Yrmellyn Cole

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Yrmellyn Cole

Postby Yrmellyn Cole » Sat Oct 01, 2016 5:23 pm

Yrmellyn Cole
(Eer-me-leen)

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Painter and Mysticist

Name: Yrmellyn Cole
Age: 31
Date of Birth:Day 1 of Vhalar Arc 686

Race: Mixed Blood Human/Biqaj
Height: Taller than average for a woman
Colors: Dark blond hair, "brown with gold". Grey eyes.

Marks:None

Factions Joined: None. A potential member of an artist faction.

Languages Spoken: Fluent common, broken common sign

Partners: Solo

Appearance
Yrmellyn's attire and style are flexible and she adapts it to the situations.
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In daily life, if nothing else is said, she can be assumed to look like her portrait to the left. (Face claim: Susie Amy)

"Raise your vibration !"
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Personality
Yrmellyn's passion is magic, art and her crafts. A seeker open to new experience, Yrmellyn is prone to be curious and feel interested in all kinds of intriguing people and phenomena life sends her way. This can sometimes lead her to deliberately provoke reactions; Yrmellyn likes to cross lines, shock people, shake their perception of themselves and their world, and stir up emotional agitation. She is something of a catalyst for turbulence. There's a playful and teasing side to her which can annoy people with a rigid view on authority.

She is more introverted than extroverted, but not extremely so. Her basic temperament it somewhat volatile, but Yrmellyn is mostly an agreeable personality. It's easy to speak with her, whether it's serious discussions or just light social small talk. The challenge of conversing with Yrmellyn can instead be the topics she raise, which aren't always pleasant or proper. Her view on touchy subjects is that it's interesting to point them out and try to examine them, whether other people agree with her or not.

Yrmellyn can be well organized when she wishes or must, but she often prefers to be carefree and artistic. She ran wild in a quite normless environment during her childhood, so discipline and order isn't deeply instilled in her from early age. She acquired these virtues later and applies them when it serves her ends.

Her attitude leans towards the positive, but Yrmellyn is well aware of darkness as well as of light and when she takes a positive stance it's not because of being naïve but due to her experience of how a positive stance is sometimes all we have.

Her voice is a clear and strong contralto voice. She doesn't speak loudly, but when she sings the volume, vocal range and clarity of her voice can be amazing. This served her well in the later part of her childhood when the voice had developed and she could sing on the streets to make money. Her voice, though not schooled, was also an asset in her past as a high end courtesan as it enabled her to entertain with song at parties and in private.


History
It's best to not speak too much about Yrmellyn's past.

Yrmellyn was born in the slum, in the Dusk Qarter in Rharne. She was raised by Aunt Vilda, a woman of many talents, and had a varied and eventful childhood that included many wondrous experiences as well as begging, crime, and street performances.

After this Yrmellyn's advanced to professional courtesan. She lived in luxury in the Glass Quarters in Rharne, thanks to her protectors (rich business owners) wishing to show off their wealth to their peers, by keeping a high end courtesan in splendor and grandeur.

The last of her protectors was the rich but consumptous master painter and mage Mariuz Arbin, who had a huge and lasting impact on Yrmellyn and her life. Feeling that his days were numbered, he offered Yrmellyn to teach her to paint, but also the secret and magical side of his business: attunement and ensorcellment. This way she would one day be able to follow in his footpaths and so provide for herself by her crafts.

Yrmellyn knew her days as high end courtesan were numbered too. The allure of youth would wear off, as it do for all. The arrangement would save her from the fate of a fading courtesan. She agreed. Mariuz initiated her to ensorcellment and attunement, and so her journey into art and magic began. When Mariuz's finally gave in to the illness, she had already learnt enought to be able to carry on alone. Yrvellyn didn't pick up her life as courtesan and sought no new protector. She was a painter now, a mysticist and mage.
User avatar
Yrmellyn Cole
Away for time being
 
Posts: 315
Joined: Sat Oct 01, 2016 5:09 pm
Race: Naerikk
Profession: Mage Painter
Renown: +31
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 6
Story of the Month (1) Peer Reviewer (1) Painting With Words (1) Dungeon Master (1)
One Arc Later... (1) Vhalar 716 (1)

Yrmellyn Cole

Postby Yrmellyn Cole » Mon Oct 02, 2017 1:58 pm

Skills at competent level

SkillKnowsPoints AcquiredTotal Points SpentProficiency
Alchemy2326/100 15(T1)+12(T2)=27/251)Competent
Attunement2128/100 15(SP)+15(T4)+1(T5)/251Competent
Painting (FT)1830/100 25(SP)+5(NH)=30/100)Competent
Psychology1226/100 3(T2)+15(T3)+9(T8)=27/251)Competent
Seduction1226/100 5(NH)+1(T8)+10(T9)+10(T10)+1(T11)=27/251)Competent
Tactics1226/100 9(T11)+15(T12)+3(T12)=27/251Competent



Skills at novice level
Eligible (or nearly) for upgrading

SkillKnowsPoints AcquiredTotal Points SpentProficiency
Acting100/100 (0/251)Novice
Business Management110/100 (0/251)Novice
Detection130/100 (0/251)Novice
Persuasion100/100 (0/251)Novice


Skills with lower number of knowledges

SkillKnowsPoints AcquiredTotal Points SpentProficiency
Blades50/100 (0/251)Novice
Chemistry20/100 (0/251)Novice
Common Sign70/100 (0/251)Novice
Deception10/100 (0/251)Novice
Discipline70/100 (0/251)Novice
Disguise10/100 (0/251)Novice
Drawing30/100 (0/251)Novice
Ensorcellment210(SP)/100 (10(SP)/251)Novice
Etiquette30/100 (0/251)Novice
Fieldcraft10/100 (0/251)Novice
Hunting10/100 (0/251)Novice
Investigation20/100 (0/251)Novice
Leadership(RB)625(RB)/100 (25(RB)/251)Novice
Linguistics10/100 (0/251)Novice
Logistics10/100 (0/251)Novice
Mount (Horse)30/100 (0/251)Novice
Rhetoric20/100 (0/251)Novice
Running10/100 (0/251)Novice
Singing20/100 (0/251)Novice
Socialization50/100 (0/251)Novice
Sociology10/100 (0/251)Novice
Stealth10/100 (0/251)Novice
Storytelling10/100 (0/251)Novice
Teaching10/100 (0/251)Novice
Writing10/100 (0/251)Novice
User avatar
Yrmellyn Cole
Away for time being
 
Posts: 315
Joined: Sat Oct 01, 2016 5:09 pm
Race: Naerikk
Profession: Mage Painter
Renown: +31
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 6
Story of the Month (1) Peer Reviewer (1) Painting With Words (1) Dungeon Master (1)
One Arc Later... (1) Vhalar 716 (1)

Yrmellyn Cole

Postby Yrmellyn Cole » Mon Oct 02, 2017 2:11 pm

Marks Section
Yrmellyn has no marks yet.

Marks : 
Abilities : 
  • Ability (Minor)
    • Description
  • Ability(Minor)
    • Description
Knowledge : <Immortal>Blessing/Curse: <Name>
Level: Knowledge
Level: Knowledge


Devotion Ledger

ImmortalDeedPointsRunning Total
Vhalar T1Kept an oath to Vhalar+22
User avatar
Yrmellyn Cole
Away for time being
 
Posts: 315
Joined: Sat Oct 01, 2016 5:09 pm
Race: Naerikk
Profession: Mage Painter
Renown: +31
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 6
Story of the Month (1) Peer Reviewer (1) Painting With Words (1) Dungeon Master (1)
One Arc Later... (1) Vhalar 716 (1)

Yrmellyn Cole

Postby Yrmellyn Cole » Mon Oct 02, 2017 2:13 pm

Skill Knowledge

  
A : Acting: When in a combat situation it’s important to act fearless and focused (T7)
Acting: To act confident and fearless in a dangerous environment (T7)
Acting: To act seductively in order conceal that you are getting a weapon ready to use (T7)
Acting: To display a knife in order to act dangerous and deter potential attackers (T7)
Acting: To act seriously “adult” when the situations demands it (T7)

Acting: To dress to look richer than you are (T8)
Acting: To lie about one’s true feelings and hide them behind fabricated smiles (T8)
Acting: To play for the galleries to attract customers (T8)
Acting: To act to seem honest (T8)
Acting: To act like you don’t care when people are staring at you (T10)

Alchemy: Immortals blood for eternal life (T6)
Alchemy: Basic safety processes (T6)
Alchemy: Attraction potion from a lotus (T6)
Alchemy: How to dress appropriately for safety in the lab. (T13)
Alchemy: You must always locate safety equipment before starting lab work. (T13)

Alchemy: It’s essential to behave seriously in the lab, it’s not a playground (T13)
Alchemy: You must never eat anything in a chemistry lab. (T13)
Alchemy: You must always dispose of chemicals in a safe way for people and nature (T13)
Alchemy: The essential equipment of a laboratory for chemistry or alchemy (T14)
Alchemy: There’s safety clothing equipment in a good chemistry lab (T14)

Alchemy: Containers made of glass and other resilient materials are essential equipment (T14)
Alchemy: The basic tools for measurement and manipulation of materials (T14)
Alchemy: The basic equipment for heating and cooling chemicals (T14)
Alchemy: Dangerous substances must be handled with utter caution and care. (T15)
Alchemy: Alchemic processes can produce dangerous gasses to beware of. (T15)

Alchemy: You must identify substances 100% correctly or else not use them (T15)
Alchemy: You must check that the substances are fresh enough. (T15)
Alchemy: The glass and ceramic used in alchemy must be of high quality. (T15)
Alchemy: The basic special lab glassware for alchemy are alembics, pelicans and retorts (T16)
Alchemy: How to handle, prepare and use glassware and ceramics properly (T16)

Alchemy: The reflux condenser is a complex apparatus used for distilling (T16)
Alchemy: How to label your containers correctly (T16)
Alchemy: How to calibrate a mercury thermometer (T16)


Attunement: To tune in on something or somebody (SP)
Attunement: To percieve with the mind's eye (SP)
Attunement: Tuning in to the Shadows Intent.(T4)
Attunement: Reaching for Understanding to Settle your Fear.(T4)
Attunement: Music, Unlike any Melody you have ever Heard Before.(T5)

Attunement: Synchronizing with Your Surroundings for Understanding.(T5)
Attunement: Is less Helpful when it Merges with your Existing Memories.(T5)
Attunement: The 'sound' of magic (T6)
Attunement: Shows you what is, on some levels (T6)
Attunement: To use attunement to improve the aiming of a pistol crossbow (T7)

Attunement: To use attunement to gauge people in a group (T7)
Attunement: To detect the spark of another mage (T7)
Attunement: The effects of mild overstepping (T7)
Attunement: To stop in time and not overuse attunement (T7)
Attunement: To open up attunement slowly and cautiously to avoid shocks (T20)

Attunement: To let the impressions of the environment stream through you awareness (T20)
Attunement: To dampen the full impression in favor of singling out the vital few keys (T20)
Attunement: Tuning in to crafted items of metal (T20)
Attunement: Attunement backfire effects can feel like being struck by lightning (T20)
Attunement: To turn attunement inwards to your own mind and the impressions from inside (T20)

Attunement: To randomly discover another magic by attunement in an altered state of mind (T20)
B : Blades, knife: The basic stance and leg movements in combat (T7)
Blades, knife: How to use torso and arms in combination with the basic combat stance (T7)
Blades, knife: How to hold the knife in the right hand, close to the stomach (T7)
Blades, knife: How to use the left hand to push the enemy’s knife hand away (T7)
Blades, knife: A neck hit works best for a quick kill (T7)

Business Management: Taking a Customer's Wants into Consideration (T2)
Business Management: Political Events Can Disrupt Income (T2)
Business Management: Scheduling (& Rescheduling) Meetings (T2)
Business management: To analyze and gauge the value of business opportunities (T8)
Business Management: To make deals the right way in order to avoid big losses (T11)

Business Management: To write a contract with a clear agreement before you start to work (T11)
Business Management: To always make the customer pays the materials in advance (T11)
Business Management: To always read contracts properly and in detail before signing (T11)
Business Management: To not blindly trust people you do business with (T11)
Business Management: To point out the financial benefits of a suggestion (T18)

Business Management: To ask potential clients to pay via a bank account (T20)
C : Chemistry: Basic testing procedures for liquids (T6)
Chemistry: Quantifiable aspects of liquids (T6)
D : Deception: Playing Innocent (T2)

Detection: Facial expressions give clues to likely behaviour (T1)
Detection: Physical signs of tiredness (T1)
Detection: A Person's Tone Can Reveal Their Mood (T2)
Detection: Appearances Are Deceiving (T2)
Detection: Using Someone's Dress to Make Conclusions (T2)

Detection: Noticing Different Smells And Their Origin (T2)
Detection: Analyzing Changes in Facial Expressions (T2)
Detection: Drawing Information from Your Surroundings (T2)
Detection: Identifying Sarcasm (T2)
Detection: Reading Expression and the True Intent behind their words.(T4)

Detection: Body Language Betrays Alertness and Martial Training.(T4)
Detection: Noticing small differences across time (T6)
Detection: To assess the age of people by looking at them (T12)

Discipline: Resisting the Urge to use Magic until you had to.(T3)
Discipline: Don't tickle Doran; avoiding acting on urges (T6)
Discipline: Resisting the Temptation to Use Magic (T2)
Discipline: Resisting the Urge to use Magic until you had to.(T4)
Discipline: Force yourself to get up and work despite being ill (T19)

Discipline: Complete a job despite having fever (T19)
Discipline: To stay composed when being threatened by armed enemies (T20)

Disguise: Dressing Down Avoids Attention from the Opposite Sex.(T5)

Drawing: Begin with Soft Outlines (T2)
Drawing: Shadows Add Dept (T2)
Drawing: To sketch a framework of pale thin lines with a light hand (T12)
E : Ensorcellment: To judge the quality of wells (SP)
Ensorcellment: The steps of the process of ensorcellment (SP)

Etiquette: When unsure, follow cues from others (T1)
Etiquette: Being Long Winded Can Be Exhausting to Others (T2)
Etiquette: Knowing when to Speak and When to Listen.(T5)
F : Fieldcraft: Survival on long journeys (T1)
G : 
H : Hunting: Knowing when you Have Cover from a Larger Quarry.(T5)
I : Investigation: Questioning the Nature of the Shadow Creatures.(T4)
Investigation: Questioning an Assumption and Piecing together the Possibilities.(T5)
J : 
K : 
L : Leadership: To make it clear that you take the decisions(T17)
Leadership: To treat people under your leadership with respect(T17)
Leadership: To give instructions and tell people what to do(T17)
Leadership: To take on the leader role when others obviously expect it of you(T17)
Leadership: To pretend to be in charge by approving fait accompli (T17)

Leadership: Take lead when a situation derails and others give up (T19)

Linguistics: Different words to mean the same thing (T6)

Logistics: Planning Where to Sleep and your Method of Travel.(T5)
M : Mount (Horse): Basic mount / dismount (T1)
Mount (Horse): Long journeys lead to saddle sores (T1)
Mount (Horse): Basic steering techniques (T1)
N : 
O : 
P : Painting: The proportions of the average human face and body (SP)
Painting: Capturing essence (T1)
Painting: The Artist's Mindset Affects The Work (T2)
Painting: Prepping The Subject and Scene (T2)
Painting: A Good Subject Matter Makes For a Fine Result (T2)

Painting: Realism, the World around you as your Subject. (T4)
Painting: Abstract, you can paint the Chaos you experienced. (T4)
Painting: Knowing your Kit well enough to check it quickly.(T4)
Painting: Attunement is your Muse and the Legacy you Follow.(T5)
Painting: It’s important to arrange the motive exactly as you want it before you start to paint (T10)

Painting: Adjustments to a painting afterwards can distort the whole picture (T10)
Painting: The left side of the face look better than the right side, on most people (T10)
Painting: It is better to paint people the way they want to be seen than to strive to make them lesser (T10)
Painting: To paint shipbuilders at work (T12)
Painting: To paint with the intention of good wishes to people (T12)

Painting: The abstract idea to find a way to imbue paintings with properties beyond what meets the eye (T12)
Painting: To use a "look alike" as model for a motif that is harder to get access to (T19)
Painting: To paint a horse (T19)

Persuasion: Explaining your Motives to the Authorities.(T4)
Persuasion: Asking for help (T6)
Persuasion: Get people to share expertise by giving them a starter topic (T6)
Persuasion: To persuade people to be motifs on a decadent painting (T17)
Persuasion: Explain why your ideas are best by referring to theoretical knowledge (T18)

Persuasion: Persuade peopleby giving them some of the things they want (T18)
Persuasion: Persuade people that dry oil crayons is as good for painting as wet colors (T18)
Persuasion: Persuade people by showing them a good work in progress (T18)
Persuasion: Persuade people by showing how things work in practice (T18)
Persuasion: Persuade someone to participate in a pragmatic solution (T19)

Psychology: Clothing can act as psychological armour (T1)
Psychology: Staying Realistic About Yourself (T2)
Psychology: Sympathy from their perspective. (T4)
Psychology: Is someone taking on too much given their injuries? (T4)
Psychology: Shadows Cause your Fears to Form before your eyes.(T4)

Psychology: Most People Fear your Magic, those that don’t Often Want More.(T5)
Psychology: Increased emotion can lead to over reaction (T6)
Psychology: The feel of unrequited love (T6)
Psychology: To cheer oneself up by taking a walk in the fresh air (T12)
Psychology: To interact with a teacher while learning new things (T13)

Psychology: To make a friend by sharing a common interest (T16)
Psychology: To build up trust before asking questions (T15)
Q : 
R : Rhetoric: Tone and Appearance can Imply Urgency.(T5)
Rhetoric: Painting a picture with words (T6)

Running: Keeping the Ground in Mind.(T5)
S : Seduction: Perseverance & Persistence (T3)
Seduction: Temporary Liaisons (T3)
Seduction: Using Detection to Inform Actions (T3)
Seduction: Slight body movements are all that's needed sometimes (T6)
Seduction: To walk seductively by subtly wiggling the hips more than average (T8)

Seduction: To take off a cloak in a seductive way (T9)
Seduction: To give a brief glimpse of leg when shaking out a skirt (T9)
Seduction: To draw attention to one’s hips by smoothing out the skirt over them (T9)
Seduction: To make the upper body sway in a graceful and sophisticate way when walking (T9)
Seduction: To spread out a skirt beautifully when sitting on a chair (T9)

Seduction: How to smile a perfected come hither smile with style (T10)
Seduction: To pull somebody to you by gazing into their eyes for a long time (T11)

Singing: Modulating Your Voice’s Volume (T5)
Singing: To sing forgotten songs by filling in the lost words by humming (T12)

Socialization: Introducing Yourself (T2)
Socialization: Following The Tone of a Conversation (T2)
Socialization: Sharing Personal Philosophies (T2)
Socialization: Using Follow Up Questions to Provoke Thought (T2)
Socialization: To socialize with people while you are painting them (T12)

Sociology: People lock their Doors tight to Strangers in an Emergency.(T4)

Stealth: Moving through woodlands (T1)

Storytelling: Tales of Grimvale and its Mysteries.(T5)

T : Tactics: Destroy unnecessary evidence (T1)
Tactics: How To Adapt After A Failed Attempt (T2)
Tactics: Fleeing is often a Sensible Option to take.(T4)
Tactics: Using whatever you have to Hand as a Weapon.(T4)
Tactics: When a Shadow Beast dies, so does the fear it inspires.(T4)

Tactics: Seeing the Markings of an Irregular Soldier, Mercenary or Vigilante.(T5)
Tactics: Better to warn them Before the Vicious Maiming can Start.(T5)
Tactics: To make people drop a goal by promising a bigger profit for something else (T7)
Tactics: To concoct a scam in order to escape from a dangerous situation (T7)
Tactics: To distract people by making them sing along (T7)

Tactics: To hide and convey secret messages via song lyrics (T7)
Tactics: To speak up the value of something before making a business offer (T7)

Teaching: Sticking to Important Information when Pressed for Time.(T4)
U : 
V : 
W : Writing: Careful composition of a formal letter (T1)
Languages : Common Sign: Obvious Gestures can mean Obvious Clear Directions.(T4)
Common Sign: To Communicate without Drawing Attention in an Emergency.(T4)
Common Sign: A Refined Understanding of the sign them in Emergencies!(T4)
Common Sign: It’s Here!(T5)
Common Sign: The shorter the better, when you are a novice (T20)

Common Sign: To read short and easy sign messages from another person (T20)
Common Sign: To give simple answers of one or a coupe words (T20)
User avatar
Yrmellyn Cole
Away for time being
 
Posts: 315
Joined: Sat Oct 01, 2016 5:09 pm
Race: Naerikk
Profession: Mage Painter
Renown: +31
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 6
Story of the Month (1) Peer Reviewer (1) Painting With Words (1) Dungeon Master (1)
One Arc Later... (1) Vhalar 716 (1)

Yrmellyn Cole

Postby Yrmellyn Cole » Sat Oct 28, 2017 10:00 am

Other Knowledge

  
A : 
B : Behavior : To carelessly spend money instead of saving and investing (T8)
Behavior: To give in to the temptation of gold and do things against better knowledge (T8)

Book, “The Forgotten Secrets of Alchemy”: By Anne Brandon, “Former honorary professor” (T7)
Book, “The Forgotten Secrets of Alchemy”: Hard to immediately understand (T7)

Book, “The Basics of Alchemy for The Adventurous Beginner”: Unknown author (T7)
Book, “The Basics of Alchemy for The Adventurous Beginner”: Easy basics schoolbook (T7)

Book, “Mixed Alchemy and Alchemic Blends”: By A. Marlon (T7)
Book, “Mixed Alchemy and Alchemic Blends”: Workbook. A collection of experiments. (T7)
C : 
D : 
E : 
F : 
G : 
H : 
I : Immortals: The Immortals Are Flawed (T2)
J : Jacadons: Are big and reptilian, with wings like a bat.(T5)
Jacadons: Can be Painters too!(T5)
K : 
L : 
Logic: Sneaking Men and Hooded Figures = Thief (T2)


Location, Rharne: Dusk Quarter of Rharne (NH)
Location, Rharne: Glass Quarter of Rharne (NH)
Location, Rarne: The Harlot ’n’ Hound in Rharne (T3)
Location, Rharne: Potions & Tonics in Rynmere (T6)

Location, Rynmere: Blacksmith Arms (T7)
Location, Rynmere: Water Street Marketplace (T7)
Location, Rynmere: Granny Anne’s Antiquarian Bookshop in Water Street (T7)
Location, Rynmere: The Barracks (T7)
Location, Rynmere: The secret tunnel between Blacksmith Arms and Water Street (T7)
M : Mariuz Arbin: Mentor (NH)
Mariuz Arbin: Master Painter (NH)
Mariuz Arbin: Initiator of Attunement/Enscorcellment (NH)
Mariuz Arbin: A legacy to Inspire You (T5)
N : Ne’haer, Location: The docks of Ne’haer (T12)
Ne’haer, NPC: Traek, Pash’s father (T12)
Ne’haer Location: The Bank of Ne’haer (T20)
Ne’haer NPC: Deimos, a banker (T20)
Ne'haer PC: The blue banker (T20)
Ne’haer NPCs: The three bankrobbers (“Eagle, Wingnut, Peasant”) (T20)
Ne’haer NPCs: The hostages in the robbery (Fat man, Tall woman, Small girl named Sybil)) (T20)

NPC: Luther Verran at Potions & Tonics in Rynmere (T6)

NPC, Rudi: A young boy (T7)
NPC, Rudi: A whistleblower in Water Street Marketplace (T7)
NPC, Rudi: Art loving kid in a place where art is hard to come by (T7)
NPC, Rudi: Smart enough to understand and follow instructions by song lyrics (T7)
NPC, Rudi: Offered to become your apprentice after saving you when you were in distress (T7)

NPC, Mariuz Arbin: First meeting in a gambling house in Rharne (T8)
NPC, Mariuz Arbin: Has nice smokey blue eyes (T8)
NPC, Mariuz Arbin: Saw you as a person, not just a toy (T8)
NPC, Mariuz Arbin: Made a bit on the spinning wheel for you (T8)
NPC, Mariuz Arbin: Gave you the winnings of a bet and the promise of a portrait (T8)
NPC, Mariuz Arbin: Gave you the winnings of a bet and the promise of a portrait (T8)

NPC, Rynmere, Granny Anne: The owner of Granny Anne’s Antiquarian Bookshop (T7)
NPC, Rynmere. Granny Anne: A disheveled looking woman of uncertain age (T7)
NPC, Rynmere. Granny Anne: Partly dressed in worn out scholar clothes (T7)
NPC, Rynmere, Granny Anne: Aggressive, sly, smelling alcohol and seeming a bit crazy (T7)
NPC, Rynmere, Granny Anne: Shrewd and greedy shopkeeper who rips people off (T7)
NPC, Rynmere, Granny Anne: Warned you vaguely for the Verran brothers (T15)

NPC, Rynmere Thug, Baldy: Big bald and mean Water Street thug with a good singing voice (T7)
NPC, Rynmere Thug, Ratface: Relatively smarter Water Street thug, thus a gang leader (T7)
NPC, Rynmere Thug,Knuckles: Simple common thug kind of Water Street thug (T7)
NPC, Rynmere Thug,Slacky: Innocent and mentally deficient Water Street thug (T7)
NPC, Rynmere Thug,Harelip: Tragic empathy mage Water Street Thug, delivered from by life Yrmellyn (T7)
NPC, Rynmere Thug,Harelip: Could weaken enemies by making them freeze in terror temporarily (T7)

NPC, Rynmere, Rufus Hemlock : Owner of Blacksmith Arms in Rynmere (T7)
NPC, Rynmere, Rufus Hemlock : Owing Hemlock a piece of tavern art to increase his profit (T7)
NPC, Rufus Hemlock: A man of bad taste in art (T18)
NPC, Rufus Hemlock: Stubborn as hell(T18)
NPC, Rufus Hemlock: Generous with big beers (T18)

NPC: The cat Webster (T17)
NPC, Rynmere: Alma, a beautiful slave girl (T17)
NPC, Rynmere: Bianca, a bath house servant (T17)
O : 
P : PC, Doran: Chemistry Professor (T2)
PC, Doran: Pretentiously Trained in Ne'hear & The Academy of Viden (T2)
PC, Doran: Quite the Philosopher (T2)
PC, Doran: Hates Hats and Surrealism (T2)
PC, Doran: Enjoys Conversation with You (T2)
PC, Doran: Doesn't Favor Immortals (T2)
PC, Doran: Changed, subtly (T6)
PC, Doran: Provoked quite a reaction in you (T6)

PC, Pash Raj'oriq in 706: a nice young biqaj teenager, music lover and shipbuilder (T12)
PC, Pash Raj'oriq in 706: looking forward to travel with his ship (T12)

PC, Saeri LaChasse (Yanahalqah): Fascinating blue appearance (T7)
PC, Saeri LaChasse (Yanahalqah): A person Yrmellyn wants to paint a portrait of (T7)
PC, Saeri LaChasse (Yanahalqah): Has impressive combat skills (T7)
PC, Saeri LaChasse (Yanahalqah): A taciturn personality (T7)
PC, Saeri LaChasse (Yanahalqah): Surprisingly interested in books (T7)

Prostitution: Business Negotiations (T3)
Prostitution: Harlot vs Courtesan (T3)
Q : 
R : Rhakros, City: A city you don’t know much about

Rharne, Culture: The poor skills at money management of the poor in Dust Quarter (T8)
Rharne, Culture: The life conditions of courtesans (T8)
Rharne, Location: The glass quarters (T8)
Rharne, Location: The dust quarters (T8)
Rharne, Location: The Atelier in Mariuz Arbin’s house (T9)

Rynmere, NPC: Laurits Verran, brother of Luther Verran (T13)
Rynmere, NPC: Laurits Verran knowledgeable in chemistry and alchemy (T13)
Rynmere, NPC: Laurits Verran a physically fit person (T13)
Rynmere, NPC: Laurits Verran a very systematic teacher (T13)
Rynmere, NPC, Laurits Verran: Told you they are careless with chemical waste in Rhakros (T13)
Rynmere, NPC, Laurits Verran: Has been to Rhakros
Rynmere, NPC, Laurits Verran: Told you Rhakros is an insect infested pestilence hole
Rynmere, NPC, Laurits Verran: Told you the food in Rhakros is disgusting
Rynmere, NPC, Laurits Verran: Firmly adviced you to never go to Rhakros
Rynmere,NPC, Laurits Verran: Warned you for the attitudes towards alchemy in Rynmere going south (T16)
Rynmere,NPC, Laurits Verran: Offered to be a helpful friend and support you if you need to leave (T16)

S : Ships: The size and appearance of a Biqaj Sloop (T12)

Spark: The vague backfire memory of meeting your own inner magic spark

T : 
U : 
V : 
W : 
X : 
Y : 
Z : 
User avatar
Yrmellyn Cole
Away for time being
 
Posts: 315
Joined: Sat Oct 01, 2016 5:09 pm
Race: Naerikk
Profession: Mage Painter
Renown: +31
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 6
Story of the Month (1) Peer Reviewer (1) Painting With Words (1) Dungeon Master (1)
One Arc Later... (1) Vhalar 716 (1)

Yrmellyn Cole

Postby Yrmellyn Cole » Sat Oct 28, 2017 10:11 am

Housing
  • During Vhalar 716 - Ashan 717 an ordinary apartment in Andaris, sold at the end of Ashan 717
  • During Ymiden 717 Sailing as crew (working with repairs including painting and crafting) on the ship Grey Gull. The housing consist only of a hammock to use for free
  • During 1 Saun 717 to mid Vhalar717, Simple Room Number 18 in The Golden Flask, Ne'haer, at 4 sn per day.
  • During 82-96 Vhalar 717 An Inn room in Desnind at 5 sn per day
  • 111 Vhalar 717 An Inn room in Rharne at 1 gn per day

  • From 112 Vhalar 717 to current time an apartment in The Earth Quarter of Rharne
Image


Items
  • City Dweller's Pack(SP)[/b]
    • One set of clothing (a cloak, blouse, pants, undergarments, and a pair of boots. All clothing is standard quality)
    • One Set of Toiletries: Soap, A comb or brush, razor, toothbrush, toothpaste,
    • One waterskin
    • Two sets of eating utensils
    • Tinderbox
    • Cat


  • Bought Items (Ledger)
    • Artist's Kit, Vhalar 1, 716
    • Wide brimmed dark grey hat, Vhalar 1, 716
    • Purple Hat With Flower Decorations, Vhalar 1, 716
    • Big Waterproof Canvas Bag With Shoulder Straps, Vhalar 1, 716
    • Pistol Crossbow(T7)
    • Book, “The Basics of Alchemy for The Adventurous Beginner” by Unknown author (T7)
    • Book, “Mixed Alchemy and Alchemic Blends”: By A. Marlon (T7)


  • Thread rewards
    Loot
    • +1 red dress (formerly Zvezdana's) (T1)
    • +1 A Jacadon's Green Hand Print. (T5)
    • Book, Bribe received: One huge book in bad shape, named “The Forgotten Secrets of Alchemy” written by one Anne Brandon, according to the cover a “Former honorary professor at the University of Rynmere” given to Yrmellyn as payment for taking they boy Rudi as her apprentice. (T7)
    • +1 contract, signed (Contract with Mariuz Arbin in Zida 706) (T11)
User avatar
Yrmellyn Cole
Away for time being
 
Posts: 315
Joined: Sat Oct 01, 2016 5:09 pm
Race: Naerikk
Profession: Mage Painter
Renown: +31
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 6
Story of the Month (1) Peer Reviewer (1) Painting With Words (1) Dungeon Master (1)
One Arc Later... (1) Vhalar 716 (1)

Yrmellyn Cole

Postby Yrmellyn Cole » Sat Oct 28, 2017 10:13 am

NPCs
Yrmellyn has no NPCs yet. Planned apprentice if Yrmellyn ever gets ready for it is Rudi B. Cole.


Image
User avatar
Yrmellyn Cole
Away for time being
 
Posts: 315
Joined: Sat Oct 01, 2016 5:09 pm
Race: Naerikk
Profession: Mage Painter
Renown: +31
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 6
Story of the Month (1) Peer Reviewer (1) Painting With Words (1) Dungeon Master (1)
One Arc Later... (1) Vhalar 716 (1)

Yrmellyn Cole

Postby Yrmellyn Cole » Sat Oct 28, 2017 10:15 am

Financial Ledger
DateItemDebitCreditTotalThread
Vhalar 1, 716 Starting Package +100 g 100 g SP
Vhalar 1, 716 Artist's Kit -19gn 81 g SP
Vhalar 1, 716 Grey Hat -10sn 80g SP
Vhalar 1, 716 Purple Hat With Flower Decorations -10sn 79gn SP
Vhalar 1, 716Big Waterproof Canvas Bag With Shoulder Straps -10sn 78gn SP
Cylus 5, 717 Pistol Crossbow, used but good -7gn 5 sn 70gn 5sn Thread
Cylus 7, 717 The Potion of Eternal Life Potion -1gn 69gn 5sn Thread
Vhalar, 716 Wages +492 561gn 5sn JT1
Ashan,717 Sold apartment in Rynmere +250 gn 811gn 5sn N/A
Cylus,717 Bought two books -7 gn 804gn 5sn Thread
Saun,717 Rent, Simple Room, Ne'haer, 4 sn/d, 40 days -16gn 788gn 5sn N/A
Saun,717 Robbed 36 Saun, Ne'haer, -9gn 5sn 779 gn Thread
Zida 716 Wages +530g 1s 1309g 1s JT2
Cylus 717 Wages +228gn 1537gn 1sn JT3
Ashan 717 Wages +1168g 5s 2705gn 6sn. JT4
Vhalar 717 Guided trip on horseback Ne'haer to Treth-1gn 2704gn 6sn. Thread
Vhalar 717 Flutterbus from Ne'haer to Desnind-20gn 2684gn 6sn Thread
Vhalar 717 Fourteen days inn room rent in Desnind-7gn 2677gn 6sn N/A
Vhalar 717 Flutterbus from Desning to Rharne-30gn 2647gn 6sn Thread
Vhalar 717 Guided trip on horseback-1gn 2646gn 6sn Thread
Vhalar 717 Five days inn room rent in Rharne-5gn 2641gn 6sn Thread
Vhalar 717 Bought two apartments in Rharne-500 gn 2141gn 6sn Thread
Ymiden 717 Wages +to write ... JT5
Saun 717 Wages +to write ... JT6
Vhalar 717 Wages +to write ... JT7

Total Currency: 0 ON, 2141 gn, 6sn, 0 cn
User avatar
Yrmellyn Cole
Away for time being
 
Posts: 315
Joined: Sat Oct 01, 2016 5:09 pm
Race: Naerikk
Profession: Mage Painter
Renown: +31
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 6
Story of the Month (1) Peer Reviewer (1) Painting With Words (1) Dungeon Master (1)
One Arc Later... (1) Vhalar 716 (1)

Yrmellyn Cole

Postby Yrmellyn Cole » Sat Oct 28, 2017 10:20 am

Skill Point Ledger

Thread or Skill NamePoints AwardedPoints SpentRunning Total
Starting Package50Attunement (15), Ensorcellment (10), Painting (25)0
Racial Bonus25Leadership (25)0
CS Award (NH)5Painting (5)0
CS Award (NH)5Seduction (5)0
T1 The Memory of Zvezdana @ 1515 Alchemy0
T2 Undesired and unwelcome @ 1512 Alchemy, 3 Psychology0
T3 Once upon a time @ 1515 Psychology0
T4 Darkest Before The Dawn @ 15Attunement (15)0
T5 The Great Hunt @ 15Attunement (1)14
T6 The Alluring Potion of Eternal Life @ 15029
T7 To Water Street Marketplace @ 15044
T8 Augury @ 109 Psychology, 1 Seduction44
T9 In the magic painter's atelier - 1 @ 1010 Seduction44
T10 In the magic painter's atelier - 2 @ 1010 Seduction44
T11 The painter's contract @ 101 Seduction, 9 Tactics44
T12 Every new beginning @ 1515 Tactics44
T13 Alchemy safety rules @ 103 Tactics7+44
T14 Alchemy lab equipment @ 10017+44
T15 Special alchemy safety rules @ 10027+44
T16 Special alchemy lab equipment @ 10037+44
T17 Alma in the bath @ 10047+44
T18 Painted Lady of Blacksmith Arms @ 10057+44
T19 Horse Fever @ 10058+44
T20 The Hold Up in Bank of Ne'haer @ 15058+59


Total Unspent Points : 58+ 59 Magic (Attunement)
User avatar
Yrmellyn Cole
Away for time being
 
Posts: 315
Joined: Sat Oct 01, 2016 5:09 pm
Race: Naerikk
Profession: Mage Painter
Renown: +31
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 6
Story of the Month (1) Peer Reviewer (1) Painting With Words (1) Dungeon Master (1)
One Arc Later... (1) Vhalar 716 (1)

Yrmellyn Cole

Postby Yrmellyn Cole » Sat Oct 28, 2017 10:23 am

Fame ledger

ThreadDeedPointsRunning Total
Starting Package: RaceMixed blood-10-10
Starting Package: JobPainter+100
Starting Package: City=RynmereMixed blood Human+Biquaj+10+10
T1good deed, art, gift+7+17
T1Acts of Magic-2+15
T1Witness to act of heroism +2+17
T1Good Deed+1+18
T1Solve Mystery+2+20
T1Act of Magic+2+18
T1General Good Deed+1+19
T7Working together against the odds in combat+2+21
T7Standing up for others+1+22
T12Giving gifts being seen+7+29
T12Painting in public+2+31
User avatar
Yrmellyn Cole
Away for time being
 
Posts: 315
Joined: Sat Oct 01, 2016 5:09 pm
Race: Naerikk
Profession: Mage Painter
Renown: +31
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal
Templates
Medals: 6
Story of the Month (1) Peer Reviewer (1) Painting With Words (1) Dungeon Master (1)
One Arc Later... (1) Vhalar 716 (1)

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