Finn O'Connor

Finn O'Connor's CS

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Finn O'Connor

Postby Finnegan O'Connor » Fri Mar 03, 2017 7:33 pm

Finnegan O'Connor



Race: Human
Gender: Male
Age: 13
Date of Birth: 80th of Ymiden, Arc 704
Birthplace: Etzos
Current Location: Etzos
Blessings: Never-ever!
Fluent: Common
Broken: Ith'ession


Profession: Mischiefmaker

Partners: 'Course not.

Sister: Fiona O'Connor

Common, Ith'ession
User avatar
Finnegan O'Connor
Approved Character
Posts: 271
Joined: Fri Mar 03, 2017 7:24 pm
Race: Human
Profession: Mischiefmaker
Renown: +51
Character Sheet
Prophets' Notes
Plot Notes
Medals: 2
Painting With Words (1) Guild Master (1)

Finn O'Connor

Postby Finnegan O'Connor » Mon Jul 31, 2017 2:35 pm



There was always a sense of dread in the room when, inevitably, he was handed new clothes. Those who gave them tended to look dour, knowing full well that they were consigning those shirts, vests, and jackets to a fate worse than death; to be slowly torn and ripped apart, to become soaking wet, to be clad with dirt, in short: to be worn by Finn.

Finn possesses light eyes glinting with poorly veiled mischief from underneath a mop of tousled, brown hair. The cautious, slanted smile playing at his lips is the only warning most people will ever get before they get involved in his hijinks. Standing a measure over five feet tall, Finn will not soon intimidate anyone, but that’s only because they haven’t got to know him or his antics yet.

Common, Ith'ession
User avatar
Finnegan O'Connor
Approved Character
Posts: 271
Joined: Fri Mar 03, 2017 7:24 pm
Race: Human
Profession: Mischiefmaker
Renown: +51
Character Sheet
Prophets' Notes
Plot Notes
Medals: 2
Painting With Words (1) Guild Master (1)

Finn O'Connor

Postby Finnegan O'Connor » Mon Jul 31, 2017 3:47 pm


"What are you doing?"



To the good people of Etzos, Finn has become synonymous with trouble. It would be easy to confuse his curiosity with bravery, at best, and foolishness at worst. The simple truth is that Finn is an avid explorer in every sense of the word. He enjoys exploring the city just as much as he enjoys testing the limits of people's patience. Sometimes he wanders too far, but in the end, he always returns, more or less in one piece.

To strangers, Finn might appear an average child, although a very lively one at that. Should they get to know him better, it would be almost impossible not to spot the many small, cheeky smiles that tug at his lips, even though it isn't always clear why he's smirking. Any stranger will soon find that Finn is a very outgoing, open child, unafraid to strike up conversation with total strangers, even less-than-savory looking types. His easy-going attitude is as much a source of strength as it is a source of weakness. Finn is very chatty and quick to trust complete strangers with his deepest secrets. Oddly enough, this hospitality is rarely extended to his sister, whom he has learned to fear and distrust.

Common, Ith'ession
User avatar
Finnegan O'Connor
Approved Character
Posts: 271
Joined: Fri Mar 03, 2017 7:24 pm
Race: Human
Profession: Mischiefmaker
Renown: +51
Character Sheet
Prophets' Notes
Plot Notes
Medals: 2
Painting With Words (1) Guild Master (1)

Finn O'Connor

Postby Finnegan O'Connor » Mon Jul 31, 2017 3:54 pm


"Yesterday is history, tomorrow is a mystery."


Finn has always been an orphan. Together with his sister Fiona, more commonly known as Zipper, he was left to the orphanage's care a few trials after having been born. His sister, 6 arcs old at the time, has been very protective of him ever since and in their earliest years, the two got along very well. That all changed when Finn had turned 7 and his sister 13.

Out of protectiveness, his sister stood up for Finn when he was being bullied by another boy. But his sister went too far and ended up brutally killing the other boy. Horrified, Finn could do nothing but help clean up the mess, and was only further burdened when asked to testify. Out of a mixture of love and fear for his sister, he denied their involvement and lied about the bully's death. Ever since that moment, Finn has been afraid of his sister, worried that she might snap again and hurt others, or even him. The guilt still lingers over him to this day, and Finn still greatly fears what his sister is capable of.

While a handful of childless couples expressed their interest in adopting Finn, nothing ever came of it. Either Finn had wandered off to avoid being sent somewhere else, or he pretended to be wildly disturbed. After several tries, the caretakers gave up looking for a suitable family and let Finn stay on the condition that he would help with the many chores in the orphanage.

A small allowance from the orphanage ensured that Finn got basic schooling though he often changed classes and schools due to his lively attitude, which few teachers could handle. As a result, most of his smarts are streets smarts and his mannerisms and language are like a slap in the face to any self-respecting Etzori.

Whenever he has a chance to, Finn wanders the streets of Etzos, even going so far as to explore the lands surrounding the city. In time, he learned how to sneak out unnoticed and whenever he did get caught sneaking out, he always had story ready. Now twelve arcs old, the caretakers have given up on trying to stop him because they know he will always return for his meals and chores in time.

So far, Finn has never traveled very far outside of Etzos. The city is his home and he knows the place and it's people well. In particular, he is unusually well acquainted with the many guards that protect the city. Some of them are friendly and lenient to the little rascal while others are more likely to arrest him on sight, as a pre-emptive measure. In general however, those who know Finn realize that there is no malintent or grief in the boy's heart, merely a restless curiosity mixed with a penchant for trouble.
Common, Ith'ession
User avatar
Finnegan O'Connor
Approved Character
Posts: 271
Joined: Fri Mar 03, 2017 7:24 pm
Race: Human
Profession: Mischiefmaker
Renown: +51
Character Sheet
Prophets' Notes
Plot Notes
Medals: 2
Painting With Words (1) Guild Master (1)

Finn O'Connor

Postby Finnegan O'Connor » Mon Jul 31, 2017 5:21 pm


"Fortune favours the wise."


Acrobatics - 3
Acrobatics: Leaping out a window
Acrobatics: Spinning out of a hold
Acrobatics: Staying on Your Feet in a Jostling Crowd

Acting - 16
Acting: Feigning Innocence (SP).
Acting: Basic Impersonation (SP).
Acting: Pretending it wasn't me.
Acting: Attempt to flatter someone
Acting: Pretending to be a budding alchemist
Acting: Pretending To Be Robin.
Acting: Feigning Innocence (diff from above)
Acting: Imitating an old man
Acting: imitating an old woman
Acting: Remembering Your Lines
Acting: Feigning irritation.
Acting: Feigning Courage
Acting: Lying To The City Guard
Acting: Keeping A Straight Face While Being Yelled At
Acting: Acting Smarmy
Acting: Appearing unfazed by insensitive remarks

Animal Husbandry - 5
Animal Husbandry: Recognizing Cruel Training Methods
Animal Husbandry: Dogs: Recognizing Physical Signs Of Distress
Animal Husbandry: Trying To Lure A Goose With Sounds
Animal Husbandry: Calming a horse.
Animal Husbandry: Pleading with animals.

Alchemy - 1
Alchemy: Using litmus Strips & indicators

Blades (Dagger) - 2
Blades (Dagger): Cutting Carpet From Underneath
Blades (Dagger): Cutting a bandit’s throat

Caregiving - 3
Caregiving: Providing First Aid To Unwanted Guests
Caregiving: Giving Zipper some much-needed affection
Caregiving: offering Ivanthe a place to stay

Deception - 12
Deception: How to tell a white lie (RM)
Deception: An effective lie includes some truth (RM)
Deception: Using Readily Available Resources To Distract Or Mislead
Deception: aiming to hit in unexpected areas.
Deception: appearing to run one way, but move into another direction.
Deception: keeping a straight face.
Deception: Playing With Words.
Deception: Molly's Doll is Just to Pretend Childlike Interests
Deception: A Secret Underground Door that Looks Like a Cave-In
Deception: Lying About Not Being Hungry To Avoid Food Poisoning
Deception: Avoiding any suspicion of keeping secrets
Deception: lying to Ivanthe to test his trustworthiness

Defiance - 12
Defiance: Initiated.
Defiance: Hearing The Voice Of Water
Defiance: Hearing The Voice Of Wind
Defiance: Tending To A Hungry Fire
Defiance: Springing A Spark From The Fire
Defiance: Calming the wind to soothe zipper
Defiance: The voice of the earth is not as clear as the sea’s
Defiance: Ignoring the warnings of the elements
Defiance: Subconsciously calling on the wind
Defiance: Earth alerts you of a nearby stranger.
Defiance: Making fire dance.
Defiance: You Feel the Water, Not the Fish in it

Detection - 17
Detection: recognizing general intent based on tone of voice
Detection: studying and memorizing one's surroundings
Detection: Spotting Lawrence
Detection: Guessing A Stranger's Intentions.
Detection: A Gap in the Floor Molding Might be a Hidden Door
Detection: A Hidden Lock Release Button in the Wall Paneling
Detection: Molly is Excessively Watchful of the Care Givers
Detection: Molly is Definitely Interested in the Director's Office
Detection: Locating a presence
Detection: One Orb for Each Person Present
Detection: Others' Strange Behavior is a Good Reason to Leave
Detection: Thetros' Candle Worked
Detection: Hearing Birdsong
Detection: Catching a lie
Detection: A camp is an odd place to go hunting
Detection: Pretending to Drink to Avoid Eye Contact
Detection: Taking Note of Attire for Clues

Discipline - 16
Discipline: poor decisions and their consequences
Discipline: Sticking to your beliefs (stick to your guns)
Discipline: Staying Your Hand
Discipline: Avoiding Bursting Into Laughter.
Discipline: Setting Your Fears Aside.
Discipline: Listening sincerely and with rapt attention
Discipline: Silently obeying Gangui’s orders.
Discipline: Hard work is rewarding.
Discipline: Waking early as part of training regiment.
Discipline: Saying your vows without falter.
Discipline: Using proper titles.
Discipline: Standing your ground when charged
Discipline: Following commands
Discipline: Staying your tongue after receiving a warning
Discipline: Restraining the urge to break an foe's grip
Discipline: Adressing Gangui as commander

Drawing - 1
Drawing: Rough Draft of Orphanage Layout to Specify Rooms

Endurance - 22
Endurance: Sudden sounds and light can be painful
Endurance: Bloody lip
Endurance: Talking solid hits for Lawrence
Endurance: Bloody nose
Endurance: Seeking Shelter To Outlast The Cold
Endurance: Surviving The Cold Of The Sea
Endurance: Surviving an Albion Attack.
Endurance: Taking A Beating
Endurance: Almost Being Crushed By Fridgar's Weight
Endurance: Enduring The Wounds Of An Albion Attack
Endurance: A long walk along the beach
Endurance: Surviving an Ether Missile to the soul
Endurance: Being beaten up by all the orphans
Endurance: Crashing into the ground over and over
Endurance: Taking a fist to the jaw
Endurance: Bruised after a fight with Marris
Endurance: Starting a fight despite being tired
Endurance: Sleeping on a thin mattress of straw.
Endurance: Taking a beating in silence.
Endurance: Taking two longs sprints in a short time
Endurance: Taking a kick to the stomach

Etiquette - 4
Etiquette: Offer help even when you can’t.
Etiquette: I owe you a juice.
Etiquette: Surpressing A Snigger.
Etiquette: Basic Manners.

Field craft - 2
Field Craft: An Impromptu Walking Stick is Still Helpful
Field Craft: The Smell of Rot is Never a Good Sign

Intelligence - 6
Intelligence: comitting the details of conversation to memory
Intelligence: Get a Lay of the Land
Intelligence: The Orbs Avoid Their "Target" Contestant
Intelligence: Assessing Who Takes Others' Threats Seriously
Intelligence: Some Black Guard Wear 'Sovereign Ward' Armor
Intelligence: 'Sovereign Ward' Armor Negates Kinetic Force

Interrogation - 1
Interrogation: Insisting Until An Answer Is Given

Intimidation - 6
Intimidation: I don’t follow no bodies rules
Intimidation: Having the audacity to imply Fridgar can’t fight
Intimidation: Extorted by Threat to Parents' Letter
Intimidation: Wild Tales About Mr. B's Office
Intimidation: Threatening to Tell the Care Givers
Intimidation: The Threat of Revealing Your Secret to Zipper

Investigation - 4
Investigation: This dude can’t even count
Investigation: A Chance to Search Mr. B's Office
Investigation: Searching for Hidden Clues
Investigation: Watching Other Contestants' Efforts

Leadership - 1
Leadership: Yelling to get attention
Leadership: Showing the New Kid Around

Linguistics - 2
Linguistics: Spelling out Words on the Palm of Someone's Hand
Linguistics: Cheers and Jeers in Many Languages

Lockpicking - 1
Lockpicking: Watching Molly Use a Hairpin

Logistics - 2
Logistics: Influx of Orphans Makes it Easier to Cheat
Logistics: 'Sovereign Ward' Armor Has a Limited Charge

Mathematics - 1
Mathematics: can’t keep count of the faces

Meditation - 1
Meditation: A Peaceful Environment Relaxes The Senses.

Negotiation - 4
Negotiation: Putting Your Outgoing Nature to Good Use
Negotiation: Negotiating payment for a job
Negotiation: Cheating is Okay in a Rigged Game
Negotiation: The Many Fluid Rules of Lewis Parren

Persuasion - 6
Persuasion: Let them think the idea is their own (RM)
Persuasion: Not being seven makes you more persuasive
Persuasion: My Friend Ollie Is Fatter And Tastier To Eat
Persuasion: Eat The Goose Instead Of Me
Persuasion: Offering An Ultimatum.
Persuasion: Remember The Good Old Days?

Philosopjhy - 2
Philosophy: Mortals Are Freer Than Immortals
Philosophy: Inoculated people are unconscious of their Immortal Worship.

Pick-pocketing - 1
Pick-pocketing: Stealing pasties unseen

Politics - 2
Politics: Orphanage: Very Simple Priorities
Politics: Falsifying Seaworthy Reports on Ships

Psychology - 5
Psychology: the physical manifestations of guilt
Psychology: fear and its physical impact on the body
Psychology: Being Swapped With a Personality called "Handor"
Psychology: The Terror of Feeling Your Identity Fade
Psychology: Keeping Secrets from Family is Stressful

Ranged - 3
Ranged (Longbow): How to hold a bow (RM)
Ranged (Longbow): How to nock an arrow (RM)
Thrown Weapons: Aiming in a brawl.

Research - 1
Research: Looking Over Your Own File

Rhetoric - 2
Rhetoric: The Many Phrases of Lewis Parren
Rhethoric: Living with Zipper never works out

Running - 8
Running: Sprinting for Your Life Through the Underground
Running: Maintaining Inertia is Vital in Mud
Running: Rushing Toward The Second Story Inn
Running: Quick Bolt For The Door
Running: Fleeing from a skirmish.
Running: Chasing a horse.
Running: Jogging back uphill.
Running: bolting toward the stables

Seafaring - 1
Seafaring: You Get Your 'Sea Legs' on a Ship With Any Duty

Socialization - 2
Socialization: Talking To A Stranger.
Socialization: Concering Oneself With The Problems Of Others.

Stealth - 20
Stealth: Tip-Toe (SP).
Stealth: using crowded locations to your advantage
Stealth: the art of blending in
Stealth: measured (distance) pursuit to avoid detection
Stealth: using distractions to your advantage
Stealth: listening to others without appearing to
Stealth: Hiding Behind Another Child
Stealth: Slipping In and Out of the Orphanage Unnoticed
Stealth: Leaving Noth's Cave Unnoticed
Stealth: Move when the guard is distracted
Stealth: Checking If Zipper Is Still Asleep
Stealth: Treading Lightly Over Creaking Floorboards
Stealth: Holding Your Breath
Stealth: Staying Put
Stealth: Eavesdropping Through A Door
Stealth: Hiding Under The Table
Stealth: sneaking out of a camp at night
Stealth: Stealing buns unseen
Stealth: Entering the stables unseen
Stealth: Stealing pasties unseen

Storytelling - 1
Storytelling: A Funny Story About Paplo Ynush

Strength - 7
Strength: Pushing Heavy Chairs and Secret Doors Open
Strength: Pushing against Zipper with all your might.
Strength: Trying to push Zipper off of you
Strength: Carrying crates until your arms are sore.
Strength: Carrying buckets full of dirt.
Strength: Holding the reigns of a mare
Strength: Hauling Ropes and Sails on a Ship

Swimming -1
Swimming: More Than Flailing Your Arms.

Tactics - 8
Tactics: Sometimes It Better Not To Flee
Tactics: Surrendering To Rise Another Day
Tactics: Can't Walk ON it? Cut a Path Through it.
Tactics: Not Pressing Your Luck With The City Guard
Tactics: Explaining A Situation Before Questions Are Asked.
Tactics: Coming up with a plan to kill pirates
Tactics: Deactivating the Rupture Ward Array in The Tower
Tactics: Strike Sovereign Ward Wearers When They Strike

Transmutation - 6
Transmutation: Initiation
Transmutation: Mutations vary between etherists
Transmutation: The Discipline of the World
Transmutation: Identity
Transmutation: Digging into the physical makeup of a pebble
Transmutation: Corrosion

Unarmed Combat - 17
Unarmed Combat: Low Kick (SP).
Unarmed Combat: Basic fighting stance (RM)
Unarmed: Spinning punch
Unarmed: Lazy fighting pose
Unarmed: Wild tangle of limbs
Unarmed: Going for his nutcracker
Unarmed Combat: Shoving Fiona Into A Wall
Unarmed Combat: Throwing A Balled-Fist Punch
Unarmed Combat: Attempting To Break An Opponent's Grip On You
Unarmed Combat: Turning Your Head To Relieve Pressure On Your Throat
Unarmed Combat: Throwing an angry punch at Zipper
Unarmed Combat: Knee to the groin
Unarmed Combat: Breaking away from Zipper’s face-hold
Unarmed Combat: Pulling Zipper’s hair
Unarmed Combat: Elbow jabs
Unarmed Combat: Full body tackle.
Unarmed Combat: Wildly kicking and punching.

Writing - 1
Writing: Careful Phrasing Is Of Paramount Importance


Alistair Venora - 3
Alistair Venora: Kindal
Alistair: Is a healer
Alistair: Fridgar's Handsomely Rich Friend

Andras (NPC) - 1
Andras: Dogcatcher

Aqihlih - 1
Aqihlih: Looks to be a Biqaj

Bertha (NPC) - 1
Bertha (NPC): Horse

Brigg (NPC) - 1
Brigg: Big Pirate Thug

Djevelli - 1
Djevelli: Father

Doran - 5
Doran: The Hero of Oscillus
Doran: Master Alchemist
Doran: Stoic
Doran: One of Parren's Game Contestants
Doran: Hero of Oscillus

Mr Barnelby (NPC) - 2
NPC: Mr. Barnelby: Director of the Etzos Orphanage
Mr. Barnelby: A Formal Man.

Fauna - 1
Fauna: Albion

Fridgar - 4
Fridgar: can only count to ten
Fridgar: Thinks you should fight with Tunawa
(Forfeited as Per Mixed Messengers)
Fridgar: was eaten by an Anaconda
Fridgar: Havendal
Fridgar: Eager To Get Into A Fight

Gangui - 17/u]
Gangui: Agressive Bastard
Gangui: Barbarous
Gangui: Wielder of Liberty
Gangui: A competent fighter
Gangui: Has your back.
Gangui: One hand giveth, one hand taketh.
Gangui: Your liege lord
Gangui: Gave you a belt
Gangui: Hard to please
Gangui: Gives you more to eat
Gangui: Commander of the sons of justice
Gangui: Hot-headed
Gangui: Gives people only one chance, and you wasted yours
Gangui: Considered jailing you
Gangui: Guided you through making a plan
Gangui: Speaks highly of the glorious life of a Turkey Knight
Gangui: Your future liege lord

[u]Graeslin (NPC) - 2

Greaslin: Has Some Kind of Teleport Artifact
Graeslin: Knows What You Don't Want Zipper to Know

Hadvar Lorien (NPC) - 1
Hadvar Lorien: Priest

Higan - 1
Higan: Kayleigh's Runaway Brother

Ilaren - 5
Immortal: Ilaren
Immortal: Ilaren: Does not like to be irritated
Immortal: Ilaren: You irritated her.
(Forfeited as Per Mixed Messengers)
Immortal: Ilaren: Did she curse you?
Ilaren: her domain is not Babysitting

Ivanthe - 6
Ivanthe: Younger than you
Ivanthe: Hunter
Ivanthe: Seems cold
Ivanthe: Doesn't like talking about his parents
Ivanthe: A decent thief
Ivanthe: Eager to learn

Mr. Karamoore (NPC) - 4
NPC: Mr: Karamoore: Orphanage Care Giver
Karamoore: Flayed Molly's Family
Karamoore: Molly Got Her Voice Back When He Died
Karamoore: Was Killed to Hide His Secrets

Kayleight - 1
Kayleigh: Not Your Mother, Sadly.
Kayleigh: Willing To Help Write A Letter

Lawrence (NPC) - 1
Lawrence: Thinks he’s the boss

Lewis Parren (NPC) - 1
Parren: Changes the Rules Arbitrarily
Parren: Game Master and Scam Artist (Deceased)

Magge (NPC) - 2
NPC: Magge, Orphanage Care Giver
Magge: Middle-Aged, Sweet, but Stern
(Forfeited as Per Mixed Messengers)

Molly (NPC) - 6
NPC: Molly: New Girl at the Orphanage
Molly: Mute from Trauma, Magic, or Both
Molly: Thinks Defiance Is Weird
Molly: Acts Like Your Mother
Molly: Tried To Cover For You
Molly: Hit You

Morgan (NPC) - 3
NPC: Officer Morgan: Black Guard Officer
Morgan: Believes You Despite Disappearance of Evidence
Morgan: Knows Karamoore Was a Bad Man

Nance (NPC) - 1
Nance (NPC): Works for the Curly Hare

Narav - 1
Narav: Little Emean Brother?

Nauta F'mos Geey - 1
Nauta F'Mos Geey: Impersonating A Black Guard

Nightshade Eld - 1
Nightshade Eld: Fopdoodle

Nir'wei - 2
Nir'wei: Has a Strange Squirrel Companion
Nir'wei: Sev'ryn That Was Grouped With You by Thetros

Noth - 4
Noth: Monster Living In A Cave Outside Of Etzos
Noth: Cursed By The Immortals
Noth: Nicest Monster In Idalos
Noth: The Strangely Misshapen Contestant

Rjorn (NPC)
Rjorn (NPC): Stable Master

Thetors - 1
Immortal: Thetros
Thetros: Has a Job For You
Thetros: Emean Candle: Allows Meeting in Emea

Tio - 1
Tio Silver: Has an Alias 'Captain Taboo'

Toan - 1
Toan: Human Thief

Vern - 1
Vern: Noth's Guardian Goose

Oberan - 1
Oberan: Confrontational Human

Officer Stuart (NPC) - 2
Officer Stuart: Member Of Black Guard
Officer Stuart: Has Grown Impatient With You

Old Fred (NPC) - 1
Old Fred: When will he ever give up
(Forfeited as per Mixed Messengers)

Robert (NPC) - 1
Robert (NPC): Unscrupulous employer
(Forfeited as Per Mixed Messengers)

Robin Stark - 4
Robin Stark: May Have Earth Magic
Robin Stark: Claimed He Had his Magic Stolen by Midges
Robin: Master Of The Elements.
Robin: Friend And Teacher.

Zaira - 1[/i]
Zaira: Mother

[u]Zipper - 20

Zipper: Insists on Fi.
Zipper: Mean To Old Fred.
Zipper: More Bark Than Bite.
Zipper: In Love?
Zipper: Always There To Help.
Fiona: Found You
Fiona: Wants You To Leave
Zipper O'Connor: Not Disappointed, Just Very Fucking Angry.
Zipper O'Connor: Scaring You
Zipper O'Connor: Using Violence To Interrogate You
Zipper: Clueless about matters of love
Zipper: Thinks children are parasites
Zipper: Tired and vulnerable
Fiona: Little Emean Sister?
Fiona: Sharing her spark with you
Zipper: Interrogating you, again.
Zipper: Reminding you of Transmutation
Zipper: Considered letting you be jailed
Zipper: Warning you against Vuda's intentions
Zipper: Pleading you to stay with her


Etzos: City Layout (SP).
Etzos: Hall of Rule and Judgment: A Familiar Location
Location: Secret Passage from the Orphanage to the Underground
Location: Etzos Underground
Location: Etzos Tower of Ministers
Location: The (Etzos) Orphanage’s Attic.
Location: The Misty Miasma
Location:The Meridian Main.
Location: Foster’s Landing Garrison Tower
Location: (Etzos) Second Story Inn
Location: The Temple Of Thetros
Location: (Etzos) Hall Of Rule And Reprimand Holding Cell
Location: Emea
Location: Emean Etzos
Location: Emean Home
Location: The Garden With The Roses
Location: (Foster's Landing) Sons of Justice Camp
Location: (Foster's Landing) Sons of Justice: Tower
Location: (Foster's Landing) Sons of Justice: Tower Basement
Location: (Foster's Landing) Sons of Justice: Gangui's Office
Location: (Foster's Landing) stables
Location: (Foster's Landing) bakery


Etzos: Common Attitudes of Etzori Guards (RM)
Misty Miasma Creature: Needle Midges
Needle Midges: Their Bite Gives or Takes a Person's Characteristics
Needle Midges: The Color of Their Bite Indicates What Was Changed
Tidebreaker Crew: Ule, Osse and Gwynen
Den: The Quiet Pirates are The Worst
Common, Ith'ession
User avatar
Finnegan O'Connor
Approved Character
Posts: 271
Joined: Fri Mar 03, 2017 7:24 pm
Race: Human
Profession: Mischiefmaker
Renown: +51
Character Sheet
Prophets' Notes
Plot Notes
Medals: 2
Painting With Words (1) Guild Master (1)

Finn O'Connor

Postby Finnegan O'Connor » Mon Jul 31, 2017 5:28 pm


"Some quote"

"Some answer."


Adapted from City Dweller Starting pack. Since Finn lives in an orphange the money was forfeited in favor of more clothes (2x additional standard sets, 1x set of fine clothes [for when presented for adoption]).

Equipment :: Description Equipment :: Material Equipment :: Quality Equipment :: Quantity
Shirt Cotton Standard 3x
Pants Cotton Standard 3x
Undergarments Cotton Standard 3x
Shoes - Standard 1x
Boots - Standard 1x
Cap - Standard 1x
Blouse Cotton Good 1x
Pants Cotton Good 1x
Soap - Standard 1x
Comb - Standard 1x
Toothbrush - Standard 1x
Toothpaste - Standard 1x
Waterskin - Standard 1x
Eating utensils - Standard 2x
Tinderbox - Standard 1x
Longbow (Heirloom) Yew Standard 1x
Arrows (RM) Standard Standard 20x
Glove of Spell Capture Leather, Magical Standard 1x
Thetros' Emean candle - - 0x (consumed here)
A set of decent clothes - - 1x
A vial of stinging acid. - - 1x
Magic Orb Key/Lesser Shadow Key Unknown, Magical - 1x

Finn obtained a longbow from a friendly Etzori guard. During the Hot Cyclus he sometimes makes use of the free training that Etzos provide to practice. He is allowed to keep the longbow at and owns 20 arrows, given to him by an Etzori guard after a bit of persuasion (RM).

Glove of Spell Capture (Maltruism) - This will absorb any spell up to Expert level that has either targeted you specifically, or targets an area in which you stand remotely near the middle. The captured spell can then be "cast" as you please. It does not have to be cast at the one who cast it at you. Nor does it "teach" you the spell. Your understanding only extends to the use of the glove. The captured spell will disperse in one hour if not used. This can be done three times a trial.

Lesser Shadow Key (Maltruism - "Magic Orb Key") - This orb will transform into a key that can unlock any non-magically-charged lock. However, it leaves a magic aura of its own that is unique and memorable to those that have some reason to take note of it.
Common, Ith'ession
User avatar
Finnegan O'Connor
Approved Character
Posts: 271
Joined: Fri Mar 03, 2017 7:24 pm
Race: Human
Profession: Mischiefmaker
Renown: +51
Character Sheet
Prophets' Notes
Plot Notes
Medals: 2
Painting With Words (1) Guild Master (1)

Finn O'Connor

Postby Finnegan O'Connor » Mon Jul 31, 2017 5:41 pm


Skills & Skills Ledger

"You're not very good."

"Not yet."


Skill :: Name Skill :: Pack Skill :: 100 Skill :: 251 Skill :: Competence Skill :: Target
Acting (FT) 25SP 26/100 27/251 Competent 48 required until Expert
Climbing - 9/100 9/251 Novice 18 required until Competent
Deception 4RM 26/100 27/251 Competent 49 required until Expert
Defiance - 26/100 27/251 Competent 224 required until Master
Endurance - 51/100 78/251 Expert Target reached.
Persuasion 4RM 4/100 4/251 Novice 23 required until Competent
Ranged: Longbow 10SP 18/100 18/251 Novice 9 required until Competent
Running - 26/100 27/251 Competent 51 required until Expert
Strength - 26/100 27/251 Competent Target reached.
Stealth 15SP, 4RM 26/100 27/251 Competent 51 required until Expert
Transmutation - 25/100 25/251 Novice 52 required until Expert
Swimming - 25/100 25/251 Novice 2 required until Competent
Unarmed Combat 25RB 26 /100 27/251 Competent Target reached.

Orange Magic XP = Magic XP Eligble For Defiance Only
Purple Magic XP = Magic XP Eligble For Transmutation Only

Reward :: Description Reward :: Amount Reward :: Distribution Reward :: LinkLeft
Starting Package 50 25 Stealth, 25 Acting - 0
Racial Bonus 25 25 Unarmed Combat - 0
CS Approval 4(RM) 4 Persuasion - 0
CS Approval 4(RM) 4 Stealth - 0
CS Approval 4(RM) 4 Deception - 0
Ilaren is the occasion +15 - Link 15
Actions Speak Louder Than Words - Part I +10 - Link 25
Scraps and scabs +15 - Link 40
Skill upgrade -23 23 Deception - 17
Skill upgrade -9 9 Climbing - 8
Skill upgrade -8 8 Longbow - 0
Going Home +15 - Link 15
The Other Half +20 - Link 35
Way of the Wild +15 - Link 50
Underneath the Stars +15 - Link 65
Step Right Up +17 - Link 82
Sanctuary +20 - Link 102
Lab Rat +15 - Link 117
Skill upgrade -16 16 Stealth - 101
Reunion +15 - Link 116
Mixed Messengers +15 - Link 131
Dreamspark +15 - Link 146
Caught In The Act Part I +15 - Link 146 (+15)
Flow +15 - Link 146 (+30)
Skill Upgrade -25 25 Defiance - 146 (+5)
Skill Upgrade -25 25 Swimming - 121 (+5)
Skill Upgrade -2 2 Acting - 119 (+5)
The Etzori Heel... +15 - Link 134 (+5)
Actions Speak Louder Than Words II +15 - Link 149 (+5)
Skill Upgrade -25 25 Endurance - 124 (+5)
Blessed Be +15 - Link 139 (+5)
Fratricide +15 - Link 154 (+5)
A Spark Of Kinship I +15 - Link 154 (+5, +15)
A Spark Of Kinship II +15 - Link 154 (+5, +30)
Skill Upgrade -25 +25 Transmutation - 154 (+5, +5)
Skill Upgrade -2 +2 Endurance - 152 (+5, +5)
Hard Knocks +15 - Link 167 (+5, +5)
Skill Upgrade -2 +2 Unarmed Combat - 165 (+5, +5)
Skill Upgrade -2 +2 Stealth - 163 (+5, +5)
Tales of misfortune +15 - Link178 (+5, +5)
Oath Makers +15 - Link 193 (+5, +5)
Fire in the hole +15 - Link 208 (+20, +5)
I Won't Tell If You Don't +15 - Link 208 (+35, +5)
Skill Upgrade -2 +2 Defiance - 208 (+33, +5)
It Looks Good On Paper +20 - Link 228 (+33, +5)
Skill Upgrade -51 +51 Endurance - 177 (+33, +5)
Skill Upgrade -27 +27 Strength - 150 (+33, +5)
Skill Upgrade -27 +27 Running - 123 (+33, +5)

Common, Ith'ession
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Finnegan O'Connor
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Posts: 271
Joined: Fri Mar 03, 2017 7:24 pm
Race: Human
Profession: Mischiefmaker
Renown: +51
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Medals: 2
Painting With Words (1) Guild Master (1)

Finn O'Connor

Postby Finnegan O'Connor » Mon Jul 31, 2017 5:56 pm

Fame & Fame Ledger

"Fame counts above truth."

Fame :: Description Fame :: Earned Fame :: Total
(SP) Starting Race Fame +10 10
(SP) Starting City Race Fame +10 20
Partaking In Mayhem -5 15
Timely Delivery Of Message +3 18
Repeated Trouble With The Law -1 17
Good Deed Done For Dogs +1 18
Starting a fight in public -2 17
Drew some good, sympathetic recognition from the Guards. +5 22
For surviving an Albion attack +1 23
For being that cute kid that won a prize without actually spending any entry fee. +10 33
Global event part II +5 38
The Etzori Heel Shakes The Rust Off +5 43
Tales of misfortune +5 48
For swearing an oath in public +3 51
Common, Ith'ession
User avatar
Finnegan O'Connor
Approved Character
Posts: 271
Joined: Fri Mar 03, 2017 7:24 pm
Race: Human
Profession: Mischiefmaker
Renown: +51
Character Sheet
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Plot Notes
Medals: 2
Painting With Words (1) Guild Master (1)

Finn O'Connor

Postby Finnegan O'Connor » Mon Jul 31, 2017 6:19 pm

Money & Devotion

Money Ledger
Money :: Credit Money :: Debit Money :: Total
SP Forfeited - 0GN 0SN 0CN
+2SN - 0GN 2SN 0CN
+2GN - 2GN 25SN 0CN
+20GN - 22GN 25SN 0CN

While in the Etzos' orphanage, Finn pays no seasonal expense as his well-being is state-subsized.

Devotion Ledger
Devotion :: Immortal Devotion :: Amount Devotion :: Total
Ilaren -5 -5
Common, Ith'ession
User avatar
Finnegan O'Connor
Approved Character
Posts: 271
Joined: Fri Mar 03, 2017 7:24 pm
Race: Human
Profession: Mischiefmaker
Renown: +51
Character Sheet
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Medals: 2
Painting With Words (1) Guild Master (1)

Finn O'Connor

Postby Finnegan O'Connor » Mon Jul 31, 2017 6:34 pm



Date Title Summary Participants Status
717 - - - -
- - - - -
21st Cylus Oath makers Finn squires to Gangui Finn, Gangui Reviewed
20th Cylus Fire in the hole Boom go the pirates. Finn, Zipper, Gangui Reviewed
15th Cylus I won't tell if you don't When two sneaky children meet Finn, Ivanthe On-going
40th Zi'da It looks good on paper It does look good on paper Too many to list Reviewed
20th Zi'da A spark of kinship II It's not a walk in the park Finn, Zipper Reviewed
20th Zi'da A spark of kinship I Zipper and Finn go for a walk Finn, Zipper Reviewed
17th Zi'da Caught in the act Zipper and Robin walk into a bar... Finn, Zipper Reviewed
13th Zi'da The Banana Intervention She's bananas, man. Finn, Zipper re-review needed
1st Zida Flow Defiance initiation Finn, Robin Reviewed
121st Vhalar Mixed Messengers Global Part II Too many to list Reviewed
81st Vhalar Burgeoning Burglars Burglary Finn, Noth On-going
110th Vhalar Reunion Loving siblings reunite. Finn, Zipper Reviewed
8th Vhalar Dreamspark Finn and Robin discuss magic Finn, Robin Reviewed
35th Saun Fratricide Hey soul sister Finn, Zipper Review
30th Saun Sanctuary Getting quest from an immortal, bruh Finn, Robin, Nir'wei, Thetros Reviewed
83rd Ymiden The Ineffable Finn has a heart-to-heart with Alistair and Fridgar Finn, Fridgar, Alistair Void
80th Ymiden Daudra Dura III Alistair comes across Finn in Argos Finn, Alistair Void
70th Ymiden Going Home Alistair and Fridgar marry Finn, Alistair, Fridgar Reviewed
69th Ymiden Blessed Be Finn meets Kayleigh Finn, Kayleigh Reviewed
67th Ymiden On The Wind Finn meets Robin Finn, Robin, Fridgar Void
65th Ymiden The Way Of The Wild Hunting an Albion was a bad idea Finn, Alistair, Fridgar Reviewed
42nd Ymiden In Need Of A Hand Mal wants Finn's glove Finn, Mal On-going
41st Ymiden Step Right Up! A contest!...With prizes and stuff Too many to list Reviewed
21nd Ymiden Lab Rat Finn breaks into Doran's lab Finn O'Connor, Doran Reviewed
80th-96th Ashan Hook, line, and sinker Finn is expelled from the orphanage Finn O'Connor, Gangui Reviewed
76th Ashan Underdogs Eat For Free Come have a bite, meet the Hyx! Finn O'Connor, Mal On-going
42nd Ashan Scraps and scabs Summary Finn O'Connor, Fridgar Reviewed
40th Ashan Another Kid In The Wall Summary Finn O'Connor, Kovic, Neronin On-going
20th Ashan Living On The Edge Finn tries to earn some coin Finn O'Connor, Symbri On-going
15th Ashan The Other Half A new orphan arrives, but she can't or won't talk... Finn O'Connor, Maltruism Reviewed
14th Ashan Actions Speak Louder Than Words - Part II Summary Finn O'Connor Reviewed
12th Ashan Actions Speak Louder Than Words - Part I Summary Finn O'Connor, Inali Reviewed
3rd Ashan Underneath The Stars Summary Finn O'Connor, Noth Reviewed
1st Ashan (Late) The Etzori Heel Shakes The Rust Off Summary Finn O'Connor, Gangui, Nightshade Eld, Nauta F''Mos Geey Reviewed
1st Ashan (Early) Ilaren Is The Occasion Summary Finn O'Connor, Fridgar, Ilaren Reviewed

Date Title Summary Participants Status
715 - - - -
- - - - -
10th Ashan 715 Bullseye Finn meets Marten Thorn Finn, Marten On-going

Date Title Summary Participants Status
711 - - - -
- - - - -
10th Ymiden 711 Hard Knocks Zipper teaches Finn to fight Finn, Zipper Reviewed
Common, Ith'ession
User avatar
Finnegan O'Connor
Approved Character
Posts: 271
Joined: Fri Mar 03, 2017 7:24 pm
Race: Human
Profession: Mischiefmaker
Renown: +51
Character Sheet
Prophets' Notes
Plot Notes
Medals: 2
Painting With Words (1) Guild Master (1)


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