Ne’haer is well known for its master shipbuilders, being that the city’s main populace is composed of seafaring folk. A major source of income within Ne’haer comes from the city’s government funded Shipyard. The Orik Shipyard produces a number of small and large sized boats throughout the Arc. Many cities have sought commissions from Ne’haer for ships to add to their fleets. Based on trade agreements, the city of religion sees no problem in selling trade vessels and transportation vessels, however, war ships are strictly for Ne’haer and its protection.
Orik Shipyard hires all who are interested in honing their shipbuilding craft. Apprenticeship is possible through the shipyard, with blacksmithing, and carpentry as secondary jobs. Those who choose to work two of the three listed jobs may earn bonus apprenticeship gold nel. When applying, please submit both job applications at the same time and provide in the information section details specifying that your character will be taking an apprenticeship with the Orik Shipyard.
Apprentice | Extra 1 GN Per Day |
Shipwright | Extra 2 GN Per Day |
Master Shipwright | Extra 4 GN Per Day |
Apprentice | Any skill level may apply. |
Shipwright | Competent in two of the listed skills: Shipbuilding, Blacksmithing, Carpentry. |
Master Shipwright | Master in two of the listed skills: Shipbuilding, Blacksmithing, Carpentry. |
Canoe
Price: 50 gn.
Crew: 1.
Passengers: None.
Information: Usually pointed at both ends, this lightweight, narrow vessel is propelled by a single, seated or kneeling paddler facing in the direction they wish to travel. Characters use canoes for recreational sports, leisure fishing, exploring caves, and crossing small lakes or rivers within their chosen city. Also referred to as a dugout, canoes can be crafted from tree logs by novice shipwrights.
Rowboat
Price: 200 gn.
Crew: 1.
Passengers: No more than 3.
Information: A rowboat is propelled forwards by one or more individuals using oars, attached to the boat through open metal rings called horns, which are fixed to either side of the boat via an oarlock. Rowboats are used on lakes, rivers, and to transport people or goods to bigger boats anchored near the shoreline. Some characters might choose to use them for recreational fishing.
Fishing Boat
Price: 500 gn.
Crew: 1.
Passengers: Up to 6.
Information: The humble finishing boat is used much like the rowboat, but can carry up to six grown men, and has enough room to bait and set hooks or traps for crayfish and crabs. Unlike the rowboat, people are able to stand up in this vessel without falling out. Many larger boats keep a couple of these boats for getting between their ship and the shore easily, or exploring unchartered waters to evaluate the water depth and safety.
Sloop
Price: 1000 gn.
Crew: 1.
Passengers: Up to 4.
Information: Used for sailing along the coastlines or up rivers of a character’s chosen city, a sloop is a single mast fore and aft rig vessel. It has one large mainsail and a much smaller boom sail (headsail) aft of the mast. The mainsail is also called the jib (a triangular staysail that sets ahead of the foremast of a sailing vessel) or genoa jib (a large jib or foresail) located forward of the mast.
Ketch
Price: 1500 gn.
Crew: 2.
Passengers: No more than 10.
Information: A ketch is bigger than a sloop as it has two masts instead of one. The forward mainmast is always larger than the after mast (often referred to as the mizzen). They are commonly used as a freighter or fishing vessel, and much like the sloop, are really only good for following the coastlines of a character’s chosen city, or island hopping, as the open sea is just too dangerous for such a small boat.
Keel Boat
Price: 2000 gn.
Crew: 4.
Passengers: No more than 20.
Information: A large, flat-bottomed, river cargo, ferryboat with shallow structural keels, these boats are only used on big rivers or lakes for transporting people or cargo, such as, logs, horses, crops, materials, and wagons. Usually long and narrow, the keelboat is often unsheltered and is treated as a barge. The keelboat is perfect for navigating shallow waters that other boats can’t move through.
Long Ship
Price: 3000 gn.
Crew: 21 t0 41 (40 oarsmen and one cox).
Passengers: No more than 45.
Information: These graceful ships have a shallow draft which allows for navigation in water only four feet deep and can land on sandy beaches without taking damage. Being double-ended means they can reserve with ease and change direction quickly, making them perfect for sailing in cold waters where icebergs and sea ice becomes a problem. Oars are fitted along the length of the boat and include a single mast and large, square sail.
Schooner
Price: 5000 gn.
Crew: 2 to 6.
Passengers: No more than 10.
Information: A vessel with two or more masts with fore and aft sails, the foremast being the shorter of the two and never taller than the mizzen if one is present. This ship will get a character from one continent to the next, but in unsafe waters, is a risky choice for long distant travel. Schooners are fast, enabling them to outrun and outmaneuver some of the bigger ships on the ocean, including the cog ship, a favourite among pirates.
Cog Ship
Price: 10000 gn.
Crew: 10.
Passengers: 50.
Information: A single masted vessel with a square-rigged single sail, the cog ship is used namely for seagoing trade and long distance journeys. Cog ships can carry and transport a large volume of goods and are very popular among pirates and other ne'er do wells who like to use them for carrying all of their treasures wherever they go. They are also used by the navy to transport prisoners in custom cells built under the main deck.
Brig
Price: 15000 gn.
Crew: 12 to 16.
Passengers: No more than 60.
Information: A large vessel with two square-rigged masts and are known to be fast and manoeuvrable, making them the perfect warship or merchant vessel. A brig is distinct from a three-masted ship by virtue of only having two masts. Often equipped with many cannons (up to ten on each side), pirates tend to steer clear of these naval ships that are popular in northern and western parts of Idalos, such as, Rynmere and Ne’haer.
Galleon
Price: 20000 gn.
Crew: 30.
Passengers: 350.
Information: A large warship, the galleon is a lot slower than the brig, but also very popular among pirates and wealthy merchants for its large cargo storage. Twice as fast as the cog ship (if it isn’t overloaded with loot), and a lot more manoeuvrable, able to stand rough sea storms and the odd hole from cannon fire, even the Mer prefer not to mess with these ships, generally able to go wherever the water is deep enough to house them.
Tallship
Price: 35000 gn.
Crew: 60.
Passengers: No more than 220.
Information: A large, traditionally rigged sailing vessel with three or more masts, all of which are square-rigged and is often referred to as a full-rigged ship, collier, or frigate. The masts include a foremast (second tallest), mainmast (the tallest), mizzenmast (third tallest), and a jiggermast (the shortest mast if indeed present). It has a minimum of twenty sails and is very demanding of its crew.