Drug Crafting

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Drug Crafting

Name of Material: Ivy
Type of Material: Enzyeme to be spread and Ingested
How To Gather: Harvesting
Gathering Requirements/Processing Requirements: Detection-Competent and Surgery-Competent or Hunting-Competent/Chemistry-Expert or Poison-Master or Medicine-Legendary
Rarity: Very Rare
Uses: Causes Thorns to Erupt through the Skin
Estimated Price: 150GN , very heavily monitored
Native to: Nashaki
Information: The Thorned Horse of the Hotlands is representative of what it takes to survive in the desert wilds. The canopy-styled tail for immediate shade, uniquely specialized layers of skin providing numerous types of protection and fluid conservation, and the thorns themselves, protruding from the skin. But there is a considerable portion of these thorns that does not protrude beyond the outer dermal layer. Radical-thinking chemists in these desert lands have discovered an unusual benefit that can be gained from processing the animal's natural mutagenic enzyme that alters the rubbery fat layer into becoming these thorns. The benefit is the drug called "Ivy".

This is only done with the beasts that have outlived their enjoyable life span, much as horses in other lands are rendered down for meat, leather, glue and sinuous fiber material. It is fortunate that mortals do not possess any similar type of natural mutagenic capability, or the results of taking the drug might be permanent. The enzyme is separated into the receptor and the metabolizer, the first being spread over the desired area of effect, and the metabolizer simply being swallowed. The reaction of the two chemicals causes the bones nearest the area of effect to sprout thorns through the skin.

Needless to say, this is extremely painful, but there are other chemicals to take care of that, if necessary. The purpose of this is to grant an extraordinary boost to a person's ability to climb a nearly sheer, smooth wall like a spider. It is not foolproof, of course, but a person with any previous training in climbing will take a giant step forward in competency, becoming an expert after about fifteen minutes of excruciating pain. Of course, experience gained through the use of such unnatural means will net no true climbing experience, but most people use this to sneak into palaces and steal loot, not become better climbers.

Even in the local markets of Nashaki, this is a highly prized and monitored drug, wealthy aristocrats not wanting it to be available locally to those of a larcenous mind. A cat burglar can expect to pay 150gn or more for a single dose, even though there are old Thorn Horses being rendered down every day. The one unusual backlash of this is that, since these people do not like it being used in their own neighborhoods, they see to it that most doses are shipped out to foreign markets, making it no more expensive in other cities than it is in Nashaki. The only real withdrawal, other than nausea and dizziness, is a similarly extreme pain when the bones morph back to their normal condition; and the possibility of infection due to hundreds of tiny holes in the skin.

There is a rumor of some rare condition, either natural or manufactured, that can cause the effects of this drug to fall short of complete reversal. It is the worst of both worlds, gaining no benefit since the thorns are not sufficient to improve grip significantly, but are sufficient to be painful and disfiguring.
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Golem
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Drug Crafting

Name of Material:Spring Slam
Type of Material: Powder to be Ingested or Inhaled
How To Gather: Harvesting
Gathering Requirements/Processing Requirements: Detection-Competent/Poison-Expert or Chemistry-Expert
Rarity: Common
Uses: Medium Narcotic, Potent Adrenal
Estimated Price: 3 to 4GN , double that in exotic markets
Native to: Southern Continent
Information: There is a vine on the southern continent, called the "Binding Climber", that has the ability to shrink and harden when moistened with sea water. It is only the fibrous sheath of the stalk which does this, and the remaining portions of this vine have always been discarded until recently. Many scientific discoveries are revealed due to accidents, and one such accident uncovered the fact that when this same material is boiled in sea water, it goes through a number of stages, eventually resulting in the fibers breaking down into a thick fluid.

The blooms on this vine must then be added until they break down into pieces. At this point, the thick fluid can now be put to spin, and separated into two layers. The thicker of these two can then be dried out and ground to a powder which has an amazing impact on the sensory systems. The mind and body seem to now act faster than the senses. The body itself has quicker reactions and faster extensions and compressions, making movements noticeably faster and more extreme, allowing a user to run faster and jump higher.

This can be a fun time sort of drug, as the world goes in a slightly slowed motion, allowing impacts to seem more "bouncy" and less damaging. And while this is mostly true, it has not proven to be an effective martial boost, because the user's timing is far from efficient. There is also an elating narcotic, making the already comical effects grow to near hilarious proportions.

Because this vine is fairly common, and because there is no real competition from any military, this drug is cheap, costing only 3 or 4gn per dose on the southern continent. Naturally, an interested buyer can expect to pay more in other parts of Idalos, perhaps upwards of 8 or 10gn for the same single dose in far regions. But this is a dangerous drug to overindulge in, as extended use will make the distortion of senses permanent. There is no actual withdrawal to speak of, but the dangers of such lack of coordination in such a hostile world are too numerous to list.
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Drug Crafting

Name of Material: Rain Blow
Type of Material: A mineral that, when heated quickly, releases a gas to be inhaled
How To Gather: Gathering
Gathering Requirements/Processing Requirements: Detection-Expert/Chemistry-Expert or Poison-Master
Rarity: Rare
Uses: Strong Relaxant, Strong Vision Enhancement
Estimated Price: 30-40GN, triple that in exotic markets
Native to: Southern Continent of Idalos
Information: There is a vein of mineral off the frigid southern coast of the southern continent. Storms occasionally dredge up quantities of this to be frozen on the shores of the polar shelf. If it can be kept in this state, and then flash heated, it retains an ability to grant a boon to visibility that can see auras in nature. This has the potential to see truth through illusion for those with great experience in its use. But mostly it gives insight into the emotional state of others viewed while under its influence. It also greatly suppresses hostile emotions, granting an exceptional calm to users.

Mostly, people use this drug to enjoy this peace of mind, accompanied by an extraordinarily "colorful" world. There are others, however, that use it to exploit the knowledge of these auras to gauge how people are feeling. Whether a petty home-wrecker, a jealously suspicious lover, or even a phony fortune-teller or gambler, there are a number of ways to manipulate people's feelings for vengeance or profit. Coupled with the rare, and uncontrolled availability of the source of this drug, it is costly, even in local markets, costing a good 30 or 40gn for a powerful dose. Those that only want the colorful experience can dilute this dose to free up 5 or 6 doses from this packet, making it more affordable for this harmless use. The only withdrawal from extended use of this drug is a loss of normal color intensity in the regular world.
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Golem
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Drug Crafting

Name of Material: Countdown
Type of Material: Gas to be Inhaled
How To Gather: Gathering
Gathering Requirements/Processing Requirements: Detection-Master/Poison-Competent or Chemistry-Competent
Rarity: Uncommon
Uses: Strong Stimulant
Estimated Price: 10GN , double that in exotic markets
Native to: Southern Continent of Idalos
Information: While the most famous volcano on Idalos is The Heart of the World, far to the north, there are sites of thermal activity in many other places as well. One of these is the Kettle Chasm in the mountains of the southern continent, where foul-smelling mud pits are common. on occasion, one or more of these pits will take on a comparatively pleasant odor for a short time. If one was to skim the bubbles from the mud and seal the container so the gas did not escape, he would have the source of the drug "Countdown".

It is unknown if this a mineral source that creates this gas, or possibly the time altered remains of some plant or creature of ages past. But at any rate, this gas can be infused into various mediums for later use as a thrilling adrenaline rush, that can be repeated many time over the duration of a single dose. A person holds his breath, letting a sensation of empowerment build as his lungs starve for oxygen. Then when he finally can take no more and gasps a huge inhalation, he experiences a massive sensory hurricane that makes him feel nearly godlike in power.

Rarely do any do more than simply stand and tremble with the imagined power of the rush, possibly going so far as to shout or laugh. The name is derived from the common practice of group indulgence, and friends taking turns "counting down", to see who can go the longest before succumbing to the needs of their lungs. Occasionally, however, users trigger an extended rush and go charging off in the belief that they can do incredible feats, often dying in the attempt.

A single deep breath of this gas will enable this countdown ability for fifteen or twenty bits before it begins to wane. 10gn will buy a pouch or bladder of this gas capable of bestowing several of these deep breaths. The number of effective doses depends primarily on the size of the purchaser. The gas will stay good for a full cycle, so a buyer does not need to use it all up in one night's revelry, though most do. There is no major withdrawal, other than a growing longing for the intensity of the rush and a feeling of weakness for a few days. This is a cumulative effect, which can become quite debilitating, but it passes eventually, leaving no lasting harm
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Drug Crafting

Name of Material:Spots
Type of Material: Powder that is rubbed on the gums
How To Gather: Hunting and Harvesting
Gathering Requirements/Processing Requirements: Detection-Expert and Animal Handling-Competent/Poison-Expert or Chemistry-Expert
Rarity: Rare
Uses: Color-Changer
Estimated Price: 25GN , up to quintuple that in exotic markets
Native to: Oscillus
Information: The Oscillus Leopard has a chameleon-like ability to change it's color scheme. But this only affects the blacks and whites of its coat. If the right dermal layer of this creature's hide is processed and blended with natural herbal dye sources, it can be made into a drug that can give this ability to mortals as well for a short time. This does not mean that a human could change to a different color at the drop of a hat by will alone. But with enough practice, and an outside source of the desired color to concentrate on, a man could do so in a few minutes; and retain this change for nearly a full break.

This is not magic, and will not alter any clothes or other possessions; nor will it negate scent or sound. But a naked man changing to a green color will have a much better chance of sneaking past enemies in the jungle. Or a man in a corridor featuring several nude-style statues could change to an alabaster color, stand in a corner, and go completely unnoticed. It could also serve to change only a hair color, perhaps to imitate an Aukari.

Creative individuals can undoubtedly come up with other stealth and impersonation applications, but thus far it is mostly used as a fashion or theater trick for amusement. It is not easy to come by, and is pricey as a result, the asking price commonly exceeding 25gn for a single dose, higher in other lands. As one might expect, extended use of this drug causes the skin to grow uncommonly pale when the effects wear off, though rare instances have resulted instead in odd, vivid colors. Other than that, there is a short duration of severe nausea, but this has never proven fatal.
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Drug Crafting

Name of Material: Nostalgia
Type of Material: Fluid extracted from the Blood, injected into the bloodstream
How To Gather: Hunting and Harvesting
Gathering Requirements/Processing Requirements: Detection-Expert and Animal Handling-Competent/Poison-Master or Chemistry-Master
Rarity: Rare
Uses: Potent Eidetic Memory
Estimated Price: 40-50GN , double that in exotic markets
Native to: Oscillus
Information: When the Oscillus Snow Mouse sits in frozen hibernation, a change to its metabolism becomes chemical in nature. This chemical can be gleaned from most any mouse that can be dug from the ice. Fortunately for the rodents, their prolific breeding prevents this from being anything likely to cause their extinction, because this chemical is useful in just about every walk of life on Idalos. What it does is bestow an eidetic memory to anyone under its influence.

This is not a permanent quality for those who use it, but data committed to memory while using it is. Any kind of information, from mathematical formulas to geographic features wanting to be placed on topographical charts, can be flawlessly memorized. Now, this is no guarantee that the information is accurate, only that it will be remembered precisely as learned.

The value of such reliable recall makes this quite a valuable drug, going for 40-50gn per dose, which lasts 3 or 4 breaks, depending on how focused the individual user is to begin with. A high meditation skill can nearly double the duration. And finding this drug in a market far from Oscillus can double the cost. The only withdrawal takes the form of being unable to accurately remember anything otherthan what was learned while under its influence for up to three trials. Extended use adds to this difficulty, which can, however, be reduced also by a high meditation skill.
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Drug Crafting

Name of Material: Pinch
Type of Material: Powder dissolved in a Specific Oil and smeared on the skin
How To Gather: Hunting and Harvesting
Gathering Requirements/Processing Requirements: Detection-Competent and Animal Handling-Expert/Poison-Expert or Chemitry-Master
Rarity: Uncommon
Uses: Medium Stimulant and Skin Strengthener
Estimated Price: 15GN , 35 in exotic markets
Native to: Oscillus
Information: Off the shores of frigid Oscillus lives a large species of crab. The pinchers of this crab have rows of spiny bumps that turn white with age. The more white, the more valuable these rounded spikes become. The white colored part can be ground into a powder and dissolved in the oil found in the hide of the Titan Penguin to form a drug that makes the skin grow patches of rigid callus that can actually deflect an average knife stroke. The locations of these defensive patches can be determined by smearing this penguin oil on the desired spots.

This drug was so named because it was said that in a fight, this drug could be used "in a pinch" as a replacement for armor. The aggressive, territorial nature of the crab also "soaks in" to make the user more bold and daring, also a potential advantage to fall back on "in a pinch". The equivalent of withdrawal takes the form of the user's sudden realization of the dare he has taken when the boost to his bravery wears off. Or the injuries he sustained by taking on impossible odds only to discover that they were, truly, impossible.

Fortunately, most of the time the advice of a friend, to tone back the adventurousness, will be well taken and prevent tragedies. But often, friends like to indulge together, so there is no one to keep both feet on the ground. Once trouble has been challenged, it ironically takes more of the drug to bluff through the circumstances, though the temporary skin armor often helps as well. A dose of this is usually no more than 10 or 15gn in areas in or near Oscillus. It can command up to 35 or more in distant markets.
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Vluharqih
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Drug Crafting

Name of Material: Breath of the Seven
Type of Material: Powder that must be snorted
How To Gather: Harvesting
Gathering Requirements/Processing Requirements: Detection-Competent/Poison-Legendary
Rarity: Legendary
Uses: Potent Relaxant, Extremely Potent Hallucinogen, Potently Addictive, Potent Sensory Enhancer
Estimated Price: 200GN, needs Moderator permission
Native to: Unknown IC. OOC, From the Cauldron
Information: This is more of an urban legend than an actual drug. Less than one in a million would have ever seen this drug, even fewer having sampled it. Its price is one large barrier, the other that the skill needed to craft it is nearly impossible to find.

If it isn’t made perfectly, the dose will kill any who try it- driven mad by fear and terror, they will gain temporary strength well beyond what they should have, however they are impossible to handle or help. They will, in the end, kill themselves to stop the fear. The dose will last about one break.

If it is made perfectly, one would be filled with an incredible sense of power, nearly limitless. They feel as though they are an omnipotent god, however they are unable to move, talk, or react to any external stimulus. Those who have had this drug claim that no other stimulant or hallucinogen will ever compare- often spending the remainder of their life searching for that perfect high.

It is made from a precise mixture of several different kinds of bark from trees in each of the sections of the Unabor Forest.
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Drug Crafting

Name of Material: Taszaa
Type of Material: Gel-like paste that is rubbed on the gums
How To Gather: Harvesting and processing
Gathering Requirements/Processing Requirements: Detection - Competent, Poisons - Competent OR Chemistry - Competent
Rarity: Common, moderately addictive
Uses: Focus enhancer
Estimated Price: 3gn a dose
Native to: Rhakros, but can be found everywhere
Information: Taszaa, which gets its name from the Taszam beetle of the Rhakrosii jungles, is a green gel-like substance with little orange spots in it. Made from grinding the elusive Taszam beetle's carapace and binding it with a plant-based gelatin binder, the gel is then injected with the venom gland of the Tasam beetle. When applied to one's gums, it brings intense focus for up to two breaks, allowing the user to concentrate on any task at hand singularly, though it can be broken by extreme means, such as being attacked. The high is similar to a stimulant in that it keeps the user awake, but causes an extreme, almost singular focus.

While it is not possible for the user to overdose on Taszaa, they can take on some extreme qualities if consuming the drug in immense quantities. They may take on facial ticks, their pupils, if they have any, may become extremely dilated. Typically their speech becomes crystal clear and precise, and they are unable to use contractions.

The withdrawal effects typically take about half a trial to kick in, and are not too severe on their own. The user becomes lethargic, unable to focus on anything, and has a weird craving for burned bread. Reimbibing, thankfully, only takes a few trills, and all that goes away.
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Faith Augustin Champion
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Drug Crafting

Name of Material: The Raft
Type of Material: Liquid Bandages
How To Gather: Crafting, not gathering
Gathering Requirements/Processing Requirements: Medicine or Chemistry at Expert for creating. Ingredients are common.
Rarity: Rare - but becoming more common
Uses: Wound Care
Estimated Price: 3gn per dose for large wound, or 4-dose pot for 10gn
Native to: Invented in Rharne, used in Scalvoris. Growing in use throughout the Order of the Adunih.
Information: Created by Faith and Padraig Augustin, the Raft is a liquid which is applied to damaged skin. It has a number of advantages over traditional bandages:

1. The ingredients work to actively fight infection, thus continuing the medic's work once the Raft is applied.
2. It is semi -transparent, therefore allowing the medic to see the progress of a wound.
3. It is waterproof and, once applied, hardens to a rubber like consistency.
4. It is strong enough that, in smaller wounds, it can be used in the place of stitches.

It is made with purified sap, almond oil, dried celery powder and honey with a thickening agent - this might be oat gum or another emulsifier. Healing oils and other treatments can be included in the raft, but it must be remembered that each ingredient impacts how transparent it is. It is kept and stored in a jar and, once made, will remain good for roughly 6 months.

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