Kieran Riley

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Kieran Riley

Postby Kieran » Sat Apr 23, 2016 4:22 pm

Kieran Riley
and no one

Strong, first and foremost.
Real Name: Alistair Nathaniel Venora
Race: Human
Gender: Male
Age: 28 of Age, 13th of Ashan, Arc 689
Height: 6'3"
Weight: 264 LBs -- heavier than he appears due to Metamusculature
Partner: Fridgar - Husband
Lotharen Clan: Nordhoff

Blessings: Sesser
Profession: Businessowner and Physician at Kaelserad (50gn/day) - On Hiatus
Factions Joined: The Lotharen Jegers

Likes: The physical
Dislikes: The political
Merits: Diligent, Perceptive, Hardy, Tolerant
Flaws: Distant, Unstable, Violent

Languages: Common - Fluent, Haltunga - Fluent, Rakahi - Basic, Atvian - Basic, Ith'ession - Basic

Kieran is a tall man with a large, soldierly muscled frame. Due to his incredible strength training (legendary proficiency), he wields an incredibly robust, muscular body type refined into the ultimate athletic physique. His skin is somewhat tan due to his excessive traveling - with a clean and smooth texture - and his eyes are a nebulous and changing shade due to his Rupturing mutations. The man's face is contrast to many Venora, with a strong jaw and an admirable quantity of facial hair making him at least a bit more rugged and manly than clean and petit like many of his male relatives. His hair is a dirty blond shade naturally, one he shares with his brother Andraska and inherits from his father. His hair, of current, is very short with almost no hair on the sides. Currently, his hair is dyed a medium shade of brown.

The man's dress, once regal and posh, is now simple and mirroring that of the most basic of peasantry.

Always dreaming.
Once the center of intrigue in the court of Venora, an ambitious and challenging, yet empowering man - Alistair, or Kieran, holds none of the old influence of the past... nor the austerity. Instead, he is a rural and rugged man, who cautiously hides all talents, and remains as obscure as he can. He is wary of the outside world, and generally sticks to himself and a small community, one that he's forged quickly. Living in the outskirts of Oakleigh, he remains sentimental, sticking close to the home of his extended family - the Duchy of Oakleigh - watching things go by, ready to step in and protect House Venora even after everything.

All-in-all, he is cast-off and forlorn, but he still holds a good nature to him. Falling from grace has humbled the man, and what was once ambition is now the desire to live a quiet and steady life.


Stories from silk tapestries.
x wip
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Alistair Venora

Postby Kieran » Sat Apr 23, 2016 4:32 pm

Me, and my years.
Rupturing 100 [90XP+5SP+5MY] Revealed 250/250
Necromancy 76 [47XP+19SP+10RB] Master 152/250
Abrogation Spark removed by Ralaith 10 [10XP] Novice 10/250
x x Novice 0/250

Polearms: Spear 100 [100XP] Grandmaster 250/250
Acrobatics 100 [100XP] Grandmaster 250/250
Endurance 100 [100XP] Grandmaster 250/250
Strength 100 [100XP] Master 250/250
Blades: Longsword 26 [26XP] Competent 27/250

Meditation 5 [0XP+5MY] Novice 5/250
Fieldcraft 26 [26XP] Competent 27/250
Linguistics 26 [26XP] Competent 27/250
Hunting 40 [40XP] Competent 55/250
Detection 51 [51XP] Expert 78/250
Discipline 26 [26 XP] Competent 27/250

Leadership 100 [25RB 75XP] Grandmaster 250/250
Politics 65 [65XP] Expert 119/250
Persuasion 3 [0XP +3SES] Novice 3/250
Tactics 51 [51XP] Expert 78/250

Medicine 100 [26SP+74XP][FT] Master 100/100
Business Management 51 [51XP] Expert 78/250

Grandmaster Skills
Shadowspin: Kieran, as a pioneer of the art of Shadowdancing, has invented and perfected the greatest technique known to the style, seemingly given an inhuman level of precision in performing this ability. This skill has never yet been properly replicated by others, and acts as a sheer and destructive ability meant for penetration and overwhelming force. Shadowspin allows Kieran to spin his spear within his grip at exceptional speeds, nearly impossible to perceive or comprehend. He will twirl his spear so quickly that the motions can scarcely be seen, instead appearing as a black whirlwind, spinning as a continuous, seamless motion.

During this motion, the entire length of the spear is considerably sharp, acting as a blade and dicing through opponents, eviscerating nearly all deployed materials, even among those made for war. Only the nigh impenetrable can hold off the sheer cutting power of the spin, with the fan-like motion projecting a great deal of force into the bladed length.

There is, however, a drawback - the ability can only be truly deployed by both arms in tandem, significantly limiting Kieran's realm of utility while Shadowspin is taking place.

Gravelmonger: As someone with both incredible strength, flexibility and proficiency in the use of his legs, particularly his lower legs and feet, Kieran has developed a particular ability that makes him incredibly distinctive among acrobats: Gravelmonger. Unlike most acrobats who may use the talent to perform attractive, impressive feats of agility, Kieran has fine-tuned his Acrobatics not for aesthetic feats of dexterity, but solely for the art of killing. Gravelmonger is the usage of the legs and feet to perform extremely dirty and unappealing actions on the fly, all around a similar basis of low-lying, surprise motions.

The Gravelmonger technique entails anchoring both feet to the ground, followed by moving the user's head like a pendulum. Then, using centrifugal force, the body is swung very close to the ground, utilizing the awkward, low-lying angle to catch the target completely off-guard. Due to the swiftness and precision of the Gravelmonger technique, it can often be pulled off incredibly quickly, offering a massive advantage to Kieran and many times a lethal opportunity. Many times, this ability appears similar to 'limbo', but often Kieran's entire body can appear to be swinging and sliding only slightly above the ground, totally skirting around the movements of his foes.

Death Before Disloyalty: Kieran can use his position and influence to inspire extreme zealotry in his followers, causing them to choose death in the name of their leader rather than life without him. By empowering the words he speaks to his followers en masse, he can cause them to follow him to the end, no matter when it is.

Those with Master level Discipline or higher can resist the compulsion to die for Kieran if necessary, though they are still likely to fight fiercely for Kieran.

Metamusculature: As a grandmaster user of Endurance, Kieran's muscles have essentially become akin to a lightly armored exoskeleton, comparable to a hardened leather armor. His muscles have increased in mass and density over time, eventually becoming an internal armor to help shield from blows, particularly those not directly landed or by those without considerable strength and precision, and especially blunt blows. Additionally, considering the extra weight and muscle mass developed within this ability, Kieran's natural strength is somewhat augmented, as well as all of the other benefits of a large and dense physique.

Thread or Skill NamePoints Awarded Points SpentRunning Total
March of the Dramatic Ponces 7 7 [Blades] 0
The Fluttering of the Swallows1515 [Necromancy] 0
First Birth1010 [Necromancy] 0
White Padded Walls99 [Business Management] 0
Peter the Prancing Pony106 [Business Management] 4 [Medicine] 0
Lamentations of the Physical Form1010 [Business Management] 0
Blood Brothers1515 [Necromancy]0
Men of Avarice1515 [Medicine] 0
Professor Amputate1515 [Leadership]0
The Wilted Rose1010 [Medicine] 0
Allure of Power87 [Politics] 1 [Blades] 0
Two Gentlemen of Venora1515 [Politics]0
Father Damien99 [Blades]0
Dying Young, Playing Hard105 [Necromancy] 5 [Medicine]0
Union Station1515 [Leadership]0
Trading PlacesN/AN/AN/A
Sibling ShowdownN/AN/AN/A
Prometheus1515 [Politics]0
Bows and ArrowsN/AN/AN/A
Fall At Your Feet1515 [Medicine]0
The Slave Girl, The Lich and the Venoras1211 [Politics] 1 [Endurance]0
Familial Bonding1010 [Politics]0
Speaking Clearly15[13] Strength [1] Medicine [1] Politics0
Don't Hate, Abrogate1010 [Abrogation]0
Perfecting the Individual108 [Strength] 2 [Politics] 0
Projection of Force1010 [Rupturing] 0
The Heir, Disrobed99 [Endurance] 0
Another Day in AndarisN/AN/AN/A
Homekromeing1515 [Endurance]0
In Saun, Everyone Suffers1515 [Rupturing]0
Projection of Force II1010 [Rupturing]0
The Weak, Winnowed1010 [Rupturing]0
Negotiations Between Parties1717 [Rupturing]0
Cruel World1010 [Medicine]0
Salvatore1313 [Medicine]0
Don't Say Goodbye1515 [Politics]0
The Lips of Galador 10 10 [Rupturing] 0
Ultraviolence 10 10 [Rupturing] 0
A Dog's Life 15 14 [Strength] 1 [Blades] 0
The Hound and Rose 15 15 [Strength] 0
Enlightened Minds 15 1 [Medicine] 14 [Strength] 0
Anguish of the Forest 10 10 [Rupturing] 0
Chorus 15 15 [Rupturing] 0
The Shadow Strikes the West 10 10 [Rupturing] 0
Sera Ba Randil 10 10 [Rupturing] 0
Hungry for the Kill 15 15 [Leadership] 0
Immortal Ambitions 10 10 [Rupturing] 0
Hegemony 15 15 [Rupturing] 0
Somnus 10 10 [Rupturing] 0
Unsung the Versed 15 15 [Rupturing] 0
The Arcane Enterprise 15 15 [Rupturing] 0
Pride 15 15 [Rupturing] 0
Call of the Wild 15 15 [Rupturing] 0
Pipe Dream 10 9 [Politics] 1 [Linguistics] 0
Sleeping Dogs Lay 15 9 [Leadership] 6 [Strength] 0
Go the Distance 15 15 [Necromancy] 0
Brothers, Reunited 15 9 [Blades] 6 [Politics] 0
Can't Get Rid of You 15 15 [Polearms] 0
I Actually Kinda Like You 15 10 [Polearms] 5 [Politics] 0
For Andaris 11 11 [Politics] 0
Krometheus 15 2 [Politics] 13 [Leadership] 0
Two Men Aloof 15 15 [Leadership] 0
Crimson Wineskins 14 14 [Strength] 0
A Walk in the Woods 15 15 [Necromancy] 0
Set Awry 15 15 [Tactics] 0
Midwinter Masks 18 4 [Leadership] 8 [Politics] 2 [Acrobatics] 4 [Endurance] 0
The Bear and the Maiden Fair 15 2 [Strength] 13 [Acrobatics] 0
Clear Skies Above 15 15 [Necromancy] 0
Let the Journey Begin 14 14 [Tactics] 0
Wordplay 15 15 [Leadership] 0
Eviscerate Your Fragile Frame 10 10 [Necromancy] 0
The Shield 15 13 [Leadership] 2 [Politics] 0
Progress 15 13 [Tactics] 2 [Endurance] 0
The Rift 15 15 [Tactics] 0
No Holds Barred 15 15 [Leadership] 0
From One to the Next 15 15 [Tactics] 0
Another Day 15 6 [Tactics] 9 [Acrobatics] 0
Together Again 15 15 [Endurance] 0
Acquiring the Totem: King Crocodile 14 14 [Endurance] 0
Legality of Magic 20 19 [Endurance] 1 [Acrobatics] 0
Clarity 15 15 [Strength] 0
The Next Trial 15 3 Unspent 12 [Necromancy] 3
Melting a Frozen Heart 15 15 Unspent 18
Blood on Snow 15 15 Unspent 33
Cave of Wonder 15 15 Unspent 48
Not You Again 15 15 Unspent 63
Dashing Through Snow 15 15 Unspent 78
Ne'haer or Far 15 15 Unspent 93
In Depths We Tread 15 15 Unspent 108
Skyline 10 7 [Rupturing] 3 Unspent 111
Memento Mori1010 Unspent 121
The Travesty of Coincidence1310 [Strength] 3 Unspent 124
Damn, You Let Him Get Away 15 15 Unspent 139
New Eden 3 3 Unspent 142
I'm Gonna Punch It 20 7 [Necromancy] 13 Unspent 155
Booty and the Beast 15 15 Unspent 170
Acquiring the Totem Kaiserion 15 15 Unspent 185
Gaze 10 10 Unspent 195
Windfall 10 10 Unspent 205
Cold Front 10 10 Unspent 215
Intricacies of the Rose 15 15 Unspent 230
A Business Proposition 15 15 Unspent 245
Acquiring the Totem Willow Redbear 15 15 Unspent 260
Heart of the Wild 15 15 Unspent 275
Caw of the Raven 15 15 Unspent 290
Dancing With Shadows 10 10 Unspent 310
Hal-tongue-a 15 15 Unspent 325
The Sunless 15 15 Unspent 340
New Rain 10 10 Unspent 350
A New Leaf 15 15 Unspent 365
That Dying Sky 15 15 Unspent 380
Festering Rage 15 15 Unspent 395
Masks of Fallen Men 15 15 Unspent 410
Plenipotentiary 15 15 Unspent 425
Hearts of Stone 15 15 Unspent 440
Tidvatten 10 10 Unspent 450
Vindarnas 15 15 Unspent 465
Insomnus 10 10 Unspent 475
Fellow Jeger 15 15 Unspent 490
Pups On Their Own 15 15 Unspent 505
Pups On Their Own II 15 15 Unspent 520
Setting the pace 15 15 Unspent 535
Duskfall 10 10 Unspent 545
Pups On Their Own III 15 15 Unspent 560
XP Expenditure 0 226 [Polearms] 226 [Acrobatics] 108 [Strength] 0
I May Be Crazy, Don't Mind Me 15 15 [ Strength] 0
Pups On Their Own IV 15 15 [Strength] 0
Deconstructed 15 15 [Linguistics] 0
Actions Speak Louder Than Words 0 0 0
The Mark of Evil 0 0 0
Dress Up 0 0 0
Arcane Process 0 0 0
The Way of the Wild 0 0 0
Letting Go 0 0 0
Learning A Man 0 0 0
Ren Norendel 0 0 0
The Hound's Graces 0 0 0
Black Sheep 0 0 0
Honeymoon 0 0 0
She of Shimmering Eyes 0 0 0
Learning A Man 0 0 0
The Ineffable 0 0 0
Daudra Dura III 0 0 0
Warm Welcome 0 0 0
Pups On Their Own 15 2 [Strength] 11 [Endurance] 2 [Business Management] 0
Pups Together 15 11 [Linguistics] 4 [Business Management] 0
Sunless II 15 14 [Business Management] 1 [Endurance] 0
Faster Yet 15 15 Unspent 15
Pups Together II 15 15 Unspent 30
My Cabbages! 15 15 Unspent 45
Remembrance of a Fallen Leaf 10 10 Unspent 55
Daudra Dura 10 10 Unspent 65
Kael and Aedirn 15 15 Unspent 80
The Pup's Nemesis 15 15 Unspent 95
Daudra Dura II 10 10 Unspent 105
Naming Earth 15 15 Unspent 120
Stakeout, Break Out 10 10 Unspent 130
If I May 15 15 Unspent 145
My Brother, Where Have You Gone? 15 15 Unspent 160
XP Expenditure 0 160 [Endurance] 0
Skins of Thistleweed 15 15 Unspent 15
Finally Here 15 15 Unspent 30
Clemency 10 10 Unspent 40
The Art of Restraining Power 15 15 Unspent 55
Goodbye Patali 15 15 Unspent 70
Where Secrets End 15 15 Unspent 85
XP Expenditure 0 55 [Hunting] 25 [Fieldcraft] 5
Going Home 15 15 Unspent 20
Pups No More 15 15 Unspent 35
XP Expenditure 0 27 [Detection] 2 [Fieldcraft] 6
The Rose Has Wilted 15 15 Unspent 21
Consequences 15 15 Unspent 36
Koda Red 15 15 Unspent 51
Stirring the Pot 10 10 Unspent 61
Ren Norendel 15 15 Unspent 76
Dress Up 15 15 Unspent 91
The Hound's Graces 15 15 Unspent 106
The Way of the Wild 15 15 Unspent 121
Our Ancestor's Shaperate 15 15 Unspent 136
XP Expenditure 0 96 [Leadership] 40
Dominance 15 15 Unspent 55
Dauðra Dura III 15 15 Unspent 70
Let Us Drink, Let Us Punch 15 15 Unspent 85
XP Expenditure 0 33 [Business Management] 52
So It Begins 15 15 Unspent 67
Totem cREEEEation 15 15 Unspent 82
Arrogance 15 15 Unspent 97
XP Expenditure 0 51 [Detection] 27 [Discipline] 19

Enriching the libraries.
Intro : Hey, prepare for a fuckton of barely-organized-alphabetized knowledges.
Knowledge : Unarmed Combat: Krenn Maii
Tactics: Luring foes to reinforcements
Business Management: Teaching your workers new skills
Business Management: Acknowledging social relations between workers and clients
Medicine: El’ganneth Rhovanion as a rehabilitative treatment
Ren: Lisirra’s Blessing Story
Ren: Confused about his past
Ren: Slowly coming forward with the truth
Disguise: Examining the subject’s face
Disguise: Examining the subject’s voice
Disguise: Utilizing a painting for visual accuracy
Disguise: Exploring the expressions of a disguise
Investigation: searching for visual inspiration
Research: Researching one’s model
House Warrick: Victor Warrick’s Likeness
House Warrick: Alston Warrick’s Likeness
House Warrick: Isabel Warrick’s Likeness
House Warrick: Wren Warrick’s Likeness
House Warrick: Ned Warrick’s Likeness
House Warrick: Olivia Warrick’s Likeness
Unarmed Combat: Krenn Maii is brutal and effective
Unarmed Combat: Observing two masters brawl
Detection: Observing the mechanics of a fighting style
Rhetoric: Being your partner's hype man
Rhetoric: Making someone feel confident
Krenn Maii: Aedirnan Fighting Style
Koda: Practitioner of Krenn Maii
Koda: Mouthy
Koda: Hedonist
Koda: Cocky
Fridgar Style!
Fridgar: The Man
Intimidation: Forcing someone into submission
Strength: Laying your weight into someone to keep them pinned
Endurance: Outlasting your lover's stamina
Acrobatics: Gymnastic positions
Abrogation: Can be used with surgery very effectively
Abrogation: Shackle: To Hold a King Croc's Tail in Place
Abrogation: The anti-magic magic
Abrogation: There are limits
Abrogation: Three basic uses: pre-emptive, reactive, replicative
Abrogation: necromantic reanimated corpses might not be immune
Abrogation: pre-emptive abrogation reverses the polarities of energy
Abrogation: pre-emptive abrogation stops spells before they are cast
Abrogation: reactive abrogation
Abrogation: reactive abrogation "reverses" spells that have been cast
Abrogation: replicative abrogation duplicates substances
Abrogation: to replicate a substance, you have to know it's touch/feel, not it's chemistry
Hunting: Sohr Khal
Animal Husbandry: Sohr Khal Eggs
Running: Jogging through intense heat
Running: Jogging a mountain
Endurance: Dealing with fatigue in the Saun heat
Jegers: Dance of the Graces, Complete
Alistair: Enhanced reflexes
Alistair: Received a genetic mutagen
Hunting: The Albion
Rupturing: Reflecting projectiles with networks of portals
Rupturing: Using the Visitant to reflect projectiles
Necromancy: Withering armored areas
Acrobatics: Acrobatic curl
Acrobatics: Back-flipping into a grab
Acrobatics: Barrel Roll
Acrobatics: Comboing acrobatic moves
Acrobatics: Dancing around a heavier opponent
Acrobatics: Diagonal Cartwheel
Acrobatics: Evasion
Acrobatics: Fluid Voiding
Acrobatics: Front-flipping from a crawl
Acrobatics: Front-flipping into a cartwheel
Acrobatics: Frontflip
Acrobatics: Gentle Dodges
Acrobatics: Hanging from something with your legs
Acrobatics: Jumping Attack
Acrobatics: Leaping onto someone's shoulders for escalation
Acrobatics: Persistent Evasion
Acrobatics: Recovering From a Roll
Acrobatics: Rolling into a crawl
Acrobatics: Rolling into a sweep
Acrobatics: Side-roll
Acrobatics: Sliding beneath a foe
Acrobatics: Spinning Turn
Acrobatics: Stepping and flipping to scale a hill
Acrobatics: Strafing into a Spin
Acrobatics: Timing an Acrobatic Maneuver
Acrobatics: Twirling Around Projectiles
Acrobatics: Vertical Cartwheel
Acrobatics: Weaving through lunges and slashes
Acting: Appearing Proper
Acting: Feigning Hate for Your Siblings...or is it?
Acting: Keeping a fake calm
Aeon: Former Knight
Aeon: Good Man
Aeon: Lost Hand to Zvezdana
Agriculture: Polders
Ailluin: A Tunawa
Ailluin: A piece of bark that clings to Avrae
Ailluin: Stabbed you
Ailluin: Tiny and punchable
Ailluin: You punched it
Alaric: A useful slave
Alaric: Disgusted by your work
Alaric: Literate
Alaric: Reluctant to speak freely
Alaric: Slave since childhood
Alcohol: The Venoran Vice
Alistair: Becoming Warm and Cuddly
Alistair: Shadowdancing Master
Alistair: Spear Master
Alistair: the Sunless
All Weapons Have Merit Against Immortals
Ancient Book: guide to Orimar
Andaris: City Layout
Andraska Venora: would have helped in this social situation.
Andraska: Gets drunk, but is obviously the most relaxed of the two of you. Maybe you should be more like him?
Andraska: Has matured while you were away
Andraska: Knows you are a Necromancer
Andraska: May just be the only sane person left in the Venora family
Andraska: Takes drugs and stabs people with his wood
Andraska: The fact that you love him is a major realisation.
Andraska: Understands you more than most
Andraska: You are going to need your brothers help in this, as in all your endeavours. He is key
Andraska: You love your brother
Anger has brought me to suicide
Animal Husbandry: Baby horses are cute
Animal Husbandry: Dealing with an injured Redbear
Animal Husbandry: Horses have few predators
Animal Husbandry: Techiniques for identifying strength in horses
Animal Husbandry: When startled, horses are likely to bolt.
Animal Husbandry: Wild horses like meadows
Arcana: Abrogation
Arcana: Necromancy
Arcana: Rupturing
Arcana: Subjected to a Spell
Arcana: Wards
Arcane: Initiation in magic can form a strong bond
Ashadi Ki'haru: a very ambiutious necromancer / coven member
Ashadi Ki'haru: you killed her on Ellasin's order
Avrae: A 'gutter-trash, tough-guy punk'
Avrae: Aukari
Avrae: Cried because you're different in dreams
Avrae: Cries when emotional
Avrae: Emotional
Avrae: Goes down easy
Avrae: Got quite a temper
Avrae: Knew your name from a dream
Avrae: Punched you
Avrae: Starts things he can't finish
Avrae: Thinks he's a monster
Avrae: Thinks you've got layers, but he knows the real you.
Avrae: Very limited combat experience
Avrae: Warm
Avrae: Was tailing someone
Avrae: You knocked him on to his butt.
Avrae: You punched him
Avrae: You think he's beautiful
Banner: House Burhan
Banner: House Endor
Banner: House Krome
Bayern: A farming settlement
Bayern: Has fallen to extortion from a gang; the Bloodletters of Bayern
Becoming: The Basics About Totems
Becoming: Unleashing is a Very Fast, But Tiring, Shift
Becoming: You Have to Finish Before You Can Shift Back
Bestiary: Harvester
Bestiary: Soraanar
Bestiary: Trachadon
Polearms: Spear - Using a spear spin or twirl to strike with momentum
Polearms: Spear - Thigh-slash into a blunt strike to knock down a foe
Acrobatics: Acrobatically landing on a foe to do severe damage
Intimidation: Issuing a challenge to shut someone up
Intimidation: Challenging a foe much weaker than you
Persuasion: Using a compelling domain to convince someone of the greatness of an Immortal
Fridgar: Wants to lead the Jegers
Fridgar: The funniest man you know
Fridgar: Thought Halden was nice
Fridgar: Gallant AF
Royand: Warned you of the Horde's consequences
Royand: Facetiously issued a duel to the death
Royand: Surprisingly fearsome
Lotharen Horde: Does not abide by the concept of mercy
Blade: Dagger: A Dual-Wielder May be About to Throw One
Blade: Longsword: Coordinating Swings With Rupturing Moves
Blade: Longsword: Reach Advantage is Lost in Close
Blade: Longsword: The Need to Learn New Attacks to be Less Predictable
Blades, Longsword: Decapitation
Blades, Longsword: Fighting in tandem with unarmed strikes
Blades, Longsword: Remise
Blades, Longsword: Using adrenaline to increase your speed of attacks
Blades: Always the Jugular to Finish a Fight
Blades: An Extension of Your Arm
Blades: Footwork Can Indicate an Opponent's Intent
Blades: Longsword - Using rupturing in tandem with the sword
Blades: Not Every Tactic Involves the Weapon
Blades: Parrying WITH the Swing to ADD Carry-Through
Blades: Strike Wherever Carry-Through Allows
Blades: Upward Slash
Blades; Sword: Mounted Height Aids in Cleaving Skulls
Bloodletters of Bayern: A gang led by the Axton sons and daughters.
Bronik: Easy on the eye
Bronik: Knows a lot about drugs
Bronik: Relaxed in company
Bronik: Your first kiss
Brynjar: Offers The Courtesy of His Home
Business Management: A business must distinguish itself from its competition
Business Management: Delegating your workers to prevent a violent situation
Business Management: Everyone needs a trial off
Business Management: Everyone needs a trial off - even the boss
Business Management: Handling an employee roster
Business Management: Hiring a new employee
Business Management: In a high class locale, all of one's employees must dress well
Business Management: Keeping on long-term customers for consistent revenue
Business Management: One needs more employees for more opening hours
Business Management: Orientation
Business Management: Overworking an employee
Business Management: Taking jobs from wealthy patrons
Business Management: Using your employee's strengths to introduce new features
Theodore Venora: Deceased
Theodore Venora: Tasks of Forgiveness
Zvezdana Venora: Deceased
Zvezdana Venora: Tasks of Forgiveness
Meditation: Focusing on Prayer
Kaleb Venoran: Forgiven?
Vri: Immortal of Death, Sadness, Remembrance, and Love
Vri: Capable of Allowing Souls a Moment in the Living World
Ymiden: Summer, Dawn, Forgiveness, Rebirth
Ymiden: Tasks of Forgiveness
Caregiving: Emotional support for the elderly
Caregiving: Physically supporting the elderly
Cassander: A tactical man
Cassander: Cares about the people of Rynmere
Cassander: Courageous
Cassander: Held Faith's hand
Cassander: Killed Queen Freya
Cassander: Knows his heritage well
Cassander: Posed as a slave
Cassander: Sixteen arcs old
Cassander: The Boy King
Cassander: The Rightful King of Rynmere
Cassander: Wears a black crown
Cassander: Well-spoken for a boy
Cassander: Won't stoop to insults
Celeste Andaris : Best candidate for beard
Celeste Andaris: Broke off the marriage, no women for me.
Celeste Andaris: Future Wife
Celeste Andaris: Has no women in her family alive.
Change starts with wanting to change
Construction: Tower of Sabaissant Built to Stay Warm
Corrosion from a distance: needs practice
Corrosion: Can be used to burn away flesh on physical contact
Corrosion: Can be used to remove rot from corpses
Cosmetology: No one likes a sweaty Noble
Cosmetology: Picking dresses for suitable skin tones.
Cosmetology: always check the hair
Coven Membership Has Physical Costs as Well
Coven Philosophy Largely Matches Etzos' Policy
Coven Ranks
Coven Rule: Challenging Ellasin
Coven of Ellasin: Establish a Governance of Mages
Coven of Ellasin: Hierarchy
Coven of Ellasin: Mages stand above the rest
Coven of Ellasin: Naxos, the Orphaned
Coven of Ellasin: Sae'a'fei, the Black
Coven of Ellasin: Sotrosei, the Corrupted
Coven of Ellasin: The Tenets
Coven: Using You for a Greater Purpose
Coven: Weakness if Viewed as a Sin
Coven: Will Kill You if You Prove Unworthy
Creature: Crimson Skinbane
Creature: Lurkers of the Cliffs
Creature: Lysorian Skinbane
Creature: Sylvithia
Crimson Skinbane: Giant Lysorian
Cyrene Venora: One of the Sacred Seven
Damian: The Prankster
Damien Noch: Not a slave to power
Damien's Opinion of Krome: Krome: Brutish
Damien's Opinion of Krome: They Shag Boys
Damien: Attracted to power
Damien: Believes abrogation is a kind magic
Damien: Can corrode a pig from a distance
Damien: Didn't quite say "I told you so" but nearly
Damien: Doesnt trust the coven
Damien: Early history
Damien: Has no more to teach you
Damien: Helped you to understand how to walk as a sinner seeking repentence
Damien: Impressed with you
Damien: Initiated you into abrogation
Damien: Loves you
Damien: Thinks its important mages can engage in physical combat.
Damien: more important to you than perhaps even he realises.
Damien: sorry that he brought you into this
Dance: have fun with it next time
Dancing: How to Approach a Potential Partner
Dancing: Strong Partners Can Suspend You in the Air
David Krome: Emperor of Rynmere
David Krome: Loyal to the King
Deception: Baiting someone into a prank
Deception: Emotionless Gaze
Deception: Formulating a Story as a Cover to Magic
Deception: Hiding that you're initiating another person.
Deception: Keeping a falsely passive demeanor around a threat
Deception: Leading the Conversation
Deception: Leaving out the details of your adventures with the coven.
Deception: Manner of Dress Can Create False Impressions
Deception: Pretending to be an Ally
Deception: Pretending to submit
Deception: Say What They Desire
Deception: Shrouding yourself in innocence
Deception: dodging the question
Defiance: An Act of Communion
Defiance: Defiers can break apart water
Defiance: Kin Element Ritual
Defiance: Less Structured Than Rupturing, Can Be Learned With Intuition
Defiance: The Kin Element
Defiance: The Magic of The Elements
Defiance: The elements have feelings
Dehlila Fairfax: Ambitious student
Dehlila Fairfax: doesn’t have high regard for slaves
Dehlila Fairfax: interested in intestines (gross)
Deovan: Also Called "The Raven"
Deovan: Even "Nailed", he Fights Well
Deovan: Serious Physical Skills
Deovan: Wanted Vuda's Empathy Ring
Detection: An Accent Can Determine Origin if You Listen Close Enough
Detection: Familiar voices
Detection: How to notice small details in nature
Detection: How to recognize a change in someones facial expression
Detection: Identifying style of combat.
Detection: Knowing when a guy is um..yah
Detection: Noticing tension.
Detection: Observing your surroundings in a dangerous situation
Detection: Scanning for the source of something
Detection: Searching for something in a high tensity situation
Detection: Searching from a higher elevation
Detection: Seeing through a diversion
Detection: Sounds in a strange house
Detection: Spotting an accomplice in a group
Detection: Spotting curious children.
Detection: Spotting minute details in non-verbal communication.
Detection: Spotting talent in combat movements
Detection: The tiny squeak of a Tunawa
Detection: The unmistakeable smell of corpses
Detection: Using heat to find an enemy
Detection: Using sound to find an enemy
Detection: Watching expressions to determine intentions.
Detection: Watching in the distance for movement can yield results in open spaces.
Discipline: Acting faithful among depravity
Discipline: Admitting What Little You Know When Asked
Discipline: Being the first born comes with responsibilities
Discipline: Cutting off family for pragmatic reasons
Discipline: Don't give up when times are tough
Discipline: Enduring the removal of hope
Discipline: Knowing when to retreat.
Discipline: Knowing your goal and striving for it
Discipline: Maintaining a clean room
Discipline: Not laughing when it is not appropriate to do so.
Discipline: Reining in your fury
Discipline: Remain focused on the job, even when it's gross.
Discipline: Remaining Calm While Witnessing a Radical Shift
Discipline: Remaining calm within a storm
Discipline: Resisting an Immortal's compulsion
Discipline: Resisting lustful temptations
Discipline: Resisting temptation
Discipline: Resisting your lovers charms
Discipline: Restraining your anger
Discipline: Retaining your grip on yourself during anguish
Discipline: Tolerating horrors
Discipline: Understanding what causes unwanted emotions is the first step to controlling them.
Discipline: Using thespian to control emotions
Discipline: accepting your destiny of a loveless marriage.
Discipline: keeping your promises
Discipline: standing up to injustice
Domain Magic: Spark Link
Fridgar: Your husband
Fridgar: Your havendal
Azzas: Fridgar's past life
Aedan: Your past life
Alistair Calder: You
Fridgar Calder: Your love
Temple of Thetros: You married here
Doran: A professor, not a doctor
Doran: Believes that, to improve the future one must be familiar with the past.
Doran: Born in Ne'haer
Doran: Has an aura about him.
Doran: Not a noble
Doran: Worked as an apothecary
Dragon: Jadacons
Dream: High priest of Yaralon gave necklace Damien wore/
Dream: Symbol of Lichdom that represented Ellasin
Dream: Symbol of peace and exploration of self
Drexion: Incredible Jaw
Drexion: Sneaky
Duncan OIsin: Mercenary
Duncan Oisin: Calls you 'Boss'
Duncan Oisin: Not afraid of your station
Duncan Oisin: Prefers to use a gladius
Duncan Oisin: Terms and conditions of employment
Duncan Oisin: Thinks about his answers carefully
Duncan: Always Good, Unlike Me
Duncan: Born in Andaris
Duncan: Happy to sleep beside you
Duncan: Honest after ale
Duncan: It's Over
Duncan: Kissed you at someone else's dinner.
Duncan: Kissed your cheek
Duncan: Knows you are a mage
Duncan: Looks well
Duncan: Makes you nervous
Duncan: Next time, you'll go out to dinner?
Duncan: Regrettable Words Shared
Duncan: Risked his life for you
Duncan: Still has the gift you gave him
Duncan: Thinks you are emotive
Duncan: Thinks you look stunning
Duncan: Wants to trust you but doesn't think you are honest
Duncan: Was a member of the House of Roses
Duncan: Willing to undress
Duncan: Would never let anyone hurt you.
Eastern Gauthrel: Divided by rivers
Eastern Gauthrel: Many forests
Ebony Venora: Had a gay brother who married a women, had a male lover too
Ebony Venora: Wants you on the throne most of all
Ebony Venora: Would Not Condone Your Actions
Effren Galien: Abberation means he has a Harvester
Effren Galien: Empowered by his emotions
Effren Galien: Lotharro
Effren Galien: Sees you, truly?
Effren Galien: Thinks you are obvious.
Effren Galien: Your emotions empower and weaken you
Effren: Powerful Mage
Ellasin Dathlane: wishes to harness the power of the Adriel en Avellach
Ellasin: "A Mage Needs to Blend In"
Ellasin: "Deny Yourself to Stay Hungry"
Ellasin: A level of power as an Immortal
Ellasin: Believes Patrick to be weak
Ellasin: Believes necromancy is freedom
Ellasin: Believes relationships are a distraction
Ellasin: Does not believe there is a shred of goodness in you
Ellasin: Does not speak truth
Ellasin: Does she have her sights on Ne'haer?
Ellasin: Free from her chains.
Ellasin: Giving Love Advice?
Ellasin: Had Designs on Reyard Seymour?
Ellasin: Here in Gauthrel
Ellasin: In your dreams
Ellasin: Kill Her with an Immortal
Ellasin: Knows you lost your virginity to Patrick
Ellasin: Leader of the Coven of Ellasin
Ellasin: Lich
Ellasin: Made Damien a Lich
Ellasin: Mother Figure
Ellasin: Necromancer
Ellasin: Offers freedom
Ellasin: Searching for a unique object in Rynmere
Ellasin: Seeking to become the eternal duke in your body?
Ellasin: Seeks "Seraas en Avellach"
Ellasin: Sense of Humour
Ellasin: Sera be Randil
Ellasin: Signs of Power Hungry Hipocrisy
Ellasin: Takes Pleasure in Corruption
Ellasin: Translated the Incantation
Ellasin: Up to something
Ellasin: Uses the ancient tongue to attempt to call spirits
Ellasin: Whilst she rules, can the Coven ever truly be what it should?
Ellasin: Will be staying in Rynmere as of Saun 716
Ellasin: You covet her power
Ellasin: You envy her
Ellasin: always investigates further
Ellasin: cruel
Ellasin: killed another apprentice
Elyna: A Handful
Elyna: Married to Malcolm
Elyna: Treated Poorly by Krome
Elyna: not a good candidate for beard
Emea: all greatness in Idolas spawns from it
Emea: offers true power
Emerson Sands: Asked for donations
Emerson Sands: Empress of Rynmere
Emerson Sands: Empress of Rynmere
Emerson Sands: Keeps snakes
Emerson Sands: The most loved woman in Rynmere
Emerson Sands: Wears a black veil over her face
Emerson Sands: Wore a simple gown to the ball
Emerson Snads: Men aren't allowed to look at her
Emerson Snads: Men aren't allowed to touch her
Endurance: Ability to withstand exertion or maintain activity over long periods of time
Endurance: Burning the candle at both ends
Endurance: Carrying weapons in a state of weakness
Endurance: Dealing with minor overstepping
Endurance: Enduring pain for cuddles
Endurance: Fighting through a daze
Endurance: Fighting through dehydration
Endurance: Fighting through hunger
Endurance: Fighting through serious injuries
Endurance: Glutten for punishment, when fridgar is involved
Endurance: Going on with an empty stomach and a broken heart
Endurance: Holding Yourself Up by Your Legs
Endurance: Just hold on a little longer
Endurance: Love bite.
Endurance: No escape from the summer heat.
Endurance: Painful insertion
Endurance: Past the Point of No Return
Endurance: Sexual Stamina
Endurance: Striding through incredible weakness
Endurance: Struggling through extremely emotionally taxing conditions
Endurance: The Cold Grows on You
Endurance: The pain of a good face slap
Endurance: The recovery of a punch to the face
Endurance: Traversing difficult terrain in a state of weakness
Endurance: Using adrenaline to fight through weakness
Endurance: Using excitement to quell pain
Endurance: Withstanding limiting factors
Ensorcelling: Emetyte, when overloaded, explodes catastrophically
Ensorcelling: Imedyte is less caliber than Emetyte but more commonly used for thralls.
Ensorcelling: Lesser Harthyte
Ensorcelling: Recognizing Wells in a Fracture
Etiquette: Accept gifts graciously.
Etiquette: An apology is the first step to reconciliation
Etiquette: Appropriate Times To Scold Someone
Etiquette: Appropriate conversation in front of servants.
Etiquette: Balancing the concern of a grandson and the duty of a lord
Etiquette: Commoners likely have different rules for house siting.
Etiquette: Don't tell them you made advances to the help!
Etiquette: Funny sometimes just.... isn't.
Etiquette: Giving a potential wife the proper greeting
Etiquette: Ignorance and Intellectual depravity are unforgivable sins
Etiquette: Impressions are important.
Etiquette: Its good practice to appear fully clothed in front of strangers
Etiquette: Its not nice to impose
Etiquette: Making a guest feel welcome
Etiquette: Prisoners Don't Handshake
Etiquette: Remember Nobles' Names from Portraits
Etiquette: Taking Part in a Toast
Etiquette: The formalities of a ball
Etiquette: Treating a guest properly
Etiquette: Using titles appropriately sometimes means not using them
Etiquette: scandals are ruinous to old and noble families
Etiquette: we do not discuss scandal
Etzos Location: Coven Base
Etzos Location: The Commercial Circle
Etzos Location: The Underground
Evil: Desire
Faction: Coven of Ellasin
Faction: Coven of Ellasin (My)
Faction: Seekers (My)
Faith Obedient
Faith: A Competent Combatant
Faith: A slave with the desire to learn
Faith: Doesnt know how to ride a horse
Faith: Experience in surgery
Faith: Finds History and Politics fascinating (barf)
Faith: Likes to be prepared
Faith: Loyal and Dependable
Faith: Pro-active thinker
Faith: Timid women in a yellow dress
Faith: Tristans slave
Faith: Unafraid of death
Faith: previously and undertaker
Father Damien: A dreadful tease.
Father Damien: A lich
Father Damien: Birthday 17th Ashan
Father Damien: Had a pony at aged 3
Father Damien: Nostalgic
Father Damien: Rebirth Day 19th Cylus
Father Damien: Retained the most humanity of the Coven.
Fauna: Skinbane
Fauna: Sohr Khal
Fieldcraft: A cave is a good place to be alone
Fieldcraft: A sinkhole is not a bad place to find shelter
Fieldcraft: Better to be prepared ahead of time
Fieldcraft: Building a shelter with long sticks, grass 'rope' and broad leaves
Fieldcraft: Caves make for easy Shelter
Fieldcraft: Conceptualizing a wilderness shelter
Fieldcraft: Don't put a fire too close to a flammable shelter
Fieldcraft: Finding a creek via sound
Fieldcraft: Finding a glade
Fieldcraft: Gathering sticks for a campfire
Fieldcraft: Greater animal density around rivers
Fieldcraft: Oil for the Fire
Fieldcraft: Purifying water with a bag
Fieldcraft: Recognising a well-established 'camp'
Fieldcraft: Seeking a riverbed to build a shelter
Fieldcraft: Snakes are Surprisingly Heavy
Fieldcraft: Successfully creating a wilderness shelter
Fieldcraft: The Magnificent Flying Furball of the West
Fieldcraft: The benefits of the woods over plains
Fieldcraft: Using (Gross) Trail Signs
Fieldcraft: Using a tent for shelter in the wilderness
Fieldcraft: Using everything at your disposal
Fieldcraft: Using stones for a firepit
Fieldcraft: Water is cleaner upstream
Fieldcraft: You Have to go into the Wild to Really Learn
Fields of Gauthrel: One must never be injured
Fire: Not Good with Wind
Forgiveness is what you seek
Forgiveness only happens if first you forgive yourself
Fracture: Dangers in a Major Fracture
Fracture: Don't go into the Foyer
Fracture: Dreams are reality, reality is dreaming
Fracture: Half real, half dream
Fracture: Incredibly dangerous
Fracture: Magic is toxic within
Fracture: Magic works differently in a Fracture.
Fracture: Nightmares live here
Fracture: Pathway between Emea and Idalos
Fracture: The differences between Minor and Major Fractures
Fractures: Cave-like
Fredrick Gawyne: Baron of Gawyne
Fridgar: A bear whisperer
Fridgar: A special person.
Fridgar: About to get that booty rocked
Fridgar: Also knows Avrae
Fridgar: Always almost dying
Fridgar: An animal lover
Fridgar: An unexpected supporter
Fridgar: Angry at me
Fridgar: Attacked you due to a mentally altering drug
Fridgar: Belongs
Fridgar: Bonded by Magic
Fridgar: Brave
Fridgar: Can Become an Anaconda Too
Fridgar: Capable of shattering Abrogation barriers
Fridgar: Clever
Fridgar: Concerned about the revelation
Fridgar: Cuddly AF
Fridgar: Dared to imagine you a breeder
Fridgar: Doesn't think Ren is sentient
Fridgar: Doesn't understand why you're upset that you hurt him.
Fridgar: Epic warrior
Fridgar: Feels That "Self" is Not Defined by the Form
Fridgar: Fiance and Dominant
Fridgar: Friction burned himself
Fridgar: Gallant to his kindal
Fridgar: Gave His Virginity to You
Fridgar: Genius field expert
Fridgar: Gives what he takes
Fridgar: God of Punching
Fridgar: God of Sex
Fridgar: God of virility
Fridgar: Grievously wounded for his insults
Fridgar: Has a lot to Learn
Fridgar: Has weird dreams
Fridgar: His mate
Fridgar: I Need Him
Fridgar: I hurt him, dearly
Fridgar: Is triggered by the title Pup
Fridgar: Likes it in Gauthrel
Fridgar: Loves You
Fridgar: Loves me more than anything
Fridgar: Loves you no matter what
Fridgar: Making an Effort to be Civil
Fridgar: Much kinder than expected
Fridgar: My lover, my warrior, my employee
Fridgar: Needs You
Fridgar: Not Big on Listening to Advice
Fridgar: Not Going to Reveal
Fridgar: Not at All Impressed with Kaiserion
Fridgar: One of a kind
Fridgar: Pain is a temporary thing for him.
Fridgar: Rambunctious and free
Fridgar: Reunited at last
Fridgar: Robek
Fridgar: Seeing him hurt kills you
Fridgar: Sick AF
Fridgar: Similar dietary mutation
Fridgar: Sleeps for too long
Fridgar: Strong AF
Fridgar: Survivor
Fridgar: The "Thorn" That protects the "Rose"
Fridgar: Thinks he'd be an awful father
Fridgar: Typical Fighting Style (Brutal)
Fridgar: Unable to argue back
Fridgar: Used "Tharos" as an alias
Fridgar: Wants to change
Fridgar: Wants to marry this Ymiden
Fridgar: Wary of Yithnai
Fridgar: Was meant to be with you
Fridgar: Will Have A Child With You
Fridgar: Will Marry You
Fridgar: Will stay with you no matter what change comes
Fridgar: Willing to use seduction to manipulate someone?
Fridgar: Worried about revealing
Fridgar: You remained loyal to him
Fridgar: Your Hound
Fridgar: Yours Forever
Fridgar: attuned to his needs
Fridgar: killer bod
Frumpybutt: Your horse is undead, dude.
Galador: Asked to be Your Apprentice
Galador: Betraying Ellasin
Galador: Conspirator Against Ellasin
Galador: Knew your Seeker Alias
Galador: Mage and Member of the Seekers
Galador: Recognized You
Gangui: Tried to Help
Gaston Languedoc & Guillaime Languedoc: Sons of the house
Gauthrel: Magic is Viewed Differently There
Geography: Cultural differences between Rharne and Rynmere
Good: Distinction of Need and Want
Gorgolas: Alpha lurker
Gorgolas: Lurker of the cliffs
Gorgolas: Murdered hundreds if not thousands over the past 10 arcs
Gorgolas: Would make an awesome zombie
Grayson line depleted
Grayson more lifelike than Wilkund
Guillaime Languedoc: assassinated
Haltunga: Accent
Haltunga: Brynjar's Accent Helps Establish Spellings
Haltunga: I love you
Haltunga: Kaiserion Will Teach You
Haltunga: Many words for each thing
Haltunga: Passionate language
Haltunga: Pronunciation
Haltunga: Saying you want to punch someone
Haltunga: Simple Sentences with "Havendal" and "Kindal"
Haltunga: Simple Sentences with "Me" and "You"
Polearms: Spear - Lodging a spear deep into a foe
Polearms: Spear - Impaling a sensitive area to damage a foe's mobility
Polearms: Spear - Using the Nail with a spear
Polearms: Spear - Keeping your footing by using your spear as a pole
Polearms: Spear - Ripping through a foe while they're down
Polearms: Spear - Destroying the abdomen to prevent movement
Hunting: The Trachadon
Acrobatics: Landing softly after a great jump
Harlot and Hound: Definition of a Harlot
Harlot and Hound: Definition of a Hound
Harlot and Hound: Tavern, inn, and brothel
Haunted by Something Greater
History: Tales Written on Walls
Horse Riding: Galloping on rough terrain is painful on your bottom.
House Venora: Ancient History: The Life of Henry Venora III
House Venora: Has a beautiful garden, perfect for weddings
House Venora: No official stance in 716 Saun civil-war
House Venora: The secret of their firm legs, is stair cases
House Venora: filled with secrets.
Hunting: Higher chance to find animals around a watering hole
Hunting: Llewnos, strengths and weaknesses
Hunting: Luring in a beast
Hunting: Relying on another animal's sense of smell
Hunting: The Alpha Feron, a greater Feron
Hunting: The Feron's abilities
Hunting: Using a creature's nightvision to spot them
I Love the Wind
Icarus Axton: Attempted to assassinate you
Icarus Axton: Charming
Icarus Axton: Expelled from the Iron Hand
Icarus Axton: From Bayern, northeast Venora.
Icarus Axton: Has slept with a lot of people, has killed a large number of them.
Icarus Axton: Renowned for his hatred of the nobility
Icarus Axton: Was previously a high ranking member of the Iron Hand.
Icarus Axton: hired to kill you
Ilaren: Her tits probably aren't that perky
Increased Magic Exertion Potential Allows Greater Versatility
Increasing Fear of Initiations
Initiation: Awakening the spark in another
Intelligence: Building your case.
Intelligence: Spying on Patrick with a rupture portal
Intelligence: Use of domain magic for intelligence gathering
Intelligence: When undercover, never drop your guard
Interrogation: A strong personality can break weaker ones
Interrogation: Questioning someone's motives aggressively
Interrogation: What are these crystal people you speak of?
Interrogation: understanding the source could aid in resolving the issue.
Intimidation: A 5,000gn Royal Bounty on Someone You Love
Intimidation: A controlled anger can be scarier than an uncontrolled anger
Intimidation: Disguised in politeness
Intimidation: Knowing How Tough Becomers Must Be
Intimidation: Posturing
Intimidation: Scaring the dickens out of poor patrick with you magic.
Intimidation: The Gaze of judgement
Intimidation: The Threat of Telling Rey'na
Intimidation: Threat of Hostilities
Intimidation: Threatening a foe by show of superior force
Intimidation: Threatening violence
Intimidation: Threats Based on Greater Endurance in an Equal Match
Intimidation: Threats of Magic
Intimidation: Warning of Hard Hits to Come
Investigation: Examining injuries
Investigation: Examining patient marcus though visual and touch based examination.
Investigation: Examining the scene of an escape
Investigation: Examining the source of injuries
Investigation: Feeling the contours of Fridgar
Investigation: Ruling out mutation as cause for illness
Investigation: Tracking a suspect using a canine
Investigation: Using Transcendence to search
Investigation: Using the right tools to determine the cause of a magical affliction.
Investigation: When a opportunity sounds too good to be true.
Investigation: a knack for reading people
Investigation: be weary of strangers, especially eavesdropping ones
Investigation: figuring out how someone could possibly cough up crystals
Investigation: getting a feel for someones Aura and demeanour
Investigation: looking for possible hiding places
Is impracticality wrong?
Jacadon: Breath hot steamed known as White Fire
Jacadon: Can carry two people
Jacadon: Dangerous and unpredictable
Jacadon: Massive wingspan
Jeger Initiation: Failed
Jeger: Assholes
Jeger: Demand Perfection
Jeger: Don't like to be disrespected
Jeger: Initiation Trial Procedures
Jeger: Will trade membership for services
Jegers: Fridgar and I are joining
Jegers: Packs
Jegers: Passed their final test
Jegers: Three Trials to Become a Hound
Jegers: Trail of the Nemesis
Jegers: Vindikar Pack
Justice: Given by Those with Strength
Kaelrik: A Chance Meeting in a Bar
Kaelrik: A Defiance Mage
Kaelrik: A Lothar Hunter
Kaelrik: Blacksmith in Ne'haer
Kaelrik: Hates the Name Kael
Kaelrik: He's Cordial to Rio Because of Their Shared Race
Kaelrik: Man of Integrity
Kaelrik: Son of Taelin, of Clan Stahlmark
Kaleb Venora: a sadist
Kaleb Venora: a sick man
Kaleb Venora: a spymaster
Kaleb Venora: appears to have softened with age
Kaleb Venora: enjoyed depravity
Kaleb Venora: is a glorified proletariat who made his way to the jewel of Lamonte via schemes and plots.
Keanu Ki'Lozdara: Blacksmith, Mage, Shadowdancer
Keanu: Believes Every Session Must be a Battle
Kerad Reyn: Stone King
King Crocodiles: Found in Southwood River by Etzos
King Crocodiles: Move Quietly, Hiss Loudly
King Crocodiles: Natural Armor Stymies Normal Weapons
King of Mac Teagan: An Unknown Figure
King of Mac Teagan: Hired Deovan, "The Raven"
Knowledge: Arcana
Komodo Enthor: War Lord
Krigers: Badasses
Krome: The Fortress
Krome: Their Hospitality
Kura: Not currently counseling the Empire
Kura: Phelan, Familiar
Lamonte: A place of free love
Lamonte: Has a much darker side
Language: Haltunga
Leadership: Ask, then ask again
Leadership: Charismatic leaders can be the most effective.
Leadership: Clearly state your standpoint
Leadership: Conceptual glorification of Words of Power
Leadership: Conquer your own backyard first
Leadership: Control through theological reinforcement
Leadership: Don't Let an Asset Go to Waste
Leadership: Forget Political Aims And Win First
Leadership: Getting to the heart of the matter quickly
Leadership: If You Have Authority, Use It
Leadership: Instructing barbarians
Leadership: Knowing When To Retreat
Leadership: Leading discussions
Leadership: Making Sure Your Men Are Well Cared For
Leadership: Power through Fear
Leadership: Power through Peer-Enforcement
Leadership: Remember your role at all times
Leadership: Stepping Up and Taking Control
Leadership: Taking risks
Leadership: The Leader Commands and The Subordinate Follows
Leadership: The path of non violence
Leadership: The war is on everyone's mind
Leadership: Using a Tone of Command Will Make People Listen
Leadership: Using rules to alienate dissenters
Leadership: Victory Breeds Loyalty in Troops
Leadership: War Negotiations
Leadership: You are ALWAYS Lord Venora
Leadership: Your actions affect others choices.
Leechbane: Can take a long time to work with extreme wounds
Lesterly: Founded by Emelia Anhalt
Lich Symbol: Center is mana or the heart of the lich
Lich Symbol: Created by Ellasin
Lich Symbol: Symbolises the true nature of a lich
Lich: Alive but not (Ellasin's rhyme)
Lich: Because mana is their life blood, they can often cast spells easier.
Lich: Burning has limited effects on them.
Lich: Can move from body to body as the phylactory holds the essence
Lich: Conduit is like their heart and their brain
Lich: Energy is their life blood
Lich: Killed when their heart is destroyed (conduit)
Lich: Very resistant to death
Lichdom: A Final Destination
Lichdom: Privileged Power of the Few
Liches: Halfway between life and death
Linguistics: Ancient Language
Linguistics: Ancient Language Exposure
Linguistics: Haltunga is steeped in passion
Linguistics: Learning by means of conversation
Linguistics: Learning from a native speaker
Linguistics: Native Language is Crucial to Assimilate
Linguistics: Octaves and accents
Linguistics: Tongue Twisters
Linguistics: Whore vs Horse
Linguistics: Word by Word Definition
Llewnos: Shadowdancing animal
Llewnos: Terrifying night predators
Llewnos: Their cubs are cute
Location: 1138 Selvora Lane
Location: Andaris Library
Location: Coven's Inner Sanctum
Location: Earth Quarter
Location: Eastern Gauthrel
Location: Etzos
Location: Fields of Gauthrel, likely to be attacked at any moment
Location: Glass Quarter
Location: Harlot and Hound
Location: House of Buggery
Location: Kaer Jeger
Location: Lamonte: The City of Love
Location: Leinster
Location: Notice Board where jobs are posted.
Location: Patrick's Home
Location: Rharne
Location: Rharne Stormlands
Location: Sabaissant
Location: Sabaissant du Cristel
Location: Shirnrad
Location: Temple of Thetros
Location: Treth, Outlying Town near Ne'haer
Location: Willow Woods
Logistics: No Need to Hunt Allows More Travel
Logistics: Planning out the details of a wedding
Logistics: Safety from Seekers vs. Trials of Cylus Cold
Logistics: The Details of Coordinating with Allies
Loodith: Another name for Yludih
Lord Marcus: Spitting on Burhan
Losing your virginity
Lotharen Horde: Astronomically destructive
Lotharen Horde: Brutal
Lotharen Horde: Ruthless
Lotharen Siege Weapons
Lotharen: Paths Before Them
Lotharro: Lifetimes
Lotharro: Marriage tradition
Lotharro: More and More of Them Popping up all the Time
Lotharro: Paths They Follow
Lotharro: Susceptible to spirits
Lotharro: The Path of The Hunter, Also Known as The Jeger
Love: Brotherhood
Love: Need
Lucas Geliadal: Former Master
Luden: Providing a Sucker Punch to the Face
Luden: Scared of Alistair
Lysorian Lotus: can be used as an aphrodisiac when properly managed
Lysorian Lotus: edible leaves with quite a distinguished flavour (like broccolli)
Lysorian Lotus: native to Ne'haer
Lysorian Lotus: refinement process lost to time
Lysorian Skinbane: Doesn't Sense Rupturing Portals
Lysorian Skinbane: Tentacled Scourge of Ne'harean Farmlands
Mages: Law-breakers
Magic: Can be used to protect the ones you love.
Magic: Disliked and mistrusted by the general populace
Magic: How Becoming totems are made
Magic: How long it takes to Dedicate a Totem
Magic: The Three Sovereign Substances of Becoming
Magic: in Becoming ones form could be lost if all totems are destroyed.
Magic: progressing far in Rupturing.
Major Fracture: Heart of the Wild
Malcolm: Only late thirties?
Malgoth: Lich of the Coven
Many of Ellasin's Names for Things are in Ancient
Marcus Folten: Eldest of twelve siblings.
Marcus Folten: Rejected by his dreams
Marcus Krome: One of Veljorn's commanders
Marcus Krome: Still Hates You
Me: A Portal
Me: A shit
Me: Asshole
Me: Finding Forgiveness
Me: High Maintenance
Medicine: Acid Crocodile, medicine effective in treating fevers
Medicine: Applying whitemoss through the pores instead of through a cut
Medicine: Bandaging a patient
Medicine: Blood looks like a lot, even when there's not lots.
Medicine: Claytona Monticola can cure any disease a Ylundih had.
Medicine: Disinfecting a wound
Medicine: El'ganneth Rhovanion to treat mental illness
Medicine: Examining a back wound
Medicine: Examining a chest wound
Medicine: Gauging whether a patient is physically or mentally ill
Medicine: How to check for a pulse
Medicine: How to inspect open wounds
Medicine: Identifying a stab wound
Medicine: Identifying blunt weapon injuries
Medicine: Illness of Marcus Folten: A possible new plague
Medicine: Illness of Marcus Folten: Resistant to Acid Crocodile and Strangler fig bark.
Medicine: Illness of Marcus Folten: Tumours are nearly impossible to break.
Medicine: Illness of Marcus Folten: Tumours growing between his skin and muscles.
Medicine: Illness of Marcus Folten: a man made poison from Uthaldria likely used for human trafficking or organ harvesting.
Medicine: Illness of Marcus Folten: most symptoms are typical of strong fever or start of Influenza.
Medicine: Internal bleeding is much more serious than external
Medicine: Leechbane: Uses
Medicine: Metal straws to drain fluids
Medicine: Stitching a patient
Medicine: Taking a patient's details
Medicine: Taking on a patient with an immortal-borne illness
Medicine: The Rhiannon fungus
Medicine: The process of putrification
Medicine: Using body temperature to determine the time of death.
Medicine: When there is a lot of blood, it looks dreadful
Medicine: Whitemoss and Leechbane, used to cure Fridgars illness.
Medicine: Yithnai-borne illnesses
Medicine: bandaging your own hand is hard
Meditation: A man is not the refection of his company or his actions but only by the future he could carry out.
Meditation: Everyone shares the same basic from, of equal capabilities
Meditation: Helpful in magic
Meditation: Layers of the world
Meditation: Meditating and relaxing after a difficult experience
Meditation: Picturing the darkness
Meditation: Reflecting on personal growth and finding comfort in it.
Meditation: Remaining focused while the maelstrom swirls
Meditation: Remembering serene moments to herald calm
Meditation: Using nature to relax
Meditation: attuned to another sexual desires.
Meditation: finding comfort in cuddles
Meditation: finding comfort in knowing your not you arent alone in your struggles
Meditation: focus on the pleasure
Missions: Danger!
Morals: Good and Evil
Mount: Helping another person onto a Drexion
Mount: Horses are slaves to hunger
Mount: Keeping your fellow rider on the mount
Mount: Setting a Drexion in motion
Mount: Sharing a mount between two people
Mountains: Windy
NPC: C is Mr. Crowley
NPC: Deovan: Lotharro Assassin (Deceased)
NPC: Etzos' Chief Adviser, Karnos Vuda
NPC: Garland Crowley
NPC: Garland Crowley: primitive
NPC: Sir Barnes
NPC: Tres: hired by an unknown woman
Naerikk Culture: Same Arrogance as Immortals
Naerikk: Flapper-Slappers
Navigation: Mapping out the wilds around Rinlokk Elv
Navigation: The layout of house Venora
Navigation: Using the sound of water to find a river
Navigation: Viewing a landscape from above
Ne'haer: Tolerant of magic
Ne'haer: Willow woods: collapsed bridge
Ne'haer: Willow woods: read the bestiary
Ne'haer: You would expect it to have kinder winters
Ne'haer: has harsher winters than Venora
Necromancy: A Lich's expanded repertoire
Necromancy: A Path to Insanity (My)
Necromancy: Burning
Necromancy: Corpse Molding (Bones)
Necromancy: Corpse Molding (Flesh)
Necromancy: Corpse Molding on a Small Scale to Craft Totems
Necromancy: Corpse Molding to Reinforce Bones for Hitting Armored Targets
Necromancy: Corroding cause of death to slow decay
Necromancy: Corrosion must be used differently depending on the animal
Necromancy: Does not include levitation.
Necromancy: Fresh corpses preferred
Necromancy: Horses have a stronger will than dogs or squirrels
Necromancy: Lich Symbol
Necromancy: Natural Ally is Malevolence
Necromancy: Neck is favourable for source placement
Necromancy: Reanimated horses might need corrosion up to an hour a day.
Necromancy: Reanimation of animals
Necromancy: Reanimation of humans is the most tricky
Necromancy: Remember to tune to the eyes
Necromancy: Revenant Creation
Necromancy: Revenents are capable of going too far in service to protection protocol
Necromancy: Soul Theft
Necromancy: Stitchborn
Necromancy: The use of corrosion in surgical procedures is extremely dangerous
Necromancy: Undead Can Take More Damage
Necromancy: Undead Taking Blows to Disarm Opponents
Necromancy: Undead don't cry
Necromancy: Using a well to re-animate
Necromancy: Using welled minions in a Fracture to minimize volatile ether usage
Necromancy: Wither: Can Rot Natural Armor
Necromancy: a way of achieving balance for you
Necromancy: corrosion can be achieved from a distance
Negotiation: Agreeing to Teach Rupturing to Keep Fridgar
Negotiation: Alleviating a negotiating partner's concerns
Negotiation: Calmly approaching an agreement in a high stress situation
Negotiation: Coming to Terms With Fridgar at Stake
Negotiation: Commissioning an architectural project
Negotiation: Handling an altercation intelligently
Negotiation: Managing a squabbling family
Negotiation: No Need for Fridgar to bestow a Totem
Negotiation: Preparing a negotiation beforehand
Night Sky: Enhances vision and gives a wicked high
Night Vision Glasses
Nora: From the Venoran bloodline
Northern Gauthrel: Few trees
Northern Krome House: Pleasantly Uncrowded
Nothing is without a price
Orimar: Heart of the World
Orimatsu: Lost Tribe
Orimatsu: hid and guarded the “Jewel of Emea”
Orimatsu: spiritual
Orimatsu: worshiped the Emea
Orion: Ellasins Familiar
Orion: No Real Sentience
Overstepping: Mild degree- slight dizzyness and a feeling of lightness
PC: Brynjar Bheinn: Lotharro Farmer
PC: Gangui: Armored Soldier on Horseback
Patrick: A bit of a nudist
Patrick: A fainter
Patrick: A good student
Patrick: Almost fell into the gorge
Patrick: An open book
Patrick: Attractive
Patrick: Bartender at the Harlot n Hound
Patrick: Believes himself to have a good sense of direction
Patrick: Bisexual
Patrick: Born and raised in Rharne
Patrick: Brother died an arc ago
Patrick: Brother was Dominek
Patrick: Butt Buddy
Patrick: Changed
Patrick: Charming
Patrick: Did Not Say 'I Love You'
Patrick: Doesn't Think Much of Himself
Patrick: Doesn't view magic as good or bad
Patrick: Fears mages
Patrick: Fended for himself with his brother
Patrick: From Dust Quarter in Rharne
Patrick: Genuine Adoration For
Patrick: Had his mother and half-brother
Patrick: Has Claimed You
Patrick: Hound
Patrick: Hound
Patrick: I need to ask him about some of his less desirable customers.
Patrick: I think I love this man hoe.
Patrick: Initiated out of Love
Patrick: It's Up To You Where You Stand With Him
Patrick: Left Wendell and Rei Alone?
Patrick: Loves You
Patrick: Man of worldly knowledge
Patrick: Mother died of illness
Patrick: Never knew his father
Patrick: Not Family, More Than A Friend
Patrick: Proclamation of Need to a Mage
Patrick: Relentless pursuer
Patrick: Said 'I Love You' First
Patrick: Suave
Patrick: Thinks your first time having sex was pretty damn good
Patrick: Worked his way to the Earth Quarter
Patrick: Would have Preferred The Romping
Patrick: You Both Walk Two Separate Paths
Patrick: You Can Help But Show Affection For Him
Patrick: You want him
Patrick: You're In Love With Him
Patrick: Youngest son
Patrick: Your Desire
Patrick: Your Whore
Peake: Lewd
Peake: Thinly Veiled Threats
Personal Goal: Rule over a Mageocracy
Personal Goal: Slaughter the Immortals
Personal: Being Responsible for Another's Injury Doesn't Sit Right With You
Persuasion: Asking someone to settle down somewhere
Persuasion: Asking someone's hand in marriage amidst a powerful moment
Persuasion: Baiting with touch
Persuasion: Bribing with a Slave
Persuasion: Build up your argument
Persuasion: Calming someone down
Persuasion: Changing a long-held opinion can take time
Persuasion: Convincing someone of their worth
Persuasion: Convincing someone to keep the peace
Persuasion: How to Use Someones Weaknesses to Exploit Them
Persuasion: How to use logic to persuade
Persuasion: Kissing your lover awake
Persuasion: Suggest compromise
Persuasion: Tactics for making someone feel more at ease
Persuasion: The importance of providing options
Persuasion: Trying to better a situation with an enticing offer
Persuasion: Trying to explain your point of view
Persuasion: Trying to get what you want with angry hyperbole
Persuasion: Using an argument based on personal experience
Persuasion: Utilizing Status
Persuasion: Withholding an item until a service is performed
Philosophy: Ambition means there is always something to improve
Philosophy: Denying your true nature may lead to
Philosophy: Everyone is a thief
Philosophy: Mages and Immortals have equal claim to Authority
Philosophy: Morality is Self-Enforcement
Philosophy: Only tangible Power is Power
Philosophy: Power is Authority
Philosophy: Solitude is a Combination of Freedom and Rejection
Philosophy: The compassionate and the compassionless invite trouble in equal measures
Philosophy: The meaning of magic
Philosophy: The minds of the wealthy are similar regardless of where you live
Philosophy: The only Master is power
Philosophy: To be a mage is to seek to empower mankind
Philosophy: To live a good life means to be true to ones self
Philosophy: True Power is Honesty and Reality
Physical Excellence Allows Greater Magical Exertion Potential
Pinnacle of Arcana: Lichdom (My)
Poison: Mages Greatest Weakness
Poison: Unnamed poison that creates hard tumours in the skin and muscles.
Polearms: Spear - Attempting a blind spear throw
Polearms: Spear - Coordinating Magic and Shadowdancing
Polearms: Spear - Crouching into a spinning parry
Polearms: Spear - Dancing Snakebite
Polearms: Spear - Deflecting a heavy blow by spinning your spear
Polearms: Spear - Duskfall
Polearms: Spear - Even Stance
Polearms: Spear - Every movement must transition into the next movement
Polearms: Spear - Fighting a foe that can become intangible
Polearms: Spear - Impaling a lower creature through the head during a flip
Polearms: Spear - Insomnus
Polearms: Spear - Knocking a heavier opponent off their feet
Polearms: Spear - Over-the-shoulder lunge
Polearms: Spear - Overhead Block
Polearms: Spear - Paying care to footwork
Polearms: Spear - Raking an opponent as they move by
Polearms: Spear - Rapid Swing
Polearms: Spear - Rending foes in half from beneath them
Polearms: Spear - Scorpion's Sting
Polearms: Spear - Shadow Sweep
Polearms: Spear - Shadowdancing
Polearms: Spear - Shadowdancing is focused on mobility, acrobatics, fluidity
Polearms: Spear - Shadowfall
Polearms: Spear - Side-stepping after a disarm
Polearms: Spear - Skewering a foe by slamming them into the ground
Polearms: Spear - Skewering people through others
Polearms: Spear - Snakebite
Polearms: Spear - Spinning Parry
Polearms: Spear - Spinning disarm
Polearms: Spear - Spinning to dice an opponent apart
Polearms: Spear - Strafing into a lunge
Polearms: Spear - Striking Apart an Arrow
Polearms: Spear - Underarm Swing
Polearms: Spear - Using the Spear For Mobility
Polearms: Spear - Using the Spear Handle to Dodge
Polearms: Spear - Utilized for range
Polearms: Spear - Voiding
Politics: A Mageocracy is a political system where mages rule
Politics: A healthy dose of cynicism.
Politics: Alleviating the worries of your allies
Politics: Alliances between rebels are still alliances.
Politics: Anti nobility sentiment in Rynmere is growing.
Politics: Betraying your liege for a better one
Politics: Building your claim
Politics: Calculatively Weighing Your Options
Politics: Carrying on a legacy of beauty is needed.
Politics: Complex maneuvering
Politics: Considering motivations
Politics: Coordinating with Allies
Politics: Crowns don’t matter when your a corpse
Politics: Dont give away too much
Politics: Even Victory in Sparring is Considered
Politics: Every Branch of a Family Tree Matters
Politics: Everything has a reason, everyone a motivation.
Politics: Higher Status via Queen in Family
Politics: Historic use of magic
Politics: Hospitality Opens Negotiations
Politics: Isn't it funny how the noble lord always gets the praise?
Politics: Krome Succession
Politics: Legitimising claims to increase their validity
Politics: Looking at the political landscape
Politics: Lords Always Have the Option of "Command"
Politics: Mageocracy, a Society ruled by Mages
Politics: Marrying Celeste as a possible stepping stone to dukehood.
Politics: Minute details can be very important
Politics: Nepotism in the law
Politics: Peasants are odd
Politics: Peasants sometimes mock nobility
Politics: Playing the part
Politics: Political Prisoners
Politics: Remembering your own inexperience
Politics: Risks are necessary
Politics: Seeking an ambassador for advice
Politics: Selling independence as autonomy to keep the peace
Politics: Sharing Views with Other Parties
Politics: Sharing ideals with others
Politics: Social responsibility is the lifeblood of Society
Politics: Strengthening a friendship with a regional rival
Politics: Structures of nobility
Politics: Swearing off a dangerous ally
Politics: The Powers of the Eastern Half of Idalos
Politics: The Ramifications of Poor Association
Politics: The balance of keeping secrets vs protecting your house.
Politics: The ducal crown is ever present
Politics: The more people you tell, the less secure your secret is
Politics: The people of Rynmere view you as dubious and morbid
Politics: The personal has no part in noble politics
Politics: The view of the people is complex
Politics: There's Always Some Noble Ready to Take the Throne
Politics: Threat of War
Politics: Understanding where true power is in a family
Politics: Venoran Succession
Politics: White lies are commonplace
Politics: Working for a Future Alliance
Politics: choose who to trust.
Politics: trust no one
Prostitute: That cant be a fun job.
Psychology: Acknowledging your own anger disorder
Psychology: Ambition can be the strongest force.
Psychology: Anger disorders
Psychology: Anxiety led frustration
Psychology: Death is Less Scary Than Losing Your Self-Identity
Psychology: Denial is a dangerous tool
Psychology: Emotional vulnerabilities
Psychology: Everyone deserves a second chance
Psychology: Extraordinary times often call for extraordinary people
Psychology: Finding common ground
Psychology: Guilt is a vile and vicious emotion to deal with
Psychology: Guilt is debilitating
Psychology: Helping someone under duress relax
Psychology: Honest Work Will Encourage Personal Change
Psychology: How others view you is important to self image
Psychology: It's hard to have fun when you're not used to trying
Psychology: Its difficult to under the tragedies of others when youve lived above it all
Psychology: Kindness is a step to self forgiveness
Psychology: Laughter can be healing
Psychology: Love is subjective
Psychology: Magic Scares People
Psychology: Maria wasnt intending to inspire empathy, but talk of Marcus potential.
Psychology: Mental health issues can lead to suicidal thoughts
Psychology: Physical touch can be soothing.
Psychology: Rationality vs. Hopefulness
Psychology: Self-actualization
Psychology: Sensing the doubt in another actions.
Psychology: Strife creates wisdom
Psychology: Struggle Between Power or Love
Psychology: Wisdom creates greatness
Psychology: Your childhood is with you, always.
Psychology: acceptance from others feeds self image
Psychology: childhood has a major impact on personality
Psychology: communicating with your siblings might allow you to heal
Psychology: finding the positives in your mutation.
Psychology: happiness is not a choice when you can't feel it
Psychology: people lie
Psychology: the wealthy place more worth in inanimate objects than people
Psychology: understanding others is hard
Race: Lotharro
Rafael Warrick: A bastard of house Warrick
Rafael Warrick: Assumes a lot
Rafael Warrick: Believes his family are cowards, and traitors.
Rafael Warrick: Demands secrecy
Rafael Warrick: Gave you a gift
Rafael Warrick: Has an interest in furniture design?
Rafael Warrick: Plans to be the King of the Qe'dreki
Rafael Warrick: Really doesn't like Cassander
Ralaith: Offers wisdom among chaos
Ramifications: Necromantic Association
Raskalarn: Doesn't like others sitting on thrones in her presence
Raskalarn: Enjoys others claiming for her
Red cordelia: Represents House Languedoc.
Ren: Absolutely Insane
Ren: Capable of manipulating bugs
Ren: Nearly impossible to handle
Ren: Profane for the sake of causing discomfort
Ren: Sadistic
Ren: Sovereign
Ren: Yithnai
Research: Document your findings on paper
Research: First-person research
Research: Make your interviewee comfortable
Research: The Works of Sedaias Reyloth of Etzos
Resistance: Alcohol and it's effects are cumulative
Reyard Seymour's Codex: "Guide to Transcend the Stars"
Reyard Seymour: "Rupturing Inventor"
Reyard Seymour: Disappeared Suddenly
Reyard Seymour: More than Just a Mage
Reyard: Powerful Mage
Reyard: The greatest rupturer of all.
Reyn'a: An Inevitable Problem
Rey’na: Lackey of Lissira
Rharne: Citizens drink at all times of day
Rharne: Jovial and boisterous
Rharne: Known for its taverns
Rharne: Looser morals than Rynmere
Rharne: Orgies in the street for Ilaren
Rhetoric: A sincere apology
Rhetoric: Clearly stating your position
Rhetoric: Cleverly being a dick
Rhetoric: Emphasizing danger
Rhetoric: Hide uncertainty with over-confidence
Rhetoric: How to craft an impromptu speech
Rhetoric: How to know when to speak frankly
Rhetoric: How to summarize a speech
Rhetoric: How to translate ones personal philosophies into words
Rhetoric: Inspiring confidence in another
Rhetoric: Keep it simple
Rhetoric: Leading the Conversation
Rhetoric: Matched apologies
Rhetoric: Pause and think before answering
Rhetoric: Provide familiar examples before disproving them
Rhetoric: Putting your argument in a historical context
Rhetoric: Putting your message across.
Rhetoric: Sharing your vision.
Rhetoric: Silly phrases for serious concepts
Rhetoric: Speech giving
Rhetoric: Stating an overview
Rhetoric: The power of a well-placed example
Rhetoric: Using Honeyed Words on the Naive
Rhetorical Device: Logos
Rio: His Likrjyr, Life Bond, Taught Him Magic
Rio: Not your average slave
Rio: Protective Of His Brethren
Robin Stark: A mage
Robin Stark: Cocky, with a side of sass
Robin Stark: Compelling
Robin Stark: Not a noble
Robin: Good Guy
Robin: Has a crush on you, probably
Robin: Your Apprentice
Rory: Keanu's Kindal
Rupturing Artifact: The Sundial
Rupturing: "Nailing" a Crocodile Down
Rupturing: A Decent Escape Route
Rupturing: A portal which has a strong pulling effect
Rupturing: Advanced Compression
Rupturing: Blinking to grab a weapon's hilt for added strength
Rupturing: Breaking objective reality with transcending
Rupturing: Can be controlled, even when you are angry
Rupturing: Chasing is for Short Jumps, Compression is for Long Jumps
Rupturing: Chasing: Connecting and Riding Energy Between Two Points
Rupturing: Compressed Rend
Rupturing: Compression: To Actually Contract the Distance Between Two Points
Rupturing: Creating a ring to behead someone with.
Rupturing: Divine power can short circuit a spell.
Rupturing: Energy Builds During Travel to Open the Return Portal
Rupturing: Fast Travel for Tactical Advantage
Rupturing: Fear and Awe: 2 Sides of the Same Wonder
Rupturing: Funneling high pressure water through a portal
Rupturing: Grip another person tightly so you appear to be one entity
Rupturing: How to cause a rend
Rupturing: How to close a rend
Rupturing: Initiating another in Rupturing
Rupturing: Initiation Ritual
Rupturing: Intelligence gathering via Scrying
Rupturing: Maths and Science
Rupturing: Miscalculation Can Have Severe Consequences
Rupturing: More Than Just Idalos is Out There
Rupturing: Nail
Rupturing: Opening a portal right where someone's walking is very possible.
Rupturing: Passing Through the Portal is Disorienting
Rupturing: Pull
Rupturing: Revealed form
Rupturing: Skystepping
Rupturing: Splintering to Negate a Weapon, Rather than Armor
Rupturing: Sundial: Advanced Compression
Rupturing: Sundial: Focuses and Stabilizes the Compression
Rupturing: Sundial: Geography
Rupturing: Sundial: Larger Size Allows More Specific Location Details
Rupturing: Sundial: Marking the Precise Location
Rupturing: Sundial: Requires Precise Distances
Rupturing: Sundial: Travelling Through the Portal
Rupturing: The Portal Can Link to Deadly Location
Rupturing: The Portal Doesn't Directly Affect Surroundings
Rupturing: The Portal Opens Loudly
Rupturing: The Rend
Rupturing: The Rend, Mastered
Rupturing: The Sundial Gem is at the Center of All
Rupturing: The Sundial: Carvings are The Data for Destinations
Rupturing: The Sundial: Flat Round Plate with Gem in the Center
Rupturing: The Sundial: Learning the Names of Distant Places
Rupturing: The Undefinable Energy of the Spark
Rupturing: The Void Itself is Just a Doorway
Rupturing: The level of half-focus which is good enough
Rupturing: Transferring Dangers Elsewhere
Rupturing: Two Forms: "Chasing" and "Compression"
Rupturing: Using a Compression Portal for a Secret Conversation
Rupturing: Using pulling portals to suck poison out
Rupturing: Using the Nail on a downed opponent
Rynmere Gazette: Like to do pieces on nobles
Rynmere Gazette: Twist the truth
Rynmere University: Doesnt allow slaves
Rynmere University: Has warned you
Rynmere: Court Politics
Rynmere: Expanding East
Rynmere: Solidarity Between the Houses
Rynmere: The Noble Houses
Sabaissant: Nocturnal Residents
Sabaissant: Slangs and mock names
Scarf-Rot: Antiseptic
Scholar of Viden: Less than thrilling medical guide
Scython-Ur: Cunning hunters
Scython-Ur: Go straight for the kill, watch your vitals
Scython-Ur: Hunt in packs
Sect: Diplomat
Sect: Legendary Mage
Sect: Powerful Mage
Seduction: A massage can make ones partner melt
Seduction: Asking to be on top
Seduction: Being the Agressor
Seduction: Challenging his dominance
Seduction: Dirty talk
Seduction: Dominance vs Submission
Seduction: Dominating Your Partner
Seduction: Drawing on old desires
Seduction: Even Mere Body Heat Can be Stimulating
Seduction: Focus on the lips.
Seduction: How to appeal to ones partner through the written word
Seduction: Kiss that mans jawline.
Seduction: Kissing Along the Jawline
Seduction: Lewd Stories and Memories
Seduction: Natural Lubrication
Seduction: Not letting Patrick get away from your strong manly love.
Seduction: Pleasing your partner
Seduction: Pleasing your partner
Seduction: Sensual exploration
Seduction: Splintering for Skin-to-Skin Contact
Seduction: Spooning the sign that your a love sick sap.
Seduction: Taking Control
Seduction: Taking charge
Seduction: Teasing your lover after awaking
Seduction: The lure of a soft and gentle kiss
Seduction: Using Humour
Seduction: Working with your hands in a skillful way
Seduction: work them hips
Seekers: Slow to Teach Necromancy (My)
Ser Axton: Location: Bayern
Ser Axton: Wants you dead
Sera Ba Randil: The Witch
Sesser: Attraction Triggers the Mark
Sesser: Thespian: Ideal to Dispel Emotional Obstacles
Sex with Fridgar: how are you still alive.
Siege Weaponry: Shellshatter Harpoon
Siege Weaponry: The Submission Chains
Singing: A familiar tune in harmony with a familiar voice.
Slavery: A master is just a man
Slavery: not property but a bond that was mutual beneficial
Socialization: Changing conversation topics
Socialization: Discussion in groups
Socialization: How to Explain Motives
Socialization: Introducing yourself and others
Socialization: Leading debates
Socializing: Comparing the Pros and Cons of Different Magics
Sociology: Agreeing to Disagree
Sociology: Not Everyone is Impressed by Fancy Titles
Sociology: Sharing a Dislike for the Same People
Sociology: Some Discussions are Best Done Privately
Sociology: The Assumption of a Noble's Hetero Marriage
Sociology: The Roles of "Havendal" and "Kindal"
Sohr Khal: Quirky Personalities
Sohr Khal: Saint of the Skies
Soraanar: Incredibly powerful
Soraanar: Kaedhan, Duskwraith
Soraanar: Special abilities
Soraanar: Spectral wraiths
Specture: Uses Arcana
Stealth: Hiding among darkness
Stealth: Hiding an unconscious body to prevent alert
Stealth: Keep low when sneaking in a field.
Stealth: Knocking out a potential threat
Stealth: Pranking someone without their knowing
Stealth: Stakeout
Stealth: The Cold of Cylus Keeps Folks in Their Beds
Stealth: Using a blink to hide
Stealth: Using high places to hide
Stealth: Using rupturing to gain a stealth advantage
Stealth: When hiding from animals, consider all senses.
Stekir: Annoying
Stekir: Plentiful in the East
Stekir: Weaksauce
Story Telling: Every good hero needs a suitable name
Story Telling: The Cruelties Your Father Inflicted
Story Telling: The Cruelties Your Mother Inflicted
Story Telling: The Escalation of Parental Cruelty
Storytelling: Facts can be a touch dull
Storytelling: Facts make you more believable
Storytelling: Pictures Tell Stories
Stranger Fig Bark: Antiseptic
Strangler fig bark: Medicine effective in treating fevers.
Strength: An empty stomach can burn through muscle
Strength: Forcing Your Foe to Match your Strength
Strength: Holding yourself above a bar
Strength: How to carry a man bridal style
Strength: Ignis Beans, A Superior Protein Source
Strength: Leaning all of your weight into a pull
Strength: Overpowering an opponent
Strength: Practice Swords are Weighted
Strength: Pull-up
Strength: Training Often Doubles as Endurance Training
Strength: Training: A Protein-Rich Diet is Necessary
Strength: Training: Heavy Metal Shackles
Strength: Training: Weighted Bag
Strength: Using all of your strength in a heavy, final swing
Strength: Using the strength of a collective to outdo a superior creature
Strength: Using your strength to grapple a man in a sexy kind of way.
Strength: When Sparring Becomes Wrestling
Strength: Work them core muscles.
Surgery: Always apply heavy sedatives to prevent complications
Surgery: Cauterization
Surgery: Cutting out fungus
Surgery: Drilling into the head to relieve pressure on the skull
Surgery: Hot iron bars
Surgery: Never cut the carotid vein
Surgery: Opening the patient
Surgery: Removing crossbow bolts
Surgery: Removing splinters from open wounds
Surgery: See to Your Own Wounds Before Processing a Thrall
Surgery: Thickened Bones are Like Inner Body Armor
Surgery: Wooden weapons can splinter inside
Surgery: Wrapping and Sewing a Torso Bandage on Yourself
Surgery: Yludih are made of crystal
Surgery: basic cautery
Surgery: bloodletting and leeches are bad practice
Surgery: common disinfection
Surgery: don’t operate on a subject in a classroom setting
Surgery: scalpel, the surgeon's best friend
Tactics: Attack on multiple sides
Tactics: Battle Experience Without Combat Experience
Tactics: Conscription of mages strengthens military might?
Tactics: Consider all types of military might
Tactics: Coordinating a lethal maneuver
Tactics: Defeating a foe with special abilities
Tactics: Delegating a proper selection of weapons
Tactics: Divide and conquer
Tactics: Fighting unfairly to win
Tactics: Go to the crux of the matter
Tactics: Keeping Track of What Will Aid You, and What Will Hinder You
Tactics: Keeping Track of the Battlefield
Tactics: Kill the Leader and Use the Confusion
Tactics: Know your enemies, know your friends.
Tactics: Let Squads Focus on Single Goals
Tactics: Manning siege weaponry
Tactics: Offering Self as 'Prisoner'
Tactics: Setting up a perimeter
Tactics: Sizing up the enemy often means a battle is won or lost before it is begun
Tactics: Strike Before You Finish Speaking
Tactics: Taunting an opponent
Tactics: Telling complete strangers you are a necromancer is a Really Bad Idea
Tactics: Testing an opponents abilities
Tactics: There is as Much Strategy In Defense as Offense
Tactics: Undead Retinue
Tactics: Using a stealth unit to assassinate a foe
Tactics: Using archers to whittle down foes
Tactics: Using every advantage to mitigate against being outnumbered.
Tactics: Using rupturing in tandem with a partner
Taelan: Filthy Sailor
Talesin: Powerful Mage
Teaching: Applying physical therapy
Teaching: Be calm
Teaching: Being firm
Teaching: Being honest
Teaching: Give praise to soften the critisizm
Teaching: Instructing a slave on how to behave in presence of a Venora
Teaching: Making sure students are in classes that suit them
Teaching: Mnemonic Devices
Teaching: Real life experience can be a good aid
Teaching: Reassure Students of Your Support
Teaching: Seeing the weaknesses in someone's form
Teaching: Teaching in a compact way
Teaching: Teaching someone about upcoming dangers
Teaching: Use Affection as Means of Reward
Teaching: Use Simple Explanations for the Simple Minded
Teaching: Using hyperbolic speech to keep someone interested
Teaching: What not to do.
Teaching: following proper protocol
Temple of Thetros: Beautiful
Temple of Thetros: Calming
The Coven: Growing Across The Globe
The Coven: It's all just gone too far
The Grand Idalosian League: Book about the physical body
The Pointy End: Smithy
The Seekers: Weak
The Seekers: Will remember those who Yielded in Terror
The Sisters of Cyrene Bay: A Musical Group
The Song of Venora: Yes, it's a thing
The Study of Magic is to Seek to Transcend Boundaries
The Widow Maria: Needs Marcus to survive
The Widow Maria: a dumb idiot women
The Wilted Rose: Your nickname
Theodore: Attracted to older men.
Theodore: Believes beauty is skin deep, pleasure universal
Theodore: Believes there is no better feeling than that of a note penetrating one to their core
Theodore: Charming, attractive, witty and wild
Theodore: Deserves better than a cold, dead man.
Theodore: Drems of being a stableboy
Theodore: Excited to see you
Theodore: Has an innocent beauty inside him
Theodore: Made you laugh
Theodore: Precious to you, like Andraska
Theodore: Skilled in the arts.
Theodore: Thinks you are extraordinary
Theodore: Thinks you should relax, and go with it.
Theodore: Uniqe preferences
Theodore: You'd like to offer him serenity
Theodore: You're determined to be a good role model to him.
Transcendence: Using it to search for someone
Treasure Hunting: Be Careful of Booby Traps
Treasure Hunting: Caves
Trial of the Hunter: I Failed, But I'll Try Again
Trial vs Trial
Tristan: Can make dead bodies disappear
Unarmed Combat: Armoured fists as weapons.
Unarmed Combat: Back-Swung Elbow Spin and Follow-up Push
Unarmed Combat: Don't grab daggers with your hands
Unarmed Combat: Multiple opponents.
Unarmed Combat: Using off-hand hooks to weaken an enemy
Unarmed combat: Pulling yourself up from submission
Unarmed combat: Throwing your opponent off balance
Unarmed: Basic punch
Unarmed: Chivalry is a Weakness
Unarmed: Punching smaller opponents will send them much further than someone your own size (you big bully)
Unarmed: Striking the head often results in serious injury
Unarmed: Sweeping out an opponents legs
Unarmed: The Hand-Lock While Falling Trick
Unarmed: The Leg Hook and Twist Maneuver
Undead: Have no fear, feel no pain and will not falter in conviction
Understanding a peasant's thirst
Use of imagery in words can be confusing to you
Uthaldria: Everything is done at a high volume
Uthaldria: Marriage Norms
Uthaldria: Valley of Kings
Uthaldrian Fighting Styles
Vanessa Krome: Not dead?
Veljorn Burhan: Killed by Elyna Burhan
Veljorn Burhan: The Dragon King
Veljorn Burhan: Threw a goblet at the king
Veljorn: Elyna's uncle
Venora: Has the most beautiful of palaces
Victor Warrick: Saved your life
Victor Warrick: Second son of House Warrick
Vuda: Abrogator, Rupturer and Sovereign Mage
Vuda: Relies on His Many Wells to Avoid Overstepping
Vuda: Won't Back Down, But He Will Deal
WIllow Venora: had intended to dissolve her marriage to Kaleb
Walter RIley: originally from Venora
Walter Riley: a good man
Walter Riley: a pragmatist
Walter Riley: a therapist
Walter Riley: discreet
Walter Riley: knighted by Granny Ebony
Walter Riley: knows you're a necromancer
War would strengthen the Coven
Weyland Hil: Coven Member
Weyland Hill: Defecting Seeke
Weyland: Damiens Father
Weyland: Ellasins Enemy
Weyland: Powerful Mage
Weyland: Specter
What anger feels like
When Magic is Spent, the Body Must Still Fight
WhiteMoss: Used to cure poisons by boiling the root.
Wilkund: Animate corpse at your control
Wilkund: Former musician
Willem de Furdan: Hired to investigate rumours of necromancers
Willem de Furdan: Works for House Venora
Willem de Furdan: Young and foolish
William Grayson: Betrayed your secrets
William Grayson: Buried
William Grayson: Childhood friend
William Grayson: Dead by your hand
William Grayson: Effects of Reanimation
William Grayson: Mutual Past
William Grayson: Reanimated
Willow Redbears: Cute
Willow Venora: Duchess?
Willow Venora: allowed Kaleb to commit unspeakable acts
Willow Venora: offered her children to Kaleb as a means to protect herself
Willow Venora: wild as a young woman
Willow Venora: will beat slaves if not addressed the right way
Willow Verona: Incompetent according to grandma Ebony
Willow Woods: Dangerous
Wine: The Taste? It kind of grows on you
Words: Weapons
Writing: Expressing distaste in oppressive rules in a letter
Writing: Flowery words can make ones writing more lively
Writing: How to structure a letter
Writing: How to use a post-script
Writing: How to use metaphor
Writing: Making notes on a possible new plague in the medical journal
Writing: about when you almost played Detective.
Writing: used to clarify your thoughts.
Wyland: A childhood friend
Wyland: Has the Rhiannon fungus
Xander Krome: A Good Friend
Xander Krome: Challenger
Xander Krome: Considers House Venora 'Garden Pansy Loving'
Xander Krome: Does Not Understand the Advances of Men
Xander Krome: More Sophisticated Than Most Kromes
Xander Krome: Not a Stereotypical Krome
Xander Krome: Single
Xander Krome: Treats Slaves Well
Yithnai: Strange Eyes
Ymiden: Bringing you towards forgiveness
Ymiden: My New God
Ymiden: You commissioned a shrine of his
Yoreth Blackwood: Believes Cassander to be a coward
Yoreth Blackwood: Escaped with Marcus Krome
Yoreth Blackwood: One of Veljorn's commanders
You want to be different
Zvezdana: Does not believe she taught you to love
Zvezdana: Feels betrayed by you
Zvezdana: Forgives you for everything your father made you do
Zvezdana: Found true love
Zvezdana: Is cursed by Syroa
Zvezdana: Is pregnant
Zvezdana: Is the beast that tore through Andaris
Zvezdana: Made a deal with Syroa for her life and the ability to kill Cassander and his allies
Zvezdana: Now lives in Rharne
Zvezdana: The angry sibling
Zvezdana: Thinks you are what the kingdom needs
Zvezdana: Thinks you will have to kill her to take over the kingdom
Zvezdana: Was angry that you had not done anything to save Veljorn
Zvezdana: Was envious of your position as heir
Zvezdana: Will insult anyone
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Alistair Venora

Postby Kieran » Sat Apr 23, 2016 4:43 pm

Earned, not deserved.
Items Posessed:
1. City Dweller's starter package.
"One set of clothing (adaptable as per race, though for humanoid races, this will include a coat or cloak, shirt or blouse, pants or skirt, undergarments, and a pair of boots. All clothing is standard quality.
One Set of Toiletries: Soap, A comb or brush, razor, toothbrush, toothpaste,
One waterskin
Two sets of eating utensils
2. Necromantic Conduit
3. Full Leather Armor for Icarus (Gauntlets, Greaves, Fauld, Padding, Helmet, Armor)
4. Full Leather Armor for Andreas (Gauntlets, Greaves, Fauld, Padding, Helmet, Armor)
5. Cutlass for Andreas
6. Longsword for Icarus
7. Kite Shield for Icarus
8. Heater Shield Andreas
9. First Aid Kit
10. Languedoc Signet Ring
11. Ancient Book
12. Very Nice Longbow
13. 22 Ezymite Wells
14. 5 Imedyte Wells (all currently powering Sundials)
15. Masterwork Longsword: Thornblade Given as a gift to Robin Stark
16. Masterwork Longsword: Bear Whisperer
17. Masterwork Beryllium Emerald, Terrendyte Combat Spear: Shadowsong
18. Masterwork Zirconium Leather Armor
19. Masterwork Zirconium Leather Gauntlets
20. Masterwork Zirconium Leather Fauld
21. Zirconium Plate Helm (Oni Mask)
22. Albion Scale Wings
23. Domain Bag

Camping Gear:
1. Four Man Tent
2. 2 Bedrolls
3. Rope
4. Tinderbox
5. Waterskin

1. Llewnos Cub: Keanu, Male (Will reach adulthood Vhalar 717)
2. Scython-Ur Cub: Kiara, Female (Will reach adulthood Vhalar 717)

1. Ne'haer (Ebondell)
2. Rharne (Patrick's House)
3. Rynmere (Oakleigh, Home)
4. Etzos (Hidden Location)
5. Uthaldria (Home)

Purchase Cost Total
Starting Amount +100 gn 100 gn
Loan from Rynmere Bank +200 gn 300 gn
Bought Slave (Unskilled Male - Alaric) -200 gn 100 gn
Job Wages (Ashan 716, 123 days) +1057 gn 1157 gn
Full Leather Armor -35 gn 1122 gn
Full Leather Armor -35 gn 1087 gn
Cutlass -20 gn 1067 gn
Longsword -25 gn 1042 gn
Loan Paid -206 gn 836 gn
First Aid Kit -22 gn 814 gn
Kite Shield -15 gn 799 gn
Heater Shield -10 gn 789 gn
Nonfiction Book: The Scholar of Viden -10 gn 779 gn
Nonfiction Book: Anatomical Surgery in Rynmere -10gn 769 gn
Cloak x2 (for Alaric and Grayson) -10 gn 759 gn
Personal NPCs for Saun (Icarus/Andreas) -10 gn 749 gn
Loan of 2500gn (to be paid in Saun 717) +2500 gn 3249 gn
Building and stocking of Sabaissmais -2500 gn 749 gn
Ymiden Wages - Doctor (8gn) +571 gn 1320 gn
Saun Wages - Doctor (13gn) +447 gn 1767 gn
Payment - to Duncan -70gn 1697 gn
Gift - Masterwork Gladius - to Duncan -96 gn 1601 gn
Idalosian Global Index -20 gn 1581 gn
Carving Knife -1 gn 1580 gn
Silk Outfit & Shoes: Gift to Theo -48gn 1532 gn
Travel (to Ne'haer) -30gn 1502gn
Sundial (Ne'haer) -500gn 1002 gn
Travel (to Rharne) -30gn 972 gn
Lodging Costs (Rharne) -20gn 952 gn
Payment (Patrick) -35gn 917 gn
Gift (to Faith) -275gn 642 gn
Sundial (Rharne) -500gn 142 gn
Vhalar Wages - Doctor +1834gn 1976 gn
Zi'da Wages - Doctor +1760gn 3736 gn
Silk Outfit and Shoes -48gn 3688 gn
Masquerade Mask - 4gn 3684 gn
Saddle for Drexion - 25gn 3659 gn
Masterwork Longsword - 200 gn 3459 gn
Kite Shield (for Andras) -15 gn 3444 gn
Masterwork Beryllium Emerald Combat Spear - Shadowsong - 960 gn 2484 gn
Masterwork Zirconium Leather Armor - 120 gn 2364 gn
Masterwork Zirconium Leather Gauntlets - 60 gn 2304 gn
Masterwork Zirconium Leather Fauld - 60 gn 2244 gn
Sundial (Rynmere) - 500 gn 1744 gn
Sundial (Uthaldria) - 500 gn 1244 gn
Sundial (Etzos) - 500 gn 744 gn
Ashan Wages - Baron + 818 gn 1562 gn
Gift From Fridgar + 750 gn 2312 gn
House of Buggery - 1500 gn 812 gn
Cylus Wages - Doctor +645 gn 1457 gn
Ashan Wages - Doctor +4383 gn 5840 gn
Loyalty Bonus - Doctor +5000 gn 10840 gn
Kaelserad - Business Location -3500 gn 7340 gn
Investment - Kaelserad, Ymiden 717 -7000 gn 340 gn
Sohr Khal Saddle -50 gn 290 gn
Ymiden Wages - Doctor +3527 gn 3817 gn
Ymiden Investment Returns +9450 gn 13267 gn
Four Man Tent -50 gn 13217 gn
Bedroll (2) -10 gn 13207 gn
Albion Scales -1000 gn 12207 gn
Zirconium Plate Helm -240 gn 11967 gn
Loan - Bank of Uthaldria (Saun 717-718) +1500 gn 13467 gn
Investment - Kaelserad, Saun 717 -13000 gn 467 gn
Saun Wages - Doctor +1808 gn 2275 gn
Saun Investment Returns +17550 gn 19825 gn
Rynmere Loan Repayment -3125 gn 16700 gn
Uthaldria Loan Repayment -1875 gn 14825 gn
Cappola (Medium Home) -2500 gn 12325 gn
Cydonia (Small Home) - 800 gn 11525 gn

Burdens to rest.
1. Setting Sun Estate (Oxentide, Venora) No Price
2. Garden of Revelry (Sabaissant, Venora) 2,500 GN
3. House of Buggery (Uthaldria, Gauthrel) 1,500 GN
4. Kaelserad (Aedirn, Gauthrel) 3,500 GN
5. Cappola (Oakleigh, Rynmere) 2,500 GN
6. Cydonia (Etzos, Western Idalos) 800 GN
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Alistair Venora

Postby Kieran » Mon Apr 25, 2016 3:09 am

Ancient servants.
Initiated By: Ellasin, Leader of the Coven
Result - Strange mother/son-like bond, begrudgingly by both parties. The ability to sense the general direction of the other.

Mutations: Kieran's eyes changed in appearance upon the gaining of this mutation, to that of a nebula hue. This change allows him to see - though diminished - through his portals, which are uncharacteristically dark to others. Many have noticed his peculiar eye color(s) - especially those in his family, and rumors have begun circulating about his eyes for years.

Additionally, as a witchmark, the man's left shoulder-blade has claw marks running through it that each look like thin tears through space.


Lethal Range
1. Ali is innately aware of the range someone must use to become lethal. It's an understanding of space, distance, and power. When someone approaches Ali or he becomes aware of them, he can get a sense if they're in a lethal range or not. Most people have a large lethal range depending on abilities and while this doesn't tell him what powers they have or how they could use their lethal range, he does know when he is in it.

Magebane: Structure
2. A bane is a concept similar to that of a curse, or a celestial law: it is a rule placed upon something without taking into account other rules and laws around it. In a mage's sense, a bane is something that prevents a mage from interacting with a particular thing, object, concept, place or any other such affiliation in the same degree as others. Kieran has received a bane as his second awakening: the inability to Rupture directly into a building that he has not been in before. While buildings that have been torn down by siege or have had their walls largely dismantled are not protected by this statute, functioning and standing structures are. As such, Kieran must "stake out" a building that he wishes to travel directly into a second time. Once he has been in a building once, however, he can rupture into it again and again indefinitely if within range, as far as his ether allows.

Ethereal Form
3. Naturally, as Kieran's Revelation has made him into that of an entity constantly channeling ether (considering his body has largely transformed - internally - into a font of ether), Transmutation in particular has offered Kieran a challenging vulnerability. When the Transmuter is utilizing etheric absorption or ether draught (generally channeled through contact with the hands), they will find that the effect of their abilities on Kieran - especially when closer to waxing - are empowered. When fully waxing, Kieran is incredibly vulnerable to these Transmutation abilities, and so must absolutely avoid them.

Sundial - Complete - Ne'haer, Rharne
Dial allowing it to raise trajectories and flatten. Used to properly traverse different altitudes without potentially butchering the transportation. Unique model, corundum and mayanite. Conduit at the end of the "telescope", which is where the energy gathers to create the portal.

Initiated By: Damien Noch, Lich of the Coven
Result - Protective bond towards one another.

Mutations: WIP

Awakenings: None, yet.

Initiated By: Lucas Geliadal, Acolyte of the Seekers
Result - Aversion towards one another.

Mutations: Kieran's right arm has a notable discoloration near the shoulder and above the elbow, appearing paler than the rest of his skin. A slight cervical degradation has come about in the area where the spine meets the neck, a result of his body becoming somehow phased by the mutation. This has been treated, however, and remains merely an uncommon irritation unless ignored.

Awakenings: Similarly to his undead, to a degree, Kieran's need to eat and drink as well as his metabolism in general are highly variant to other humans. Kieran has the option to forbade food for much longer periods of time than others without his physical form being diminished at nearly the same rate. As a result, interestingly, it is noted that he needs not engage in the same rigorous physical activity as others to maintain his form (which will likely remain stagnant) and can generally maintain his dietary health easier.

As a weakness, Kieran can only consume meat that has been dead for at least a trial without feeling somewhat ill as a result. Vegetables and fruits are variable (some may require up to four trials) but at least a trial of something having been killed/harvested is required to eat quite literally anything.

Damien Noch - Instructor
From Mythic: "Kieran has permission to utilize this NPC as a teacher. He also has permission to obtain 2 wells per season for use in necromancy as part of his tutelage, though he is able to earn more through quests, moderated threads. Initiation into a new magic requires express permission from Mythic, Plague or another Prophet."


Title: The Bishop of Yaralon
Race: Lich, formerly Human
Date of Birth: 17th of Ashan, 613th Arc
Birthplace: Yaralon
Mark(s): None
Students: Kieran Venora

Skills: 100 Necromancy
66 Abrogation
53 Attunement
48 Transmutation

Mundane: 71 Philosophy
60 Teaching
54 Research
48 Writing
46 Medicine

In life, Damien was a follower and outspoken advocate of the Immortal Ymiden. Since the time of his youth, he had been known for many good things - his patience, practicality, and words of great wisdom. The only issue that underlined these notable qualities was his obsessive, fixating behavior. Even as he guided others through their ails and helped many to find peace, he could not stop himself from addictions of all kinds - addictions to sex, to alcohol, to gambling, even to the presence of danger. Midway through his life, a fixation was found that he could never quite move past. He had met the Lich Ellasin, who guided him into the path of Necromancy, a field he never managed to escape like his other limited addictions. With Ellasin's guidance, he became one of the most talented Necromancers in the known world, and before long he gained the knowledge of Lichdom from the First Necromancer.

He was reluctant to surrender his life, but he recalled something that brought him to perspective. For all his life, Damien as a result of his addictions had known fear - he feared for his health, for his finances, for his life and the life of others close to him. Becoming an eternal being, one who did not need wealth to maintain freedom, one who was in and of himself a source of great power; this prospect was one of relaxation.

Of course, not long after indulging in the dark ritual and becoming a Lich, he had become changed by his transformation - indirectly by Ellasin, though she had rooted for his moral transformation. Not all Necromancers were evil, and Damien is evidence of that; he is a fairly ambivalent individual, and can often even be seen as benevolent. However, at the very least they are hungry for power, and this was augmented by the emergence of his newfound glory. Eternal life became not enough for Damien, who now sought power additionally - who came to look upon the mortal races as fledglings and sometimes - regrettably - as subjects. The power of Lichdom changed Damien forever, and his goals - which are known only to he and Kieran - require power amassed, and the climate of the Coven forever altered.

Ancient compulsions.
Wells and Conduits
1. Conduit made of Ezymite
2. 22 Ezymite Wells
3. 5 Imedyte Wells (in use)
4. 3 Emetyte Wells (in use)

1. Dominant Ring of Empathy [Pair]
Kieran, wearing the 'dominant' ring, may force or ask another to wear the 'submissive' ring. While the other wears the submissive ring, Kieran's words and actions greatly influence their mind and can lead to reverence, subservience and obedience. His words appear wise, persuasive, prudent and great, and these words can rebound into someone's thoughts from his own. These rings were given to Kieran by Vuda of Etzos, and crafted by Talia Eisenwald.
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Alistair Venora

Postby Kieran » Thu Aug 25, 2016 12:47 am

Thread List
Always expanding.
Fame Ledger
2nd of Vhalar, 713: Perfecting the Individual
6th of Vhalar, 713: Projection of Force
6th of Vhalar, 713: Projection of Force II

Ashan 716
Day 12: The March of the Dramatic Ponces
Day 3: Fluttering of the Swallows
Day 17: First Birth
Day 23: Peter the Prancing Pony
Day 28: White Padded Walls

Ymiden 716
Day 76: Lamentations of the Physical Form
Day 78: Memento Mori

Saun 716
Day 1: Chorus
Day 4: Father Damien
Day 4: Another Day in Andaris
Day 5: Blood Brothers
Day 5: Union Station
Day 6: Professor Amputate
Day 6: Enlightened Minds
Day 7: Men of Avarice
Day 11: Two Gentlemen of Venora
Day 12: Prometheus
Day 13: Familial Bonding
Day 13: Fall At Your Feet
Day 13: Allure of Power
Day 13: The Heir, Disrobed
Day 14: Cruel World
Day 14: The Wilted Rose
Day 14: The Weak, Winnowed
Day 15: Sibling Showdown
Day 15: The Slave Girl, The Lich and the Venoras
Day 15: Speaking Clearly
Day 16: The Travesty of Coincidence
Day 17: Don't Hate, Abrogate
Day 18: Dying Young, Playing Hard
Day 23: Homekromeing
Day 25: Don't Say Goodbye
Day 25: In Saun, Everyone Suffers
Day 25: Bows and Arrows
Day 26: Negotiations Between Parties
Day 26: Salvatore
Day 27: For Andaris!

Vhalar 716
Day 39: Immortal Ambitions
Day 39: Sera ba Randil
Day 43: New Eden
Day 48: The Lips of Galador
Day 49: Somnus
Day 50: The Shadow Strikes the West
Day 52: Anguish of the Forest
Day 54: Pipe Dream
Day 58: Ultraviolence
Day 62: Sleeping Dogs Lay
Day 96: A Dog's Life
Day 96: The Hound and Rose
Day 97: Call of the Wild
Day 98: Hungry for the Kill
Day 101: Hegemony
Day 104: Pride
Day 105: Unsung the Versed
Day 107: The Arcane Enterprise
Day 108: In Depths We Tread

Zi'da 716
Day 4: Skyline
Day 33: Brothers, Reunited
Day 45: Go the Distance
Day 54: A Walk in the Woods
Day 62: Ne'haer or Far
Day 67: Dashing Through Snow
Day 67: Cave of Wonder
Day 70: Damn, You Let Him Get Away
Day 71: Not You Again
Day 71: Can't Get Rid of You
Day 72: A Business Proposition
Day 72: I Actually Kinda Like You
Day 74: Blood on Snow

Cylus 717
Day 1: Crimson Wineskins
Day 2: Melting a Frozen Heart
Day 2: My Cabbages!
Day 4: Two Men Aloof
Day 5: Krometheus
Day 5: Set Awry
Day 9: Let the Journey Begin
Day 13: Midwinter Masks
Day 13: The Bear and the Maiden Fair
Day 13: Legality of Magic
Day 14: Clear Skies Above
Day 15: Progress
Day 15: No Holds Barred
Day 16: The Next Trial
Day 16: Skins of Thistleweed
Day 18: Another Day
Day 18: The Shield
Day 18: If I May
Day 18: Wordplay
Day 18: I May Be Crazy, Don't Mind Me
Day 19: The Mark of Evil
Day 22: The Rift
Day 25: Eviscerate Your Fragile Frame
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Alistair Venora

Postby Kieran » Thu Sep 01, 2016 7:16 am


Words have power.
Lessons from Life
Kieran to Himself - "He knew, though, better than anyone, that to be soulless was not to be unhappy. In fact, he was rarely ever unhappy. He rarely ever felt anything. He went along life observing only, like a flock of birds from atop a cathedral wall. Staring down, sitting, bantering with others. Yet so rarely did he swoop down and immerse himself into that world that he knew only by watching from afar.

Was that sadness? Was it unhappiness? He didn't think so. It was just a different way to approach life - one that he knew. One that Damien knew. And yet they called each other great friends, and claimed to love one another like brothers. They lived and loved differently than others, but the feeling remained. It was just quiet. It was patient." Somnus

Kieran to Damien - "Evil is desire." Father Damien

Ellasin to Kieran - "The women of Augiery would make slaves out of men. They believe themselves to be better than others - superior to others merely due to arbitrary characteristics. In this way, my kind are no better than the Immortals. To place yourself above is to blind yourself to the happenings of below... And so, I look to the world from the very bottom, always, from caverns and crypts onto the shining palaces of Kings, wanting but never having, chasing but never reaching. It is the life of unlife, cruel yet empowering. It is the life I chose." Projection of Force

Kieran to Zvezdana - "Do you remember once upon a dream, around ten arcs ago, where I had disappeared from the Duchy for nearly a whole arc? All thought I was dead. If I hadn't returned when I did, you may have been declared the heir. But I did not die. Instead, I evolved, and became something else entirely. I was brought to the Coven of Ellasin, the most dangerous cult in all of Idalos. From that time until now, I have been molded by the Necromantress, taught magic so powerful that I can rend cities apart. Do you believe me? Could you believe me? Would you believe me if you saw it with your own eyes?" Go the Distance

Kieran to Patrick - "I feel very little most of the time. It's amazing how sporadic my heart can be. While you were gone, and I was left alone in Rharne... I experienced something horrific; an Immortal marking me as their prey. Claws down my flesh. Glass shoved into my back. Blood oozing from my skin. Yet in all that, I felt nothing. Not even in the realization of who I was dealing with - a creature vastly beyond my own level - did I experience the same sort of exasperation as you mortals might. You act as if I've built an ideal for myself -- a path to my future. An idea of what a proper 'love' should be. But that is not the case, Mister Barnell. In truth, I scarcely have ideals at all." Ne'haer or Far

Kieran to Duncan - "Do you remember the first words you ever said to me? That would be me, you said, with a confidence. I was looking for a mercenary - a hired sword. I found you. If you were ever to look for a companion, or someone to lay your head with, or to hear of your ails and to mend the wounds you carry from the life you lead . . . do you know what I would say to you? That would be me." Sleeping Dogs Lay

Ellasin to Kieran - "To live is to be made, to die is to be unmade. To become a living dead is to strip the power to make or unmake you away from unworthy influences, and hand yourself - and you alone - the power to control your fate."

Syroa to Kieran - "I would see your establishment cast down entirely, little ape. My talons are far more deadly than the fledgling cinders you mortal abominations loose from your fingers, and I have a wish to rake them across the skin on your backs. Ellasin, foolish. Effren, overdue. Damien, soft. Talia, weak. Vincent, redundant. And you, Kieran - treacherous. You wish to have this place as your own. You would want my power for an ambition so unchecked, would you not? I shall offer it, ape; but the voice you inherit from my eminence shall become ash in your mouth as all the power you amass becomes naught before mine. That is the fate of errant apes, after all. To imagine yourselves better than an Immortal - a disgrace even among apekind.

If you are half the man you paint yourself to be, then you will have the Necromantress' head. I, however, have a secondary commandment... creature. I would have the heads roll in a much higher volume. All of them - every last mage dwelling in your... caverns that you imagine to be hidden from our gaze. When the time comes, and the Coven's tensions bear fruit... and Ellasin is cast down from her throne of lies, I would have you slaughter her little apostles. Each and every one of them, a knife in their backs; this cult of hubris expunged from my world. Do as I command, Venora... or you shall be expunged instead. With nearly the same amount of grace you displayed in dismantling the corpses of those failed subjects of yours."

Kieran to Grayson - "You see, even as the sun sets on your story, there are things between us that have not yet been resolved. Like your betrayal of my secrets - telling your slackjawed sister of my infatuation with the Dark Arts, a catastrophe that was only resolved due to an unfortunate accident in which she fell hard on her skull. An accident that rendered you the heir to the Grayson name, a fortuitous outcome. Surely you forgave the Gods for rendering your sister a stagnant slab of meat, and yet I had never forgiven you. Regardless of your intentions, or the thought that this was just another of our childish squabbles, you unwittingly betrayed me, your greatest friend and ally. That day, you lost an ally, but not a friend.

I think I have found it within my heart to forgive you for your sins of days past. I am willing to look to your future now - the future that lays in your morgue, in the dark halls beneath the mounds of Venora. The future that follows your soul, lost to this world, and unable to find peaceful resolution - a soul that will find a traitor's punishment for it in the afterlife, for damning brotherhood and companionship in constant weak-minded prattling.

There is still a future between us, however, my charming Lord Grayson. It is a future in which I command and you obey, silently, forever seeking penance for your hollow hearted deeds." The Fluttering of the Swallows

Gifts from pompous patrons.
Syroa: Sesser

Devotion Points: 47
Receive a Blessing from Syroa + 10 [10]
Melting a Frozen Heart + 8 [18]
Not You Again +12 [30]
Go the Distance +1 [31]
Set Awry -4 [27]
Progress +10 [37]
No Holds Barred +5 [42]
Pups On Their Own 3 +5 [47]

Ralaith: Shirvain
Ralaith's Artifacts:
1. Watch - "Every ten trials, this pocket watch will store up to one break of time. If you are the only one in a closed room when you open this, all time outside will freeze for exactly one break. Open a door or leave the room and the effect ends immediately. I give this gift to you in case you need it...and should you endeavor this journey, I will extend to you my blessing as well."

Reaching into his coat he pulled out the doll, Ellasin's doll, still dirty from where it was hurled onto the ground. He offered it to Kieran, "We must always remember that no one is born without choices. From the greatest of villains to the purest of heroes, we all came from similar beginnings and we will all meet similar ends."

Ralaith's Quests:
1. Spark - "So few of us that are gone now left anything on this world, we didn't think to. Jyvran, however, he knew...maybe he was one of the few that did. He created a device, it was designed to purge a soul, to dissect the most fundamental part of a mortal and purify it." Turning he put his arms over the rail and looked down at Oxentide.

"It is far from here, above Uthaldria, past the Frozen North and into the dark of the sea there. The journey will be perilous, but it should work one last time before it falls into disrepair." Ralaith was quiet a moment, before looking back at Kieran, "You must go this way by foot, by your own efforts. Once there, you will understand what to do."

He pushed back from the bridge and started up towards the Palace, bidding Kieran follow. "It will not be easy and the danger is great. If you choose this path, and it is a choice, you must do so before the Revelation. After it may not be possible."

Devotion Points: 36
Dauðra Dura II + 11 [11]
Naming Earth + 9 [20]
Finally Here + 6 [26]
Pups No More + 10 [36]

Ymiden: Vinyza

Devotion Points: 33
Clemency + 8 [8]
The Rose Has Wilted +25 [33]

Quest: Ymiden has tasked you with two missions, set forth to you by Theodore and Zvezdana Venora. Your sister, now deceased, has asked that you get the portion of Veljorn's bones from House Venora and bring them to Andráska. Zvezdana has requested that Veljorn's bones be brought together and laid to rest so that she can be at peace alongside her husband. Theodore, irate and scorned, has requested that you release Lionel from House Venora and supply him with enough nel to attend the University. He further requests that you make no personal contact with Lionel and that he is left unaware of the who is behind the generous sum of nel. Finally, Ymiden requests that you somehow get Syroa's mark off your skin as the evil emanates from you like a putrid smell. Syroa is not someone Ymiden wishes his Blessed to interact with.

Thetros: A'belah
Devotion Points: 16
Going Home + 16 [16]

Hound - Acquired for achieving Hound within the Jegers of Gauthrel
The Hounds are given a simple mutagen. This will enhance their reflexive, reactive capability, giving them a reaction much more keen than a typical human's. Even despite the simplicity of this mutation, however, the body will typically be vulnerable and traumatized for twenty to forty trials after the beginning of this amniotic therapy.

Point Bank Ledger
+323 Points Total: 323
+95 Points Total: 418
-400 Points Total: 18
+274 Points Total: 292
Skill Points, Kaiserion: 1 Becoming, 5 Blades, 5 Acrobatics = 11 XP, -55 Points. Total: 237
+118 Points Total: 355
-200 Points, Domain Bag - Total: 155
+719 Points Total: 874
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Alistair Venora

Postby Kieran » Mon Nov 21, 2016 9:00 am

Ebonweald Grove [WIP,
Character Name: Alistair Venora
Current Wage: 50gn as of Ymiden 717
Profession's Main Skill: Medicine 100
Business Management Skill: 26
Business Name: Ebonweald Grove - formerly Sabaissant Medical Offices, or Sabaissmais; once located in Sabaissant, Venora
Business Location: Ebonweald Grove, located in the bottom level of Castle Ebonweald, is a hospital and the only place of experienced medical practice in Ebondell.
Type of Business: Doctor's Office/Surgery Center
Business Description: This is a physician's office, specialized or general, as well as a surgery enter.

The business charges a standard fee for each procedure, as well as the cost of any antidotes or drugs supplied to cure one of any diseases or poisons or prevent further illness, etc. Drugs NECESSARY to the surgery and absolute wellbeing of the patient are given for free, though extra dosages (if one complains about pain for example) will cost. The company promises not to give patients unnecessary supplicants/antidotes/drugs, and asks before applying any sort of drug unless the patient is in critical or unaware condition.

Disclaimer: Ebonweald Grove is not responsible for the deaths of patients, and has been excused from any legal drawbacks in their death unless evident willful neglect of their health can somehow be proven!

Value of Location: 85,000 GN
As depicted in the purchase of Castle Ebonweald

Number of Employees: 1 NPC named Kaiserion Par Thogg (Nurse/Receptionist), 1 PC named Fridgar Thorburn (Co-Physician), 1 PC named Covah (Veterinarian), 1 PC named Robin Stark (Guard)

Price List : Inventory:

Poison Antidotes
Ivorian Kora Sap: 5gn each Snake antivenin
Whitemoss:30gn each General poison cure
Buzz: 10gn each Cures Fuzz (which over-sensitizes and strengthens nerve connections)
Fuzz: 10 gn each Cures Buzz (which numbs and can break nerve connections)

Medical Drugs
Acid Crocodile Blood: 25gn each General speed healing supplicant of the Northern Region
Brain Berries: 5gn each Mental recovery/enhancement supplicant
Cat's Tongue: 2gn each Helps cure food poisoning
Clam Leaf Tonic: 5gn each A numbing agent, multipurpose (almost always applied before a surgery)
Fist Nut: 30gn each A coagulate for excessive bleeding by competent doctors
Fog: 5gn Drug resistant
Garrotte Vine Sap: 25gn Slightly less effective anticoagulant than Fist Nut
Giant Leech: 2gn Saliva is anesthetic
Ice Block Tea: 25gn Helps one survive the extreme cold or the effects of it.
Ignis Beans: 1gn Protein supplement
Leechbane: 10gn Blood booster
Psinia Shield: 20gn Versatile painkiller
Scarf-Rot: 5gn Anti-Infection Poultice blend, sleep agent, anti-scarring burn balm, and anti-aging cream
Rockmaze Moss Powder: 5gn For rapid bone healing and health
Strangler Fig Bark: 2gn Boiled, the steam is a general health tonic

Eye Cataracts: 100gn An extremely painful and dangerous surgery that does not usually yield the greatest of results due to the unsophisticated medical technology by modern standards. This is gruesome. Period. However, some people require it and so they deal with the pain and high cost.
Blocked Bladder Surgery: 80gn This surgery requires less exceptional focus and precision, and so costs less than some of the other more extreme surgeries. This is more advanced than the old medieval catheter surgeries performed, instead using pressure as well as Cat's Tongue. Sometimes incisions are made and the stomach is inspected to uncover damage or other issues, but this is often considered an extreme that is avoided.
Brain Surgery: 150gn An extreme surgery performed by several medical professionals, with Alistair often requiring large numbers of assistants for such an operation, often the family of the patient. Incisions are usually made to inspect the skull and tools such as a 'drill' as well as a plucking tool are used to repair damage to the skull and inspect the greatest ailments of the brain. This is extremely dangerous and has often resulted in death, frankly about as frequently as it's saved individuals, though a more proficient medic can increase their success rate over time.
Arrow Removal: 25gn per arrow Another dangerous procedure, though much less dangerous than the others. Arrow removal is tricky as often arrow heads come off of their shaft when loosed into a victim. This procedure involves an "arrow spoon", a device that with proper precision can attach onto the arrowhead and pull it out before it causes further damage. After that, cautery is performed to improve the recovery of the victim and prevent bleeding out. However, scars are almost certain.
Childbirth: 75gn Childbirth is somewhat deadly. Usually for childbirth the patients are requested to bring in any family or dear friends they have in case of the relatively low (but still notable) chance that the mother is to die. The surgeon will perform the midwifery and give birth to the baby, though the extremely long and drawn out process results in a fairly high cost. As surgical experts, Kaelserad flaunts a much higher survival rate for the mothers than with midwifes or other random groups of individuals, often giving mothers a much cleaner process with the use of painkillers, recovery tonics and other agents.
Amputations: 50gn One of the most gruesome surgeries, the amputation is one reduced in cost merely out of support for the victim who is assured of a negative outcome. This requires precision by the doctor as well as the use of hot irons and other practices to prevent wild infection after the amputation has been performed.
Other Surgeries: Variable There are many more surgical procedures out there, and their prices and procedures can be discussed IC.

Approved by Jade.
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Alistair Venora

Postby Kieran » Mon Jan 16, 2017 2:10 am

Barony of Novilane

Map of Oxentide

Location: Venora, Rynmere
Population: Very High
Imports: Lumber, Paper and Books, Military Armaments, Livestock
Exports: Silks and Textiles, Luxury Goods (Perfumes, Fine Tailoring, Furniture, etc), Wine, Glassworks, Manufactured Goods, Minerals and Metals
Leader: Baron Alistair of House Venora
Capital: Oxentide
Villages: High density around Oxentide, almost all sprawled around the barony's capital, creating an urban atmosphere. However, a low density of villages outside of the northern end of the barony.

The Barony of Novilane, located along Cyrene Bay and Venora's southern coast, is a prosperous and wealthy barony typically inherited by the heir of the ducal throne of Venora. The barony is renowned for its strong presence on the Cyrene Bay trade node, receiving a great deal of shipments and tariff gold for items and luxuries heading westward, towards the rest of Venora, Burhan or Warrick. Due to its strong position in foreign and internal trade, the of Oxentide (the barony's capital) has since developed into a booming hub of industry, employing large swaths of commoners in textiles, ceramics, glassworking, the sale of luxury goods, and the production of a great sum of goods assembled in Venora and even neighboring Duchies. Oxentide is renowned for its role as an urban center, with many of the surrounding villages of Novilane acting as its suburbs. As a result, Novilane's population is almost entirely focused around or within Oxentide, with much of the outer areas managed only by camps of laborers or farmers.

While most of Venora's lands typically ply their trade in music and art, Novilane and particularly Oxentide are unique in their industrial and manufacturing focus. Due to the vast amount of jobs available in the holding of Oxentide, it is the most populous holding in Venora, actually followed after by Sabaissant due to the latter city's emphasis on privacy and wealthy hegemony.

The realms outside of Oxentide are mostly rural or suburban, with a focus on mining and winemaking on the interior, and agriculture and fishing along the coast. While most of the realm of Novilane is fairly flat, the borders are dominated by mountains, save for several trade routes with long roads leading towards Andaris, Sabaissant, Drakengard, and other large settlements within the Kingdom of Rynmere.



Oxentide, the seat of the baron, is one of the most industrialized cities in Rynmere. A place of innovation, many great inventions across Rynmere's history have been credited as being birthed and funded within this holding, particularly within the field of engineering. The economy of Oxentide has been one of continual growth for the past 86 arcs, when a previous Baron of the land began to invite academics from Viden, Ne'haer, Nashaki, Etzos, Hiladrith and other places across the world of Idalos to combine their knowledge.

As such, Oxentide is one of an incredibly diverse demographic, with a larger percentage of biqaj and other non-human races than any other area in Venora. Notably, there is a strong presence of Qi'ora in the town, drawn by the industry of glassblowing and masonry that has presented itself in the western half of Oxentide. Along the coast, the majority of the population is of mixed biqaj ancestry, where naval, wind and water-based technology are constantly being approached, researched, and re-examined.


While Oxentide is a highly developed and innovative industrial center, there are a great deal of downsides that come with its business practices, its risky endeavors, and its development of energy and utilization of coal and other substances. For one, the town's crime rate is considerably higher than in the upper-class cities that tend to litter Venora. Most of the crime differences lay in robberies, petty theft and burglary, but vandalism and other crimes are considered an issue within the town. Drugs and their influence are always a challenge within the barony considering foreign trade and smuggling. The homicide rate is significantly higher than in Sabaissant, due to the cultural and racial tensions that exist between the unique groups inhabiting districts of the realm.

Furthermore, the lifespan of your average worker in Oxentide is notably lower than those in Venora's upper class cities, due to lung issues relating to the usage of smelting, coal and untested substances in order to achieve higher efficiency in the industrial centers. As a result, while Oxentide is a large money earner, it is also a place of significant risk compared to the safe and insulated centers of the rest of urban Venora.

Finally, Oxentide is constantly dealing with competitive trade opposition from Astedia as a result of their fairly equal share of the Cyrene Bay trade node. While the Duchy does not deal with as much privateering as Astedia at the far end of the bay, they struggle with issues of tariffs and foreign merchants constantly, and their economy can often fluctuate as a result of these disputes.


Setting Sun Estate

The Setting Sun Estate, seat of the Baron of Novilane, is named for its historical significance. Near the end of Nora, First Queen of Rynmere's life, the Setting Sun Estate was built as a place of retirement for her to dwell within as her children succeeded the Duchies of Andaris and Venora. The name signified, then, the setting of Nora's story upon the land - the end of her life, a place for her to die. Since then, it has served as a place of rulership for the firstborn child of the reigning Venora Duke, expanded upon and renovated consistently as both a historical site and a place of nigh-Sacred significance.

The Setting Sun Estate, while not as grand as the Sabaissant du Cristel, remains near to the people of Oxentide, overlooking the town from atop a rocky hill, farmland and endless plains at its back. It is from this estate that the Baron of Novilane leads, with a great deal of jobs provided within the estate itself, lumber mills and orchards a satellite around the building, many workers living within the manor doubly as servants and interns for Oxentide's great industries.

Note: Much of the estate, once known as the Setting Sun Palace, is now owned by Zaran Ki'zola's shipping and porting company. As a result, Alistair only holds a portion of the manor.

Location NPCs
Moderator's Note: Players are free to control NPCs in this location without moderation. However, keep in mind that these are NPCs involved in major events / plots and therefore they can only be used in a 'surface' manner. If in doubt, please check with a Ryn mod.

Kamden Bradford :  Race: Human-Biqaj (Mixed Blood)
Age: 33
Title: Chancellor of the Barony of Novilane
Skills: Politics: 70, Etiquette: 60, Leadership: 45, Rhetoric: 40, Negotiation: 35

Kamden Bradford, Chancellor of the Barony of Novilane, serves as the direct advisor and assistant to the reigning baron. Previously serving beneath Willow Venora, he has essentially acted as interim leader within the Barony due to the former Baroness' dilettante approach to her role. As such, Kamden is highly well connected within Oxentide, and greater Novilane, with a firm grasp on the political and business landscape within the barony.

Currently, Kamden Bradford acts doubly as the Dean of the Oxentide Development Committee, seeking ways to expand upon the Barony's infrastructure and turn it into one of the greatest realms in Northern Idalos. His goal, he has always said, has been to witness Oxentide rival Andaris in all ways but crime committed per capita.

The man is quite admired by the business owners of the holding, though he holds a fairly ambivalent reputation among the common citizenry. Few notice his workings, and instead direct their ire mostly towards the former Baroness Willow, stating her irresponsibility as their grievance.
Taya Barrett :  Race: Human
Age: 31
Title: Marshal of the Barony of Novilane
Skills: Blades: 70, Leadership: 60, Tactics: 55, Intimidation: 45, Mount: 30

Taya Barrett, born in the Eternal Empire, is a woman of incredible mystery. Even among the nobles there lies speculation, particularly regarding her inner thoughts, and the depth of her loyalty. She immigrated to Rynmere as a young teenager, citing her interest in the Iron Hand as a ladder on which she sought to climb. However, as she progressed through the Moseke Knights of Venora, the woman decided that her desires fell elsewhere - she would rather be a leader than an eternal follower, and so she became the Marshal of Novilane, leading the grand retinue and military force under the charge of Novilane's Baron.

In her time in said position, she has done incredibly well, organizing the retinue and training them to exceptional quality. She has also taken direct part in determining the upper echelon of the guard, a task she is proud of accomplishing, considering the decline of crime since replacing the decadent commissioner chosen by the former Baroness, Willow.

The Marshal allegedly holds the mark of Krorros, though she has never stated it, and refuses to acknowledge such questions. As in all things, she is very reserved in regards to her faith.
Zaran Ki'zola :  Race: Biqaj
Age: 35
Title: Admiral of the Barony of Novilane
Skills: Shipbuilding: 80, Navigation: 65, Carpentry: 55, Business Management: 50

Zaran Ki'zola, known internationally as "Zaran of Oxentide", is a well-renowned shipbuilder and developer of modern sail technologies, based in Oxentide, Novilane. Due to his exceptional skill in the craft, the position of Admiral of Novilane was created specifically for him, never granted to anyone before him or after. Zaran operates a shipbuilding dock on the eastern corner of the coastal port known as "Montefrey," where a great deal of trade ships and navigational vessels are developed and built with the intention to expand the technology of Venora's navy. While the navy developed by Zaran still remains quickly behind Burhan, the man has helped to rapidly expand the Duchy's naval force, largely focused in the barony of Novilane.

Before becoming a famous naval thinker in Novilane, Zaran spent most of his youth in Ne'haer's nearby city of Bayward. Ironically among most of the biqaj in Oxentide, Zaran strongly supports slavery, and has a large quantity of slaves who operate the woodwork required to build his naval constructs. This is likely due to Bayward's own open advocacy for slavery, with Zaran true to their ideology and loyal to Rynmere's current laws and policies.

Otherwise, he is a man of unique tastes, allegedly spending a great deal of his nels investing into businesses many would consider taboo, such as brothels, drug dens, distilleries and gambling houses. Regardless of his penchant for slavery and his obsession with the nigh-illegal, the man is considered to be a kind and honest gentleman, fond of many at Novilane's court.
Lena Chicasaw :  Race: Human-Sev'ryn (Mixed Blood)
Age: 26
Title: Treasurer of the Barony of Novilane
Skills: Mathematics: 65, Business Management: 55, Negotiation: 45, Logistics: 45, Construction: 40

Lena Chicasaw, Treasurer of Novilane, has been a ruling authority in the Barony of Novilane for the past seven years. Given her position largely due to nepotism, her father was quite scandalously known in several corners of the Duchy as the hidden lover of Baroness Willow of House Venora. There are some among Novilane's elite circle who claim she is the lovechild of the two, largely due to a "miscarriage" had by Willow around the time of Lena's birth. However, this is vehemently denied by both Willow and Lena.

Though her position was given as a show of favor, the Treasurer has proven since her employment that she is an excellent treasurer, capable of budgeting the Barony to a surplus even with the poor spending habits of the former Baroness, Willow. She has taken part in several keen investments that have built up manufacturing businesses in Oxentide, and one of her primary interests of late - with great success - has been the creation of suburban villages directly neighboring Oxentide to host a larger population of middle to upper class citizens, creating small and large business owners to employ the large sum of Oxentide's residents.

Personality-wise, Lena is generally quiet and tends to obey authority. However, when she is passionate or knowledgeable on a topic, the woman is known to be firm, resounding and articulate. Many find her quite intimidating, though few among Novilane's council have all too strong an opinion on her. She is simply there, and has been there for some time.
Tamlen von Sien :  Race: Lotharro
Age: 48
Title: Spymaster of the Barony of Novilane
Skills: Intelligence: 75, Deception: 60, Interrogation: 45, Investigation: 45, Stealth: 25

Tamlen, once a member of Uthaldria's Alsingarde - their intelligence organization - is Spymaster of Novilane, known to be one of the greatest intelligence organizers of Rynmere.

As Spymaster of Novilane, Tamlen has dealt with - for a long time - affairs dealing in the scandal of the former Baroness Willow of House Venora. From covering up romantic affairs to intimidating the victims of her arbitration into silence, the man has shown his wit and his haste in preventing a grievous and inhospitable reputation among his liege. For this reason, the von Sien has always been seen as a reactive Spymaster, watching over the actions of Oxentide's elite and ensuring House Venora always comes out ahead, regardless of the trifles and foolery of the leader he serves.

But despite this loyal and protective reputation, the advisors of the Baron have always known something else of the man - he desires more. Tamlen has sought to join the nobility from his days as a youth, previously courting the Baroness in an attempt to acquire her hand in marriage. Since the ascension of Kaleb Venora nee Fate, the two have lived as rivals, the Spymaster desperately seeking to kick down the man from his position of authority. It is for this reason that Tamlen has never left or risen from his position as Spymaster of Novilane, with the Venora Lord keeping him in a singular position, never to rise.

But Tamlen's fire burns still, and of late, he has begun to seek other ways to join the ruling elite. With the ascension of Alistair, the man has a plan to truly modernize Oxentide - form a parliamentary council in the area, with himself as the helm, the Baron presiding over in quiet, content to allow his subjects their endless prattling while Ser von Sien expands his influence throughout the Baron's realm.

Credit: Alistair
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Alistair Venora

Postby Kieran » Wed May 03, 2017 1:19 am



Type: Zirconium Plate Helm
Material: Zirconium Alloy
Quality: Masterwork
Price: 240 gn


Type: Leather Armor, Leather Gauntlets, Leather Fauld
Material: Zirconium Scales
Quality: Masterwork
Price: 240 gn

Additions: Albion Scales - Albion Scales, imbued into armor (particularly on the sides), are known to give warriors a gliding effect upon descending. Generally the scales are crafted along the breastplate's sides and against the shoulder mail, appearing as if small wings growing from the armor. This does not enable full flight, but instead an even-paced descent from high places, allowing elite warriors higher mobility in Gauthrel's diverse terrain.
Additional Cost: 1000 gn


Weapon Name: Shadowsong
Weapon Type: Combat Spear
Quality: Masterwork
Masterwork Traits: Lighter, more refined spearhead and shaft; sharper and exceptionally more durable, with both more armor piercing and flesh rending capabilities. In all ways, the spear is far superior to others, utilizing its minerals effectively.
Price: 960gn
Material: Beryllium Emerald shaft, silvery-green chroma in appearance though laced with a thin, deceptive outer layer of dark oak wood, gnarled in appearance. Terrendyte spearheads, an indigo and black shade covering the two twisted heads.
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Alistair Venora

Postby Kieran » Tue May 16, 2017 5:08 pm


Minion Name: Icarus Axton
Type: Revenant
Skills - Polearms - Trident 75, Strength 65, Endurance 40, Running 40, Acrobatics 30, Seduction 35, Rhetoric 30, Deception 25
Race: Human/Biqaj
Size Class: Normal
Minion Upkeep: 6
Well Type: Emetyte
Acquired or Hypothetical: Acquired

Abilities: Emetyte Well - Higher speed, strength, durability and regeneration


Minion Name: Andreas Axton
Type: Revenant
Skills - Ranged Combat - Recurve Bow 75, Running 65, Blades - Dagger 55, Stealth 45, Strength 40, Detection 35
Race: Human/Biqaj
Size Class: Normal
Minion Upkeep: 6
Well Type: Emetyte
Acquired or Hypothetical: Acquired

Abilities: Emetyte Well - Higher speed, strength, durability and regeneration


Minion Name: Deovan von Adonnaigh
Type: Revenant
Skills - 95 Blades, 85 Acrobatics, 80 Stealth, 70 Running, 60 Strength, 55 Detection, 55 Endurance, 35 Climbing
Race: Lotharro
Size Class: Normal
Minion Upkeep: 12
Well Type: Emetyte
Acquired or Hypothetical: Acquired

Abilities: Being a Lotharro, Deovan has a few unique animalistic traits. He has an incredible perception of someone's blood, capable of distinguishing an individual's blood for another's, and tracking someone based on their blood for very long distances. He also has a considerable reaction speed, similar to that of a cat, capable of recognizing an incoming threat and avoiding it with high precision and a quick assessment of the situation.

Emetyte Well - Higher speed, strength, durability and regeneration

Information: Deovan von Adonnaigh, unsurprisingly coming from the Lotharen city of Mac Adonnaigh, had served as a political assassin for the Fenn of Clan Mac Teagan since his youth. With twenty years in the service, and an incredible track record, he was once known to his clan as the Raven, or Æsir in Haltunga, a title reserved for bringers of death. Not much was known of his personal life, other than that he was an incredible recluse, typically keeping to himself within his home in the valley and training from dawn until dusk. There is little Deovan knew outside of his craft of murdering others with peak efficiency, something he retains in undeath.
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