Gardening

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Gardening

Postby Rose Greenwood » Wed Jan 03, 2018 5:02 pm

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Name: Gardening

The tending and harvesting of plants are all part of the skill and art of gardening. There are many different types of gardens that can be grown by a skilled gardener. However they can all be grown using the same basic principals and tools. All plants require water, light and a growth medium. It is in these fundamental requirements that the differences emerge between each plant. A beautiful rose bush might shun direct sunlight while a rosemary plant might relish in it. It is up to the gardener to deduce the needs of the individual plant and act upon them. Gardening is best learned through practice and experimentation, although assistance from a mentor always helps.


Types of Gardens



Ornamental Gardens:
These gardens come in many shapes, sizes and colors. The aim of the gardener when creating an ornamental garden is to create trees with gorgeous blooms and flowers with vibrant petals. There is less interest in Harvesting with this type of garden; Tending is emphasized here. The end product is the garden itself and the beauty it is able to achieve. Often gardeners that specialize in Ornamental gardens will study Design so they can create more beautiful and shapely landscapes that best exhibit the garden’s splendor. As for employment, gardeners can be contracted by local city and village governments to grow ornamental gardens in town squares, parks and other public places. If lucky the gardener can gain steady employment if hired by an estate where they can hone their craft and create gardens that please more aristocratic tastes.

Complementary Skills-
Design



Functional Gardens:
Functional gardens are about as diverse as they come. These gardens are grown for a multitude of different reasons, depending on the needs of the grower. The most common type of Functional Garden is the kitchen garden; this garden puts food on the table and provides the gardener with a reliable source of edible fruits, vegetable, and herbs. Aside from the kitchen garden, there is the herb garden that provides healers and apothecaries with raw material for the creation of medicines or poisons. Functional gardens can be grown that specialize in producing pigments for dying cloth or creating glues for binding books. The uses for a Functional garden are endless and can be used creatively to create new compounds or products that have never been seen before.

Complementary Skills-
Cooking
Baking
Medicine
Bookbinding
Chemistry
Posions
Textile Production
Painting

Basic Skills



Tending:

The knowledge and skills associated with caring for the basic needs of a plant are known as tending.

Preparing the Growth Medium: Available at Novice
The practice of tending plants begins with learning how to prepare the growth medium for the introduction of seeds or rooted stems. This can include tilling the soil in order to aerate the roots and adding fertilizer in order to enrich it.. There are four known types of growing mediums that plants can be grown in. These mediums include: Soil, Sand, Water, and Gravel.

Watering: - Available at Novice
The majority of plants require a specific amount of water on a trial to trial basis. Knowing how much water to give is one of the most important skills of Tending. Over-watering is one of the easiest ways to kill a plant. Gardening novices tend to make this mistake fairly often as they lack the patience of more seasoned gardeners.

Managing Light Exposure:- Available at Novice
All plants that a gardener might encounter will have very precise needs when it comes to sunlight. While some plants are hardier than others, many will wilt if given too much or too little sunlight. Knowing how much light a plant requires is something that must be learned over time through trial and error.

Pruning:- Available at Competent
While some plants can be allowed to grow as they please, many can be enticed to provide more beautiful flowers or a higher yield of fruit if carefully pruned. Pruning involves the use of shears or one’s hands to remove dead or dying parts of the plant in order to redirect energy and resources to the healthier parts of the plant.

Cross-Pollination - Available at Competent
At competent the gardener can begin experimenting with cross-pollination, which allows the gardener to create hybrid plants by artificially pollinating between different species of plant. Cross-Pollination involves the gardener taking a cutting of the male flower and dusting it's pollen on the female flower. Another thing to remember is that cross-pollination requires that both plants be from the same botanical family. This rule can be somewhat flexible, allowing for some creativity. A good example is cross-pollinating a plum with an apricot since they are both of the same family. The resulting fruit would share traits from both species. Use your best judgement when choosing plants to hybridize. Typically a successful cross-pollination will require greenhouse conditions as to keep natural pollinators like bees and butterflies from spoiling the process. Normally the desired hybrid takes a couple to several generations of growth in order to gain the specific traits the gardener is looking for.

Splicing: Available at Expert
Splicing is a very unique way of altering and propagating plants. It allows the gardener to slice a thin piece of one plant and graft it onto another, using twine and wax to secure the splice. If done with care, splicing can allow the gardener to create a single tree that grows many different types of fruit, or a flowering plant that contains all the colors of the rainbow. In medicinal gardening, splicing can allow the gardener to grow plants tailored to specific illnesses by combining different herbs into one singular plant. Due to the artificial nature of splicing, a spliced plant can never create a child spliced plant through natural reproduction. The spliced plant is in essence an amalgamation of many plants that have been carefully grafted together for a particular use.


Harvesting:
The act of harvesting is associated with collecting the produce, flowers, or medicinal components of a plant in order to prepare the plant for use or storage.

Collection: Available at Novice
This skill is critical for every type of garden, as this is when the gardener’s hard work pays off. In order to avoid damaging produce or bruising a delicate flower, the gardener must develop nimble hands and unyielding patience. Shears are the best tool for collecting what the garden has produced, but hands can be used as well.

Preparation: Available at Novice
At the end of the harvesting process the plant must either be used when fresh or stored away for later use. Herbs can be dried and ground into powder in order to be packaged as medicine or spices. Vegetables and fruits can be dehydrated if they are to be used at a later date, but are more commonly eaten fresh from the vine. Flowers are customarily used immediately after being picked but they can also be pressed and dried in order to preserve some of their beauty.





Novice: 0-25

A novice gardener has the basic skills in order to grow hardy, common plants that easily grow with very little care. The novice can correctly prepare soil for planting but does not yet understand how to utilize other growing mediums. Over-watering and leaf scorching is very common at this stage as the gardener does not yet understand the watering or light requirements for most plants. Pruning is beyond the novice’s abilities and will permanently destroy the plant if not done without the utmost care. Even if the plant is not destroyed it will be maimed permanently at best. At this stage harvesting will only grant a quarter or less of the intended yield.

Competent : 26-50

A competent gardener is able to grow common and uncommon plants that require a moderate amount of care. The gardener can now use both soil and sand as a growth medium depending on the needs of the plant. Over-watering becomes less common and the gardener is more cognizant of the light levels required for different plants. Now that they have reached competency the gardener can begin pruning plants in order increase their vigor. An example of a successful pruning would be that the remaining flowers will have richer colors and a more delightful scent.
Occasionally over-pruning will occur which can maim a plant temporarily; this can be remedied if the gardener is willing to put in the extra time to nurse the plant back to health. Cross-Pollination can be experimented with at competence. Most attempts will fail; if successful the gardener will very rarely be rewarded with the traits they desire. Plants may be malformed and pale in comparison to the parent plants. When the time comes to harvest, the gardener can expect half of their plantings to grant the desired yield.

Expert: 51-75

At the expert level the gardener can now also grow exotic plants that require a high amount of care. The growing mediums available to the expert include soil, sand and now water. This allows the gardener to begin growing aquatic plants that are typically only found growing in the wild. The expert gardener can naturally infer the water and light requirements for the greater majority of plants. Pruning will now greatly increase the vigor of plants, allowing for much more beautiful flowers, more potent herbs, and tastier produce than could be expected at Novice and Competent. The expert will very rarely run the risk of maiming their plants with pruning shears. Even if a plant is damaged the gardener can quickly return the plant back to health with little effort. Cross-Pollination can now be achieved with some success; resulting plants will normally be healthy and produce the desired hybrid within one to two generations. The gardener can begin experimenting with splicing at this skill level. However many of these experiments will end in failure if not handled with the highest level of care. Harvests can now grant three quarters of the desired yield.

Master: 76-100

At mastery the gardener is now able to grow rare plants that require an extreme level of care. All growing mediums are now available to the master gardener. This allows the gardener to use gravel to grow plants in hydroponic conditions; using only water, nutrients, and light to nurture their garden. At a glance the gardener can immediately deduce the amount of water and light a plant will need for optimal growth. Pruning has become an art form, allowing the gardener to exponentially increase the vigor of a plant with very little effort. Cross-Pollination can be successfully achieved on the gardener's first attempt, almost always producing the desired hybrid. Through study and practice splicing has become a simple endeavor, allowing the master gardener to create fanciful creations that produce combinations of fruits and flowers that have never been seen before. When the time comes to harvest, the gardener can expect all of their plants to yield product.

Credit: Rose Greenwood







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Gardening

Postby Rose Greenwood » Wed Jan 03, 2018 5:05 pm

Fire away. This is my first skill write up ever, so please feel free to give me some pointers. Many thanks!
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Gardening

Postby Faith » Sat Jan 13, 2018 11:12 am


Hi Rose!

Firstly, it's a really well written, easy to read and accessible write up. I love it! I have a few questions, though - which are about the gardening disciplines.

1. Are these fundamentally different skills (ie: require different points?) as per the Design skill, or are they "specialisms" which are there purely for RP purposes?

2. Either way - I think that there is an enormous amount of overlap between medicinal gardening and kitchen gardening. Herbs, for example, are staples for both types. Also, there are those who might garden to create ink / dyes / adhesive etc (chemical gardening?) or for poisons, drugs etc. Can I suggest that you might want to differentiate between functional and ornamental / aesthetic gardening as the ways in which gardeners differentiate?

Just my thoughts!

~Faith.
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Gardening

Postby Rose Greenwood » Mon Jan 15, 2018 10:48 am

Thanks so much for the feedback Faith. :)

I was iffy about the disciplines and how I divided them up, so I really appreciate your questions. I had not even thought about gardening applications for creating dyes! Perhaps I can simplify the list of disciplines so they apply to a wider range of complementary skill sets. If anyone has some thoughts on what the disciplines should be, please feel free to let me know. Now that I have seen your remarks I thought to break them down into three Aspects of gardening (flavor, potency, and beauty.) <--- These terms could be changed to something more suitable if needed.

AspectEffectComplimentary Skills
Flavor Tastier fruits, veggies, and spices Cooking, Baking
Potency Stronger medicinal effects or poisonous effects Medicine, Poisons
Beauty More beautiful plants, and richer dyes Textile Production, Design

*As mentioned in the write-up, if a cook specializes in the Aspect of Flavor then if they decided to make dyes from their plants, they would not yield as rich a color as could be harvested by someone specializing in the Beauty Aspect. There are positive and negative effects associated with choosing a particular aspect.



As to your question about the Disciplines and if they should be treated like individual skills, I was not sure. I had thought about treating them much like the Bladed Combat write up; where you would choose your primary discipline but you would inherit the previous level of your chosen discipline as the skill level for the other branches. Not sure if this is to clunky for something like gardening. The reason I like this option is because it allows someone to master every branch if they wish.

-- EDIT--I also wanted to note that you mentioned glue/adhesive; that threw me for a loop but I would guess that it would fall under the aspect of Potency if the character wanted to produce a really strong glue. I suppose that if the character was gardener with the Aspect of Beauty they would make glue with average adhesive properties but it might be a very pretty shiny or sparkly glue. *shrug* I'm a bit clueless with this one :lol: So let me know what you think, and if the Aspects do not fit everything then I will try some categories like you suggested.


I could also do away with the disciplines and simply retain the core of Gardening (Tending, and Harvesting). However, it made sense to me that an apothecary tending a garden might not invest the time in learning how to grow tastier foods when their focus would probably be Medicine. They would want potent herbs with powerful effects. I wanted to give Gardening a flair that would work in concert with characters' professions. But if it is best to keep it simple then that is what I will do.


Let me know what you guys think.

Many many thanks for your help!
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Gardening

Postby Rose Greenwood » Mon Jan 15, 2018 11:43 am

FYI: Added Cross-Pollination

Cross-Pollination - Available at Competent
At competent the gardener can begin experimenting with cross-pollination, which allows the gardener to create hybrid plants by artificially pollinating between different species of plant. Cross-Pollination involves the gardener taking a cutting of the male flower and dusting it's pollen on the female flower. Another thing to remember is that cross-pollination requires that both plants be from the same botanical family. This rule can be somewhat flexible, allowing for some creativity. A good example of this is cross-pollinating a plum with an apricot since they are both of the same family. The resulting fruit would share traits from both species. Use your best judgement when choosing plants to hybridize. Typically a successful cross-pollination will require greenhouse conditions as to keep natural pollinators like bees and butterflies from spoiling the process. Normally the desired hybrid takes a couple to several generations of growth in order to gain the specific traits the gardener is looking for.
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Gardening

Postby Faith » Tue Jan 16, 2018 8:56 pm


Hi Rose!

I suppose, if I'm honest, I'm just really cautious about how this looks "in play". By having the disciplines and aspects - especially as different skills, you're a) risking a lot of overlap of knowledge, and b) making it likely that a gardener who could grow medicinal mint can't then grow mint for green dye (I don't know if it works for that!)

My instinct is to make it "Types of Gardening" and discuss how some gardeners might have a different focus but really - the difference between those aspects isn't in the growing of the product - it's the use of it? So a master gardener can surely grow mint as well as radish?

I think, my instinct is - keep the information, it's really helpful, but make it about the gardener's focus, and down to the IRP stuff, rather than turn it into a mechanic. But that's my thought only - I'm sure Rumour or Maltruism will pop in and comment.

Lovely write up! I'm really looking forward to using this!

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Gardening

Postby Rose Greenwood » Tue Jan 16, 2018 9:11 pm

That's fair, I think I might be complicating something that needs to be kept fairly simple. Also just a side note; I didn't mean to imply that choosing a discipline/aspect limits the plants a gardener can grow. A Medicinal/Potency gardener can grow vegetables, but they would not be as flavorful as say a Kitchen/Flavor gardener. I probably need to reword the descriptions a bit. But that's beside the point since I may simplify things. Thanks again for the feedback!
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Postby Kirei Qe'Azour » Tue Jan 16, 2018 10:07 pm

Would types of gardens be worth mentioning somewhere? Things like water gardens, seasonal gardens, and themed gardens (based around a particular color/flower/idea) might be more advanced than say a simple flower garden or a vegetable garden someone maintains to produce fresh vegetables for themselves.
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Gardening

Postby Rose Greenwood » Fri Jan 19, 2018 5:16 pm

Thanks again for the feedback everyone! I have simplified the write up like you suggested Faith. I kept the information but broke it down into 2 Types of gardens. Ornamental and Functional(Thanks for the idea Faith!). I tried to mention various types of gardens included under those two umbrellas Kirei. This way it should be clear that all gardeners can create any type of gardens that they want. It simply describes the possibilities and the basic skills of gardening. Let me know what you all think about the changes. I've archived the old version in the original post until I'm sure I am done pulling information from it. I'll delete it once we begin settling on the final version.
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