2016 (1) Cylus 717 Thread Challenge (1)
Cylus 717 PC/Dev Challenge (1) Cylus 717 All Star (1)

Lei'Lira

Postby Lei'lira » Mon Mar 07, 2016 12:10 am

Lei'lira's Bond Story

Image

Name: Lei'luna
Gender: female
Other: Since Lei'luna is Lei'lira's other half, she wanted to share her name with her familiar when it came time to name her. But for all that they are two halves of the same whole, they are different, too, and that difference is reflected in the second half of Lei'luna's name. Since the dreams calling Lei'lira came to her at night, and most of the soul searching required for her quest to be worthy of Lei'luna happened in her dreams, Lei'lira chose Luna as the other half of the wolf spirit's name for the connection to the moon, and the night.


Shadows in the Night



It started with a strange dream. In the dream, Lei'lira walked unseen among a bunch dark skinned strangers wearing clothes made out of animal hides. Although she had never seen the strangers before, they reminded Lei'lira of her mother in some way. After a while, the scene would shift into that of a deep, still forest. Without knowing how she knew, Lei'lira got the feeling that the forest was near the home of the dark skinned strangers.

At first, Lei'lira kept quiet about her dream. Strange as it was, it was just a dream, after all. Nothing to get worked up over when there was plenty of work to do around the farm. But the dream came night after night. And with it came other dreams. Dreams of running through the forest, the wind racing past her fur. Dreams of the thrill of the hunt as she and her brothers nipped at the legs of a fleeing deer, wearing it down bit by bit. And the beautiful, haunting melody that filled the air as she and her brothers sang to the moon. The dreams were pleasant ones, if strange. But they all had one thing in common; all of the dreams left Lei'lira with the sense that something, or someone was waiting for her, longing to be found.

After several days of such dreams, Lei'lira finally confided them to her mother, asking her what the dreams might mean. Her mother's reaction surprised her. Instead of telling her not to worry, that the dreams were just that, she hugged Lei'lira tightly, and spoke of a wonderful bond between a Sev'ryn and her familiar. Her mother's pride was plain for all to see, as was the almost painful relief that at least one of her daughters were more Sev'ryn than human. For the dreams were just that; a sign that Lei'lira was Sev'ryn enough to be worthy of a bond that few non Sev'ryn ever achieved. As close as the young girl was to her mother, Lei'lira simply basked in her mother's joy, and was happy for one more thing that would bring them even closer together.

And so they made the long journey to Desnind, the place where her mother was born, and raised. To a young girl who had never before traveled further than Andaris, and even that only rarely, it felt as though she had journeyed to another world. Far from the comforts of home, and all she knew, Lei'lira was lonely, and uneasy. She missed the farm, and the familiar comforts it offered. More than that, she missed her twin. They had never been this far apart before. Nor had they been apart for this long. And without her comforting presence, Lei'lira felt lost.

By day, Lei'lira searched for her familiar. The dreams were of the forest, so she wandered the forest alone, searching for...something. She didn't know what her familiar was, but she did get the sense that she would know it when she saw it. If she saw it. And the more time that passed, the more Lei'lira doubted that she ever would.

By night, Lei'lira dreamed. Some of her dreams were normal dreams. She longed for home, and to be with Lazuli, and her dreams reflected this. But there were other dreams as well. The dreams that had brought her to this strange place remained, driving her to continue her search. Something...someone out there was calling her. Urging her to find them. Those dreams kept her searching far longer than she would have otherwise. And throughout it all, a ghostly, disembodied voice asked; who are you? Lei'lira didn't have an answer. And that disturbed her greatly.

A season passed. Then another. As Lei'lira searched, she learned to know the forest well. She also came to understand that her dreams were deeply connected to her search. In some ways, they were her search as much as her trips into the forest were. If Lei'lira came to an understanding, or realized something about herself as she dreamed, she would dream of a place within the forest. A grove, a stream, a thicket. Something. And if she could find the place she had dreamed about in her waking search, she would find traces that something had been there. A tuft of fur clinging to a bush. Perhaps a paw print. Something to tell her that she was on the right track.

Time slowly lost all meaning for Lei'lira as she continued her search. The people of Desnind didn't believe that she would succeed. She was a half blood. To them, it was amazing that she had even had the dreams that brought her to their city at all. Although they were never cruel, they made it clear that they did not consider her to be one of them. And that hurt the young girl. With her close relationship to her mother, she had always identified herself as more Sev'ryn than human. More her mother's daughter than her father's. But their rejection made her question her beliefs. She did not want to be part of a people that did not want her. That realization made her long for home even more keenly.

Even her mother began to lose hope. Lei'lira could see it in the woman's eyes. Bit by bit, the pride her mother had expressed in her when she came to her about her dreams faded. And that hurt more than the rejection of a people that were clearly not her own as much as she'd once thought they were. But still the dreams persisted. The more Lei'lira came to accept that she was both human and Sev'ryn, the clearer they became.

A third season dawned, and with it came a realization. This was not her home. She did not belong here. Her mother did...or at least she could. That much was obvious. When Lei'lira took the time out of her search to look, she could see her mother reconnecting with friends and family she had grown up with. Lei'lira longed for her home. Her father and sister would be starting to bring in the harvest. Who would help them since she and their mother weren't there? Lei'lira wished that she was back home to help. Back where she belonged. This time when the unseen voice in her dream asked "Who are you?" she had an answer.

The voice in her dream seemed satisfied, and the dream shifted into a familiar scene. A small pond surrounded by trees. Lei'lira had seen that pond many times in her search for her familiar. But this time, something felt different. She got the feeling that something was waiting for her there.

When Lei'lira woke, it was still dark. But the sense of being called to the pond was so strong that she couldn't wait until daylight. The very thought of waiting even a moment more was unbearable. So she quietly made her way out of the city, and used the light of the moon to see by as she ran to the pond. There, standing at the edge of the water, bathed in silvery moonlight was a beautiful black wolf. It had a
pale, translucent black coat, and wings that appeared to be a pale silvery translucent gray. It's...no, her eyes were as gray as her wings.

Lei'lira knew without question that the wolf was her familiar. In silent awe, she extended her hand, reaching out to her other half in longing. The wolf cocked her head, watching her for a few moments, as if judging her. Then she moved towards her, having seemingly found what she was looking for. When the wolf's head brushed up against Lei'lira's hand, a bright light enveloped them. Lei'lira felt whole in a way she never had before. A part of her that she had longed for all her life, but never knew was missing had finally been returned to her. When the light faded, the wolf's eyes were a bright golden color. Overwhelmed by emotion, Lei'lira laughed, and threw her arms around her familiar. After a few moments, she released the wolf, and stood.

"Let's go home." she said simply.
User avatar
Lei'lira
Approved Character
 
Posts: 424
Joined: Wed Feb 03, 2016 1:41 am
Race: Mixed Race
Profession: Farmer
Renown: +197
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Letters
Medals: 18
Story of the Month (1) World Developer (1) Painting With Words (1) Supporter (1)
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Living Legend (1)
Pioneer (1) Right In The Feels (1) Starting A Family (1) Shopaholic (1)
Legend In Waiting (1) Vhalar 716 (1) Holiday Event 2016 (1) Cylus 717 Thread Challenge (1)
Cylus 717 PC/Dev Challenge (1) Cylus 717 All Star (1)

Lei'Lira

Postby Lei'lira » Wed May 11, 2016 8:00 pm

Foaling Records

Ashan 716

Kaiyu: Bred to Darkwind on 15 Ashan 716 here

Smokey: was in foal when Lei'lira bought her, and is due to foal in Ashan 717

Ashan 717

Foals Born

Spirit: filly, born to Kaiyu and Darkwind

Hoshi: filly, born to Smokey, and a stallion at Meadow Farms


Mares Bred

Namib Mare: Bred to a Namib stallion on Ashan 25th here, is due to foal in Zi'da 717

Oakleigh Destrier Mare: Bred to an Oakleigh Destrier stallion on Ashan 25th here, is due to foal in Ashan 718

Oakleigh Destrier Mare: Bred to an Oakleigh Destrier stallion on Ashan 25th here, is due to foal in Ashan 718

Oakleigh Destrier Mare: Bred to an Oakleigh Destrier stallion on Ashan 25th here, is due to foal in Ashan 718

Oakleigh Destrier Mare: Bred to an Oakleigh Destrier stallion on Ashan 25th here, is due to foal in Ashan 718

Oakleigh Destrier Mare: Bred to an Oakleigh Destrier stallion on Ashan 25th here, is due to foal in Ashan 718

Star: Bred to Darkwind on 35 Ashan 717 here, is due to foal in Zi'da 717

Lightning: Bred to Darkwind on 35 Ashan 717 here, is due to foal in Zi'da 717

Kaiyu: Bred to Thunder on 35 Ashan 717 here, is due to foal in Zi'da 717

Stormy: Bred to Thunder on 35 Ashan 717 here, is due to foal in Zi'da 717

Smokey: Bred to Thunder on 35 Ashan 717 here, is due to foal in Zi'da 717


Ashan 718
User avatar
Lei'lira
Approved Character
 
Posts: 424
Joined: Wed Feb 03, 2016 1:41 am
Race: Mixed Race
Profession: Farmer
Renown: +197
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Letters
Medals: 18
Story of the Month (1) World Developer (1) Painting With Words (1) Supporter (1)
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Living Legend (1)
Pioneer (1) Right In The Feels (1) Starting A Family (1) Shopaholic (1)
Legend In Waiting (1) Vhalar 716 (1) Holiday Event 2016 (1) Cylus 717 Thread Challenge (1)
Cylus 717 PC/Dev Challenge (1) Cylus 717 All Star (1)

Lei'Lira

Postby Lei'lira » Thu Jun 30, 2016 4:03 pm

Old Fame System

+30 (SF)
-2 here
-10 here
+8 here
+15 here
+1 here
+3 here
+18 here
+1 here
+10 here
+10 here
+5 and -2 here
+2 here
+7 here
-10 (Associate to Drayas' Murder), and +5 (Protecting Family) here
+ 30 for being a Rynmere noble
+3 here
+8 here
+2 here


Total: 134



Renown


ItemDebitCredit
Adjusted for new system ... +177
[Venora] Adopting Teirue ... +15
Cast Upon Uncertain Shores ... +5
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...

Total Renown: 197


Devotion

+1 here
+6 here
+3 here
+1 to Moseke here
+10 to Qylios here


Qylios Total: 12

Moseke Total: 9
User avatar
Lei'lira
Approved Character
 
Posts: 424
Joined: Wed Feb 03, 2016 1:41 am
Race: Mixed Race
Profession: Farmer
Renown: +197
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Letters
Medals: 18
Story of the Month (1) World Developer (1) Painting With Words (1) Supporter (1)
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Living Legend (1)
Pioneer (1) Right In The Feels (1) Starting A Family (1) Shopaholic (1)
Legend In Waiting (1) Vhalar 716 (1) Holiday Event 2016 (1) Cylus 717 Thread Challenge (1)
Cylus 717 PC/Dev Challenge (1) Cylus 717 All Star (1)

Lei'Lira

Postby Lei'lira » Sun Apr 23, 2017 11:16 pm

Marks


Marks : Qylios: Blessing of Celarion
Abilities : 
  • Bond (Minor)
    • The Favored can Bond with 1 other person. In doing so the Bonded individual gains a single glowing band around their left forearm. The Bond remains as long as both the Favored and the Bonded allow it. The Bond only functions within 300 feet of the Favored, and dissipates shortly beyond that distance.
  • Illustrious Skills
    • Add an extra three skill points to one of the following skills: Blades, Leadership, Discipline, or Endurance. Any skill points granted by this Mark can break the 100 point cap on skills.
  • Bound in Battle
    • The Favored and those Bonded with them are better able to fight together. Their tactics and movements flow almost seamlessly with little-to-no spoken communication. The Bond passes insights and slight thoughts between those Bonded while in combat together.
Knowledge : 
Devotion : 

+1 here
+1 here
+10 here


Total: 12
User avatar
Lei'lira
Approved Character
 
Posts: 424
Joined: Wed Feb 03, 2016 1:41 am
Race: Mixed Race
Profession: Farmer
Renown: +197
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Letters
Medals: 18
Story of the Month (1) World Developer (1) Painting With Words (1) Supporter (1)
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Living Legend (1)
Pioneer (1) Right In The Feels (1) Starting A Family (1) Shopaholic (1)
Legend In Waiting (1) Vhalar 716 (1) Holiday Event 2016 (1) Cylus 717 Thread Challenge (1)
Cylus 717 PC/Dev Challenge (1) Cylus 717 All Star (1)

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