• Event • [Global Plot 717] Round Two: Walkers in Dreams

1st of Zi'da 717

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Yanahalqah
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[Global Plot 717] Round Two: Walkers in Dreams

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The light had been blinding, so much so that it reminded her of Yldria, though Yana was not anywhere close to Uleuda. This light lacked the warmth, the calm, and the feeling of safety the mother crystal radiated. Still, the Yludih stepped forth, transitioning through the doorway and into a different room, a circular one. Others had entered at the exact same time as she had, the Yludih noticed, spotting the hybrid and Ja’mir to her right, and the group she’d already run into completing the circle, the closest one being her leftmost neighbor.

She could tell they were watching her. Of course they were. She had expected nothing less. What they would do next though… Yana was not completely sure of, but she had drawn up a couple of scenarios when making her decision to stay in her Eídisi form. She had made a calculated guess, taken the gamble and hoped that her read of the other group was correct.

If it was, the Yludih wouldn’t need to do anything before Cassion’s rules were broken once again. She wondered if he’d wave that offense away, just because the others weren’t serving Faldrun. Was Cassion a hypocrite in that way? Possibly. Very likely. Then again… he hadn’t yet done anything to Yana either. Perhaps he was waiting for the game to end before he would deal out the punishment for breaking the rules. Or maybe there simply wasn’t any penalty attached to it. He hadn’t said it was forbidden. He’d said he wouldn’t like it.

Not that that changed anything.

The Yludih found she could move, and her eyes went to the seven spinning gems in the room. One for each player present. A roulette then? A game of luck to contrast the games of wit before. The thing to consider –albeit pointlessly—was what the objective was. Obviously each of them was to grab a gem. If the point had been to grab as many as possible, the teams would have been equal in size, else it would have been unfair. No, this had to be a “pick the right one” game. Or a “don’t pick the wrong one”. The former was more likely, as it would immediately eliminate all other contestants. Though the latter could not be excluded. It did not change the nature of the game though: pure luck.

And, if she was right, the selection of the winner would not take place until all players had picked up a gem. Or, until all gems had been picked up, regardless of whether or not everyone held one.

A simple game, really.

Yana had nothing to lose, apart from the game itself. There was nothing to worry about, as luck was a fickle thing, and the knowledge of whether or not one had made a good or a bad choice of gem would remain clouded in mystery until the answer was revealed. There was no rhyme or reason to it. Thinking about it was not going to help. She just had to reach out and grab one. And she did, snatching it up as it passed her by.
► Show Spoiler
word count: 538
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Nightshade Eld
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[Global Plot 717] Round Two: Walkers in Dreams

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the flavor of fear wasn't something that was unfamiliar. It was something that was part of every battle, a deep-rooted personality trait that aided caution. It was a bitter taste that was accented with metal and a slight churning in the chest or abdomen depending on just what kind of fear it was. Nerves that went along with anxiety usually took root in the stomach. But they usually weren't much to pay attention to. The woman had spent her entire life on the battlefield. If used properly, fear became a weapon. Though, in all honesty, fear wasn't necessarily the proper word for what she was feeling in that moment. Anxiety had a nicer ring. In a matter of trills, her mind decided now would be a good time to remind her of all the things in this situation which were bad. Looking at everything around her, she'd only be able to grab a single gem. Which meant she had a one in five chance of winning. She also had a four in five change of feking up and disappointing Her Lady. There was a lot of things she could have decided to do in that moment, but some of her options relied on a trusting her team. Something that she didn't necessarily have the leisure to do at the moment... Truly, she meant no offense, but both her teammates in equal parts had shown traits untrustworthy. One more than the other. She'd have the rely on herself.

She was quick to take off, practically throwing herself towards the gems. She spread her wings slightly, trying to use them to get some kind of advantage, be it in the realms of speed or blocking someone else. She was next to Ja'mir and Emmaline, so she was, of course, careful not to block Ja'mir with her wings. Their competitor would not be so lucky. If Emmaline decided the wanted to try and go forward and race for a gem, it was likely she'd end up with a face full of feathers. As luck would have it, Nightshade hadn't been expecting this what so ever, so she didn't have her wing armor on. She hated the fact it left her at a disadvantage should to situation turn violent, but it also meant she could use her wings as a roadblock without any fear of accidentally slashing someone into tiny pieces. She had no intention of causing issues for the other team as long as they didn't try to attack her.

She continued to rush forward as quickly as she could. Her aim was for the third gem. There was no way of truly knowing which was which, so it was almost entirely luck based at this point. Which kind of eliminated the point of this being a game of puzzles. Unless there was some kind of solution she was missing, then she didn't understand why their lovely game master couldn't have come up with some grandiose puzzle as their final task. He seemed to have plenty of them before when he threw up an extra door in front of herself and her companions. Hopefully, she would be right about the third gem as she'd had the strongest gut reaction to it. She could only home that Ja'mir would try and go for gem one.

OOC

Night is going for gem three.
word count: 574
Common ~ Ith'Ession ~ Lorien
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[Global Plot 717] Round Two: Walkers in Dreams

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1st Zi'da 717
The Choosing Ground
A
nd there it was. The Choosing Ground. Cassion had told them about it and that was where they had been heading all along. And all of them, bar one, choose a gem. But the actions of the one were important here. Very much so. They all, except Pash, moved for the gems. They all, except Pash, chose one.

Pash, however, made a different choice and he ran interference. He bolstered his team and he tried to distract the others. None of the U'frek team fought, despite having been attacked and so it was that things played out, thus.
Team U'frek
Pash's voice rang in Arlo and Kali'rial's minds, the young dreamwalker, seafaring bard and the sev'ryn huntress had previously shared a ghostly pirate adventure and thus, being able to communicate without words. So they knew what Pash was doing.

It provided them an opportunity, and it was one that both Arlo and Kali'rial took. Emmaline, too, rushed forward, though not quite as quickly as Arlo and Kali, because she did not have the benefit of the communication. But still, she was quicker than Nightshade (see below). Both Kali'rial and Arlo were cautious, especially of Yana. For Kali'rial it was more difficult, that choice, because she felt so at odds, but she chose to maintain with the team, work as part of the pack.

So, Arlo and Kali'rial's hands closed over a gem, each, at almost the same moment. Their competitors were not yet there and a few trill later, Emmaline's close over one too.
Team Faldrun
Yana considered it. She heard the voice and the music and she saw the people in the other group, the ones that she had tried to kill and she considered it. The bumpkin-talking biqaj, as she called him, was... distracting. Familiar and exciting all at once and Yana really considered it. She was logical, after all. Logic was her strength and this required serious thought.

But the sounds, the sounds that the biqaj played, they pulled her from logic into emotion. They turned her will in upon itself and she did not, could not resist it.

So, Yana stood and thought.
Team Ethelyndra
Nightshade knew that she was on her own, that she couldn't trust her team. That was something that was clear to the hybrid and she knew that she had to act alone. So, knowing that Nightshade opened her wings to fly.... and the most beautiful sound came to her. It was like nothing she had ever heard, except maybe in a dream. The bard had not been on her team and the others seemed to be working well as a team. She couldn't trust her team mates, she knew it. She believed it.

Anxiety grew in her and she worried. Worried about what could go wrong, about things which already had. Her emotions were her greatest strength but, in this moments, they turned her will in upon itself and she did not, could not resist.

So, Nightshade stood and worried.
Team U'frek
Pash played, he used his Immortal-granted ability, he used his Empathy and he knew, he could feel the energies flowing as he wove a lethargic tapestry. He could see the effect his work was having and so, too, could Kali'rial and Arlo. None of it was aimed at them, but there was a feeling of raw power which was just impossible to hide.

And, of course, they saw as Shubert stepped forward (had he always been there?) and put his hand on Pash's shoulder. "It is done." he said, so quietly that only Pash heard.
All
Pash's music stopped and it seemed like almost no time had passed for the others, those not on team U'frek. They ran forward and they grabbed their gems. It left only one gem, once all had taken them and that one disappeared, reappearing in Shubert's hand which he solemnly gave over to Pash.

Assuming Pash took it, then the bard felt something. Something... changing.

► Show Spoiler
[/color]

"It is done." Shubert said again. Except, of course, it wasn't Shubert at all, it was the man who had greeted them, who had taken them over on the boat.

"And one of you has picked the correct gem. A game of chance, in the end, determined the outcome." He looked then, and gestured to them. "Team U'frek, Team Edasha and Team Faldrun. Some of you played admirably, all of you undoubtedly did your best. Some of you tried to kill others for the favour of an Immortal. For the enemies you have made, I hope that he's generous." He looked at Yana specifically then and he grinned. "Don't take it to heart, girl, it's just a game. None of you will carry anything negative from here" With that, Cassion laughed and all the gems disappeared except for one.

"Congratulations, Arlo Creede," Cassion said. "You will represent your team in the final Endgame. I hope you're warm when you wake."

And with that, they all woke. Deposited back in the early breaks of the morning on the 1st of Zi'da from the exact spot where they had been taken.

OOC Info

 ! Message from: Pegasus
Congratulations to the winner: Arlo
To clarify, in case it's needed, the winning gem number was determined by Maltruism who chose it randomly and was unknown to me so that I could not influence the choice of winner in any way.

I will review this thread in the next few days.

As with the other global threads, Ent and I are happy to offer a follow up thread for all three teams represented here.

Teams Ethelyna & U'frek - I am pleased to offer you a follow up. That will be a thread per team, not one for all of you (and not one each!). Ent will be happy to offer a follow up to Team Faldrun. You are under no obligation to take these threads, please discuss / decide and let Ent / myself know if you'd like it.

It has been a real pleasure writing this plot with you guys. I hope you've enjoyed it, too.

Keep an eye out for rewards.
word count: 1226
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[Global Plot 717] Round Two: Walkers in Dreams

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The Review!
Thank you all so much for being such great sports in this event. I hope, very much, that you've enjoyed it. Apologies to Team U'frek - I missed your promised end of thread rewards - put them in here now. As always, if you feel I've missed anything, please don't hesitate to get in touch via pm.

Also if you want any extra non-skill personal knowledges about each other, please just drop me a pm and I'll approve them. :)
Arlo

Overview

Thank you for taking part in this Global Event and congratulations on being the one who got through! Don't lose that gem between now and 1st Cylus, when the next, and final, stage will take place.

Points

XP: 15
Fame: None, as in Emea.

Loot

-2gn and 1 lightstone (thank you for deducting from your ledger)
+1 journal from Cassion. It appears to be just a normal, blank journal. However, when it is full, another one will appear - only so long as you write stories in it. (ie: if you use it for shopping lists, etc, it's just a journal)
+1 Nightglow Gem Spyglass as promised in this post by U'frek
+1 Cassion's Gem. A swirling blue and green gem, with wisp-like clouds in it. This gem is an artifact that was sought by U'frek, Ethelynda and Faldrun. It’s mystical powers are still a mystery. Why the Immortal’s desired this artifact has not been revealed at this time. This is simply your ticket into the next stage of their grand game. The gem is glittering and beautiful ~ every now and then the clouds form words written in Ancient.

Knowledge

Detection: Committing a face to memory
DIscipline: Focusing on the job
Tactics: Work in a team. Cassion: Knew your mother
Immortals Quest: Find the gem
Immortals Quest:You won
Nella Creede: Was once like you
Kali'rial

Overview

Velduris is just absolutely the best blessing for Kali'rial. She's just an awesomely written pc, with such a lot of depth to her. I very much enjoy your writing of her, and she really shone in this global event.

Points

XP: 15
Fame: None, as in Emea.

Loot

+6 Skypearl Arrows as promised in this post by U'frek
+1 Rubert's Gem. The huntress' gem gives her an enhanced sense of smell. When in contact with her skin, this gem allows Kali'rial to ascertain details about others that would be outside of her remit otherwise. With this enhanced sense of smell she can determine emotions via scent. Kali'rial is able to smell fear, panic, attraction etc, giving her the kind of sixth sense possessed by many animals. This works within a fairly limited range of about twenty foot. Of course, it also makes her a lot better as a huntress, but that's probably the least useful bit to her.

Knowledge

Discipline: Making the right decision
Investigation: Asking sensible questions.
Tactics: Working in a team Cassion: Your boat ride
Immortals Quest: Find the gem
Immortals Quest: Arlo won
Pash

Overview

Oh, nicely played! Very very well done, there, Pash - you played that really tactically and your use of the Domain Magic with the Immortal Marks was really clever. Awesome writing!

Points

XP: 15
Fame: None, as in Emea.

Loot

+4 Lute Strings as promised in this post by U'frek
Shubert's Gem: The Protector's Gem. This gem can be activated once a trial and, when it is, it encases Pash (or whoever is weilding it) in a glow not unlike the glow of Elithem he already experiences. Whilst active, it acts as a sort of personal armour, as efficient as a set of masterwork heavy leather armour but having no impact on his maneuverability at all. Whilst it is active (it lasts for one break) Pash is protected as though armoured.

Knowledge

Discipline: Making the right choice for the team
Musical Instrument: Lute: Cassion's inspiration
Tactics: Working in a team Cassion: Your boat ride
Immortals Quest: Find the gem
Immortals Quest: Arlo won
Nightshade Eld

Overview

So much inner turmoil! I love how you write Night, she seems to second and third guess herself all the time. She's so determined and yet feels fear so much of the time too - a highly complex character and I loved your portrayal of a panic attack. Well written!

Points

XP: 15
Fame: None, as in Emea.

Loot

Hubert's Gem: The Peacekeeper's Gem. This gem, while it is in a mortal's possession, brings about a feeling of peace and calm in whoever holds it. Meditating and reflecting using the gem as a focus helps to heal issues of anxiety and allows the character to truly work through issues which are causing them problems. In combat, the carrier of this gem will be able to remain focused, not allowing doubt to get in the way.

Knowledge

Etiquette: Apologising for a perceived slight against someone else
Rhetoric: Explaining why you did something you regret
Tactics: Slow down your opponents Cassion: Your boat ride
Immortals Quest: Find the gem
Immortals Quest: Arlo won
Yana

Overview

I love how logical and cold Yana is ~ and it is really juxtaposed with her emotions which shine through, here and there. Very clever writing on your part and I have to say that, if anyone was going to come and try to sabotage these players, I'm so glad it was you. Had a great time writing with you, hope you enjoyed it, too.

Points

XP: 15
Fame: None, as in Emea.

Loot

Mooburt's Gem: The Gem of Memories. This gem holds a memory. Only one, at any one time, but with concentration Yana can place a memory she chooses in there. That memory then does not exist in her mind. If she loses the gem or it gets destroyed whilst there is a memory in there, it will be lost forever, but she can take it out of the gem at any time she desires. No one else can access it, once it stores a memory, that memory will only be released to its owner. It can be "programmed" to return the memory in a certain amount of time, or it might hold it until Yana decides to get it back.

Knowledge

Investigation: Finding out what you can about your opponents
Tactics: Logical choices require weighing up risks
Tactics: You're on your own. Cassion: Your boat ride
Immortals Quest: Find the gem
Immortals Quest: Arlo won
word count: 1089
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