[Approved by Kingdom] Seira Shiryu

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[Approved by Kingdom] Seira Shiryu

Postby Seira Shiryu » Thu Mar 31, 2016 6:51 pm

Seira Shiryu

Image


Name: Seira Shiryu


Age: 13 years


Race: human


Date of Birth: 1st day of Ashan 703


Marks:


Factions Joined:


Languages Spoken: Fluent: Common, Basic: Xanthea


Partners:


Face Claim: Kristina Pimenova


Appearance
Seira looks young for her age. Part of this is due to her diminutive height, which stems from multiple sources. Neither of her parents were tall, and as a result, neither is she. This is made worse by the fact that she hasn't always had enough to eat. She has missed more than one growth spurt due to a lack of proper food when it was needed. But at 3'9", she is often mistaken as being much younger than she actually is. Her large, doe like blue grey eyes contribute to her waif like appearance as well.

Her appearance is as even mix of both of her parents. From her father, she inherited her fair skin, pointed face, and the shape of her facial features. But her lovely blue grey eyes, and unusual hair come from her mother. Seira's waist long, wavy hair is a light, ash brown. But when the light hits it the right way, it takes on a warmer, golden tone.

Seira is a pretty girl. And she shows signs of becoming a true beauty when she gets older. But a hard life has left its mark on her. She has a waif like, scrawny build caused by years of not getting quite enough food. A network of light scars covers her back and shoulders, left over from a harsh punishment when she was a child.

Seira never puts much thought into the way she looks. She has far more important things to worry about. But at the same time, her livelyhood depends on her looking cute nearly as much as it does on her abilities. So she is careful to keep herself clean, and mostly neat. Her hair is worn loose, in a ponytail, or in a braid. Simple styles that are easy to maintain, and require little time and effort on her part. But her hair is usually clean, and never matted.

She prefers dark, loose fitting clothes. Nothing that will hinder her movement, or snag on something if she has to move in a hurry. She hates to be noticed when she isn't working, so she avoids bright colors, or anything that is likely to stand out too much.


Personality

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Seira is a wary child. She observes everything around her with a cautious eye, acting only when she feels it safe to do so. She doesn't trust easily, and she has good reason for being so wary. From the time she was very young, she learned that the adults in her life could not be trusted, or relied on. If it weren't for her sister, it is very likely that she never would have learned to trust at all. She tends to be shy, and quiet. Although she will talk to others when she has something to say (like when she is discussing a book she read for class), she rarely reveals personal information, or lets people get too close. She really only opens up around her twin sister.

Seira is very smart. She learns quickly, and studying comes easily to her. She loves to learn. Partly for the love of learning, but partly because knowledge is power, and there's no telling when something she learns will be useful. Seira also enjoys sharing what she has learned. Teachers love her because she can often be found tutoring students who are struggling.

When she isn't at school, she is either spending time with her twin, or out working. It is rare to see her playing around as most children her age do. Seira's life is a hard one, and if she were to act like a normal child her age, it is likely that she wouldn't survive. But she is stubborn, and determined on top of being wary. While she can't hide the fact that she is struggling at times, her sister is the only one who knows that the two of them are on their own.

Since she hates to be noticed when she isn't working, Seira wears clothes that will allow her to blend in. Plain, simple, if decent quality clothes that fit her well, and do not have too many worn areas, or tears. She prefers neutral colors such as black, browns, white, greys, and creams, or dark blues, greens, and purples. In the summer, she prefers lighter shades. Nothing too bright that will make her stand out.

Seira is fiercely protective of the people and things she cares about. Someone who takes something she sees as hers, or hurts one of the few people she loves will never be forgiven. Seira will find a way to make them regret it. She is also protective of those who are younger and weaker than she is. But if someone hurts her, she is likely to withdraw, and retreat into herself.

She has a stubborn streak a mile wide when it comes to fighting for what she believes in. Although she is normally quite shy, and prefers to stay in the background, she has very firm beliefs in some things. And if she sees, or hears of something that goes against those beliefs, she will fight to defend them with everything she has.

If asked what she likes best about herself, Seira would always choose her voice. Whether she is speaking, or singing, she has a very pretty voice. She loves to sing, and tell stories. It started when she was a very young child trying to entertain herself and her sister when there was nothing else to do. And she never grew out of it.

As children, Seira and her sister were on their own much of the time. With a father who was too busy to raise them, and a mother who wanted nothing to do with them when she wasn't venting her anger and frustration out on them, they had little guidance outside the school. Although they lived in a huge house, surrounded by luxury, they had very little to call their own. With few toys, and few friends, it was up to them to entertain each other. They did so by telling each other stories, drawing things the other would request of them, acting out made up roles among themselves, teaching themselves how to play musical instruments, making up elaborate games of make believe among themselves, and singing.

Because they were on their own so much, Seira has developed a fierce independent streak. She is used to being responsible for herself, and deciding what to do, and when to do it for herself. She is also unused to asking for help when she needs it, or believing that she would get it even if she did ask. And she is too wary to trust most of the people around her enough to admit to the weakness of needing help with something, anyway. The one exception is her twin sister. Seira depends on Seri for all of her emotional support, and trusts her with everything. Even when she cannot trust herself. If she ever lost her sister, she would be truly alone.


History
Tyrnas Shiryu (Tyr)

Tyrnas is a warrior at heart. As a child, he practiced long and hard to hone the skills he'd need to become a warrior, and that's exactly what he did. He was a natural, and after a few arcs, he was well on his way to earning a good reputation for himself as a warrior. But a close call that took the life of the woman who was both his best friend, and his first wife, and nearly claimed his own life changed things. Although he recovered from his injuries without any lasting effects, his older brother convinced him to pursue safer work.

From then on, Tyrnas followed his brother's footsteps. Under his guidance, he learned the ways of a merchant, and opened up a weapons shop. He studied the ways of making weapons, and as a warrior himself, he knew exactly what a fighter wanted from his weapon. That gave him an edge, and he was soon making a good profit from selling his weapons. In addition to selling weapons of his own making, he sold good quality weapons made by weapon smiths who had not yet earned a name of their own in exchange for a commission. This gave him a wider variety of weapons to sell, and his reputation grew. In less than ten arcs, Tyrnas went from needing his brother's guidance to being well on his way to becoming a worthy rival.

After losing his first wife, Tyrnas didn't think that he would ever find love again. But he was proved wrong when his brother introduced him to a beautiful young woman at a party. Arienne couldn't have been less like his first wife if she had tried. But he fell head over heels in love with her anyway. They were married less than an arc later. Almost nine months to the day after they were married, Arienne bore him twin daughters.

Tyrnas loved his children dearly. But he didn't quite know what to do with a child. As the youngest child in his own family, he never had any experience with helping to care for younger siblings when he was growing up. He was also a very busy man. So much of the child raising was left to his wife.

Three arcs ago, Tyrnas decided to accompany a trade caravan heading to Fort Gawyne. It was filled with some of the very best weapons he had ever made, and rumors of bandit activity were such that he decided to go with the caravan as a guard to make certain that the trip would go smoothly. Despite being a wealthy merchant now, he had continued to practice the skills he'd used as a warrior, and if he went himself, he could be certain that security was up to his high demands. Unfortunately, the caravan never made it to its destination. It was attacked by bandits, and quickly overwhelmed. There were few survivors of the attack, and many of those succumbed to their injuries later. Tyrnas is believed to have died in the attack, but his body was never found.


Daenira Shiryu

Daenira Shiryu was Tyrnas's first wife. They were childhood friends, meeting when they were only three arcs old, and quickly becoming the best of friends. It was a friendship that turned into love as they grew older. And when Tyrnas was sixteen, he proposed to her. There was no doubt that she would accept, and they were married soon after he proposed.

Both of them were warriors at heart, and they worked together for the first arc of their marriage. That changed when they discovered that she was pregnant. She quit working, and devoted herself to her husband, and the child she was carrying. Daenira loved being a mother, and she was a good one to both of the sons that she gave Tyrnas. But she missed the life of a warrior. So when the boys were seven, she started working once more. Not wanting to leave the care of the children mostly to others, she only worked part time as a guard.

This worked well for her. She was able to continue honing her skills as a warrior while still raising her family. When Daenira was with her sons, she devoted herself fully to them. They never wanted for her attention. And with two good incomes coming in, they didn't want for anything else, either. That all changed when both she and her husband were called in for an important mission that fit perfectly with their skill sets. The mission ended in disaster. Bad communication, and bad information about the mission led them into a trap. One that claimed Daenira's life, and nearly that of her husband as well.


Arienne Shiryu

Arienne Shiryu was a beautiful child. Born into a wealthy merchant family, she was spoiled, given everything she wanted because her parents found it easier to bribe her into behaving rather than disciplining her. As she grew, Arienne went from being a spoiled child to being an ambitious woman who wanted more than mere wealth. She wanted entry into social circles that were denied to her out of an accident of birth. She found her chance by marrying a man whose older brother was an even wealthier merchant than her parents were. He catered to circles that didn't even know her family existed. And Arienne hoped that by being related to him through marriage to his brother, she would gain entry to those circles as well.

Arienne never liked children, nor did she ever want any of her own. But her husband did, so she did her duty as a proper wife, giving him two daughters. She treated her husband's sons well enough, even if she kept her distance from them emotionally. This was because her husband was very close to his younger son, and his brother, the man Arienne wanted so much to impress, had taken an interest in the older boy. But her own daughters were beneath their notice, and as such, fair game for her to unleash her frustrations and resentment out on. When she deigned to notice them at all, they often felt her frustration and wrath at not succeeding in her desire to better herself socially.

She died three arcs ago, when the family store was robbed. The group of bandits who robbed the shop were caught off guard by her arrival, and they killed her before escaping with their stolen bounty.


Kiran Shiryu

Kiran is all but a stranger to Seira. He was fifteen when Seira and her sister were born. As soon as he graduated from school at the age of fifteen, he joined the sky riders as an Airman. He threw everything he had into his work, and into honing his skills as much as he could. Bettering himself and doing the best that he could in his work was his only focus. He was a perfectionist who tolerated no slacking in himself, and little in others. The only thing preventing him from driving himself into the ground was his mentor.

His intensity and focus stemmed from the same source. His brother was not the man he had once believed him to be. Worse than that, his own flesh and blood was a bandit. His brother had to be brought to justice, and Kiran wants more than anything to be the person who brings him that justice. Only that might put an end to the feelings of betrayal buried deep within him, and give him some peace.


Seriel Shiryu (Seri)

Seriel is everything to Seira. And the reverse is true, as well. The twins are best friends as well as sisters. Each is the only thing that the other truly has. Sister, friend, confidant, protector...and much, much more. They've been on their own for as long as they can remember. Even when their parents were around, they weren't. But Seira was never truly alone because Seriel was there for her. Likewise, Seira was always there for Seriel.

Seriel was the one who taught Seira how to care about others, and how to be there to support another person. Without her, Seira would be a very different person. She would never have learned how to love, or how to care about another person. From the time they came into the world until now, they have been inseparable. Neither knows how to exist without the other.

Approval for Personal NPC: here



Xanthea

Seira picked up what she knows of Xanthea on her own. She learned some while doing errands around the city to earn money since she wasn't given an allowance. She learned more at school in exchange for tutoring some of her classmates in subjects they needed help with. And once she started performing at bard's corners, she learned more simply from listening to conversations around her, and picking up words and phrases when the meaning for what was being said was obvious.


Housing

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Seira was turned out of the house she was born in when her father died. Neither of her older brothers stepped up to take over her care. So she and her sister have been on their own since they were ten years old. But that does not mean that they are homeless. Soon after they were turned out of their parents' home, Seira found a small, abandoned cottage. The family who once lived there had to move out in a hurry, so some of the furniture was left behind. The cottage itself is small, but it is in good repair. It isn't in the best part of the city, but it isn't located in the worst section, either. Since no one else has shown any interest in claiming the small cottage, the authorities don't mind that Seira and her sister have claimed it for themselves.

Cottage: 400 sq ft

- one bed
- two chairs
- one table
- two knives
- a set of six plates (assorted)
- one chest
- a fireplace


Prized Possession

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Seira's prized possession is a pendant that her sister gave her for her birthday when she turned nine. The teardrop shaped aquamarine is the color of the first image, the size of the second, and has the silver setting of the third, without the smaller jewels embedded in it. And the pendant rests on a simple silver chain. Valued at 13 GN, 6 SN (9 GN for the silver pendant, 3 for the chain, and 1 GN, 6 SN for the stone), most merchants as wealthy as her family is would scorn it. But Seira loves it dearly.

Left on their own long before they were orphaned, if they wanted something, it was up to them to earn the money to pay for it. It took Seri years of doing odd jobs around the city to save up for the simple pendant. Seira knew how much effort it had cost her sister to save up for the beautiful gift. And she could see her sister's pride in her accomplishment as she gave it to her on her birthday. So while it is a beautiful pendant, Seira values it more because it was a gift from her sister than for its beauty.

Seira wears her pendant at all times, taking it off only when she sleeps, and bathes. Most of the time, it is tucked safely beneath her clothes so potential thieves won't be tempted to take it. But when she needs to look especially nice, or is troubled, and needs a reminder of her sister's love, she takes it out to look at it.
User avatar
Seira Shiryu
Approved Character
 
Posts: 118
Joined: Thu Mar 31, 2016 1:23 pm
Race: Human
Profession: Bard
Fame: +55
Character Sheet
Prophets' Notes
Plot Notes
Templates
Medals: 4
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Holiday Event 2016 (1)

Seira Shiryu

Postby Seira Shiryu » Thu Mar 31, 2016 6:52 pm

Skills

Skill NamePoints AcquiredTotal
Detection [AL]+2 2
Endurance +1 1
Musical Instrument (hang drum) [SP] 10, [KG] 5, +1 16
Performing [SP] 5, [KG] 5, +2 12 (added to singing)
Singing [SP] 25, [RB] 10, +1 36
Storytelling [SP] 5, 5
Teaching [SP] 5, 5



SkillPoints AcquiredTotal Points SpentProficiency
Detection2/100 (2/251)Novice
Endurance1/100 (1/251)Novice
Leadership15/100 (15/251)Novice
Musical Instrument; Hang Drum26/100 (27/251)Competent
Musical Instrument; Fiddle0/100 (0/251)Novice
Musical Instrument; Drum0/100 (0/251)Novice
Research1/100 (1/251)Novice
Singing51/100 (51/100)Expert (fast track skill)
Storytelling5/100 (5/251)Novice
Teaching5/100 (5/251)Novice



Skill Point Ledger


Thread or Skill NamePoints AwardedPoints SpentRunning Total
A Challenge Between Sisters10/1510
Musical Instrument; Hang Drum91
A Friendly Crowd10/1511
Treasure Hunt14/1525
Release the Beast [Burning Mountains]14/1539
Songs to Remember10/1549
The Wrong Place at the Wrong Time10/1559
Mountain Men15/1574
The Life of a Rebel15/1589
Happy Birthday to Us15/15104
Singing3103
Musical Instrument; Hang Drum299


Knowledge
Skill Based Knowledge : ❖ Blades (Tanto): Matching the Size to Your Size
❖ Business Management: Know your audience to improve your tips
Business Management: Make sure that you are prepared for your performance
❖ Cryptography: Using a drum to make a code
Cryptography: The use of tone in creating a code
Cryptography: The use of repetition to assign a letter
❖ Deception: Birthdays can Explain an Excess of Coin
❖ Detection: Knowing when to Leave
Detection: Something Isn't Right In Rynmere
Detection: Using Others as Guinea Pigs
Detection: Sensing a lie
❖ Endurance: Hard to run on dry sand
Endurance: Working without Sleep
Endurance: Traveling in the cold
❖ Etiquette: Birthday gifts!
Etiquette: Responding to a grown-up politely
Etiquette: When to eat in a group
❖ Hang Drum: Basic Notes
Hang Drum: Improvisation
Hang Drum: A particularly good series of notes
Hang Drum: The "touch" technique
Musical Instrument: Hang Drum: Composing haunting melodies
Musical Instrument: Hang Drum: Putting emotion into music
Musical Instrument: Hang Drum: Allowing yourself to become lost in the music itself.
Musical Instrument: Hang Drum: Repetition for confident performance
Musical Instrument: Hang Drum: Playing whilst nervous
Musical Instrument: Hang Drum: Your relationship with the audience is important
❖ Musical Instrument (Drum): The notes of, A, B C, D, E, F and G on your drum
Musical Instrument (Drum): Practise makes perfect
Musical Instrument (Drum): Can be used to make codes
❖ Performing: Making eye contact [KG]
Performing: Influenced by time of day and weather
Performing: Keep the crowds attention with new material
Performing: Crowds Love Love
Performance: Nerves and excitement before a performance
Performance: Making your performance seem more cohesive
Performance: Song cycles work well for whole performances
Performance: Plan your songs beforehand
Performance: Audience participation can re energise an audience
❖ Psychology: Music and emotions
❖ Singing: Breathing Techniques
Singing: Local tavern songs in Andaris
Singing: Projecting your voice
Singing: Singing with your audience
Singing: Harmonising with different instruments
Singing: A clear voice helps get your message.
Singing: Allowing yourself to become lost in the music.
Singing: Choosing the Songs for the Audience
Singing: Knowing when to Stop
Singing: Harmonising
Singing: Representing personalities with song
❖ Song Writing: Fitting Words to a Tune
Song Writing: Working under a Deadline
Song Writing: Unexpected Twists are Good
❖ Stealth: Hide to Sleep
❖ Tactics: Drums to communicate in battle
❖ Thrown Weapons (Knives): Hidden Danger
Thrown Weapons (Knives): More Expensive means Better Balance
❖ Writing: Songwriting
Writing: Deciding on the theme of a piece
Writing: Age appropriate lyrics are important for understanding
Writing: Seira's song
People and Places : People

❖ Faction VII: Bandits and thieves
❖ Iron Hand: Protect the people of Rynmere
❖Qe’Dreki: Resent your presence
❖Rafael: Vivian’s cousin
❖Ronald: Vivian’s uncle’s squire
❖Seriel: Competition prompts Creativity
❖ Skyriders: Ranks and Titles [KG]❖Vilhelm: Faction VII Leader
❖Vivian Warrick: A Skyrider
Vivian Warrick: Uses a shortbow
Vivian Warrick: Uses a Rapier
Vivian Warrick: Protected you
Vivian: Done a lot for you
Vivian: Cares for you
Vivian: Wants you to stay put
Vivian: Fighting a hell hound
Vivian: Defeated the demon beast
Vivian: Under arrest for associating with Qe’dreki
Vivian: Was impressed and liked the code
Vivian: Offered to help you with the code
❖Zvezdana: Was impressed and liked the code
Zvezdana: Was worried the sound would be a risk to the soldiers
Zvezdana: Beautiful
Zvezdana: Vivian's friend
Zvezdana: Doesn't like dogs
Zvezdana: Gave you a gift
Zvezdana: Eaten by the demon beast




Places

❖ Andaris: Location of the Bard's Corners
❖ Andaris: City Streets [KG]❖ Location: Andaris Beach
Location: Andaris Caves
Location: Schoolhouse
Location: Bard’s Corner
Location: Jorick’s Keep
Location: Rynmere: Warrick
Location: Burning Mountains
❖ Jorrick’s Keep: People eating beast
❖ Rynmere: Geography
❖ Rynmere: Royal Family
Combat Based Knowledge : 
Other Knowledge : Poems: Tell a story
User avatar
Seira Shiryu
Approved Character
 
Posts: 118
Joined: Thu Mar 31, 2016 1:23 pm
Race: Human
Profession: Bard
Fame: +55
Character Sheet
Prophets' Notes
Plot Notes
Templates
Medals: 4
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Holiday Event 2016 (1)

Seira Shiryu

Postby Seira Shiryu » Thu Mar 31, 2016 6:54 pm

Items
  • Prized Possession
    • Aquamarine Pendant on a silver chain (SP)
  • Personal
    • 1 Blouse (standard quality, dark blue) (SP)
    • 1 pair of pants (standard quality, black) (SP)
    • 1 cloak (standard quality, black) (SP)
    • 1 pair of undergarments (standard quality) (SP)
    • 1 pair of boots (standard quality, black) (SP)
    • 1 razor (SP)
    • soap (SP)
    • 1 brush (SP)
    • toothbrush (SP)
    • toothpaste (SP)
    • 1 waterskin (SP)
    • Blank Journal
    • Ink Pen
    • Ink Well
    • 1 stuffed animal (cat)
  • Pets
    • Image

      Taerin; a young female dog that has been trained to do some tricks

    • Image

      Meiryu; an abandoned stray fox cub (female) Seira takes in (SP)

    • Image

      Ryu; a female cat that decided to adopt Seira
  • Household
    • 1 bed (SP)
    • 2 chairs (SP)
    • 1 table (SP)
    • 2 knives (SP)
    • 1 set of 6 plates (assorted) (SP)
    • 2 sets of eating utensils (SP)
    • 1 chest (SP)
    • 1 fireplace (SP)
    • 1 tinderbox (SP)
  • Books
    • Hang Drum Songs for all Occasions (non fiction)
    • Under the Sea; a book of Mer tales (found here)
  • Treasure
    • Small silver ring with emerald (worth 45gn) (found here)
    • Old tin whistle (found here)
  • Musical Instruments
    • Hang Drum
    • Drum
    • Fiddle

[*]Weapons
  • Image
    tanto (good quality)
  • set of good quality throwing daggers (5)
  • 2 daggers; one for Seira, one for Seri (from here)
[/list]
[/style2]
User avatar
Seira Shiryu
Approved Character
 
Posts: 118
Joined: Thu Mar 31, 2016 1:23 pm
Race: Human
Profession: Bard
Fame: +55
Character Sheet
Prophets' Notes
Plot Notes
Templates
Medals: 4
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Holiday Event 2016 (1)

Seira Shiryu

Postby Seira Shiryu » Thu Mar 31, 2016 6:54 pm

Ledger
ItemDebitCredit
Starting Package ... +100 GN
Trained dog (small) -30 GN ...
Cat -5 GN ...
Ink Well -2 GN ...
Blank Journal -5 GN ...
Ink Pen -1 GN ...
Hang Drum -35 GN ...
Stuffed animal (cat) -1 GN ...
Book (nonfiction) -10 GN ...
Rebirth Cycle Wages ... +918 GN
Rebirth Cycle Tax and Expenses -82 GN 6 SN 2 CN ...
Rebirth NPC Expenses -10 GN ...
Ymiden Wages ... +830 GN
Ymiden Tax and Expenses -74 GN, 7 SN ...
Ymiden NPC Expenses -10 GN ...
Treasure (found here) ... +73 GN
Tanto (good quality) -24 GN ...
Set of 5 throwing daggers (good quality) -4 GN ...
Fiddle -45 GN ...
Drum -35 GN ...
Performance (here) ... +1GN, 1SN, 7CN
Saun Wages ... +480 GN
Saun Tax and Expenses -67 GN, 2 SN ...
Saun NPC Expenses -10 GN ...
Vhalar Wages ... +1722 GN
Vhalar Tax and Expenses -241 GN, 8 CN ...
Vhalar NPC Expenses -10 GN ...
Zi'da Wages ... ...
Zi'da Tax and Expenses -208 GN, 3 SN, 2 CN ...
Zi'da NPC Expenses -10 GN ...
Travel Expenses to Rharne -16 GN ...
Cylus Wages ... ...
Cylus Tax and Expenses -67 GN, 2 SN ...
Cylus NPC Expenses -10 GN ...

Total Currency: 0 ON, 3109 GN, 0 SN, 5 CN
[/style2]
User avatar
Seira Shiryu
Approved Character
 
Posts: 118
Joined: Thu Mar 31, 2016 1:23 pm
Race: Human
Profession: Bard
Fame: +55
Character Sheet
Prophets' Notes
Plot Notes
Templates
Medals: 4
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Holiday Event 2016 (1)

Seira Shiryu

Postby Seira Shiryu » Thu Mar 31, 2016 6:54 pm

Thread List

716 : Cylus 716

15 Cylus 716: A Song in the Darkness: Skills: Research: 1, Observation: 2, Endurance: 1, Musical Instrument: 1, Performing: 2, Singing: 1, Knowledges: Poems: Tell a story, Location: Schoolhouse, Location: Bard’s Corner, Singing: Local tavern songs in Andaris, Specialized: Performing: Influenced by time of day and weather, Performing: Keep the crowds attention with new material

29 Cylus 716: A Song for You

Ashan 716

45 Ashan 716: A Challenge Between Sisters: Skills: Collaboration 0/5, Structure 5/5, Story 5/5, Knowledges: Basic: Song Writing: Fitting Words to a Tune, Seriel: Competition prompts Creativity, Song Writing: Working under a Deadline, Specialized: Performing: Crowds Love Love, Song Writing: Unexpected Twists are Good, Fame: +2 for Writing somewhat original music

60 Ashan 716: Treasure Hunt: Skills: Collaboration 5/5, Structure 5/5, Story 4/5, Knowledges: Vivian Warrick: A Skyrider, Vivian Warrick: Uses a shortbow, Vivian Warrick: Uses a Rapier, Vivian Warrick: Protected you, Location: Andaris Beach, Location: Andaris Caves, Endurance: Hard to run on dry sand, Vilhelm: Faction VII Leader, and Faction VII: Bandits and thieves, Loot: 73 gold, a book full of Mer stories, an old tin whistle, a small silver ring with emerald (worth 45gn), Injuries: n.a, Fame: n.a

Ymiden 716

3 Ymiden 716: A Friendly Crowd: Skills: Collaboration 0/5, Structure 5/5, Story 5/5, Knowledges: Business Management: Know your audience to improve your tips, Business Management: Make sure that you are prepared for your performance, Performance: Nerves and excitement before a performance, Performance: Making your performance seem more cohesive, Performance: Song cycles work well for whole performances, Performance: Plan your songs beforehand, Performance: Audience participation can re energise an audience, Hang Drum: Improvisation, Hang Drum: A particularly good series of notes, Hang Drum: The "touch" technique, Singing: Projecting your voice, and Singing: Singing with your audience, Fame: +5 public performance, +3 writing an original piece of music

5 Ymiden 716: Special Moments

Saun 716

25 Saun 716 The Wrong Place at the Wrong Time: Story: 5/5, Collaboration: 0/5 (solo), Structure: 5/5, Injuries: Overtired, Fame:
+2 Fame For Performance (Would've been more, but most of your clients likely died), Loot: +1GN, 1SN, 7CN for Performance, -80GN for Fiddle and Drum, -28GN for Weapons, +1 Fiddle, +1 Drum, +1 Good Tanto, and +5 Good Throwing Daggers


29 Saun 716 [Venora] A Fish out of Water

33 Saun 716 Songs to Remember: Story: 5/5, Collaboration: 0/ 5 (solo thread), Structure: 5/ 5, Loot: NA, Fame: +3 (composing original piece)

Vhalar 716

25th of Vhalar, 716: Happy Birthday to Us: Story: 5/5, Collaboration: 5/ 5, Structure: 5/ 5, Loot: + 1 dagger each for you and your twin, +1 book (detailed in Zvezdana's post), and Fame: +5 (gift & good deed)

45th of Vhalar, 716: The Life of a Rebel: Story: 5/5, Collaboration: 5/5, Structure: 5/5, Loot: A new drum code, Injuries: N/A, Fame: +5 (Working on a drum code to help more Qe'dreki survive), and Devotion: N/A

80th of Vhalar, 716: Release the Beast: Story: 5, Collaboration: 4, Structure: 5, Loot: N/A, Injuries: N/A, Fame: N/A, Devotion: +1 praying to Zanik

80th of Vhalar, 716: [Burning Mountains] Placeholder

81st of Vhalar, 716: [Burning Mountains] Placeholder

82nd of Vhalar, 716: [Burning Mountains] Aftermath

115th of Vhalar, 716: Mountain Men: Story: 5, Collaboration: 5, Structure: 5, Loot: N/A, Injuries: Right knee injury that will heal in 14 trials, Fame: N/A

aaa of Vhalar, 716: [Burning Mountains] Placeholder (Vivian)

aaa of Vhalar, 716: [Burning Mountains] Placeholder (Vivian)

aaa of Vhalar, 716: [Burning Mountains] Placeholder (Vivian)

Zi'da 716

1st of Zi'da, 716: Place Holder (Vivian)

5th of Zi'da, 716: Place holder (Vivian)

aaa of Zi'da, 716: Work Thread

aaa of Zi'da, 716: Place Holder

aaa of Zi'da, 716: Place Holder

aaa of Zi'da, 716: Place Holder
717 : 

Cylus 717

aaa of Cylus, 717: Place Holder 1 (for moderated thread)

aaa of Cylus, 717: Place Holder 2

aaa of Cylus, 717: Place Holder 3

aaa of Cylus, 717: Place Holder 4

aaa of Cylus, 717: Place Holder 5

aaa of Cylus, 717: Place Holder 6

aaa of Cylus, 717: Place Holder 7

aaa of Cylus, 717: Place Holder 8

aaa of Cylus, 717: Place Holder 9

aaa of Cylus, 717: Place Holder 10

aaa of Cylus, 717: Place Holder 11
User avatar
Seira Shiryu
Approved Character
 
Posts: 118
Joined: Thu Mar 31, 2016 1:23 pm
Race: Human
Profession: Bard
Fame: +55
Character Sheet
Prophets' Notes
Plot Notes
Templates
Medals: 4
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Holiday Event 2016 (1)

Seira Shiryu

Postby Seira Shiryu » Tue Apr 05, 2016 1:59 pm

NPC's
Name: Seriel Shiryu

Date of Birth: 1st day of Ashan 703

Skills: Musical Instrument (Hang Drum) - 26; Competent, Musical Instrument (Fiddle) - 26; Competent, Acrobatics - 12; Novice, Cooking - 26; Competent, Woodworking - 10; Novice

Appearance: Seriel is 3'9", and has a scrawny, waif like build much like her sister. Her waist long, wavy hair is a lot like her sister's in length, and type. But where Seira's is a light, ash brown, hers is red. She has fair, unblemished skin that tans easily. Her large, doe like brown eyes would make her look younger than she truly is, but they are often filled with a hard, wary expression that makes her seem older instead. Seirel walks with a slight limp in her right leg, left over from an old injury. Although she can get by well enough, her leg aches sometimes when it is raining, or if it is especially cold. And if she strains her leg too much, it may give out on her.

Image: Image

Personality: Seirel is a study of conflicts. When she is with those she cares about, she is a kind, sweet girl. But when it comes to strangers, she is cold, hard, and very defensive. The two sides of her personality are so different, that it is almost as if she is two different people, depending on who she is with. She is fiercely protective of what is "hers," and she will never forgive those who hurt her loved ones. She has a fierce temper that she is quick to unleash when those she cares about are hurt. But it is very rare that that temper is ever seen by her loved ones.

Relationship to PC: twin sister

Anything: Seriel is the older of the twins. She prefers to be called Seri by those she cares about (and trusts fully). But those who have earned enough of her trust to breach the wall around her heart are few. If someone who hasn't earned the right to call her Seri does so, it angers her deeply. Calling her by her nickname is a form of intimacy in her eyes, and she feels violated if someone uses that name without her giving them permission to do so.


Approval Link: here
User avatar
Seira Shiryu
Approved Character
 
Posts: 118
Joined: Thu Mar 31, 2016 1:23 pm
Race: Human
Profession: Bard
Fame: +55
Character Sheet
Prophets' Notes
Plot Notes
Templates
Medals: 4
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Holiday Event 2016 (1)

Seira Shiryu

Postby Seira Shiryu » Fri Jul 01, 2016 11:41 am

Fame


+30 (SF)
+2 from here
+8 from here
+3 from here
+2 from here
+5 from here
+5 from here

Total: +55
User avatar
Seira Shiryu
Approved Character
 
Posts: 118
Joined: Thu Mar 31, 2016 1:23 pm
Race: Human
Profession: Bard
Fame: +55
Character Sheet
Prophets' Notes
Plot Notes
Templates
Medals: 4
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Holiday Event 2016 (1)

Seira Shiryu

Postby Seira Shiryu » Thu Dec 08, 2016 12:39 am

Devotion


+1 from here

Total: +1
User avatar
Seira Shiryu
Approved Character
 
Posts: 118
Joined: Thu Mar 31, 2016 1:23 pm
Race: Human
Profession: Bard
Fame: +55
Character Sheet
Prophets' Notes
Plot Notes
Templates
Medals: 4
Alpha Testing (1) Beta Bot (1) One Arc Later... (1) Holiday Event 2016 (1)

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